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	<updated>2026-06-18T07:18:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Chieko_Murakami&amp;diff=4490</id>
		<title>Clouded Horizons:Chieko Murakami</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Chieko_Murakami&amp;diff=4490"/>
		<updated>2025-02-11T03:46:28Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Chieko Akane Murakami&lt;br /&gt;
| title = Moonlight Princess&lt;br /&gt;
| image = CH8r_Chieko_Murakami.jpg&lt;br /&gt;
| caption = Chieko in her Soul Plane attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 384&lt;br /&gt;
| dobMonth = 2&lt;br /&gt;
| dobDay = 17&lt;br /&gt;
| race = Malakh&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Samurai&lt;br /&gt;
| theme_song = Moonlight Wandering (from &amp;quot;Last&amp;lt;br/&amp;gt; Order FFVII&amp;quot;)&lt;br /&gt;
| theme_artist = Takeharu Ishimoto&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = &lt;br /&gt;
| seed_pip = &lt;br /&gt;
| seed_rank = &lt;br /&gt;
| seed_branch = &lt;br /&gt;
| garden = &lt;br /&gt;
| awards =&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = [[Image:CH8r_Grim_Angel_Captain_5th_Division.jpg|150px]]&amp;lt;br/&amp;gt;Captain, 5th Division (ret)&amp;lt;br&amp;gt;[[Order of Grim Angels|Order of Grim Angels]]&lt;br /&gt;
}}&lt;br /&gt;
'''Chieko Murakami''' is a former Captain of the Order of Grim Angels' 5th Division, now deceased, in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
Chieko Murakami was born in the [[:Category:Ethereal Plane|Ethereal Plane]] just short of four hundred years after its creation by [[Erasmus]]. At a young age, she enjoyed learning about what limited magical knowledge she could, but her status as a [[Malakh]] in the Ethereal Plane combined with the racial hatred that soon began to permeate the plane made learning difficult for one so young and inexperienced. Around the year 625, that all changed. Kaji Hiyama, a fellow Malakh, petitioned [[Freya]] for a subdivision of the existing [[Gilead Order]], a group which was dubbed the Order of Grim Angels by Hiyama. This Order was exclusive to Malakh, and Chieko vowed to one day join in the hopes of overcoming the strife between Malakh and Erudite as well as furthering her study of magic.&lt;br /&gt;
&lt;br /&gt;
Two hundred years later, Chieko got her wish - in the year 817, she was officially inducted into the 5th Division of the Order of Grim Angels, a division specializing in the use of magic and other special spells - &amp;quot;kidou,&amp;quot; or Binding Arts, and &amp;quot;hadou,&amp;quot; or Demon Arts, both invented and used exclusively by Malakh. Chieko was delighted at her inception, and dedicated herself to becoming an effective member of the Ethereal Plane's peacekeeping force. Over the years, Chieko learned to call upon her own special [[Diviner]], an Ice-type weapon known as Hyorinmaru, driving her to attain ever loftier goals. In the year 1319, Chieko would attain one of the loftiest goals in the Order of Grim Angels; following a proficiency examination attended by [[Arragious Nicholai]], as well as the Captains of the 2nd, 3rd, and 4th Divisions, Chieko was promoted to the position of new Captain of the 5th Division. To Chieko, this was the greatest honor she could possibly have dreamed of receiving; little did she know that in a remarkably short time, it would all come crashing down around her.&lt;br /&gt;
&lt;br /&gt;
In 1523, war broke out in the Ethereal Plane, drawing all into the fold - Malakh, [[Erudite]], and Creator alike. Sides were chosen, [[Odin]] and [[Xeios]] stepped in to protect Freya in both body and position, and the once-peaceful plane was turned into a nightmare for all involved. The Order of Grim Angels stayed allied with the Gilead Order, protecting Freya, and they were quickly drawn into ever-escalating combat with an organized resistance faction opposing not only Freya's rule, but the existence of the Gilead Order. Seventy-three years after the start of the war, Chieko would lead her squad into combat against a group of Malakh-[[Daiesthai]] hybrids, created as the failed result of an experimental spell discovered by the resistance, and would be killed in battle along with over half of her squad. Her Diviner, as well as her rank as Captain, was passed on to the highest-ranking squad member remaining, [[Clouded Horizons:Kari Inihara|Kari Inihara]], and she passed on to [[:Category:Soul Plane|Soul Plane]] where she currently resides.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Chieko is a kind, yet firm soul, willing to help out others but unwilling to simply coddle them. During her tenure as Captain, her squad members would say that she could switch moods at the drop of a hat, capable of scaring people with merely a quiet and stern expression. Her personality makes her an excellent strategist, though surpassed by the succeeding 5th Division Lieutenant Chojiro Miyagi.&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Chieko has not appeared within the main ''Clouded Horizons'' storyline at the present time; however, she will play a large role in the story ''[[Lore:Origins|Clouded Horizons: Origins]].''&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
Chieko has not been shown in combat within the series as of the present time; however, as a former Captain of the Order of Grim Angels, she possesses great power and intellect, specifically in the area of magic. She is also an extremely capable swordsman, as evidenced by her former position.&lt;br /&gt;
&lt;br /&gt;
* '''Master Swordsmanship Specialist''': Chieko is a masterful melee combatant, possessed of a great degree of skill and grace while using swords, especially her Diviner. As a Captain, she was among the most skilled in the entire Order of Grim Angels.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Chieko, like all Captains, has at least basic training in hand-to-hand combat skills. This is not her primary style of fighting, but she can defend herself if required.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': Chieko is capable of using her formidable ''reiatsu'' to increase her strength, giving her a level of strength above and beyond even normal Malakh.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Chieko possesses great skill with ''Shunpo,'' which gives her an exceptional degree of mobility in combat. She was one of the fastest Captains among those instated when the Order of Grim Angels existed, though surpassed by [[Clouded Horizons:Etchel Beoulve|Etchel Beoulve]].&lt;br /&gt;
&lt;br /&gt;
* '''Immense Spiritual Energy''': Chieko, like all Captains, possesses a great degree of spiritual power, enough to fight for greatly extended periods of time and generate incredible levels of ''reiatsu'' to debilitate enemies.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Magic User''': As a former member of the Fifth Division, Chieko possesses a great degree of skill with magical attacks of all kinds, only further enhanced by her skill with her Diviner and its techniques. &lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Quincy''' (200)&lt;br /&gt;
* '''Samurai''' (150)&lt;br /&gt;
* ''Secondary Classes:'' &lt;br /&gt;
:'''Ninja''' (50), '''Monk''' (50), '''Divine Magus''' (30), '''White Mage''' (50), '''Alchemist''' (50)&lt;br /&gt;
* ''Tertiary Classes:''&lt;br /&gt;
:'''''None.'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Ice&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 3,630&lt;br /&gt;
|mana = 3,740&lt;br /&gt;
|accuracy = 3,674&lt;br /&gt;
|evasion = 3,521&lt;br /&gt;
|strength = 2,120&lt;br /&gt;
|vitality = 1,519&lt;br /&gt;
|mind = 2,164&lt;br /&gt;
|spirit = 2,612&lt;br /&gt;
|agility = 1,989&lt;br /&gt;
|dexterity = 1,574&lt;br /&gt;
|luck = 1,148&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 0%&lt;br /&gt;
|ice = 0%&lt;br /&gt;
|lightning = 0%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 0%&lt;br /&gt;
|earth = 0%&lt;br /&gt;
|holy = 15%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 15%&lt;br /&gt;
|poison = 15%&lt;br /&gt;
|wound = 20%&lt;br /&gt;
|fear = 30%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents| &lt;br /&gt;
* Proficiency: Katana - Gain proficiency with the Katana.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.&lt;br /&gt;
* Mastery: Katana - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Katana.&lt;br /&gt;
* Proficiency: Naginata - Gain proficiency with the Naginata.&lt;br /&gt;
* Specialization: Naginata - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Naginata.&lt;br /&gt;
* Mastery: Naginata - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Naginata.&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Sleet - Whenever dealing Ice damage with an Ability that does not inflict Slow status, that Ability has a 10% chance to inflict Slow status.&lt;br /&gt;
* Chill - Whenever dealing Ice damage with a Spell, each target hit by that Spell takes a -7% Accuracy penalty to their next attack.&lt;br /&gt;
* Water+ - Increases Water Affinity by 10%.&lt;br /&gt;
* Drench - Whenever dealing Water damage with an Ability, each target hit by that Ability takes a -5% penalty to their Lightning Affinity against the next Lightning damage dealt to them.&lt;br /&gt;
* Sliprain - Whenever using a Water-elemental Spell on an ally with Haste status, for the duration of the Haste effect that ally gains an additional 10% Agility.&lt;br /&gt;
* Moistening Balm - Whenever using a Water-elemental Spell on an ally, that ability also restores 10% Stamina.&lt;br /&gt;
* Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.&lt;br /&gt;
* Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.&lt;br /&gt;
* Divine Sanction - After making a Holy-elemental attack against one target, the next time that target makes an attack, it takes 1.35x Holy Damage if an ally was the only target of that attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Quincy|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Watchful Spirit - Increases Stamina regen by 2…8 pips. Chroma: When this enchantment ends, restores 15% Stamina.&lt;br /&gt;
* Retribution - Chroma: Whenever enchanted target receives physical damage, redirects 33% of that damage back to its source.&lt;br /&gt;
* Essence Bond - Chroma: Whenever enchanted target deals physical damage, restores the user's Stamina and Mana by 3%.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Ectoplasm - +5% Physical Damage reduction, +5% Wound (effect) Resistance.&lt;br /&gt;
* Quincy Pride - +5% Mana, +5% Spirit.&lt;br /&gt;
* Afterlife - -10% Stamina restoration, -5% Fear (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment Listing|&lt;br /&gt;
* None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Bushido|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Third Eye - Dodges the next skill targeting the user.&lt;br /&gt;
* Mirror of Equity - Deals physical damage equal to the difference between the user's current and maximum Stamina.&lt;br /&gt;
* Magicide - Deals Mana damage. Double Energy gain.&lt;br /&gt;
* Hasso - Increases Strength and Accuracy by 10%. Decreases Delay by 15%. Increases activation and reactivation time of Abilities by 20%.&lt;br /&gt;
* Fingersnap - Removes all positive effects.&lt;br /&gt;
* Sparkler - Deals 1.4x physical damage. Inflicts Blind status.&lt;br /&gt;
* Meditate - Chroma: For the duration, adds 2 points of Energy each second.&lt;br /&gt;
* Fireworks - Deals 1.4x physical damage. Inflicts Blind status.&lt;br /&gt;
* Nonpareil - Increases Strength and Accuracy by 25%.&lt;br /&gt;
* No Fear - Bestows Shell and Protect status.&lt;br /&gt;
* Clean Slate - Restores 25% Stamina. Removes all negative effects.&lt;br /&gt;
* Hayate - Increases Evasion by 25%. Bestows Haste status.&lt;br /&gt;
* Zantetsu - Deals 1.25x physical damage. 50% chance to inflict Death status.&lt;br /&gt;
* Shin-Zantetsu - Deals 1.25x physical damage. 33% chance to inflict Death status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Oversoul - Increases the amount of Energy generated by dealing damage by 0%.&lt;br /&gt;
* Zanshin - Whenever a melee attack fails to hit, grants a 5…75% chance to make a basic melee attack against the same target.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 1…15% and reduces Delay by 0%.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 40%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 10%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 10%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ninjutsu|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Vanish - Bestows Vanish status. Chroma: If an action is made or damage is received, this stance ends.&lt;br /&gt;
* Ninja Seal - Doubles the potency of the next Symbol.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Hyoton - Consumes 1 'Tsurara.' Deals 1.3x Ice damage and decreases Fire Affinity by 20%.&lt;br /&gt;
* Katon - Consumes 1 'Uchitake.' Deals 1.3x Fire damage and decreases Water Affinity by 20%.&lt;br /&gt;
* Suiton - Consumes 1 'Mizu-Deppo.' Deals 1.3x Water damage and decreases Lightning Affinity by 20%.&lt;br /&gt;
* Raiton - Consumes 1 'Hiraishin.' Deals 1.3x Lightning damage and decreases Earth Affinity by 20%.&lt;br /&gt;
* Doton - Consumes 1 'Makibishi.' Deals 1.3x Earth damage and decreases Wind Affinity by 20%.&lt;br /&gt;
* Futon - Consumes 1 'Kawahori-Ogi.' Deals 1.3x Wind damage and decreases Ice Affinity by 20%.&lt;br /&gt;
* Kurayami - Consumes 1 'Sairui-Ran.' Inflicts Blind and Silence status.&lt;br /&gt;
* Dokumori - Consumes 1 'Kodoku.' Inflicts Poison and Sap status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Natural Evasion - Increases Evasion by 0%.&lt;br /&gt;
* Seven Chakras - Decreases the activation time of Symbols by 0%.&lt;br /&gt;
* Proficiency: Two-Weapon - Increases Physical Damage by 0%.&lt;br /&gt;
* Agility+ - Increases Agility by 40%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Mana+ - Increases Mana by 5%.&lt;br /&gt;
* Luck+ - Increases Luck by 5%.&lt;br /&gt;
* Parry+ - Increases Parry chance by 5%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Blitz|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Boost - Increases the damage of the next melee attack by 15%.&lt;br /&gt;
* Repeating Punch - Strikes 3 times. Each hit deals 0.4x physical damage.&lt;br /&gt;
* Far Fist - Deals 1.5x physical damage. Inflicts Curse status.&lt;br /&gt;
* Split Punch - Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage.&lt;br /&gt;
* Counter Attack - Increases Parry Skill by 20%. Decreases Physical Defense by 25%.&lt;br /&gt;
* Withering Strike - Inflicts Confuse and Expose status.&lt;br /&gt;
* Lifebane - Deals 1.6x physical damage. Inflicts Doom status.&lt;br /&gt;
* Blistering Strike - Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target.&lt;br /&gt;
* Revive - Revives with 15% Stamina and 5% Mana.&lt;br /&gt;
* Flurry of Blows - Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status.&lt;br /&gt;
* Chakra - Removes Poison, Sap, and Blind status. Restores 15% Stamina.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Martial Arts - Reduces the delay of Hand-to-Hand attacks by 0%.&lt;br /&gt;
* Counter - After a successful Parry, make a basic melee attack against the attacker.&lt;br /&gt;
* Proficiency: Hand-to-Hand - Increases Physical Damage by 0%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 14%.&lt;br /&gt;
* Agility+ - Increases Agility by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 5%.&lt;br /&gt;
* Parry+ - Increases Parry chance by 5%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ethereal Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Binding - Deals 1.3x Holy damage. Inflicts Stop status.&lt;br /&gt;
* Heaven's Whisper - Deals 1.4x Holy damage. Inflicts Silence status.&lt;br /&gt;
* Celestial Arrow - Deals 1.35x Holy damage. Chroma: If the target is under Shell or Protect status, has 10% Magic Defense penetration.&lt;br /&gt;
* Holy Shield - Negates the next Dark elemental ability.&lt;br /&gt;
* Heaven's Wrath - Deals 1.6x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Divine Favor - Increases the potency of Holy-elemental Spells by 0%.&lt;br /&gt;
* Majesty - Increases Holy Affinity by 0%.&lt;br /&gt;
* Resonance - Increases Mana regen by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 30%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 30%.&lt;br /&gt;
* Mana+ - Increases Mana by 7%.&lt;br /&gt;
* Agility+ - Increases Agility by 7%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 7%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 5%.&lt;br /&gt;
* Block+ - Increases Block chance by 5%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Divine Seal - Doubles the potency of the next Holy spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Banish I - Deals 1.2x Holy damage.&lt;br /&gt;
* Protectra - Bestows Protect status.&lt;br /&gt;
* Aquaveil - Prevents spells from being interrupted.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Banish II - Deals 1.45x Holy damage.&lt;br /&gt;
* Cura - Restores Stamina equal to 1.35x magic damage.&lt;br /&gt;
* Shellra - Bestows Shell status.&lt;br /&gt;
* Cure III - Restores Stamina equal to 1.7x magic damage.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Curaga - Restores Stamina equal to 1.6x magic damage.&lt;br /&gt;
* Arise - Revives with 100% Stamina.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Banish III - Deals 1.7x Holy damage.&lt;br /&gt;
* Regenra - Bestows Regen status.&lt;br /&gt;
* Holy - Deals 2.0x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Resistance - Increases Magic Defense by 0%.&lt;br /&gt;
* Soul Shield - Bestows Shell status while in Critical status.&lt;br /&gt;
* Centered - Bestows Refresh status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Transmutation|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Alchemy Seal - Doubles the potency of the next Alchemy spell.&lt;br /&gt;
* Therapy - The next curative item affects its target as though they had Reverse status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Create: Potion - Creates and uses a Potion. Restores 15% Stamina.&lt;br /&gt;
* Create: Ether - Creates and uses an Ether. Restores 33% Mana.&lt;br /&gt;
* Create: Phoenix Down - Creates and uses a Phoenix Down. Revives the target with 25% Stamina.&lt;br /&gt;
* Create: Hi-Potion - Creates and uses a Hi-Potion. Restores 30% Stamina.&lt;br /&gt;
* Create: Dispel Tonic - Creates and uses a Dispel Tonic. Removes all positive status effects.&lt;br /&gt;
* Create: Remedy - Creates and uses a Remedy. Removes all negative status effects.&lt;br /&gt;
* Create: Mega-Potion - Creates and uses a Mega-Potion. Restores 50% stamina.&lt;br /&gt;
* Create: X-Potion - Creates and uses an X-Potion. Restores full Stamina.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Analysis - Grants Libra status whenever an enemy has a positive status effect or Enchantment active.&lt;br /&gt;
* Deconstruction - Transmuted curative items used on non-undead, non-spirit enemies are 33% as potent and act as though those targets had Reverse status.&lt;br /&gt;
* Creation - Non-transmuted restorative items are 1…33% more effective.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 5%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 5%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Green Magic|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Time Magic|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Arcane Magic|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Divine Magic|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Chieko has developed a variation of Shunpo unique to her, known as '''Kyoho''' ''(Void Step)''. It demands a high degree of magical ability alongside Shunpo skill in order to use, allowing her to instantaneously follow an opponent by traversing a line of reiatsu she creates to connect herself to her opponent. This connection requires a degree of energy and a small amount of focus to maintain, and can be severed if the opponent realizes it exists.&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
Chieko, as a former Grim Angel Captain, has a Diviner created during her time in the Order. Her Diviner is named '''Hyorinmaru''' (''Ice Ring''), and Chieko is capable of manifesting her Diviner in both a ''Shikai'' and ''Bankai'' form.&lt;br /&gt;
&lt;br /&gt;
*'''Shikai''': Hyōrinmaru gains a crescent-shaped blade attached to the hilt by a a chain. It is activated by the command &amp;quot;sit upon the frozen heavens&amp;quot; (''sōten ni zase'').&lt;br /&gt;
: '''Shikai Special Ability''': When Hyorinmaru is swung, a dragon-shaped flow of ice is released from the blade which is capable of flying towards and freezing whatever it impacts. The chain and crescent blade is also capable of freezing whatever it wraps around.&lt;br /&gt;
:* '''Tensou Jurin''': One of Hyorinmaru's basic powers, it allows the user to control the weather in the area by controlling the water in the surrounding area and atmosphere. A stronger version of this skill may be used in ''Bankai''.&lt;br /&gt;
*'''Bankai''': Named ''Daiguren Hyōrinmaru'' (Great Crimson Lotus Ice Ring). Ice flows onto Chieko's back in the form of wings and a tail. Ice claws also appear on her feet and left hand and a dragon head encases her sword arm to the fingers. Finally, three &amp;quot;flowers&amp;quot; of ice are also created behind her with four petals each. These disappear as abilities are used, but may regenerate indefinitely if there is water in the surrounding area.&lt;br /&gt;
: '''Bankai Special Ability''': Hyorinmaru's Bankai enables the use of several additional techniques.&lt;br /&gt;
:* '''Ryusenka''': When Hyorinmaru stabs the enemy, a large burst of ice erupts from the blade, entrapping and freezing them within. The ice, and the opponent, may then be shattered if Chieko is strong enough.&lt;br /&gt;
:* '''Sennen Hyoro''': Chieko creates several large ice pillars around the enemy; when she turns the blade 90 degrees counter-clockwise, the pillars contract, trapping and crushing the enemy within them.&lt;br /&gt;
:* '''Guncho Tsurara''': Chieko collects the water around her before swinging her blade, sending a shower of icicles at her enemy.&lt;br /&gt;
:* '''Hyoten Hyakkaso''': While using Tensou Jurin, Chieko causes a hole in the clouds above to open, through which a large amount of snow falls down towards the enemy. If any of the snow contacts the enemy, ice flowers begin to sprout all over the enemy's body, quickly trapping and freezing them.&lt;br /&gt;
&lt;br /&gt;
===Overdrives / Limit Breaks===&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Soul Plane]]&lt;br /&gt;
[[Category:Malakh]]&lt;br /&gt;
[[Category:Quincy]]&lt;br /&gt;
[[Category:Order of Grim Angels]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-6rNav&amp;diff=4488</id>
		<title>Template:CH-6rNav</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-6rNav&amp;diff=4488"/>
		<updated>2022-04-10T23:39:16Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--ACTUAL CODE BELOW--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#F0E68C;&amp;quot; align=&amp;quot;center&amp;quot;|{{tnav|CH-6rNav}}&amp;lt;div style=&amp;quot;margin-left:55px;&amp;quot;&amp;gt;''[[:Category:Sixth Realm|&amp;lt;font color=black style=&amp;quot;font-size:14px; font-family:tahoma;&amp;quot;&amp;gt;Sixth Realm&amp;lt;/font&amp;gt;]]''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''&amp;lt;font color=black&amp;gt;Characters&amp;lt;/font&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Hume|&amp;lt;font color=black&amp;gt;Hume]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Kei Aliana|Kei Aliana]] - [[Clouded Horizons:Aikon Bacarant|Aikon Bacarant]] - [[Clouded Horizons:Alyssa Beatrix|Alyssa Beatrix]] - [[Clouded Horizons:Claude Belouve|Claude Belouve]] - [[Clouded Horizons:Celes Chére|Celes Chére]] - [[Clouded Horizons:Lucas Cole|Lucas Cole]] - [[Clouded Horizons:Sylverresta Dragos|Sylverresta Dragos]] - [[Clouded Horizons:Cecilia Kouketsu|Cecilia Kouketsu]] - [[Clouded Horizons:Leliana Miasmus|Leliana Miasmus]] - [[Clouded Horizons:Maleficus|Maleficus]] - [[Clouded Horizons:Daemon Sylvarant|Daemon Sylvarant]] - [[Clouded Horizons:Constance d'Teliana|Constance d'Teliana]] - [[Clouded Horizons:Carrie Tremont|Carrie Tremont]] - [[Clouded Horizons:Drante Vego|Drante Vego]]&lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Ancient|&amp;lt;font color=black&amp;gt;Ancient]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Godric|Godric]]&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''&amp;lt;font color=black&amp;gt;Locations&amp;lt;/font&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Alexandria|Alexandria]] - [[:Category:Burmecia|Burmecia]] - [[:Category:Dali|Dali]] - [[:Category:Lindblum|Lindblum]] - [[:Category:Treno|Treno]] &lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Organizations'''&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:House Kolt|House Kolt]] - [[:Category:Organization XIII|Organization XIII]]&lt;br /&gt;
|- style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Archives'''&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Ninth Realm Classes|Professions]] - [[:Category:Ninth Realm Magic|Magic]] - [[:Category:Ninth Realm Lore|Lore]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Xeria_Esquina&amp;diff=4487</id>
		<title>Clouded Horizons:Xeria Esquina</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Xeria_Esquina&amp;diff=4487"/>
		<updated>2021-12-20T00:54:02Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: Created page with &amp;quot;{{CH-8rCharInfo | name = Xeria Esquina | title = Novena Espada | image = CH8r_Xeria.jpg | caption = Xeria Esquina, the ''Novena Espada''. &amp;lt;!--Personnel Information--&amp;gt; | dobYea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Xeria Esquina&lt;br /&gt;
| title = Novena Espada&lt;br /&gt;
| image = CH8r_Xeria.jpg&lt;br /&gt;
| caption = Xeria Esquina, the ''Novena Espada''.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = &lt;br /&gt;
| dobMonth = &lt;br /&gt;
| dobDay = &lt;br /&gt;
| race = Daiesthai&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Illusionist&lt;br /&gt;
| theme_song = Testament&lt;br /&gt;
| theme_artist = Yuki Kajiura&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = &lt;br /&gt;
| seed_pip = &lt;br /&gt;
| seed_rank = &lt;br /&gt;
| seed_branch = &lt;br /&gt;
| garden = &lt;br /&gt;
| awards =&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = &lt;br /&gt;
&amp;lt;!--Story Appearances--&amp;gt;&lt;br /&gt;
| appearances = &lt;br /&gt;
* [[Lore:Dimensional Legend|Dimensional Legend]]&lt;br /&gt;
}}&lt;br /&gt;
'''Xeria Esquina''' is the ''Novena Espada'', one of the ten [[:Category:Espada|Espada]] under the Overlord's command in the ''Clouded Horizons'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
Coming soon...&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Xeria's personality resembles that of the ''Sexta Espada'', [[Grimmjow Jaegerjaquez]]. She takes great pleasure in battle and considers herself superior to even [[Clouded Horizons:Xuvanti Aiden|Xuvanti Aiden]], though only the ninth Espada in his command. However, unlike Grimmjow, she is less overt in her displeasure - though it is no more a surprise to the Overlord.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
Very little was seen of Xeria's skill in combat in the ''Clouded Horizons'' series, but it is presumed that her battle skills are formidable because of her position as an Espada.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Swordsmanship Specialist''': Despite her disdain for melee combat, Xeria possesses admirable skill with her sealed Diviner in combat when needed.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Xeria has little skill in hand-to-hand combat, but her sheer power offsets this deficit somewhat.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Strength''': Despite her appearance, Xeria's power gives her an incredible level of physical strength, making even normal strikes greatly powerful.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Xeria is highly skilled with ''Sonido'' and battlefield movement, and uses this skill and her adeptness at assessment in order to make the best use of her mobility.&lt;br /&gt;
&lt;br /&gt;
* '''Immense Spiritual Energy''': As the ninth Espada, Xeria possesses incredible spiritual energy and ''reiatsu,'' enough so to cripple lesser Daiesthai and even Arrancar by exerting that power. Her power is comparable to that of an Erudite, especially in her released form.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Magic User''': Xeria has a great amount of skill in magical combat, both with and without her Diviner and its abilities. Her tremendous power gives offensive spells even more strength, and she knows a variety of crippling and debilitating magical techniques that she uses frequently.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Daiesthai''' (400)&lt;br /&gt;
* '''Illusionist''' (150)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Red Mage''' (50), '''Mesmer''' (75), '''Black Mage''' (50)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''''None.'''''&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 5,699&lt;br /&gt;
|mana = 8,341&lt;br /&gt;
|accuracy = 6,165&lt;br /&gt;
|evasion = 7,383&lt;br /&gt;
|strength = 4,172&lt;br /&gt;
|vitality = 3,083&lt;br /&gt;
|mind = 6,063&lt;br /&gt;
|spirit = 5,312&lt;br /&gt;
|agility = 4,172&lt;br /&gt;
|dexterity = 3,135&lt;br /&gt;
|luck = 2,954&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 20%&lt;br /&gt;
|ice = 15%&lt;br /&gt;
|lightning = 15%&lt;br /&gt;
|water = 15%&lt;br /&gt;
|wind = 5%&lt;br /&gt;
|earth = 15%&lt;br /&gt;
|holy = -8%&lt;br /&gt;
|dark = 10%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 0%&lt;br /&gt;
|poison = 3%&lt;br /&gt;
|wound = 0%&lt;br /&gt;
|fear = 23%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Proficiency: Katana - Gain proficiency with the Katana.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.&lt;br /&gt;
* Mastery: Katana - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Katana.&lt;br /&gt;
* Dark+ - Increases Dark Affinity by 10%.&lt;br /&gt;
* Black Cloud - Whenever using a Dark-elemental Ability, if that Ability inflicts Blind or Confuse status, the duration of that status is increased by 50%.&lt;br /&gt;
* Gluttony - Whenever using a Dark-elemental Ability that has the Drain keyword, increase the amount drained by 5%.&lt;br /&gt;
* Arcane Link - For each target affected by a Dark-elemental Hex, increase Mana regen by 1 pip.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 10%.&lt;br /&gt;
* Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.&lt;br /&gt;
* Smolder - Whenever dealing Fire damage to two or more targets with an Ability, reduce the Stamina regen of each target hit by 3.&lt;br /&gt;
* Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 10%.&lt;br /&gt;
* Stoneskin - After using an Earth-elemental Ability, increase Stamina regen by 1 pip, up to a maximum of 3 or until using an Ability of another element.&lt;br /&gt;
* Grounded - Whenever dealt Lightning damage while under the effects of an Earth-elemental Enchantment, reduce that damage by 50%.&lt;br /&gt;
* Stone Hinge - Whenever dealing Earth-elemental damage to one target with an Ability, that Ability also affects a random adjacent target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Daiesthai|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Tainted Flesh - Target ally becomes immune to Disease status. Chroma: Whenever the target is dealt physical damage, inflicts Disease status.&lt;br /&gt;
* Immolation - Chroma: Whenever hexed target is dealt Fire damage, 25% chance to inflict Heat status.&lt;br /&gt;
* Burning Refrain - Deals half Fire damage. Reduces Stamina regen by 5 pips.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Demonic Aura - +10% Dark Affinity, +5% Fire Affinity.&lt;br /&gt;
* Dark Mask - +5% Vitality, +2.5% Poison (effect) Resistance, +2.5% Fear (effect) Resistance.&lt;br /&gt;
* Corrosion - -10% Spirit, -7.5% Holy Affinity, -7.5% Evasion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
* None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Phantasm Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Overwhelming Instinct - Imprint 1.2x Mind. Chroma: If this ability hits, inflicts Berserk status.&lt;br /&gt;
* Traumatic Visions - Imprint 0.8x Mind. Deals 0.3x psychic damage each second. Chroma: If this ability hits, inflicts Disable, Paralyze, and Immobilize status.&lt;br /&gt;
* Sum of all Fears - Imprint 0.65x Mind. Chroma: If this ability hits, Hexed target moves, attacks, and activates abilities 20% slower.&lt;br /&gt;
* Images of Remorse - Imprint 1.0x Mind. Chroma: If this ability hits, inflicts Stop status.&lt;br /&gt;
* Phantom Chasm - Imprint 0.9x Mind. Chroma: If this ability hits, inflicts Immobilize status.&lt;br /&gt;
* Grasping Shadows - Imprint 0.65x Mind. Inflicts Slow status. Chroma: If this ability hits, at the start of each of Hexed target's turns, deals 1.2x psychic damage.&lt;br /&gt;
* Distracting Whispers - Imprint 0.9x Mind. Chroma: If this ability hits, reduces Accuracy and Mind by 33%.&lt;br /&gt;
* Maze of Mirrors - Imprint 1.3x Mind. Chroma: If this ability hits, Hexed target treats the user's allies as though they had Vanish status.&lt;br /&gt;
* Taunting Phantoms - Imprint 0.5x Mind. Inflicts Berserk status. Chroma: If this ability hits, Hexed target physical attacks have a 50% chance to hit one of its allies. Chroma: If this ability fails to hit, inflicts Provoke status.&lt;br /&gt;
* Visions of Avarice - Imprint 1.1x Mind. Chroma: If this ability hits, Hexed targets skips their next 2 turns.&lt;br /&gt;
* Sheer Cold - Imprint 0.7x Mind. Deals 1.3x Ice damage. Chroma: If this ability hits, inflicts Freeze status.&lt;br /&gt;
* Overheat - Imprint 0.7x Mind. Deals 1.3x Fire damage. Chroma: If this ability hits, inflicts Heat status.&lt;br /&gt;
* Mirror Image - Imprint 0.8x Mind. Chroma: If this ability hits, deals 1.5x psychic damage and has &amp;quot;Chroma: For each ally, bestows Blink status.&amp;quot;&lt;br /&gt;
* Repose - Imprint 1.3x Mind. Chroma: If this ability hits, inflicts Sleep status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Prominence - Deals 1.7x Fire damage.&lt;br /&gt;
* Tempest - Deals 1.7x Lightning damage.&lt;br /&gt;
* Freezeblink - Deals 1.7x Ice damage.&lt;br /&gt;
* Deluge - Deals 1.7x Water damage.&lt;br /&gt;
* Soil Evidence - Deals 1.7x Earth damage.&lt;br /&gt;
* Wild Tornado - Deals 1.7x Wind damage.&lt;br /&gt;
* Blackout - Deals 1.7x Dark damage.&lt;br /&gt;
* Star Cross - Deals 1.7x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Mental Clarity - Increases the effectiveness of and defense against Spells that deal psychic damage by 0%.&lt;br /&gt;
* Absorb Mana - Whenever dealt damage by 0%.&lt;br /&gt;
* Conserve Energy - Reduces the cost of Spells by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 10%.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Water+ - Increases Water Affinity by 10%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Sleight|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Overload - Imprint 0.75x Mind. Chroma: If this ability hits, deals 1.8x psychic damage.&lt;br /&gt;
* Phantom Pain - Imprint 0.8 Mind. Chroma: If this ability hits, reduces Stamina regen by 5…10 pips.&lt;br /&gt;
* Imagined Burden - Imprint 1.2x Mind. Chroma: If this ability hits, Inflicts Slow status.&lt;br /&gt;
* Mantra of Psychosis - Gain +0.25…0.75x bonus to Imprint Mind checks.&lt;br /&gt;
* Accumulated Pain - Imprint 0.8x Mind. Chroma: If this ability hits and if the target has at least two Hexes, deals 2.25x psychic damage.&lt;br /&gt;
* Sensory Deprivation - Imprint 1.75x Mind. Chroma: If this ability hits, inflicts Sleep, Poison, and Sap status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Arcane Larceny - Disables a random Spell. Arcane Larceny becomes that Spell.&lt;br /&gt;
* Power Leak - Interrupts an Ability. Chroma: If a Spell is interrupted, deals 1.8x Mana damage.&lt;br /&gt;
* Power Spike - Interrupts an Ability. Chroma: If a Skill is interrupted, deals 1.8x psychic damage.&lt;br /&gt;
* Enervate - Chroma: Whenever Hexed target activates an Ability, drains Mana equal to the cost of that ability.&lt;br /&gt;
* Illusionary Weaponry - Adds +0.1...0.5x magic damage. This damage has 20% Magic Defense penetration.&lt;br /&gt;
* Price of Pride - Chroma: Whenever target uses an ability level 50 or greater, deals 1.75x magic damage and drains 10% Mana.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Clairvoyance - When using an Ability with Imprint, displays the success rate.&lt;br /&gt;
* Domination - Whenever a Hex is successfully applied, it deals 0.2…0.8x Mana damage.&lt;br /&gt;
* Perception - Increases Mind by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Agility+ - Increases Agility by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 21%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 21%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 21%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 10%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 10%.&lt;br /&gt;
* Magic Damage+ - Increases Magic Damage by 10%.&lt;br /&gt;
* Magic Defense+ - Increases Magic Defense by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Elemental Seal - Doubles the potency of the next Elemental spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Fire I - Deals 1.2x Fire damage.&lt;br /&gt;
* Blizzard I - Deals 1.2x Ice damage.&lt;br /&gt;
* Thunder I - Deals 1.2x Lightning damage.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Dark I - Deals 1.2x Dark damage.&lt;br /&gt;
* Fira - Deals 1.35x Fire damage.&lt;br /&gt;
* Blizzara - Deals 1.35x Ice damage.&lt;br /&gt;
* Thundara - Deals 1.35x Lightning damage.&lt;br /&gt;
* Watera - Deals 1.35x Water damage.&lt;br /&gt;
* Darkra - Deals 1.35x Dark damage.&lt;br /&gt;
* Drain - Drains 15% Stamina.&lt;br /&gt;
* Fire II - Deals 1.45x Fire damage.&lt;br /&gt;
* Blizzard II - Deals 1.45x Ice damage.&lt;br /&gt;
* Thunder II - Deals 1.45x Lightning damage.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Elemental Affinity - Enhances the potency of offensive elemental spells by 0%.&lt;br /&gt;
* Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80%&lt;br /&gt;
* Protective Reserves - Bestows Protect status when in Critical status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 5%.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 5%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 5%.&lt;br /&gt;
* Water+ - Increases Water Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Red Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.&lt;br /&gt;
* Doublecast - Casts two spells simultaneously.&lt;br /&gt;
* Convert - Switches current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Quake I - Deals 1.2x Earth damage.&lt;br /&gt;
* Poison - Inflicts Poison status.&lt;br /&gt;
* Paralyze - Inflicts Paralyze status.&lt;br /&gt;
* Protect - Bestows Protect status.&lt;br /&gt;
* Blind - Inflicts Blind status.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Bio - Deals 1.2x magic damage. Inflicts Sap status.&lt;br /&gt;
* Slow - Inflicts Slow status.&lt;br /&gt;
* Aero I - Deals 1.2x Wind damage.&lt;br /&gt;
* Shell - Bestows Shell status.&lt;br /&gt;
* Silence - Inflicts Silence status.&lt;br /&gt;
* Oil - Inflicts Oil status.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Sleep - Inflicts Sleep status.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Dispel - Removes all positive status effects.&lt;br /&gt;
* Quake II - Deals 1.45x Earth damage.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
* Refresh - Bestows Refresh status.&lt;br /&gt;
* Aero II - Deals 1.45x Wind damage.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Haste - Bestows Haste status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Fast Cast - Decreases spell activation and reactivation time by 0%.&lt;br /&gt;
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.&lt;br /&gt;
* Replenish - Gain 1…20% magic damage taken as Mana.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Luck+ - Increases Luck by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 5%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 5%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect)Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Green Magic|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Time Magic|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Arcane Magic|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Divine Magic|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
As one of the Espada in the Nether Plane, Xeria has the ability to use many powerful skills not available to lesser demons and Arrancar. ''Sonido'', the demonic equivalent to ''Shunpo'', lets Xeria move at extremely high speeds and also create platforms of spiritual energy to stand upon while in the air. ''Cero'' allows Xeria to throw a condensed beam of purple-colored spiritual power, while ''Bala'' fires a similar ball with half the power, but twice the speed. As an Espada, Xeria also can use the special skill known as ''Gran Rey Cero'' - an extremely powerful Cero blast formed by mixing the Espada's own blood with her spiritual energy.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Sonido - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
* Cero - Deals 1.5x magic damage.&lt;br /&gt;
* Bala - Deals 0.75x magic damage.&lt;br /&gt;
* Gran Rey Cero - Deals 2.5x magic damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
Though it has not been seen within the ''Clouded Horizons'' series at the present time, Xeria does possess a Diviner by the name of '''Gorgona''' (''Gorgon''). It takes the form of a wakizashi with a pale green colored hilt and a bronze-colored guard decorated with winding lines.&lt;br /&gt;
&lt;br /&gt;
* '''Resurrección:''' Xeria's Resurrección is initiated by the command &amp;quot;petrify&amp;quot; (''shimashite''). When she releases her power, her mask fragment - which normally takes the form of a small tiara, hidden by her hair - grows to become a visible, full-sized tiara and a pair of long, diamond-shaped hairpins on the left and right sides of her hair. Her legs and lower body also morph into a snake-like form, with the tail capable of excreting a dangerous poison that paralyzes its victims. &lt;br /&gt;
&lt;br /&gt;
:'''Resurrección Special Ability:''' In her Resurrección, Xeria gains the ability to use her long hair as a weapon, capable of sharpening it into spikes and whips for offense as well as shielding from attacks. Xeria's Resurrección also enables the use of an additional technique.&lt;br /&gt;
&lt;br /&gt;
:* '''Vinculante Mirada''' (''Binding Gaze''): Xeria focuses her ''reiatsu'', mixing it with the poison inside her body and releasing it as a burst of energy, capable of instantly paralyzing anyone of a lesser power than her and slowing or weakening the movements of those of greater power.&lt;br /&gt;
&lt;br /&gt;
===Overdrives / Limit Breaks===&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Daiesthai]]&lt;br /&gt;
[[Category:Arrancar]]&lt;br /&gt;
[[Category:Nether Plane]]&lt;br /&gt;
[[Category:Espada]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Category:Espada&amp;diff=4486</id>
		<title>Category:Espada</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Category:Espada&amp;diff=4486"/>
		<updated>2021-12-09T21:12:45Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Espada''' are a group of powerful warriors from the [[:Category:Nether Plane|Nether Plane]], the ten most powerful Arrancar within the realm.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
Currently, seven members of the Espada are known, listed below.&lt;br /&gt;
&lt;br /&gt;
'''1:''' [[Clouded Horizons:Jymallius Stonstri|Jymallius Stonstri]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''2:''' [[Clouded Horizons:Antonio Devega|Antonio Devega]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''3:''' [[Clouded Horizons:Shiromieka Sureya|Shiromieka Sureya]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''4:''' [[Clouded Horizons:Ulquiorra Cifer|Ulquiorra Cifer]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''5:''' [[Clouded Horizons:Nokadama Sevenelia Phinarus|Nokadama Sevenelia Phinarus]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''6:''' [[Clouded Horizons:Grimmjow Jaegerjaquez|Grimmjow Jaegerjaquez]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''7:''' [[Clouded Horizons:Ventaro Musiklaro|Ventaro Musiklaro]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''8:''' [[Clouded Horizons:Yuriel Reman|Yuriel Reman]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''9:''' [[Clouded Horizons:Xeria|Xeria Esquina]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''10:''' [[Clouded Horizons:Chika Yasoru|Chika Yasoru]]&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Nether Plane]]&lt;br /&gt;
[[Category:Arrancar]]&lt;br /&gt;
{{DEFAULTSORT:Espada}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Category:Eighth_Realm&amp;diff=4465</id>
		<title>Category:Eighth Realm</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Category:Eighth_Realm&amp;diff=4465"/>
		<updated>2019-12-29T14:58:32Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists information about the '''Eighth Realm''' in the ''[[Clouded Horizons]]'' universe.&lt;br /&gt;
&lt;br /&gt;
[[Image:8th_Realm.jpg|175px|right]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Eighth Realm's history is marked with strife and conflict of sources both magical and non-magical, Sorceresses of Hyne's own descent often becoming the centerpiece of conflicts known historically as ''Sorceress Wars.'' Over two millennia worth of fighting has occurred in the mortal plane of Gaia, with the most recent of these events almost directly leading to the destruction of an entire civilization - that of the advanced society of Centra. In recent times, the world appeared to have settled down, only for strife to seek out the world again with the arrival of the future Sorceress Ultimecia, who was eventually sought out through time itself and killed by [[Clouded Horizons:Squall Leonhart|Squall Leonhart]] and his comrades. Since then, the world has been relatively peaceful...perhaps only in anticipation of the next conflict to come.&lt;br /&gt;
&lt;br /&gt;
==Planes==&lt;br /&gt;
The Eighth Realm has a number of planes inhabited by a variety of races - some mortal, others akin to gods and goddesses from folklore, and still others set in positions as leaders of the planes themselves. Each plane is different and diverse, but only [[:Category:Planeswalker|Planeswalkers]] will typically ever see all the planes in their glory.&lt;br /&gt;
&lt;br /&gt;
===Mortal Plane===&lt;br /&gt;
:''Main Article: [[:Category:Mortal Plane|Mortal Plane]]&lt;br /&gt;
&lt;br /&gt;
The mortal plane is the primary plane of the Eighth Realm, the habitat of [[:Category:Hume|Hume]] and [[:Category:Vayash Moru|Vayash Moru]] beings. It is similar to other life-housing planets in other realms, such as [[Erana]] of the [[:Category:Third Realm|Third Realm]], and is watched over by the higher planes, who share a pact of non-interference except in dire times.&lt;br /&gt;
&lt;br /&gt;
===Ethereal Plane===&lt;br /&gt;
:''Main Article: [[:Category:Ethereal Plane|Ethereal Plane]]&lt;br /&gt;
&lt;br /&gt;
The Ethereal Plane is the home of the cerebral and otherworldly, home to the [[:Category:Malakh|Malakh]] and [[:Category:Erudite|Erudite]] races, as well as a single [[:Category:Ancient|Ancient]] - [[Clouded Horizons:Freya Vanadis|Freya Vanadis]], the Creator and leader of the plane itself. It serves as a focal point for magic in the mortal plane, as well as an equal and opposite to the [[:Category:Nether Plane|Nether Plane]].&lt;br /&gt;
&lt;br /&gt;
===Nether Plane===&lt;br /&gt;
:''Main Article: [[:Category:Nether Plane|Nether Plane]]&lt;br /&gt;
&lt;br /&gt;
The Nether Plane is home to the demonic and the instinct-driven beings, as well as a single Ancient - [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], the Overlord and leader of the plane itself. It serves as an equal and opposite to the Ethereal Plane.&lt;br /&gt;
&lt;br /&gt;
===Soul Plane===&lt;br /&gt;
:''Main Article: [[:Category:Soul Plane|Soul Plane]]&lt;br /&gt;
&lt;br /&gt;
Soul Plane is a haven for souls after death, be they from the mortal, Ethereal, or Nether Planes. It is a neutral plane, for all intents and purposes, and serves also as a replenishing point for Ethereal and Nether beings. It is the home of the [[:Category:Quincy|Quincy]] race, and is presided over by an Ancient being - the Lord Sovereign [[Clouded Horizons:Lukälius diVanégo|Lukälius diVanégo]].&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
The Eighth Realm contains a variety of races across its planes, both lower and higher. Each plane harbors around the same number of races, normally only one or two.&lt;br /&gt;
&lt;br /&gt;
===Hume===&lt;br /&gt;
:''Main Article: [[:Category:Hume|Hume]]&lt;br /&gt;
&lt;br /&gt;
Hume are a race of humanoid beings living on the mortal plane of the Eighth Realm. They are adaptable and creative, thriving in a variety of places and environments throughout the plane.&lt;br /&gt;
&lt;br /&gt;
===Vayash Moru===&lt;br /&gt;
:''Main Article: [[:Category:Vayash Moru|Vayash Moru]]&lt;br /&gt;
&lt;br /&gt;
Vayash Moru, or &amp;quot;vampires&amp;quot; in more colloquial terms, are a race of beings who have been possessed by exceptionally powerful Daiesthai or Arrancar. Typically, these beings were originally Hume, but there is no evidence that rules out other beings having been turned into Vayash Moru before.&lt;br /&gt;
&lt;br /&gt;
===Quincy===&lt;br /&gt;
:''Main Article: [[:Category:Quincy|Quincy]]&lt;br /&gt;
&lt;br /&gt;
Quincy are a race of higher beings residing in the Soul Plane, representing the beings that other races become after death. They are spiritually keen and powerful, but are the weakest race of beings on the higher planes.&lt;br /&gt;
&lt;br /&gt;
===Malakh===&lt;br /&gt;
:''Main Article: [[:Category:Malakh|Malakh]]&lt;br /&gt;
&lt;br /&gt;
Malakh are a race of Ethereal beings who once inhabited the Ethereal Plane, a formerly-numerous race which was nearly eradicated during the last war within the Plane. They are powerful beings with knowledge of many magical talents; only a few remain alive in the present day.&lt;br /&gt;
&lt;br /&gt;
===Daiesthai===&lt;br /&gt;
:''Main Article: [[:Category:Daiesthai|Daiesthai]]&lt;br /&gt;
&lt;br /&gt;
Daiesthai are a race of demonic beings inhabiting the Nether Plane, a race built upon warfare and treachery. Often, these beings are little more than beasts, but many show great intelligence and cunning on the level of many other races as they age and grow more powerful.&lt;br /&gt;
&lt;br /&gt;
===Erudite===&lt;br /&gt;
:''Main Article: [[:Category:Erudite|Erudite]]&lt;br /&gt;
&lt;br /&gt;
Erudite are another race of beings who reside on the Ethereal Plane, a numerically-fewer but more powerful race before the last Ethereal war. The Ethereal Plane is almost solely inhabited by these beings now, and they are powerful warriors in both physical and magical combat.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Clouded Horizons]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-Nav&amp;diff=4464</id>
		<title>Template:CH-Nav</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-Nav&amp;diff=4464"/>
		<updated>2019-12-29T14:58:17Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!----Style Implementation----&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#F0E68C;&amp;quot; align=&amp;quot;center&amp;quot;|{{tnav|CH-Nav}}&amp;lt;div style=&amp;quot;margin-left:55px;&amp;quot;&amp;gt;''&amp;lt;font color=black style=&amp;quot;font-size:14px; font-family:tahoma;&amp;quot;&amp;gt;Clouded Horizons&amp;lt;/font&amp;gt;''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''[[Main_Page|&amp;lt;font color=black&amp;gt;Realms]]'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----List of Realms----&amp;gt;&lt;br /&gt;
|[[:Category:First Realm|1st Realm]] - [[:Category:Second Realm|2nd Realm]] - [[:Category:Third Realm|3rd Realm]] - [[:Category:Fourth Realm|4th Realm]] - [[:Category:Fifth Realm|5th Realm]] - [[:Category:Sixth Realm|6th Realm]] - [[:Category:Seventh Realm|7th Realm]] - [[:Category:Eighth Realm|8th Realm]] - [[:Category:Ninth Realm|9th Realm]] - [[:Category:Tenth Realm|10th Realm]]&lt;br /&gt;
&amp;lt;!----End----&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Canon Stories'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----List of Canon Stories----&amp;gt;&lt;br /&gt;
|[[Lore:Destiny's Call|Final Fantasy X: Destiny's Call]]  - [[Lore:Eternal Requiem|Final Fantasy X-2: Eternal Requiem]] - [[Lore:Dimensional Legend|Final Fantasy VIII: Dimensional Legend]] - [[Lore:Runic Legacy|Final Fantasy IX: Runic Legacy]] - [[Lore:Halcyon|Clouded Horizons: Halcyon]] - [[Lore:A Question of Honor|A Question of Honor]] - [[Lore:Affinity|Affinity]] - [[Lore:Breakfast at Powell's|Breakfast at Powell's]] - [[Lore:Casualties|Casualties]] - [[Lore:Duty|Duty]] - [[Lore:Family Rites|Family Rites]] - [[Lore:Foreshadow of Memory|Foreshadow of Memory]] - [[Lore:Guardian|Guardian]] - [[Lore:The Heiress|The Heiress]]  - [[Lore:Judgment|Judgment]] - [[Lore:Memoirs|Memoirs]] - [[Lore:Nature|Nature]] - [[Lore:Negotiations|Negotiations]] - [[Lore:Of Thieves and Emissaries|Of Thieves and Emissaries]] - [[Lore:Origins|Origins]] - [[Lore:Ought|Ought]] - [[Lore:Sanctuary|Sanctuary]] - [[Lore:Shades|Shades]] - [[Lore:Subtleties of Honor|Subtleties of Honor]] - [[Lore:Trial by Fire|Trial by Fire]]&lt;br /&gt;
&amp;lt;!----End----&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Terms'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----Terms----&amp;gt;&lt;br /&gt;
|[[Clouded Horizons:The Balance|The Balance]] - [[Clouded Horizons:Crystal Path|Crystal Path]] - [[Clouded Horizons:Diviner|Diviner]] - [[:Category:Planeswalker|Planeswalker]]&lt;br /&gt;
&amp;lt;!----End----&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Archive'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----Archive----&amp;gt;&lt;br /&gt;
|[[Clouded Horizons:Character Themes|Character Themes]] - [[Clouded Horizons:Jazz Café|Jazz Café]] - [[:Category:Clouded Horizons Lore|Lore]] - [[:Category:Soundtracks|Soundtracks]] - [[Clouded Horizons:Tropes|Tropes]]&lt;br /&gt;
&amp;lt;!----End----&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Project Creators / Administrators'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----Project Creators / Administrators----&amp;gt;&lt;br /&gt;
|[[User:Rubedo Alaberti|Darius DeValle]] - [[User:Kari Inihara|Benji Powell]] - [[User:Daniel Rydell|Daniel Rydell]]&lt;br /&gt;
&amp;lt;!----End----&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-8rNav&amp;diff=4463</id>
		<title>Template:CH-8rNav</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-8rNav&amp;diff=4463"/>
		<updated>2019-12-29T14:58:08Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--ACTUAL CODE BELOW--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#F0E68C;&amp;quot; align=&amp;quot;center&amp;quot;|{{tnav|CH-8rNav}}&amp;lt;div style=&amp;quot;margin-left:55px;&amp;quot;&amp;gt;''[[:Category:Eighth Realm|&amp;lt;font color=black style=&amp;quot;font-size:14px; font-family:tahoma;&amp;quot;&amp;gt;Eighth Realm&amp;lt;/font&amp;gt;]]''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''&amp;lt;font color=black&amp;gt;Characters&amp;lt;/font&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Hume|&amp;lt;font color=black&amp;gt;Hume]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Raj Ahten|Raj Ahten]] - [[Clouded Horizons:Rubedo Alaberti|Rubedo Alaberti]] - [[Clouded Horizons:Seifer Almasy|Seifer Almasy]] - [[Clouded Horizons:James Alnon|James Alnon]] - [[Clouded Horizons:Celes Chére|Celes Chére]] - [[Clouded Horizons:Locke Cole|Locke Cole]] - [[Clouded Horizons:Rachel Colleigh|Rachel Colleigh]] - [[Clouded Horizons:Silvia Conrad|Silvia Conrad]] - [[Clouded Horizons:Katal Corelia|Katal Corelia]] - [[Clouded Horizons:Maya D'Angelo|Maya D'Angelo]] - [[Clouded Horizons:Darius DeValle, Jr.|Darius DeValle Jr.]] - [[Clouded Horizons:Darius DeValle, Sr.|Darius DeValle Sr.]] - [[Clouded Horizons:Katanas DeValle|Katanas DeValle]] - [[Clouded Horizons:Revolver DeValle|Revolver DeValle]] - [[Clouded Horizons:Melisse Doctus|Melisse Doctus]] - [[Clouded Horizons:Aiva Furello|Aiva Furello]] - [[Clouded Horizons:Lindsey Geneave|Lindsey Geneave]] - [[Clouded Horizons:Isamu Hashimoto|Isamu Hashimoto]] - [[Clouded Horizons:Maria Hiraki|Maria Hiraki]] - [[Clouded Horizons:Brian Houghton|Brian Houghton]] - [[Clouded Horizons:Naoki Ishida|Naoki Ishida]] - [[Clouded Horizons:Juliett Jareau|Juliett Jareau]] - [[Clouded Horizons:Lenne Kaibara|Lenne Kaibara]] - [[Clouded Horizons:Yuna Kaname|Yuna Kaname]] - [[Clouded Horizons:Rikku Katsuragi|Rikku Katsuragi]] - [[Clouded Horizons:Cid Kramer|Cid Kramer]] - [[Clouded Horizons:Tetsuya Kurabasa|Tetsuya Kurabasa]] - [[Clouded Horizons:Uriko Kurabasa|Uriko Kurabasa]] - [[Clouded Horizons:Yuki Kurabasa|Yuki Kurabasa]] - [[Clouded Horizons:Tidus Kuroda|Tidus Kuroda]] - [[Clouded Horizons:Squall Leonhart|Squall Leonhart]] - [[Clouded Horizons:Daniel Margulis|Daniel Margulis]] - [[Clouded Horizons:Leon Masters|Leon Masters]] - [[Clouded Horizons:Sarek Matthews|Sarek Matthews]] - [[Clouded Horizons:Carlos Milagros|Carlos Milagros]] - [[Clouded Horizons:Shuyin Mishima|Shuyin Mishima]] - [[Clouded Horizons:Alexander Munro|Alexander Munro]] - [[Clouded Horizons:Laurel Murphy|Laurel Murphy]] - [[Clouded Horizons:Alidar Nox|Alidar Nox]] - [[Clouded Horizons:Jarok Nox|Jarok Nox]] - [[Clouded Horizons:Benji Powell|Benji Powell]] - [[Clouded Horizons:Sumiko Remiere|Sumiko Remiere]] - [[Clouded Horizons:Hikari Tanaka|Hikari Tanaka]] - [[Clouded Horizons:Takomashi U'dashika|Takomashi U'dashika]] - [[Clouded Horizons:Xu Xucai|Xu Xucai]] - [[Clouded Horizons:Paine Zaraki|Paine Zaraki]]&lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Vayash Moru|&amp;lt;font color=black&amp;gt;Vayash Moru]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Liam Bayloh|Liam Bayloh]]&lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Quincy|&amp;lt;font color=black&amp;gt;Quincy]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Serene Elmirae|Serene Elmirae]] - [[Clouded Horizons:Miyuki Itsumi|Miyuki Itsumi]] - [[Clouded Horizons:Seijin Matsumoto|Seijin Matsumoto]] - [[Clouded Horizons:Shigeru Matsura|Shigeru Matsura]] - [[Clouded Horizons:Haseo Misaki|Ryou &amp;quot;Haseo&amp;quot; Misaki]] - [[Clouded Horizons:Chieko Murakami|Chieko Murakami]] - [[Clouded Horizons:Shino Nanao|Shino Nanao]] - [[Clouded Horizons:Saori Oshima|Saori Oshima]] - [[Clouded Horizons:Kouji Shibara|Kouji Shibara]] - [[Clouded Horizons:Maria Takahashi|Maria Takahashi]] - [[Clouded Horizons:Dmitri Yuriev|Dmitri Yuriev]]&lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Malakh|&amp;lt;font color=black&amp;gt;Malakh&amp;lt;/font&amp;gt;]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Andréa Beoulve|Andréa Beoulve]] - [[Clouded Horizons:Ein Beoulve|Ein Beoulve]] - [[Clouded Horizons:Etchel Beoulve|Etchel Beoulve]] - [[Clouded Horizons:Kari Inihara|Kari Inihara]] - [[Clouded Horizons:Fia Nelcas|Fia Nelcas]] - [[Clouded Horizons:Cierra Olivier|Cierra Olivier]] - [[Clouded Horizons:Ledah Rozwelli|Ledah Rozwelli]] - [[Clouded Horizons:Malice Ructor|Malice Ructor]] - [[Clouded Horizons:Lina U'noei|Lina U'noei]] &lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Daiesthai|&amp;lt;font color=black&amp;gt;Daiesthai&amp;lt;/font&amp;gt;]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Cencididore Ancules|Cencididore Ancules]] - [[Clouded Horizons:Ulquiorra Cifer|Ulquiorra Cifer]] - [[Clouded Horizons:Antonio Devega|Antonio Devega]] - [[Clouded Horizons:Grimmjow Jaegerjaquez|Grimmjow Jaegerjaquez]] - [[Clouded Horizons:Manes|Manes]] - [[Clouded Horizons:Ventaro Musiklaro|Ventaro Musiklaro]] - [[Clouded Horizons:Nokadama Sevenelia Phinarus|Nokadama Sevenelia Phinarus]] - [[Clouded Horizons:Shawlong Qufang|Shawlong Qufang]] - [[Clouded Horizons:Yuriel Reman|Yuriel Reman]] - [[Clouded Horizons:Jymallius Stonstri|Jymallius Stonstri]] - [[Clouded Horizons:Shiromieka Sureya|Shiromieka Sureya]] - [[Clouded Horizons:Xeria|Xeria]] - [[Clouded Horizons:Chika Yasoru|Chika Yasoru]]&lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Erudite|&amp;lt;font color=black&amp;gt;Erudite&amp;lt;/font&amp;gt;]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Alva Vincent|Alva Vincent]] - [[Clouded Horizons:Destine|Destine, Pillar of Probability]] - [[Clouded Horizons:Fayt|Fayt, Pillar of Predestination]] - [[Clouded Horizons:Hyne|Hyne, Pillar of Finalé]] - [[Clouded Horizons:Kisara|Kisara]] - [[Clouded Horizons:Mai Kuroki|Mai Kuroki]] - [[Clouded Horizons:Kitaras Nicholai|Kitaras Nicholai]] - [[Clouded Horizons:Arragious Nicholai|Arragious Nicholai]] - [[Clouded Horizons:Odin|Odin]] - [[Clouded Horizons:Will|Will, Pillar of Foretelling]] - [[Clouded Horizons:Xeios|Xeios]]&lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Ancient|&amp;lt;font color=black&amp;gt;Ancient]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Aizen Sosuke|Aizen Sosuke]] - [[Clouded Horizons:Lukälius diVanégo|Lukälius diVanégo]] - [[Clouded Horizons:Erasmus|Erasmus]] - [[Clouded Horizons:Freya Vanadis|Freya Vanadis]] - [[Clouded Horizons:Wilhelm|Wilhelm]]&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''&amp;lt;font color=black&amp;gt;Locations&amp;lt;/font&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Mortal Plane|Mortal Plane]] - [[:Category:Ethereal Plane|Ethereal Plane]] - [[:Category:Nether Plane|Nether Plane]] - [[:Category:Soul Plane|Soul Plane]]&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Organizations'''&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Akatosh Chantry|Akatosh Chantry]] - [[:Category:Balamb Garden|Balamb Garden]] - [[:Category:Conrad Synthetics|Conrad Synthetics]] - [[:Category:The Eighteen|The Eighteen]] - [[:Category:Espada|Espada]] - [[:Category:Esthar Garden|Esthar Garden]] - [[:Category:Estharian Presidential Guard|Estharian Presidential Guard]] - [[:Category:Executive Outcomes|Executive Outcomes]] - [[:Category:Gilead Order|Gilead Order]] - [[:Category:Order of Grim Angels|Order of Grim Angels]] - [[:Category:House DeValle|House DeValle]] - [[:Category:Royal Thieves Guild|Royal Thieves Guild]] - [[:Category:Scientia|Scientia]] - [[:Category:Trabia Garden|Trabia Garden]] - [[:Category:Videlic Arms|Videlic Arms]] - [[:Category:Vector Industries|Vector Industries]]&lt;br /&gt;
|- style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Archives'''&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Eighth Realm Classes|Professions]] - [[:Category:Eighth Realm Magic|Magic]] - [[:Category:Eighth Realm Lore|Lore]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-Nav&amp;diff=4462</id>
		<title>Template:CH-Nav</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-Nav&amp;diff=4462"/>
		<updated>2019-12-29T14:56:23Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!----Style Implementation----&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#F0E68C;&amp;quot; align=&amp;quot;center&amp;quot;|{{tnav|CH-Nav}}&amp;lt;div style=&amp;quot;margin-left:55px;&amp;quot;&amp;gt;''&amp;lt;font color=black style=&amp;quot;font-size:14px; font-family:tahoma;&amp;quot;&amp;gt;Clouded Horizons&amp;lt;/font&amp;gt;''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''[[Main_Page|&amp;lt;font color=black&amp;gt;Realms]]'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----List of Realms----&amp;gt;&lt;br /&gt;
|[[:Category:First Realm|1st Realm]] - [[:Category:Second Realm|2nd Realm]] - [[:Category:Third Realm|3rd Realm]] - [[:Category:Fourth Realm|4th Realm]] - [[:Category:Fifth Realm|5th Realm]] - [[:Category:Sixth Realm|6th Realm]] - [[:Category:Seventh Realm|7th Realm]] - [[:Category:Eighth Realm|8th Realm]] - [[:Category:Ninth Realm|9th Realm]] - [[:Category:Tenth Realm|10th Realm]]&lt;br /&gt;
&amp;lt;!----End----&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Canon Stories'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----List of Canon Stories----&amp;gt;&lt;br /&gt;
|[[Lore:Destiny's Call|Final Fantasy X: Destiny's Call]]  - [[Lore:Eternal Requiem|Final Fantasy X-2: Eternal Requiem]] - [[Lore:Dimensional Legend|Final Fantasy VIII: Dimensional Legend]] - [[Lore:Runic Legacy|Final Fantasy IX: Runic Legacy]] - [[Lore:Halcyon|Clouded Horizons: Halcyon]] - [[Lore:A Question of Honor|A Question of Honor]] - [[Lore:Affinity|Affinity]] - [[Lore:Breakfast at Powell's|Breakfast at Powell's]] - [[Lore:Casualties|Casualties]] - [[Lore:Duty|Duty]] - [[Lore:Family Rites|Family Rites]] - [[Lore:Foreshadow of Memory|Foreshadow of Memory]] - [[Lore:Guardian|Guardian]] - [[Lore:The Heiress|The Heiress]]  - [[Lore:Judgment|Judgment]] - [[Lore:Memoirs|Memoirs]] - [[Lore:Nature|Nature]] - [[Lore:Negotiations|Negotiations]] - [[Lore:Of Thieves and Emissaries|Of Thieves and Emissaries]] - [[Lore:Origins|Origins]] - [[Lore:Ought|Ought]] - [[Lore:Sanctuary|Sanctuary]] - [[Lore:Shades|Shades]] - [[Lore:Subtleties of Honor|Subtleties of Honor]] - [[Lore:Trial by Fire|Trial by Fire]]&lt;br /&gt;
&amp;lt;!----End----&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Terms'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----Terms----&amp;gt;&lt;br /&gt;
|[[Clouded Horizons:The Balance|The Balance]] - [[Clouded Horizons:Crystal Path|Crystal Path]] - [[Clouded Horizons:Diviner|Diviner]] - [[:Category:Planeswalker|Planeswalker]]&lt;br /&gt;
&amp;lt;!----End----&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Archive'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----Archive----&amp;gt;&lt;br /&gt;
|[[Clouded Horizons:Character Themes|Character Themes]] - [[Clouded Horizons:Jazz Café|Jazz Café]] - [[:Category:Clouded Horizons Lore|Lore]] - [[:Category:Soundtracks|Soundtracks]] - [[Clouded Horizons:Tropes|Tropes]]&lt;br /&gt;
&amp;lt;!----End----&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Project Creators / Administrators'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----Project Creators / Administrators----&amp;gt;&lt;br /&gt;
|[[User:Rubedo Alaberti|Darius DeValle]] - [[User:Kari Inihara|Benji Powell]] - [[User:Daniel Rydell|Daniel Rydell]]&lt;br /&gt;
&amp;lt;!----End----&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Yuki_Kurabasa&amp;diff=4459</id>
		<title>Clouded Horizons:Yuki Kurabasa</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Yuki_Kurabasa&amp;diff=4459"/>
		<updated>2019-12-08T04:18:59Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Yukina Katsumi Kurabasa&lt;br /&gt;
| title = Maiden of Ice&lt;br /&gt;
| image = CH8r_Yuki_Kurabasa.jpg&lt;br /&gt;
| caption = Yuki in her normal attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2139&lt;br /&gt;
| dobMonth = 2&lt;br /&gt;
| dobDay = 27&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Blue Mage&lt;br /&gt;
| theme_song = Blue Skies Over Guardia&lt;br /&gt;
| theme_artist = DarkeSword&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52473&lt;br /&gt;
| seed_pip = [[Image:CH8r_Alchemy_Lieutenant.jpg|150px]]&lt;br /&gt;
| seed_rank = Lieutenant&lt;br /&gt;
| seed_branch = Alchemy Division&lt;br /&gt;
| garden = Trabia Garden&lt;br /&gt;
| awards = Promotion to Ensign, Alchemy&amp;lt;br/&amp;gt; Division&amp;lt;br/&amp;gt;Promotion to Lieutenant, Alchemy&amp;lt;br/&amp;gt; Division&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Katanas DeValle&lt;br /&gt;
| year_endorsed = 2153&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = &lt;br /&gt;
}}&lt;br /&gt;
'''Yuki Kurabasa''' is a SeeD Lieutenant at Trabia Garden, a minor protagonist in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
Yuki was born in the small village of [[:Category:Arias|Arias]], on the northeastern edge of the Estharian continent, to Akira and Sakura Kurabasa. She was the second of two children, six years younger than her older brother [[Tetsuya]]. Yuki was only six years old when she was taken to the Esthar Center for Orphans along with her brother. Yuki didn't know it at the time, but their mother also entrusted them with two family heirlooms - the Jewel of Alteration for Tetsuya, and the Jewel of Creation for Yuki. Two months later, in June, [[James Alnon]] approached the two and adopted both of the siblings, giving them a home with him in Esthar.&lt;br /&gt;
&lt;br /&gt;
Yuki was taken care of by both Alnon and Tetsuya until she reached the age of 9, with her older brother treating her with the utmost care. She spent most of her time in the [[Executive Outcomes]] office, reading books about magic and studying what she could of paramagical techniques. Tetsuya didn't know it, but Yuki possessed a level of magical ability far beyond that of any member of her family, even their parents. Eventually, her brother taught her a style of physical fighting that Alnon had taught him, with the young girl quickly picking up on the techniques and adding her own personal touches to the style.&lt;br /&gt;
&lt;br /&gt;
Several years later, in July 2151, Nightfire and Yuki would leave Executive Outcomes and Esthar behind, setting off to explore the region of Esthar. They would eventually wind up in the region of Trabia where they encountered [[Naoki Ishida]], a young teen from the village of [[Areyn]], accompanied by his friend [[Sumiko Remiere]], also from Areyn. The two soon became friends with Naoki and Sumiko, traveling together for around a week before separating, Naoki and Sumiko heading farther into the Trabian region while Nightfire and Yuki headed back into Esthar's territory. In February 2152, the two siblings would make the decision to head to the newly-rebuilt [[Trabia Garden]] in the hopes of becoming a SeeD.&lt;br /&gt;
&lt;br /&gt;
Much later, nearly a year and a half later, events would happen to turn Yuki's life upside-down once again. Along with [[Ben]] and [[Celes Chére]], Yuki was sent on a scouting mission to the [[:Category:Nether Plane|Nether Plane]] to scout the Overlord's troop count and composition. The mission went awry, however, leaving Yuki captured and the other two forced to retreat. After meeting with the Overlord, Yuki was attacked in his palace by an Arrancar, which revealed a startling fact - Yuki possessed a rare and powerful ability known only as ''Runic.'' Yuki would make the decision to stay in the Nether Plane then to learn more about the Runic power inside of her, as well as continue her training in the magical arts. Some time later, she was approached by Aizen with the prospect of becoming a Planeswalker for the Nether Plane, which she accepted. Now, she is presently learning about her new station within the plane and settling into her role as Katanas' chosen following Aizen's death.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
{{Quote|I want to learn...about magic, about everything. There's just so much we don't know about the world...|Yuki Kurabasa to Tetsuya Kurabasa}}&lt;br /&gt;
&lt;br /&gt;
Yuki was a very quiet and reserved girl, rarely speaking unless spoken to or asked her opinion, for most of her life. She is willing to speak her mind, but is more inclined to simply remain silent and pay attention to what is happening around her, rather than get directly involved. She is also quite intelligent, especially in the magical arts; as a result of her trip to the Nether Plane and subsequent championing as a Planeswalker, she has gained much insight into the nature and use of many forms of magical ability. The experience has also done much for her personality, causing her to open up and become more outgoing as a result of necessity.&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Yuki has had a hand in or been associated with nearly every major event in the ''Clouded Horizons'' series. For more information, see the [[Synopsis_of_Clouded_Horizons|synopsis]] page.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{{Quote|You can still surrender. We're not going to hurt you if you give up, you know.|Yuki Kurabasa to Kirce Valtroux}}&lt;br /&gt;
&lt;br /&gt;
Yuki's primary talents lie within the field of magical study, giving her many different talents which she can utilize in battle. Black and White magic, as well as Alchemy and rare Blue Magic and Runic techniques, give Yuki a wide array of techniques with which to disable opponents if needed. Her physical skills are much less developed, but are still of good standing given her stature and age - they simply lack in power, leaning more towards speed and evasion.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Swordsmanship Specialist''': While by no means an expert, Yuki is capable of defending herself with a light blade if the need arises, though her formal training in the area is limited to her skills gained in SeeD training and from her father and brother.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Yuki, as a member of SeeD, has basic training in hand-to-hand skills, which is enhanced further by her junctions. &lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': Yuki, while not especially strong both due to her age and her stature, still possesses a level of strength above what would be expected of a girl her size.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Agility''': Yuki's size offers her a degree of high mobility and agility, rendering her capable of high levels of speed and evasion when the situation calls for it.&lt;br /&gt;
&lt;br /&gt;
* '''Average Spiritual Energy''': Yuki possesses a high level of power for her age, but she is still weaker than most combatants because of her age. Regardless, she is still capable of standing up to most opponents, especially in the areas of magical combat.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Magic User''': Yuki's skill with magic is remarkably high given her young age. She is already skilled in many different styles of magic, including Black, White, Red, and the rare Blue Magic, as well as Alchemy. She also possesses another rare trait known as ''Runic,'' which lets her drain magic from others and manipulate it with a control finer than most are capable of. Her bloodline traits as a member of the Kurabasa family only serve to add to her skill.&lt;br /&gt;
&lt;br /&gt;
* '''Keen Intellect''': Yuki is a very studious individual and a quick learner, paying great attention to detail both in her everyday life and work. She had some of the highest grades in her classes as a SeeD cadet, and her observational and tactical skills were praised in Garden numerous times throughout her tenure as a SeeD. She has especially high talent in learning the nuances of magic, often picking up concepts much faster than her peers.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Hume''' (140)&lt;br /&gt;
* '''Blue Mage''' (60)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Elemental Alchemist''' (40), '''Runic Knight''' (10), '''Black Mage''' (50), '''White Mage''' (50), '''Alchemist''' (50), '''Red Mage''' (50) &lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''''None.'''''&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Ice&lt;br /&gt;
* Fire&lt;br /&gt;
* Lightning&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 1,452&lt;br /&gt;
|mana = 2,265&lt;br /&gt;
|accuracy = 1,384&lt;br /&gt;
|evasion = 1,423&lt;br /&gt;
|strength = 726&lt;br /&gt;
|vitality = 905&lt;br /&gt;
|mind = 1,302&lt;br /&gt;
|spirit = 1,350&lt;br /&gt;
|agility = 1,070&lt;br /&gt;
|dexterity = 552&lt;br /&gt;
|luck = 576&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 10%&lt;br /&gt;
|ice = 10%&lt;br /&gt;
|lightning = 5%&lt;br /&gt;
|water = 5%&lt;br /&gt;
|wind = 10%&lt;br /&gt;
|earth = 10%&lt;br /&gt;
|holy = 5%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 20%&lt;br /&gt;
|poison = 20%&lt;br /&gt;
|wound = 15%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Proficiency: Katana - Gain proficiency with the Katana.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 10%.&lt;br /&gt;
* Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.&lt;br /&gt;
* Smolder - Whenever dealing Fire damage to two or more targets with an Ability, reduce the Stamina regen of each target hit by 3.&lt;br /&gt;
* Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Sleet - Whenever dealing Ice damage with an Ability that does not inflict Slow status, that Ability has a 10% chance to inflict Slow status.&lt;br /&gt;
* Chill - Whenever dealing Ice damage with a Spell, each target hit by that Spell takes a -7% Accuracy penalty to their next attack.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.&lt;br /&gt;
* Thunderclap - Whenever dealing Lightning damage to two or more targets with an Ability that doesn't inflict Stun status, it also inflicts Stun status.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Hume|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sprint - Increases Agility by 25%.&lt;br /&gt;
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.&lt;br /&gt;
* Dodge - Evades the next physical attack.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.&lt;br /&gt;
* Indomitable Spirit - +5% Spirit.&lt;br /&gt;
* Easily Inspired - +5% Stamina restoration.&lt;br /&gt;
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
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===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
* '''Chirijiraden'''&lt;br /&gt;
** Type: Katana&lt;br /&gt;
** Agility +50%&lt;br /&gt;
&lt;br /&gt;
* '''Kikuichimonji'''&lt;br /&gt;
** Type: Katana&lt;br /&gt;
** Stamina +5%&lt;br /&gt;
** Agility +50%&lt;br /&gt;
&lt;br /&gt;
* '''Magician's Robe'''&lt;br /&gt;
** Type: Robe (Body Armor)&lt;br /&gt;
** Stamina +5%&lt;br /&gt;
** Mana +10%&lt;br /&gt;
** Poison Resistance +5%&lt;br /&gt;
** Disease Resistance +5%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Blue Magic|&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Goblin Punch - Learned from Goblins. Deals random damage between 0.4…1.7x physical damage.&lt;br /&gt;
* Magic Hammer - Learned from Goblins. Deals 1.35x Mana damage&lt;br /&gt;
* Sandspin - Learned from Worms. Deals 1.2x Earth damage&lt;br /&gt;
* Acid - Learned from Flan. Deals 1.1x physical damage. Inflicts a random status effect.&lt;br /&gt;
* Power Attack - Learned from Beetles. Results in a Critical Hit. Inflicts Blind status.&lt;br /&gt;
* Metallic Body - Learned from Crabs. Bestows Protect and Shell status. Chroma: Whenever the user takes damage, that damage is reduced by 5% of the user's maximum Stamina.&lt;br /&gt;
* Detonate - Learned from Bombs. Deals 3.0x Fire damage. Chroma: After this ability resolves, inflicts Weakness status upon the user.&lt;br /&gt;
* Mighty Guard - Learned from Dragons. Increases Physical and Magic Defense by 70%.&lt;br /&gt;
* Guard Break - Learned from Dragons. Decreases Physical and Magic Defense by 70%.&lt;br /&gt;
* Dragon Force - Learned from Dragons. Increases all attributes by 33%.&lt;br /&gt;
* Sheep Song - Learned from Sheep. Inflicts Sleep status.&lt;br /&gt;
* Blastbomb - Learned from Orcs. Deals 1.4x Fire damage. Inflicts Blind status.&lt;br /&gt;
* Drain Touch - Learned from Zombies. Drains 20% Stamina.&lt;br /&gt;
* Matra Magic - Learned from Adamantoise. Swaps Stamina and Mana&lt;br /&gt;
* Hastebreak - Learned from Coeurl. Inflicts Slow status. Chroma: If the target was under Haste status, inflicts Stop status instead.&lt;br /&gt;
* Blaster - Learned from Coeurl. Inflicts Petrification status.&lt;br /&gt;
* Bad Breath - Learned from Malboro. Inflicts Blind, Berserk, Paralyze, Poison, Sap, Silence, Confuse, and Sleep status.&lt;br /&gt;
* Maelstrom - Learned from Sea Monks. Deals 1.4x Water damage. Inflicts Weakness status.&lt;br /&gt;
* Infrasonic - Learned from Bats. Reduces Evasion by 50%.&lt;br /&gt;
* Zephyr Mantle - Learned from Bats. Bestows Blink status.&lt;br /&gt;
* Stare - Learned from Ahriman. Inflicts Confuse status.&lt;br /&gt;
* Roulette - Learned from Ahriman. Inflicts Doom status.&lt;br /&gt;
* White Wind - Learned from Fairies. Restores Stamina equal to the user's current Stamina.&lt;br /&gt;
* Angel Whisper - Learned from Fairies. Restores 15% Stamina. Bestows Reraise status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Charm Fiend - Adds the Charm Fiend command, allowing a monster to be controlled as an ally for 30…90 seconds. Cannot target a monster that's 3…15 levels stronger.&lt;br /&gt;
* Monster Hunter - Increases Physical Damage by 0%.&lt;br /&gt;
* Learning - Allows the learning of monster abilities by experiencing their effects firsthand, usually by 0%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 21%.&lt;br /&gt;
* Mind+ - Increases Mind by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 10%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Elemental Alchemy|&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Create: Fire Gem - Creates 2 Fire Gems. Each gem used in a transmutation gives Fire Alchemy a 5% chance to inflict Heat status.&lt;br /&gt;
* Burnout - Consumes 1 Fire Gem. Deals 1.25x Fire damage.&lt;br /&gt;
* Create: Ice Gem - Creates 2 Ice Gems. Each gem used in a transmutation gives Ice Alchemy a 5% chance to inflict Cripple status.&lt;br /&gt;
* Haze - Consumes 1 Ice Gem. Inflicts Blind status.&lt;br /&gt;
* Create: Lightning Gem - Creates 2 Lightning Gems. Each gem used in a transmutation gives Lightning Alchemy 5% Magic Defense penetration.&lt;br /&gt;
* Shock - Consumes 1 Lightning Gem. Deals 1.1x Lightning damage and inflicts Paralyze status.&lt;br /&gt;
* Create: Water Gem - Creates 2 Water Gems. Each gem used in a transmutation gem causes Water Alchemy to remove a negative status effect when used on an ally.&lt;br /&gt;
* Kindness Drop - Consumes 1 Water Gem. Restores 20% Stamina.&lt;br /&gt;
* Create: Wind Gem - Creates 2 Wind Gems. Each gem used in a transmutation gem causes Wind Alchemy to reduce status effect resistances by 5%.&lt;br /&gt;
* Exhausting Wind - Consumes 1 Wind Gem. Inflicts Sleep status.&lt;br /&gt;
* Create: Earth Gem - Creates 2 Earth Gems. Each gem used in a transmutation causes Earth Alchemy to increase Stamina regen by 1 pip when used on an ally.&lt;br /&gt;
* Clay Guardian - Consumes 1 Earth Gem. Increases Physical and Magic Defense by 25%.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Bypass - Grants a 1…33% chance to use abilities without consuming items.&lt;br /&gt;
* Efficiency - Grants a 1…20% chance to double the effects of consumed gems.&lt;br /&gt;
* Combat Alchemist - Decreases the activation time of Alchemy by 0%.&lt;br /&gt;
* Mana+ - Increases Mana by 30%.&lt;br /&gt;
* Mind+ - Increases Mind by 30%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 14%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Luck+ - Increases Luck by 5%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 5%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Runic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Parry - Chroma: The next time a physical attack would hit the user, it misses.&lt;br /&gt;
* Chill - Melee attacks deal Ice elemental damage in addition to their other damage types.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Runic - Bestows Spell Absorption status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Runic - Gain 1…33% of the base cost of a spell negated while under Spell Absorption status.&lt;br /&gt;
* Detect Magic - Displays detailed information on a selected Enchanted or Hexed target.&lt;br /&gt;
* Proficiency: Blade - Increases Physical Damage by 0%.&lt;br /&gt;
* Strength+ - Increases Strength by 10%.&lt;br /&gt;
* Mind+ - Increases Mind by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Transmutation|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Alchemy Seal - Doubles the potency of the next Alchemy spell.&lt;br /&gt;
* Therapy - The next curative item affects its target as though they had Reverse status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Create: Potion - Creates and uses a Potion. Restores 15% Stamina.&lt;br /&gt;
* Create: Ether - Creates and uses an Ether. Restores 33% Mana.&lt;br /&gt;
* Create: Phoenix Down - Creates and uses a Phoenix Down. Revives the target with 25% Stamina.&lt;br /&gt;
* Create: Hi-Potion - Creates and uses a Hi-Potion. Restores 30% Stamina.&lt;br /&gt;
* Create: Dispel Tonic - Creates and uses a Dispel Tonic. Removes all positive status effects.&lt;br /&gt;
* Create: Remedy - Creates and uses a Remedy. Removes all negative status effects.&lt;br /&gt;
* Create: Mega-Potion - Creates and uses a Mega-Potion. Restores 50% stamina.&lt;br /&gt;
* Create: X-Potion - Creates and uses an X-Potion. Restores full Stamina.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Analysis - Grants Libra status whenever an enemy has a positive status effect or Enchantment active.&lt;br /&gt;
* Deconstruction - Transmuted curative items used on non-undead, non-spirit enemies are 33% as potent and act as though those targets had Reverse status.&lt;br /&gt;
* Creation - Non-transmuted restorative items are 1…33% more effective.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 5%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 5%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Elemental Seal - Doubles the potency of the next Elemental spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Fire I - Deals 1.2x Fire damage.&lt;br /&gt;
* Blizzard I - Deals 1.2x Ice damage.&lt;br /&gt;
* Thunder I - Deals 1.2x Lightning damage.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Dark I - Deals 1.2x Dark damage.&lt;br /&gt;
* Fira - Deals 1.35x Fire damage.&lt;br /&gt;
* Blizzara - Deals 1.35x Ice damage.&lt;br /&gt;
* Thundara - Deals 1.35x Lightning damage.&lt;br /&gt;
* Watera - Deals 1.35x Water damage.&lt;br /&gt;
* Darkra - Deals 1.35x Dark damage.&lt;br /&gt;
* Drain - Drains 15% Stamina.&lt;br /&gt;
* Fire II - Deals 1.45x Fire damage.&lt;br /&gt;
* Blizzard II - Deals 1.45x Ice damage.&lt;br /&gt;
* Thunder II - Deals 1.45x Lightning damage.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Elemental Affinity - Enhances the potency of offensive elemental spells by 0%.&lt;br /&gt;
* Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80%&lt;br /&gt;
* Protective Reserves - Bestows Protect status when in Critical status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 5%.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 5%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 5%.&lt;br /&gt;
* Water+ - Increases Water Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Red Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.&lt;br /&gt;
* Doublecast - Casts two spells simultaneously.&lt;br /&gt;
* Convert - Switches current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Quake I - Deals 1.2x Earth damage.&lt;br /&gt;
* Poison - Inflicts Poison status.&lt;br /&gt;
* Paralyze - Inflicts Paralyze status.&lt;br /&gt;
* Protect - Bestows Protect status.&lt;br /&gt;
* Blind - Inflicts Blind status.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Bio - Deals 1.2x magic damage. Inflicts Sap status.&lt;br /&gt;
* Slow - Inflicts Slow status.&lt;br /&gt;
* Aero I - Deals 1.2x Wind damage.&lt;br /&gt;
* Shell - Bestows Shell status.&lt;br /&gt;
* Silence - Inflicts Silence status.&lt;br /&gt;
* Oil - Inflicts Oil status.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Sleep - Inflicts Sleep status.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Dispel - Removes all positive status effects.&lt;br /&gt;
* Quake II - Deals 1.45x Earth damage.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
* Refresh - Bestows Refresh status.&lt;br /&gt;
* Aero II - Deals 1.45x Wind damage.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Haste - Bestows Haste status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Fast Cast - Decreases spell activation and reactivation time by 0%.&lt;br /&gt;
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.&lt;br /&gt;
* Replenish - Gain 1…20% magic damage taken as Mana.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Luck+ - Increases Luck by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 5%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 5%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect)Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Divine Seal - Doubles the potency of the next Holy spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Banish I - Deals 1.2x Holy damage.&lt;br /&gt;
* Protectra - Bestows Protect status.&lt;br /&gt;
* Aquaveil - Prevents spells from being interrupted.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Banish II - Deals 1.45x Holy damage.&lt;br /&gt;
* Cura - Restores Stamina equal to 1.35x magic damage.&lt;br /&gt;
* Shellra - Bestows Shell status.&lt;br /&gt;
* Cure III - Restores Stamina equal to 1.7x magic damage.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Curaga - Restores Stamina equal to 1.6x magic damage.&lt;br /&gt;
* Arise - Revives with 100% Stamina.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Banish III - Deals 1.7x Holy damage.&lt;br /&gt;
* Regenra - Bestows Regen status.&lt;br /&gt;
* Holy - Deals 2.0x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Resistance - Increases Magic Defense by 0%.&lt;br /&gt;
* Soul Shield - Bestows Shell status while in Critical status.&lt;br /&gt;
* Centered - Bestows Refresh status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
* Fire I / II / III&lt;br /&gt;
* Fira / Firaga&lt;br /&gt;
* Blizzard I / II / III&lt;br /&gt;
* Blizzara / Blizzaga&lt;br /&gt;
* Thunder I / II / III&lt;br /&gt;
* Thundara / Thundaga&lt;br /&gt;
* Water I / II / III&lt;br /&gt;
* Watera / Waterga&lt;br /&gt;
* Aero I / II&lt;br /&gt;
* Aera / Aeroga (Tornado)&lt;br /&gt;
* Quake I&lt;br /&gt;
* Quakera&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
* Cure I / II / III&lt;br /&gt;
* Cura / Curaga&lt;br /&gt;
* Raise (Life) / Arise (Full-Life)&lt;br /&gt;
* Regen&lt;br /&gt;
* Dispel&lt;br /&gt;
* Esuna&lt;br /&gt;
* Libra (Scan)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Green Magic|&lt;br /&gt;
* Shell&lt;br /&gt;
* Protect&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Time Magic|&lt;br /&gt;
* Reflect&lt;br /&gt;
* Haste&lt;br /&gt;
* Slow&lt;br /&gt;
* Stop&lt;br /&gt;
* Double / Triple&lt;br /&gt;
* Aura&lt;br /&gt;
* Float&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Arcane Magic|&lt;br /&gt;
* Dark I&lt;br /&gt;
* Darkra&lt;br /&gt;
* Gravity (Demi)&lt;br /&gt;
* Drain&lt;br /&gt;
* Syphon&lt;br /&gt;
* Confuse&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Divine Magic|&lt;br /&gt;
* None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
As a member of the Kurabasa family, Yuki has an affinity to one of the ten elements of nature. Yuki's affinity is to the Ice element, letting her manipulate and enhance the energy within these attacks with greater ease than a normal person would be able to accomplish.&lt;br /&gt;
&lt;br /&gt;
===Overdrives / Limit Breaks===&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Arcane Tempest - Limit Break that strikes 10 times. Each hit deals 0.25x damage of a random elemental type.&lt;br /&gt;
* Arcane Hail - Limit Break that strikes 12 times. Each hit deals 0.2x magic damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Federated Commonwealth of Esthar]]&lt;br /&gt;
[[Category:Arias]]&lt;br /&gt;
[[Category:Executive Outcomes]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Maria_Hiraki&amp;diff=4458</id>
		<title>Clouded Horizons:Maria Hiraki</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Maria_Hiraki&amp;diff=4458"/>
		<updated>2018-06-06T00:53:59Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Maria Ayame Hiraki&lt;br /&gt;
| title = Shinto Priestess&lt;br /&gt;
| image = CH8r_Maria_Hiraki.jpg&lt;br /&gt;
| caption = Maria Hiraki in her normal attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2134&lt;br /&gt;
| dobMonth = 6&lt;br /&gt;
| dobDay = 17&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Summoner&lt;br /&gt;
| theme_song = Sacred Ashes&lt;br /&gt;
| theme_artist = Kureejii Lea, The Joker&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = &lt;br /&gt;
| seed_pip = &lt;br /&gt;
| seed_rank = &lt;br /&gt;
| seed_branch = &lt;br /&gt;
| garden = &lt;br /&gt;
| awards = &lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Freya Vanadis&lt;br /&gt;
| year_endorsed = 2149&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = First Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
}}&lt;br /&gt;
'''Maria Hiraki''' is a [[:Category:Planeswalker|Planeswalker]] of the [[:Category:Eighth Realm|Eighth Realm's]] [[:Category:Ethereal Plane|Ethereal Plane]] in the ''[[:Category:Clouded Horizons|Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
{{Quote|Aren't you a little old to be living a fairytale?|Maria to Mai Kuroki, upon first meeting the Planeswalker}}&lt;br /&gt;
&lt;br /&gt;
Maria Hiraki was born in Odaiba, Japan on May 17, 1989 (equivalent to 2134 on Gaia), the second of two children. From an early age, she showed a rebellious streak that became more and more evident as time went on, made even more prominent by the fact that her parents seemed to favor her brother in most things over her. Her parents tried to curb the attitude that they saw her developing, but found no success as she grew older, the reason behind the rebellion going unnoticed to either parent. Eventually, during the summer of 2004, Maria left her home, living on and off the streets of Japan for several weeks until she finally managed to secure a job and a place to stay. Her life for the next few months was rough, but she refused to have any contact with her family, reasoning that she was better off without people who didn't seem to care about her. On October 16, 2004, Maria discovered the existence of other realms of existence as [[Clouded Horizons:Mai Kuroki|Mai Kuroki]] traveled to Earth to recruit the young girl as a Planeswalker for the Ethereal Plane. Initially, Maria doubted Mai's story and her reason for coming; Mai decided to give the girl a week to decide, then departed for the Ethereal Plane once again. As the days went by, Maria became intrigued at the idea, thinking more and more about it as she languished in her hard-fought new life. Finally, she decided to accept Mai's offer upon the woman's return, leaving Odaiba behind for the exotic surroundings of the Eighth Realm and the Ethereal Plane.&lt;br /&gt;
&lt;br /&gt;
Her early time in the Ethereal Plane was fraught with trouble as she tried to adapt to an atmosphere unlike any she'd experienced before; her rebellious temperament did not sit well with many members of the plane who attempted to instruct her in the ways of magic, history, and the duties she would be expected to uphold as a Planeswalker. It took months of careful instruction and trust-building, but Maria finally opened up to [[Clouded Horizons:Freya Vanadis|Freya]] about her life on Earth, which helped Freya to understand the reasons behind the attitude that the young girl had cultivated. With Odin's help, Maria's personality calmed enough for her instruction and training to go more smoothly, and within a few more months of study, Freya saw her skills and overall personality improving by leaps and bounds. Maria quickly became a trusted member of Freya's chosen, spending much of her time performing simple missions for Freya to the Soul Plane and the mortal plane.&lt;br /&gt;
&lt;br /&gt;
Months passed, and Maria eventually decided to make a return trip to Earth, where she found things much as she had left them. She made the decision to avoid her parents and family, associating only with a close friend or two during her time in Odaiba. Maria spent nearly a month traveling the country using her skills as a Planeswalker, seeing various sights that she had yearned to see as a child, before she found an unlikely interest in the ways of the Shinto religion during a visit to the Meiji Shrine in the Shibuya ward of Tokyo. She found herself gripped by a desire to learn more about the religion, its history, and its ways, and soon became a ''miko'' at the shrine, where she stayed for nearly a year. Her duties as a Planeswalker hadn't been forgotten, however, and she occasionally took trips to the Ethereal Plane during that time to keep up with affairs in the plane. With a new-found sense of spirit and inner peace, Maria returned to the Ethereal Plane to continue her duties as a Planeswalker.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
{{Quote|Look at it this way - that shelf didn't really fit in with the rest of the room anyway.|Maria to Will, after accidentally collapsing a shelf in the Palace of Creation's library}}&lt;br /&gt;
&lt;br /&gt;
Maria's personality upon first arriving in the Ethereal Plane was one of a brash, often rude, and stubborn teenage girl. Owing to her life just prior to accepting the offer to become a Planeswalker, Maria felt herself almost incapable of trusting people and quick to snap at others for even the smallest misgivings. After some time and a revealing talk with Freya, Maria opened up a little more and began to respect those who were trying to teach her, though a lot of the stubbornness and impulsiveness still remained. Now, after almost thirty years of being a Planeswalker, Maria has learned to respect most people, though her original brashness still surfaces often, especially when annoyed by someone. She is also still somewhat argumentative, despite the great effort Freya has made to teach her discipline and compromise.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
In combat, Maria tends to rely heavily on projectile attacks from a specially-crafted bow, as well as summoning creatures to aid her both offensively and defensively. She excels at mid-range to long-range combat, and takes great joy in taunting her enemies, delighting in using any and every psychological advantage she can find to make her opponents cross and miserable before a fight even starts.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:First Realm]]&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4443</id>
		<title>Lore:Dimensional Legend</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4443"/>
		<updated>2017-08-29T01:11:15Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: /* Soundtrack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dimensional Legend''' is the name of the third story written by [[User:Kari Inihara|Benji Powell]] for the series ''[[Clouded Horizons]]'', an original story taking place in the [[:Category:Tenth Realm|Tenth]] and [[:Category:Eighth Realm|Eighth Realms]]. It is the sequel to his second story, [[Lore:Eternal Requiem|Eternal Requiem]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Book I: Mortal Conflict===&lt;br /&gt;
----&lt;br /&gt;
====Part I: A Hero's Challenge====&lt;br /&gt;
Six months later, Ben finally finished his preparations for the SFA Grand Championship, renewing his ability to cast high-level magic as well as perfecting his combat techniques. He entered the tournament with his comrades cheering him on, and found out very quickly the level that the tournament was on. After barely making his way through the first two rounds, he managed to settle into a style of fighting and advance all the way to the final round. There, he fought a contender named [[Clouded Horizons:Liam Bayloh|Angel]], who managed to keep him at a standstill. Before the round could finish, however, the arena was attacked by a group of fiends unlike any seen before. Darius showed up and helped the two dispatch the fiends, before they left to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
After some research into the fiends, they traveled to the chasm in the Calm Lands, the home of the fiends. There, Ben and Angel entered the ruined castle of King Malak Agamand, delving deep into the ruins in order to find and defeat the fiends' leader - a powerful fiend known as the Forsaken One. They managed to destroy the creature, returning to the surface for some rest. The rest was short-lived, however, as the fayth called Angel and Ben to another world, [[:Category:Mortal Plane|Gaia]], for reasons known only to that world's Creator, [[Clouded Horizons:Freya Vanadis|Freya Vanadis]]. The entire group ended up traveling to Gaia, ending up in a region of the world known as Balamb. There, they met Commander [[Clouded Horizons:Squall Leonhart|Squall Leonhart]] of [[:Category:Balamb Garden|Balamb Garden]], as well as several of his associates.&lt;br /&gt;
&lt;br /&gt;
Having explained their motives for coming and how they had gotten to the world, the group then departed to explore the new planet, later ending up in a region of the world known as [[:Category:Trabian Aristocracy|Trabia]]. There, they found the newly-rebuilt [[:Category:Trabia Garden|Trabia Garden]], now under the command of Headmaster [[Clouded Horizons:Darius DeValle, Sr.|Darius DeValle, Sr.]] Ben went out to explore and quickly learned several things about the world, including the means to call on the power of Guardian Forces to augment the user's abilities, as well as the branch of pseudo-magic known as [[:Category:Alchemy|Alchemy]]. During this time, a pair of travelers named [[Clouded Horizons:Tetsuya Kurabasa|Tetsuya]] and [[Clouded Horizons:Yuki Kurabasa|Yuki Kurabasa]] met up with the group, taking shelter in the Celsius during a snowstorm on their way to the Garden.&lt;br /&gt;
&lt;br /&gt;
====Part II: The Zodiac Brave Story====&lt;br /&gt;
Meanwhile, outside of Esthar, [[Clouded Horizons:Naoki Ishida|Naoki Ishida]], [[Clouded Horizons:Sumiko Remiere|Sumiko Remiere]], and [[Clouded Horizons:Uriko Kurabasa|Uriko Kurabasa]] found themselves confronted by an individual named Seeker, who promptly attacked them and stole a small gem, unknown to the group as another of the Holy Stones. They decided to head to Esthar with the hope of tracking him down and getting information from him.&lt;br /&gt;
&lt;br /&gt;
In Centra, [[Clouded Horizons:Kisara|Lady Kisara]], a [[Clouded Horizons:Divine Magus|Divine Magus]] serving under the God of Magic [[Clouded Horizons:Xeios|Xeios]], investigated a set of ruins which led to a confrontation between herself and Adramelk - a powerful Lucavi Demon long sealed in slumber. Katanas rescued Kisara from the demon, as she explained what she had been doing to the Garden SeeD Commander.&lt;br /&gt;
&lt;br /&gt;
In Trabia, Ben decided to enroll in Trabia Garden's [[Trabia_Garden#Alchemic_Specialists|Alchemy program]] in order to further supplement his abilities. Before he could do that, however, he was confronted by a being called [[Clouded Horizons:Fayt|Fayt]], one of the Ethereal Pillars of Reality. After a brief fight with the Pillar in which he found himself vastly outmatched, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], the eldest son of Darius Sr. DeValle, and Kisara appeared and managed to persuade the Pillar to leave. The two had a brief talk with Ben before leaving shortly afterward.&lt;br /&gt;
&lt;br /&gt;
Ben himself returned to the airship, only to later have a talk with Rikku about his background and the events of his life before his meeting their crew. Ben also found himself engaged in a training fight with the second eldest of the DeValle siblings, [[Clouded Horizons:Revolver DeValle|Revolver DeValle]], which ended in a sound defeat for the [[Clouded Horizons:Blade Knight|Blade Knight]]. Shortly after, most of the Gullwings along with Tetsuya and Yuki enrolled in Trabia Garden along with Ben to hone their own abilities.  &lt;br /&gt;
&lt;br /&gt;
In Esthar, Naoki's group met up with a girl named [[Clouded Horizons:Silvia Conrad|Silvia Conrad]], who instructed them to head to Trabia Garden if they were looking for information. She then offered to lead the trio to the Garden, and they accepted. Later that evening, Silvia's father, Zeo Conrad, met with Darius Sr. DeValle at the Pandora Cafe in Esthar, regarding another of the Holy Stones. Conrad was attacked by the Senior, Albel, and Revolver, however, and was forced to leave the scene.&lt;br /&gt;
&lt;br /&gt;
Back in Trabia, Silvia and Naoki's group arrived at the Garden, and Naoki's group left to gather information as Silvia met with Darius, a close friend of hers, to catch up on things. The two talked about what had happened between their fathers, but dropped the subject shortly after.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Freya spoke with Will about his experiences in the mortal realm, before giving him two orders. First, to find all twelve of the Holy Stones and reclaim them, and second, to find Kisara and send her to Freya. Will did so, descending back to Gaia and locating Kisara, both acquiring one of the Holy Stones and relaying the message for her to return to the Realm. Kisara left Will to complete his mission, heading back to the Ethereal Plane to see Freya. Freya spoke with Kisara about her actions, before forbidding her to return to the mortal realm until she said otherwise.&lt;br /&gt;
&lt;br /&gt;
Naoki and his group headed to Arkives in Trabia Garden in search of information about Seeker, but found themselves stopped cold as they discovered that you needed a Trabian ID card to enter. Seeing no other alternative, they decided to enroll in the Garden in order to continue their search.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Clouded Horizons:Will|Will]] confronted Zeo Conrad in Esthar about another of the Holy Stones. Despite Conrad's efforts, Will easily retrieved the Stone, leaving Conrad alone in his office. Back at Trabia, Ben and the others proceeded to take the entrance exams for Trabia Garden, with Ben and Yuki the only two in the Alchemy program. Ben successfully completed the entrance exams, and found out the next morning that he had made it in as a SeeD cadet.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, trouble was brewing as Fayt and [[Clouded Horizons:Destine|Destine]] - the Pillar of Destiny - began to plot with each other...or so Fayt was led to believe. Mere minutes after they began speaking, Destine drained a large part of Fayt's energy, leaving immediately after to further her own plans. On the mortal realm, a similar treachery was undertaken by Darius, as Will confronted him about the Aries Holy Stone. Darius tricked  Will with a false Stone, the Pillar remaining none the wiser about the switch.&lt;br /&gt;
&lt;br /&gt;
In Dollet, Angel met with [[Clouded Horizons:Locke Cole|Locke Cole]], a treasure hunter from the world of [[:Category:Terranigma|Terranigma]], having a conversation with him about Angel's mission. He persuaded Locke to come back to Trabia with him, with  plans made for the two of them to leave later that night.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben had his first day as a SeeD cadet in the Alchemy division, with his Introduction to Alchemy class led by none other than Katanas. The class went fairly smoothly until an interruption by Katanas' aide, [[Clouded Horizons:Ein Beoulve|Ein Beoulve]], who reported that there was a disturbance at Garden and classes were to be canceled temporarily until it was dealt with. Ben snuck out to investigate the disturbance and found Fayt at the entrance to Garden, where she promptly killed three SeeDs and critically injured a fourth before her pet, a variant of a Daeva fiend, attacked Ben. With the timely arrival of Yuna and Paine, the trio managed to destroy the fiend, but Fayt had already achieved what she came for - the casting of a spell over Rikku.&lt;br /&gt;
&lt;br /&gt;
While this was occurring, Seeker made his way back to the Royal Thieves Guild in Esthar and reported on his discoveries regarding the Holy Stones - namely, that all of them seemed to have vanished from the face of the world. Mystique, their leader, found this information quite interesting but decided to take little action other than canceling their deal with Zeo Conrad. Back at Trabia Garden, Darius also had plans of his own, leaving the Garden soon after the attack with the Aries Holy Stone still in hand.&lt;br /&gt;
&lt;br /&gt;
The following day, Ben, Yuna, and Paine were questioned by a council made up of Darius DeValle Sr., Albel Nox, Katanas DeValle, and the [[Clouded_Horizons:Garden_Command_Staff#Trabia_Garden|Paladins of the Sphere]] - Camdus Marché, Anita Drake, Onimaru Balthas, and Ellie Night. After a brief discussion of the previous day's events, all classified, the three cadets were released from the briefing, albeit with Ben receiving a reprimand from Ellie for his actions - something that Onimaru didn't completely agree with, but was convinced not to follow up on. Angel and Locke also finally arrived back at Garden, and Locke was enrolled at classes in Trabia for SeeD cadet status.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Andréa, having finally made her way back to Garden, met up with her brother Ein to explain just what had happened since she had left for Spira. Ein asked many questions pertaining to the girl's adventurous mission, fitting for a boy his age, that Andréa was happy to answer. Later that evening, Ben ran across Andréa in Trabia's training center - where Fayt decided to meddle once again. Sending down a large creature called the Thunder Dragon into the center, she attacked the duo but found her monster soundly defeated by their combined efforts, though not without some trouble. Fayt was soon after confronted by Will, who assured Fayt that her plans for both the mortal realm and Ben would fail.&lt;br /&gt;
&lt;br /&gt;
At the same time, Freya met with Odin and Kisara about Fayt's plans, giving Kisara the task of watching over the [[:Category:Planeswalker|Planeswalkers]] of Gaia, while Odin was charged with what Freya called &amp;quot;the complete cessation of Fayt's plans for power.&amp;quot; Meanwhile, Fayt began to attempt to recoup the power she had lost to Destine by absorbing energy from the Ethereal Plane itself to replenish her. Back on Gaia, Darius met with Shiro Matsuda, and asked for Seifer Almasy to deliver the Holy Stone that he still held to his brother, Katanas.&lt;br /&gt;
&lt;br /&gt;
Three months later, near the end of Ben's SeeD cadet training, Fayt made her presence known once more in person to Ben and Angel, appearing to them while on a trip to Esthar. Fayt easily gained the upper hand against the two surprised Planeswalkers, but Katanas DeValle showed up soon after to even the odds, revealing that he held the Aries Holy Stone and intended to use it. Kisara also appeared, further evening the playing field, but it was an unknown presence that finally caused Fayt to retreat to the Ethereal Plane. Kisara then revealed that she was to take Angel and Ben to the Ethereal Plane to meet with Freya and proceeded to do so after confirmation from the pair.&lt;br /&gt;
&lt;br /&gt;
In the Realm, Freya met with the two warriors, explaining to Ben his status as a Planeswalker and also the mission she was assigning to the two of them - assisting Odin and Xeios with stopping Fayt for good. They agreed, Ben somewhat reluctantly, and the four set off to carry out Freya's will. Arriving in Fayt's domain, they were confronted by the Pillar of Fate, now in her true Ethereal form. The fight was fierce, but the unexpected arrival of Destine ended up being the last piece needed to seal Fayt's defeat. Freya arrived shortly after Destine, ordering the group to cease their attacks, before passing judgment upon Fayt and stripping her powers as a Pillar of Reality from her until otherwise ordained.&lt;br /&gt;
&lt;br /&gt;
====Part III: Element of Treachery====&lt;br /&gt;
The day after the battle with Fayt, Galbadia found itself in trouble when a rogue company of troops, led by Lieutenant General Marcus Duran, took over the Presidential Palace of Galbadia from within. Fourteen hostages were taken, all leaders of various Galbadian provinces, and Duran sent a message to General Hibrom Caraway demanding the resignation of both Vinzer Deling Jr. and his entire advisory staff in two hours' time. If not, he claimed that he would begin executing the hostages, one every hour, until his demands were met. Caraway spoke with the President, suggesting that they call in SeeD to handle the situation based on a number of unknown factors. Deling grudgingly agreed, and Caraway made the call to Balamb. Unfortunately, Balamb's [[:Category:First Team|special operations unit]] was out on another mission, so Caraway was forwarded to Trabia Garden. Katanas DeValle, after hearing of the situation, accepted, and decided to take the opportunity to launch the SeeD field exam as well.&lt;br /&gt;
&lt;br /&gt;
Katanas proceeded to call the graduate-ready cadets to a briefing room on the third floor, along with a considerable portion of the command staff in order to prepare everyone for the exam. The cadets were split into five groups of three, with Camdus Marché given command of the operation and Ein Beoulve his second-in-command. The squads filed out quickly, heading to the hangar behind Garden and proceeding towards Galbadia in one of the fleet's dropships.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Duran contacted Galbadian command officials again, stating that their given two hours for the President's surrender of his office was up. Despite fierce pleading from General Alex Rustov, Duran proceeded to make good on his claims and executed one hostage, beginning the next hour of counting before cutting the transmission.&lt;br /&gt;
&lt;br /&gt;
Shortly after, SeeD officials arrived on the scene at Galbadia, greeted by Caraway and a contingent of soldiers under his command. Camdus proceeded to explain more specifics of the mission to the groups, splitting squads B and E off from the others to take a different approach into the Palace - a series of escape tunnels located under the city. Squads A, C, and D proceeded towards the Palace along with Caraway and his men, while squads B and E were led to their route by three other Galbadian soldiers. The small group proceeded to make their way into the tunnels without interruption even as the other groups arrived at the current and temporary base of operations outside of the Palace. Upon their arrival, a group of special operations soldiers under Caraway proceeded to eliminate the snipers atop the roof of the building, granting the three SeeD squads a chance to enter the premises and begin the operation in earnest.&lt;br /&gt;
&lt;br /&gt;
Within the building, the SeeD squads found fairly heavy resistance, encountering many Galbadian soldiers and commanders that they had to engage in order to clear the first floor of hostiles. SeeD officials moved behind them, unknown to the cadets, to keep cleared rooms and gained ground secure. As this was going on, Delta Squad moved into the second floor and swept their way through, making their way to Duran's command center with ease and quickly apprehending him and the rest of his commanders.&lt;br /&gt;
&lt;br /&gt;
Back at Garden, the results of the field exam were discussed and then later released. All SeeD cadets present in the exam passed, with two exceptions - Tidus Kuroda and Lenne Kaibara. At the same time, in the Ethereal Plane, Destine traveled to the prison dimension known only as the Void, seeking assistance and followers to bring her plan to fruition. She met with a Daiesthai imprisoned there by the name of [[Manes]], offering him freedom in exchange for his loyalty and cooperation. Begrudgingly, he agreed, seeing the opportunity as a chance to resume his quest for power.&lt;br /&gt;
&lt;br /&gt;
In the mortal realm, Katanas DeValle left Ein Beoulve in charge of his duties as SeeD Commander while he was out on business. This business turned out to involve two other Planeswalkers, whom he met with in the dimension between realms, the Crystal Path. While this was happening, Camdus Marché approached Andréa Beoulve and congratulated her, bestowing upon her a promotion to Major within the Trabian combat division.&lt;br /&gt;
&lt;br /&gt;
Later that evening, Destine secretly descended to the mortal realm, meeting with Shiro Matsuda of the Hachikyuusan and cryptically enlightening him to the possibility of multiple kidnappings or assassinations of well-known officials and leaders, also suggesting that there was much honor to be gained for his organization by offering his services to protect these leaders.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Author [[Clouded Horizons:Wilhelm|Wilhelm]] met with the leader of the plane, [[Clouded Horizons:Aizen Sosuke|Aizen Sosuke]], and asked to conscript one of his Planeswalkers for a time - [[Clouded Horizons:Dmitri Yuriev|Dmitri Yuriev]], one of Aizen's newest chosen. Aizen agreed to the offer, upon which Wilhelm asked for Yuriev to meet him at any location on the mortal plane before taking his leave.&lt;br /&gt;
&lt;br /&gt;
That afternoon, Destine met with the President of Galbadia, Vinzer Deling Jr., at Rubedo's, upon which she revealed information that questioned the loyalty of some of Deling's people within the city. Deling was suspicious, but Destine simply handed over a disc with information before leaving the Galbadian President to his meal, citing only &amp;quot;the continuation of good business&amp;quot; as her motive. In Esthar, some two hours later, a fire broke out in the Presidential Palace that caused a full evacuation, leaving Laguna Loire and his aides, Kiros Seagill and Ward Zaback suspecting that it was not an accident, but rather arson, following a similar string of fires in the business district of Galbadia City the previous night and earlier in the morning. At Kiros' suggestion, Laguna contacted Trabia Garden and asked them to send out a team to aid in the investigation. On [[Clouded Horizons:Raj Ahten|Raj Ahten's]] orders, a squad was sent out under the leadership of Andréa Beoulve, consisting of Ben, Silvia, Naoki, and Sumiko, to Esthar in order to assist.&lt;br /&gt;
&lt;br /&gt;
At the same time, Albel met with the Senior in order to discuss the string of fires in Galbadia. The fires had been businesses owned and operated by the DeValle family within the city, and the Deling family - specifically, the side dealing with under-the-table operations - was responsible. The Senior called in Albel's brother, [[Clouded Horizons:Jarok Nox|Jarok Nox]], in order to deliver a message to Vinzer Deling Jr. that called for a deal to be brokered for mutual interest within the city - if he refused, his business assets in the city would be torched similarly to how the DeValles' were. Jarok, however, countered with the fact that Deling would never agree to such a deal, and so the Senior requested that he eliminate the family if they disregarded his offer. Jarok agreed, and departed for Galbadia City to undertake the mission.&lt;br /&gt;
&lt;br /&gt;
Later that evening, in Esthar, Andréa's squad arrived at Esthar and began aiding the [[:Category:Estharian Presidential Guard|Estharian Presidential Guard]] with the investigation. They were greeted by Eve Hanley, Abel Squad's communications officer, and spent the next half hour discussing potential theories for arson and investigating the palace itself. Shortly after, an unauthorized entry alarm sounded throughout the Palace, and both Abel Squad and the squad from Garden moved to assist. They arrived in a laboratory within the east wing of the Palace to find the Royal Thieves Guild attempting to steal from the laboratory's contents. They engaged the Guild in battle, managing to drive them off after a short conflict, only to have a bomb go off in the adjacent room that further damaged the Palace. Back at the Guild's hideout, they handed over the items they had taken from the Palace to Destine, who had hired them - a derivative of the famous Odine Bangle, and a small box with unknown contents.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Dmitri Yuriev, upon receiving his orders from Aizen to meet with Wilhelm, had a discussion with [[Clouded Horizons:Rubedo Alaberti|Rubedo Alaberti]], another Planeswalker under Aizen's command, in which he asked Rubedo to keep an eye out for &amp;quot;interesting happenings,&amp;quot; particularly magical ones, on the mortal plane. Rubedo reluctantly accepted, at which point Yuriev departed to meet with the Author.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, Darius met with [[Clouded Horizons:Lukälius diVanégo|Lukälius diVanégo]], the leader of the plane, proceeding to explain about his knowledge of the war that took place in the Ethereal Plane some centuries before and how he knew that several members of the Gilead Order survived and came to the Soul Plane. He then expressed his desire to meet those survivors, particularly [[Clouded Horizons:Etchel Beoulve|Etchel]], the former head of the Ethereal Archaeology and Magical Maintenance Division. Lukälius, after consideration, agreed to arrange a meeting, an action which satisfied the youngest DeValle.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the Deep Sea Research Facility, Destine proceeded to order [[Clouded Horizons:Manes|Manes]] to craft an artifact using the pieces she'd recovered from Esthar. She wanted him to create something that could sever an individual's connection to their magical essence, to which Manes reluctantly agreed. He then discovered exactly what Destine had taken from Esthar - a Philosopher's Stone, the &amp;quot;Holy Grail&amp;quot; of Alchemic research. Destine then left, leaving Manes to begin crafting the artifact for her purposes. Some two hours later, Manes finally finished with his crafting, only to be interrupted by Rubedo, who had been drawn to the site by the magical energy that the Daiesthai was emitting during the process. He engaged the Planeswalker in combat, but was eventually defeated just as Destine returned. Manes tried to continue the fight, but Destine kept him from doing so, leaving Rubedo alone at the facility now that Manes' task was complete. Rubedo then left as well, headed to Trabia Garden to report what he discovered to Katanas DeValle. Upon getting an audience with both Ein and the SeeD Commander, Rubedo proceeded to explain what he'd found at the facility, prompting a series of thoughts and questions as to what Destine could possibly be planning, as well as the source of the Alchemic energy Rubedo had felt. They were again interrupted by Destine, who asked for Katanas to send one of the Planeswalkers who resided at Garden to deliver a message for her. Katanas, suspecting the obvious trap, weighed the idea's danger against the information they might gain from it, before finally agreeing.&lt;br /&gt;
&lt;br /&gt;
In Esthar, the SeeD team finished their investigation and started to begin the trip back to Trabia Garden, only for Katanas to contact them, requesting that Ben head to the Sorceress Memorial outside of Esthar and stating that he would be joined by Angel along the way. Under orders, he departed for the memorial as the rest of the SeeD team headed back to Garden. Soon after arriving at the memorial, he was joined by Angel, who had been waiting for him, and then by Destine and Manes shortly after. After trading words, Manes proceeded to engage both Planeswalkers, proving capable of taking them both on simultaneously before taking Ben out of the fight with a single strike. Angel, realizing that he was in a very disadvantageous position, immediately retreated with the younger SeeD in tow.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben awoke to find Angel in the infirmary with him, who proceeded to explain what had happened at the end of the battle. They were interrupted soon after by Tetsuya and Yuki, who alerted them to the fact that the President of Galbadia had just been found dead in his home in Galbadia City. Angel then left, headed to Dollet to speak with a contact of his to try and gather information, both about Destine and the dealings in Galbadia. Upon arriving, he proceeded to meet with a young girl named [[Clouded Horizons:Maya D'Angelo|Maya D'Angelo]], the head of the organization known as [[:Category:Scientia|Scientia]]. The two had a short conversation that allowed Angel to confirm some things he had suspected, as well as learn some things he didn't know, before he left to contact Katanas and fill him in on the details. Angel then requested to check out a final lead before returning to Garden, which Katanas allowed him.&lt;br /&gt;
&lt;br /&gt;
Angel traveled to Galbadia City, headed to Rubedo's in search of any information as to who had seen the President the day before his death, but found nothing helpful in his search. Upon leaving the establishment, he was confronted again by Destine, who eventually stated that he was the only person she could trust. She proceeded to explain how she had suspicions that someone was attempting to unseat Freya from power, and how she had confirmed Fayt was involved. She then left, promising to show Angel her evidence if he followed, and he finally sent a message to Katanas before following, only to be caught in Destine's trap.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben was summoned to Katanas' office, along with Rubedo and Ein, in order to partake in a mission to end Destine's plans in the mortal plane. Destine herself appeared in the office soon after, however, dropping a badly-injured Angel onto Katanas' office floor before exchanging a few words and abruptly leaving. As Ein took Angel to the infirmary, leaving the other three to discuss their plans, Will appeared in the office and stated his intentions of helping them stop Destine. After some discussion, he proceeded to junction himself and his power to Ben, stating that the Planeswalker was a better choice to stop Destine. Katanas asked Rubedo to travel with them, and the pair left for the Ethereal Plane. They were confronted by Destine and Manes as they arrived, and after some failed negotiation engaged in battle - Ben to Destine, and Rubedo to Manes. After a long confrontation, Rubedo managed to defeat Manes, and Ben managed to gain the upper hand on Destine. With Freya's entrance into the battle, Destine had no choice but to surrender, losing her powers as the Pillar of Destiny as a result.&lt;br /&gt;
&lt;br /&gt;
'''Family Rites'''&lt;br /&gt;
&lt;br /&gt;
====Part IV: Dissension in the Ranks====&lt;br /&gt;
Shortly after the battle with Destine, Darius DeValle was finally given his chance to meet with a former member of the Order of Grim Angels, a [[:Category:Malakh|Malakh]] named Etchel Beoulve. Etchel made Darius promise to secure an agreement by which he would be allowed to return to the mortal plane in exchange for information, to which Darius agreed, only to have Etchel renege on his deal upon returning to Gaia. Darius returned to Trabia Garden and petitioned Katanas for a SeeD mission to find the wayward outer plane being, only to have Etchel reappear in Katanas' office and, after a minute's banter, proceed to uphold his part of the deal. Etchel proceeded to explain about the war that had gripped the Ethereal Plane for three centuries, patiently answering questions from both DeValle brothers until Darius found himself satisfied with what he had learned. Etchel left Trabia Garden after that, leaving Darius to think on the information he had gathered. Later that day, Katanas would summon Ben to his office for a conversation before bestowing a promotion upon the SeeD, elevating him to the rank of Lieutenant in the Alchemy division of Trabia Garden. Meanwhile, the Headmaster received a call from a prospective client involving [[:Category:Vector Industries|Vector Industries]], an up-and-coming company in Esthar handling everything from military and civilian goods to experimental weapons projects. The client informed him that they believed Vector to be involved in some illegal business practices, and wished to contract SeeD to find out more information on a specific project at the company designated the &amp;quot;KP-X Advanced Combat Gynoid.&amp;quot; The Senior accepted the offer, deciding to handle the contract personally, and began to gather information from the client - Tetsuya Kurabasa's father, [[Clouded Horizons:James Alnon|James Alnon]].&lt;br /&gt;
&lt;br /&gt;
At the abandoned Kramer Orphanage on the continent of Centra, Destine had decided to try and get control of her emotions and feelings once again following the failure of her plans for power. While there, she was approached by her former lover and leader of the [[:Category:Gilead Order|Gilead Order]], [[Clouded Horizons:Arragious Nicholai|Arragious Nicholai]], and attacked without warning. In the fight that ensued, Arragious quickly gained the upper hand, and systematically angered Destine before demanding that she relay a message to Freya - that the Exile had returned, and that he wished to take vengeance on those responsible. Shaken, Destine returned to the Ethereal Plane to speak with the Creator about the issue.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at Trabia Garden, Ben and Tetsuya involved themselves in a routine training bout, which ended unexpectedly as Ben began having hallucinations of Revolver DeValle that caused him to attack much more intensely than intended. Rattled by the sudden illness, Ben returned to his room by Planeswalking, and immediately requested to speak with Katanas the next morning about what had transpired the evening before. Suspecting that his fight against Destine had affected him in some form, Ben asked to be removed from the duty roster, to which Katanas agreed and began searching for ways to have the SeeD examined for potential problems. At the same time, Headmaster DeValle called his youngest son, along with Naoki Ishida and Sumiko Remiere, into his office for a mission briefing. The trio were to infiltrate Vector Industries by whatever means they deemed fit, and gather information from Vector's First R&amp;amp;D Division on the KP-X project, then return to Garden. Upon their departure, the Headmaster summoned Ellie Night into the room, tasking [[:Category:Delta Squad|Delta Squad]] with retrieving the data from Vector should the SeeD team led by his son fail. Later that afternoon, Tetsuya met with Andréa for a chat that quickly turned into questioning as he explained the circumstances of his training match with Ben. Andréa proceeded to explain about her status as a Planeswalker, as well as those others who were also championed and just what it meant to be such a chosen, on the condition that Tetsuya keep the information to himself for the time being. Soon after, Andréa, along with Tetsuya and Yuki, would be chosen for a SeeD mission to Timber in order to investigate attacks on train shipments of mineral ores and building materials originating from a company there.&lt;br /&gt;
&lt;br /&gt;
Darius and his team proceeded to Esthar, heading to the Vector Industries complex under the guise of a news team that was to do a story on a project from Vector's Third R&amp;amp;D Division. Their plan was to infiltrate their desired location through the use of illusionary techniques following their interview, relying on Naoki and Sumiko's skills at disguise and illusion to get them inside, where they would use provided login data to access the terminal of the project leader, [[Clouded Horizons:Aiva Furello|Aiva Furello]]. Following their interview, they proceeded to put their plan into motion, and made it to Furello's office before being detected and intercepted by the head of security, [[Clouded Horizons:Hikari Tanaka|Hikari Tanaka]]. Curiously to all three SeeD, she chose to give them ten minutes to get the information instead of detaining them, a stroke of luck which they put to good use by downloading the desired information and then exiting the facility.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Arragious Nicholai managed to regain entrance to the plane itself and made his way to the Upper Court, where he proceeded to enter the Sanctum of the Ethereal Knights with a single purpose in mind. He easily made his way to the second floor of the building, where he confronted one of the ''Erudite'' responsible for his exile, Masaki Hirota, and proceeded to kill him before making his escape.&lt;br /&gt;
&lt;br /&gt;
In Timber, Andréa's team spoke with Zone, a member of the Forest Owls resistance group, and Erica Sheridan, the daughter of Sheridan Mining's owner regarding the mysterious attacks on shipments. Initially, the use of magical attacks led all involved to believe that somehow rogue SeeD operatives were involved, but that fear was laid to rest when an outbound train was attacked in the presence of the group. Andréa quickly recognized the techniques being used as [[Clouded Horizons:Alchemy|Alchemy]], and with the use of Guardian Forces and defensive magic, most of the attackers found themselves quickly routed. [[Clouded Horizons:Kirce Valtroux|Kirce Valtroux]], the apparent leader of the attackers' force, decided to take matters into her own hands upon seeing her forces scattered and engaged Andréa in combat. The battle's control shifted back and forth between Andréa's group and Kirce, culminating in the incapacitation of Tetsuya and the momentary defeat of Yuki and Andréa, but the outcome was firmly decided when Rinoa Heartilly arrived to lend aid, forcing Kirce to retreat. Andréa revealed her nature as a Planeswalker to Yuki and Rinoa by taking Tetsuya back to Trabia for healing, leaving the pair of girls to finish wrapping up the situation.&lt;br /&gt;
&lt;br /&gt;
At the same time, Yuriev finished his mystery mission for Wilhelm, resulting in the capture of a strange creature resembling a squid which Wilhelm appeared to have plans for.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Arragious' attempt at revenge continued as he invaded the tower of the Ethereal Magi, making his way to the ninth and final floor to confront the second of those responsible, Arisa Minami. Surprisingly to him, she seemed extremely remorseful about her actions, openly admitting that the choice she made was wrong and that she was prepared to pay for her decision. Arragious struck her down as well, but found himself confronted by [[Clouded Horizons:Kari Inihara|Kari Inihara]], the former Captain of the Order of Grim Angels' Fifth Division as he attempted to escape. A fierce fight ensued, with Kari releasing both her [[Clouded Horizons:Diviner|Diviner's]] ''Shikai'' and ''Bankai'' forms in an attempt to stop the former Captain-Commander, but it was for naught as he struck her down as well after a short time. Before he could kill her, however, Etchel Beoulve showed up to stop the attempt. Instead of trying to stop Arragious, Etchel let him get away, tending to Kari and explaining his motives behind his allowing of Arragious' escape.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Senior spoke with James Alnon again, informing him that he had retrieved the data and would be transmitting it once the decryption was finished. Alnon revealed that he had a copy of the encryption and a corresponding decryption algorithm in his possession, and offered to decrypt the files for both of them. Although initially skeptical, the Senior agreed to the terms, and also arranged to send one of his specialists over to assist with the process.&lt;br /&gt;
&lt;br /&gt;
===Book II: Outbreak===&lt;br /&gt;
----&lt;br /&gt;
====Part I: Vector's Gambit====&lt;br /&gt;
&lt;br /&gt;
====Part II: To the Victor Go the Spoils====&lt;br /&gt;
After dealing with the threat of Darius DeValle Sr., now safely behind bars in Esthar, Ben went back to Trabia Garden, where he was promoted by Katanas to Major for a mission well done. He then went home, seeing Silvia again for the first time in several days, and the two went out for a celebratory dinner at Rubedo's in Deling City.&lt;br /&gt;
&lt;br /&gt;
While there, Ben was soon pulled aside and confronted by none other than Dmitri Yuriev, who made to kill both Ben and Silvia quickly. Before he could, however, both Destine and the former Galbadia Garden's Alpha Squad intervened. Yuriev summoned Eden, &amp;quot;killing&amp;quot; Destine on the mortal plane and forcing her to go to the [[Soul Plane]] in order to heal. Yuriev went to attack again, but was stopped by Hyne and Celes, the former of whom promptly disposed of Yuriev's body with little effort.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Yuriev was inhabiting the body of chaos, the Key of Anima, when he was killed. This sent magical backlash through both the mortal realm and the Ethereal Plane, rendering gods and goddesses throughout the Realm drained of their power, as well as creating a severe magical imbalance in the mortal realm. Katanas arrived at Rubedo's and confronted Hyne, the two exchanging words before Katanas ordered Alpha Squad, Ben, Celes, and Silvia back to Garden. Katanas then left for the Ethereal Plane to speak with Freya.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, on the Ethereal Plane, Freya and Will began to weigh options in keeping the balance of reality strong. A man named Toshiro Hitsugaya arrived at Freya's chamber, suggesting the option of severing the link between realms temporarily and sending a group into the Soul Plane to both find chaos, and dispose of Dmitri Yuriev permanently. Freya agreed to the plan, sending Will down to the mortal realm to find candidates.&lt;br /&gt;
&lt;br /&gt;
Will spoke with Katal, who was serving as the acting Headmaster of Trabia Garden following the Senior's incarceration, and Ein, who was serving as the Garden SeeD Commander in Katanas' temporary absence. Katal nominated Ellie, Darius, and Albel for the mission, and Will asked for Katal to have those three assembled, before leaving. He met with both Ben and Celes, recruiting the both of them for the trip to the Soul Plane as well. The group of six then left for the Ethereal Plane, where Toshiro met the group at the gates. He created a portal to the Soul Plane and led the group through, leaving shortly thereafter. The group then split up to explore the Soul Plane. Ben encountered Destine and filled her in on what had happened since her arrival in the Soul Plane, but they had little time for pleasantries. Toshiro arrived a moment later and spoke with the two, suggesting that they regroup quickly. Ben and Destine left to find the others, soon finding the entire group except for Darius, just before they were confronted.&lt;br /&gt;
&lt;br /&gt;
Lukälius diVanégo, the Lord Sovereign of the [[:Category:Soul Plane|Soul Plane]], had been watching the group since they entered the gates, and he sent the Grim Angel [[Clouded Horizons:Ledah Rozwelli|Ledah Rozwelli]] and a contingent of soldiers to capture the 'invaders'. The soldiers soon confronted the group, but were no match for the combined efforts of the five present and were quickly and soundly defeated. Ledah arrived moments later, followed by another group of soldiers. The group decided to go along with Ledah's orders, with Darius showing up just in time to be led off with the rest of the group, except for Albel and Ellie, who left before the soldiers could take them as well.&lt;br /&gt;
&lt;br /&gt;
They were led to Lukälius's palace in the inner sanctum of the Soul Plane, where they met with the Lord Sovereign himself. After explaining their situation, they were let free by Lukälius... or so they thought. Instead, they came face to face with Ledah, who seemed poised to attack until the unexpected appearance of Toshiro once more, informing the group that Yuriev was outside in the courtyard. While Toshiro held Ledah off, the group left the palace to confront Yuriev.&lt;br /&gt;
&lt;br /&gt;
Outside, Yuriev absorbed Eden into his body instead of junctioning the Guardian Force, amplifying his power in the spirit-based realm, before attacking the four present. He quickly used Eden as a means to restrain Destine, putting her out of the fight, before knocking Darius unconscious, leaving Ben and Celes to face Yuriev alone. The two managed to kill Yuriev after an unexpected distraction from Toshiro and Ledah. Ledah uncloaked Toshiro a moment later to reveal that he was really Etchel Beoulve in disguise, before Etchel explained that since Yuriev's body was destroyed, he could use the spirit particles of his form to gradually assert control over the whole of the Soul Plane. The group left immediately after, headed back to the Ethereal Plane. Upon arriving, the group met with Freya and formulated a plan to lure Yuriev out and destroy him permanently. Ben and Celes also began to train under Etchel, training that would not be completed for six months.&lt;br /&gt;
&lt;br /&gt;
Shortly after the end of the pair's training, Lukälius, under the control of Yuriev, led his forces on an attack of the Ethereal Plane. They successfully breached the gates to the realm, fighting against the entire group, all four Pillars, Odin, and later Xeios. Yuriev used Lukälius's body to frightening effect, taking out Odin quickly and then Xeios, who arrived to protect his comrade, before turning on the mortal group and defeating them quickly, along with two of the four Pillars. Will resisted longer, but was eventually defeated, as was Hyne, as Yuriev proceeded to Freya's chamber.&lt;br /&gt;
&lt;br /&gt;
Yuriev confronted Freya, still in Lukälius's body, as Freya attempted to seal Yuriev's soul away into the abyss with her Sealing Technique: Sahnofuin. It didn't work, however, but did give Lukälius control of his body again. Angel, Celes, Katanas, and Ben appeared on the scene, now possessing the powers of Fate, Destiny, Foretelling, and the End respectively, passed on to them temporarily by the four incapacitated Pillars. They immediately joined Lukälius in the attack, as Freya kept the Ethereal Plane from collapsing due to Yuriev's negative influence. Ben struck the final blow, destroying Yuriev's essence on the Ethereal Realm and sending him down to the Soul Plane once again, before the four used the powers of the Pillars along with Lukälius's aid to restabilize the Ethereal Plane. Freya left Odin and Xeios in charge of the Realm, before descending to the Soul Plane along with the four Pillars to recover.&lt;br /&gt;
&lt;br /&gt;
The four gave back the powers of the Pillars to their rightful owners then, while constructing a plan to trap Yuriev for eternity in the Soul Plane with a binding spell. As everyone retired to their rooms for the night, Yuriev contacted Ben and Celes for one final showdown. Somewhat reluctantly, the two did so, following Yuriev's call out into a large colosseum. A terrible fight ensued, with Ben utilizing his new Shinkendo techniques, Celes drawing on a large amount of her Runic power to attack and confound Yuriev with, and Yuriev himself unsealing his Diviner's initial release to strike back. In the end, however, he was defeated by the duo. His soul would later be bound by Fayt and Hyne, then eradicated by Lukälius's Six Rod Prison of Light kidō spell.&lt;br /&gt;
&lt;br /&gt;
====Part III: Convergence====&lt;br /&gt;
&lt;br /&gt;
Back in the Soul Plane, Lukälius thanked the group for their time before somewhat bluntly requesting their departure. They did so, returning to the Ethereal Plane and delivering a report to Freya about all that had happened. Freya thanked them, giving each of them a gift for their service to both realms - a magical weapon called a [[Clouded Horizons:Diviner|Diviner]] - then released them to return to Gaia. Before Ben and Celes could make it back, however, they were confronted by a person inquiring about someone or something by the name of &amp;quot;Tri-Edge.&amp;quot; When the duo denied knowledge, the person attacked, severely wounding Ben before Odin showed up and forced the person's retreat. Odin led the two back to Freya's chamber to report on the attack, and the knowledge that Freya gained from the report disturbed her. Leaving Odin in charge, she returned to Soul Plane to speak with Lukälius. After a short conversation with Lukälius about the mysterious person, as well as the movement of [[Clouded Horizons:Xuvanti Aiden|Xuvanti Aiden's]] forces in the [[:Category:Nether Plane|Nether Plane]], Freya returned to her realm to begin mounting a defensive force.&lt;br /&gt;
&lt;br /&gt;
On Gaia, Ben, Celes, Nightfire, Yuki, [[Clouded Horizons:Aiva Furello|Aiva Furello]], [[Clouded Horizons:Miyuki Itsumi|Miyuki Itsumi]], and [[Clouded Horizons:Locke Cole|Locke Cole]] were gathered together in Garden's briefing room to meet with Katanas, Zeo Conrad, and Lukälius. Aiva and Miyuki were contracted to work with [[:Category:Conrad Synthetics|Conrad Synthetics]] and [[:Category:Executive Outcomes|Executive Outcomes]] jointly on the KOS-MOS project, while Nightfire and Locke were to join Katanas on a mission to Deling City. Ben, Celes, and Yuki were sent to the Soul Plane to aid Lukälius and the Grim Angels with a mission as well.&lt;br /&gt;
&lt;br /&gt;
In Deling City, the trio were met by Jarok Nox, who arrived just in time to help the group confront the mysterious Tri-Edge. Though a very tough opponent, the constant pressure from four opponents was too much for Tri-Edge, who was forced to fall back and heal his wounds, but not before dealing heavy damage to the city's infrastructure. However, Katanas ordered the group to fall back as well, to allow Galbadian authorities to handle the issue.&lt;br /&gt;
&lt;br /&gt;
Esthar Garden was also having quite a bit of trouble, specifically from a technological standpoint. Albedo, one of the world's greatest hackers, crippled the entire OSIRIS network by pinging the system from all over the world, taking information faster than the techs at Garden could encrypt it. Esthar Garden had no choice but to temporarily disable the OSIRIS network until a source of defense was found. Angel sent Seifer to Trabia Garden with a transfer request for Ein Beoulve, also beginning to draw up a contingency plan for evacuation to other Gardens should things go wrong.&lt;br /&gt;
&lt;br /&gt;
At Balamb Garden, things suddenly went wrong. While a shift change was taking place, Albedo hacked into the system and began destroying data, overloading terminals and wreaking havoc in the operations room and piloting control. The SeeD officers on duty began to destroy consoles in panic, killing the pilot in the chaos as Balamb Garden lifted off and began flying, destination unknown to anyone in the Garden.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, the trio met with Lukälius, who informed them of their mission: reconnaissance in the Nether Plane to figure out the movements of the Overlord's forces. The three departed immediately, ending up at the gates of the Nether Realm and making it inside with no conflict. Discovering that they knew little to nothing about the composition of the Nether Realm, making it hard to navigate, Ben called on Manes for help, who began to lead the trio through the area.&lt;br /&gt;
&lt;br /&gt;
Balamb Garden found itself partially on top of the situation with help from Katanas and Ein, as Squall led the two down into The Dark. There, he played an audio file that seemed to be the source of the chaos, having the power to render people insane upon listening, as well as overload and destroy electronics. While they were investigating, however, Albedo hacked into Trabia's network and began to shut down systems, gathering data from their mainframe as well. Ellie managed to stop the hack with a special program developed by Ein, but Albedo had already attained what he wanted.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the trio in the Nether Plane made their way deeper into the area, coming across a place known as the Deadlands. There, they were confronted by several demons, and Yuki was captured in the confrontation. Ben and Celes had no choice to retreat, heading back to the gates, but they were confronted by the 11th Arrancar, Shawlong Qufang. [[Clouded Horizons:Fia Nelcas|Fia]] showed up in time to distract the Arrancar, allowing the two to escape. Ben and Celes then reported their findings to Lukälius, who dismissed them and ordered them to report the same to Freya.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, the two reported the findings to Freya before they were interrupted by news of an attack on the Realm. With Odin and Xeios unable to help, Freya sent Ben and Celes to quell the disturbance. They arrived to find four dead gods, Katanas, and Tri-Edge, whom they promptly dispatched with Katanas' help. However, a shock came moments later, as Katanas revealed that the Tri-Edge they had just killed was a fake, and that he was the real article. He then told Ben and Celes that they had five minutes to defeat him, or he would give the Overlord the all-clear to attack.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, Ben and Celes were defeated, leaving Katanas free to order the attack to commence. Ben and Celes made their way back to Freya's throne room then, preparing for the worst. Kisara entered the throne room a minute later, reporting on how quickly the Ethereal Plane's forces were falling. Freya sent Kisara to the Soul Plane then, hoping to draw aid from Lukälius. The Ethereal Mage did just that, and successfully convinced Lukälius to send aid to the Realm.&lt;br /&gt;
&lt;br /&gt;
In Esthar, Aiva Furello and Miyuki Itsumi had taken Conrad Synthetics the fold, in the hopes of finishing a project: the KP-X project, newly-repaired and revived. It was then transfered to Trabia Garden.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Overlord summoned Yuki to talk with him, a fact which the younger girl found hard to believe. He proceeded to order an Arrancar to attack, which culminated in Yuki discovering something that she hadn't known before - the Runic powers within her. The Overlord proceeded to explain what Runic was to Yuki, as well as the purpose of the Nether Plane's existence, before offering her a chance to train in the Nether Plane under him, which she accepted. Shortly after leaving the palace, however, Yuki found herself confronted by a being calling herself [[Clouded Horizons:Xeria|Xeria]]. Xeria attacked Yuki, easily overwhelming her and claiming the Jewel of Creation for her own, before leaving.&lt;br /&gt;
&lt;br /&gt;
====Part IV: Checkmate====&lt;br /&gt;
&lt;br /&gt;
Back on Gaia, in Esthar Garden, the next day found itself much less tense than the previous, with Ein Beoulve's help in securing the OSIRIS mainframe proving invaluable. With the information network of Garden secure, Angel and Ein began to discuss what had been happening elsewhere. Ein informed Angel of the events in the Ethereal Plane, giving him a message from Katanas before being sent a mental message himself - Freya's palace was under siege. Angel and Ein quickly warped to the Ethereal Plane to lend their aid, leaving Seifer behind in charge. They met up with Freya, Ben, and Celes almost immediately, and together the five entered combat. They were aided by members of the Order of Grim Angels, specifically Malice, Serene, and shortly after, Etchel Beoulve.&lt;br /&gt;
&lt;br /&gt;
While Malice and Serene left to help in another part of the battle, Etchel began to instruct Angel, Ben, Celes, and Ein in the new blades that they held - their Diviners. He explained the properties of their [[Diviners]], and instructed them in the use of their ''Shikai'', or the &amp;quot;initial release&amp;quot; in the Angelic tongue. It proved timely aid as Shawlong Qufang, the 11th [[:Category:Arrancar|Arrancar]], arrived moments later. Angel, Ben, and Celes put their initial releases to use immediately, engaging Shawlong in brutal combat that left the Arrancar evenly matched or moreso with even the four combatants. Even after three consecutive Limit Breaks from Ein, Ben, and Angel in turn, Shawlong still had plenty of fight left in him, and he quickly took Ein and Ben down in return before Angel attacked again, finally laying the Arrancar to rest.&lt;br /&gt;
&lt;br /&gt;
Immediately after the battle ended, Etchel returned, along with the same person who had attacked Ben and Celes previously and inquired about Tri-Edge, [[Clouded Horizons:Haseo Misaki|Haseo Misaki]]. The group proceeded to explain about Tri-Edge, the Overlord, and that Tri-Edge was none other than Katanas DeValle in actuality. After weighing their options, Etchel, Ben, Haseo, and Celes decided to go to the Nether Plane to find out more information.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Angel returned to the mortal realm and contacted fellow Headmaster Katal Corelia, also activating Garden Executive Operation Order 005 following a talk between the two. This sent out a message, once approved by all acting Garden Headmasters, to recall all SeeDs currently deployed in the field to Garden. The reason for this became clear soon after, as Angel and Camdus Marché led a force of SeeDs nearly 2,300 strong into the Ethereal Plane to aid with the fight on the Ethereal side.&lt;br /&gt;
&lt;br /&gt;
Ben, Celes, and Haseo entered the Nether Plane as this was transpiring, Haseo immediately running off ahead of the other two to head straight for the Overlord's palace, while Angel arrived to join the group. The three then followed at a more subdued pace, arriving there to find Yuki. The younger girl seemed to be acting as a subject of the Overlord, and Ben wasted no time questioning her and requesting to see the Overlord. They were interrupted by Haseo's uncontrolled re-entry into the room they were in, courtesy of Katanas. Katanas then escorted the group to see the Overlord in person.&lt;br /&gt;
&lt;br /&gt;
Ben and the rest proceeded to question the Overlord about his invasion of the Ethereal Plane, to which the Overlord had no problem replying - his true intentions had nothing to do with the Ethereal Plane, but rather the destruction of the Grim Angels and command of the Soul Plane. He also brought up his other vendetta, one against Freya for, in his opinion, severely lacking in her duties as a leader and the Creator of the Ethereal Plane. Moments later, Xeria entered the room, and the Overlord conversed with her about the Alchemic Trinity and Door of Space-Time, finally revealing his intentions and plan to fix what he saw as &amp;quot;problems&amp;quot; - by taking them up with the [[:Category:Eighth Realm|Eighth Realm]] [[:Category:Author|Author]] himself, [[Clouded Horizons:Erasmus|Erasmus]].&lt;br /&gt;
&lt;br /&gt;
Aiden, accompanied by Ben and Celes, travelled to the Door but were met and barred by two guardians - Ma'at and [[Clouded Horizons:Kari Inihara|Kari Inihara]]. They were tasked with guarding the Door from any who would misuse its ability. After a minute of negotiation, the group was let through the door and found themselves in the barrier between dimensions, the road that would lead to Hueco Mundo. With Aizen in the lead, they proceeded through the barrier and wound up in what appeared to be a bustling metropolis, but was in actuality the home of the Authors, Hueco Mundo. Quickly, they located the building in which Erasmus was present and entered, heading up to see the maker of reality itself. Discussion was had on many subjects, including Ben's travels through Spira to Gaia, revealing it to be nothing more than a plan by Wilhelm to remove the Planeswalker from his reality so that his plans for Gaia could proceed. &lt;br /&gt;
&lt;br /&gt;
As they arrived at the top floor, they were promptly greeted by Erasmus himself, who Ben would later describe as &amp;quot;not quite what he expected from someone who literally made everything.&amp;quot; Also among the discussion was the exact demands that Aiden wished to make - namely, that Freya abdicate her position as the Creator in favor of Katanas DeValle, which sent ripples of shock through Ben as he heard the news. The Author, instead of merely deliberating, brought both Freya and Katanas into the office to discuss it with them personally. In the discussion that followed, Freya kept her position, as Aizen himself was fired in favor of electing Katanas as the new Overlord, by the Author's authority. Katanas then suggested that Ein be given a role of importance in realm affairs, due to his association with Hyne. After deliberation, it was decided that Ein would take on a diplomatic role between the Ethereal Plane, Nether Plane, and the Soul Plane.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the Ethereal Plane, the tide finally turned decisively in favor of the Ethereal forces. The Pillars defeated their counterparts, the Adjuchas, and Lukälius showed up to tip the playing field firmly to the Ethereal side. Engaging Xuvanti Aiden in single combat, he managed to strike a blow that crippled Aizen and signaled his defeat. Still holding great respect for his fellow combatant, ideals and position aside, Lukälius allowed him a warrior's death.&lt;br /&gt;
&lt;br /&gt;
It took time, but things in the Ethereal Plane were settled and the SeeD forces remaining were returned to Garden. Ben found himself in the Training Center soon after resting from the battle, and then found himself speaking with Jarok Nox within the Center, who had apparently returned from Deling City. Meanwhile, at Esthar Garden, Will met with Angel about Katanas' new position as the Overlord, something that Angel did not take kindly to after Katanas' recent actions. As this was happening, Haseo tracked down Etchel Beoulve, stating only that Etchel could get him to Tri-Edge before engaging the Captain-level Grim Angel in combat.&lt;br /&gt;
&lt;br /&gt;
===Book III: Finale===&lt;br /&gt;
----&lt;br /&gt;
====Part I: The Eighteen====&lt;br /&gt;
The next day, [[Clouded Horizons:Takomashi U'dashika|Takomashi U'dashika]] met with Angel about an arrangement they had made a month prior, pertaining to an exploration of an area within the Centra continent. Word had been passed to Angel and others within Esthar that a set of mostly-intact ruins had been discovered in Centra, and Angel had taken the opportunity to set up an exploration mission. One week passed before SeeD operatives made it to the ruins, being joined by a man by the name of [[Clouded Horizons:Sarek Matthews|Sarek Matthews]] before they entered the area. The group proceeded to enter the ruins, delving deeper and deeper within the hallways and chambers, and came across pieces of machinery that were still partially working after all the time since Centra's destruction. As they continued to move, they came across Fayt, who proceeded to attempt to warn them against moving any further within the complex. Sarek and his team ignored Fayt, however, continuing onward into a corridor sealed at the end by a large door marked by a dusty plaque. Sarek examined the door, an action which caused it to open before him, before calling for the officers with him to signal their Garden to send in teams to Centra. Moments later, he proceeded into the room, coming across a massive room littered with human-sized pods, the purpose of which was unknown to Sarek and his team.&lt;br /&gt;
&lt;br /&gt;
While Sarek and his group investigated the ruins, Albedo launched a coordinated attack on the Garden Network that disabled the communications systems at all three Gardens, leaving the entire Network forced to rely solely on emergency communications protocols as well as leaving their field units incapable of contact.&lt;br /&gt;
&lt;br /&gt;
Back within the ruins, Sarek and his team continued to examine the room, becoming increasingly cautious as the pods around them began to activate, though they released nothing into the room with the team. They also became aware of the communications issues with the Garden Network, deciding to finish their examination of the room before heading outside to perhaps reduce interference from the Lunar Cry's crater. As they proceeded, they made the discovery that the pods each seemed to hold people, preserved in some sort of hibernation or stasis within the ruins. Reaching the back of the room, Sarek and his team found more pods, but slightly different ones - these each held a number, from two to eighteen - as well as a set of stairs leading up. As the SeeDs set up a defensive perimeter at the bottom of the stairs, Sarek ascended them as the door at the top opened up...then immediately ran back down, yelling for the group to retreat. Even as he began to descend the stairs, a blade pierced his back, causing him to fall as the SeeD officers running through the room were impaled by spikes coming from the pods. The last thing Sarek saw before losing consciousness as his body was kicked down the stairs was the sight of a single figure at the top, slowly laughing at the man's wounded form.&lt;br /&gt;
&lt;br /&gt;
Back at Esthar Garden, Angel, Takomashi, and Seifer attempted to discover the reason why his team in Centra was not answering. Takomashi discovered after a phone call that not only was the team unreachable by Garden communications, but that Matthews was not answering any communication at all. Angel decided then that he would lead two more SeeD teams into Centra to find out what happened, but was stopped by a figure at the door as he made to leave. The figure, dressed in a black cloak, introduced himself as &amp;quot;two of eighteen, and eighteen of two&amp;quot; before attacking Angel in the command center. As the fight went on, the figure revealed that he'd fought Angel - or rather, Angelus - before, and introduced himself as a man named Salipas. As the fight neared to a close, Salipas stated that &amp;quot;you guys did a nice job locking us up, but you forgot to lock the door&amp;quot; before vanishing. Salipas reappeared in the Centran wastelands, where he met up with a man named Salinas - his identical twin - who informed him of a &amp;quot;potential acquisition,&amp;quot; that being their former shelter in Trabia, now Trabia Garden. While this was happening, a plan was drafted to send Delta Squad to investigate the disappearance at Centra.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Katanas made a speech to those gathered at the Overlord's palace, detailing his plans for leadership and stressing that they were not enemies of the other planes, but rather similarly dedicated to upholding the Balance between the realms.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&lt;br /&gt;
===Opening Theme, Dimensional Legend===&lt;br /&gt;
* Somewhere I Belong - Linkin Park, ''Meteora''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part I: A Hero's Challenge===&lt;br /&gt;
&lt;br /&gt;
'''Chapter II'''&lt;br /&gt;
* Ben vs. Catherine: Battle - Yasunori Mitsuda, ''Xenosaga I: Der Wille Zur Macht'' (https://www.youtube.com/watch?v=9_NKJNo7nx8)&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Ben vs. Joshua: Otherworld - Nobuo Uematsu, ''Final Fantasy X'' (https://www.youtube.com/watch?v=kXDxYIWAT7Y)&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Ben vs. Seth: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII'' (https://www.youtube.com/watch?v=CZMWszd5SRk)&lt;br /&gt;
&lt;br /&gt;
'''Chapter V'''&lt;br /&gt;
* Ben vs. Amy: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=IlV1hsOd_WA)&lt;br /&gt;
* Ben vs. Andréa: Final Fantasy 7 Philharmonic Suite Finale OC Remix - Jeremy Robson, ''OverClocked Remix'' (https://www.youtube.com/watch?v=9PaR8NNqYxY)&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Ben’s Theme: Eternity ~Band Member Performance~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2'' (https://www.youtube.com/watch?v=SNSYeRtFfs0)&lt;br /&gt;
* Angel’s Theme: Angel Main Theme (The Sanctuary Extended Remix) - Darling Violetta, ''Angel: Live Fast, Die Never'' (https://www.youtube.com/watch?v=FBApg3_YTGs)&lt;br /&gt;
* Ben vs. Angel: Liberi Fatali - Nobuo Uematsu, ''Final Fantasy VIII'' (https://www.youtube.com/watch?v=Zfd9krEsr-k)&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Battle with Larazon: Malicious Fingers - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=DBFN0-To6W4)&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Battle with Malthorious: Fighting The Shadowy Gods - Motoi Sakuraba, ''Valkyrie Profile'' (https://www.youtube.com/watch?v=AXMBrgDjIXo&amp;amp;fmt=18)&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Battle with Forsaken One: Flash Over - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission'' (https://www.youtube.com/watch?v=FTGElsNT8j4)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* The Sight of Gaia: Overture (From opera 'La Mia Verita') - Yoko Shimomura, ''Parasite Eve'' (https://www.youtube.com/watch?v=GxnaUp3P67E)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Ben vs. Shiva: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII'' (https://www.youtube.com/watch?v=CZMWszd5SRk)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* The Palace of Creation: Valhalla - Motoi Sakuraba, ''Valkyrie Profile'' (https://www.youtube.com/watch?v=cUEx5lUlStE)&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part II: The Zodiac Brave Story===&lt;br /&gt;
&lt;br /&gt;
'''Chapter I'''&lt;br /&gt;
* Kisara's Theme: Wind Crest ~The Three Trails~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission'' (https://www.youtube.com/watch?v=k-S-tJBPfSU)&lt;br /&gt;
* Revolver's Battle Theme: The Incarnation of Devil - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=Waadydyin2Y)&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Naoki's Battle Theme: For The Reunion - Nobuo Uematsu, ''Final Fantasy VII: Advent Children'' (https://www.youtube.com/watch?v=t87GTMm1vg0)&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Fayt's Theme: Final Fantasy VI Phantom Midnight OC Remix - mp, ''OverClocked Remix'' (https://www.youtube.com/watch?v=dbKJyyaaw1A)&lt;br /&gt;
* Ben's Battle Theme: Final Fantasy VI Dancing Madly First Form OC Remix - waxingeloquent, ''OverClocked Remix'' (https://www.youtube.com/watch?v=gH0iHvkdIjA)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Battle with Daeva: Dancing Rhapsody - Norikazu Miura, ''Genso Suikoden V''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Battle with Thunder Dragon: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=IlV1hsOd_WA)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVII'''&lt;br /&gt;
* Battle with Fayt: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=_ssj3E_A7R0)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVIII'''&lt;br /&gt;
* Battle with Fayt, Part II: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=_ssj3E_A7R0)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIX'''&lt;br /&gt;
* Prelude to Battle: Sacred Moon - Yoko Shimomura, ''Kingdom Hearts II'' (https://www.youtube.com/watch?v=v4eN6y6_bTg)&lt;br /&gt;
* Final Battle: Fayt: Those Who Fight Further (Final Fantasy VII) - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages'' (https://www.youtube.com/watch?v=NzFh9GuE0rA)&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part III: Element of Treachery===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Galbadia City Insertion: The Landing - Nobuo Uematsu, ''Final Fantasy VIII'' (https://www.youtube.com/watch?v=3v6BtJaBQmo)&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Andréa's Theme: Step - Shiro Sagisu, ''Bleach Original Soundtrack III'' (https://www.youtube.com/watch?v=t8UCy4HxALs)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Manes' Theme: Albedo - Yasunori Mitsuda, London Philharmonic Orchestra &amp;amp; Metro Voices; ''Xenosaga I: Der Wille Zur Macht'' (https://www.youtube.com/watch?v=jAQGCM-IyOE)&lt;br /&gt;
* Manes' Battle Theme: Pluto - Black∞Hole, ''Dance Dance Revolution Supernova 2'' (https://www.youtube.com/watch?v=hfhE4mUdg2k)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XII'''&lt;br /&gt;
* Duel at the Sorceress Memorial: The Distance to a Duel - Shiro Sagisu, ''Bleach Original Soundtrack III'' (https://www.youtube.com/watch?v=xsvaL8jMG7c)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Stepping Towards Destiny: Battle Ignition - Shiro Sagisu, ''Bleach Original Soundtrack I'' (https://www.youtube.com/watch?v=rMu3kMxXXVw)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XV'''&lt;br /&gt;
* Destine's Theme: Compression of Time - Stephen Kennedy, ''Project Majestic Mix Gold'' (https://www.youtube.com/watch?v=jGWVlIKcw6U)&lt;br /&gt;
* Final Battle: Destine, Part I: Final Fantasy VI Dancing Madly Second Form OC Remix - waxingeloquent, ''OverClocked Remix'' (https://www.youtube.com/watch?v=faeTeJ44C5A)&lt;br /&gt;
* Rubedo's Theme: Riddles in the Dark (Morlia Gallery) - Red Tailed Fox, Xaleph; ''OverClocked Remix: Summoning of Spirits'' (https://www.youtube.com/watch?v=wkSctgbZe9A)&lt;br /&gt;
* Final Battle: Destine, Part II: Go The Distance (I'll Go) - Sixto Sounds, ''OverClocked Remix: Summoning of Spirits'' (https://www.youtube.com/watch?v=-Dx0ck8vJLs)&lt;br /&gt;
&lt;br /&gt;
'''Interlude I'''&lt;br /&gt;
* Forgiveness: Soundscape to Ardor - Shiro Sagisu, ''Bleach Original Soundtrack III'' (https://www.youtube.com/watch?v=Q2aM5btBLVU)&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part IV: Dissension in the Ranks===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Tetsuya's Battle Theme: Full Frontal Assault - norg, SnappleMan, ''OverClocked Remix: Voices of the Lifestream'' (https://www.youtube.com/watch?v=uljVa4pd854)&lt;br /&gt;
* A Mother's Love: Passion ~after the battle~ - Utada Hikaru, ''Kingdom Hearts II'' (https://www.youtube.com/watch?v=zNGwOLkhShk)&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Kirce vs. Andréa, Tetsuya, Yuki: Fight Tune &amp;quot;Crimson Impact&amp;quot; - Masashi Hamauzu, ''Final Fantasy VII: Dirge of Cerberus'' (https://www.youtube.com/watch?v=M79r_yW6f7o)&lt;br /&gt;
&lt;br /&gt;
'''Chapter VII'''&lt;br /&gt;
* Kari's Battle Theme: Saber's Edge - Masashi Hamauzu, ''Final Fantasy XIII'' (https://www.youtube.com/watch?v=jLbULEiuFgo)&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Memories of the Order: Never Forget - Martin O’Donnell, Michael Salvatori; ''Halo 3'' (https://www.youtube.com/watch?v=FmuFBK26TtE)&lt;br /&gt;
* Facing Facts: the harsh truth (piano &amp;amp; strings ver.) - Yuki Kajiura, ''Xenosaga III: Also Sprach Zarathustra'' (https://www.youtube.com/watch?v=6GNQrjVi8tQ)&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Betrayal of Trust: Hollowed - Shiro Sagisu, ''Bleach Original Soundtrack III'' (https://www.youtube.com/watch?v=jBfPhj6ycx8)&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Ben vs. Angel, Reprise: The Messenger - Your Favorite Enemies, ''Dissidia: Final Fantasy'' (https://www.youtube.com/watch?v=yMj7_HARRZI); Power to Strive - Shiro Sagisu, ''Bleach Original Soundtrack IV'' (https://www.youtube.com/watch?v=eOGkZsuFILU)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Struggle in Seireitei: Hunter's Chance - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages II: The Skies Above'' (https://www.youtube.com/watch?v=fWhzsqGudpk)&lt;br /&gt;
* Earning His Wings: chAngE - miwa, ''Bleach OP12 Single - chAngE'' (https://www.youtube.com/watch?v=35Kddi_DUEQ)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Hyne's Theme: Sign ~ ACC Long Version - Kazuhiko Toyama, Kenichiro Fukui; ''Final Fantasy VII: Advent Children Complete'' (https://www.youtube.com/watch?v=zkl9czuNplk)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Hyne vs. Freya, Katanas: Tenrai ~Divinity I~ - Nobuo Uematsu, ''Final Fantasy VII: Advent Children'' (https://www.youtube.com/watch?v=W5znqfz6E0E)&lt;br /&gt;
&lt;br /&gt;
===Book II: Outbreak, Part I: Vector's Gambit===&lt;br /&gt;
&lt;br /&gt;
'''Chapter XII'''&lt;br /&gt;
* Kitaen vs. Hikari, Butler, Darius: Chrono Trigger Corrupter of Time OC Remix - Joren de Bruin, Tweek; ''OverClocked Remix''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Ben vs. Sin: Gekkou no Tsurugi - Nana Mizuki, ''Senki Zesshou Symphogear''&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm Lore]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Saori_Oshima&amp;diff=4442</id>
		<title>Clouded Horizons:Saori Oshima</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Saori_Oshima&amp;diff=4442"/>
		<updated>2017-08-13T15:33:54Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Saori Ryoko Oshima&lt;br /&gt;
| title = Fifth Division Captain&lt;br /&gt;
| image = CH8r_Saori_Oshima.jpg&lt;br /&gt;
| caption = Saori inside the 5th Division barracks.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 1133&lt;br /&gt;
| dobMonth = 11&lt;br /&gt;
| dobDay = 3&lt;br /&gt;
| race = Quincy&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Balancer&lt;br /&gt;
| theme_song = &amp;quot;Keeping the Peace&amp;quot; from &amp;lt;br&amp;gt;Dissidia: Final Fantasy&lt;br /&gt;
| theme_artist = Takeharu Ishimoto&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = &lt;br /&gt;
| seed_pip = &lt;br /&gt;
| seed_rank = &lt;br /&gt;
| seed_branch = &lt;br /&gt;
| garden = &lt;br /&gt;
| awards =&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = [[Image:CH8r_Grim_Angel_Captain_5th_Division.jpg|150px]]&amp;lt;br/&amp;gt;Captain, 5th Division&amp;lt;br&amp;gt;[[Order of Grim Angels]]&lt;br /&gt;
}}&lt;br /&gt;
'''Saori Oshima''' is the current Captain of the Order of Grim Angels' 5th Division in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Saori possesses a very quiet and shy personality, often only speaking when spoken to unless the situation is important. Despite her shyness, she holds a strong sense of duty, and follows her orders from the Lord Sovereign without question. She hates combat, and seeks to find another method of resolving situations whenever possible, even against ''[[:Category:Daiesthai|Daiesthai.]]''&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
Saori dislikes combat, and as such attempts to quickly end it if forced into combat. She has a high degree of skill with ''Binding Arts'' as well as debilitating techniques, and prefers to use magic as opposed to her Diviner in order to paralyze or otherwise restrain her enemies. While seeming somewhat afraid of combat, if pushed into it or ordered to fight, she is a combatant deserving of her rank as Captain.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Swordsmanship Specialist''': While she fights only rarely, Saori is still incredibly skilled in the use of blades, capable of fighting on par with any of the other Captains of the Order. She is also a skilled instructor, sometimes training younger members of the Order in basic swordsmanship techniques.&lt;br /&gt;
:* '''Expert Polearm Specialist''': Due to the form of her Diviner's ''Shikai'', Saori is an expert with polearm-type weapons as well, such as naginatas and scythes.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Saori strongly dislikes hand-to-hand combat, and knows little beyond the basics taught to every student of the Order.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': Saori has a level of enhanced strength due to her training and skill with ''reiatsu'', but is still physically the weakest of the six Captains of the Order.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Saori's skill with ''Shunpo'' is remarkable, despite her lack of stamina compared with some of the other Captains. She is extremely proficient at using as little energy as possible to achieve the desired movement, and puts this to good use both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
* '''Immense Spiritual Energy''': As a Captain, Saori possesses a formidable amount of spiritual energy, capable of weakening and even paralyzing other entities just by releasing her ''reiatsu'' in their presence.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Magic User''': Much like the use of ''Shunpo'', Saori is extremely talented in the use of magic and kidou spells, particularly ''Binding Arts.'' She is capable of using ''Binding Arts'' of up to 81st level with ease and without incantation, and often teaches the nuances of magic to younger students within the Order.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Quincy''' (200)&lt;br /&gt;
* '''Balancer''' (120)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Flik Reaper''' (80), '''Black Mage''' (50), '''Red Mage''' (50)&lt;br /&gt;
* ''Tertiary Classes:''&lt;br /&gt;
:'''''None.'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Holy&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 2,642&lt;br /&gt;
|mana = 3,491&lt;br /&gt;
|accuracy = 2,830&lt;br /&gt;
|evasion = 2,246&lt;br /&gt;
|strength = 1,895&lt;br /&gt;
|vitality = 1,471&lt;br /&gt;
|mind = 1,829&lt;br /&gt;
|spirit = 1,697&lt;br /&gt;
|agility = 943&lt;br /&gt;
|dexterity = 1,094&lt;br /&gt;
|luck = 1,075&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 15%&lt;br /&gt;
|ice = 5%&lt;br /&gt;
|lightning = 5%&lt;br /&gt;
|water = 5%&lt;br /&gt;
|wind = 15%&lt;br /&gt;
|earth = 15%&lt;br /&gt;
|holy = 0%&lt;br /&gt;
|dark = 10%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 0%&lt;br /&gt;
|poison = 0%&lt;br /&gt;
|wound = 10%&lt;br /&gt;
|fear = 35%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Implement Proficiency: Polearm - Allows a Polearm weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Polearm - Polearm Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Proficiency: Katana - Gain proficiency with the Katana.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.&lt;br /&gt;
* Mastery: Katana - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Katana.&lt;br /&gt;
* Proficiency: Naginata - Gain proficiency with the Naginata.&lt;br /&gt;
* Specialization: Naginata - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Naginata.&lt;br /&gt;
* Mastery: Naginata - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Naginata.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Quincy|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Watchful Spirit - Increases Stamina regen by 2…8 pips. Chroma: When this enchantment ends, restores 15% Stamina.&lt;br /&gt;
* Retribution - Chroma: Whenever enchanted target receives physical damage, redirects 33% of that damage back to its source.&lt;br /&gt;
* Essence Bond - Chroma: Whenever enchanted target deals physical damage, restores the user's Stamina and Mana by 3%.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Ectoplasm - +5% Physical Damage reduction, +5% Wound (effect) Resistance.&lt;br /&gt;
* Quincy Pride - +5% Mana, +5% Spirit.&lt;br /&gt;
* Afterlife - -10% Stamina restoration, -5% Fear (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Oni Magic|&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Wave of Weakness - Chroma: While Hexed target has more than 4 pips of Stamina regen, reduces Stamina regen by 8 pips.&lt;br /&gt;
* Crushing Despair - Chroma: While Hexed target has more than 4 pips of Mana regen, reduces Mana regen by 8 pips.&lt;br /&gt;
* Insidious Parasite - Chroma: Whenever Hexed target hits with a physical attack, drains 8% Stamina.&lt;br /&gt;
* Parasitic Bond - Reduces Stamina regen by 2 pips. Chroma: When this Hex ends, restores the amount of Stamina loss incurred by this Hex as Stamina to the user.&lt;br /&gt;
* Eclipse - Chroma: Whenever Hexed target makes a Melee Attack, deals 1.2x Dark damage and inflicts Blind status.&lt;br /&gt;
* Soulbane - Chroma: Whenever Hexed target casts a Spell, deals 1.2x Mana damage and inflicts Sap status.&lt;br /&gt;
* Chillwind - Chroma: Whenever Hexed target makes a Ranged Attack, deals 1.2x Ice damage and inflicts Disable status.&lt;br /&gt;
* Desecrate Enchantments - Chroma: When this Hex resolves and for each Enchantment on Hexed target, deals 0.35x magic damage. Chroma: Whenever Hexed target becomes Enchanted, deals 1.2x magic damage.&lt;br /&gt;
* Soul Barbs - Chroma: Whenever Hexed target becomes Hexed or Enchanted, deals 1.2x magic damage.&lt;br /&gt;
* Defile Flesh - Reduces the amount of Stamina restoration Hexed target receives by 33%.&lt;br /&gt;
* Soul Bind - Chroma: Whenever Hexed target restores Stamina, deals 1.8x magic damage to the Healer.&lt;br /&gt;
* Absorb Attributes - Drains 25% of all attributes.&lt;br /&gt;
* Burning Barbs - Chroma: Whenever Hexed target receives physical damage, deals 1.2x Fire damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Unending Suffering - Whenever a Hex ends on an enemy, that Hex has a 10…50% chance to renew for half its previous duration.&lt;br /&gt;
* Doubling Season - Hexes with one target affect an additional random adjacent target.&lt;br /&gt;
* Implement: Unarmed - Increases Magic Damage by 0%.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 21%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 21%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 10%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 10%.&lt;br /&gt;
* Dark+ - Increases Dark Affinity by 10%.&lt;br /&gt;
* Magic Damage+ - Increases Magic Damage by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Elemental Seal - Doubles the potency of the next Elemental spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Fire I - Deals 1.2x Fire damage.&lt;br /&gt;
* Blizzard I - Deals 1.2x Ice damage.&lt;br /&gt;
* Thunder I - Deals 1.2x Lightning damage.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Dark I - Deals 1.2x Dark damage.&lt;br /&gt;
* Fira - Deals 1.35x Fire damage.&lt;br /&gt;
* Blizzara - Deals 1.35x Ice damage.&lt;br /&gt;
* Thundara - Deals 1.35x Lightning damage.&lt;br /&gt;
* Watera - Deals 1.35x Water damage.&lt;br /&gt;
* Darkra - Deals 1.35x Dark damage.&lt;br /&gt;
* Drain - Drains 15% Stamina.&lt;br /&gt;
* Fire II - Deals 1.45x Fire damage.&lt;br /&gt;
* Blizzard II - Deals 1.45x Ice damage.&lt;br /&gt;
* Thunder II - Deals 1.45x Lightning damage.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Elemental Affinity - Enhances the potency of offensive elemental spells by 0%.&lt;br /&gt;
* Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80%&lt;br /&gt;
* Protective Reserves - Bestows Protect status when in Critical status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 5%.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 5%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 5%.&lt;br /&gt;
* Water+ - Increases Water Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Red Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.&lt;br /&gt;
* Doublecast - Casts two spells simultaneously.&lt;br /&gt;
* Convert - Switches current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Quake I - Deals 1.2x Earth damage.&lt;br /&gt;
* Poison - Inflicts Poison status.&lt;br /&gt;
* Paralyze - Inflicts Paralyze status.&lt;br /&gt;
* Protect - Bestows Protect status.&lt;br /&gt;
* Blind - Inflicts Blind status.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Bio - Deals 1.2x magic damage. Inflicts Sap status.&lt;br /&gt;
* Slow - Inflicts Slow status.&lt;br /&gt;
* Aero I - Deals 1.2x Wind damage.&lt;br /&gt;
* Shell - Bestows Shell status.&lt;br /&gt;
* Silence - Inflicts Silence status.&lt;br /&gt;
* Oil - Inflicts Oil status.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Sleep - Inflicts Sleep status.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Dispel - Removes all positive status effects.&lt;br /&gt;
* Quake II - Deals 1.45x Earth damage.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
* Refresh - Bestows Refresh status.&lt;br /&gt;
* Aero II - Deals 1.45x Wind damage.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Haste - Bestows Haste status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Fast Cast - Decreases spell activation and reactivation time by 0%.&lt;br /&gt;
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.&lt;br /&gt;
* Replenish - Gain 1…20% magic damage taken as Mana.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Luck+ - Increases Luck by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 5%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 5%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect)Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Sweep|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Wicked Strike - Strikes 2 times. Each hit deals 0.7x physical damage and inflicts Cripple status.&lt;br /&gt;
* Pious Assault - Deals 1.4x physical damage and removes a status effect. Chroma: If a status effect was removed, this skill inflicts Deep Wound status.&lt;br /&gt;
* Zealous Sweep - Deals 1.3x physical damage. Restores 10% Stamina to the user.&lt;br /&gt;
* Lotus Flower - Strikes 2 times. Each hit deals 0.8x physical damage.&lt;br /&gt;
* Rending Sweep - Deals 1.5x physical damage and removes two positive status effects.&lt;br /&gt;
* Aura Slicer - Deals 1.6x physical damage. Chroma: If the target has Shell and/or Protect status, they are removed and this attack deals an additional 1.25x physical damage.&lt;br /&gt;
* Reaper's Touch - Strikes 4 times. Each hit deals 0.45x physical damage.&lt;br /&gt;
* Twin Moon Sweep - Removes a status effect from the user. Strikes 2 times. Each hit deals 0.75x physical damage. Restores 15% Stamina to the user.&lt;br /&gt;
* Whirling Charge - Decreases weapon Delay by 25%.&lt;br /&gt;
* Attacker's Insight - Reduces the Mana cost of attack skills by 20%.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Cleaving - Melee attacks strike an additional 1…2 adjacent targets.&lt;br /&gt;
* Sandstorm - Increases Earth and Wind Affinity by 0%.&lt;br /&gt;
* Specialization: Scythe - Increases Physical Damage by 1…15% and decreases Delay by 0%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 21%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 21%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 21%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 10%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 10%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Saori possesses a number of specialized abilities owing to her former status as a Malakh. Among these are ''Shunpo,'' or &amp;quot;flash steps,&amp;quot; a rapid-movement ability used predominantly by Malakh, as well as special spells, ''Binding Arts'' and ''Destructive Arts,'' which can be used with or without an incantation. Using them with the incantation takes longer, but increases the power or effectiveness of the spell.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Binding Arts|&lt;br /&gt;
* Binding Art 1: Restrain - Chroma: If the target's Spirit is less than 100, inflicts Disable status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 4: Crawling Rope - Chroma: If the target's Spirit is less than 200, inflicts Disable status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 8: Repulse - Chroma: If the next attack against the user is Physical, that attack is reflected. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 9: Strike - Inflicts Paralyze status. '''Incantation:''' ''&amp;quot;Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!&amp;quot;''&lt;br /&gt;
* Binding Art 26: Curved Light - Sets the user's Threat to 0 and bestows Vanish status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 30: Beak-Piercing Triple Beam - Chroma: If the target's Spirit is less than 500, inflicts Disable and Immobilize status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 39: Arc Shield - Reflects the next attack on the user. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 61: Six Rods Prison of Light - Chroma: If the target's level is higher than the caster, deals 1.3x magic damage and inflicts Stun status. If the target's level is lower than the caster, deals 1.7x magic damage and inflicts Disable and Immobilize status. '''Incantation:''' ''&amp;quot;Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!&amp;quot;''&lt;br /&gt;
* Binding Art 62: Hundred Steps Fence - Chroma: If the target's Spirit is less than 1000, inflicts Disable and Immobilize status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 81: Splitting Void - Chroma: If the next attack is Magic and inflicts less than 1.65x damage, that attack's damage is negated. '''Incantation:''' Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
Saori, like all those within the Order of Grim Angels, possesses a Diviner created from a fragment of her soul. It takes the form of a wakizashi with a circular, bronze-colored guard and purple hilt. Her Diviner is called '''Shijima''' (''Serenity''), and Saori is capable of manifesting her Diviner in both a ''Shikai'' and ''Bankai'' form.&lt;br /&gt;
&lt;br /&gt;
*'''Shikai''': Shijima becomes a long polearm with a curved white blade split down the center, the 'front' of which is longer than the 'back.' It is activated by the command &amp;quot;embrace&amp;quot; (''fukunde'').&lt;br /&gt;
: '''Shikai Special Ability''': Shijima possesses the capability to drain away an opponent's Mana with each strike, replenishing Saori's own reserves. Shijima's ''Shikai'' also enables the use of an additional technique.&lt;br /&gt;
:* '''Shinshoku Firudo''' (''Erosion Field''): Shijima emits a field around Saori centered on her location, the area of which is determined by the amount of reishi used to create it, which weakens any form of magical attack used within it except for those used by Saori. The field is ineffective against physical attacks. A stronger version of this skill may be used in ''Bankai''.&lt;br /&gt;
*'''Bankai''': Named '''Funsai Shijima''' (''Shattering Serenity''). Shijima's ''Bankai'' resembles its ''Shikai'' superficially, but appears to be made of a clear, crystalline material instead of metal. It features the same blade as its ''Shikai'' on either end, as well as a curved piece of crystalline material that covers the center of the polearm for approximately one foot to protect the wielder's hands. The material, while clear and fragile-looking, retains a similar strength to steel.&lt;br /&gt;
: '''Bankai Special Ability''': Shijima's ''Bankai'' has the ability to burn away an opponent's Mana with each strike, gradually weakening them with every blow landed. Shijima's ''Bankai'' also strengthens its ''Shinshoku Firudo'' ability, enabling it not just to weaken magical attacks, but to actively dissolve them within its area of effect. The speed of the spell's movement affects how much it dissolves; faster spells may only be weakened rather than dissolving due to less time within the area.&lt;br /&gt;
&lt;br /&gt;
===Soulstrike===&lt;br /&gt;
{{NavFrame|Soulstrike|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Soul Plane]]&lt;br /&gt;
[[Category:Malakh]]&lt;br /&gt;
[[Category:Quincy]]&lt;br /&gt;
[[Category:Order of Grim Angels]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Crystal_Path&amp;diff=4441</id>
		<title>Clouded Horizons:Crystal Path</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Crystal_Path&amp;diff=4441"/>
		<updated>2017-08-04T21:38:26Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Crystal Path''' is an intermediary plane of space used by [[:Category:Planeswalker|Planeswalkers]] to move freely between planes and realms in the ''[[:Category:Clouded Horizons|Clouded Horizons]]'' series.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Crystal Path, unlike the other planes and realms in the multiverse, was not created at the outset by the [[:Category:Author|Authors]]. Rather, it was only conceived when the idea of using their creations as emissaries to other planes and realms came to the Authors' attention. The First Realm Author, [[Clouded Horizons:Hana|Hana]], created the Crystal Path to act as an intermediary plane to facilitate the interplanar and inter-realm travel. It serves as a bridge between each of the ten Major Realms, as well as any of the Minor Realms that exist, and can only be primarily accessed by Planeswalkers; however, those capable of accessing the Crystal Path may bring others with them into the Path, whether Planeswalkers or not. It was given its name as a result of its distinctive environs, resembling nothing so much as multicolored, liquid-like crystal capable of being shifted into 'pathways' to move upon. These pathways, however, are nothing more than an illusion to ease the mind, as travel and movement within the Crystal Path is based solely on will and perception rather than actual physical movement.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
The Crystal Path has no inherent abilities beyond serving as a link between all realms and planes which Planeswalkers may use to facilitate travel. However, Planeswalkers may utilize the Crystal Path's energies in order to perform feats such as casting magic onto a plane while remaining within the Crystal Path; such acts are limited in scope and power, and have only been performed by exceptionally powerful and skilled Planeswalkers in the past.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
[[Category:Clouded Horizons]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Auron&amp;diff=4440</id>
		<title>Clouded Horizons:Auron</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Auron&amp;diff=4440"/>
		<updated>2017-07-03T04:03:50Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Auron''' is a ronin warrior from the city of Bevelle in [[:Category:Spira|Spira]], a major protagonist in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCharInfo&lt;br /&gt;
| name = Auron&lt;br /&gt;
| title = The Legendary Guardian&lt;br /&gt;
| image = CH10r_Auron.jpg&lt;br /&gt;
| caption = Auron in Zanarkand.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2112&lt;br /&gt;
| dobMonth = 3&lt;br /&gt;
| dobDay = 1&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Samurai&lt;br /&gt;
| theme_song = Guardian's Sending OC ReMix&lt;br /&gt;
| theme_artist = Sal&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id =&lt;br /&gt;
| seed_pip = &lt;br /&gt;
| seed_rank =&lt;br /&gt;
| seed_branch =&lt;br /&gt;
| garden =&lt;br /&gt;
| awards =&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Tenth Realm&lt;br /&gt;
| add_pips = [[Image:CH10r_Warrior_Monk.jpg|150px]]&amp;lt;br/&amp;gt; Warrior Monk - Order of Warrior&amp;lt;br/&amp;gt; Monks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
{{Quote|I wanted to change the world, too. But, I changed nothing. That is my story.|Auron to Tidus}}&lt;br /&gt;
&lt;br /&gt;
In a world where religion is the basis for society, one must make a choice whether or not they wish to be a member of that same society, or whether they wish to be cast out from it. &lt;br /&gt;
&lt;br /&gt;
Auron didn't have a choice in the matter. &lt;br /&gt;
&lt;br /&gt;
Accused of actions he didn't commit, Auron was cast out from the religion that he believed in. Even as an outcast, however, Auron still believed wholeheartedly in Yevon, and those beliefs led him to become a famous guardian to Braska Kaname.&lt;br /&gt;
&lt;br /&gt;
Those beliefs also led him to Zanarkand, Yunalesca, his death and an oath he would keep even beyond death.&lt;br /&gt;
&lt;br /&gt;
He spent the years after his death watching after his fellow guardian Jecht Kuroda's son in the dream of the Fayth. And when that son left on his own journey, Auron followed him back to Spira.&lt;br /&gt;
&lt;br /&gt;
He was more ready to pass the reins of the world on after Sin was defeated for the final time. But if there was anything that he learned from his journey, it was this.&lt;br /&gt;
&lt;br /&gt;
[[Lore:Foreshadow of Memory|Legends never die.]]&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Auron is quiet, but loyal to those he has given his loyalty to. To lose his loyalty and trust is to gain his ire. &lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Auron has been involved in nearly every major event from the first story in the ''Clouded Horizons'' series - ''[[Lore:Destiny's Call|Destiny's Call]]'' - as well as starring in his own two stories - ''[[Lore:Foreshadow of Memory|Foreshadow of Memory]]'' and ''[[Lore:Subtleties of Honor|Subtleties of Honor]]'' - as well as some indirect involvement in later events in ''[[Lore:Dimensional Legend|Dimensional Legend]]''. For more information, see the pages for those works.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{{Quote|This is my story, and you're not a part of it.|Auron}}&lt;br /&gt;
&lt;br /&gt;
Auron's skill with a two-handed katana is second to none. His powerful slices and jabs break defense and cut down opponents often before they are prepared for the Farplane.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Katana Specialist''': &lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': &lt;br /&gt;
&lt;br /&gt;
* '''Average Agility''': &lt;br /&gt;
&lt;br /&gt;
* '''Average Spiritual Energy''': &lt;br /&gt;
&lt;br /&gt;
* '''Average Magic User''': &lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
&lt;br /&gt;
===Overdrives / Limit Breaks===&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-10rNav}}&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Bevelle]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Auron&amp;diff=4439</id>
		<title>Clouded Horizons:Auron</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Auron&amp;diff=4439"/>
		<updated>2017-07-03T04:03:03Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Auron''' is a ronin warrior from the city of Bevelle in [[:Category:Spira|Spira]], a major protagonist in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCharInfo&lt;br /&gt;
| name = Auron&lt;br /&gt;
| title = The Legendary Guardian&lt;br /&gt;
| image = CH10r_Auron.jpg&lt;br /&gt;
| caption = Auron in Zanarkand.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| age = 40&lt;br /&gt;
| race = Hume&lt;br /&gt;
| birthday = March 1, 2111&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Samurai&lt;br /&gt;
| theme_song = Guardian's Sending OC ReMix&lt;br /&gt;
| theme_artist = Sal&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id =&lt;br /&gt;
| seed_pip = &lt;br /&gt;
| seed_rank =&lt;br /&gt;
| seed_branch =&lt;br /&gt;
| garden =&lt;br /&gt;
| awards =&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Tenth Realm&lt;br /&gt;
| add_pips = [[Image:CH10r_Warrior_Monk.jpg|150px]]&amp;lt;br/&amp;gt; Warrior Monk - Order of Warrior&amp;lt;br/&amp;gt; Monks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
{{Quote|I wanted to change the world, too. But, I changed nothing. That is my story.|Auron to Tidus}}&lt;br /&gt;
&lt;br /&gt;
In a world where religion is the basis for society, one must make a choice whether or not they wish to be a member of that same society, or whether they wish to be cast out from it. &lt;br /&gt;
&lt;br /&gt;
Auron didn't have a choice in the matter. &lt;br /&gt;
&lt;br /&gt;
Accused of actions he didn't commit, Auron was cast out from the religion that he believed in. Even as an outcast, however, Auron still believed wholeheartedly in Yevon, and those beliefs led him to become a famous guardian to Braska Kaname.&lt;br /&gt;
&lt;br /&gt;
Those beliefs also led him to Zanarkand, Yunalesca, his death and an oath he would keep even beyond death.&lt;br /&gt;
&lt;br /&gt;
He spent the years after his death watching after his fellow guardian Jecht Kuroda's son in the dream of the Fayth. And when that son left on his own journey, Auron followed him back to Spira.&lt;br /&gt;
&lt;br /&gt;
He was more ready to pass the reins of the world on after Sin was defeated for the final time. But if there was anything that he learned from his journey, it was this.&lt;br /&gt;
&lt;br /&gt;
[[Lore:Foreshadow of Memory|Legends never die.]]&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Auron is quiet, but loyal to those he has given his loyalty to. To lose his loyalty and trust is to gain his ire. &lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Auron has been involved in nearly every major event from the first story in the ''Clouded Horizons'' series - ''[[Lore:Destiny's Call|Destiny's Call]]'' - as well as starring in his own two stories - ''[[Lore:Foreshadow of Memory|Foreshadow of Memory]]'' and ''[[Lore:Subtleties of Honor|Subtleties of Honor]]'' - as well as some indirect involvement in later events in ''[[Lore:Dimensional Legend|Dimensional Legend]]''. For more information, see the pages for those works.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{{Quote|This is my story, and you're not a part of it.|Auron}}&lt;br /&gt;
&lt;br /&gt;
Auron's skill with a two-handed katana is second to none. His powerful slices and jabs break defense and cut down opponents often before they are prepared for the Farplane.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Katana Specialist''': &lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': &lt;br /&gt;
&lt;br /&gt;
* '''Average Agility''': &lt;br /&gt;
&lt;br /&gt;
* '''Average Spiritual Energy''': &lt;br /&gt;
&lt;br /&gt;
* '''Average Magic User''': &lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
&lt;br /&gt;
===Overdrives / Limit Breaks===&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-10rNav}}&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Bevelle]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4438</id>
		<title>Clouded Horizons:Benji Powell</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4438"/>
		<updated>2017-04-16T14:54:42Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Benji James Powell&lt;br /&gt;
| title = Hikari no Tenshi&lt;br /&gt;
| image = CH8r_Benji_Powell.jpg&lt;br /&gt;
| caption = Benji Powell in Angel Wing form.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2134&lt;br /&gt;
| dobMonth = 1&lt;br /&gt;
| dobDay = 18&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Blademaster&lt;br /&gt;
| theme_song = Soul Blazer Tears for a Moonlit&amp;lt;br/&amp;gt;Knight OC Remix&lt;br /&gt;
| theme_artist = Israfel&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52531&lt;br /&gt;
| seed_pip = [[Image:CH8r_Alchemy_Major.jpg|150px]]&lt;br /&gt;
| seed_rank = Major&lt;br /&gt;
| seed_branch = Alchemy Division&lt;br /&gt;
| garden = Trabia Garden&lt;br /&gt;
| awards = Promotion to Ensign&amp;lt;br/&amp;gt;Promotion to Lieutenant&amp;lt;br/&amp;gt;Promotion to Captain&amp;lt;br/&amp;gt;Promotion to Major&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Freya Vanadis&lt;br /&gt;
| year_endorsed = 2152&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = First Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
&amp;lt;!--Story Appearances--&amp;gt;&lt;br /&gt;
| appearances =&lt;br /&gt;
* [[Lore:Destiny's Call|Destiny's Call]]&lt;br /&gt;
* [[Lore:Eternal Requiem|Eternal Requiem]]&lt;br /&gt;
* [[Lore:Dimensional Legend|Dimensional Legend]]&lt;br /&gt;
* [[Lore:Breakfast at Powell's|Breakfast at Powell's]]&lt;br /&gt;
* [[Lore:Guardian|Guardian]]&lt;br /&gt;
* [[Lore:Judgment|Judgment]]&lt;br /&gt;
* [[Lore:Nature|Nature]]&lt;br /&gt;
* [[Lore:Of Thieves and Emissaries|Of Thieves and Emissaries]]&lt;br /&gt;
* [[Lore:Shades|Shades]]&lt;br /&gt;
}}&lt;br /&gt;
'''Benji Powell''' is a Major at Trabia Garden, a major character in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
&lt;br /&gt;
{{Quote|That's life. When you least expect it, everything turns upside-down.|Ben to Rikku}}&lt;br /&gt;
&lt;br /&gt;
Born on January 18, 1988 in his home realm, Ben led a fairly uneventful and to him, unfulfilling life until soon after his seventeenth birthday. The fayth Bahamut appeared to him one day and asked if he wanted the opportunity to travel to the world of Spira to assist the summoner [[Clouded Horizons:Yuna Kaname|Yuna]] in her pilgrimage. He accepted, and found himself in the city of Zanarkand, a thousand years in the past. Meeting up with [[Clouded Horizons:Tidus Kuroda|Tidus Kuroda]], a blitzball player from the city, and [[Clouded Horizons:Auron|Auron]], a warrior-monk from the city of Bevelle, he traveled to the Spira of the present and soon met up with several other faces that he would come to know as friends: Yuna, a young summoner on a quest to destroy the beast known as [[Clouded Horizons:Sin|Sin]]; Wakka, captain of the Besaid Aurochs blitzball team; Lulu, a Black Mage and older sister figure to Yuna; Kimahri, a Ronso from Mount Gagazet that had watched Yuna since she was a child; and [[Clouded Horizons:Rikku Katsuragi|Rikku]], a young Al Bhed girl that he would eventually develop romantic feelings for. The group traveled all around Spira, until they finally managed to confront and destroy Sin forever, as well as Yu Yevon, the summoner that resurrected Sin every ten years. Ben left soon after, heading back to First Realm, but his travels were far from over.&lt;br /&gt;
&lt;br /&gt;
Ben returned just two weeks later, though it was two years in Spiran time, to the world of Spira to assist Yuna, Rikku, and a mysterious young woman named [[Clouded Horizons:Paine Zaraki|Paine]] in their search across Spira for spheres. Now sphere-hunters called the Gullwings, the trio of girls welcomed Ben into their group and set off across the world once again. This time, however, they ended up with far more than they expected. Between a gun-toting Lightning Alchemist named [[Clouded Horizons:Darius DeValle, Jr.|Darius DeValle]], and an unsent named [[Clouded Horizons:Shuyin Mishima|Shuyin]] attempting to use an ancient machina called Vegnagun to destroy the world and revive his lover, [[Clouded Horizons:Lenne Kaibara|Lenne]], Ben and the Gullwings had more than enough to deal with. Eventually, Darius left the world of Spira after being confronted at the Thunder Plains, and the Gullwings went on to the Farplane to find and confront Shuyin. They did, arriving to find him in control of Vegnagun already, but they disabled the giant machine and defeated Shuyin in battle, placing both his and Lenne's spirit to rest at last. Ben later asked the fayth to revive the two as a favor, stating that they never got to live a normal life, and the fayth agreed. He then decided to stay in Spira for six months to train for the first annual Spiran Fighters Association Grand Championship.&lt;br /&gt;
&lt;br /&gt;
After the tournament was over, during which he encountered a mysterious man by the name of [[Clouded Horizons:Liam Bayloh|Angel]] that served both as his opponent in the final round of the tournament and as an ally soon after during a mission to destroy the Forsaken, Ben, Angel, and the Gullwings were offered the chance to travel to the world of Gaia at the behest of the Creator of Reality, [[Clouded Horizons:Freya Vanadis|Freya]]. They accepted, and soon after found themselves in an entirely different dimension, and yet still in the middle of conflict.&lt;br /&gt;
&lt;br /&gt;
Ben has been in Gaia for close to two years now, and over time has gained a reputation as one of [[:Category:House DeValle|House DeValle's]] more formidable fighters. Following the completion of his SeeD training, Alchemy training, and an abrupt entry into a small war, Ben rose to the rank of Captain, a rank that he held for over eight months before he was finally promoted to Major within the Alchemy division at Trabia. He has also gained new levels of power for himself, fighting and defeating everything from mortal fiends to gods and goddesses; however, this has not come without a price. Ben has seen many allies slain on and off the field of battle, and has even fallen prey to the machinations of the Pillar of Destiny, Destine, having a demon by the name of [[Clouded Horizons:Manes|Manes]] sealed inside his mind following their final confrontation within the [[:Category:Ethereal Plane|Ethereal Plane]].&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I think he just doesn't know what the words &amp;quot;give up&amp;quot; mean. It's almost illogical - the harder the fight, the harder it is to get him to stay down.|Nightfire to Yuki, after the fight with Fayt}}&lt;br /&gt;
&lt;br /&gt;
Ben's personality has changed drastically since he first came to Spira. When he arrived in Spira, he was fairly untrained, brash, and often overconfident of the skills of himself and his allies. Usually, he would place himself in harm's way to protect his friends, even if they didn't need protecting, as well as becoming angry quite easily.&lt;br /&gt;
&lt;br /&gt;
His demeanor now is a far cry from his demeanor of two years ago. After advancing through the ranks to attain the rank of Major in the Trabian Alchemic Forces, his once-brash attitude has given way to a calmer, more collected individual. He still holds the loyal devotion and protection to his friends that he has always had, but is willing to fight alongside them instead of in front of them. Remarkably, even though he holds Manes' persona inside his mind, his mental barriers against the influence of darkness have remained strong.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
&lt;br /&gt;
{{Quote|Afraid? You've gotta be kidding me. I'll be glad to take you on.|Ben to Revolver DeValle}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|You misunderstand. I have no intention of dying today, especially not to someone like you. How do you feel about your own odds?|Ben to Manes}}&lt;br /&gt;
&lt;br /&gt;
Ben is an extremely tenacious fighter in combat, continuing to fight long after most people would've given up and gone home, as well as one with a penchant for unusual applications of techniques and skills. Also, as per his nature and preference of being ready for anything, he has no true specialty when it comes to attack style. However, his main focus in battle is melee combat - specifically speed, agility, and swift strikes - as shown by most of his skills. He employs no less than four sets of skills most often in battle - his ''Shinkendo'' abilities, his powerful ''Kobujutsu'' techniques, various ''Ice Alchemy'' techniques, and his ''Bushido'' techniques - making him more than a match for most foes.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Swordsmanship Specialist''': As a Blademaster with over two years of experience in battle, often against enemies of superior skill and power, Ben has attained a high degree of skill with blades of all sizes. While not ambidextrous, he possesses admirable skill in both single and dual-wielding blades, specifically katanas.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Though far from a master at unarmed combat, Ben has proven capable of effectively taking on armed opponents of a high level while unarmed. He dislikes doing so, however, preferring instead to fight with weapon in hand.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': While not particularly strong, Ben is capable of dealing powerful strikes if needed in combat. He relies more on special techniques to compensate for this weakness, however.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Ben is incredibly fast and agile in battle, and is considered one of the fastest mortals on Gaia at the present time, capable of using this speed to great effect both in and out of combat. He also possesses skill with ''Shunpo'' (flash steps), adding to his already impressive speed.&lt;br /&gt;
&lt;br /&gt;
* '''Great Spiritual Energy''': Ben has a formidable amount of spiritual power, enough to remain in battle for great lengths of time. It is presumed that he could also generate high levels of reiatsu, but has not been seen doing so.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Magic User''': Though not a mage, Ben has a wide variety of spells that he can use effectively in combat. His primary skill lies with healing and beneficial status magic, but he also possesses a high degree of skill with both regular and Ice-elemental Alchemy.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''[[:Category:Hume|Hume]] [[:Category:Planeswalker|(Planeswalker)]]''' (200)&lt;br /&gt;
* '''[[Clouded Horizons:Blademaster|Blademaster]]''' (35)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Blade Knight|Blade Knight]]''' (150), '''[[Clouded Horizons:Samurai|Samurai]]''' (100), '''[[Clouded Horizons:Assassin|Assassin]]''' (100), '''[[Clouded Horizons:Elemental Alchemist|Elemental Alchemist]]''' (75), '''[[Clouded Horizons:Warrior|Warrior]]''' (100), '''[[Clouded Horizons:Ninja|Ninja]]''' (50)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Alchemist|Alchemist]]''' (50), '''[[Clouded Horizons:Monk|Monk]]''' (50), '''[[Clouded Horizons:Red Mage|Red Mage]]''' (50), '''[[Clouded Horizons:Thief|Thief]]''' (50)&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Ice&lt;br /&gt;
* Lightning&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 2,338&lt;br /&gt;
|mana = 1,718&lt;br /&gt;
|accuracy = 1,726&lt;br /&gt;
|evasion = 2,028&lt;br /&gt;
|strength = 1,303&lt;br /&gt;
|vitality = 779&lt;br /&gt;
|mind = 771&lt;br /&gt;
|spirit = 524&lt;br /&gt;
|agility = 1,450&lt;br /&gt;
|dexterity = 1,027&lt;br /&gt;
|luck = 804&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 5%&lt;br /&gt;
|ice = 30%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 20%&lt;br /&gt;
|earth = 10%&lt;br /&gt;
|holy = 0%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 35%&lt;br /&gt;
|poison = 40%&lt;br /&gt;
|wound = 25%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Proficiency: Kunai - Gain proficiency with the Kunai.&lt;br /&gt;
* Specialization: Kunai - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Kunai.&lt;br /&gt;
* Mastery: Kunai - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Kunai.&lt;br /&gt;
* Proficiency: Shuriken - Gain proficiency with the Shuriken.&lt;br /&gt;
* Specialization: Shuriken - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Shuriken.&lt;br /&gt;
* Mastery: Shuriken - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Shuriken.&lt;br /&gt;
* Proficiency: Fur Armor - Gain proficiency with Fur armor.&lt;br /&gt;
* Proficiency: Leather Armor - Gain proficiency with Leather armor.&lt;br /&gt;
* Proficiency: Bone Armor - Gain proficiency with Bone armor.&lt;br /&gt;
* Proficiency: Chain Armor - Gain proficiency with Chain armor.&lt;br /&gt;
* Specialization: Chain Armor - Increases Physical Defense by 10% and removes movement penalty while wearing Chain armor.&lt;br /&gt;
* Mastery: Chain Armor - Increases Physical Defense by 15% and grants 5% Damage Reduction while wearing Chain armor.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Sleet - Whenever dealing Ice damage with an Ability that does not inflict Slow status, that Ability has a 10% chance to inflict Slow status.&lt;br /&gt;
* Chill - Whenever dealing Ice damage with a Spell, each target hit by that Spell takes a -7% Accuracy penalty to their next attack.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Hume|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sprint - Increases Agility by 25%.&lt;br /&gt;
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.&lt;br /&gt;
* Dodge - Evades the next physical attack.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.&lt;br /&gt;
* Indomitable Spirit - +5% Spirit.&lt;br /&gt;
* Easily Inspired - +5% Stamina restoration.&lt;br /&gt;
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Planescape|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Transition - Spell that bestows Blink and Vanish status upon the user.&lt;br /&gt;
* Planeshift - Spell that opens a pathway between planes for the user to travel between.&lt;br /&gt;
* Blink - Spell that teleports the user over a short distance by phasing between dimensions.&lt;br /&gt;
* Home Point - Spell that causes the user to receive all of the benefits of being a native to the current plane.&lt;br /&gt;
* Peel from Reality - Spell that inflicts Banish status upon an enemy.&lt;br /&gt;
* Warp Seal - Glyph that suspends the next spell for 20 seconds.&lt;br /&gt;
* Phase - Enchantment that, while the user maintains it, causes the user to become incorporeal and gives the user's attacks Manalink; when it ends, inflicts Weakness status.&lt;br /&gt;
* Planar Lockout - Ward that prevents all forms of extradimensional travel.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Regeneration&lt;br /&gt;
: +3 pips Stamina regen.&lt;br /&gt;
: +3 pips Mana regen.&lt;br /&gt;
* Seekersense&lt;br /&gt;
: The user is able to detect and track magic auras.&lt;br /&gt;
: The user is able to detect and track spiritual auras.&lt;br /&gt;
* Magic Resistance&lt;br /&gt;
: The user is able to avoid magic detection by suppressing their magic aura.&lt;br /&gt;
: +15% Magic Defense.&lt;br /&gt;
* Enhanced Spellcraft&lt;br /&gt;
: +10% spell duration.&lt;br /&gt;
: +10% Magic Defense penetration.&lt;br /&gt;
* Concentration&lt;br /&gt;
: Abilities are 10% harder to interrupt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
'''Hyorinmaru'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Main Hand''&lt;br /&gt;
* Description: An Ice-elemental Diviner capable of releasing powerful, dragon-shaped bursts of ice and snow.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Damage: 54&lt;br /&gt;
* Element: Ice&lt;br /&gt;
* Weapon Class: Katana&lt;br /&gt;
* Weapon Group(s): Light Blade&lt;br /&gt;
* Weapon Type: Melee&lt;br /&gt;
* Rune Slots Used: 0 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Ice Affinity +25%&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Focus Band'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Head''&lt;br /&gt;
* Description: A cloth headband that serves to focus the mind and body.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Helm&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Mana +30%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Disease Resist +15% ''(Runic)''&lt;br /&gt;
** Poison Resist +10% ''(Runic)''&lt;br /&gt;
** Fear Resist +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Shining Mail'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Torso''&lt;br /&gt;
* Description: A shimmering set of silver chain mail, crafted to be as lightweight as possible while retaining maximum durability.&lt;br /&gt;
* Required Level: 75&lt;br /&gt;
* Physical Defense: 35&lt;br /&gt;
* Magic Defense: 25&lt;br /&gt;
* Armor Class: Chain Armor&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 8 / 8&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Auto-Protect&lt;br /&gt;
** Stamina +20% ''(Runic)''&lt;br /&gt;
** Agility +30% ''(Runic)''&lt;br /&gt;
** Auto-Shell ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Knight's Bracers'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Arm''&lt;br /&gt;
* Description: A set of steel bracers covering the forearms, inscribed with an ornate royal crest.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Physical Defense: 10&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Bracers&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Strength +40%&lt;br /&gt;
** Strength +5% ''(Runic)''&lt;br /&gt;
** Mana +30% ''(Runic)''&lt;br /&gt;
** Agility +20% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Rubber Shoes'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Feet''&lt;br /&gt;
* Description: A set of insulated shoes, designed to ground out electricity and Lightning magic.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 10&lt;br /&gt;
* Armor Class: Boots&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Null: Lightning&lt;br /&gt;
** Evasion +5%&lt;br /&gt;
** Evasion +15% ''(Runic)''&lt;br /&gt;
** Mind +10% ''(Runic)''&lt;br /&gt;
** Spirit +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Angel Ring'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A silver ring with an angel etched into the band.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Auto-Life&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Talisman of Agility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A pendant bearing a runic symbol representing speed and agility.&lt;br /&gt;
* Required Level: 20&lt;br /&gt;
* Rune Slots Used: 2 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Agility +20%&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Disease Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ring of Resistance'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A ring bearing inscriptions that ward against debilitating power.&lt;br /&gt;
* Required Level: 15&lt;br /&gt;
* Rune Slots Used: 3 / 3&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Poison Resist +5%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Ben has several skills that don't fit into any particular skillset. After training with [[Etchel Beoulve]] to attain his status as a Blademaster, Ben gained access to a skill known as ''Shunpo,'' or &amp;quot;flash steps&amp;quot; in the Angelic language, that lets him move extremely quick and invisible to the naked eye. Using that ability, he developed a skill he named ''Shihohappo Ken'', utilizing ''Shunpo'' and ''Haste'' magic to send a massive wave of throwing weapons from all directions at all enemies within range. However, the skill leaves him winded after use because of his body's inability to handle the speeds required yet. In addition to these skills, he has also developed several unique Ice Alchemy abilities that he uses in battle.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
* Shihohappo Ken - Deals 1.7x physical damage. Chroma: If the user's Vitality is less than 1,500, inflicts Weakness status. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ice Alchemy|&lt;br /&gt;
* Chilling Armor - Increases Vitality by 25%. Chroma: Whenever stricken by a melee attack, inflicts Slow status on the attacker.&lt;br /&gt;
* Hailstorm - Deals 1.35x Ice damage.&lt;br /&gt;
* Frostwave - Deals 1.4x Ice damage.&lt;br /&gt;
* Frozen Orb - Deals 1.6x Ice damage. Inflicts Slow status.&lt;br /&gt;
* Frozen Tempest - Deals 1.75x Ice damage. 25% chance to inflict Freeze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
After his adventures in the Soul Plane, Ben was gifted with a [[Diviner]] by the name of '''Hyorinmaru''' (''Ice Ring''), formerly belonging to the Grim Angel Captain [[Clouded Horizons:Chieko Murakami|Chieko Murakami]]. The Diviner takes the form of a normal katana with a guard shaped like a four-pointed star. Since then, he has become skilled with the Angelic blade, capable of using the initial release form, or ''Shikai''.&lt;br /&gt;
*'''Shikai''': Hyōrinmaru gains a crescent-shaped blade attached to the hilt by a a chain. It is activated by the command &amp;quot;sit upon the frozen heavens&amp;quot; (''sōten ni zase'').&lt;br /&gt;
: '''Shikai Special Ability''': When Hyorinmaru is swung, a dragon-shaped flow of ice is released from the blade which is capable of flying towards and freezing whatever it impacts. The chain and crescent blade is also capable of freezing whatever it wraps around.&lt;br /&gt;
:* '''Tensou Jurin''': One of Hyorinmaru's basic powers, it allows the user to control the weather in the area by controlling the water in the surrounding area and atmosphere. A stronger version of this skill may be used in ''Bankai''.&lt;br /&gt;
*'''Bankai''': Not achieved.&lt;br /&gt;
&lt;br /&gt;
====Overdrives / Limit Breaks====&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Spark Waltz - Overdrive that deals 1.75x Lightning damage to an enemy.&lt;br /&gt;
* Hyper Rush - Overdrive that deals 1.85x damage to an enemy.&lt;br /&gt;
* Dragon Dance - Overdrive that deals 2.0x Lightning damage to an enemy.&lt;br /&gt;
* Lightning Waltz - Overdrive that deals 2.25x Lightning damage to an enemy.&lt;br /&gt;
* Spiral Masquerade - Limit Break that deals 1.9x damage to an enemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://ch-eu.flex-ltd.net/travelersguide/index.php?title=Benji_Powell GHOSTS Project Wiki - Benji Powell] - Ben's page on the GHOSTS Project Wiki, part of the OSIRIS Network.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
[[Category:First Realm]]&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Tenth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Planeswalker]]&lt;br /&gt;
[[Category:Trabian Aristocracy]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;br /&gt;
[[Category:SeeD]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{CH-10rNav}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-6rNav&amp;diff=4433</id>
		<title>Template:CH-6rNav</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-6rNav&amp;diff=4433"/>
		<updated>2016-01-20T04:15:10Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--ACTUAL CODE BELOW--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#F0E68C;&amp;quot; align=&amp;quot;center&amp;quot;|{{tnav|CH-6rNav}}&amp;lt;div style=&amp;quot;margin-left:55px;&amp;quot;&amp;gt;''[[:Category:Sixth Realm|&amp;lt;font color=black style=&amp;quot;font-size:14px; font-family:tahoma;&amp;quot;&amp;gt;Sixth Realm&amp;lt;/font&amp;gt;]]''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''&amp;lt;font color=black&amp;gt;Characters&amp;lt;/font&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Hume|&amp;lt;font color=black&amp;gt;Hume]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Kei Aliana|Kei Aliana]] - [[Clouded Horizons:Aikon Bacarant|Aikon Bacarant]] - [[Clouded Horizons:Alyssa Beatrix|Alyssa Beatrix]] - [[Clouded Horizons:Claude Belouve|Claude Belouve]] - [[Clouded Horizons:Celes Chére|Celes Chére]] - [[Clouded Horizons:Lucas Cole|Lucas Cole]] - [[Clouded Horizons:Sylverresta Dragos|Sylverresta Dragos]] - [[Clouded Horizons:Cecilia Kouketsu|Cecilia Kouketsu]] - [[Clouded Horizons:Leliana Miasmus|Leliana Miasmus]] - [[Clouded Horizons:Maleficus|Maleficus]] - [[Clouded Horizons:Daemon Sylvarant|Daemon Sylvarant]] - [[Clouded Horizons:Constance d'Teliana|Constance d'Teliana]] - [[Clouded Horizons:Carrie Tremont|Carrie Tremont]] - [[Clouded Horizons:Drante Vego|Drante Vego]]&lt;br /&gt;
|-&lt;br /&gt;
|'''[[:Category:Ancient|&amp;lt;font color=black&amp;gt;Ancient]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouded Horizons:Godric|Godric]]&lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''&amp;lt;font color=black&amp;gt;Locations&amp;lt;/font&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Alexandria|Alexandria]] - [[:Category:Burmecia|Burmecia]] - [[:Category:Dali|Dali]] - [[:Category:Lindblum|Lindblum]] - [[:Category:Treno|Treno]] &lt;br /&gt;
|-style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Organizations'''&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:House Kolt|House Kolt]] - [[:Category:Organization XIII|Organization XIII]]&lt;br /&gt;
|- style=&amp;quot;background:#A9A9A9&amp;quot;&lt;br /&gt;
|'''Archives'''&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Ninth Realm Classes|Professions]] - [[:Category:Ninth Realm Magic|Magic]] - [[:Category:Ninth Realm Lore|Lore]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Trabia_Garden_Ranks&amp;diff=4432</id>
		<title>Clouded Horizons:Trabia Garden Ranks</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Trabia_Garden_Ranks&amp;diff=4432"/>
		<updated>2016-01-05T02:41:50Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trabia Garden, like any military organization, has a firm chain of command in place for organizational and instruction purposes. Regardless of individual occupational specialization, all members of Sentry are required to know and abide by the ranking structure.&lt;br /&gt;
&lt;br /&gt;
==Commissioned Track==&lt;br /&gt;
Members in this chain of command are the students and hired officials seeking a commission into the Sentry organization as field agents or command officials.&lt;br /&gt;
&lt;br /&gt;
===Junior Grade===&lt;br /&gt;
Junior Sentry initially focus on adapting to Sentry requirements, achieving occupational proficiency, and becoming productive members of the organization.&lt;br /&gt;
&lt;br /&gt;
*'''Cadet (S-1)'''&lt;br /&gt;
Cadets are entry members of Sentry. They require maximum supervision. Initially, they focus on their educational studies and on the transition from a civilian into the Sentry lifestyle. The appropriate term of reference is &amp;quot;Cadet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Cadet First Class (S-2)'''&lt;br /&gt;
Cadet First Class are acclimated members of Sentry who are prepared to accept Sentry training and begin preparing for the Sentry Field Exam. Appropriate terms of address are &amp;quot;Cadet&amp;quot; or &amp;quot;Cadet First Class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Senior Cadet (S-3)'''&lt;br /&gt;
Senior Cadets are members of Sentry who have completed their primary and some secondary education and training. They have met the requirements to take a classification, such as Alchemy Specialist. In addition, their primary responsibilities are geared towards completing their educational requirements in order to take the Field Exam and become Sentry officers. Appropriate terms of address are &amp;quot;Cadet&amp;quot; or &amp;quot;Senior Cadet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Officer Grade===&lt;br /&gt;
Officers focus on mission accomplishment, typically by entering directly into open or covert operations. Having completed their basic training, educational requirements, specialization training, and officially received their commission, Sentry officers are prepared to fully take on the responsibilities of their rank and take to the field.&lt;br /&gt;
&lt;br /&gt;
*'''Lieutenant (S-4)'''&lt;br /&gt;
Lieutenants are first-level Sentry officers who primarily operate in the field. They utilize their front-line training to operate in any environment imaginable. Lieutenants are also classified as being either generalist or specialists in their field. Appropriate terms of address are &amp;quot;Lieutenant&amp;quot; or &amp;quot;Sentry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Captain (S-5)'''&lt;br /&gt;
Captains are Sentry with field experience who continue to operate in the field. All captains are required to have at least one specialization and additional, extended training. Special operations training normally becomes available at this rank. Appropriate terms of address are &amp;quot;Captain&amp;quot; or &amp;quot;Sentry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Major (S-6)'''&lt;br /&gt;
Majors are talented, highly experienced Sentry officers. They are tasked with leading a squad of up to five other Sentry officers on assignments and contracts. They often retain their field status. Instructor training normally becomes available at this rank. Appropriate terms of address are &amp;quot;Major,&amp;quot; &amp;quot;Sentry,&amp;quot; or &amp;quot;Squad Leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Colonel (S-7)'''&lt;br /&gt;
Colonels are top-notch Sentry who typically operate in an administrative capacity. During large-scale field operations, they direct multiple squads, relaying mission-critical information between the field teams and the command staff. Appropriate terms of of address are &amp;quot;Colonel,&amp;quot; &amp;quot;Sentry,&amp;quot; or &amp;quot;Squadron Commander.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Command Grade===&lt;br /&gt;
The Command Grade consists of Sentry commanders who oversee and train Sentry officers and instructors. This grade is also known more formally as the &amp;quot;Republic of the Sphere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Knight Templar (S-8)'''&lt;br /&gt;
Knight Templar are Sentry officers who are recognized as a cut above their peers and have been chosen to command hand-picked squads. They are most noticeable during Field Exams. Knight Templar are unique officers who operate not unlike special operations in the performance of their duties, and are typically called in for missions that either require a delicate touch and formal appearance, or as the rolling thunder before the storm. Only eleven Sentry may serve in this capacity at a time. Appropriate forms of address are &amp;quot;Knight Templar&amp;quot; or &amp;quot;Knight of the Sphere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Paladin Exemplar (S-9)'''&lt;br /&gt;
Paladin Exemplar are the commanding officers who train Sentry instructors. They are considered the finest examples of what Sentry stands for, known for an unquestionable integrity, infallible endurance, and excellence in everything they do. Each leads a department, such as special operations or magical studies. They must also undergo additional specialized training. Currently, only four may serve at a time. Appropriate forms of address are &amp;quot;Paladin Exemplar,&amp;quot; &amp;quot;Paladin of the Sphere,&amp;quot; or &amp;quot;Instructor Major.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Lord Excelsior (S-10)'''&lt;br /&gt;
Lord Excelsior is the title granted to the director of Sentry operations. The Lord Excelsior is responsible for providing the Paladin Exemplar with the strategic vision of the Sentry Commandant, ensuring the Sentry ideal is ready to adapt to the times, allocating mission-critical resources, and overseeing the tactical deployment of operatives during large-scale operations. This position is given to the most proficient field operator in the organization, one who displays the finest example of the Sentry ideals in terms of combat maturity, personal knowledge and character, unique knowledge, and more. Appropriate forms of address are &amp;quot;Lord Excelsior,&amp;quot; &amp;quot;General of the Sphere,&amp;quot; or &amp;quot;Combat Commander.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Sentry Commandant (S-11)'''&lt;br /&gt;
The Sentry Commandant is the title of the executive director of Sentry operations. The Sentry Commandant is responsible for maintaining morale, appointing Sentry to senior commissioned positions (such as Paladin Exemplar), finalizing contracts for the Headmaster to approve, and dozens of other miscellaneous administrative work. They handle relations between military officials and paramilitary organizations who seek Sentry's services. Appropriate forms of address are &amp;quot;Sentry Commandant&amp;quot; or &amp;quot;Sentry Commander.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Services Track==&lt;br /&gt;
Members in this chain of command are the civilians, contractors, and non-commissioned Sentry members who run the day-to-day operations required to handle the massive logistical nightmare of running such an organization.&lt;br /&gt;
&lt;br /&gt;
*'''Apprentice (C-1)'''&lt;br /&gt;
Apprentices are civilians or sentry who are interested in non-combat work. Typically students or interns of Technicians, this position has significant on-the-job training requirements. &lt;br /&gt;
&lt;br /&gt;
*'''Technician (C-2)'''&lt;br /&gt;
Technicians are the employees who directly work within the organization. Cooks, janitors, finance officials, and more hold this position. Typically, they are denoted by their position titles, such as &amp;quot;Cook&amp;quot; or &amp;quot;Flight Line Operator.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Liaison (C-3)'''&lt;br /&gt;
Liaisons manage various departments within the organization, overseeing and directing technicians under their employ. They report directly to the Headmaster.&lt;br /&gt;
&lt;br /&gt;
*'''Headmaster (C-4)'''&lt;br /&gt;
The Headmaster is the authority on all matters that deal with the organization, especially anything that requires the management and reallocation of resources, any contracts that need to be signed off, and any official interactions between governments and other large political bodies. The headmaster is a civilian who must have undergone and successfully completed Sentry training or its equivalent.&lt;br /&gt;
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==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Garden Organization]]&lt;br /&gt;
{{DEFAULTSORT:Trabia Garden Ranks}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4431</id>
		<title>Lore:Dimensional Legend</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4431"/>
		<updated>2015-03-12T02:03:55Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: /* Soundtrack */&lt;/p&gt;
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&lt;div&gt;'''Dimensional Legend''' is the name of the third story written by [[User:Kari Inihara|Benji Powell]] for the series ''[[Clouded Horizons]]'', an original story taking place in the [[:Category:Tenth Realm|Tenth]] and [[:Category:Eighth Realm|Eighth Realms]]. It is the sequel to his second story, [[Lore:Eternal Requiem|Eternal Requiem]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Book I: Mortal Conflict===&lt;br /&gt;
----&lt;br /&gt;
====Part I: A Hero's Challenge====&lt;br /&gt;
Six months later, Ben finally finished his preparations for the SFA Grand Championship, renewing his ability to cast high-level magic as well as perfecting his combat techniques. He entered the tournament with his comrades cheering him on, and found out very quickly the level that the tournament was on. After barely making his way through the first two rounds, he managed to settle into a style of fighting and advance all the way to the final round. There, he fought a contender named [[Clouded Horizons:Liam Bayloh|Angel]], who managed to keep him at a standstill. Before the round could finish, however, the arena was attacked by a group of fiends unlike any seen before. Darius showed up and helped the two dispatch the fiends, before they left to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
After some research into the fiends, they traveled to the chasm in the Calm Lands, the home of the fiends. There, Ben and Angel entered the ruined castle of King Malak Agamand, delving deep into the ruins in order to find and defeat the fiends' leader - a powerful fiend known as the Forsaken One. They managed to destroy the creature, returning to the surface for some rest. The rest was short-lived, however, as the fayth called Angel and Ben to another world, [[:Category:Mortal Plane|Gaia]], for reasons known only to that world's Creator, [[Clouded Horizons:Freya Vanadis|Freya Vanadis]]. The entire group ended up traveling to Gaia, ending up in a region of the world known as Balamb. There, they met Commander [[Clouded Horizons:Squall Leonhart|Squall Leonhart]] of [[:Category:Balamb Garden|Balamb Garden]], as well as several of his associates.&lt;br /&gt;
&lt;br /&gt;
Having explained their motives for coming and how they had gotten to the world, the group then departed to explore the new planet, later ending up in a region of the world known as [[:Category:Trabian Aristocracy|Trabia]]. There, they found the newly-rebuilt [[:Category:Trabia Garden|Trabia Garden]], now under the command of Headmaster [[Clouded Horizons:Darius DeValle, Sr.|Darius DeValle, Sr.]] Ben went out to explore and quickly learned several things about the world, including the means to call on the power of Guardian Forces to augment the user's abilities, as well as the branch of pseudo-magic known as [[:Category:Alchemy|Alchemy]]. During this time, a pair of travelers named [[Clouded Horizons:Tetsuya Kurabasa|Tetsuya]] and [[Clouded Horizons:Yuki Kurabasa|Yuki Kurabasa]] met up with the group, taking shelter in the Celsius during a snowstorm on their way to the Garden.&lt;br /&gt;
&lt;br /&gt;
====Part II: The Zodiac Brave Story====&lt;br /&gt;
Meanwhile, outside of Esthar, [[Clouded Horizons:Naoki Ishida|Naoki Ishida]], [[Clouded Horizons:Sumiko Remiere|Sumiko Remiere]], and [[Clouded Horizons:Uriko Kurabasa|Uriko Kurabasa]] found themselves confronted by an individual named Seeker, who promptly attacked them and stole a small gem, unknown to the group as another of the Holy Stones. They decided to head to Esthar with the hope of tracking him down and getting information from him.&lt;br /&gt;
&lt;br /&gt;
In Centra, [[Clouded Horizons:Kisara|Lady Kisara]], a [[Clouded Horizons:Divine Magus|Divine Magus]] serving under the God of Magic [[Clouded Horizons:Xeios|Xeios]], investigated a set of ruins which led to a confrontation between herself and Adramelk - a powerful Lucavi Demon long sealed in slumber. Katanas rescued Kisara from the demon, as she explained what she had been doing to the Garden SeeD Commander.&lt;br /&gt;
&lt;br /&gt;
In Trabia, Ben decided to enroll in Trabia Garden's [[Trabia_Garden#Alchemic_Specialists|Alchemy program]] in order to further supplement his abilities. Before he could do that, however, he was confronted by a being called [[Clouded Horizons:Fayt|Fayt]], one of the Ethereal Pillars of Reality. After a brief fight with the Pillar in which he found himself vastly outmatched, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], the eldest son of Darius Sr. DeValle, and Kisara appeared and managed to persuade the Pillar to leave. The two had a brief talk with Ben before leaving shortly afterward.&lt;br /&gt;
&lt;br /&gt;
Ben himself returned to the airship, only to later have a talk with Rikku about his background and the events of his life before his meeting their crew. Ben also found himself engaged in a training fight with the second eldest of the DeValle siblings, [[Clouded Horizons:Revolver DeValle|Revolver DeValle]], which ended in a sound defeat for the [[Clouded Horizons:Blade Knight|Blade Knight]]. Shortly after, most of the Gullwings along with Tetsuya and Yuki enrolled in Trabia Garden along with Ben to hone their own abilities.  &lt;br /&gt;
&lt;br /&gt;
In Esthar, Naoki's group met up with a girl named [[Clouded Horizons:Silvia Conrad|Silvia Conrad]], who instructed them to head to Trabia Garden if they were looking for information. She then offered to lead the trio to the Garden, and they accepted. Later that evening, Silvia's father, Zeo Conrad, met with Darius Sr. DeValle at the Pandora Cafe in Esthar, regarding another of the Holy Stones. Conrad was attacked by the Senior, Albel, and Revolver, however, and was forced to leave the scene.&lt;br /&gt;
&lt;br /&gt;
Back in Trabia, Silvia and Naoki's group arrived at the Garden, and Naoki's group left to gather information as Silvia met with Darius, a close friend of hers, to catch up on things. The two talked about what had happened between their fathers, but dropped the subject shortly after.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Freya spoke with Will about his experiences in the mortal realm, before giving him two orders. First, to find all twelve of the Holy Stones and reclaim them, and second, to find Kisara and send her to Freya. Will did so, descending back to Gaia and locating Kisara, both acquiring one of the Holy Stones and relaying the message for her to return to the Realm. Kisara left Will to complete his mission, heading back to the Ethereal Plane to see Freya. Freya spoke with Kisara about her actions, before forbidding her to return to the mortal realm until she said otherwise.&lt;br /&gt;
&lt;br /&gt;
Naoki and his group headed to Arkives in Trabia Garden in search of information about Seeker, but found themselves stopped cold as they discovered that you needed a Trabian ID card to enter. Seeing no other alternative, they decided to enroll in the Garden in order to continue their search.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Clouded Horizons:Will|Will]] confronted Zeo Conrad in Esthar about another of the Holy Stones. Despite Conrad's efforts, Will easily retrieved the Stone, leaving Conrad alone in his office. Back at Trabia, Ben and the others proceeded to take the entrance exams for Trabia Garden, with Ben and Yuki the only two in the Alchemy program. Ben successfully completed the entrance exams, and found out the next morning that he had made it in as a SeeD cadet.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, trouble was brewing as Fayt and [[Clouded Horizons:Destine|Destine]] - the Pillar of Destiny - began to plot with each other...or so Fayt was led to believe. Mere minutes after they began speaking, Destine drained a large part of Fayt's energy, leaving immediately after to further her own plans. On the mortal realm, a similar treachery was undertaken by Darius, as Will confronted him about the Aries Holy Stone. Darius tricked  Will with a false Stone, the Pillar remaining none the wiser about the switch.&lt;br /&gt;
&lt;br /&gt;
In Dollet, Angel met with [[Clouded Horizons:Locke Cole|Locke Cole]], a treasure hunter from the world of [[:Category:Terranigma|Terranigma]], having a conversation with him about Angel's mission. He persuaded Locke to come back to Trabia with him, with  plans made for the two of them to leave later that night.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben had his first day as a SeeD cadet in the Alchemy division, with his Introduction to Alchemy class led by none other than Katanas. The class went fairly smoothly until an interruption by Katanas' aide, [[Clouded Horizons:Ein Beoulve|Ein Beoulve]], who reported that there was a disturbance at Garden and classes were to be canceled temporarily until it was dealt with. Ben snuck out to investigate the disturbance and found Fayt at the entrance to Garden, where she promptly killed three SeeDs and critically injured a fourth before her pet, a variant of a Daeva fiend, attacked Ben. With the timely arrival of Yuna and Paine, the trio managed to destroy the fiend, but Fayt had already achieved what she came for - the casting of a spell over Rikku.&lt;br /&gt;
&lt;br /&gt;
While this was occurring, Seeker made his way back to the Royal Thieves Guild in Esthar and reported on his discoveries regarding the Holy Stones - namely, that all of them seemed to have vanished from the face of the world. Mystique, their leader, found this information quite interesting but decided to take little action other than canceling their deal with Zeo Conrad. Back at Trabia Garden, Darius also had plans of his own, leaving the Garden soon after the attack with the Aries Holy Stone still in hand.&lt;br /&gt;
&lt;br /&gt;
The following day, Ben, Yuna, and Paine were questioned by a council made up of Darius DeValle Sr., Albel Nox, Katanas DeValle, and the [[Clouded_Horizons:Garden_Command_Staff#Trabia_Garden|Paladins of the Sphere]] - Camdus Marché, Anita Drake, Onimaru Balthas, and Ellie Night. After a brief discussion of the previous day's events, all classified, the three cadets were released from the briefing, albeit with Ben receiving a reprimand from Ellie for his actions - something that Onimaru didn't completely agree with, but was convinced not to follow up on. Angel and Locke also finally arrived back at Garden, and Locke was enrolled at classes in Trabia for SeeD cadet status.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Andréa, having finally made her way back to Garden, met up with her brother Ein to explain just what had happened since she had left for Spira. Ein asked many questions pertaining to the girl's adventurous mission, fitting for a boy his age, that Andréa was happy to answer. Later that evening, Ben ran across Andréa in Trabia's training center - where Fayt decided to meddle once again. Sending down a large creature called the Thunder Dragon into the center, she attacked the duo but found her monster soundly defeated by their combined efforts, though not without some trouble. Fayt was soon after confronted by Will, who assured Fayt that her plans for both the mortal realm and Ben would fail.&lt;br /&gt;
&lt;br /&gt;
At the same time, Freya met with Odin and Kisara about Fayt's plans, giving Kisara the task of watching over the [[:Category:Planeswalker|Planeswalkers]] of Gaia, while Odin was charged with what Freya called &amp;quot;the complete cessation of Fayt's plans for power.&amp;quot; Meanwhile, Fayt began to attempt to recoup the power she had lost to Destine by absorbing energy from the Ethereal Plane itself to replenish her. Back on Gaia, Darius met with Shiro Matsuda, and asked for Seifer Almasy to deliver the Holy Stone that he still held to his brother, Katanas.&lt;br /&gt;
&lt;br /&gt;
Three months later, near the end of Ben's SeeD cadet training, Fayt made her presence known once more in person to Ben and Angel, appearing to them while on a trip to Esthar. Fayt easily gained the upper hand against the two surprised Planeswalkers, but Katanas DeValle showed up soon after to even the odds, revealing that he held the Aries Holy Stone and intended to use it. Kisara also appeared, further evening the playing field, but it was an unknown presence that finally caused Fayt to retreat to the Ethereal Plane. Kisara then revealed that she was to take Angel and Ben to the Ethereal Plane to meet with Freya and proceeded to do so after confirmation from the pair.&lt;br /&gt;
&lt;br /&gt;
In the Realm, Freya met with the two warriors, explaining to Ben his status as a Planeswalker and also the mission she was assigning to the two of them - assisting Odin and Xeios with stopping Fayt for good. They agreed, Ben somewhat reluctantly, and the four set off to carry out Freya's will. Arriving in Fayt's domain, they were confronted by the Pillar of Fate, now in her true Ethereal form. The fight was fierce, but the unexpected arrival of Destine ended up being the last piece needed to seal Fayt's defeat. Freya arrived shortly after Destine, ordering the group to cease their attacks, before passing judgment upon Fayt and stripping her powers as a Pillar of Reality from her until otherwise ordained.&lt;br /&gt;
&lt;br /&gt;
====Part III: Element of Treachery====&lt;br /&gt;
The day after the battle with Fayt, Galbadia found itself in trouble when a rogue company of troops, led by Lieutenant General Marcus Duran, took over the Presidential Palace of Galbadia from within. Fourteen hostages were taken, all leaders of various Galbadian provinces, and Duran sent a message to General Hibrom Caraway demanding the resignation of both Vinzer Deling Jr. and his entire advisory staff in two hours' time. If not, he claimed that he would begin executing the hostages, one every hour, until his demands were met. Caraway spoke with the President, suggesting that they call in SeeD to handle the situation based on a number of unknown factors. Deling grudgingly agreed, and Caraway made the call to Balamb. Unfortunately, Balamb's [[:Category:First Team|special operations unit]] was out on another mission, so Caraway was forwarded to Trabia Garden. Katanas DeValle, after hearing of the situation, accepted, and decided to take the opportunity to launch the SeeD field exam as well.&lt;br /&gt;
&lt;br /&gt;
Katanas proceeded to call the graduate-ready cadets to a briefing room on the third floor, along with a considerable portion of the command staff in order to prepare everyone for the exam. The cadets were split into five groups of three, with Camdus Marché given command of the operation and Ein Beoulve his second-in-command. The squads filed out quickly, heading to the hangar behind Garden and proceeding towards Galbadia in one of the fleet's dropships.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Duran contacted Galbadian command officials again, stating that their given two hours for the President's surrender of his office was up. Despite fierce pleading from General Alex Rustov, Duran proceeded to make good on his claims and executed one hostage, beginning the next hour of counting before cutting the transmission.&lt;br /&gt;
&lt;br /&gt;
Shortly after, SeeD officials arrived on the scene at Galbadia, greeted by Caraway and a contingent of soldiers under his command. Camdus proceeded to explain more specifics of the mission to the groups, splitting squads B and E off from the others to take a different approach into the Palace - a series of escape tunnels located under the city. Squads A, C, and D proceeded towards the Palace along with Caraway and his men, while squads B and E were led to their route by three other Galbadian soldiers. The small group proceeded to make their way into the tunnels without interruption even as the other groups arrived at the current and temporary base of operations outside of the Palace. Upon their arrival, a group of special operations soldiers under Caraway proceeded to eliminate the snipers atop the roof of the building, granting the three SeeD squads a chance to enter the premises and begin the operation in earnest.&lt;br /&gt;
&lt;br /&gt;
Within the building, the SeeD squads found fairly heavy resistance, encountering many Galbadian soldiers and commanders that they had to engage in order to clear the first floor of hostiles. SeeD officials moved behind them, unknown to the cadets, to keep cleared rooms and gained ground secure. As this was going on, Delta Squad moved into the second floor and swept their way through, making their way to Duran's command center with ease and quickly apprehending him and the rest of his commanders.&lt;br /&gt;
&lt;br /&gt;
Back at Garden, the results of the field exam were discussed and then later released. All SeeD cadets present in the exam passed, with two exceptions - Tidus Kuroda and Lenne Kaibara. At the same time, in the Ethereal Plane, Destine traveled to the prison dimension known only as the Void, seeking assistance and followers to bring her plan to fruition. She met with a Daiesthai imprisoned there by the name of [[Manes]], offering him freedom in exchange for his loyalty and cooperation. Begrudgingly, he agreed, seeing the opportunity as a chance to resume his quest for power.&lt;br /&gt;
&lt;br /&gt;
In the mortal realm, Katanas DeValle left Ein Beoulve in charge of his duties as SeeD Commander while he was out on business. This business turned out to involve two other Planeswalkers, whom he met with in the dimension between realms, the Crystal Path. While this was happening, Camdus Marché approached Andréa Beoulve and congratulated her, bestowing upon her a promotion to Major within the Trabian combat division.&lt;br /&gt;
&lt;br /&gt;
Later that evening, Destine secretly descended to the mortal realm, meeting with Shiro Matsuda of the Hachikyuusan and cryptically enlightening him to the possibility of multiple kidnappings or assassinations of well-known officials and leaders, also suggesting that there was much honor to be gained for his organization by offering his services to protect these leaders.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Author [[Clouded Horizons:Wilhelm|Wilhelm]] met with the leader of the plane, [[Clouded Horizons:Aizen Sosuke|Aizen Sosuke]], and asked to conscript one of his Planeswalkers for a time - [[Clouded Horizons:Dmitri Yuriev|Dmitri Yuriev]], one of Aizen's newest chosen. Aizen agreed to the offer, upon which Wilhelm asked for Yuriev to meet him at any location on the mortal plane before taking his leave.&lt;br /&gt;
&lt;br /&gt;
That afternoon, Destine met with the President of Galbadia, Vinzer Deling Jr., at Rubedo's, upon which she revealed information that questioned the loyalty of some of Deling's people within the city. Deling was suspicious, but Destine simply handed over a disc with information before leaving the Galbadian President to his meal, citing only &amp;quot;the continuation of good business&amp;quot; as her motive. In Esthar, some two hours later, a fire broke out in the Presidential Palace that caused a full evacuation, leaving Laguna Loire and his aides, Kiros Seagill and Ward Zaback suspecting that it was not an accident, but rather arson, following a similar string of fires in the business district of Galbadia City the previous night and earlier in the morning. At Kiros' suggestion, Laguna contacted Trabia Garden and asked them to send out a team to aid in the investigation. On [[Clouded Horizons:Raj Ahten|Raj Ahten's]] orders, a squad was sent out under the leadership of Andréa Beoulve, consisting of Ben, Silvia, Naoki, and Sumiko, to Esthar in order to assist.&lt;br /&gt;
&lt;br /&gt;
At the same time, Albel met with the Senior in order to discuss the string of fires in Galbadia. The fires had been businesses owned and operated by the DeValle family within the city, and the Deling family - specifically, the side dealing with under-the-table operations - was responsible. The Senior called in Albel's brother, [[Clouded Horizons:Jarok Nox|Jarok Nox]], in order to deliver a message to Vinzer Deling Jr. that called for a deal to be brokered for mutual interest within the city - if he refused, his business assets in the city would be torched similarly to how the DeValles' were. Jarok, however, countered with the fact that Deling would never agree to such a deal, and so the Senior requested that he eliminate the family if they disregarded his offer. Jarok agreed, and departed for Galbadia City to undertake the mission.&lt;br /&gt;
&lt;br /&gt;
Later that evening, in Esthar, Andréa's squad arrived at Esthar and began aiding the [[:Category:Estharian Presidential Guard|Estharian Presidential Guard]] with the investigation. They were greeted by Eve Hanley, Abel Squad's communications officer, and spent the next half hour discussing potential theories for arson and investigating the palace itself. Shortly after, an unauthorized entry alarm sounded throughout the Palace, and both Abel Squad and the squad from Garden moved to assist. They arrived in a laboratory within the east wing of the Palace to find the Royal Thieves Guild attempting to steal from the laboratory's contents. They engaged the Guild in battle, managing to drive them off after a short conflict, only to have a bomb go off in the adjacent room that further damaged the Palace. Back at the Guild's hideout, they handed over the items they had taken from the Palace to Destine, who had hired them - a derivative of the famous Odine Bangle, and a small box with unknown contents.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Dmitri Yuriev, upon receiving his orders from Aizen to meet with Wilhelm, had a discussion with [[Clouded Horizons:Rubedo Alaberti|Rubedo Alaberti]], another Planeswalker under Aizen's command, in which he asked Rubedo to keep an eye out for &amp;quot;interesting happenings,&amp;quot; particularly magical ones, on the mortal plane. Rubedo reluctantly accepted, at which point Yuriev departed to meet with the Author.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, Darius met with [[Clouded Horizons:Lukälius diVanégo|Lukälius diVanégo]], the leader of the plane, proceeding to explain about his knowledge of the war that took place in the Ethereal Plane some centuries before and how he knew that several members of the Gilead Order survived and came to the Soul Plane. He then expressed his desire to meet those survivors, particularly [[Clouded Horizons:Etchel Beoulve|Etchel]], the former head of the Ethereal Archaeology and Magical Maintenance Division. Lukälius, after consideration, agreed to arrange a meeting, an action which satisfied the youngest DeValle.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the Deep Sea Research Facility, Destine proceeded to order [[Clouded Horizons:Manes|Manes]] to craft an artifact using the pieces she'd recovered from Esthar. She wanted him to create something that could sever an individual's connection to their magical essence, to which Manes reluctantly agreed. He then discovered exactly what Destine had taken from Esthar - a Philosopher's Stone, the &amp;quot;Holy Grail&amp;quot; of Alchemic research. Destine then left, leaving Manes to begin crafting the artifact for her purposes. Some two hours later, Manes finally finished with his crafting, only to be interrupted by Rubedo, who had been drawn to the site by the magical energy that the Daiesthai was emitting during the process. He engaged the Planeswalker in combat, but was eventually defeated just as Destine returned. Manes tried to continue the fight, but Destine kept him from doing so, leaving Rubedo alone at the facility now that Manes' task was complete. Rubedo then left as well, headed to Trabia Garden to report what he discovered to Katanas DeValle. Upon getting an audience with both Ein and the SeeD Commander, Rubedo proceeded to explain what he'd found at the facility, prompting a series of thoughts and questions as to what Destine could possibly be planning, as well as the source of the Alchemic energy Rubedo had felt. They were again interrupted by Destine, who asked for Katanas to send one of the Planeswalkers who resided at Garden to deliver a message for her. Katanas, suspecting the obvious trap, weighed the idea's danger against the information they might gain from it, before finally agreeing.&lt;br /&gt;
&lt;br /&gt;
In Esthar, the SeeD team finished their investigation and started to begin the trip back to Trabia Garden, only for Katanas to contact them, requesting that Ben head to the Sorceress Memorial outside of Esthar and stating that he would be joined by Angel along the way. Under orders, he departed for the memorial as the rest of the SeeD team headed back to Garden. Soon after arriving at the memorial, he was joined by Angel, who had been waiting for him, and then by Destine and Manes shortly after. After trading words, Manes proceeded to engage both Planeswalkers, proving capable of taking them both on simultaneously before taking Ben out of the fight with a single strike. Angel, realizing that he was in a very disadvantageous position, immediately retreated with the younger SeeD in tow.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben awoke to find Angel in the infirmary with him, who proceeded to explain what had happened at the end of the battle. They were interrupted soon after by Tetsuya and Yuki, who alerted them to the fact that the President of Galbadia had just been found dead in his home in Galbadia City. Angel then left, headed to Dollet to speak with a contact of his to try and gather information, both about Destine and the dealings in Galbadia. Upon arriving, he proceeded to meet with a young girl named [[Clouded Horizons:Maya D'Angelo|Maya D'Angelo]], the head of the organization known as [[:Category:Scientia|Scientia]]. The two had a short conversation that allowed Angel to confirm some things he had suspected, as well as learn some things he didn't know, before he left to contact Katanas and fill him in on the details. Angel then requested to check out a final lead before returning to Garden, which Katanas allowed him.&lt;br /&gt;
&lt;br /&gt;
Angel traveled to Galbadia City, headed to Rubedo's in search of any information as to who had seen the President the day before his death, but found nothing helpful in his search. Upon leaving the establishment, he was confronted again by Destine, who eventually stated that he was the only person she could trust. She proceeded to explain how she had suspicions that someone was attempting to unseat Freya from power, and how she had confirmed Fayt was involved. She then left, promising to show Angel her evidence if he followed, and he finally sent a message to Katanas before following, only to be caught in Destine's trap.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben was summoned to Katanas' office, along with Rubedo and Ein, in order to partake in a mission to end Destine's plans in the mortal plane. Destine herself appeared in the office soon after, however, dropping a badly-injured Angel onto Katanas' office floor before exchanging a few words and abruptly leaving. As Ein took Angel to the infirmary, leaving the other three to discuss their plans, Will appeared in the office and stated his intentions of helping them stop Destine. After some discussion, he proceeded to junction himself and his power to Ben, stating that the Planeswalker was a better choice to stop Destine. Katanas asked Rubedo to travel with them, and the pair left for the Ethereal Plane. They were confronted by Destine and Manes as they arrived, and after some failed negotiation engaged in battle - Ben to Destine, and Rubedo to Manes. After a long confrontation, Rubedo managed to defeat Manes, and Ben managed to gain the upper hand on Destine. With Freya's entrance into the battle, Destine had no choice but to surrender, losing her powers as the Pillar of Destiny as a result.&lt;br /&gt;
&lt;br /&gt;
'''Family Rites'''&lt;br /&gt;
&lt;br /&gt;
====Part IV: Dissension in the Ranks====&lt;br /&gt;
Shortly after the battle with Destine, Darius DeValle was finally given his chance to meet with a former member of the Order of Grim Angels, a [[:Category:Malakh|Malakh]] named Etchel Beoulve. Etchel made Darius promise to secure an agreement by which he would be allowed to return to the mortal plane in exchange for information, to which Darius agreed, only to have Etchel renege on his deal upon returning to Gaia. Darius returned to Trabia Garden and petitioned Katanas for a SeeD mission to find the wayward outer plane being, only to have Etchel reappear in Katanas' office and, after a minute's banter, proceed to uphold his part of the deal. Etchel proceeded to explain about the war that had gripped the Ethereal Plane for three centuries, patiently answering questions from both DeValle brothers until Darius found himself satisfied with what he had learned. Etchel left Trabia Garden after that, leaving Darius to think on the information he had gathered. Later that day, Katanas would summon Ben to his office for a conversation before bestowing a promotion upon the SeeD, elevating him to the rank of Lieutenant in the Alchemy division of Trabia Garden. Meanwhile, the Headmaster received a call from a prospective client involving [[:Category:Vector Industries|Vector Industries]], an up-and-coming company in Esthar handling everything from military and civilian goods to experimental weapons projects. The client informed him that they believed Vector to be involved in some illegal business practices, and wished to contract SeeD to find out more information on a specific project at the company designated the &amp;quot;KP-X Advanced Combat Gynoid.&amp;quot; The Senior accepted the offer, deciding to handle the contract personally, and began to gather information from the client - Tetsuya Kurabasa's father, [[Clouded Horizons:James Alnon|James Alnon]].&lt;br /&gt;
&lt;br /&gt;
At the abandoned Kramer Orphanage on the continent of Centra, Destine had decided to try and get control of her emotions and feelings once again following the failure of her plans for power. While there, she was approached by her former lover and leader of the [[:Category:Gilead Order|Gilead Order]], [[Clouded Horizons:Arragious Nicholai|Arragious Nicholai]], and attacked without warning. In the fight that ensued, Arragious quickly gained the upper hand, and systematically angered Destine before demanding that she relay a message to Freya - that the Exile had returned, and that he wished to take vengeance on those responsible. Shaken, Destine returned to the Ethereal Plane to speak with the Creator about the issue.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at Trabia Garden, Ben and Tetsuya involved themselves in a routine training bout, which ended unexpectedly as Ben began having hallucinations of Revolver DeValle that caused him to attack much more intensely than intended. Rattled by the sudden illness, Ben returned to his room by Planeswalking, and immediately requested to speak with Katanas the next morning about what had transpired the evening before. Suspecting that his fight against Destine had affected him in some form, Ben asked to be removed from the duty roster, to which Katanas agreed and began searching for ways to have the SeeD examined for potential problems. At the same time, Headmaster DeValle called his youngest son, along with Naoki Ishida and Sumiko Remiere, into his office for a mission briefing. The trio were to infiltrate Vector Industries by whatever means they deemed fit, and gather information from Vector's First R&amp;amp;D Division on the KP-X project, then return to Garden. Upon their departure, the Headmaster summoned Ellie Night into the room, tasking [[:Category:Delta Squad|Delta Squad]] with retrieving the data from Vector should the SeeD team led by his son fail. Later that afternoon, Tetsuya met with Andréa for a chat that quickly turned into questioning as he explained the circumstances of his training match with Ben. Andréa proceeded to explain about her status as a Planeswalker, as well as those others who were also championed and just what it meant to be such a chosen, on the condition that Tetsuya keep the information to himself for the time being. Soon after, Andréa, along with Tetsuya and Yuki, would be chosen for a SeeD mission to Timber in order to investigate attacks on train shipments of mineral ores and building materials originating from a company there.&lt;br /&gt;
&lt;br /&gt;
Darius and his team proceeded to Esthar, heading to the Vector Industries complex under the guise of a news team that was to do a story on a project from Vector's Third R&amp;amp;D Division. Their plan was to infiltrate their desired location through the use of illusionary techniques following their interview, relying on Naoki and Sumiko's skills at disguise and illusion to get them inside, where they would use provided login data to access the terminal of the project leader, [[Clouded Horizons:Aiva Furello|Aiva Furello]]. Following their interview, they proceeded to put their plan into motion, and made it to Furello's office before being detected and intercepted by the head of security, [[Clouded Horizons:Hikari Tanaka|Hikari Tanaka]]. Curiously to all three SeeD, she chose to give them ten minutes to get the information instead of detaining them, a stroke of luck which they put to good use by downloading the desired information and then exiting the facility.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Arragious Nicholai managed to regain entrance to the plane itself and made his way to the Upper Court, where he proceeded to enter the Sanctum of the Ethereal Knights with a single purpose in mind. He easily made his way to the second floor of the building, where he confronted one of the ''Erudite'' responsible for his exile, Masaki Hirota, and proceeded to kill him before making his escape.&lt;br /&gt;
&lt;br /&gt;
In Timber, Andréa's team spoke with Zone, a member of the Forest Owls resistance group, and Erica Sheridan, the daughter of Sheridan Mining's owner regarding the mysterious attacks on shipments. Initially, the use of magical attacks led all involved to believe that somehow rogue SeeD operatives were involved, but that fear was laid to rest when an outbound train was attacked in the presence of the group. Andréa quickly recognized the techniques being used as [[Clouded Horizons:Alchemy|Alchemy]], and with the use of Guardian Forces and defensive magic, most of the attackers found themselves quickly routed. [[Clouded Horizons:Kirce Valtroux|Kirce Valtroux]], the apparent leader of the attackers' force, decided to take matters into her own hands upon seeing her forces scattered and engaged Andréa in combat. The battle's control shifted back and forth between Andréa's group and Kirce, culminating in the incapacitation of Tetsuya and the momentary defeat of Yuki and Andréa, but the outcome was firmly decided when Rinoa Heartilly arrived to lend aid, forcing Kirce to retreat. Andréa revealed her nature as a Planeswalker to Yuki and Rinoa by taking Tetsuya back to Trabia for healing, leaving the pair of girls to finish wrapping up the situation.&lt;br /&gt;
&lt;br /&gt;
At the same time, Yuriev finished his mystery mission for Wilhelm, resulting in the capture of a strange creature resembling a squid which Wilhelm appeared to have plans for.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Arragious' attempt at revenge continued as he invaded the tower of the Ethereal Magi, making his way to the ninth and final floor to confront the second of those responsible, Arisa Minami. Surprisingly to him, she seemed extremely remorseful about her actions, openly admitting that the choice she made was wrong and that she was prepared to pay for her decision. Arragious struck her down as well, but found himself confronted by [[Clouded Horizons:Kari Inihara|Kari Inihara]], the former Captain of the Order of Grim Angels' Fifth Division as he attempted to escape. A fierce fight ensued, with Kari releasing both her [[Clouded Horizons:Diviner|Diviner's]] ''Shikai'' and ''Bankai'' forms in an attempt to stop the former Captain-Commander, but it was for naught as he struck her down as well after a short time. Before he could kill her, however, Etchel Beoulve showed up to stop the attempt. Instead of trying to stop Arragious, Etchel let him get away, tending to Kari and explaining his motives behind his allowing of Arragious' escape.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Senior spoke with James Alnon again, informing him that he had retrieved the data and would be transmitting it once the decryption was finished. Alnon revealed that he had a copy of the encryption and a corresponding decryption algorithm in his possession, and offered to decrypt the files for both of them. Although initially skeptical, the Senior agreed to the terms, and also arranged to send one of his specialists over to assist with the process.&lt;br /&gt;
&lt;br /&gt;
===Book II: Outbreak===&lt;br /&gt;
----&lt;br /&gt;
====Part I: Vector's Gambit====&lt;br /&gt;
&lt;br /&gt;
====Part II: To the Victor Go the Spoils====&lt;br /&gt;
After dealing with the threat of Darius DeValle Sr., now safely behind bars in Esthar, Ben went back to Trabia Garden, where he was promoted by Katanas to Major for a mission well done. He then went home, seeing Silvia again for the first time in several days, and the two went out for a celebratory dinner at Rubedo's in Deling City.&lt;br /&gt;
&lt;br /&gt;
While there, Ben was soon pulled aside and confronted by none other than Dmitri Yuriev, who made to kill both Ben and Silvia quickly. Before he could, however, both Destine and the former Galbadia Garden's Alpha Squad intervened. Yuriev summoned Eden, &amp;quot;killing&amp;quot; Destine on the mortal plane and forcing her to go to the [[Soul Plane]] in order to heal. Yuriev went to attack again, but was stopped by Hyne and Celes, the former of whom promptly disposed of Yuriev's body with little effort.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Yuriev was inhabiting the body of chaos, the Key of Anima, when he was killed. This sent magical backlash through both the mortal realm and the Ethereal Plane, rendering gods and goddesses throughout the Realm drained of their power, as well as creating a severe magical imbalance in the mortal realm. Katanas arrived at Rubedo's and confronted Hyne, the two exchanging words before Katanas ordered Alpha Squad, Ben, Celes, and Silvia back to Garden. Katanas then left for the Ethereal Plane to speak with Freya.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, on the Ethereal Plane, Freya and Will began to weigh options in keeping the balance of reality strong. A man named Toshiro Hitsugaya arrived at Freya's chamber, suggesting the option of severing the link between realms temporarily and sending a group into the Soul Plane to both find chaos, and dispose of Dmitri Yuriev permanently. Freya agreed to the plan, sending Will down to the mortal realm to find candidates.&lt;br /&gt;
&lt;br /&gt;
Will spoke with Katal, who was serving as the acting Headmaster of Trabia Garden following the Senior's incarceration, and Ein, who was serving as the Garden SeeD Commander in Katanas' temporary absence. Katal nominated Ellie, Darius, and Albel for the mission, and Will asked for Katal to have those three assembled, before leaving. He met with both Ben and Celes, recruiting the both of them for the trip to the Soul Plane as well. The group of six then left for the Ethereal Plane, where Toshiro met the group at the gates. He created a portal to the Soul Plane and led the group through, leaving shortly thereafter. The group then split up to explore the Soul Plane. Ben encountered Destine and filled her in on what had happened since her arrival in the Soul Plane, but they had little time for pleasantries. Toshiro arrived a moment later and spoke with the two, suggesting that they regroup quickly. Ben and Destine left to find the others, soon finding the entire group except for Darius, just before they were confronted.&lt;br /&gt;
&lt;br /&gt;
Lukälius diVanégo, the Lord Sovereign of the [[:Category:Soul Plane|Soul Plane]], had been watching the group since they entered the gates, and he sent the Grim Angel [[Clouded Horizons:Ledah Rozwelli|Ledah Rozwelli]] and a contingent of soldiers to capture the 'invaders'. The soldiers soon confronted the group, but were no match for the combined efforts of the five present and were quickly and soundly defeated. Ledah arrived moments later, followed by another group of soldiers. The group decided to go along with Ledah's orders, with Darius showing up just in time to be led off with the rest of the group, except for Albel and Ellie, who left before the soldiers could take them as well.&lt;br /&gt;
&lt;br /&gt;
They were led to Lukälius's palace in the inner sanctum of the Soul Plane, where they met with the Lord Sovereign himself. After explaining their situation, they were let free by Lukälius... or so they thought. Instead, they came face to face with Ledah, who seemed poised to attack until the unexpected appearance of Toshiro once more, informing the group that Yuriev was outside in the courtyard. While Toshiro held Ledah off, the group left the palace to confront Yuriev.&lt;br /&gt;
&lt;br /&gt;
Outside, Yuriev absorbed Eden into his body instead of junctioning the Guardian Force, amplifying his power in the spirit-based realm, before attacking the four present. He quickly used Eden as a means to restrain Destine, putting her out of the fight, before knocking Darius unconscious, leaving Ben and Celes to face Yuriev alone. The two managed to kill Yuriev after an unexpected distraction from Toshiro and Ledah. Ledah uncloaked Toshiro a moment later to reveal that he was really Etchel Beoulve in disguise, before Etchel explained that since Yuriev's body was destroyed, he could use the spirit particles of his form to gradually assert control over the whole of the Soul Plane. The group left immediately after, headed back to the Ethereal Plane. Upon arriving, the group met with Freya and formulated a plan to lure Yuriev out and destroy him permanently. Ben and Celes also began to train under Etchel, training that would not be completed for six months.&lt;br /&gt;
&lt;br /&gt;
Shortly after the end of the pair's training, Lukälius, under the control of Yuriev, led his forces on an attack of the Ethereal Plane. They successfully breached the gates to the realm, fighting against the entire group, all four Pillars, Odin, and later Xeios. Yuriev used Lukälius's body to frightening effect, taking out Odin quickly and then Xeios, who arrived to protect his comrade, before turning on the mortal group and defeating them quickly, along with two of the four Pillars. Will resisted longer, but was eventually defeated, as was Hyne, as Yuriev proceeded to Freya's chamber.&lt;br /&gt;
&lt;br /&gt;
Yuriev confronted Freya, still in Lukälius's body, as Freya attempted to seal Yuriev's soul away into the abyss with her Sealing Technique: Sahnofuin. It didn't work, however, but did give Lukälius control of his body again. Angel, Celes, Katanas, and Ben appeared on the scene, now possessing the powers of Fate, Destiny, Foretelling, and the End respectively, passed on to them temporarily by the four incapacitated Pillars. They immediately joined Lukälius in the attack, as Freya kept the Ethereal Plane from collapsing due to Yuriev's negative influence. Ben struck the final blow, destroying Yuriev's essence on the Ethereal Realm and sending him down to the Soul Plane once again, before the four used the powers of the Pillars along with Lukälius's aid to restabilize the Ethereal Plane. Freya left Odin and Xeios in charge of the Realm, before descending to the Soul Plane along with the four Pillars to recover.&lt;br /&gt;
&lt;br /&gt;
The four gave back the powers of the Pillars to their rightful owners then, while constructing a plan to trap Yuriev for eternity in the Soul Plane with a binding spell. As everyone retired to their rooms for the night, Yuriev contacted Ben and Celes for one final showdown. Somewhat reluctantly, the two did so, following Yuriev's call out into a large colosseum. A terrible fight ensued, with Ben utilizing his new Shinkendo techniques, Celes drawing on a large amount of her Runic power to attack and confound Yuriev with, and Yuriev himself unsealing his Diviner's initial release to strike back. In the end, however, he was defeated by the duo. His soul would later be bound by Fayt and Hyne, then eradicated by Lukälius's Six Rod Prison of Light kidō spell.&lt;br /&gt;
&lt;br /&gt;
====Part III: Convergence====&lt;br /&gt;
&lt;br /&gt;
Back in the Soul Plane, Lukälius thanked the group for their time before somewhat bluntly requesting their departure. They did so, returning to the Ethereal Plane and delivering a report to Freya about all that had happened. Freya thanked them, giving each of them a gift for their service to both realms - a magical weapon called a [[Clouded Horizons:Diviner|Diviner]] - then released them to return to Gaia. Before Ben and Celes could make it back, however, they were confronted by a person inquiring about someone or something by the name of &amp;quot;Tri-Edge.&amp;quot; When the duo denied knowledge, the person attacked, severely wounding Ben before Odin showed up and forced the person's retreat. Odin led the two back to Freya's chamber to report on the attack, and the knowledge that Freya gained from the report disturbed her. Leaving Odin in charge, she returned to Soul Plane to speak with Lukälius. After a short conversation with Lukälius about the mysterious person, as well as the movement of [[Clouded Horizons:Xuvanti Aiden|Xuvanti Aiden's]] forces in the [[:Category:Nether Plane|Nether Plane]], Freya returned to her realm to begin mounting a defensive force.&lt;br /&gt;
&lt;br /&gt;
On Gaia, Ben, Celes, Nightfire, Yuki, [[Clouded Horizons:Aiva Furello|Aiva Furello]], [[Clouded Horizons:Miyuki Itsumi|Miyuki Itsumi]], and [[Clouded Horizons:Locke Cole|Locke Cole]] were gathered together in Garden's briefing room to meet with Katanas, Zeo Conrad, and Lukälius. Aiva and Miyuki were contracted to work with [[:Category:Conrad Synthetics|Conrad Synthetics]] and [[:Category:Executive Outcomes|Executive Outcomes]] jointly on the KOS-MOS project, while Nightfire and Locke were to join Katanas on a mission to Deling City. Ben, Celes, and Yuki were sent to the Soul Plane to aid Lukälius and the Grim Angels with a mission as well.&lt;br /&gt;
&lt;br /&gt;
In Deling City, the trio were met by Jarok Nox, who arrived just in time to help the group confront the mysterious Tri-Edge. Though a very tough opponent, the constant pressure from four opponents was too much for Tri-Edge, who was forced to fall back and heal his wounds, but not before dealing heavy damage to the city's infrastructure. However, Katanas ordered the group to fall back as well, to allow Galbadian authorities to handle the issue.&lt;br /&gt;
&lt;br /&gt;
Esthar Garden was also having quite a bit of trouble, specifically from a technological standpoint. Albedo, one of the world's greatest hackers, crippled the entire OSIRIS network by pinging the system from all over the world, taking information faster than the techs at Garden could encrypt it. Esthar Garden had no choice but to temporarily disable the OSIRIS network until a source of defense was found. Angel sent Seifer to Trabia Garden with a transfer request for Ein Beoulve, also beginning to draw up a contingency plan for evacuation to other Gardens should things go wrong.&lt;br /&gt;
&lt;br /&gt;
At Balamb Garden, things suddenly went wrong. While a shift change was taking place, Albedo hacked into the system and began destroying data, overloading terminals and wreaking havoc in the operations room and piloting control. The SeeD officers on duty began to destroy consoles in panic, killing the pilot in the chaos as Balamb Garden lifted off and began flying, destination unknown to anyone in the Garden.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, the trio met with Lukälius, who informed them of their mission: reconnaissance in the Nether Plane to figure out the movements of the Overlord's forces. The three departed immediately, ending up at the gates of the Nether Realm and making it inside with no conflict. Discovering that they knew little to nothing about the composition of the Nether Realm, making it hard to navigate, Ben called on Manes for help, who began to lead the trio through the area.&lt;br /&gt;
&lt;br /&gt;
Balamb Garden found itself partially on top of the situation with help from Katanas and Ein, as Squall led the two down into The Dark. There, he played an audio file that seemed to be the source of the chaos, having the power to render people insane upon listening, as well as overload and destroy electronics. While they were investigating, however, Albedo hacked into Trabia's network and began to shut down systems, gathering data from their mainframe as well. Ellie managed to stop the hack with a special program developed by Ein, but Albedo had already attained what he wanted.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the trio in the Nether Plane made their way deeper into the area, coming across a place known as the Deadlands. There, they were confronted by several demons, and Yuki was captured in the confrontation. Ben and Celes had no choice to retreat, heading back to the gates, but they were confronted by the 11th Arrancar, Shawlong Qufang. [[Clouded Horizons:Fia Nelcas|Fia]] showed up in time to distract the Arrancar, allowing the two to escape. Ben and Celes then reported their findings to Lukälius, who dismissed them and ordered them to report the same to Freya.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, the two reported the findings to Freya before they were interrupted by news of an attack on the Realm. With Odin and Xeios unable to help, Freya sent Ben and Celes to quell the disturbance. They arrived to find four dead gods, Katanas, and Tri-Edge, whom they promptly dispatched with Katanas' help. However, a shock came moments later, as Katanas revealed that the Tri-Edge they had just killed was a fake, and that he was the real article. He then told Ben and Celes that they had five minutes to defeat him, or he would give the Overlord the all-clear to attack.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, Ben and Celes were defeated, leaving Katanas free to order the attack to commence. Ben and Celes made their way back to Freya's throne room then, preparing for the worst. Kisara entered the throne room a minute later, reporting on how quickly the Ethereal Plane's forces were falling. Freya sent Kisara to the Soul Plane then, hoping to draw aid from Lukälius. The Ethereal Mage did just that, and successfully convinced Lukälius to send aid to the Realm.&lt;br /&gt;
&lt;br /&gt;
In Esthar, Aiva Furello and Miyuki Itsumi had taken Conrad Synthetics the fold, in the hopes of finishing a project: the KP-X project, newly-repaired and revived. It was then transfered to Trabia Garden.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Overlord summoned Yuki to talk with him, a fact which the younger girl found hard to believe. He proceeded to order an Arrancar to attack, which culminated in Yuki discovering something that she hadn't known before - the Runic powers within her. The Overlord proceeded to explain what Runic was to Yuki, as well as the purpose of the Nether Plane's existence, before offering her a chance to train in the Nether Plane under him, which she accepted. Shortly after leaving the palace, however, Yuki found herself confronted by a being calling herself [[Clouded Horizons:Xeria|Xeria]]. Xeria attacked Yuki, easily overwhelming her and claiming the Jewel of Creation for her own, before leaving.&lt;br /&gt;
&lt;br /&gt;
====Part IV: Checkmate====&lt;br /&gt;
&lt;br /&gt;
Back on Gaia, in Esthar Garden, the next day found itself much less tense than the previous, with Ein Beoulve's help in securing the OSIRIS mainframe proving invaluable. With the information network of Garden secure, Angel and Ein began to discuss what had been happening elsewhere. Ein informed Angel of the events in the Ethereal Plane, giving him a message from Katanas before being sent a mental message himself - Freya's palace was under siege. Angel and Ein quickly warped to the Ethereal Plane to lend their aid, leaving Seifer behind in charge. They met up with Freya, Ben, and Celes almost immediately, and together the five entered combat. They were aided by members of the Order of Grim Angels, specifically Malice, Serene, and shortly after, Etchel Beoulve.&lt;br /&gt;
&lt;br /&gt;
While Malice and Serene left to help in another part of the battle, Etchel began to instruct Angel, Ben, Celes, and Ein in the new blades that they held - their Diviners. He explained the properties of their [[Diviners]], and instructed them in the use of their ''Shikai'', or the &amp;quot;initial release&amp;quot; in the Angelic tongue. It proved timely aid as Shawlong Qufang, the 11th [[:Category:Arrancar|Arrancar]], arrived moments later. Angel, Ben, and Celes put their initial releases to use immediately, engaging Shawlong in brutal combat that left the Arrancar evenly matched or moreso with even the four combatants. Even after three consecutive Limit Breaks from Ein, Ben, and Angel in turn, Shawlong still had plenty of fight left in him, and he quickly took Ein and Ben down in return before Angel attacked again, finally laying the Arrancar to rest.&lt;br /&gt;
&lt;br /&gt;
Immediately after the battle ended, Etchel returned, along with the same person who had attacked Ben and Celes previously and inquired about Tri-Edge, [[Clouded Horizons:Haseo Misaki|Haseo Misaki]]. The group proceeded to explain about Tri-Edge, the Overlord, and that Tri-Edge was none other than Katanas DeValle in actuality. After weighing their options, Etchel, Ben, Haseo, and Celes decided to go to the Nether Plane to find out more information.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Angel returned to the mortal realm and contacted fellow Headmaster Katal Corelia, also activating Garden Executive Operation Order 005 following a talk between the two. This sent out a message, once approved by all acting Garden Headmasters, to recall all SeeDs currently deployed in the field to Garden. The reason for this became clear soon after, as Angel and Camdus Marché led a force of SeeDs nearly 2,300 strong into the Ethereal Plane to aid with the fight on the Ethereal side.&lt;br /&gt;
&lt;br /&gt;
Ben, Celes, and Haseo entered the Nether Plane as this was transpiring, Haseo immediately running off ahead of the other two to head straight for the Overlord's palace, while Angel arrived to join the group. The three then followed at a more subdued pace, arriving there to find Yuki. The younger girl seemed to be acting as a subject of the Overlord, and Ben wasted no time questioning her and requesting to see the Overlord. They were interrupted by Haseo's uncontrolled re-entry into the room they were in, courtesy of Katanas. Katanas then escorted the group to see the Overlord in person.&lt;br /&gt;
&lt;br /&gt;
Ben and the rest proceeded to question the Overlord about his invasion of the Ethereal Plane, to which the Overlord had no problem replying - his true intentions had nothing to do with the Ethereal Plane, but rather the destruction of the Grim Angels and command of the Soul Plane. He also brought up his other vendetta, one against Freya for, in his opinion, severely lacking in her duties as a leader and the Creator of the Ethereal Plane. Moments later, Xeria entered the room, and the Overlord conversed with her about the Alchemic Trinity and Door of Space-Time, finally revealing his intentions and plan to fix what he saw as &amp;quot;problems&amp;quot; - by taking them up with the [[:Category:Eighth Realm|Eighth Realm]] [[:Category:Author|Author]] himself, [[Clouded Horizons:Erasmus|Erasmus]].&lt;br /&gt;
&lt;br /&gt;
Aiden, accompanied by Ben and Celes, travelled to the Door but were met and barred by two guardians - Ma'at and [[Clouded Horizons:Kari Inihara|Kari Inihara]]. They were tasked with guarding the Door from any who would misuse its ability. After a minute of negotiation, the group was let through the door and found themselves in the barrier between dimensions, the road that would lead to Hueco Mundo. With Aizen in the lead, they proceeded through the barrier and wound up in what appeared to be a bustling metropolis, but was in actuality the home of the Authors, Hueco Mundo. Quickly, they located the building in which Erasmus was present and entered, heading up to see the maker of reality itself. Discussion was had on many subjects, including Ben's travels through Spira to Gaia, revealing it to be nothing more than a plan by Wilhelm to remove the Planeswalker from his reality so that his plans for Gaia could proceed. &lt;br /&gt;
&lt;br /&gt;
As they arrived at the top floor, they were promptly greeted by Erasmus himself, who Ben would later describe as &amp;quot;not quite what he expected from someone who literally made everything.&amp;quot; Also among the discussion was the exact demands that Aiden wished to make - namely, that Freya abdicate her position as the Creator in favor of Katanas DeValle, which sent ripples of shock through Ben as he heard the news. The Author, instead of merely deliberating, brought both Freya and Katanas into the office to discuss it with them personally. In the discussion that followed, Freya kept her position, as Aizen himself was fired in favor of electing Katanas as the new Overlord, by the Author's authority. Katanas then suggested that Ein be given a role of importance in realm affairs, due to his association with Hyne. After deliberation, it was decided that Ein would take on a diplomatic role between the Ethereal Plane, Nether Plane, and the Soul Plane.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the Ethereal Plane, the tide finally turned decisively in favor of the Ethereal forces. The Pillars defeated their counterparts, the Adjuchas, and Lukälius showed up to tip the playing field firmly to the Ethereal side. Engaging Xuvanti Aiden in single combat, he managed to strike a blow that crippled Aizen and signaled his defeat. Still holding great respect for his fellow combatant, ideals and position aside, Lukälius allowed him a warrior's death.&lt;br /&gt;
&lt;br /&gt;
It took time, but things in the Ethereal Plane were settled and the SeeD forces remaining were returned to Garden. Ben found himself in the Training Center soon after resting from the battle, and then found himself speaking with Jarok Nox within the Center, who had apparently returned from Deling City. Meanwhile, at Esthar Garden, Will met with Angel about Katanas' new position as the Overlord, something that Angel did not take kindly to after Katanas' recent actions. As this was happening, Haseo tracked down Etchel Beoulve, stating only that Etchel could get him to Tri-Edge before engaging the Captain-level Grim Angel in combat.&lt;br /&gt;
&lt;br /&gt;
===Book III: Finale===&lt;br /&gt;
----&lt;br /&gt;
====Part I: The Eighteen====&lt;br /&gt;
The next day, [[Clouded Horizons:Takomashi U'dashika|Takomashi U'dashika]] met with Angel about an arrangement they had made a month prior, pertaining to an exploration of an area within the Centra continent. Word had been passed to Angel and others within Esthar that a set of mostly-intact ruins had been discovered in Centra, and Angel had taken the opportunity to set up an exploration mission. One week passed before SeeD operatives made it to the ruins, being joined by a man by the name of [[Clouded Horizons:Sarek Matthews|Sarek Matthews]] before they entered the area. The group proceeded to enter the ruins, delving deeper and deeper within the hallways and chambers, and came across pieces of machinery that were still partially working after all the time since Centra's destruction. As they continued to move, they came across Fayt, who proceeded to attempt to warn them against moving any further within the complex. Sarek and his team ignored Fayt, however, continuing onward into a corridor sealed at the end by a large door marked by a dusty plaque. Sarek examined the door, an action which caused it to open before him, before calling for the officers with him to signal their Garden to send in teams to Centra. Moments later, he proceeded into the room, coming across a massive room littered with human-sized pods, the purpose of which was unknown to Sarek and his team.&lt;br /&gt;
&lt;br /&gt;
While Sarek and his group investigated the ruins, Albedo launched a coordinated attack on the Garden Network that disabled the communications systems at all three Gardens, leaving the entire Network forced to rely solely on emergency communications protocols as well as leaving their field units incapable of contact.&lt;br /&gt;
&lt;br /&gt;
Back within the ruins, Sarek and his team continued to examine the room, becoming increasingly cautious as the pods around them began to activate, though they released nothing into the room with the team. They also became aware of the communications issues with the Garden Network, deciding to finish their examination of the room before heading outside to perhaps reduce interference from the Lunar Cry's crater. As they proceeded, they made the discovery that the pods each seemed to hold people, preserved in some sort of hibernation or stasis within the ruins. Reaching the back of the room, Sarek and his team found more pods, but slightly different ones - these each held a number, from two to eighteen - as well as a set of stairs leading up. As the SeeDs set up a defensive perimeter at the bottom of the stairs, Sarek ascended them as the door at the top opened up...then immediately ran back down, yelling for the group to retreat. Even as he began to descend the stairs, a blade pierced his back, causing him to fall as the SeeD officers running through the room were impaled by spikes coming from the pods. The last thing Sarek saw before losing consciousness as his body was kicked down the stairs was the sight of a single figure at the top, slowly laughing at the man's wounded form.&lt;br /&gt;
&lt;br /&gt;
Back at Esthar Garden, Angel, Takomashi, and Seifer attempted to discover the reason why his team in Centra was not answering. Takomashi discovered after a phone call that not only was the team unreachable by Garden communications, but that Matthews was not answering any communication at all. Angel decided then that he would lead two more SeeD teams into Centra to find out what happened, but was stopped by a figure at the door as he made to leave. The figure, dressed in a black cloak, introduced himself as &amp;quot;two of eighteen, and eighteen of two&amp;quot; before attacking Angel in the command center. As the fight went on, the figure revealed that he'd fought Angel - or rather, Angelus - before, and introduced himself as a man named Salipas. As the fight neared to a close, Salipas stated that &amp;quot;you guys did a nice job locking us up, but you forgot to lock the door&amp;quot; before vanishing. Salipas reappeared in the Centran wastelands, where he met up with a man named Salinas - his identical twin - who informed him of a &amp;quot;potential acquisition,&amp;quot; that being their former shelter in Trabia, now Trabia Garden. While this was happening, a plan was drafted to send Delta Squad to investigate the disappearance at Centra.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Katanas made a speech to those gathered at the Overlord's palace, detailing his plans for leadership and stressing that they were not enemies of the other planes, but rather similarly dedicated to upholding the Balance between the realms.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&lt;br /&gt;
===Opening Theme, Dimensional Legend===&lt;br /&gt;
* Somewhere I Belong - Linkin Park, ''Meteora''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part I: A Hero's Challenge===&lt;br /&gt;
&lt;br /&gt;
'''Chapter II'''&lt;br /&gt;
* Ben vs. Catherine: Battle - Yasunori Mitsuda, ''Xenosaga I: Der Wille Zur Macht'' (https://www.youtube.com/watch?v=9_NKJNo7nx8)&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Ben vs. Joshua: Otherworld - Nobuo Uematsu, ''Final Fantasy X'' (https://www.youtube.com/watch?v=kXDxYIWAT7Y)&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Ben vs. Seth: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII'' (https://www.youtube.com/watch?v=CZMWszd5SRk)&lt;br /&gt;
&lt;br /&gt;
'''Chapter V'''&lt;br /&gt;
* Ben vs. Amy: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=IlV1hsOd_WA)&lt;br /&gt;
* Ben vs. Andréa: Final Fantasy 7 Philharmonic Suite Finale OC Remix - Jeremy Robson, ''OverClocked Remix'' (https://www.youtube.com/watch?v=9PaR8NNqYxY)&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Ben’s Theme: Eternity ~Band Member Performance~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2'' (https://www.youtube.com/watch?v=SNSYeRtFfs0)&lt;br /&gt;
* Angel’s Theme: Angel Main Theme (The Sanctuary Extended Remix) - Darling Violetta, ''Angel: Live Fast, Die Never'' (https://www.youtube.com/watch?v=FBApg3_YTGs)&lt;br /&gt;
* Ben vs. Angel: Liberi Fatali - Nobuo Uematsu, ''Final Fantasy VIII'' (https://www.youtube.com/watch?v=Zfd9krEsr-k)&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Battle with Larazon: Malicious Fingers - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=DBFN0-To6W4)&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Battle with Malthorious: Fighting The Shadowy Gods - Motoi Sakuraba, ''Valkyrie Profile'' (https://www.youtube.com/watch?v=AXMBrgDjIXo&amp;amp;fmt=18)&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Battle with Forsaken One: Flash Over - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission'' (https://www.youtube.com/watch?v=FTGElsNT8j4)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* The Sight of Gaia: Overture (From opera 'La Mia Verita') - Yoko Shimomura, ''Parasite Eve'' (https://www.youtube.com/watch?v=GxnaUp3P67E)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Ben vs. Shiva: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII'' (https://www.youtube.com/watch?v=CZMWszd5SRk)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* The Palace of Creation: Valhalla - Motoi Sakuraba, ''Valkyrie Profile'' (https://www.youtube.com/watch?v=cUEx5lUlStE)&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part II: The Zodiac Brave Story===&lt;br /&gt;
&lt;br /&gt;
'''Chapter I'''&lt;br /&gt;
* Kisara's Theme: Wind Crest ~The Three Trails~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission'' (https://www.youtube.com/watch?v=k-S-tJBPfSU)&lt;br /&gt;
* Revolver's Battle Theme: The Incarnation of Devil - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=Waadydyin2Y)&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Naoki's Battle Theme: For The Reunion - Nobuo Uematsu, ''Final Fantasy VII: Advent Children'' (https://www.youtube.com/watch?v=t87GTMm1vg0)&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Fayt's Theme: Final Fantasy VI Phantom Midnight OC Remix - mp, ''OverClocked Remix'' (https://www.youtube.com/watch?v=dbKJyyaaw1A)&lt;br /&gt;
* Ben's Battle Theme: Final Fantasy VI Dancing Madly First Form OC Remix - waxingeloquent, ''OverClocked Remix'' (https://www.youtube.com/watch?v=gH0iHvkdIjA)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Battle with Daeva: Dancing Rhapsody - Norikazu Miura, ''Genso Suikoden V''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Battle with Thunder Dragon: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=IlV1hsOd_WA)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVII'''&lt;br /&gt;
* Battle with Fayt: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=_ssj3E_A7R0)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVIII'''&lt;br /&gt;
* Battle with Fayt, Part II: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time'' (https://www.youtube.com/watch?v=_ssj3E_A7R0)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIX'''&lt;br /&gt;
* Prelude to Battle: Sacred Moon - Yoko Shimomura, ''Kingdom Hearts II'' (https://www.youtube.com/watch?v=v4eN6y6_bTg)&lt;br /&gt;
* Final Battle: Fayt: Those Who Fight Further (Final Fantasy VII) - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages'' (https://www.youtube.com/watch?v=NzFh9GuE0rA)&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part III: Element of Treachery===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Galbadia City Insertion: The Landing - Nobuo Uematsu, ''Final Fantasy VIII'' (https://www.youtube.com/watch?v=3v6BtJaBQmo)&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Andréa's Theme: Step - Shiro Sagisu, ''Bleach Original Soundtrack III'' (https://www.youtube.com/watch?v=t8UCy4HxALs)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Manes' Theme: Albedo - Yasunori Mitsuda, London Philharmonic Orchestra &amp;amp; Metro Voices; ''Xenosaga I: Der Wille Zur Macht'' (https://www.youtube.com/watch?v=jAQGCM-IyOE)&lt;br /&gt;
* Manes' Battle Theme: Pluto - Black∞Hole, ''Dance Dance Revolution Supernova 2'' (https://www.youtube.com/watch?v=hfhE4mUdg2k)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XII'''&lt;br /&gt;
* Duel at the Sorceress Memorial: The Distance to a Duel - Shiro Sagisu, ''Bleach Original Soundtrack III'' (https://www.youtube.com/watch?v=xsvaL8jMG7c)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Stepping Towards Destiny: Battle Ignition - Shiro Sagisu, ''Bleach Original Soundtrack I'' (https://www.youtube.com/watch?v=rMu3kMxXXVw)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XV'''&lt;br /&gt;
* Destine's Theme: Compression of Time - Stephen Kennedy, ''Project Majestic Mix Gold'' (https://www.youtube.com/watch?v=jGWVlIKcw6U)&lt;br /&gt;
* Final Battle: Destine, Part I: Final Fantasy VI Dancing Madly Second Form OC Remix - waxingeloquent, ''OverClocked Remix'' (https://www.youtube.com/watch?v=faeTeJ44C5A)&lt;br /&gt;
* Rubedo's Theme: Riddles in the Dark (Morlia Gallery) - Red Tailed Fox, Xaleph; ''OverClocked Remix: Summoning of Spirits'' (https://www.youtube.com/watch?v=wkSctgbZe9A)&lt;br /&gt;
* Final Battle: Destine, Part II: Go The Distance (I'll Go) - Sixto Sounds, ''OverClocked Remix: Summoning of Spirits'' (https://www.youtube.com/watch?v=-Dx0ck8vJLs)&lt;br /&gt;
&lt;br /&gt;
'''Interlude I'''&lt;br /&gt;
* Forgiveness: Soundscape to Ardor - Shiro Sagisu, ''Bleach Original Soundtrack III'' (https://www.youtube.com/watch?v=Q2aM5btBLVU)&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part IV: Dissension in the Ranks===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Tetsuya's Battle Theme: Full Frontal Assault - norg, SnappleMan, ''OverClocked Remix: Voices of the Lifestream'' (https://www.youtube.com/watch?v=uljVa4pd854)&lt;br /&gt;
* A Mother's Love: Passion ~after the battle~ - Utada Hikaru, ''Kingdom Hearts II'' (https://www.youtube.com/watch?v=zNGwOLkhShk)&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Kirce vs. Andréa, Tetsuya, Yuki: Fight Tune &amp;quot;Crimson Impact&amp;quot; - Masashi Hamauzu, ''Final Fantasy VII: Dirge of Cerberus'' (https://www.youtube.com/watch?v=M79r_yW6f7o)&lt;br /&gt;
&lt;br /&gt;
'''Chapter VII'''&lt;br /&gt;
* Kari's Battle Theme: Saber's Edge - Masashi Hamauzu, ''Final Fantasy XIII'' (https://www.youtube.com/watch?v=jLbULEiuFgo)&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Memories of the Order: Never Forget - Martin O’Donnell, Michael Salvatori; ''Halo 3'' (https://www.youtube.com/watch?v=FmuFBK26TtE)&lt;br /&gt;
* Facing Facts: the harsh truth (piano &amp;amp; strings ver.) - Yuki Kajiura, ''Xenosaga III: Also Sprach Zarathustra'' (https://www.youtube.com/watch?v=6GNQrjVi8tQ)&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Betrayal of Trust: Hollowed - Shiro Sagisu, ''Bleach Original Soundtrack III'' (https://www.youtube.com/watch?v=jBfPhj6ycx8)&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Ben vs. Angel, Reprise: The Messenger - Your Favorite Enemies, ''Dissidia: Final Fantasy'' (https://www.youtube.com/watch?v=yMj7_HARRZI); Power to Strive - Shiro Sagisu, ''Bleach Original Soundtrack IV'' (https://www.youtube.com/watch?v=eOGkZsuFILU)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Struggle in Seireitei: Hunter's Chance - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages II: The Skies Above'' (https://www.youtube.com/watch?v=fWhzsqGudpk)&lt;br /&gt;
* Earning His Wings: chAngE - miwa, ''Bleach OP12 Single - chAngE'' (https://www.youtube.com/watch?v=35Kddi_DUEQ)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Hyne's Theme: Sign ~ ACC Long Version - Kazuhiko Toyama, Kenichiro Fukui; ''Final Fantasy VII: Advent Children Complete'' (https://www.youtube.com/watch?v=zkl9czuNplk)&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Hyne vs. Freya, Katanas: Tenrai ~Divinity I~ - Nobuo Uematsu, ''Final Fantasy VII: Advent Children'' (https://www.youtube.com/watch?v=W5znqfz6E0E)&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm Lore]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4430</id>
		<title>Clouded Horizons:Benji Powell</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4430"/>
		<updated>2013-09-21T20:06:59Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Benji James Powell&lt;br /&gt;
| title = Hikari no Tenshi&lt;br /&gt;
| image = CH8r_Benji_Powell.jpg&lt;br /&gt;
| caption = Benji Powell in Angel Wing form.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2132&lt;br /&gt;
| dobMonth = 1&lt;br /&gt;
| dobDay = 18&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Blademaster&lt;br /&gt;
| theme_song = Soul Blazer Tears for a Moonlit&amp;lt;br/&amp;gt;Knight OC Remix&lt;br /&gt;
| theme_artist = Israfel&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52531&lt;br /&gt;
| seed_pip = [[Image:CH8r_Alchemy_Major.jpg|150px]]&lt;br /&gt;
| seed_rank = Major&lt;br /&gt;
| seed_branch = Alchemy Division&lt;br /&gt;
| garden = Trabia Garden&lt;br /&gt;
| awards = Promotion to Ensign&amp;lt;br/&amp;gt;Promotion to Lieutenant&amp;lt;br/&amp;gt;Promotion to Captain&amp;lt;br/&amp;gt;Promotion to Major&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Freya Vanadis&lt;br /&gt;
| year_endorsed = 2152&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = First Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
&amp;lt;!--Story Appearances--&amp;gt;&lt;br /&gt;
| appearances =&lt;br /&gt;
* [[Lore:Destiny's Call|Destiny's Call]]&lt;br /&gt;
* [[Lore:Eternal Requiem|Eternal Requiem]]&lt;br /&gt;
* [[Lore:Dimensional Legend|Dimensional Legend]]&lt;br /&gt;
* [[Lore:Breakfast at Powell's|Breakfast at Powell's]]&lt;br /&gt;
* [[Lore:Guardian|Guardian]]&lt;br /&gt;
* [[Lore:Judgment|Judgment]]&lt;br /&gt;
* [[Lore:Nature|Nature]]&lt;br /&gt;
* [[Lore:Of Thieves and Emissaries|Of Thieves and Emissaries]]&lt;br /&gt;
* [[Lore:Shades|Shades]]&lt;br /&gt;
}}&lt;br /&gt;
'''Benji Powell''' is a Major at Trabia Garden, a major character in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
&lt;br /&gt;
{{Quote|That's life. When you least expect it, everything turns upside-down.|Ben to Rikku}}&lt;br /&gt;
&lt;br /&gt;
Born on January 18, 1988 in his home realm, Ben led a fairly uneventful and to him, unfulfilling life until soon after his seventeenth birthday. The fayth Bahamut appeared to him one day and asked if he wanted the opportunity to travel to the world of Spira to assist the summoner [[Clouded Horizons:Yuna Kaname|Yuna]] in her pilgrimage. He accepted, and found himself in the city of Zanarkand, a thousand years in the past. Meeting up with [[Clouded Horizons:Tidus Kuroda|Tidus Kuroda]], a blitzball player from the city, and [[Clouded Horizons:Auron|Auron]], a warrior-monk from the city of Bevelle, he traveled to the Spira of the present and soon met up with several other faces that he would come to know as friends: Yuna, a young summoner on a quest to destroy the beast known as [[Clouded Horizons:Sin|Sin]]; Wakka, captain of the Besaid Aurochs blitzball team; Lulu, a Black Mage and older sister figure to Yuna; Kimahri, a Ronso from Mount Gagazet that had watched Yuna since she was a child; and [[Clouded Horizons:Rikku Katsuragi|Rikku]], a young Al Bhed girl that he would eventually develop romantic feelings for. The group traveled all around Spira, until they finally managed to confront and destroy Sin forever, as well as Yu Yevon, the summoner that resurrected Sin every ten years. Ben left soon after, heading back to First Realm, but his travels were far from over.&lt;br /&gt;
&lt;br /&gt;
Ben returned just two weeks later, though it was two years in Spiran time, to the world of Spira to assist Yuna, Rikku, and a mysterious young woman named [[Clouded Horizons:Paine Zaraki|Paine]] in their search across Spira for spheres. Now sphere-hunters called the Gullwings, the trio of girls welcomed Ben into their group and set off across the world once again. This time, however, they ended up with far more than they expected. Between a gun-toting Lightning Alchemist named [[Clouded Horizons:Darius DeValle, Jr.|Darius DeValle]], and an unsent named [[Clouded Horizons:Shuyin Mishima|Shuyin]] attempting to use an ancient machina called Vegnagun to destroy the world and revive his lover, [[Clouded Horizons:Lenne Kaibara|Lenne]], Ben and the Gullwings had more than enough to deal with. Eventually, Darius left the world of Spira after being confronted at the Thunder Plains, and the Gullwings went on to the Farplane to find and confront Shuyin. They did, arriving to find him in control of Vegnagun already, but they disabled the giant machine and defeated Shuyin in battle, placing both his and Lenne's spirit to rest at last. Ben later asked the fayth to revive the two as a favor, stating that they never got to live a normal life, and the fayth agreed. He then decided to stay in Spira for six months to train for the first annual Spiran Fighters Association Grand Championship.&lt;br /&gt;
&lt;br /&gt;
After the tournament was over, during which he encountered a mysterious man by the name of [[Clouded Horizons:Liam Bayloh|Angel]] that served both as his opponent in the final round of the tournament and as an ally soon after during a mission to destroy the Forsaken, Ben, Angel, and the Gullwings were offered the chance to travel to the world of Gaia at the behest of the Creator of Reality, [[Clouded Horizons:Freya Vanadis|Freya]]. They accepted, and soon after found themselves in an entirely different dimension, and yet still in the middle of conflict.&lt;br /&gt;
&lt;br /&gt;
Ben has been in Gaia for close to two years now, and over time has gained a reputation as one of [[:Category:House DeValle|House DeValle's]] more formidable fighters. Following the completion of his SeeD training, Alchemy training, and an abrupt entry into a small war, Ben rose to the rank of Captain, a rank that he held for over eight months before he was finally promoted to Major within the Alchemy division at Trabia. He has also gained new levels of power for himself, fighting and defeating everything from mortal fiends to gods and goddesses; however, this has not come without a price. Ben has seen many allies slain on and off the field of battle, and has even fallen prey to the machinations of the Pillar of Destiny, Destine, having a demon by the name of [[Clouded Horizons:Manes|Manes]] sealed inside his mind following their final confrontation within the [[:Category:Ethereal Plane|Ethereal Plane]].&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I think he just doesn't know what the words &amp;quot;give up&amp;quot; mean. It's almost illogical - the harder the fight, the harder it is to get him to stay down.|Nightfire to Yuki, after the fight with Fayt}}&lt;br /&gt;
&lt;br /&gt;
Ben's personality has changed drastically since he first came to Spira. When he arrived in Spira, he was fairly untrained, brash, and often overconfident of the skills of himself and his allies. Usually, he would place himself in harm's way to protect his friends, even if they didn't need protecting, as well as becoming angry quite easily.&lt;br /&gt;
&lt;br /&gt;
His demeanor now is a far cry from his demeanor of two years ago. After advancing through the ranks to attain the rank of Major in the Trabian Alchemic Forces, his once-brash attitude has given way to a calmer, more collected individual. He still holds the loyal devotion and protection to his friends that he has always had, but is willing to fight alongside them instead of in front of them. Remarkably, even though he holds Manes' persona inside his mind, his mental barriers against the influence of darkness have remained strong.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
&lt;br /&gt;
{{Quote|Afraid? You've gotta be kidding me. I'll be glad to take you on.|Ben to Revolver DeValle}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|You misunderstand. I have no intention of dying today, especially not to someone like you. How do you feel about your own odds?|Ben to Manes}}&lt;br /&gt;
&lt;br /&gt;
Ben is an extremely tenacious fighter in combat, continuing to fight long after most people would've given up and gone home, as well as one with a penchant for unusual applications of techniques and skills. Also, as per his nature and preference of being ready for anything, he has no true specialty when it comes to attack style. However, his main focus in battle is melee combat - specifically speed, agility, and swift strikes - as shown by most of his skills. He employs no less than four sets of skills most often in battle - his ''Shinkendo'' abilities, his powerful ''Kobujutsu'' techniques, various ''Ice Alchemy'' techniques, and his ''Bushido'' techniques - making him more than a match for most foes.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Swordsmanship Specialist''': As a Blademaster with over two years of experience in battle, often against enemies of superior skill and power, Ben has attained a high degree of skill with blades of all sizes. While not ambidextrous, he possesses admirable skill in both single and dual-wielding blades, specifically katanas.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Though far from a master at unarmed combat, Ben has proven capable of effectively taking on armed opponents of a high level while unarmed. He dislikes doing so, however, preferring instead to fight with weapon in hand.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': While not particularly strong, Ben is capable of dealing powerful strikes if needed in combat. He relies more on special techniques to compensate for this weakness, however.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Ben is incredibly fast and agile in battle, and is considered one of the fastest mortals on Gaia at the present time, capable of using this speed to great effect both in and out of combat. He also possesses skill with ''Shunpo'' (flash steps), adding to his already impressive speed.&lt;br /&gt;
&lt;br /&gt;
* '''Great Spiritual Energy''': Ben has a formidable amount of spiritual power, enough to remain in battle for great lengths of time. It is presumed that he could also generate high levels of reiatsu, but has not been seen doing so.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Magic User''': Though not a mage, Ben has a wide variety of spells that he can use effectively in combat. His primary skill lies with healing and beneficial status magic, but he also possesses a high degree of skill with both regular and Ice-elemental Alchemy.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''[[:Category:Hume|Hume]] [[:Category:Planeswalker|(Planeswalker)]]''' (200)&lt;br /&gt;
* '''[[Clouded Horizons:Blademaster|Blademaster]]''' (35)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Blade Knight|Blade Knight]]''' (150), '''[[Clouded Horizons:Samurai|Samurai]]''' (100), '''[[Clouded Horizons:Assassin|Assassin]]''' (100), '''[[Clouded Horizons:Elemental Alchemist|Elemental Alchemist]]''' (75), '''[[Clouded Horizons:Warrior|Warrior]]''' (100), '''[[Clouded Horizons:Ninja|Ninja]]''' (50)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Alchemist|Alchemist]]''' (50), '''[[Clouded Horizons:Monk|Monk]]''' (50), '''[[Clouded Horizons:Red Mage|Red Mage]]''' (50), '''[[Clouded Horizons:Thief|Thief]]''' (50)&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Ice&lt;br /&gt;
* Lightning&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 2,338&lt;br /&gt;
|mana = 1,718&lt;br /&gt;
|accuracy = 1,726&lt;br /&gt;
|evasion = 2,028&lt;br /&gt;
|strength = 1,303&lt;br /&gt;
|vitality = 779&lt;br /&gt;
|mind = 771&lt;br /&gt;
|spirit = 524&lt;br /&gt;
|agility = 1,450&lt;br /&gt;
|dexterity = 1,027&lt;br /&gt;
|luck = 804&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 5%&lt;br /&gt;
|ice = 30%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 20%&lt;br /&gt;
|earth = 10%&lt;br /&gt;
|holy = 0%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 35%&lt;br /&gt;
|poison = 40%&lt;br /&gt;
|wound = 25%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Proficiency: Kunai - Gain proficiency with the Kunai.&lt;br /&gt;
* Specialization: Kunai - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Kunai.&lt;br /&gt;
* Mastery: Kunai - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Kunai.&lt;br /&gt;
* Proficiency: Shuriken - Gain proficiency with the Shuriken.&lt;br /&gt;
* Specialization: Shuriken - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Shuriken.&lt;br /&gt;
* Mastery: Shuriken - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Shuriken.&lt;br /&gt;
* Proficiency: Fur Armor - Gain proficiency with Fur armor.&lt;br /&gt;
* Proficiency: Leather Armor - Gain proficiency with Leather armor.&lt;br /&gt;
* Proficiency: Bone Armor - Gain proficiency with Bone armor.&lt;br /&gt;
* Proficiency: Chain Armor - Gain proficiency with Chain armor.&lt;br /&gt;
* Specialization: Chain Armor - Increases Physical Defense by 10% and removes movement penalty while wearing Chain armor.&lt;br /&gt;
* Mastery: Chain Armor - Increases Physical Defense by 15% and grants 5% Damage Reduction while wearing Chain armor.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Sleet - Whenever dealing Ice damage with an Ability that does not inflict Slow status, that Ability has a 10% chance to inflict Slow status.&lt;br /&gt;
* Chill - Whenever dealing Ice damage with a Spell, each target hit by that Spell takes a -7% Accuracy penalty to their next attack.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Hume|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sprint - Increases Agility by 25%.&lt;br /&gt;
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.&lt;br /&gt;
* Dodge - Evades the next physical attack.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.&lt;br /&gt;
* Indomitable Spirit - +5% Spirit.&lt;br /&gt;
* Easily Inspired - +5% Stamina restoration.&lt;br /&gt;
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Planescape|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Transition - Spell that bestows Blink and Vanish status upon the user.&lt;br /&gt;
* Planeshift - Spell that opens a pathway between planes for the user to travel between.&lt;br /&gt;
* Blink - Spell that teleports the user over a short distance by phasing between dimensions.&lt;br /&gt;
* Home Point - Spell that causes the user to receive all of the benefits of being a native to the current plane.&lt;br /&gt;
* Peel from Reality - Spell that inflicts Banish status upon an enemy.&lt;br /&gt;
* Warp Seal - Glyph that suspends the next spell for 20 seconds.&lt;br /&gt;
* Phase - Enchantment that, while the user maintains it, causes the user to become incorporeal and gives the user's attacks Manalink; when it ends, inflicts Weakness status.&lt;br /&gt;
* Planar Lockout - Ward that prevents all forms of extradimensional travel.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Regeneration&lt;br /&gt;
: +3 pips Stamina regen.&lt;br /&gt;
: +3 pips Mana regen.&lt;br /&gt;
* Seekersense&lt;br /&gt;
: The user is able to detect and track magic auras.&lt;br /&gt;
: The user is able to detect and track spiritual auras.&lt;br /&gt;
* Magic Resistance&lt;br /&gt;
: The user is able to avoid magic detection by suppressing their magic aura.&lt;br /&gt;
: +15% Magic Defense.&lt;br /&gt;
* Enhanced Spellcraft&lt;br /&gt;
: +10% spell duration.&lt;br /&gt;
: +10% Magic Defense penetration.&lt;br /&gt;
* Concentration&lt;br /&gt;
: Abilities are 10% harder to interrupt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
'''Hyorinmaru'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Main Hand''&lt;br /&gt;
* Description: An Ice-elemental Diviner capable of releasing powerful, dragon-shaped bursts of ice and snow.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Damage: 54&lt;br /&gt;
* Element: Ice&lt;br /&gt;
* Weapon Class: Katana&lt;br /&gt;
* Weapon Group(s): Light Blade&lt;br /&gt;
* Weapon Type: Melee&lt;br /&gt;
* Rune Slots Used: 0 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Ice Affinity +25%&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Focus Band'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Head''&lt;br /&gt;
* Description: A cloth headband that serves to focus the mind and body.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Helm&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Mana +30%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Disease Resist +15% ''(Runic)''&lt;br /&gt;
** Poison Resist +10% ''(Runic)''&lt;br /&gt;
** Fear Resist +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Shining Mail'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Torso''&lt;br /&gt;
* Description: A shimmering set of silver chain mail, crafted to be as lightweight as possible while retaining maximum durability.&lt;br /&gt;
* Required Level: 75&lt;br /&gt;
* Physical Defense: 35&lt;br /&gt;
* Magic Defense: 25&lt;br /&gt;
* Armor Class: Chain Armor&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 8 / 8&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Auto-Protect&lt;br /&gt;
** Stamina +20% ''(Runic)''&lt;br /&gt;
** Agility +30% ''(Runic)''&lt;br /&gt;
** Auto-Shell ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Knight's Bracers'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Arm''&lt;br /&gt;
* Description: A set of steel bracers covering the forearms, inscribed with an ornate royal crest.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Physical Defense: 10&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Bracers&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Strength +40%&lt;br /&gt;
** Strength +5% ''(Runic)''&lt;br /&gt;
** Mana +30% ''(Runic)''&lt;br /&gt;
** Agility +20% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Rubber Shoes'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Feet''&lt;br /&gt;
* Description: A set of insulated shoes, designed to ground out electricity and Lightning magic.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 10&lt;br /&gt;
* Armor Class: Boots&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Null: Lightning&lt;br /&gt;
** Evasion +5%&lt;br /&gt;
** Evasion +15% ''(Runic)''&lt;br /&gt;
** Mind +10% ''(Runic)''&lt;br /&gt;
** Spirit +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Angel Ring'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A silver ring with an angel etched into the band.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Auto-Life&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Talisman of Agility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A pendant bearing a runic symbol representing speed and agility.&lt;br /&gt;
* Required Level: 20&lt;br /&gt;
* Rune Slots Used: 2 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Agility +20%&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Disease Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ring of Resistance'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A ring bearing inscriptions that ward against debilitating power.&lt;br /&gt;
* Required Level: 15&lt;br /&gt;
* Rune Slots Used: 3 / 3&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Poison Resist +5%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Ben has several skills that don't fit into any particular skillset. After training with [[Etchel Beoulve]] to attain his status as a Blademaster, Ben gained access to a skill known as ''Shunpo,'' or &amp;quot;flash steps&amp;quot; in the Angelic language, that lets him move extremely quick and invisible to the naked eye. Using that ability, he developed a skill he named ''Shihohappo Ken'', utilizing ''Shunpo'' and ''Haste'' magic to send a massive wave of throwing weapons from all directions at all enemies within range. However, the skill leaves him winded after use because of his body's inability to handle the speeds required yet. In addition to these skills, he has also developed several unique Ice Alchemy abilities that he uses in battle.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
* Shihohappo Ken - Deals 1.7x physical damage. Chroma: If the user's Vitality is less than 1,500, inflicts Weakness status. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ice Alchemy|&lt;br /&gt;
* Chilling Armor - Increases Vitality by 25%. Chroma: Whenever stricken by a melee attack, inflicts Slow status on the attacker.&lt;br /&gt;
* Hailstorm - Deals 1.35x Ice damage.&lt;br /&gt;
* Frostwave - Deals 1.4x Ice damage.&lt;br /&gt;
* Frozen Orb - Deals 1.6x Ice damage. Inflicts Slow status.&lt;br /&gt;
* Frozen Tempest - Deals 1.75x Ice damage. 25% chance to inflict Freeze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
After his adventures in the Soul Plane, Ben was gifted with a [[Diviner]] by the name of '''Hyorinmaru''' (''Ice Ring''), formerly belonging to the Grim Angel Captain [[Clouded Horizons:Chieko Murakami|Chieko Murakami]]. The Diviner takes the form of a normal katana with a guard shaped like a four-pointed star. Since then, he has become skilled with the Angelic blade, capable of using the initial release form, or ''Shikai''.&lt;br /&gt;
*'''Shikai''': Hyōrinmaru gains a crescent-shaped blade attached to the hilt by a a chain. It is activated by the command &amp;quot;sit upon the frozen heavens&amp;quot; (''sōten ni zase'').&lt;br /&gt;
: '''Shikai Special Ability''': When Hyorinmaru is swung, a dragon-shaped flow of ice is released from the blade which is capable of flying towards and freezing whatever it impacts. The chain and crescent blade is also capable of freezing whatever it wraps around.&lt;br /&gt;
:* '''Tensou Jurin''': One of Hyorinmaru's basic powers, it allows the user to control the weather in the area by controlling the water in the surrounding area and atmosphere. A stronger version of this skill may be used in ''Bankai''.&lt;br /&gt;
*'''Bankai''': Not achieved.&lt;br /&gt;
&lt;br /&gt;
====Overdrives / Limit Breaks====&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Spark Waltz - Overdrive that deals 1.75x Lightning damage to an enemy.&lt;br /&gt;
* Hyper Rush - Overdrive that deals 1.85x damage to an enemy.&lt;br /&gt;
* Dragon Dance - Overdrive that deals 2.0x Lightning damage to an enemy.&lt;br /&gt;
* Lightning Waltz - Overdrive that deals 2.25x Lightning damage to an enemy.&lt;br /&gt;
* Spiral Masquerade - Limit Break that deals 1.9x damage to an enemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://ch-eu.flex-ltd.net/travelersguide/index.php?title=Benji_Powell GHOSTS Project Wiki - Benji Powell] - Ben's page on the GHOSTS Project Wiki, part of the OSIRIS Network.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
[[Category:First Realm]]&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Tenth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Planeswalker]]&lt;br /&gt;
[[Category:Trabian Aristocracy]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;br /&gt;
[[Category:SeeD]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{CH-10rNav}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4429</id>
		<title>Clouded Horizons:Benji Powell</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4429"/>
		<updated>2013-09-21T20:05:51Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Benji James Powell&lt;br /&gt;
| title = Hikari no Tenshi&lt;br /&gt;
| image = CH8r_Benji_Powell.jpg&lt;br /&gt;
| caption = Benji Powell in Angel Wing form.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2132&lt;br /&gt;
| dobMonth = 1&lt;br /&gt;
| dobDay = 18&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Blademaster&lt;br /&gt;
| theme_song = Soul Blazer Tears for a Moonlit&amp;lt;br/&amp;gt;Knight OC Remix&lt;br /&gt;
| theme_artist = Israfel&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52531&lt;br /&gt;
| seed_pip = [[Image:CH8r_Alchemy_Major.jpg|150px]]&lt;br /&gt;
| seed_rank = Major&lt;br /&gt;
| seed_branch = Alchemy Division&lt;br /&gt;
| garden = Trabia Garden&lt;br /&gt;
| awards = Promotion to Ensign&amp;lt;br/&amp;gt;Promotion to Lieutenant&amp;lt;br/&amp;gt;Promotion to Captain&amp;lt;br/&amp;gt;Promotion to Major&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Freya Vanadis&lt;br /&gt;
| year_endorsed = 2152&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = First Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
&amp;lt;!--Story Appearances--&amp;gt;&lt;br /&gt;
| appearances =&lt;br /&gt;
* [[Lore:Destiny's Call|Destiny's Call]]&lt;br /&gt;
* [[Lore:Eternal Requiem|Eternal Requiem]]&lt;br /&gt;
* [[Lore:Dimensional Legend|Dimensional Legend]]&lt;br /&gt;
* [[Lore:Breakfast at Powell's|Breakfast at Powell's]]&lt;br /&gt;
* [[Lore:Guardian|Guardian]]&lt;br /&gt;
* [[Lore:Judgment|Judgment]]&lt;br /&gt;
* [[Lore:Nature|Nature]]&lt;br /&gt;
* [[Lore:Of Thieves and Emissaries|Of Thieves and Emissaries]]&lt;br /&gt;
* [[Lore:Shades|Shades]]&lt;br /&gt;
}}&lt;br /&gt;
'''Benji Powell''' is a Major at Trabia Garden, a major character in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
&lt;br /&gt;
{{Quote|That's life. When you least expect it, everything turns upside-down.|Ben to Rikku}}&lt;br /&gt;
&lt;br /&gt;
Born on January 18, 1988 in his home realm, Ben led a fairly uneventful and to him, unfulfilling life until soon after his seventeenth birthday. The fayth Bahamut appeared to him one day and asked if he wanted the opportunity to travel to the world of Spira to assist the summoner [[Clouded Horizons:Yuna Kaname|Yuna]] in her pilgrimage. He accepted, and found himself in the city of Zanarkand, a thousand years in the past. Meeting up with [[Clouded Horizons:Tidus Kuroda|Tidus Kuroda]], a blitzball player from the city, and [[Clouded Horizons:Auron|Auron]], a warrior-monk from the city of Bevelle, he traveled to the Spira of the present and soon met up with several other faces that he would come to know as friends: Yuna, a young summoner on a quest to destroy the beast known as [[Clouded Horizons:Sin|Sin]]; Wakka, captain of the Besaid Aurochs blitzball team; Lulu, a Black Mage and older sister figure to Yuna; Kimahri, a Ronso from Mount Gagazet that had watched Yuna since she was a child; and [[Clouded Horizons:Rikku Katsuragi|Rikku]], a young Al Bhed girl that he would eventually develop romantic feelings for. The group traveled all around Spira, until they finally managed to confront and destroy Sin forever, as well as Yu Yevon, the summoner that resurrected Sin every ten years. Ben left soon after, heading back to First Realm, but his travels were far from over.&lt;br /&gt;
&lt;br /&gt;
Ben returned just two weeks later, though it was two years in Spiran time, to the world of Spira to assist Yuna, Rikku, and a mysterious young woman named [[Clouded Horizons:Paine Zaraki|Paine]] in their search across Spira for spheres. Now sphere-hunters called the Gullwings, the trio of girls welcomed Ben into their group and set off across the world once again. This time, however, they ended up with far more than they expected. Between a gun-toting Lightning Alchemist named [[Clouded Horizons:Darius DeValle, Jr.|Darius DeValle]], and an unsent named [[Clouded Horizons:Shuyin Mishima|Shuyin]] attempting to use an ancient machina called Vegnagun to destroy the world and revive his lover, [[Clouded Horizons:Lenne Kaibara|Lenne]], Ben and the Gullwings had more than enough to deal with. Eventually, Darius left the world of Spira after being confronted at the Thunder Plains, and the Gullwings went on to the Farplane to find and confront Shuyin. They did, arriving to find him in control of Vegnagun already, but they disabled the giant machine and defeated Shuyin in battle, placing both his and Lenne's spirit to rest at last. Ben later asked the fayth to revive the two as a favor, stating that they never got to live a normal life, and the fayth agreed. He then decided to stay in Spira for six months to train for the first annual Spiran Fighters Association Grand Championship.&lt;br /&gt;
&lt;br /&gt;
After the tournament was over, during which he encountered a mysterious man by the name of [[Clouded Horizons:Liam Bayloh|Angel]] that served both as his opponent in the final round of the tournament and as an ally soon after during a mission to destroy the Forsaken, Ben, Angel, and the Gullwings were offered the chance to travel to the world of Gaia at the behest of the Creator of Reality, [[Clouded Horizons:Freya Vanadis|Freya]]. They accepted, and soon after found themselves in an entirely different dimension, and yet still in the middle of conflict.&lt;br /&gt;
&lt;br /&gt;
Ben has been in Gaia for close to two years now, and over time has gained a reputation as one of [[:Category:House DeValle|House DeValle's]] more formidable fighters. Following the completion of his SeeD training, Alchemy training, and an abrupt entry into a small war, Ben rose to the rank of Captain, a rank that he held for over eight months before he was finally promoted to Major within the Alchemy division at Trabia. He has also gained new levels of power for himself, fighting and defeating everything from mortal fiends to gods and goddesses; however, this has not come without a price. Ben has seen many allies slain on and off the field of battle, and has even fallen prey to the machinations of the Pillar of Destiny, Destine, having a demon by the name of [[Clouded Horizons:Manes|Manes]] sealed inside his mind following their final confrontation within the [[:Category:Ethereal Plane|Ethereal Plane]].&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I think he just doesn't know what the words &amp;quot;give up&amp;quot; mean. It's almost illogical - the harder the fight, the harder it is to get him to stay down.|Nightfire to Yuki, after the fight with Fayt}}&lt;br /&gt;
&lt;br /&gt;
Ben's personality has changed drastically since he first came to Spira. When he arrived in Spira, he was fairly untrained, brash, and often overconfident of the skills of himself and his allies. Usually, he would place himself in harm's way to protect his friends, even if they didn't need protecting, as well as becoming angry quite easily.&lt;br /&gt;
&lt;br /&gt;
His demeanor now is a far cry from his demeanor of two years ago. After advancing through the ranks to attain the rank of Major in the Trabian Alchemic Forces, his once-brash attitude has given way to a calmer, more collected individual. He still holds the loyal devotion and protection to his friends that he has always had, but is willing to fight alongside them instead of in front of them. Remarkably, even though he holds Manes' persona inside his mind, his mental barriers against the influence of darkness have remained strong.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
&lt;br /&gt;
{{Quote|Afraid? You've gotta be kidding me. I'll be glad to take you on.|Ben to Revolver DeValle}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|You misunderstand. I have no intention of dying today, especially not to someone like you. How do you feel about your own odds?|Ben to Manes}}&lt;br /&gt;
&lt;br /&gt;
Ben is an extremely tenacious fighter in combat, continuing to fight long after most people would've given up and gone home, as well as one with a penchant for unusual applications of techniques and skills. Also, as per his nature and preference of being ready for anything, he has no true specialty when it comes to attack style. However, his main focus in battle is melee combat - specifically speed, agility, and swift strikes - as shown by most of his skills. He employs no less than four sets of skills most often in battle - his ''Shinkendo'' abilities, his powerful ''Kobujutsu'' techniques, various ''Ice Alchemy'' techniques, and his ''Bushido'' techniques - making him more than a match for most foes.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Swordsmanship Specialist''': As a Blademaster with over two years of experience in battle, often against enemies of superior skill and power, Ben has attained a high degree of skill with blades of all sizes. While not ambidextrous, he possesses admirable skill in both single and dual-wielding blades, specifically katanas.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Though far from a master at unarmed combat, Ben has proven capable of effectively taking on armed opponents of a high level while unarmed. He dislikes doing so, however, preferring instead to fight with weapon in hand.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': While not particularly strong, Ben is capable of dealing powerful strikes if needed in combat. He relies more on special techniques to compensate for this weakness, however.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Ben is incredibly fast and agile in battle, and is considered one of the fastest mortals on Gaia at the present time, capable of using this speed to great effect both in and out of combat. He also possesses skill with ''Shunpo'' (flash steps), adding to his already impressive speed.&lt;br /&gt;
&lt;br /&gt;
* '''Great Spiritual Energy''': Ben has a formidable amount of spiritual power, enough to remain in battle for great lengths of time. It is presumed that he could also generate high levels of reiatsu, but has not been seen doing so.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Magic User''': Though not a mage, Ben has a wide variety of spells that he can use effectively in combat. His primary skill lies with healing and beneficial status magic, but he also possesses a high degree of skill with both regular and Ice-elemental Alchemy.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''[[:Category:Hume|Hume]] [[:Category:Planeswalker|(Planeswalker)]]''' (200)&lt;br /&gt;
* '''[[Clouded Horizons:Blademaster|Blademaster]]''' (35)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Blade Knight|Blade Knight]]''' (150), '''[[Clouded Horizons:Samurai|Samurai]]''' (100), '''[[Clouded Horizons:Assassin|Assassin]]''' (100), '''[[Clouded Horizons:Elemental Alchemist|Elemental Alchemist]]''' (75), '''[[Clouded Horizons:Warrior|Warrior]]''' (100), '''[[Clouded Horizons:Ninja|Ninja]]''' (50)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Alchemist|Alchemist]]''' (50), '''[[Clouded Horizons:Monk|Monk]]''' (50), '''[[Clouded Horizons:Red Mage|Red Mage]]''' (50), '''[[Clouded Horizons:Thief|Thief]]''' (50)&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Ice&lt;br /&gt;
* Lightning&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 2,338&lt;br /&gt;
|mana = 1,718&lt;br /&gt;
|accuracy = 1,726&lt;br /&gt;
|evasion = 2,028&lt;br /&gt;
|strength = 1,303&lt;br /&gt;
|vitality = 779&lt;br /&gt;
|mind = 771&lt;br /&gt;
|spirit = 524&lt;br /&gt;
|agility = 1,450&lt;br /&gt;
|dexterity = 1,027&lt;br /&gt;
|luck = 804&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 5%&lt;br /&gt;
|ice = 30%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 20%&lt;br /&gt;
|earth = 10%&lt;br /&gt;
|holy = 0%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 35%&lt;br /&gt;
|poison = 40%&lt;br /&gt;
|wound = 25%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Proficiency: Kunai - Gain proficiency with the Kunai.&lt;br /&gt;
* Specialization: Kunai - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Kunai.&lt;br /&gt;
* Mastery: Kunai - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Kunai.&lt;br /&gt;
* Proficiency: Shuriken - Gain proficiency with the Shuriken.&lt;br /&gt;
* Specialization: Shuriken - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Shuriken.&lt;br /&gt;
* Mastery: Shuriken - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Shuriken.&lt;br /&gt;
* Proficiency: Fur Armor - Gain proficiency with Fur armor.&lt;br /&gt;
* Proficiency: Leather Armor - Gain proficiency with Leather armor.&lt;br /&gt;
* Proficiency: Bone Armor - Gain proficiency with Bone armor.&lt;br /&gt;
* Proficiency: Chain Armor - Gain proficiency with Chain armor.&lt;br /&gt;
* Specialization: Chain Armor - Increases Physical Defense by 10% and removes movement penalty while wearing Chain armor.&lt;br /&gt;
* Mastery: Chain Armor - Increases Physical Defense by 15% and grants 5% Damage Reduction while wearing Chain armor.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Sleet - Whenever dealing Ice damage with an Ability that does not inflict Slow status, that Ability has a 10% chance to inflict Slow status.&lt;br /&gt;
* Chill - Whenever dealing Ice damage with a Spell, each target hit by that Spell takes a -7% Accuracy penalty to their next attack.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Hume|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sprint - Increases Agility by 25%.&lt;br /&gt;
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.&lt;br /&gt;
* Dodge - Evades the next physical attack.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.&lt;br /&gt;
* Indomitable Spirit - +5% Spirit.&lt;br /&gt;
* Easily Inspired - +5% Stamina restoration.&lt;br /&gt;
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Planescape|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Transition - Spell that bestows Blink and Vanish status upon the user.&lt;br /&gt;
* Planeshift - Spell that opens a pathway between planes for the user to travel between.&lt;br /&gt;
* Blink - Spell that teleports the user over a short distance by phasing between dimensions.&lt;br /&gt;
* Home Point - Spell that causes the user to receive all of the benefits of being a native to the current plane.&lt;br /&gt;
* Peel from Reality - Spell that inflicts Banish status upon an enemy.&lt;br /&gt;
* Warp Seal - Glyph that suspends the next spell for 20 seconds.&lt;br /&gt;
* Phase - Enchantment that, while the user maintains it, causes the user to become incorporeal and gives the user's attacks Manalink; when it ends, inflicts Weakness status.&lt;br /&gt;
* Planar Lockout - Ward that prevents all forms of extradimensional travel.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Regeneration&lt;br /&gt;
: +3 pips Stamina regen.&lt;br /&gt;
: +3 pips Mana regen.&lt;br /&gt;
* Seekersense&lt;br /&gt;
: The user is able to detect and track magic auras.&lt;br /&gt;
: The user is able to detect and track spiritual auras.&lt;br /&gt;
* Magic Resistance&lt;br /&gt;
: The user is able to avoid magic detection by suppressing their magic aura.&lt;br /&gt;
: +15% Magic Defense.&lt;br /&gt;
* Enhanced Spellcraft&lt;br /&gt;
: +10% spell duration.&lt;br /&gt;
: +10% Magic Defense penetration.&lt;br /&gt;
* Concentration&lt;br /&gt;
: Abilities are 10% harder to interrupt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
'''Hyorinmaru'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Main Hand''&lt;br /&gt;
* Description: An Ice-elemental Diviner capable of releasing powerful, dragon-shaped bursts of ice and snow.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Damage: 54&lt;br /&gt;
* Element: Ice&lt;br /&gt;
* Weapon Class: Katana&lt;br /&gt;
* Weapon Group(s): Light Blade&lt;br /&gt;
* Weapon Type: Melee&lt;br /&gt;
* Rune Slots Used: 0 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Ice Affinity +25%&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Focus Band'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Head''&lt;br /&gt;
* Description: A cloth headband that serves to focus the mind and body.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Helm&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Mana +30%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Disease Resist +15% ''(Runic)''&lt;br /&gt;
** Poison Resist +10% ''(Runic)''&lt;br /&gt;
** Fear Resist +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Shining Mail'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Torso''&lt;br /&gt;
* Description: A shimmering set of silver chain mail, crafted to be as lightweight as possible while retaining maximum durability.&lt;br /&gt;
* Required Level: 75&lt;br /&gt;
* Physical Defense: 35&lt;br /&gt;
* Magic Defense: 25&lt;br /&gt;
* Armor Class: Chain Armor&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 8 / 8&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Auto-Protect&lt;br /&gt;
** Stamina +20% ''(Runic)''&lt;br /&gt;
** Agility +30% ''(Runic)''&lt;br /&gt;
** Auto-Shell ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Knight's Bracers'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Arm''&lt;br /&gt;
* Description: A set of steel bracers covering the forearms, inscribed with an ornate royal crest.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Physical Defense: 10&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Bracers&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Strength +40%&lt;br /&gt;
** Strength +5% ''(Runic)''&lt;br /&gt;
** Mana +30% ''(Runic)''&lt;br /&gt;
** Agility +20% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Rubber Shoes'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Feet''&lt;br /&gt;
* Description: A set of insulated shoes, designed to ground out electricity and Lightning magic.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 10&lt;br /&gt;
* Armor Class: Boots&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Null: Lightning&lt;br /&gt;
** Evasion +5%&lt;br /&gt;
** Evasion +15% ''(Runic)''&lt;br /&gt;
** Mind +10% ''(Runic)''&lt;br /&gt;
** Spirit +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Angel Ring'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A silver ring with an angel etched into the band.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Auto-Life&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Talisman of Agility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A pendant bearing a runic symbol representing speed and agility.&lt;br /&gt;
* Required Level: 20&lt;br /&gt;
* Rune Slots Used: 2 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Agility +20%&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Disease Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ring of Resistance'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A ring bearing inscriptions that ward against debilitating power.&lt;br /&gt;
* Required Level: 15&lt;br /&gt;
* Rune Slots Used: 3 / 3&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Poison Resist +5%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Ben has several skills that don't fit into any particular skillset. After training with [[Etchel Beoulve]] to attain his status as a Blademaster, Ben gained access to a skill known as ''Shunpo,'' or &amp;quot;flash steps&amp;quot; in the Angelic language, that lets him move extremely quick and invisible to the naked eye. Using that ability, he developed a skill he named ''Shihohappo Ken'', utilizing ''Shunpo'' and ''Haste'' magic to send a massive wave of throwing weapons from all directions at all enemies within range. However, the skill leaves him winded after use because of his body's inability to handle the speeds required yet. In addition to these skills, he has also developed several unique Ice Alchemy abilities that he uses in battle.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
* Shihohappo Ken - Deals 1.7x physical damage. Chroma: If the user's Vitality is less than 1,500, inflicts Weakness status. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ice Alchemy|&lt;br /&gt;
* Chilling Armor - Increases Vitality by 25%. Chroma: Whenever stricken by a melee attack, inflicts Slow status on the attacker.&lt;br /&gt;
* Hailstorm - Deals 1.35x Ice damage.&lt;br /&gt;
* Frostwave - Deals 1.4x Ice damage.&lt;br /&gt;
* Frozen Orb - Deals 1.6x Ice damage. Inflicts Slow status.&lt;br /&gt;
* Frozen Tempest - Deals 1.75x Ice damage. 25% chance to inflict Freeze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
After his adventures in the Soul Plane, Ben was gifted with a [[Diviner]] by the name of '''Hyorinmaru''' (''Ice Ring''), formerly belonging to the Grim Angel Captain [[Clouded Horizons:Chieko Murakami|Chieko Murakami]]. The Diviner takes the form of a normal katana with a guard shaped like a four-pointed star. Since then, he has become skilled with the Angelic blade, capable of using the initial release form, or ''Shikai''.&lt;br /&gt;
*'''Shikai''': Hyōrinmaru gains a crescent-shaped blade attached to the hilt by a a chain. It is activated by the command &amp;quot;sit upon the frozen heavens&amp;quot; (''sōten ni zase'').&lt;br /&gt;
: '''Shikai Special Ability''': When Hyorinmaru is swung, a dragon-shaped flow of ice is released from the blade which is capable of flying towards and freezing whatever it impacts. The chain and crescent blade is also capable of freezing whatever it wraps around.&lt;br /&gt;
:* '''Tensou Jurin''': One of Hyorinmaru's basic powers, it allows the user to control the weather in the area by controlling the water in the surrounding area and atmosphere. A stronger version of this skill may be used in ''Bankai''.&lt;br /&gt;
*'''Bankai''': Not achieved.&lt;br /&gt;
&lt;br /&gt;
====Overdrives / Limit Breaks====&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Spark Waltz - Overdrive that deals 1.75x Lightning damage to an enemy.&lt;br /&gt;
* Hyper Rush - Overdrive that deals 1.85x damage to an enemy.&lt;br /&gt;
* Dragon Dance - Overdrive that deals 2.0x Lightning damage to an enemy.&lt;br /&gt;
* Lightning Waltz - Overdrive that deals 2.25x Lightning damage to an enemy.&lt;br /&gt;
* Spiral Masquerade - Limit Break that deals 1.9x damage to an enemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://ch-eu.flex-ltd.net/travelersguide/index.php?title=Benji_Powell GHOSTS Project Wiki - Benji Powell] - Ben's page on the GHOSTS Project Wiki, part of the OSIRIS Network.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
[[Category:First Realm]]&lt;br /&gt;
[[Category:Eighth Realm|Eighth Realm]]&lt;br /&gt;
[[Category:Tenth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Planeswalker]]&lt;br /&gt;
[[Category:Trabian Aristocracy]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;br /&gt;
[[Category:SeeD]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{CH-10rNav}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Kari_Inihara&amp;diff=4424</id>
		<title>Clouded Horizons:Kari Inihara</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Kari_Inihara&amp;diff=4424"/>
		<updated>2013-07-17T03:04:43Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Kari Sayuri Inihara&lt;br /&gt;
| title = Elegant Angel&lt;br /&gt;
| image = CH8r_Kari_Inihara.jpg&lt;br /&gt;
| caption = Kari in her Ethereal Plane attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 1006&lt;br /&gt;
| dobMonth = 7&lt;br /&gt;
| dobDay = 19&lt;br /&gt;
| race = Malakh&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Divine Magus&lt;br /&gt;
| theme_song = Star Ocean The Second Story&amp;lt;br/&amp;gt;Ocean of Tears OC Remix&lt;br /&gt;
| theme_artist = EgM&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = [[Image:CH8r_Grim_Angel_Captain_5th_Division.jpg|150px]]&amp;lt;br/&amp;gt;Captain, Fifth Division (ret)&amp;lt;br&amp;gt;[[:Category:Order of Grim Angels|Order of Grim Angels]]&amp;lt;br/&amp;gt;[[Image:CH8r_Ethereal_Magi_Templar.jpg|150px]]&amp;lt;br/&amp;gt;Templar&amp;lt;br&amp;gt;[[Order of Ethereal Magi]]&lt;br /&gt;
}}&lt;br /&gt;
{{Redirect|Kari Inihara}}&lt;br /&gt;
'''Kari Inihara''' is a former Captain of the [[:Category:Order of Grim Angels|Order of Grim Angels']] Fifth Division, a minor protagonist in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
{{Quote|It's strange, not having her here. She held this whole division together...I don't think I can do what she did.&amp;quot;&amp;lt;br/&amp;gt;&amp;quot;You'll do it, and do it better. That's what she taught you, right - how to excel?|Kari Inihara to Chojiro Miyagi, shortly after Chieko Murakami's death}}&lt;br /&gt;
&lt;br /&gt;
Kari Sayuri Inihara is one of the few remaining ''[[:Category:Malakh|Malakh]]'' in the [[:Category:Ethereal Plane|Ethereal Plane]]. Little is known about her early life within the Ethereal Plane, but it is documented that she entered the Order of the Grim Angels, a smaller force within the [[:Category:Gilead Order|Gilead Order]], at the age of 471. While there, she was assigned to the Fifth Division under the leadership of [[Clouded Horizons:Chieko Murakami|Chieko Murakami]], and soon rose to the rank of the fourth seat of the division. Many years later, at the beginning of the Harrowing, the frequent battles soon took their toll on the Fifth Division - by the end of the 73rd year, the Captain, Vice-Captain, and third seated officer of the Fifth Division had been slain in combat, placing the relatively-inexperienced Kari in acting command of the division. &lt;br /&gt;
&lt;br /&gt;
Amazingly, despite the relative power gap between Kari and many of the other Captains, her squad remained able to hold its own in combat thanks to exceptional use of tactics and planning, many of those plans being attributed to Kari's then-Lieutenant, Chojiro Miyagi. Many more years passed before the war ended, and Kari's trials as the leader of the Fifth Division were in fact just beginning, despite the disbanding of the Gilead Order and, by extension, the Order of Grim Angels. Kari, despite her personal opinions behind her actions, was sentenced to captivity in the Void for 60 years to avoid public outcry and a revival of unrest, a sentence that she bore stoically as a final act of respect and tribute to those who had given their lives in her command.  &lt;br /&gt;
&lt;br /&gt;
When she emerged from the Void at the age of 906, she joined the Order of Ethereal Magi in order to continue her mission of protecting the Ethereal Plane, training under the God of Knowledge, [[Xeios]]. Kari has continued to serve in the Order to the present time, working to expand her knowledge and skills to better serve the Ethereal Plane.&lt;br /&gt;
&lt;br /&gt;
239 years later, when [[Clouded Horizons:Fayt|Fayt]] attempted a revolt to claim Freya's position as her own and was stripped of her powers, Freya called upon the Malakh once again. Kari was granted the temporary position as the Pillar of Fate, holding these powers until Freya deemed Fayt worthy to return to her status as a Pillar of Reality.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Kari's personality is somewhat at odds with her otherwise youthful appearance. She acts much older than she appears at first glance, and takes her position as a member of the Ethereal Magi quite seriously. Beyond her serious yet kind demeanor, however, lurks a persona filled with haunted memories of the Ethereal Plane's devastating Harrowing and the loss of her division members, including her former Captain, which she carries with her constantly.&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Kari made her first appearance in the series by confronting the Gilead Order's former leader, [[Clouded Horizons:Arragious Nicholai|Arragious Nicholai]], shortly after his assassination of [[Clouded Horizons:Arisa Minami|Arisa Minami]], a Praetor within the Order of Ethereal Magi. She engaged in combat with the former Captain-Commander in an attempt to detain him until Xeios arrived, releasing her ''Bankai'' to stay on even footing, but was soon overpowered and defeated by Arragious, to be saved from death by the timely appearance of [[Clouded Horizons:Etchel Beoulve|Etchel Beoulve]].&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{{Quote|Learning to handle yourself in combat is an art form. Holding back just enough to surprise an opponent with is a fine line that you must learn to walk. Always watch for an opening, and don't be afraid to strike from behind. There's no shame in having honor, but there's also no shame in knowing when to place that aside for not just your own sake, but that of others.|Kari Inihara to Benji Powell}}&lt;br /&gt;
&lt;br /&gt;
Kari is a pragmatist in combat, ever quick to capitalize on any opportunity that presents itself with the option most likely to bring the fight to an end. To this effect, she combines her innate skills with kidou with masterful swordsmanship to trap opponents, in order to finish them off with pinpoint use of offensive kidou or her Diviner's abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Master Swordsmanship Specialist''': Kari is an expert with light blades, capable of fighting evenly with most high-ranking Ethereal and Nether entities.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Kari, like all Captains, has at least basic training in hand-to-hand combat skills. This is not her primary style of fighting, but she can defend herself if required.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': Kari is capable of using her formidable ''reiatsu'' to increase her strength, giving her a level of strength above and beyond even normal Malakh.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Kari possesses a high degree of skill with ''Shunpo,'' which gives her great mobility in combat. Her agility, combined with her skill with her Diviner in both sealed and released forms, gives her excellent battlefield reach and control.&lt;br /&gt;
&lt;br /&gt;
* '''Immense Spiritual Energy''': Kari, like all Captains, possesses a great degree of spiritual power, enough to fight for greatly extended periods of time and generate incredible levels of ''reiatsu'' to debilitate enemies.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Magic User''': As a former member of the Fifth Division and a member of the Order of Ethereal Magi, Kari possesses a great degree of skill with magical attacks of all kinds, surpassing even her former Captain.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Malakh''' (400)&lt;br /&gt;
* '''Divine Magus''' (150)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Illusionist''' (150), '''White Mage''' (50), '''Alchemist''' (50), '''Red Mage''' (50), '''Mesmer''' (50)&lt;br /&gt;
* ''Tertiary Classes:''&lt;br /&gt;
:'''''None.'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Wind&lt;br /&gt;
* Holy&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 5,699&lt;br /&gt;
|mana = 10,155&lt;br /&gt;
|accuracy = 6,165&lt;br /&gt;
|evasion = 8,600&lt;br /&gt;
|strength = 3,990&lt;br /&gt;
|vitality = 3,705&lt;br /&gt;
|mind = 7,462&lt;br /&gt;
|spirit = 8,136&lt;br /&gt;
|agility = 4,910&lt;br /&gt;
|dexterity = 3,316&lt;br /&gt;
|luck = 2,954&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 10%&lt;br /&gt;
|ice = 10%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 10%&lt;br /&gt;
|wind = 5%&lt;br /&gt;
|earth = 15%&lt;br /&gt;
|holy = 25%&lt;br /&gt;
|dark = -8%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 20%&lt;br /&gt;
|poison = 10%&lt;br /&gt;
|wound = 5%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Proficiency: Katana - Gain proficiency with the Katana.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.&lt;br /&gt;
* Mastery: Katana - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Katana.&lt;br /&gt;
* Proficiency: Naginata - Gain proficiency with the Naginata.&lt;br /&gt;
* Specialization: Naginata - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Naginata.&lt;br /&gt;
* Mastery: Naginata - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Naginata.&lt;br /&gt;
* Proficiency: Staff - Gain proficiency with the Staff.&lt;br /&gt;
* Specialization: Staff - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Staff.&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 10%.&lt;br /&gt;
* Recoil - Whenever dealt damage after using a Wind-elemental Ability, the attacker takes 0.35x Wind damage.&lt;br /&gt;
* Epidemic - Whenever a Wind-elemental Ability with one target would inflict Poison, Sap, or Blind status, a random adjacent target is also subject to that status effect.&lt;br /&gt;
* Updraft - Grants a +12% Agility bonus while affected by a Wind-elemental Enchantment.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.&lt;br /&gt;
* Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.&lt;br /&gt;
* Divine Sanction - After making a Holy-elemental attack against one target, the next time that target makes an attack, it takes 1.35x Holy Damage if an ally was the only target of that attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Malakh|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Mana Burn - Deals 15% Mana damage. Chroma: For each point of Mana lost, deals 2 magic damage.&lt;br /&gt;
* Spirit of Failure - Causes a 25% chance to miss with attacks. Chroma:  Whenever hexed target misses, restores the user's Mana by 3%.&lt;br /&gt;
* Resurrection Chant - Revives an ally with up to the user's current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Angelic Aura - +7.5% Agility, +10% Holy Affinity.&lt;br /&gt;
* Second Wind - +3 pips Stamina regen whenever Stamina falls below 50%.&lt;br /&gt;
* Spiritual Resonance - +0.25...100% to all attributes while wielding a Diviner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment Listing|&lt;br /&gt;
* None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Ethereal Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Rainbow Seal - The next Spell inflicts Slow and Silence status upon all targets.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Binding - Deals 1.3x Holy damage. Inflicts Stop status.&lt;br /&gt;
* Heaven's Whisper - Deals 1.4x Holy damage. Inflicts Silence status.&lt;br /&gt;
* Celestial Arrow - Deals 1.35x Holy damage. Chroma: If the target is under Shell or Protect status, has 10% Magic Defense penetration.&lt;br /&gt;
* Holy Shield - Negates the next Dark elemental ability.&lt;br /&gt;
* Heaven's Wrath - Deals 1.6x Holy damage.&lt;br /&gt;
* Judgment's Light - Deals 1.45x Holy damage. Inflicts Dispel status.&lt;br /&gt;
* Blessing of Life - Restores 50% Stamina. Bestows Reraise status.&lt;br /&gt;
* Elysian Star - Deals 1.3x Holy damage. Inflicts Dispel status.&lt;br /&gt;
* Grand Cross - Deals 1.9x Holy damage.&lt;br /&gt;
* Tale of Fellis - Deals 1.2x Omni damage. Inflicts all status effects.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Divine Favor - Increases the potency of Holy-elemental Spells by 0%.&lt;br /&gt;
* Majesty - Increases Holy Affinity by 0%.&lt;br /&gt;
* Resonance - Increases Mana regen by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 10%.&lt;br /&gt;
* Block+ - Increases Block chance by 10%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Divine Seal - Doubles the potency of the next Holy spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Banish I - Deals 1.2x Holy damage.&lt;br /&gt;
* Protectra - Bestows Protect status.&lt;br /&gt;
* Aquaveil - Prevents spells from being interrupted.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Banish II - Deals 1.45x Holy damage.&lt;br /&gt;
* Cura - Restores Stamina equal to 1.35x magic damage.&lt;br /&gt;
* Shellra - Bestows Shell status.&lt;br /&gt;
* Cure III - Restores Stamina equal to 1.7x magic damage.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Curaga - Restores Stamina equal to 1.6x magic damage.&lt;br /&gt;
* Arise - Revives with 100% Stamina.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Banish III - Deals 1.7x Holy damage.&lt;br /&gt;
* Regenra - Bestows Regen status.&lt;br /&gt;
* Holy - Deals 2.0x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Resistance - Increases Magic Defense by 0%.&lt;br /&gt;
* Soul Shield - Bestows Shell status while in Critical status.&lt;br /&gt;
* Centered - Bestows Refresh status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Transmutation|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Alchemy Seal - Doubles the potency of the next Alchemy spell.&lt;br /&gt;
* Therapy - The next curative item affects its target as though they had Reverse status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Create: Potion - Creates and uses a Potion. Restores 15% Stamina.&lt;br /&gt;
* Create: Ether - Creates and uses an Ether. Restores 33% Mana.&lt;br /&gt;
* Create: Phoenix Down - Creates and uses a Phoenix Down. Revives the target with 25% Stamina.&lt;br /&gt;
* Create: Hi-Potion - Creates and uses a Hi-Potion. Restores 30% Stamina.&lt;br /&gt;
* Create: Dispel Tonic - Creates and uses a Dispel Tonic. Removes all positive status effects.&lt;br /&gt;
* Create: Remedy - Creates and uses a Remedy. Removes all negative status effects.&lt;br /&gt;
* Create: Mega-Potion - Creates and uses a Mega-Potion. Restores 50% stamina.&lt;br /&gt;
* Create: X-Potion - Creates and uses an X-Potion. Restores full Stamina.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Analysis - Grants Libra status whenever an enemy has a positive status effect or Enchantment active.&lt;br /&gt;
* Deconstruction - Transmuted curative items used on non-undead, non-spirit enemies are 33% as potent and act as though those targets had Reverse status.&lt;br /&gt;
* Creation - Non-transmuted restorative items are 1…33% more effective.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 5%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 5%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Phantasm Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Overwhelming Instinct - Imprint 1.2x Mind. Chroma: If this ability hits, inflicts Berserk status.&lt;br /&gt;
* Traumatic Visions - Imprint 0.8x Mind. Deals 0.3x psychic damage each second. Chroma: If this ability hits, inflicts Disable, Paralyze, and Immobilize status.&lt;br /&gt;
* Sum of all Fears - Imprint 0.65x Mind. Chroma: If this ability hits, Hexed target moves, attacks, and activates abilities 20% slower.&lt;br /&gt;
* Images of Remorse - Imprint 1.0x Mind. Chroma: If this ability hits, inflicts Stop status.&lt;br /&gt;
* Phantom Chasm - Imprint 0.9x Mind. Chroma: If this ability hits, inflicts Immobilize status.&lt;br /&gt;
* Grasping Shadows - Imprint 0.65x Mind. Inflicts Slow status. Chroma: If this ability hits, at the start of Hexed target's turn, deals 1.2x psychic damage.&lt;br /&gt;
* Distracting Whispers - Imprint 0.9x Mind. Chroma: If this ability hits, reduces Accuracy and Mind by 33%.&lt;br /&gt;
* Maze of Mirrors - Imprint 1.3x Mind. Chroma: If this ability hits, Hexed target treats the user's allies as though they had Vanish status.&lt;br /&gt;
* Taunting Phantoms - Imprint 0.5x Mind. Inflicts Berserk status. Chroma: If this ability hits, Hexed target physical attacks have a 50% chance to hit one of its allies. Chroma: If this ability fails to hit, inflicts Provoke status.&lt;br /&gt;
* Visions of Avarice - Imprint 1.1x Mind. Chroma: If this ability hits, Hexed targets skips their next 2 turns.&lt;br /&gt;
* Sheer Cold - Imprint 0.7x Mind. Deals 1.3x Ice damage. Chroma: If this ability hits, inflicts Freeze status.&lt;br /&gt;
* Overheat - Imprint 0.7x Mind. Deals 1.3x Fire damage. Chroma: If this ability hits, inflicts Heat status.&lt;br /&gt;
* Mirror Image - Imprint 0.8x Mind. Chroma: If this ability hits, deals 1.5x psychic damage and has &amp;quot;Chroma: For each ally, bestows Blink status.&amp;quot;&lt;br /&gt;
* Repose - Imprint 1.3x Mind. Chroma: If this ability hits, inflicts Sleep status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Prominence - Deals 1.7x Fire damage.&lt;br /&gt;
* Tempest - Deals 1.7x Lightning damage.&lt;br /&gt;
* Freezeblink - Deals 1.7x Ice damage.&lt;br /&gt;
* Deluge - Deals 1.7x Water damage.&lt;br /&gt;
* Soil Evidence - Deals 1.7x Earth damage.&lt;br /&gt;
* Wild Tornado - Deals 1.7x Wind damage.&lt;br /&gt;
* Blackout - Deals 1.7x Dark damage.&lt;br /&gt;
* Star Cross - Deals 1.7x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Mental Clarity - Increases the effectiveness of and defense against Spells that deal psychic damage by 0%.&lt;br /&gt;
* Absorb Mana - Whenever dealt damage by 0%.&lt;br /&gt;
* Conserve Energy - Reduces the cost of Spells by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 10%.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Water+ - Increases Water Affinity by 10%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Red Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.&lt;br /&gt;
* Doublecast - Casts two spells simultaneously.&lt;br /&gt;
* Convert - Switches current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Quake I - Deals 1.2x Earth damage.&lt;br /&gt;
* Poison - Inflicts Poison status.&lt;br /&gt;
* Paralyze - Inflicts Paralyze status.&lt;br /&gt;
* Protect - Bestows Protect status.&lt;br /&gt;
* Blind - Inflicts Blind status.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Bio - Deals 1.2x magic damage. Inflicts Sap status.&lt;br /&gt;
* Slow - Inflicts Slow status.&lt;br /&gt;
* Aero I - Deals 1.2x Wind damage.&lt;br /&gt;
* Shell - Bestows Shell status.&lt;br /&gt;
* Silence - Inflicts Silence status.&lt;br /&gt;
* Oil - Inflicts Oil status.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Sleep - Inflicts Sleep status.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Dispel - Removes all positive status effects.&lt;br /&gt;
* Quake II - Deals 1.45x Earth damage.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
* Refresh - Bestows Refresh status.&lt;br /&gt;
* Aero II - Deals 1.45x Wind damage.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Haste - Bestows Haste status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Fast Cast - Decreases spell activation and reactivation time by 0%.&lt;br /&gt;
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.&lt;br /&gt;
* Replenish - Gain 1…20% magic damage taken as Mana.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Luck+ - Increases Luck by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 5%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 5%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect)Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Sleight|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Overload - Imprint 0.75x Mind. Chroma: If this ability hits, deals 1.8 psychic damage.&lt;br /&gt;
* Phantom Pain - Imprint 0.8 Mind. Chroma: If this ability hits, reduces Stamina regen by 5…10 pips.&lt;br /&gt;
* Imagined Burden - Imprint 1.2x Mind. Chroma: If this ability hits, Inflicts Slow status.&lt;br /&gt;
* Mantra of Psychosis - Gain +0.25…0.75x bonus to Imprint Mind checks.&lt;br /&gt;
* Accumulated Pain - Imprint 0.8x Mind. Chroma: If this ability hits and if the target has at least two Hexes, deals 2.25x psychic damage.&lt;br /&gt;
* Sensory Deprivation - Imprint 1.75x Mind. Chroma: If this ability hits, inflicts Sleep, Poison, and Sap status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Arcane Larceny - Disables a random Spell. Arcane Larceny becomes that Spell.&lt;br /&gt;
* Power Leak - Interrupts an Ability. Chroma: If a Spell is interrupted, deals 1.8x Mana damage.&lt;br /&gt;
* Power Spike - Interrupts an Ability. Chroma: If a Skill is interrupted, deals 1.8x psychic damage.&lt;br /&gt;
* Enervate - Chroma: Whenever Hexed target activates an Ability, drains Mana equal to the cost of that ability.&lt;br /&gt;
* Illusionary Weaponry - Adds +0.1...0.5x magic damage. This damage has 20% Magic Defense penetration.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Clairvoyance - When using an Ability with Imprint, displays the success rate.&lt;br /&gt;
* Domination - Whenever a Hex is successfully applied, it deals 0.2…0.8x Mana damage.&lt;br /&gt;
* Perception - Increases Mind by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Agility+ - Increases Agility by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 14%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 5%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Magic Damage+ - Increases Magic Damage by 5%.&lt;br /&gt;
* Magic Defense+ - Increases Magic Defense by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Green Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Time Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Arcane Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Divine Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Kari possesses a number of specialized abilities owing to her status as a Malakh. Among these are ''Shunpo,'' or &amp;quot;flash steps,&amp;quot; a rapid-movement ability used predominantly by Malakh, as well as special spells, ''Binding Arts'' and ''Destructive Arts,'' which can be used with or without an incantation. Using them with the incantation takes longer, but increases the power or effectiveness of the spell.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Binding Arts|&lt;br /&gt;
* Binding Art 4: Crawling Rope - Chroma: If the target's Spirit is less than 200, inflicts Disable status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 26: Curved Light - Sets the user's Threat to 0 and bestows Vanish status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 61: Six Rods Prison of Light - Chroma: If the target's level is higher than the caster, deals 1.3x magic damage and inflicts Stun status. If the target's level is lower than the caster, deals 1.7x magic damage and inflicts Disable and Immobilize status. '''Incantation:''' ''&amp;quot;Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!&amp;quot;''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Destructive Arts|&lt;br /&gt;
* Destructive Art 31: Shot of Red Fire - Deals 1.3x Fire damage. '''Incantation:''' ''&amp;quot;Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of man! Inferno and pandemonium, the sea barrier surges, march on to the south!&amp;quot;''&lt;br /&gt;
* Destructive Art 58: Orchid Sky - Deals 1.6x Wind damage. '''Incantation:''' Unknown.&lt;br /&gt;
* Destructive Art 63: Thunder Roar Cannon - Deals 1.65x Lightning damage. '''Incantation:''' ''&amp;quot;Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!&amp;quot;''&lt;br /&gt;
* Destructive Art 73: Twin Lotus Blue Fire, Crash Down - Deals 1.7x Fire damage. 15% chance to inflict Heat status. '''Incantation:''' ''&amp;quot;Ye lord! Mask of blood and flesh, all creation, flutter of wings, he who bears the name of man! On the wall of blue flame, inscribe a twin lotus! In the abyss of conflagration, wait at the far heavens!&amp;quot;''&lt;br /&gt;
* Destructive Art 90: Black Coffin - Deals 2x magic damage. '''Incantation:''' ''&amp;quot;Ye Lord! Mask of blood and flesh, endless train, raising soul, demolishing spirit! Fall and become the end! Rise and encompass the creation! The sound of all creation begets the fall!&amp;quot;''&lt;br /&gt;
}}&lt;br /&gt;
====Diviner====&lt;br /&gt;
Kari, as a former Grim Angel Captain, has a Diviner created during her time in the Order. Her Diviner is named '''Kazewana''' (''Wind Snare''), and Kari is capable of manifesting her Diviner in both a ''Shikai'' and ''Bankai'' form.&lt;br /&gt;
&lt;br /&gt;
* '''Shikai:''' Kazewana takes the form of a long chain with a crescent-shaped blade on one end and a long spike on the other. It is activated by the command &amp;quot;swirl&amp;quot; (''uzu'').&lt;br /&gt;
: '''Shikai Special Ability:''' Kazewana's ''Shikai'' is capable of releasing cutting waves of Wind-elemental energy from the curved blade of the weapon.&lt;br /&gt;
:* '''Hokori Kyoufuu''': By spinning the chain of her Shikai, Kari can create a dust cloud to impair the visibility of her foes. This ability can also be used in Bankai.&lt;br /&gt;
&lt;br /&gt;
* '''Bankai:''' Named '''Kiritori Kazewana''' (''Slicing Wind Snare''). Kazewana takes the form of a long chain of magical energy connecting two identical weapons, each consisting of a circular ring upon which three long, double-edged blades are attached in a triangular pattern.&lt;br /&gt;
: '''Bankai Special Ability:''' In its ''Bankai'' form, Kazewana retains its ''Shikai'' ability to launch blades of wind and is capable of doing so from either weapon. Kazewana's chain can also extend up to 25 meters in order to attack distant foes. When thrown, slicing wind surrounds the spinning blades to enhance the cutting ability. Kari's ''Bankai'' also enables the use of an additional technique.&lt;br /&gt;
:* '''Kami Oroshi''': By spinning the blades of her ''Bankai'' to build up reiatsu, Kari summons a localized hurricane at a desired location to slice and buffet her target with extremely powerful winds. She can maintain this technique for any length of time that she desires, as long as she has the reiatsu to sustain it.&lt;br /&gt;
&lt;br /&gt;
===Soulstrike===&lt;br /&gt;
{{NavFrame|Soulstrike|&lt;br /&gt;
* Strike of the Seven Stars: Deals 2.3x Holy damage and inflicts Blind status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Hueco Mundo]]&lt;br /&gt;
[[Category:Malakh]]&lt;br /&gt;
[[Category:Order of Ethereal Magi]]&lt;br /&gt;
[[Category:Order of Grim Angels]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4423</id>
		<title>Clouded Horizons:Benji Powell</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4423"/>
		<updated>2013-06-26T00:30:38Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Benji James Powell&lt;br /&gt;
| title = Hikari no Tenshi&lt;br /&gt;
| image = CH8r_Benji_Powell.jpg&lt;br /&gt;
| caption = Benji Powell in Angel Wing form.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2132&lt;br /&gt;
| dobMonth = 1&lt;br /&gt;
| dobDay = 18&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Blademaster&lt;br /&gt;
| theme_song = Soul Blazer Tears for a Moonlit&amp;lt;br/&amp;gt;Knight OC Remix&lt;br /&gt;
| theme_artist = Israfel&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52531&lt;br /&gt;
| seed_pip = [[Image:CH8r_Alchemy_Major.jpg|150px]]&lt;br /&gt;
| seed_rank = Major&lt;br /&gt;
| seed_branch = Alchemy Division&lt;br /&gt;
| garden = Trabia Garden&lt;br /&gt;
| awards = Promotion to Ensign&amp;lt;br/&amp;gt;Promotion to Lieutenant&amp;lt;br/&amp;gt;Promotion to Captain&amp;lt;br/&amp;gt;Promotion to Major&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Freya Vanadis&lt;br /&gt;
| year_endorsed = 2152&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = First Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
&amp;lt;!--Story Appearances--&amp;gt;&lt;br /&gt;
| appearances =&lt;br /&gt;
* [[Lore:Destiny's Call|Destiny's Call]]&lt;br /&gt;
* [[Lore:Eternal Requiem|Eternal Requiem]]&lt;br /&gt;
* [[Lore:Dimensional Legend|Dimensional Legend]]&lt;br /&gt;
* [[Lore:Breakfast at Powell's|Breakfast at Powell's]]&lt;br /&gt;
* [[Lore:Guardian|Guardian]]&lt;br /&gt;
* [[Lore:Judgment|Judgment]]&lt;br /&gt;
* [[Lore:Nature|Nature]]&lt;br /&gt;
* [[Lore:Of Thieves and Emissaries|Of Thieves and Emissaries]]&lt;br /&gt;
* [[Lore:Shades|Shades]]&lt;br /&gt;
}}&lt;br /&gt;
'''Benji Powell''' is a Major at Trabia Garden, a major character in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
&lt;br /&gt;
{{Quote|That's life. When you least expect it, everything turns upside-down.|Ben to Rikku}}&lt;br /&gt;
&lt;br /&gt;
Born on January 18, 1988 in his home realm, Ben led a fairly uneventful and to him, unfulfilling life until soon after his seventeenth birthday. The fayth Bahamut appeared to him one day and asked if he wanted the opportunity to travel to the world of Spira to assist the summoner [[Clouded Horizons:Yuna Kaname|Yuna]] in her pilgrimage. He accepted, and found himself in the city of Zanarkand, a thousand years in the past. Meeting up with [[Clouded Horizons:Tidus Kuroda|Tidus Kuroda]], a blitzball player from the city, and [[Clouded Horizons:Auron|Auron]], a warrior-monk from the city of Bevelle, he traveled to the Spira of the present and soon met up with several other faces that he would come to know as friends: Yuna, a young summoner on a quest to destroy the beast known as [[Clouded Horizons:Sin|Sin]]; Wakka, captain of the Besaid Aurochs blitzball team; Lulu, a Black Mage and older sister figure to Yuna; Kimahri, a Ronso from Mount Gagazet that had watched Yuna since she was a child; and [[Clouded Horizons:Rikku Katsuragi|Rikku]], a young Al Bhed girl that he would eventually develop romantic feelings for. The group traveled all around Spira, until they finally managed to confront and destroy Sin forever, as well as Yu Yevon, the summoner that resurrected Sin every ten years. Ben left soon after, heading back to First Realm, but his travels were far from over.&lt;br /&gt;
&lt;br /&gt;
Ben returned just two weeks later, though it was two years in Spiran time, to the world of Spira to assist Yuna, Rikku, and a mysterious young woman named [[Clouded Horizons:Paine Zaraki|Paine]] in their search across Spira for spheres. Now sphere-hunters called the Gullwings, the trio of girls welcomed Ben into their group and set off across the world once again. This time, however, they ended up with far more than they expected. Between a gun-toting Lightning Alchemist named [[Clouded Horizons:Darius DeValle, Jr.|Darius DeValle]], and an unsent named [[Clouded Horizons:Shuyin Mishima|Shuyin]] attempting to use an ancient machina called Vegnagun to destroy the world and revive his lover, [[Clouded Horizons:Lenne Kaibara|Lenne]], Ben and the Gullwings had more than enough to deal with. Eventually, Darius left the world of Spira after being confronted at the Thunder Plains, and the Gullwings went on to the Farplane to find and confront Shuyin. They did, arriving to find him in control of Vegnagun already, but they disabled the giant machine and defeated Shuyin in battle, placing both his and Lenne's spirit to rest at last. Ben later asked the fayth to revive the two as a favor, stating that they never got to live a normal life, and the fayth agreed. He then decided to stay in Spira for six months to train for the first annual Spiran Fighters Association Grand Championship.&lt;br /&gt;
&lt;br /&gt;
After the tournament was over, during which he encountered a mysterious man by the name of [[Clouded Horizons:Liam Bayloh|Angel]] that served both as his opponent in the final round of the tournament and as an ally soon after during a mission to destroy the Forsaken, Ben, Angel, and the Gullwings were offered the chance to travel to the world of Gaia at the behest of the Creator of Reality, [[Clouded Horizons:Freya Vanadis|Freya]]. They accepted, and soon after found themselves in an entirely different dimension, and yet still in the middle of conflict.&lt;br /&gt;
&lt;br /&gt;
Ben has been in Gaia for close to two years now, and over time has gained a reputation as one of [[:Category:House DeValle|House DeValle's]] more formidable fighters. Following the completion of his SeeD training, Alchemy training, and an abrupt entry into a small war, Ben rose to the rank of Captain, a rank that he held for over eight months before he was finally promoted to Major within the Alchemy division at Trabia. He has also gained new levels of power for himself, fighting and defeating everything from mortal fiends to gods and goddesses; however, this has not come without a price. Ben has seen many allies slain on and off the field of battle, and has even fallen prey to the machinations of the Pillar of Destiny, Destine, having a demon by the name of [[Clouded Horizons:Manes|Manes]] sealed inside his mind following their final confrontation within the [[:Category:Ethereal Plane|Ethereal Plane]].&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I think he just doesn't know what the words &amp;quot;give up&amp;quot; mean. It's almost illogical - the harder the fight, the harder it is to get him to stay down.|Nightfire to Yuki, after the fight with Fayt}}&lt;br /&gt;
&lt;br /&gt;
Ben's personality has changed drastically since he first came to Spira. When he arrived in Spira, he was fairly untrained, brash, and often overconfident of the skills of himself and his allies. Usually, he would place himself in harm's way to protect his friends, even if they didn't need protecting, as well as becoming angry quite easily.&lt;br /&gt;
&lt;br /&gt;
His demeanor now is a far cry from his demeanor of two years ago. After advancing through the ranks to attain the rank of Major in the Trabian Alchemic Forces, his once-brash attitude has given way to a calmer, more collected individual. He still holds the loyal devotion and protection to his friends that he has always had, but is willing to fight alongside them instead of in front of them. Remarkably, even though he holds Manes' persona inside his mind, his mental barriers against the influence of darkness have remained strong.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
&lt;br /&gt;
{{Quote|Afraid? You've gotta be kidding me. I'll be glad to take you on.|Ben to Revolver DeValle}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|You misunderstand. I have no intention of dying today, especially not to someone like you. How do you feel about your own odds?|Ben to Manes}}&lt;br /&gt;
&lt;br /&gt;
Ben is an extremely tenacious fighter in combat, continuing to fight long after most people would've given up and gone home, as well as one with a penchant for unusual applications of techniques and skills. Also, as per his nature and preference of being ready for anything, he has no true specialty when it comes to attack style. However, his main focus in battle is melee combat - specifically speed, agility, and swift strikes - as shown by most of his skills. He employs no less than four sets of skills most often in battle - his ''Shinkendo'' abilities, his powerful ''Kobujutsu'' techniques, various ''Ice Alchemy'' techniques, and his ''Bushido'' techniques - making him more than a match for most foes.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Swordsmanship Specialist''': As a Blademaster with over two years of experience in battle, often against enemies of superior skill and power, Ben has attained a high degree of skill with blades of all sizes. While not ambidextrous, he possesses admirable skill in both single and dual-wielding blades, specifically katanas.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Though far from a master at unarmed combat, Ben has proven capable of effectively taking on armed opponents of a high level while unarmed. He dislikes doing so, however, preferring instead to fight with weapon in hand.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': While not particularly strong, Ben is capable of dealing powerful strikes if needed in combat. He relies more on special techniques to compensate for this weakness, however.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Ben is incredibly fast and agile in battle, and is considered one of the fastest mortals on Gaia at the present time, capable of using this speed to great effect both in and out of combat. He also possesses skill with ''Shunpo'' (flash steps), adding to his already impressive speed.&lt;br /&gt;
&lt;br /&gt;
* '''Great Spiritual Energy''': Ben has a formidable amount of spiritual power, enough to remain in battle for great lengths of time. It is presumed that he could also generate high levels of reiatsu, but has not been seen doing so.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Magic User''': Though not a mage, Ben has a wide variety of spells that he can use effectively in combat. His primary skill lies with healing and beneficial status magic, but he also possesses a high degree of skill with both regular and Ice-elemental Alchemy.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''[[:Category:Hume|Hume]] [[:Category:Planeswalker|(Planeswalker)]]''' (200)&lt;br /&gt;
* '''[[Clouded Horizons:Blademaster|Blademaster]]''' (35)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Blade Knight|Blade Knight]]''' (150), '''[[Clouded Horizons:Samurai|Samurai]]''' (100), '''[[Clouded Horizons:Assassin|Assassin]]''' (100), '''[[Clouded Horizons:Elemental Alchemist|Elemental Alchemist]]''' (75), '''[[Clouded Horizons:Warrior|Warrior]]''' (100), '''[[Clouded Horizons:Ninja|Ninja]]''' (50)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Alchemist|Alchemist]]''' (50), '''[[Clouded Horizons:Monk|Monk]]''' (50), '''[[Clouded Horizons:Red Mage|Red Mage]]''' (50), '''[[Clouded Horizons:Thief|Thief]]''' (50)&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Ice&lt;br /&gt;
* Lightning&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 2,338&lt;br /&gt;
|mana = 1,718&lt;br /&gt;
|accuracy = 1,726&lt;br /&gt;
|evasion = 2,028&lt;br /&gt;
|strength = 1,303&lt;br /&gt;
|vitality = 779&lt;br /&gt;
|mind = 771&lt;br /&gt;
|spirit = 524&lt;br /&gt;
|agility = 1,450&lt;br /&gt;
|dexterity = 1,027&lt;br /&gt;
|luck = 804&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 5%&lt;br /&gt;
|ice = 30%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 20%&lt;br /&gt;
|earth = 10%&lt;br /&gt;
|holy = 0%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 35%&lt;br /&gt;
|poison = 40%&lt;br /&gt;
|wound = 25%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Proficiency: Kunai - Gain proficiency with the Kunai.&lt;br /&gt;
* Specialization: Kunai - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Kunai.&lt;br /&gt;
* Mastery: Kunai - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Kunai.&lt;br /&gt;
* Proficiency: Shuriken - Gain proficiency with the Shuriken.&lt;br /&gt;
* Specialization: Shuriken - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Shuriken.&lt;br /&gt;
* Mastery: Shuriken - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Shuriken.&lt;br /&gt;
* Proficiency: Fur Armor - Gain proficiency with Fur armor.&lt;br /&gt;
* Proficiency: Leather Armor - Gain proficiency with Leather armor.&lt;br /&gt;
* Proficiency: Bone Armor - Gain proficiency with Bone armor.&lt;br /&gt;
* Proficiency: Chain Armor - Gain proficiency with Chain armor.&lt;br /&gt;
* Specialization: Chain Armor - Increases Physical Defense by 10% and removes movement penalty while wearing Chain armor.&lt;br /&gt;
* Mastery: Chain Armor - Increases Physical Defense by 15% and grants 5% Damage Reduction while wearing Chain armor.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Sleet - Whenever dealing Ice damage with an Ability that does not inflict Slow status, that Ability has a 10% chance to inflict Slow status.&lt;br /&gt;
* Chill - Whenever dealing Ice damage with a Spell, each target hit by that Spell takes a -7% Accuracy penalty to their next attack.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Hume|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sprint - Increases Agility by 25%.&lt;br /&gt;
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.&lt;br /&gt;
* Dodge - Evades the next physical attack.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.&lt;br /&gt;
* Indomitable Spirit - +5% Spirit.&lt;br /&gt;
* Easily Inspired - +5% Stamina restoration.&lt;br /&gt;
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Planescape|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Transition - Spell that bestows Blink and Vanish status upon the user.&lt;br /&gt;
* Planeshift - Spell that opens a pathway between planes for the user to travel between.&lt;br /&gt;
* Blink - Spell that teleports the user over a short distance by phasing between dimensions.&lt;br /&gt;
* Home Point - Spell that causes the user to receive all of the benefits of being a native to the current plane.&lt;br /&gt;
* Peel from Reality - Spell that inflicts Banish status upon an enemy.&lt;br /&gt;
* Warp Seal - Glyph that suspends the next spell for 20 seconds.&lt;br /&gt;
* Phase - Enchantment that, while the user maintains it, causes the user to become incorporeal and gives the user's attacks Manalink; when it ends, inflicts Weakness status.&lt;br /&gt;
* Planar Lockout - Ward that prevents all forms of extradimensional travel.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Regeneration&lt;br /&gt;
: +3 pips Stamina regen.&lt;br /&gt;
: +3 pips Mana regen.&lt;br /&gt;
* Seekersense&lt;br /&gt;
: The user is able to detect and track magic auras.&lt;br /&gt;
: The user is able to detect and track spiritual auras.&lt;br /&gt;
* Magic Resistance&lt;br /&gt;
: The user is able to avoid magic detection by suppressing their magic aura.&lt;br /&gt;
: +15% Magic Defense.&lt;br /&gt;
* Enhanced Spellcraft&lt;br /&gt;
: +10% spell duration.&lt;br /&gt;
: +10% Magic Defense penetration.&lt;br /&gt;
* Concentration&lt;br /&gt;
: Abilities are 10% harder to interrupt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
'''Hyorinmaru'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Main Hand''&lt;br /&gt;
* Description: An Ice-elemental Diviner capable of releasing powerful, dragon-shaped bursts of ice and snow.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Damage: 54&lt;br /&gt;
* Element: Ice&lt;br /&gt;
* Weapon Class: Katana&lt;br /&gt;
* Weapon Group(s): Light Blade&lt;br /&gt;
* Weapon Type: Melee&lt;br /&gt;
* Rune Slots Used: 0 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Ice Affinity +25%&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Focus Band'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Head''&lt;br /&gt;
* Description: A cloth headband that serves to focus the mind and body.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Helm&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Mana +30%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Disease Resist +15% ''(Runic)''&lt;br /&gt;
** Poison Resist +10% ''(Runic)''&lt;br /&gt;
** Fear Resist +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Shining Mail'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Torso''&lt;br /&gt;
* Description: A shimmering set of silver chain mail, crafted to be as lightweight as possible while retaining maximum durability.&lt;br /&gt;
* Required Level: 75&lt;br /&gt;
* Physical Defense: 35&lt;br /&gt;
* Magic Defense: 25&lt;br /&gt;
* Armor Class: Chain Armor&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 8 / 8&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Auto-Protect&lt;br /&gt;
** Stamina +20% ''(Runic)''&lt;br /&gt;
** Agility +30% ''(Runic)''&lt;br /&gt;
** Auto-Shell ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Knight's Bracers'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Arm''&lt;br /&gt;
* Description: A set of steel bracers covering the forearms, inscribed with an ornate royal crest.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Physical Defense: 10&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Bracers&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Strength +40%&lt;br /&gt;
** Strength +5% ''(Runic)''&lt;br /&gt;
** Mana +30% ''(Runic)''&lt;br /&gt;
** Agility +20% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Rubber Shoes'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Feet''&lt;br /&gt;
* Description: A set of insulated shoes, designed to ground out electricity and Lightning magic.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 10&lt;br /&gt;
* Armor Class: Boots&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Null: Lightning&lt;br /&gt;
** Evasion +5%&lt;br /&gt;
** Evasion +15% ''(Runic)''&lt;br /&gt;
** Mind +10% ''(Runic)''&lt;br /&gt;
** Spirit +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Angel Ring'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A silver ring with an angel etched into the band.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Auto-Life&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Talisman of Agility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A pendant bearing a runic symbol representing speed and agility.&lt;br /&gt;
* Required Level: 20&lt;br /&gt;
* Rune Slots Used: 2 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Agility +20%&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Disease Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ring of Resistance'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A ring bearing inscriptions that ward against debilitating power.&lt;br /&gt;
* Required Level: 15&lt;br /&gt;
* Rune Slots Used: 3 / 3&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Poison Resist +5%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Ben has several skills that don't fit into any particular skillset. After training with [[Etchel Beoulve]] to attain his status as a Blademaster, Ben gained access to a skill known as ''Shunpo,'' or &amp;quot;flash steps&amp;quot; in the Angelic language, that lets him move extremely quick and invisible to the naked eye. Using that ability, he developed a skill he named ''Shihohappo Ken'', utilizing ''Shunpo'' and ''Haste'' magic to send a massive wave of throwing weapons from all directions at all enemies within range. However, the skill leaves him winded after use because of his body's inability to handle the speeds required yet. In addition to these skills, he has also developed several unique Ice Alchemy abilities that he uses in battle.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
* Shihohappo Ken - Deals 1.7x physical damage. Chroma: If the user's Vitality is less than 1,500, inflicts Weakness status. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ice Alchemy|&lt;br /&gt;
* Chilling Armor - Increases Vitality by 25%. Chroma: Whenever stricken by a melee attack, inflicts Slow status on the attacker.&lt;br /&gt;
* Hailstorm - Deals 1.35x Ice damage.&lt;br /&gt;
* Frostwave - Deals 1.4x Ice damage.&lt;br /&gt;
* Frozen Orb - Deals 1.6x Ice damage. Inflicts Slow status.&lt;br /&gt;
* Frozen Tempest - Deals 1.75x Ice damage. 25% chance to inflict Freeze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
After his adventures in the Soul Plane, Ben was gifted with a [[Diviner]] by the name of '''Hyorinmaru''' (''Ice Ring''), formerly belonging to the Grim Angel Captain [[Clouded Horizons:Chieko Murakami|Chieko Murakami]]. The Diviner takes the form of a normal katana with a guard shaped like a four-pointed star. Since then, he has become skilled with the Angelic blade, capable of using the initial release form, or ''Shikai''.&lt;br /&gt;
*'''Shikai''': Hyōrinmaru gains a crescent-shaped blade attached to the hilt by a a chain. It is activated by the command &amp;quot;sit upon the frozen heavens&amp;quot; (''sōten ni zase'').&lt;br /&gt;
: '''Shikai Special Ability''': When Hyorinmaru is swung, a dragon-shaped flow of ice is released from the blade which is capable of flying towards and freezing whatever it impacts. The chain and crescent blade is also capable of freezing whatever it wraps around.&lt;br /&gt;
:* '''Tensou Jurin''': One of Hyorinmaru's basic powers, it allows the user to control the weather in the area by controlling the water in the surrounding area and atmosphere. A stronger version of this skill may be used in ''Bankai''.&lt;br /&gt;
*'''Bankai''': Not achieved.&lt;br /&gt;
&lt;br /&gt;
====Overdrives / Limit Breaks====&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Spark Waltz - Overdrive that deals 1.75x Lightning damage to an enemy.&lt;br /&gt;
* Hyper Rush - Overdrive that deals 1.85x damage to an enemy.&lt;br /&gt;
* Dragon Dance - Overdrive that deals 2.0x Lightning damage to an enemy.&lt;br /&gt;
* Lightning Waltz - Overdrive that deals 2.25x Lightning damage to an enemy.&lt;br /&gt;
* Spiral Masquerade - Limit Break that deals 1.9x damage to an enemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://ch-eu.flex-ltd.net/travelersguide/index.php?title=Benji_Powell GHOSTS Project Wiki - Benji Powell] - Ben's page on the GHOSTS Project Wiki, part of the OSIRIS Network.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
[[Category:First Realm]]&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Tenth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Planeswalker]]&lt;br /&gt;
[[Category:Trabian Aristocracy]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;br /&gt;
[[Category:SeeD]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{CH-10rNav}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4418</id>
		<title>Clouded Horizons:Benji Powell</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4418"/>
		<updated>2013-06-04T03:30:53Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Benji James Powell&lt;br /&gt;
| title = Hikari no Tenshi&lt;br /&gt;
| image = CH8r_Benji_Powell.jpg&lt;br /&gt;
| caption = Benji Powell in Angel Wing form.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2132&lt;br /&gt;
| dobMonth = 1&lt;br /&gt;
| dobDay = 18&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Blademaster&lt;br /&gt;
| theme_song = Soul Blazer Tears for a Moonlit&amp;lt;br/&amp;gt;Knight OC Remix&lt;br /&gt;
| theme_artist = Israfel&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52531&lt;br /&gt;
| seed_pip = [[Image:CH8r_Alchemy_Major.jpg|150px]]&lt;br /&gt;
| seed_rank = Major&lt;br /&gt;
| seed_branch = Alchemy Division&lt;br /&gt;
| garden = Trabia Garden&lt;br /&gt;
| awards = Promotion to Ensign&amp;lt;br/&amp;gt;Promotion to Lieutenant&amp;lt;br/&amp;gt;Promotion to Captain&amp;lt;br/&amp;gt;Promotion to Major&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Freya Vanadis&lt;br /&gt;
| year_endorsed = 2152&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = First Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
&amp;lt;!--Story Appearances--&amp;gt;&lt;br /&gt;
| appearances =&lt;br /&gt;
* [[Lore:Destiny's Call|Destiny's Call]]&lt;br /&gt;
* [[Lore:Eternal Requiem|Eternal Requiem]]&lt;br /&gt;
* [[Lore:Dimensional Legend|Dimensional Legend]]&lt;br /&gt;
* [[Lore:Breakfast at Powell's|Breakfast at Powell's]]&lt;br /&gt;
* [[Lore:Guardian|Guardian]]&lt;br /&gt;
* [[Lore:Judgment|Judgment]]&lt;br /&gt;
* [[Lore:Nature|Nature]]&lt;br /&gt;
* [[Lore:Of Thieves and Emissaries|Of Thieves and Emissaries]]&lt;br /&gt;
* [[Lore:Shades|Shades]]&lt;br /&gt;
}}&lt;br /&gt;
'''Benji Powell''' is a Major at Trabia Garden, a major character in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
&lt;br /&gt;
{{Quote|That's life. When you least expect it, everything turns upside-down.|Ben to Rikku}}&lt;br /&gt;
&lt;br /&gt;
Born on January 18, 1988 in his home realm, Ben led a fairly uneventful and to him, unfulfilling life until soon after his seventeenth birthday. The fayth Bahamut appeared to him one day and asked if he wanted the opportunity to travel to the world of Spira to assist the summoner [[Clouded Horizons:Yuna Kaname|Yuna]] in her pilgrimage. He accepted, and found himself in the city of Zanarkand, a thousand years in the past. Meeting up with [[Clouded Horizons:Tidus Kuroda|Tidus Kuroda]], a blitzball player from the city, and [[Clouded Horizons:Auron|Auron]], a warrior-monk from the city of Bevelle, he traveled to the Spira of the present and soon met up with several other faces that he would come to know as friends: Yuna, a young summoner on a quest to destroy the beast known as [[Clouded Horizons:Sin|Sin]]; Wakka, captain of the Besaid Aurochs blitzball team; Lulu, a Black Mage and older sister figure to Yuna; Kimahri, a Ronso from Mount Gagazet that had watched Yuna since she was a child; and [[Clouded Horizons:Rikku Katsuragi|Rikku]], a young Al Bhed girl that he would eventually develop romantic feelings for. The group traveled all around Spira, until they finally managed to confront and destroy Sin forever, as well as Yu Yevon, the summoner that resurrected Sin every ten years. Ben left soon after, heading back to First Realm, but his travels were far from over.&lt;br /&gt;
&lt;br /&gt;
Ben returned just two weeks later, though it was two years in Spiran time, to the world of Spira to assist Yuna, Rikku, and a mysterious young woman named [[Clouded Horizons:Paine Zaraki|Paine]] in their search across Spira for spheres. Now sphere-hunters called the Gullwings, the trio of girls welcomed Ben into their group and set off across the world once again. This time, however, they ended up with far more than they expected. Between a gun-toting Lightning Alchemist named [[Clouded Horizons:Darius DeValle, Jr.|Darius DeValle]], and an unsent named [[Clouded Horizons:Shuyin Mishima|Shuyin]] attempting to use an ancient machina called Vegnagun to destroy the world and revive his lover, [[Clouded Horizons:Lenne Kaibara|Lenne]], Ben and the Gullwings had more than enough to deal with. Eventually, Darius left the world of Spira after being confronted at the Thunder Plains, and the Gullwings went on to the Farplane to find and confront Shuyin. They did, arriving to find him in control of Vegnagun already, but they disabled the giant machine and defeated Shuyin in battle, placing both his and Lenne's spirit to rest at last. Ben later asked the fayth to revive the two as a favor, stating that they never got to live a normal life, and the fayth agreed. He then decided to stay in Spira for six months to train for the first annual Spiran Fighters Association Grand Championship.&lt;br /&gt;
&lt;br /&gt;
After the tournament was over, during which he encountered a mysterious man by the name of [[Clouded Horizons:Liam Bayloh|Angel]] that served both as his opponent in the final round of the tournament and as an ally soon after during a mission to destroy the Forsaken, Ben, Angel, and the Gullwings were offered the chance to travel to the world of Gaia at the behest of the Creator of Reality, [[Clouded Horizons:Freya Vanadis|Freya]]. They accepted, and soon after found themselves in an entirely different dimension, and yet still in the middle of conflict.&lt;br /&gt;
&lt;br /&gt;
Ben has been in Gaia for close to two years now, and over time has gained a reputation as one of [[:Category:House DeValle|House DeValle's]] more formidable fighters. Following the completion of his SeeD training, Alchemy training, and an abrupt entry into a small war, Ben rose to the rank of Captain, a rank that he held for over eight months before he was finally promoted to Major within the Alchemy division at Trabia. He has also gained new levels of power for himself, fighting and defeating everything from mortal fiends to gods and goddesses; however, this has not come without a price. Ben has seen many allies slain on and off the field of battle, and has even fallen prey to the machinations of the Pillar of Destiny, Destine, having a demon by the name of [[Clouded Horizons:Manes|Manes]] sealed inside his mind following their final confrontation within the [[:Category:Ethereal Plane|Ethereal Plane]].&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I think he just doesn't know what the words &amp;quot;give up&amp;quot; mean. It's almost illogical - the harder the fight, the harder it is to get him to stay down.|Nightfire to Yuki, after the fight with Fayt}}&lt;br /&gt;
&lt;br /&gt;
Ben's personality has changed drastically since he first came to Spira. When he arrived in Spira, he was fairly untrained, brash, and often overconfident of the skills of himself and his allies. Usually, he would place himself in harm's way to protect his friends, even if they didn't need protecting, as well as becoming angry quite easily.&lt;br /&gt;
&lt;br /&gt;
His demeanor now is a far cry from his demeanor of two years ago. After advancing through the ranks to attain the rank of Major in the Trabian Alchemic Forces, his once-brash attitude has given way to a calmer, more collected individual. He still holds the loyal devotion and protection to his friends that he has always had, but is willing to fight alongside them instead of in front of them. Remarkably, even though he holds Manes' persona inside his mind, his mental barriers against the influence of darkness have remained strong.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
&lt;br /&gt;
{{Quote|Afraid? You've gotta be kidding me. I'll be glad to take you on.|Ben to Revolver DeValle}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|You misunderstand. I have no intention of dying today, especially not to someone like you. How do you feel about your own odds?|Ben to Manes}}&lt;br /&gt;
&lt;br /&gt;
Ben is an extremely tenacious fighter in combat, continuing to fight long after most people would've given up and gone home, as well as one with a penchant for unusual applications of techniques and skills. Also, as per his nature and preference of being ready for anything, he has no true specialty when it comes to attack style. However, his main focus in battle is melee combat - specifically speed, agility, and swift strikes - as shown by most of his skills. He employs no less than four sets of skills most often in battle - his ''Shinkendo'' abilities, his powerful ''Kobujutsu'' techniques, various ''Ice Alchemy'' techniques, and his ''Bushido'' techniques - making him more than a match for most foes.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Swordsmanship Specialist''': As a Blademaster with over two years of experience in battle, often against enemies of superior skill and power, Ben has attained a high degree of skill with blades of all sizes. While not ambidextrous, he possesses admirable skill in both single and dual-wielding blades, specifically katanas.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Though far from a master at unarmed combat, Ben has proven capable of effectively taking on armed opponents of a high level while unarmed. He dislikes doing so, however, preferring instead to fight with weapon in hand.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': While not particularly strong, Ben is capable of dealing powerful strikes if needed in combat. He relies more on special techniques to compensate for this weakness, however.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Ben is incredibly fast and agile in battle, and is considered one of the fastest mortals on Gaia at the present time, capable of using this speed to great effect both in and out of combat. He also possesses skill with ''Shunpo'' (flash steps), adding to his already impressive speed.&lt;br /&gt;
&lt;br /&gt;
* '''Great Spiritual Energy''': Ben has a formidable amount of spiritual power, enough to remain in battle for great lengths of time. It is presumed that he could also generate high levels of reiatsu, but has not been seen doing so.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Magic User''': Though not a mage, Ben has a wide variety of spells that he can use effectively in combat. His primary skill lies with healing and beneficial status magic, but he also possesses a high degree of skill with both regular and Ice-elemental Alchemy.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''[[:Category:Hume|Hume]] [[:Category:Planeswalker|(Planeswalker)]]''' (200)&lt;br /&gt;
* '''[[Clouded Horizons:Blademaster|Blademaster]]''' (35)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Blade Knight|Blade Knight]]''' (150), '''[[Clouded Horizons:Samurai|Samurai]]''' (100), '''[[Clouded Horizons:Assassin|Assassin]]''' (100), '''[[Clouded Horizons:Elemental Alchemist|Elemental Alchemist]]''' (75), '''[[Clouded Horizons:Warrior|Warrior]]''' (100), '''[[Clouded Horizons:Ninja|Ninja]]''' (50)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Alchemist|Alchemist]]''' (50), '''[[Clouded Horizons:Monk|Monk]]''' (50), '''[[Clouded Horizons:Red Mage|Red Mage]]''' (50), '''[[Clouded Horizons:Thief|Thief]]''' (50)&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Ice&lt;br /&gt;
* Lightning&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 2,338&lt;br /&gt;
|mana = 1,718&lt;br /&gt;
|accuracy = 1,726&lt;br /&gt;
|evasion = 2,028&lt;br /&gt;
|strength = 1,303&lt;br /&gt;
|vitality = 779&lt;br /&gt;
|mind = 771&lt;br /&gt;
|spirit = 524&lt;br /&gt;
|agility = 1,450&lt;br /&gt;
|dexterity = 1,027&lt;br /&gt;
|luck = 804&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 5%&lt;br /&gt;
|ice = 30%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 20%&lt;br /&gt;
|earth = 10%&lt;br /&gt;
|holy = 0%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 35%&lt;br /&gt;
|poison = 40%&lt;br /&gt;
|wound = 25%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Proficiency: Kunai - Gain proficiency with the Kunai.&lt;br /&gt;
* Specialization: Kunai - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Kunai.&lt;br /&gt;
* Mastery: Kunai - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Kunai.&lt;br /&gt;
* Proficiency: Shuriken - Gain proficiency with the Shuriken.&lt;br /&gt;
* Specialization: Shuriken - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Shuriken.&lt;br /&gt;
* Mastery: Shuriken - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Shuriken.&lt;br /&gt;
* Proficiency: Fur Armor - Gain proficiency with Fur armor.&lt;br /&gt;
* Proficiency: Leather Armor - Gain proficiency with Leather armor.&lt;br /&gt;
* Proficiency: Bone Armor - Gain proficiency with Bone armor.&lt;br /&gt;
* Proficiency: Chain Armor - Gain proficiency with Chain armor.&lt;br /&gt;
* Specialization: Chain Armor - Increases Physical Defense by 10% and removes movement penalty while wearing Chain armor.&lt;br /&gt;
* Mastery: Chain Armor - Increases Physical Defense by 15% and grants 5% Damage Reduction while wearing Chain armor.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Sleet - Whenever dealing Ice damage with an Ability that does not inflict Slow status, that Ability has a 10% chance to inflict Slow status.&lt;br /&gt;
* Chill - Whenever dealing Ice damage with a Spell, each target hit by that Spell takes a -7% Accuracy penalty to their next attack.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Hume|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sprint - Increases Agility by 25%.&lt;br /&gt;
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.&lt;br /&gt;
* Dodge - Evades the next physical attack.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.&lt;br /&gt;
* Indomitable Spirit - +5% Spirit.&lt;br /&gt;
* Easily Inspired - +5% Stamina restoration.&lt;br /&gt;
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Planescape|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Transition - Spell that bestows Blink and Vanish status upon the user.&lt;br /&gt;
* Planeshift - Spell that opens a pathway between planes for the user to travel between.&lt;br /&gt;
* Blink - Spell that teleports the user over a short distance by phasing between dimensions.&lt;br /&gt;
* Home Point - Spell that causes the user to receive all of the benefits of being a native to the current plane.&lt;br /&gt;
* Peel from Reality - Spell that inflicts Banish status upon an enemy.&lt;br /&gt;
* Warp Seal - Glyph that suspends the next spell for 20 seconds.&lt;br /&gt;
* Phase - Enchantment that, while the user maintains it, causes the user to become incorporeal and gives the user's attacks Manalink; when it ends, inflicts Weakness status.&lt;br /&gt;
* Planar Lockout - Ward that prevents all forms of extradimensional travel.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Regeneration&lt;br /&gt;
: +3 pips Stamina regen.&lt;br /&gt;
: +3 pips Mana regen.&lt;br /&gt;
* Seekersense&lt;br /&gt;
: The user is able to detect and track magic auras.&lt;br /&gt;
: The user is able to detect and track spiritual auras.&lt;br /&gt;
* Magic Resistance&lt;br /&gt;
: The user is able to avoid magic detection by suppressing their magic aura.&lt;br /&gt;
: +15% Magic Defense.&lt;br /&gt;
* Enhanced Spellcraft&lt;br /&gt;
: +10% spell duration.&lt;br /&gt;
: +10% Magic Defense penetration.&lt;br /&gt;
* Concentration&lt;br /&gt;
: Abilities are 10% harder to interrupt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
'''Hyorinmaru'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Main Hand''&lt;br /&gt;
* Description: An Ice-elemental Diviner capable of releasing powerful, dragon-shaped bursts of ice and snow.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Damage: 54&lt;br /&gt;
* Element: Ice&lt;br /&gt;
* Weapon Class: Katana&lt;br /&gt;
* Weapon Group(s): Light Blade&lt;br /&gt;
* Weapon Type: Melee&lt;br /&gt;
* Rune Slots Used: 0 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Ice Affinity +25%&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Focus Band'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Head''&lt;br /&gt;
* Description: A cloth headband that serves to focus the mind and body.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Helm&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Mana +30%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Disease Resist +15% ''(Runic)''&lt;br /&gt;
** Poison Resist +10% ''(Runic)''&lt;br /&gt;
** Fear Resist +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Shining Mail'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Torso''&lt;br /&gt;
* Description: A shimmering set of silver chain mail, crafted to be as lightweight as possible while retaining maximum durability.&lt;br /&gt;
* Required Level: 75&lt;br /&gt;
* Physical Defense: 35&lt;br /&gt;
* Magic Defense: 25&lt;br /&gt;
* Armor Class: Chain Armor&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 8 / 8&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Auto-Protect&lt;br /&gt;
** Stamina +20% ''(Runic)''&lt;br /&gt;
** Agility +30% ''(Runic)''&lt;br /&gt;
** Auto-Shell ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Knight's Bracers'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Arm''&lt;br /&gt;
* Description: A set of steel bracers covering the forearms, inscribed with an ornate royal crest.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Physical Defense: 10&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Bracers&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Strength +40%&lt;br /&gt;
** Strength +5% ''(Runic)''&lt;br /&gt;
** Mana +30% ''(Runic)''&lt;br /&gt;
** Agility +20% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Rubber Shoes'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Feet''&lt;br /&gt;
* Description: A set of insulated shoes, designed to ground out electricity and Lightning magic.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 10&lt;br /&gt;
* Armor Class: Boots&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Null: Lightning&lt;br /&gt;
** Evasion +5%&lt;br /&gt;
** Evasion +15% ''(Runic)''&lt;br /&gt;
** Mind +10% ''(Runic)''&lt;br /&gt;
** Spirit +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Angel Ring'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A silver ring with an angel etched into the band.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Auto-Life&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Talisman of Agility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A pendant bearing a runic symbol representing speed and agility.&lt;br /&gt;
* Required Level: 20&lt;br /&gt;
* Rune Slots Used: 2 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Agility +20%&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Disease Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ring of Resistance'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A ring bearing inscriptions that ward against debilitating power.&lt;br /&gt;
* Required Level: 15&lt;br /&gt;
* Rune Slots Used: 3 / 3&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Poison Resist +5%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Ben has several skills that don't fit into any particular skillset. After training with [[Etchel Beoulve]] to attain his status as a Blademaster, Ben gained access to a skill known as ''Shunpo,'' or &amp;quot;flash steps&amp;quot; in the Angelic language, that lets him move extremely quick and invisible to the naked eye. Using that ability, he developed a skill he named ''Shihohappo Ken'', utilizing ''Shunpo'' and ''Haste'' magic to send a massive wave of throwing weapons from all directions at all enemies within range. However, the skill leaves him winded after use because of his body's inability to handle the speeds required yet. In addition to these skills, he has also developed several unique Ice Alchemy abilities that he uses in battle.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
* Shihohappo Ken - Deals 1.7x physical damage. Chroma: If the user's Vitality is less than 1,500, inflicts Weakness status. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ice Alchemy|&lt;br /&gt;
* Chilling Armor - Increases Vitality by 25%. Chroma: Whenever stricken by a melee attack, inflicts Slow status on the attacker.&lt;br /&gt;
* Hailstorm - Deals 1.35x Ice damage.&lt;br /&gt;
* Frostwave - Deals 1.4x Ice damage.&lt;br /&gt;
* Frozen Orb - Deals 1.6x Ice damage. Inflicts Slow status.&lt;br /&gt;
* Frozen Tempest - Deals 1.75x Ice damage. 25% chance to inflict Freeze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
After his adventures in the Soul Plane, Ben was gifted with a [[Diviner]] by the name of '''Hyorinmaru''' (''Ice Ring''), formerly belonging to the Grim Angel Captain [[Clouded Horizons:Chieko Murakami|Chieko Murakami]]. The Diviner takes the form of a normal katana with a guard shaped like a four-pointed star. Since then, he has become skilled with the Angelic blade, capable of using the initial release form, or ''Shikai''.&lt;br /&gt;
*'''Shikai''': Hyōrinmaru gains a crescent-shaped blade attached to the hilt by a a chain. It is activated by the command &amp;quot;sit upon the frozen heavens&amp;quot; (''sōten ni zase'').&lt;br /&gt;
: '''Shikai Special Ability''': When Hyorinmaru is swung, a dragon-shaped flow of ice is released from the blade which is capable of flying towards and freezing whatever it impacts. The chain and crescent blade is also capable of freezing whatever it wraps around.&lt;br /&gt;
:* '''Tensou Jurin''': One of Hyorinmaru's basic powers, it allows the user to control the weather in the area by controlling the water in the surrounding area and atmosphere. A stronger version of this skill may be used in ''Bankai''.&lt;br /&gt;
*'''Bankai''': Not achieved.&lt;br /&gt;
&lt;br /&gt;
====Overdrives / Limit Breaks====&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Spark Waltz - Overdrive that deals 1.75x Lightning damage to an enemy.&lt;br /&gt;
* Hyper Rush - Overdrive that deals 1.85x damage to an enemy.&lt;br /&gt;
* Dragon Dance - Overdrive that deals 2.0x Lightning damage to an enemy.&lt;br /&gt;
* Lightning Waltz - Overdrive that deals 2.25x Lightning damage to an enemy.&lt;br /&gt;
* Spiral Masquerade - Limit Break that deals 1.9x damage to an enemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://ch-eu.flex-ltd.net/travelersguide/index.php?title=Benji_Powell GHOSTS Project Wiki - Benji Powell] - Ben's page on the GHOSTS Project Wiki, part of the OSIRIS Network.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:B}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{CH-10rNav}}&lt;br /&gt;
[[Category:First Realm]]&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Tenth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Planeswalker]]&lt;br /&gt;
[[Category:Trabian Aristocracy]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;br /&gt;
[[Category:SeeD]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4417</id>
		<title>Clouded Horizons:Benji Powell</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Benji_Powell&amp;diff=4417"/>
		<updated>2013-06-04T03:29:42Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Benji James Powell&lt;br /&gt;
| title = Hikari no Tenshi&lt;br /&gt;
| image = CH8r_Benji_Powell.jpg&lt;br /&gt;
| caption = Benji Powell in Angel Wing form.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2132&lt;br /&gt;
| dobMonth = 1&lt;br /&gt;
| dobDay = 18&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Blademaster&lt;br /&gt;
| theme_song = Soul Blazer Tears for a Moonlit&amp;lt;br/&amp;gt;Knight OC Remix&lt;br /&gt;
| theme_artist = Israfel&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52531&lt;br /&gt;
| seed_pip = [[Image:CH8r_Alchemy_Major.jpg|150px]]&lt;br /&gt;
| seed_rank = Major&lt;br /&gt;
| seed_branch = Alchemy Division&lt;br /&gt;
| garden = Trabia Garden&lt;br /&gt;
| awards = Promotion to Ensign&amp;lt;br/&amp;gt;Promotion to Lieutenant&amp;lt;br/&amp;gt;Promotion to Captain&amp;lt;br/&amp;gt;Promotion to Major&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Freya Vanadis&lt;br /&gt;
| year_endorsed = 2152&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = First Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
&amp;lt;!--Story Appearances--&amp;gt;&lt;br /&gt;
| appearances =&lt;br /&gt;
* [[Lore:Destiny's Call|Destiny's Call]]&lt;br /&gt;
* [[Lore:Eternal Requiem|Eternal Requiem]]&lt;br /&gt;
* [[Lore:Dimensional Legend|Dimensional Legend]]&lt;br /&gt;
* [[Lore:Breakfast at Powell's|Breakfast at Powell's]]&lt;br /&gt;
* [[Lore:Guardian|Guardian]]&lt;br /&gt;
* [[Lore:Judgment|Judgment]]&lt;br /&gt;
* [[Lore:Nature|Nature]]&lt;br /&gt;
* [[Lore:Of Thieves and Emissaries|Of Thieves and Emissaries]]&lt;br /&gt;
* [[Lore:Shades|Shades]]&lt;br /&gt;
}}&lt;br /&gt;
'''Benji Powell''' is a Major at Trabia Garden, a major character in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
&lt;br /&gt;
{{Quote|That's life. When you least expect it, everything turns upside-down.|Ben to Rikku}}&lt;br /&gt;
&lt;br /&gt;
Born on January 18, 1988 in his home realm, Ben led a fairly uneventful and to him, unfulfilling life until soon after his seventeenth birthday. The fayth Bahamut appeared to him one day and asked if he wanted the opportunity to travel to the world of Spira to assist the summoner [[Clouded Horizons:Yuna Kaname|Yuna]] in her pilgrimage. He accepted, and found himself in the city of Zanarkand, a thousand years in the past. Meeting up with [[Clouded Horizons:Tidus Kuroda|Tidus Kuroda]], a blitzball player from the city, and [[Clouded Horizons:Auron|Auron]], a warrior-monk from the city of Bevelle, he traveled to the Spira of the present and soon met up with several other faces that he would come to know as friends: Yuna, a young summoner on a quest to destroy the beast known as [[Clouded Horizons:Sin|Sin]]; Wakka, captain of the Besaid Aurochs blitzball team; Lulu, a Black Mage and older sister figure to Yuna; Kimahri, a Ronso from Mount Gagazet that had watched Yuna since she was a child; and [[Clouded Horizons:Rikku Katsuragi|Rikku]], a young Al Bhed girl that he would eventually develop romantic feelings for. The group traveled all around Spira, until they finally managed to confront and destroy Sin forever, as well as Yu Yevon, the summoner that resurrected Sin every ten years. Ben left soon after, heading back to First Realm, but his travels were far from over.&lt;br /&gt;
&lt;br /&gt;
Ben returned just two weeks later, though it was two years in Spiran time, to the world of Spira to assist Yuna, Rikku, and a mysterious young woman named [[Clouded Horizons:Paine Zaraki|Paine]] in their search across Spira for spheres. Now sphere-hunters called the Gullwings, the trio of girls welcomed Ben into their group and set off across the world once again. This time, however, they ended up with far more than they expected. Between a gun-toting Lightning Alchemist named [[Clouded Horizons:Darius DeValle, Jr.|Darius DeValle]], and an unsent named [[Clouded Horizons:Shuyin Mishima|Shuyin]] attempting to use an ancient machina called Vegnagun to destroy the world and revive his lover, [[Clouded Horizons:Lenne Kaibara|Lenne]], Ben and the Gullwings had more than enough to deal with. Eventually, Darius left the world of Spira after being confronted at the Thunder Plains, and the Gullwings went on to the Farplane to find and confront Shuyin. They did, arriving to find him in control of Vegnagun already, but they disabled the giant machine and defeated Shuyin in battle, placing both his and Lenne's spirit to rest at last. Ben later asked the fayth to revive the two as a favor, stating that they never got to live a normal life, and the fayth agreed. He then decided to stay in Spira for six months to train for the first annual Spiran Fighters Association Grand Championship.&lt;br /&gt;
&lt;br /&gt;
After the tournament was over, during which he encountered a mysterious man by the name of [[Clouded Horizons:Liam Bayloh|Angel]] that served both as his opponent in the final round of the tournament and as an ally soon after during a mission to destroy the Forsaken, Ben, Angel, and the Gullwings were offered the chance to travel to the world of Gaia at the behest of the Creator of Reality, [[Clouded Horizons:Freya Vanadis|Freya]]. They accepted, and soon after found themselves in an entirely different dimension, and yet still in the middle of conflict.&lt;br /&gt;
&lt;br /&gt;
Ben has been in Gaia for close to two years now, and over time has gained a reputation as one of [[:Category:House DeValle|House DeValle's]] more formidable fighters. Following the completion of his SeeD training, Alchemy training, and an abrupt entry into a small war, Ben rose to the rank of Captain, a rank that he held for over eight months before he was finally promoted to Major within the Alchemy division at Trabia. He has also gained new levels of power for himself, fighting and defeating everything from mortal fiends to gods and goddesses; however, this has not come without a price. Ben has seen many allies slain on and off the field of battle, and has even fallen prey to the machinations of the Pillar of Destiny, Destine, having a demon by the name of [[Clouded Horizons:Manes|Manes]] sealed inside his mind following their final confrontation within the [[:Category:Ethereal Plane|Ethereal Plane]].&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I think he just doesn't know what the words &amp;quot;give up&amp;quot; mean. It's almost illogical - the harder the fight, the harder it is to get him to stay down.|Nightfire to Yuki, after the fight with Fayt}}&lt;br /&gt;
&lt;br /&gt;
Ben's personality has changed drastically since he first came to Spira. When he arrived in Spira, he was fairly untrained, brash, and often overconfident of the skills of himself and his allies. Usually, he would place himself in harm's way to protect his friends, even if they didn't need protecting, as well as becoming angry quite easily.&lt;br /&gt;
&lt;br /&gt;
His demeanor now is a far cry from his demeanor of two years ago. After advancing through the ranks to attain the rank of Major in the Trabian Alchemic Forces, his once-brash attitude has given way to a calmer, more collected individual. He still holds the loyal devotion and protection to his friends that he has always had, but is willing to fight alongside them instead of in front of them. Remarkably, even though he holds Manes' persona inside his mind, his mental barriers against the influence of darkness have remained strong.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
&lt;br /&gt;
{{Quote|Afraid? You've gotta be kidding me. I'll be glad to take you on.|Ben to Revolver DeValle}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|You misunderstand. I have no intention of dying today, especially not to someone like you. How do you feel about your own odds?|Ben to Manes}}&lt;br /&gt;
&lt;br /&gt;
Ben is an extremely tenacious fighter in combat, continuing to fight long after most people would've given up and gone home, as well as one with a penchant for unusual applications of techniques and skills. Also, as per his nature and preference of being ready for anything, he has no true specialty when it comes to attack style. However, his main focus in battle is melee combat - specifically speed, agility, and swift strikes - as shown by most of his skills. He employs no less than four sets of skills most often in battle - his ''Shinkendo'' abilities, his powerful ''Kobujutsu'' techniques, various ''Ice Alchemy'' techniques, and his ''Bushido'' techniques - making him more than a match for most foes.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Swordsmanship Specialist''': As a Blademaster with over two years of experience in battle, often against enemies of superior skill and power, Ben has attained a high degree of skill with blades of all sizes. While not ambidextrous, he possesses admirable skill in both single and dual-wielding blades, specifically katanas.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Though far from a master at unarmed combat, Ben has proven capable of effectively taking on armed opponents of a high level while unarmed. He dislikes doing so, however, preferring instead to fight with weapon in hand.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': While not particularly strong, Ben is capable of dealing powerful strikes if needed in combat. He relies more on special techniques to compensate for this weakness, however.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Ben is incredibly fast and agile in battle, and is considered one of the fastest mortals on Gaia at the present time, capable of using this speed to great effect both in and out of combat. He also possesses skill with ''Shunpo'' (flash steps), adding to his already impressive speed.&lt;br /&gt;
&lt;br /&gt;
* '''Great Spiritual Energy''': Ben has a formidable amount of spiritual power, enough to remain in battle for great lengths of time. It is presumed that he could also generate high levels of reiatsu, but has not been seen doing so.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Magic User''': Though not a mage, Ben has a wide variety of spells that he can use effectively in combat. His primary skill lies with healing and beneficial status magic, but he also possesses a high degree of skill with both regular and Ice-elemental Alchemy.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''[[:Category:Hume|Hume]] [[:Category:Planeswalker|(Planeswalker)]]''' (200)&lt;br /&gt;
* '''[[Clouded Horizons:Blademaster|Blademaster]]''' (35)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Blade Knight|Blade Knight]]''' (150), '''[[Clouded Horizons:Samurai|Samurai]]''' (100), '''[[Clouded Horizons:Assassin|Assassin]]''' (100), '''[[Clouded Horizons:Elemental Alchemist|Elemental Alchemist]]''' (75), '''[[Clouded Horizons:Warrior|Warrior]]''' (100), '''[[Clouded Horizons:Ninja|Ninja]]''' (50)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Alchemist|Alchemist]]''' (50), '''[[Clouded Horizons:Monk|Monk]]''' (50), '''[[Clouded Horizons:Red Mage|Red Mage]]''' (50), '''[[Clouded Horizons:Thief|Thief]]''' (50)&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Ice&lt;br /&gt;
* Lightning&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 2,338&lt;br /&gt;
|mana = 1,718&lt;br /&gt;
|accuracy = 1,726&lt;br /&gt;
|evasion = 2,028&lt;br /&gt;
|strength = 1,303&lt;br /&gt;
|vitality = 779&lt;br /&gt;
|mind = 771&lt;br /&gt;
|spirit = 524&lt;br /&gt;
|agility = 1,450&lt;br /&gt;
|dexterity = 1,027&lt;br /&gt;
|luck = 804&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 5%&lt;br /&gt;
|ice = 30%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 20%&lt;br /&gt;
|earth = 10%&lt;br /&gt;
|holy = 0%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 35%&lt;br /&gt;
|poison = 40%&lt;br /&gt;
|wound = 25%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Proficiency: Kunai - Gain proficiency with the Kunai.&lt;br /&gt;
* Specialization: Kunai - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Kunai.&lt;br /&gt;
* Mastery: Kunai - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Kunai.&lt;br /&gt;
* Proficiency: Shuriken - Gain proficiency with the Shuriken.&lt;br /&gt;
* Specialization: Shuriken - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Shuriken.&lt;br /&gt;
* Mastery: Shuriken - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Shuriken.&lt;br /&gt;
* Proficiency: Fur Armor - Gain proficiency with Fur armor.&lt;br /&gt;
* Proficiency: Leather Armor - Gain proficiency with Leather armor.&lt;br /&gt;
* Proficiency: Bone Armor - Gain proficiency with Bone armor.&lt;br /&gt;
* Proficiency: Chain Armor - Gain proficiency with Chain armor.&lt;br /&gt;
* Specialization: Chain Armor - Increases Physical Defense by 10% and removes movement penalty while wearing Chain armor.&lt;br /&gt;
* Mastery: Chain Armor - Increases Physical Defense by 15% and grants 5% Damage Reduction while wearing Chain armor.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Sleet - Whenever dealing Ice damage with an Ability that does not inflict Slow status, that Ability has a 10% chance to inflict Slow status.&lt;br /&gt;
* Chill - Whenever dealing Ice damage with a Spell, each target hit by that Spell takes a -7% Accuracy penalty to their next attack.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Hume|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sprint - Increases Agility by 25%.&lt;br /&gt;
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.&lt;br /&gt;
* Dodge - Evades the next physical attack.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.&lt;br /&gt;
* Indomitable Spirit - +5% Spirit.&lt;br /&gt;
* Easily Inspired - +5% Stamina restoration.&lt;br /&gt;
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Planescape|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Transition - Spell that bestows Blink and Vanish status upon the user.&lt;br /&gt;
* Planeshift - Spell that opens a pathway between planes for the user to travel between.&lt;br /&gt;
* Blink - Spell that teleports the user over a short distance by phasing between dimensions.&lt;br /&gt;
* Home Point - Spell that causes the user to receive all of the benefits of being a native to the current plane.&lt;br /&gt;
* Peel from Reality - Spell that inflicts Banish status upon an enemy.&lt;br /&gt;
* Warp Seal - Glyph that suspends the next spell for 20 seconds.&lt;br /&gt;
* Phase - Enchantment that, while the user maintains it, causes the user to become incorporeal and gives the user's attacks Manalink; when it ends, inflicts Weakness status.&lt;br /&gt;
* Planar Lockout - Ward that prevents all forms of extradimensional travel.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Regeneration&lt;br /&gt;
: +3 pips Stamina regen.&lt;br /&gt;
: +3 pips Mana regen.&lt;br /&gt;
* Seekersense&lt;br /&gt;
: The user is able to detect and track magic auras.&lt;br /&gt;
: The user is able to detect and track spiritual auras.&lt;br /&gt;
* Magic Resistance&lt;br /&gt;
: The user is able to avoid magic detection by suppressing their magic aura.&lt;br /&gt;
: +15% Magic Defense.&lt;br /&gt;
* Enhanced Spellcraft&lt;br /&gt;
: +10% spell duration.&lt;br /&gt;
: +10% Magic Defense penetration.&lt;br /&gt;
* Concentration&lt;br /&gt;
: Abilities are 10% harder to interrupt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
'''Hyorinmaru'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Main Hand''&lt;br /&gt;
* Description: An Ice-elemental Diviner capable of releasing powerful, dragon-shaped bursts of ice and snow.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Damage: 54&lt;br /&gt;
* Element: Ice&lt;br /&gt;
* Weapon Class: Katana&lt;br /&gt;
* Weapon Group(s): Light Blade&lt;br /&gt;
* Weapon Type: Melee&lt;br /&gt;
* Rune Slots Used: 0 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Ice Affinity +25%&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Focus Band'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Head''&lt;br /&gt;
* Description: A cloth headband that serves to focus the mind and body.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Helm&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Mana +30%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Disease Resist +15% ''(Runic)''&lt;br /&gt;
** Poison Resist +10% ''(Runic)''&lt;br /&gt;
** Fear Resist +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Shining Mail'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Torso''&lt;br /&gt;
* Description: A shimmering set of silver chain mail, crafted to be as lightweight as possible while retaining maximum durability.&lt;br /&gt;
* Required Level: 75&lt;br /&gt;
* Physical Defense: 35&lt;br /&gt;
* Magic Defense: 25&lt;br /&gt;
* Armor Class: Chain Armor&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 8 / 8&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Stamina +30%&lt;br /&gt;
** Auto-Protect&lt;br /&gt;
** Stamina +20% ''(Runic)''&lt;br /&gt;
** Agility +30% ''(Runic)''&lt;br /&gt;
** Auto-Shell ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Knight's Bracers'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Arm''&lt;br /&gt;
* Description: A set of steel bracers covering the forearms, inscribed with an ornate royal crest.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Physical Defense: 10&lt;br /&gt;
* Magic Defense: 8&lt;br /&gt;
* Armor Class: Bracers&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 6 / 6&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Strength +40%&lt;br /&gt;
** Strength +5% ''(Runic)''&lt;br /&gt;
** Mana +30% ''(Runic)''&lt;br /&gt;
** Agility +20% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Rubber Shoes'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Feet''&lt;br /&gt;
* Description: A set of insulated shoes, designed to ground out electricity and Lightning magic.&lt;br /&gt;
* Required Level: 40&lt;br /&gt;
* Physical Defense: 5&lt;br /&gt;
* Magic Defense: 10&lt;br /&gt;
* Armor Class: Boots&lt;br /&gt;
* Armor Type: Light Armor&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Null: Lightning&lt;br /&gt;
** Evasion +5%&lt;br /&gt;
** Evasion +15% ''(Runic)''&lt;br /&gt;
** Mind +10% ''(Runic)''&lt;br /&gt;
** Spirit +10% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Angel Ring'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A silver ring with an angel etched into the band.&lt;br /&gt;
* Required Level: 50&lt;br /&gt;
* Rune Slots Used: 4 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Auto-Life&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Talisman of Agility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A pendant bearing a runic symbol representing speed and agility.&lt;br /&gt;
* Required Level: 20&lt;br /&gt;
* Rune Slots Used: 2 / 4&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Agility +20%&lt;br /&gt;
** Poison Resist +5% ''(Runic)''&lt;br /&gt;
** Disease Resist +5% ''(Runic)''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ring of Resistance'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Accessory''&lt;br /&gt;
* Description: A ring bearing inscriptions that ward against debilitating power.&lt;br /&gt;
* Required Level: 15&lt;br /&gt;
* Rune Slots Used: 3 / 3&lt;br /&gt;
* Enchantments:&lt;br /&gt;
** Poison Resist +5%&lt;br /&gt;
** Dexterity +20% ''(Runic)''&lt;br /&gt;
** Fear Resist +5% ''(Runic)''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Ben has several skills that don't fit into any particular skillset. After training with [[Etchel Beoulve]] to attain his status as a Blademaster, Ben gained access to a skill known as ''Shunpo,'' or &amp;quot;flash steps&amp;quot; in the Angelic language, that lets him move extremely quick and invisible to the naked eye. Using that ability, he developed a skill he named ''Shihohappo Ken'', utilizing ''Shunpo'' and ''Haste'' magic to send a massive wave of throwing weapons from all directions at all enemies within range. However, the skill leaves him winded after use because of his body's inability to handle the speeds required yet. In addition to these skills, he has also developed several unique Ice Alchemy abilities that he uses in battle.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
* Shihohappo Ken - Deals 1.7x physical damage. Chroma: If the user's Vitality is less than 1,500, inflicts Weakness status. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ice Alchemy|&lt;br /&gt;
* Chilling Armor - Increases Vitality by 25%. Chroma: Whenever stricken by a melee attack, inflicts Slow status on the attacker.&lt;br /&gt;
* Hailstorm - Deals 1.35x Ice damage.&lt;br /&gt;
* Frostwave - Deals 1.4x Ice damage.&lt;br /&gt;
* Frozen Orb - Deals 1.6x Ice damage. Inflicts Slow status.&lt;br /&gt;
* Frozen Tempest - Deals 1.75x Ice damage. 25% chance to inflict Freeze status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
After his adventures in the Soul Plane, Ben was gifted with a [[Diviner]] by the name of '''Hyorinmaru''' (''Ice Ring''), formerly belonging to the Grim Angel Captain [[Clouded Horizons:Chieko Murakami|Chieko Murakami]]. The Diviner takes the form of a normal katana with a guard shaped like a four-pointed star. Since then, he has become skilled with the Angelic blade, capable of using the initial release form, or ''Shikai''.&lt;br /&gt;
*'''Shikai''': Hyōrinmaru gains a crescent-shaped blade attached to the hilt by a a chain. It is activated by the command &amp;quot;sit upon the frozen heavens&amp;quot; (''sōten ni zase'').&lt;br /&gt;
: '''Shikai Special Ability''': When Hyorinmaru is swung, a dragon-shaped flow of ice is released from the blade which is capable of flying towards and freezing whatever it impacts. The chain and crescent blade is also capable of freezing whatever it wraps around.&lt;br /&gt;
:* '''Tensou Jurin''': One of Hyorinmaru's basic powers, it allows the user to control the weather in the area by controlling the water in the surrounding area and atmosphere. A stronger version of this skill may be used in ''Bankai''.&lt;br /&gt;
*'''Bankai''': Not achieved.&lt;br /&gt;
&lt;br /&gt;
====Overdrives / Limit Breaks====&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Spark Waltz - Overdrive that deals 1.75x Lightning damage to an enemy.&lt;br /&gt;
* Hyper Rush - Overdrive that deals 1.85x damage to an enemy.&lt;br /&gt;
* Dragon Dance - Overdrive that deals 2.0x Lightning damage to an enemy.&lt;br /&gt;
* Lightning Waltz - Overdrive that deals 2.25x Lightning damage to an enemy.&lt;br /&gt;
* Spiral Masquerade - Limit Break that deals 1.9x damage to an enemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://ch-eu.flex-ltd.net/travelersguide/index.php?title=Benji_Powell GHOSTS Project Wiki - Benji Powell] - Ben's page on the GHOSTS Project Wiki, part of the OSIRIS Network.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{CH-10rNav}}&lt;br /&gt;
[[Category:First Realm]]&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Tenth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Planeswalker]]&lt;br /&gt;
[[Category:Trabian Aristocracy]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;br /&gt;
[[Category:SeeD]]&lt;br /&gt;
{{DEFAULTSORT:B}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Freya_Vanadis&amp;diff=4412</id>
		<title>Clouded Horizons:Freya Vanadis</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Freya_Vanadis&amp;diff=4412"/>
		<updated>2013-03-06T02:51:39Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Freya Syr Vanadis&lt;br /&gt;
| title = Creator of the Ethereal Plane&lt;br /&gt;
| image = CH8r_Freya_Vanadis.jpg&lt;br /&gt;
| caption = Freya in her Ethereal Plane attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 0&lt;br /&gt;
| dobMonth = 1&lt;br /&gt;
| dobDay = 1&lt;br /&gt;
| race = Ancient&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Divine Magus&lt;br /&gt;
| theme_song = Tales &amp;amp; Trials (Tales of Symphonia)&lt;br /&gt;
| theme_artist = Hemophiliac&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = &lt;br /&gt;
| seed_pip = &lt;br /&gt;
| seed_rank = &lt;br /&gt;
| seed_branch = &lt;br /&gt;
| garden = &lt;br /&gt;
| awards =&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = &lt;br /&gt;
}}&lt;br /&gt;
'''Freya Vanadis''' is the Creator of the [[:Category:Ethereal Plane|Ethereal Plane]] in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
Freya is the Creator of the Ethereal Plane, the supreme being and goddess over all others in that plane of existence. As such, Freya holds power and command over any other being in the Eighth Realm, to the exclusion of the [[Clouded Horizons:Erasmus|Author]], the Overlord of the [[:Category:Nether Plane|Nether Plane]], and the Lord Sovereign of the [[:Category:Soul Plane|Soul Plane]]. Rarely, however, does she use this power unless addressing one of her direct subordinates - the Pillars of Reality.&lt;br /&gt;
&lt;br /&gt;
Freya has rarely had to enter combat, and only one occasion of her actually fighting is known. When [[Clouded Horizons:Dmitri Yuriev|Dmitri Yuriev]] entered the Ethereal Plane, using [[Clouded Horizons:Lukälius diVanégo|Lukälius diVanégo]]'s body as a host, he confronted Freya directly in an attempt to gain control of the Ethereal Plane. As [[Clouded Horizons:Liam Bayloh|Liam Bayloh]], [[Clouded Horizons:Celes Chere|Celes Chere]], [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], and [[Clouded Horizons:Benji Powell|Benji Powell]] entered Freya's chamber, now having temporary possession of the powers of [[Clouded Horizons:Fayt|Fayt]], [[Clouded Horizons:Destine|Destine]], [[Clouded Horizons:Will|Will]], and [[Clouded Horizons:Hyne|Hyne]] respectively, Freya began to attempt to seal Yuriev away into another dimension with her ''Sahnofuin'' Sealing Technique. Unfortunately, the plan backfired, as Yuriev began to draw on the realm's powers through the seal, forcing Freya to cease her attempts and let the group of four deal with Yuriev.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Freya has a very reserved and benevolent persona, administering her justice as Creator with fairness and equality, no matter what. Freya prefers to leave the [[:Category:Eighth Realm#Mortal Plane|mortal plane]] to its own devices, but events as of late have required her to take a more active role in the current situation.&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
Freya, as the Creator of the Ethereal Plane, is an extremely powerful fighter when needed. Capable of casting any magic in existence, and also possessing a wide variety of other skills and abilities, she is a threat of the highest caliber.&lt;br /&gt;
&lt;br /&gt;
* '''Master Naginata Specialist''': Freya, as well as being a master mage, is also extremely proficient with polearm weapons, specifically naginatas and spears. She is capable of holding her own against even Odin, considered the foremost melee combatant in all of the Ethereal Plane.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Freya's raw power aids her greatly in hand-to-hand combat, but she prefers to fight with magic first and her naginata second above all else.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Strength''': As the Creator, Freya's power allows her a degree of immense physical strength despite her appearance.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Freya is an agile opponent, able to hold her own against even Captains of the now-defunct Order of Grim Angels, even when using ''Shunpo.''&lt;br /&gt;
&lt;br /&gt;
* '''Vast Spiritual Energy''': As a planar leader, Freya's spiritual energy is nearly unparalleled, capable of crippling lesser entities by just releasing fractions of her ''reiatsu.'' She also possesses an equally impressive amount of control over her power, capable of completely suppressing her power to the point of imperceptibility even in the mortal plane.&lt;br /&gt;
&lt;br /&gt;
* '''Master Magic User''': Freya's skill with magic is the greatest of any in the Ethereal Plane, backed by her immense power as a planar leader. She is capable of suppressing the energy of and even sealing away Erudite-level entities such as Hyne without difficulty.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Ancient''' (1100)&lt;br /&gt;
* '''Divine Magus''' (150)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Ritualist''' (150), '''Summoner''' (150), '''Evoker''' (150), '''Paladin''' (150), '''Samurai''' (150), '''Flik Reaper''' (150)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''Symbologist''' (50), '''Alchemist''' (50), '''Monk''' (50), '''Ninja''' (50), '''Red Mage''' (50), '''Warrior''' (50), '''White Mage''' (50)&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Ice&lt;br /&gt;
* Water&lt;br /&gt;
* Wind&lt;br /&gt;
* Holy&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 97,477&lt;br /&gt;
|mana = 87,912&lt;br /&gt;
|accuracy = 78,346&lt;br /&gt;
|evasion = 69,692&lt;br /&gt;
|strength = 56,938&lt;br /&gt;
|vitality = 43,956&lt;br /&gt;
|mind = 50,105&lt;br /&gt;
|spirit = 63,998&lt;br /&gt;
|agility = 37,123&lt;br /&gt;
|dexterity = 32,340&lt;br /&gt;
|luck = 20,498&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 10%&lt;br /&gt;
|ice = 10%&lt;br /&gt;
|lightning = 20%&lt;br /&gt;
|water = 10%&lt;br /&gt;
|wind = 20%&lt;br /&gt;
|earth = 20%&lt;br /&gt;
|holy = 30%&lt;br /&gt;
|dark = 10%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 20%&lt;br /&gt;
|poison = 0%&lt;br /&gt;
|wound = 30%&lt;br /&gt;
|fear = 40%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Implement Proficiency: Polearm - Allows a Polearm weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Polearm - Polearm Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Proficiency: Naginata - Gain proficiency with the Naginata.&lt;br /&gt;
* Specialization: Naginata - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Naginata.&lt;br /&gt;
* Mastery: Naginata - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Naginata.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Sleet - Whenever dealing Ice damage with an Ability that does not inflict Slow status, that Ability has a 10% chance to inflict Slow status.&lt;br /&gt;
* Chill - Whenever dealing Ice damage with a Spell, each target hit by that Spell takes a -7% Accuracy penalty to their next attack.&lt;br /&gt;
* Water+ - Increases Water Affinity by 10%.&lt;br /&gt;
* Drench - Whenever dealing Water damage with an Ability, each target hit by that Ability takes a -5% penalty to their Lightning Affinity against the next Lightning damage dealt to them.&lt;br /&gt;
* Sliprain - Whenever using a Water-elemental Spell on an ally with Haste status, for the duration of the Haste effect that ally gains an additional 10% Agility.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 10%.&lt;br /&gt;
* Recoil - Whenever dealt damage after using a Wind-elemental Ability, the attacker takes 0.35x Wind damage.&lt;br /&gt;
* Epidemic - Whenever a Wind-elemental Ability with one target would inflict Poison, Sap, or Blind status, a random adjacent target is also subject to that status effect.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.&lt;br /&gt;
* Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.&lt;br /&gt;
* Divine Sanction - After making a Holy-elemental attack against one target, the next time that target makes an attack, it takes 1.35x Holy Damage if an ally was the only target of that attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Ancient|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Glyph of Lesser Energy - Reduces the Mana cost of the next 2 spells by 33%.&lt;br /&gt;
* Aura of Restoration - Chroma: For each spell cast, restores Stamina by 350% of the base Mana cost.&lt;br /&gt;
* Elemental Attunement - Restores 50% of the Mana cost of Elemental spells.&lt;br /&gt;
* Judge's Intervention - Negates the next fatal damage. Chroma: If damage is negated in this way, redirects the damage back to its source.&lt;br /&gt;
* Ancestor's Rage - Chroma: When this hex ends, deals 2.25x Omni damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Master of Creation - +10% All Elemental Affinities.&lt;br /&gt;
* Eternal Suffrage - -10% All Primary Attributes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment Listing|&lt;br /&gt;
* None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Ethereal Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Rainbow Seal - The next Spell inflicts Slow and Silence status upon all targets.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Binding - Deals 1.3x Holy damage. Inflicts Stop status.&lt;br /&gt;
* Heaven's Whisper - Deals 1.4x Holy damage. Inflicts Silence status.&lt;br /&gt;
* Celestial Arrow - Deals 1.35x Holy damage. Chroma: If the target is under Shell or Protect status, has 10% Magic Defense penetration.&lt;br /&gt;
* Holy Shield - Negates the next Dark elemental ability.&lt;br /&gt;
* Heaven's Wrath - Deals 1.6x Holy damage.&lt;br /&gt;
* Judgment's Light - Deals 1.45x Holy damage. Inflicts Dispel status.&lt;br /&gt;
* Blessing of Life - Restores 50% Stamina. Bestows Reraise status.&lt;br /&gt;
* Elysian Star - Deals 1.3x Holy damage. Inflicts Dispel status.&lt;br /&gt;
* Grand Cross - Deals 1.9x Holy damage.&lt;br /&gt;
* Tale of Fellis - Deals 1.2x Omni damage. Inflicts all status effects.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Divine Favor - Increases the potency of Holy-elemental Spells by 0%.&lt;br /&gt;
* Majesty - Increases Holy Affinity by 0%.&lt;br /&gt;
* Resonance - Increases Mana regen by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 10%.&lt;br /&gt;
* Block+ - Increases Block chance by 10%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ritualism|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Attack - A standard attack that deals 1x physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Call to the Spirit Realm - Summons three Spirits at a level equal to 1/3 of the user's level, rounded down.&lt;br /&gt;
* Recuperation - Summons one Spirit at a level equal to 1/4 of the user's level, rounded down, and bestows Regen status.&lt;br /&gt;
* Union - Summons one Spirit at a level equal to 1/4 of the user's level, rounded down, and bestows Cover status.&lt;br /&gt;
* Channeled Strike - Deals 1.35x Lightning damage. Chroma: If a Spirit is present, deals an additional 0.8x Lightning damage.&lt;br /&gt;
* Spirit Boon Strike - Deals 1.6x Lightning damage. Restores 25% Stamina to all Spirits.&lt;br /&gt;
* Disenchantment - Summons one Spirit at a level equal to 1/3 of the user's level, rounded down, whose attacks remove an Enchantment whenever they hit.&lt;br /&gt;
* Displacement - Summons one Spirit at a level equal to 1/4 of the user's level, rounded down, and increasing the Dexterity of all allies by 75%. Chroma: If an ally would be damaged by an attack, the Spirit receives that damage instead.&lt;br /&gt;
* Flesh of My Flesh - Revives the target with 50% Stamina and Mana equal to 30% of the user's current Mana.&lt;br /&gt;
* Ghostmirror Light - Restores 50% Stamina.&lt;br /&gt;
* Life - Summons one Spirit at a level equal to 1/5 of the user's level, rounded down, that restores 75% Stamina to all allies upon dying.&lt;br /&gt;
* Armor of Unfeeling - Increases Physical and Magical Defense by 20% while a Binding Ritual is being case.&lt;br /&gt;
* Shadowsong - Summons one Spirit at a level equal to 1/3 of the user's level, rounded down, which inflicts Blind and Berserk status upon attack.&lt;br /&gt;
* Shelter - Summons one Spirit at a level equal to 1/4 of the user's level, rounded down, and bestows Bubble status.&lt;br /&gt;
* Conflagration - Summons one Spirit at a level equal to 1/2 of the user's level, rounded down, whose attacks are Fire-elemental and inflict Heat status.&lt;br /&gt;
* Pestilence - Summons one Spirit at a level equal to 1/2 of the user's level, rounded down, whose attacks are Water-elemental and inflict Poison status.&lt;br /&gt;
* Winter - Summons one Spirit at a level equal to 1/2 of the user's level, rounded down, whose attacks are Ice-elemental and inflict Freeze status.&lt;br /&gt;
* Spirit Syphon - Must target a Spirit. Drains all Mana, restoring the user's Mana by 30% of the amount.&lt;br /&gt;
* Spirit Burn - Deals 1.3x Lightning damage. Chroma: Deals an additional 0.1x Lightning damage for each Spirit present.&lt;br /&gt;
* Gaze of Fury - Must target a Spirit. Destroys target Spirit. Summons one Spirit at a level equal to 3/4 of the user's level, rounded down, with Shell, Protect, Haste, Bravery, and Faith status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Spawning Power - Increases the Stamina and duration of Spirits by 0%.&lt;br /&gt;
* Spiritual Awareness - Increases Mana regen by 0%.&lt;br /&gt;
* Channeling - Increases Lightning Affinity by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 10%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Magic Defense+ - Increases Magic Defense by 10%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Spirit Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Spirit Seal - Doubles the potency of the next Enchantment.&lt;br /&gt;
* Echo - The next 1…3 Spells gain Suspend for 15…6 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Medium - Forces incorporeal beings to become physical entities.&lt;br /&gt;
* Binding - Reduces Agility by 90%. Chroma: If Hexed target receives damage, this Hex ends.&lt;br /&gt;
* Warding - Increases Magic Defense by 25% and Holy Affinity by 35%.&lt;br /&gt;
* Balance - Cannot self-target. Grants Manalink to physical attacks.&lt;br /&gt;
* Sending - Destroys target Undead or Spirit.&lt;br /&gt;
* Bane - Deals 1.45x Holy damage. Inflicts Disable status.&lt;br /&gt;
* Channel - Increases the potency of the next single-target Spell by 66%. Inflicts Weakness status upon the user.&lt;br /&gt;
* Rending - Drains 10% Stamina. Chroma: If the target was a Spirit, instead Drains all Stamina. Chroma: If target was Undead, instead deals 1.5x Holy damage&lt;br /&gt;
* Soulshift - Resets the reactivation time of a random spell for a random ally every 4 seconds. Cumulative Upkeep: Whenever a spell is reactivated, increases Upkeep by 1 pip of Mana.&lt;br /&gt;
* Soulfeast - Destroys all Undead and Spirits. Chroma: For each Undead or Spirit destroyed in this way, restores 25% Stamina to all Allies.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Manabond - Increases the attributes of summoned Guardian Forces by 20…66% and upkeep by 0%.&lt;br /&gt;
* Fullpact - The shield created by 0%.&lt;br /&gt;
* Commune - Increases the duration of Spirits by 0%.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Mind+ - Increases Mind by 10%.&lt;br /&gt;
* Agility+ - Increases Agility by 10%.&lt;br /&gt;
* Block+ - Increases Block chance by 10%.&lt;br /&gt;
* Magic Damage+ - Increases Magic Damage by 10%.&lt;br /&gt;
* Magic Defense+ - Increases Magic Defense by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Imagery|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* EnFire - Adds 0.75x Fire damage to attacks.&lt;br /&gt;
* EnBlizzard - Adds 0.75x Ice damage to attacks.&lt;br /&gt;
* EnThunder - Adds 0.75x Lightning damage to attacks.&lt;br /&gt;
* Enhancing Seal - Doubles the duration of the next Spell.&lt;br /&gt;
* EnWater - Adds 0.75x Water damage to attacks.&lt;br /&gt;
* EnAero - Adds 0.75x Wind damage to attacks.&lt;br /&gt;
* EnQuake - Adds 0.75x Earth damage to attacks.&lt;br /&gt;
* Greater Seal - The next Weapon Spell affects all targets.&lt;br /&gt;
* EnHoly - Adds 0.75x Holy damage to attacks.&lt;br /&gt;
* EnDark - Adds 0.75x Dark damage to attacks.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Barfira - Increases Fire Affinity by 35%.&lt;br /&gt;
* Barblizzara - Increases Ice Affinity by 35%.&lt;br /&gt;
* Barthundara - Increases Lightning Affinity by 35%.&lt;br /&gt;
* Barwatera - Increases Water Affinity by 35%.&lt;br /&gt;
* Blaze Spikes - Bestows Blaze Spikes status.&lt;br /&gt;
* Baraera - Increases Wind Affinity by 35%.&lt;br /&gt;
* Barquakera - Increases Earth Affinity by 35%.&lt;br /&gt;
* Barholyra - Increases Holy Affinity by 35%.&lt;br /&gt;
* Ice Spikes - Bestows Ice Spikes status.&lt;br /&gt;
* Bardarkra - Increases Dark Affinity by 35%.&lt;br /&gt;
* Shock Spikes - Bestows Shock Spikes status.&lt;br /&gt;
* Dread Spikes - Bestows Dread Spikes status.&lt;br /&gt;
* Divinity Spikes - Bestows Divinity Spikes status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Spell Fusion - Adds the Spell Fusion command, allowing 2…3 Enchantments to be combined together.&lt;br /&gt;
* Manastrike - Elemental attacks deal +0.15…0.6x Mana damage.&lt;br /&gt;
* Return Magic - Whenever dealt magic damage, grants a 15…66% chance to counter with the same ability.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 21%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 10%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 10%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 10%.&lt;br /&gt;
* Physical Damage+ - Increases Physical Damage by 10%.&lt;br /&gt;
* Magic Damage+ - Increases Magic Damage by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Chivalry|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Cover - Must target an ally. Bestows Cover status.&lt;br /&gt;
* Valiant Strike - Chroma: For each enemy, increases Accuracy by 7%.&lt;br /&gt;
* Smite - Deals 1.2x Holy Damage. Chroma: For the duration, deals 0.1x Holy damage each second.&lt;br /&gt;
* Defender's Zeal - Chroma: Whenever damage is taken, a random ally restores 8% Stamina.&lt;br /&gt;
* Armor of Divinity - Increases Physical Defense by 15%. Increases Holy Affinity by 10%.&lt;br /&gt;
* Total Defense - Must target allies. Bestows Cover status. Chroma: For each ally granted Cover status, decreases the user's Agility by 10%&lt;br /&gt;
* Shield Bash - Deals 1.8x physical damage. Inflicts Stun status.&lt;br /&gt;
* Forebearance of Judgement - Decreases Holy Affinity by 33%.&lt;br /&gt;
* Divine Sword - Deals 3.0x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Evangelize - The user becomes an Angel. Abilities gain &amp;quot;Chroma: If this ability hits, deals an additional 0.75x Holy damage and removes an Enchantment.&amp;quot; Inflicts Haste Daze status.&lt;br /&gt;
* Divine Circle - Increases Holy Affinity by 35%.&lt;br /&gt;
* Saint Cross - Deals 1.5x Holy damage.&lt;br /&gt;
* Radiant Delirium - Deals 1.8x Holy damage. Inflicts Confuse status.&lt;br /&gt;
* Rampart - Bestows Shell and Protect status.&lt;br /&gt;
* Divine Retribution - Target is Marked. Chroma: Whenever Marked target takes damage, deals 0.8x Holy damage. Chroma: Whenever Marked target deals damage, deals 1.2x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Sentinel - Replaces the Defend command, reducing received damage by 0%.&lt;br /&gt;
* Aura of Enmity - Whenever dealt physical damage, grants a 10…50% chance to deal 0.75…1.4x Holy damage to the attacker.&lt;br /&gt;
* Specialization: Shield - Increases Block chance by 1…15% and reduces received physical damage by 0%.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 21%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 21%.&lt;br /&gt;
* Block+ - Increases Block chance by 10%.&lt;br /&gt;
* Physical Defense+ - Increases Physical Defense by 10%.&lt;br /&gt;
* Magic Defense+ - Increases Magic Defense by 10%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Bushido|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Third Eye - Dodges the next skill targeting the user.&lt;br /&gt;
* Mirror of Equity - Deals physical damage equal to the difference between the user's current and maximum Stamina.&lt;br /&gt;
* Magicide - Deals Mana damage. Double Energy gain.&lt;br /&gt;
* Hasso - Increases Strength and Accuracy by 10%. Decreases Delay by 15%. Increases activation and reactivation time of Abilities by 20%.&lt;br /&gt;
* Fingersnap - Removes all positive effects.&lt;br /&gt;
* Sparkler - Deals 1.4x physical damage. Inflicts Blind status.&lt;br /&gt;
* Meditate - Chroma: For the duration, adds 2 points of Energy each second.&lt;br /&gt;
* Fireworks - Deals 1.4x physical damage. Inflicts Blind status.&lt;br /&gt;
* Nonpareil - Increases Strength and Accuracy by 25%.&lt;br /&gt;
* No Fear - Bestows Shell and Protect status.&lt;br /&gt;
* Clean Slate - Restores 25% Stamina. Removes all negative effects.&lt;br /&gt;
* Hayate - Increases Evasion by 25%. Bestows Haste status.&lt;br /&gt;
* Zantetsu - Deals 1.25x physical damage. 50% chance to inflict Death status.&lt;br /&gt;
* Shin-Zantetsu - Deals 1.25x physical damage. 33% chance to inflict Death status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Oversoul - Increases the amount of Energy generated by dealing damage by 0%.&lt;br /&gt;
* Zanshin - Whenever a melee attack fails to hit, grants a 5…75% chance to make a basic melee attack against the same target.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 1…15% and reduces Delay by 0%.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 40%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 10%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 10%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Sweep|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Wicked Strike - Strikes 2 times. Each hit deals 0.7x physical damage and inflicts Cripple status.&lt;br /&gt;
* Pious Assault - Deals 1.4x physical damage and removes a status effect. Chroma: If a status effect was removed, this skill inflicts Deep Wound status.&lt;br /&gt;
* Zealous Sweep - Deals 1.3x physical damage. Restores 10% Stamina to the user.&lt;br /&gt;
* Lotus Flower - Strikes 2 times. Each hit deals 0.8x physical damage.&lt;br /&gt;
* Rending Sweep - Deals 1.5x physical damage and removes two positive status effects.&lt;br /&gt;
* Aura Slicer - Deals 1.6x physical damage. Chroma: If the target has Shell and/or Protect status, they are removed and this attack deals an additional 1.25x physical damage.&lt;br /&gt;
* Reaper's Touch - Strikes 4 times. Each hit deals 0.45x physical damage.&lt;br /&gt;
* Twin Moon Sweep - Removes a status effect from the user. Strikes 2 times. Each hit deals 0.75x physical damage. Restores 15% Stamina to the user.&lt;br /&gt;
* Whirling Charge - Decreases weapon Delay by 25%.&lt;br /&gt;
* Attacker's Insight - Reduces the Mana cost of attack skills by 20%.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Cleaving - Melee attacks strike an additional 1…2 adjacent targets.&lt;br /&gt;
* Sandstorm - Increases Earth and Wind Affinity by 0%.&lt;br /&gt;
* Specialization: Scythe - Increases Physical Damage by 1…15% and decreases Delay by 0%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 21%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 21%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 21%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 10%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 10%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Symbology|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Attack - A standard attack that deals 1x physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Healing - Restores 35…70% Stamina.&lt;br /&gt;
* Fire Bolt - Deals 1…2.5x Fire damage.&lt;br /&gt;
* Ice Needles - Deals 1.25…2.5x Ice damage.&lt;br /&gt;
* Earth Glaive - Deals 0.85…2.55x Earth damage.&lt;br /&gt;
* Reflection - Increases Magic Defense by 50%.&lt;br /&gt;
* Protection - Increases Physical Defense by 50%.&lt;br /&gt;
* Lightning Blast - Deals 1.2…2.4x Lightning damage.&lt;br /&gt;
* Eruption - Deals Fire damage equal to 1.5x times the number of targets.&lt;br /&gt;
* Deep Freeze - Deals 1.2x Ice damage each second for the duration.&lt;br /&gt;
* Restoration - Revives the target with 10…33% Stamina and Mana.&lt;br /&gt;
* Thunder Flare - Deals 3.0x Lightning damage and 0.75x Lightning damage each second for the duration.&lt;br /&gt;
* Aurora - Restores 20…50% Stamina and removes 1…4 negative status effects.&lt;br /&gt;
* Stoning - Deals 6.0x Earth damage over the duration.&lt;br /&gt;
* Angel Feather - Increases all attributes by 25%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Transmutation|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Alchemy Seal - Doubles the potency of the next Alchemy spell.&lt;br /&gt;
* Therapy - The next curative item affects its target as though they had Reverse status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Create: Potion - Creates and uses a Potion. Restores 15% Stamina.&lt;br /&gt;
* Create: Ether - Creates and uses an Ether. Restores 33% Mana.&lt;br /&gt;
* Create: Phoenix Down - Creates and uses a Phoenix Down. Revives the target with 25% Stamina.&lt;br /&gt;
* Create: Hi-Potion - Creates and uses a Hi-Potion. Restores 30% Stamina.&lt;br /&gt;
* Create: Dispel Tonic - Creates and uses a Dispel Tonic. Removes all positive status effects.&lt;br /&gt;
* Create: Remedy - Creates and uses a Remedy. Removes all negative status effects.&lt;br /&gt;
* Create: Mega-Potion - Creates and uses a Mega-Potion. Restores 50% stamina.&lt;br /&gt;
* Create: X-Potion - Creates and uses an X-Potion. Restores full Stamina.&lt;br /&gt;
* Create: Mega-Phoenix - Creates and uses a Mega-Phoenix. Revives with 50% Stamina.&lt;br /&gt;
* Create: Elixir - Creates and uses an Elixir. Restores full Stamina and Mana.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Blitz|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Boost - Increases the damage of the next melee attack by 15%.&lt;br /&gt;
* Repeating Punch - Strikes 3 times. Each hit deals 0.4x physical damage.&lt;br /&gt;
* Far Fist - Deals 1.5x physical damage. Inflicts Curse status.&lt;br /&gt;
* Split Punch - Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage.&lt;br /&gt;
* Counter Attack - Increases Parry Skill by 20%. Decreases Physical Defense by 25%.&lt;br /&gt;
* Withering Strike - Inflicts Confuse and Expose status.&lt;br /&gt;
* Lifebane - Deals 1.6x physical damage. Inflicts Doom status.&lt;br /&gt;
* Blistering Strike - Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target.&lt;br /&gt;
* Revive - Revives with 15% Stamina and 5% Mana.&lt;br /&gt;
* Flurry of Blows - Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status.&lt;br /&gt;
* Chakra - Removes Poison, Sap, and Blind status. Restores 15% Stamina.&lt;br /&gt;
* Chi Blast - Deals 1.6x Holy damage.&lt;br /&gt;
* Formless Strikes - Physical weapon attacks deal magic damage instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ninjutsu|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Vanish - Bestows Vanish status. Chroma: If an action is made or damage is received, this stance ends.&lt;br /&gt;
* Ninja Seal - Doubles the potency of the next Symbol.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Hyoton - Consumes 1 'Tsurara.' Deals 1.3x Ice damage and decreases Fire Affinity by 20%.&lt;br /&gt;
* Katon - Consumes 1 'Uchitake.' Deals 1.3x Fire damage and decreases Water Affinity by 20%.&lt;br /&gt;
* Suiton - Consumes 1 'Mizu-Deppo.' Deals 1.3x Water damage and decreases Lightning Affinity by 20%.&lt;br /&gt;
* Raiton - Consumes 1 'Hiraishin.' Deals 1.3x Lightning damage and decreases Earth Affinity by 20%.&lt;br /&gt;
* Doton - Consumes 1 'Makibishi.' Deals 1.3x Earth damage and decreases Wind Affinity by 20%.&lt;br /&gt;
* Futon - Consumes 1 'Kawahori-Ogi.' Deals 1.3x Wind damage and decreases Ice Affinity by 20%.&lt;br /&gt;
* Kurayami - Consumes 1 'Sairui-Ran.' Inflicts Blind and Silence status.&lt;br /&gt;
* Dokumori - Consumes 1 'Kodoku.' Inflicts Poison and Sap status.&lt;br /&gt;
* Hojo - Consumes 1 'Kaginawa.' Inflicts Slow and Disable status.&lt;br /&gt;
* Jubaku - Consumes 1 'Jusatsu.' Inflicts Paralyze and Cripple status.&lt;br /&gt;
* Utsusemi - Consumes 1 'Shihei.' Bestows Blink status.&lt;br /&gt;
* Tonko - Consumes 1 'Shinobi-Tabi.' Bestows Vanish status.&lt;br /&gt;
* Monomu - Consumes 1 'Sanjaku-Tenugui.' Bestows Aura status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Red Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.&lt;br /&gt;
* Doublecast - Casts two spells simultaneously.&lt;br /&gt;
* Convert - Switches current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Quake I - Deals 1.2x Earth damage.&lt;br /&gt;
* Poison - Inflicts Poison status.&lt;br /&gt;
* Paralyze - Inflicts Paralyze status.&lt;br /&gt;
* Protect - Bestows Protect status.&lt;br /&gt;
* Blind - Inflicts Blind status.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Bio - Deals 1.2x magic damage. Inflicts Sap status.&lt;br /&gt;
* Slow - Inflicts Slow status.&lt;br /&gt;
* Aero I - Deals 1.2x Wind damage.&lt;br /&gt;
* Shell - Bestows Shell status.&lt;br /&gt;
* Silence - Inflicts Silence status.&lt;br /&gt;
* Oil - Inflicts Oil status.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Sleep - Inflicts Sleep status.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Dispel - Removes all positive status effects.&lt;br /&gt;
* Quake II - Deals 1.45x Earth damage.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
* Refresh - Bestows Refresh status.&lt;br /&gt;
* Aero II - Deals 1.45x Wind damage.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Haste - Bestows Haste status.&lt;br /&gt;
* Scourge - Deals 1.65x magic damage. Inflicts Sap status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Art of War|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Provoke - Inflicts Provoke status.&lt;br /&gt;
* Rend Power - Deals 1.35x physical damage. Inflicts Fear status.&lt;br /&gt;
* Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.&lt;br /&gt;
* Flametongue - Deals 1.2x Fire damage.&lt;br /&gt;
* Ice Brand - Deals 1.2x Ice damage.&lt;br /&gt;
* Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.&lt;br /&gt;
* Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.&lt;br /&gt;
* Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.&lt;br /&gt;
* Thunder Blade - Deals 1.2x Lightning damage.&lt;br /&gt;
* Liquid Steel - Deals 1.2x Water damage.&lt;br /&gt;
* Warcry - Increases Melee Damage by 25%.&lt;br /&gt;
* Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.&lt;br /&gt;
* Delay Buster - Increases target's weapon delay by 15%.&lt;br /&gt;
* Heavy Blow - Inflicts Deep Wound and Weakness status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Divine Seal - Doubles the potency of the next Holy spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Banish I - Deals 1.2x Holy damage.&lt;br /&gt;
* Protectra - Bestows Protect status.&lt;br /&gt;
* Aquaveil - Prevents spells from being interrupted.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Banish II - Deals 1.45x Holy damage.&lt;br /&gt;
* Cura - Restores Stamina equal to 1.35x magic damage.&lt;br /&gt;
* Shellra - Bestows Shell status.&lt;br /&gt;
* Cure III - Restores Stamina equal to 1.7x magic damage.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Curaga - Restores Stamina equal to 1.6x magic damage.&lt;br /&gt;
* Arise - Revives with 100% Stamina.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Banish III - Deals 1.7x Holy damage.&lt;br /&gt;
* Regenra - Bestows Regen status.&lt;br /&gt;
* Holy - Deals 2.0x Holy damage.&lt;br /&gt;
* Reraise - Bestows Reraise status.&lt;br /&gt;
* Esunaga - Removes all negative status effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Freya, in addition to her skills listed above, employs several skills unique to her, most of which are supportive or disabling in nature.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Stasis Field - Inflicts Stop status; this skill's effect is unaffected by any status or magic-preventing effects on the target.&lt;br /&gt;
* Guardian's Blessing - Restores all Stamina. Bestows Haste, Regen, and Reraise status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Soulstrike===&lt;br /&gt;
{{NavFrame|Soulstrike|&lt;br /&gt;
* Divine Buster - Deals 3.75x Holy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Ancient]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Saori_Oshima&amp;diff=4407</id>
		<title>Clouded Horizons:Saori Oshima</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Saori_Oshima&amp;diff=4407"/>
		<updated>2012-10-31T01:55:46Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Saori Ryoko Oshima&lt;br /&gt;
| title = Fifth Division Captain&lt;br /&gt;
| image = CH8r_Saori_Oshima.jpg&lt;br /&gt;
| caption = Saori inside the 5th Division barracks.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 1133&lt;br /&gt;
| dobMonth = 11&lt;br /&gt;
| dobDay = 3&lt;br /&gt;
| race = Quincy&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Balancer&lt;br /&gt;
| theme_song = &amp;quot;Keeping the Peace&amp;quot; from &amp;lt;br&amp;gt;Dissidia: Final Fantasy&lt;br /&gt;
| theme_artist = Takeharu Ishimoto&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = &lt;br /&gt;
| seed_pip = &lt;br /&gt;
| seed_rank = &lt;br /&gt;
| seed_branch = &lt;br /&gt;
| garden = &lt;br /&gt;
| awards =&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = [[Image:CH8r_Grim_Angel_Captain_5th_Division.jpg|150px]]&amp;lt;br/&amp;gt;Captain, 5th Division&amp;lt;br&amp;gt;[[Order of Grim Angels]]&lt;br /&gt;
}}&lt;br /&gt;
'''Saori Oshima''' is the current Captain of the Order of Grim Angels' 5th Division in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Saori possesses a very quiet and shy personality, often only speaking when spoken to unless the situation is important. Despite her shyness, she holds a strong sense of duty, and follows her orders from the Lord Sovereign without question. She hates combat, and seeks to find another method of resolving situations whenever possible, even against ''[[:Category:Daiesthai|Daiesthai.]]''&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
Saori dislikes combat, and as such attempts to quickly end it if forced into combat. She has a high degree of skill with ''Binding Arts'' as well as debilitating techniques, and prefers to use magic as opposed to her Diviner in order to paralyze or otherwise restrain her enemies. While seeming somewhat afraid of combat, if pushed into it or ordered to fight, she is a combatant deserving of her rank as Captain.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Swordsmanship Specialist''': While she fights only rarely, Saori is still incredibly skilled in the use of blades, capable of fighting on par with any of the other Captains of the Order. She is also a skilled instructor, sometimes training younger members of the Order in basic swordsmanship techniques.&lt;br /&gt;
:* '''Expert Polearm Specialist''': Due to the form of her Diviner's ''Shikai'', Saori is an expert with polearm-type weapons as well, such as naginatas and scythes.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Saori strongly dislikes hand-to-hand combat, and knows little beyond the basics taught to every student of the Order.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': Saori has a level of enhanced strength due to her training and skill with ''reiatsu'', but is still physically the weakest of the six Captains of the Order.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Saori's skill with ''Shunpo'' is remarkable, despite her lack of stamina compared with some of the other Captains. She is extremely proficient at using as little energy as possible to achieve the desired movement, and puts this to good use both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
* '''Immense Spiritual Energy''': As a Captain, Saori possesses a formidable amount of spiritual energy, capable of weakening and even paralyzing other entities just by releasing her ''reiatsu'' in their presence.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Magic User''': Much like the use of ''Shunpo'', Saori is extremely talented in the use of magic and kidou spells, particularly ''Binding Arts.'' She is capable of using ''Binding Arts'' of up to 81st level with ease and without incantation, and often teaches the nuances of magic to younger students within the Order.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Quincy''' (200)&lt;br /&gt;
* '''Balancer''' (120)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Flik Reaper''' (80), '''Black Mage''' (50), '''Red Mage''' (50)&lt;br /&gt;
* ''Tertiary Classes:''&lt;br /&gt;
:'''''None.'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Holy&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 2,642&lt;br /&gt;
|mana = 3,491&lt;br /&gt;
|accuracy = 2,830&lt;br /&gt;
|evasion = 2,246&lt;br /&gt;
|strength = 1,895&lt;br /&gt;
|vitality = 1,471&lt;br /&gt;
|mind = 1,829&lt;br /&gt;
|spirit = 1,697&lt;br /&gt;
|agility = 943&lt;br /&gt;
|dexterity = 1,094&lt;br /&gt;
|luck = 1,075&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 15%&lt;br /&gt;
|ice = 5%&lt;br /&gt;
|lightning = 5%&lt;br /&gt;
|water = 5%&lt;br /&gt;
|wind = 15%&lt;br /&gt;
|earth = 15%&lt;br /&gt;
|holy = 0%&lt;br /&gt;
|dark = 10%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 0%&lt;br /&gt;
|poison = 0%&lt;br /&gt;
|wound = 10%&lt;br /&gt;
|fear = 35%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Implement Proficiency: Polearm - Allows a Polearm weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Polearm - Polearm Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Proficiency: Katana - Gain proficiency with the Katana.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.&lt;br /&gt;
* Mastery: Katana - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Katana.&lt;br /&gt;
* Proficiency: Naginata - Gain proficiency with the Naginata.&lt;br /&gt;
* Specialization: Naginata - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Naginata.&lt;br /&gt;
* Mastery: Naginata - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Naginata.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Quincy|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Watchful Spirit - Increases Stamina regen by 2…8 pips. Chroma: When this enchantment ends, restores 15% Stamina.&lt;br /&gt;
* Retribution - Chroma: Whenever enchanted target receives physical damage, redirects 33% of that damage back to its source.&lt;br /&gt;
* Essence Bond - Chroma: Whenever enchanted target deals physical damage, restores the user's Stamina and Mana by 3%.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Ectoplasm - +5% Physical Damage reduction, +5% Wound (effect) Resistance.&lt;br /&gt;
* Quincy Pride - +5% Mana, +5% Spirit.&lt;br /&gt;
* Afterlife - -10% Stamina restoration, -5% Fear (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Oni Magic|&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Wave of Weakness - Chroma: While Hexed target has more than 4 pips of Stamina regen, reduces Stamina regen by 8 pips.&lt;br /&gt;
* Crushing Despair - Chroma: While Hexed target has more than 4 pips of Mana regen, reduces Mana regen by 8 pips.&lt;br /&gt;
* Insidious Parasite - Chroma: Whenever Hexed target hits with a physical attack, drains 8% Stamina.&lt;br /&gt;
* Parasitic Bond - Reduces Stamina regen by 2 pips. Chroma: When this Hex ends, restores the amount of Stamina loss incurred by this Hex as Stamina to the user.&lt;br /&gt;
* Eclipse - Chroma: Whenever Hexed target makes a Melee Attack, deals 1.2x Dark damage and inflicts Blind status.&lt;br /&gt;
* Soulbane - Chroma: Whenever Hexed target casts a Spell, deals 1.2x Mana damage and inflicts Sap status.&lt;br /&gt;
* Chillwind - Chroma: Whenever Hexed target makes a Ranged Attack, deals 1.2x Ice damage and inflicts Disable status.&lt;br /&gt;
* Desecrate Enchantments - Chroma: When this Hex resolves and for each Enchantment on Hexed target, deals 0.35x magic damage. Chroma: Whenever Hexed target becomes Enchanted, deals 1.2x magic damage.&lt;br /&gt;
* Soul Barbs - Chroma: Whenever Hexed target becomes Hexed or Enchanted, deals 1.2x magic damage.&lt;br /&gt;
* Defile Flesh - Reduces the amount of Stamina restoration Hexed target receives by 33%.&lt;br /&gt;
* Soul Bind - Chroma: Whenever Hexed target restores Stamina, deals 1.8x magic damage to the Healer.&lt;br /&gt;
* Absorb Attributes - Drains 25% of all attributes.&lt;br /&gt;
* Burning Barbs - Chroma: Whenever Hexed target receives physical damage, deals 1.2x Fire damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Unending Suffering - Whenever a Hex ends on an enemy, that Hex has a 10…50% chance to renew for half its previous duration.&lt;br /&gt;
* Doubling Season - Hexes with one target affect an additional random adjacent target.&lt;br /&gt;
* Implement: Unarmed - Increases Magic Damage by 0%.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 21%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 21%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 10%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 10%.&lt;br /&gt;
* Dark+ - Increases Dark Affinity by 10%.&lt;br /&gt;
* Magic Damage+ - Increases Magic Damage by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Elemental Seal - Doubles the potency of the next Elemental spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Fire I - Deals 1.2x Fire damage.&lt;br /&gt;
* Blizzard I - Deals 1.2x Ice damage.&lt;br /&gt;
* Thunder I - Deals 1.2x Lightning damage.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Dark I - Deals 1.2x Dark damage.&lt;br /&gt;
* Fira - Deals 1.35x Fire damage.&lt;br /&gt;
* Blizzara - Deals 1.35x Ice damage.&lt;br /&gt;
* Thundara - Deals 1.35x Lightning damage.&lt;br /&gt;
* Watera - Deals 1.35x Water damage.&lt;br /&gt;
* Darkra - Deals 1.35x Dark damage.&lt;br /&gt;
* Drain - Drains 15% Stamina.&lt;br /&gt;
* Fire II - Deals 1.45x Fire damage.&lt;br /&gt;
* Blizzard II - Deals 1.45x Ice damage.&lt;br /&gt;
* Thunder II - Deals 1.45x Lightning damage.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Elemental Affinity - Enhances the potency of offensive elemental spells by 0%.&lt;br /&gt;
* Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80%&lt;br /&gt;
* Protective Reserves - Bestows Protect status when in Critical status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 5%.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 5%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 5%.&lt;br /&gt;
* Water+ - Increases Water Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Red Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.&lt;br /&gt;
* Doublecast - Casts two spells simultaneously.&lt;br /&gt;
* Convert - Switches current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Quake I - Deals 1.2x Earth damage.&lt;br /&gt;
* Poison - Inflicts Poison status.&lt;br /&gt;
* Paralyze - Inflicts Paralyze status.&lt;br /&gt;
* Protect - Bestows Protect status.&lt;br /&gt;
* Blind - Inflicts Blind status.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Bio - Deals 1.2x magic damage. Inflicts Sap status.&lt;br /&gt;
* Slow - Inflicts Slow status.&lt;br /&gt;
* Aero I - Deals 1.2x Wind damage.&lt;br /&gt;
* Shell - Bestows Shell status.&lt;br /&gt;
* Silence - Inflicts Silence status.&lt;br /&gt;
* Oil - Inflicts Oil status.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Sleep - Inflicts Sleep status.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Dispel - Removes all positive status effects.&lt;br /&gt;
* Quake II - Deals 1.45x Earth damage.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
* Refresh - Bestows Refresh status.&lt;br /&gt;
* Aero II - Deals 1.45x Wind damage.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Haste - Bestows Haste status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Fast Cast - Decreases spell activation and reactivation time by 0%.&lt;br /&gt;
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.&lt;br /&gt;
* Replenish - Gain 1…20% magic damage taken as Mana.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Luck+ - Increases Luck by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 5%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 5%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect)Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Sweep|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Wicked Strike - Strikes 2 times. Each hit deals 0.7x physical damage and inflicts Cripple status.&lt;br /&gt;
* Pious Assault - Deals 1.4x physical damage and removes a status effect. Chroma: If a status effect was removed, this skill inflicts Deep Wound status.&lt;br /&gt;
* Zealous Sweep - Deals 1.3x physical damage. Restores 10% Stamina to the user.&lt;br /&gt;
* Lotus Flower - Strikes 2 times. Each hit deals 0.8x physical damage.&lt;br /&gt;
* Rending Sweep - Deals 1.5x physical damage and removes two positive status effects.&lt;br /&gt;
* Aura Slicer - Deals 1.6x physical damage. Chroma: If the target has Shell and/or Protect status, they are removed and this attack deals an additional 1.25x physical damage.&lt;br /&gt;
* Reaper's Touch - Strikes 4 times. Each hit deals 0.45x physical damage.&lt;br /&gt;
* Twin Moon Sweep - Removes a status effect from the user. Strikes 2 times. Each hit deals 0.75x physical damage. Restores 15% Stamina to the user.&lt;br /&gt;
* Whirling Charge - Decreases weapon Delay by 25%.&lt;br /&gt;
* Attacker's Insight - Reduces the Mana cost of attack skills by 20%.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Cleaving - Melee attacks strike an additional 1…2 adjacent targets.&lt;br /&gt;
* Sandstorm - Increases Earth and Wind Affinity by 0%.&lt;br /&gt;
* Specialization: Scythe - Increases Physical Damage by 1…15% and decreases Delay by 0%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 21%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 21%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 21%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 10%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 10%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Saori possesses a number of specialized abilities owing to her former status as a Malakh. Among these are ''Shunpo,'' or &amp;quot;flash steps,&amp;quot; a rapid-movement ability used predominantly by Malakh, as well as special spells, ''Binding Arts'' and ''Destructive Arts,'' which can be used with or without an incantation. Using them with the incantation takes longer, but increases the power or effectiveness of the spell.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Binding Arts|&lt;br /&gt;
* Binding Art 1: Restrain - Chroma: If the target's Spirit is less than 100, inflicts Disable status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 4: Crawling Rope - Chroma: If the target's Spirit is less than 200, inflicts Disable status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 8: Repulse - Chroma: If the next attack against the user is Physical, that attack is reflected. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 9: Strike - Inflicts Paralyze status. '''Incantation:''' ''&amp;quot;Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!&amp;quot;''&lt;br /&gt;
* Binding Art 26: Curved Light - Sets the user's Threat to 0 and bestows Vanish status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 30: Beak-Piercing Triple Beam - Chroma: If the target's Spirit is less than 500, inflicts Disable and Immobilize status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 39: Arc Shield - Reflects the next attack on the user. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 61: Six Rods Prison of Light - Chroma: If the target's level is higher than the caster, deals 1.3x magic damage and inflicts Stun status. If the target's level is lower than the caster, deals 1.7x magic damage and inflicts Disable and Immobilize status. '''Incantation:''' ''&amp;quot;Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!&amp;quot;''&lt;br /&gt;
* Binding Art 62: Hundred Steps Fence - Chroma: If the target's Spirit is less than 1000, inflicts Disable and Immobilize status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 81: Splitting Void - Chroma: If the next attack is Magic and inflicts less than 1.65x damage, that attack's damage is negated. '''Incantation:''' Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
Saori, like all those within the Order of Grim Angels, possesses a Diviner created from a fragment of her soul. It takes the form of a wakizashi with a circular, bronze-colored guard and purple hilt. Her Diviner is called '''Sairensa''' (''Silencer''), and Saori is capable of manifesting her Diviner in both a ''Shikai'' and ''Bankai'' form.&lt;br /&gt;
&lt;br /&gt;
*'''Shikai''': Sairensa becomes a long polearm with a curved white blade split down the center, the 'front' of which is longer than the 'back.' It is activated by the command &amp;quot;degrade&amp;quot; (''ochitte'').&lt;br /&gt;
: '''Shikai Special Ability''': Sairensa possesses the capability to drain away an opponent's Mana with each strike, replenishing Saori's own reserves. Sairensa's ''Shikai'' also enables the use of an additional technique.&lt;br /&gt;
:* '''Shinshoku Firudo''' (''Erosion Field''): Sairensa emits a field around Saori centered on her location, the area of which is determined by the amount of reishi used to create it, which weakens any form of magical attack used within it except for those used by Saori. The field is ineffective against physical attacks. A stronger version of this skill may be used in ''Bankai''.&lt;br /&gt;
*'''Bankai''': Named '''Funsai Sairensa''' (''Shattering Silencer''). Sairensa's ''Bankai'' resembles its ''Shikai'' superficially, but appears to be made of a clear, crystalline material instead of metal. It features the same blade as its ''Shikai'' on either end, as well as a curved piece of crystalline material that covers the center of the polearm for approximately one foot to protect the wielder's hands. The material, while clear and fragile-looking, retains a similar strength to steel.&lt;br /&gt;
: '''Bankai Special Ability''': Sairensa's ''Bankai'' has the ability to burn away an opponent's Mana with each strike, gradually weakening them with every blow landed. Sairensa's ''Bankai'' also strengthens its ''Shinshoku Firudo'' ability, enabling it not just to weaken magical attacks, but to actively dissolve them within its area of effect. The speed of the spell's movement affects how much it dissolves; faster spells may only be weakened rather than dissolving due to less time within the area.&lt;br /&gt;
&lt;br /&gt;
===Soulstrike===&lt;br /&gt;
{{NavFrame|Soulstrike|&lt;br /&gt;
* Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Soul Plane]]&lt;br /&gt;
[[Category:Malakh]]&lt;br /&gt;
[[Category:Quincy]]&lt;br /&gt;
[[Category:Order of Grim Angels]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Rikku_Katsuragi&amp;diff=4405</id>
		<title>Clouded Horizons:Rikku Katsuragi</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Rikku_Katsuragi&amp;diff=4405"/>
		<updated>2012-10-23T03:24:09Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Rikku Arisa Katsuragi&lt;br /&gt;
| title = Master Thief&lt;br /&gt;
| image = CH10r_Rikku_Katsuragi.jpg&lt;br /&gt;
| caption = Rikku in her typical Spiran attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2136&lt;br /&gt;
| dobMonth = 9&lt;br /&gt;
| dobDay = 28&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Thief&lt;br /&gt;
| theme_song = Rikku's Theme&lt;br /&gt;
| theme_artist = Noriko Matsueda, Takahito Eguchi&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52449&lt;br /&gt;
| seed_pip = [[Image:CH8r_SpecOps_Major.jpg|150px]]&lt;br /&gt;
| seed_rank = Major&lt;br /&gt;
| seed_branch = Special Operations&lt;br /&gt;
| garden = Esthar Garden&lt;br /&gt;
| awards = Induction into SeeD&amp;lt;br/&amp;gt; Promotion to Lieutenant &amp;lt;br/&amp;gt; Promotion to Captain &amp;lt;br/&amp;gt; Induction into Special &amp;lt;br/&amp;gt;Operations &amp;lt;br/&amp;gt; Promotion to Major&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Tenth Realm&lt;br /&gt;
| add_pips = &lt;br /&gt;
}}&lt;br /&gt;
'''Rikku Katsuragi''' is an Al Bhed girl from the island of Bikanel in [[:Category:Spira|Spira]], a major protagonist in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
Rikku is a young Al Bhed girl from Bikanel Island, as well as [[Yuna|Yuna's]] cousin. She met [[Ben]] and [[Tidus]] on the island of Baaj when they first came to Spira, and took them on the ship with her as they left. Later, she went on an expedition to uncover an airship from beneath the ocean, but Sin appeared near the ship minutes later, dragging the two males overboard. Later, Rikku met back up with the group outside Guadosalam, where she became Yuna's guardian. Eventually, Rikku and Ben became a couple, the latter admitting his feelings shortly before Sin was defeated.&lt;br /&gt;
&lt;br /&gt;
Two years after Yuna defeated Sin, Rikku became a sphere hunter, along with Yuna and another acquaintance named [[Paine]]. Ben also returned and joined the group, now called the Gullwings, much to Rikku's surprise and happiness. The group traveled all over Spira, collecting spheres and confronting the Leblanc Syndicate at every turn, before eventually becoming wrapped up in a plot to destroy the world with the utilization of a machina named Vegnagun. The Gullwings eventually defeated Vegnagun, and then departed for the world of Gaia six months later.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Rikku is a very hyperactive and bubbly individual, rarely seen without a smile on her face except in times of great trouble. She seems to have grown a bit more serious now due to SeeD training at [[Trabia Garden]], but she still retains most of her same childish and playful attitude.&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Rikku has been involved in nearly every major event from the first two stories in the ''Clouded Horizons'' series - ''[[Lore:Destiny's Call|Destiny's Call]]'' and ''[[Lore:Eternal Requiem|Eternal Requiem]]'' - as well as many of the events in ''[[Lore:Dimensional Legend|Dimensional Legend]]''. For more information, see the pages for those works.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
Rikku's skills in battle are primarily offensive, focusing on hitting from places the enemies don't expect and staying out of harm's way. While not particularly powerful, her natural agility and speed more than make up for her lack of power.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Dagger Specialist''': &lt;br /&gt;
&lt;br /&gt;
* '''Skilled Marksman''': &lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': &lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Agility''': &lt;br /&gt;
&lt;br /&gt;
* '''Average Spiritual Energy''': &lt;br /&gt;
&lt;br /&gt;
* '''Skilled Magic User''': &lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Hume''' (150)&lt;br /&gt;
* '''Thief''' (150)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Alchemist''' (75), '''Marksman''' (75)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''''None.'''''&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 2,266&lt;br /&gt;
|mana = 2,284&lt;br /&gt;
|accuracy = 3,436&lt;br /&gt;
|evasion = 2,473&lt;br /&gt;
|strength = 1,237&lt;br /&gt;
|vitality = 1,237&lt;br /&gt;
|mind = 1,416&lt;br /&gt;
|spirit = 1,369&lt;br /&gt;
|agility = 1,520&lt;br /&gt;
|dexterity = 1,897&lt;br /&gt;
|luck = 1,237&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 5%&lt;br /&gt;
|ice = 5%&lt;br /&gt;
|lightning = 0%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 0%&lt;br /&gt;
|earth = 0%&lt;br /&gt;
|holy = 0%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 0%&lt;br /&gt;
|poison = 10%&lt;br /&gt;
|wound = 10%&lt;br /&gt;
|fear = 0%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Proficiency: Dagger - Gain proficiency with the Dagger.&lt;br /&gt;
* Specialization: Dagger - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Dagger.&lt;br /&gt;
* Mastery: Dagger - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Dagger.&lt;br /&gt;
* Proficiency: Shortbow - Gain proficiency with the Shortbow.&lt;br /&gt;
* Specialization: Shortbow - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Shortbow.&lt;br /&gt;
* Proficiency: Pistol - Gain proficiency with the Pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Hume|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sprint - Increases Agility by 25%.&lt;br /&gt;
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.&lt;br /&gt;
* Dodge - Evades the next physical attack.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.&lt;br /&gt;
* Indomitable Spirit - +5% Spirit.&lt;br /&gt;
* Easily Inspired - +5% Stamina restoration.&lt;br /&gt;
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Flimflam|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Steal: Gil - Must target an enemy. Steals 5…15% Gil.&lt;br /&gt;
* Blinding Dust - Reduces Accuracy by 20% and Agility by 10%.&lt;br /&gt;
* Steal: Item - Must target an enemy. Steals a random item.&lt;br /&gt;
* Flee - 75% chance to escape from battle.&lt;br /&gt;
* Enrage - Hexed target ignores accrued Threat and attacks at random.&lt;br /&gt;
* Steal: Equip - Must target an enemy. Steals a random piece of equipment.&lt;br /&gt;
* Sneak Attack - Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage.&lt;br /&gt;
* Steal: Heart - Drains 15% Stamina.&lt;br /&gt;
* Steal: Soul - Drains 15% Mana.&lt;br /&gt;
* Cure Poison - Removes Poison, Sap, and Blind status.&lt;br /&gt;
* Exploit Opening - Inflicts Stun status. Opens a Link Attack.&lt;br /&gt;
* Addle - Interrupts the target's action and doubles the activation time of Abilities.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Treasure Hunter - Increases the rare drop rate of enemies by 0%.&lt;br /&gt;
* Gilfinder - Increases the amount of Gil received in battles by 0%.&lt;br /&gt;
* Triple Attack - Basic physical attacks have a 5…25% chance to strike three times.&lt;br /&gt;
* Agility+ - Increases Agility by 40%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 40%.&lt;br /&gt;
* Luck+ - Increases Luck by 21%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Mind+ - Increases Mind by 10%.&lt;br /&gt;
* Strength+ - Increases Strength by 10%.&lt;br /&gt;
* Parry+ - Increases Parry chance by 10%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 10%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Transmutation|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Alchemy Seal - Doubles the potency of the next Alchemy spell.&lt;br /&gt;
* Therapy - The next curative item affects its target as though they had Reverse status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Create: Potion - Creates and uses a Potion. Restores 15% Stamina.&lt;br /&gt;
* Create: Ether - Creates and uses an Ether. Restores 33% Mana.&lt;br /&gt;
* Create: Phoenix Down - Creates and uses a Phoenix Down. Revives the target with 25% Stamina.&lt;br /&gt;
* Create: Hi-Potion - Creates and uses a Hi-Potion. Restores 30% Stamina.&lt;br /&gt;
* Create: Dispel Tonic - Creates and uses a Dispel Tonic. Removes all positive status effects.&lt;br /&gt;
* Create: Remedy - Creates and uses a Remedy. Removes all negative status effects.&lt;br /&gt;
* Create: Mega-Potion - Creates and uses a Mega-Potion. Restores 50% Stamina.&lt;br /&gt;
* Create: X-Potion - Creates and uses an X-Potion. Restores all Stamina.&lt;br /&gt;
* Create: Mega-Phoenix - Creates and uses a Mega-Phoenix. Revives with 50% Stamina.&lt;br /&gt;
* Create: Elixir - Creates and uses an Elixir. Restores all Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Analysis - Grants Libra status whenever an enemy has a positive status effect or Enchantment active.&lt;br /&gt;
* Deconstruction - Transmuted curative items used on non-undead, non-spirit enemies are 33% as potent and act as though those targets had Reverse status.&lt;br /&gt;
* Creation - Non-transmuted restorative items are 1…33% more effective.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 21%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 21%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 10%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 10%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 10%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 10%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Marksmanship|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sniper Shot - Results in a Critical Hit. 10% Physical Defense penetration.&lt;br /&gt;
* Equip: Scope - Gun Attacks from the backline deal +0.25x physical damage.&lt;br /&gt;
* Slug Shot - Deals 1.2x physical damage. Hits up to three adjacent targets.&lt;br /&gt;
* Intent Focus - Increases Mana regeneration by 1 pip every 3 seconds. Ends if the user uses an Ability.&lt;br /&gt;
* Hot Shot - Strikes 3 times. Each hit deals 0.45x Fire damage. Inflicts Disable status.&lt;br /&gt;
* Equip: Scattershot - Gun Attacks from the frontline hit up to two additional targets for half damage.&lt;br /&gt;
* Snipe: Arm - Deals 1.35x physical damage. Inflicts Disable status.&lt;br /&gt;
* Snipe: Leg - Deals 1.35x physical damage. Inflicts Paralyze status.&lt;br /&gt;
* Equip: Silencer - Gun Attacks from the midline accrue 33% less Threat.&lt;br /&gt;
* Dynamic Shot - Deals 1.75x physical damage. Inflicts Paralyze status.&lt;br /&gt;
* Spartan Shot - Deals 2.2x physical damage. Disables the user's other Attack Skills for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Rapid Shot - Decreases the Delay of Guns by 0%.&lt;br /&gt;
* Anti-Air - Gun attacks deal +0.25x…1.3x physical damage against aerial targets.&lt;br /&gt;
* Proficiency: Gun - Increases Physical Damage by 0%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 40%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 10%.&lt;br /&gt;
* Luck+ - Increases Luck by 10%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 10%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 10%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Overdrives / Limit Breaks===&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{CH-10rNav}}&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Bikanel Island]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Kari_Inihara&amp;diff=4404</id>
		<title>Clouded Horizons:Kari Inihara</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Kari_Inihara&amp;diff=4404"/>
		<updated>2012-10-23T03:24:00Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: /* Combat Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Kari Sayuri Inihara&lt;br /&gt;
| title = Elegant Angel&lt;br /&gt;
| image = CH8r_Kari_Inihara.jpg&lt;br /&gt;
| caption = Kari in her Ethereal Plane attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 1006&lt;br /&gt;
| dobMonth = 7&lt;br /&gt;
| dobDay = 19&lt;br /&gt;
| race = Malakh&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Divine Magus&lt;br /&gt;
| theme_song = Star Ocean The Second Story&amp;lt;br/&amp;gt;Ocean of Tears OC Remix&lt;br /&gt;
| theme_artist = EgM&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = [[Image:CH8r_Grim_Angel_Captain_5th_Division.jpg|150px]]&amp;lt;br/&amp;gt;Captain, Fifth Division (ret)&amp;lt;br&amp;gt;[[:Category:Order of Grim Angels|Order of Grim Angels]]&amp;lt;br/&amp;gt;[[Image:CH8r_Ethereal_Magi_Templar.jpg|150px]]&amp;lt;br/&amp;gt;Templar&amp;lt;br&amp;gt;[[Order of Ethereal Magi]]&lt;br /&gt;
}}&lt;br /&gt;
{{Redirect|Kari Inihara}}&lt;br /&gt;
'''Kari Inihara''' is a former Captain of the [[:Category:Order of Grim Angels|Order of Grim Angels']] Fifth Division, a minor protagonist in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
{{Quote|It's strange, not having her here. She held this whole division together...I don't think I can do what she did.&amp;quot;&amp;lt;br/&amp;gt;&amp;quot;You'll do it, and do it better. That's what she taught you, right - how to excel?|Kari Inihara to Chojiro Miyagi, shortly after Chieko Murakami's death}}&lt;br /&gt;
&lt;br /&gt;
Kari Sayuri Inihara is one of the few remaining ''[[:Category:Malakh|Malakh]]'' in the [[:Category:Ethereal Plane|Ethereal Plane]]. Little is known about her early life within the Ethereal Plane, but it is documented that she entered the Order of the Grim Angels, a smaller force within the [[:Category:Gilead Order|Gilead Order]], at the age of 471. While there, she was assigned to the Fifth Division under the leadership of [[Clouded Horizons:Chieko Murakami|Chieko Murakami]], and soon rose to the rank of the fourth seat of the division. Many years later, at the beginning of the Harrowing, the frequent battles soon took their toll on the Fifth Division - by the end of the 73rd year, the Captain, Vice-Captain, and third seated officer of the Fifth Division had been slain in combat, placing the relatively-inexperienced Kari in acting command of the division. &lt;br /&gt;
&lt;br /&gt;
Amazingly, despite the relative power gap between Kari and many of the other Captains, her squad remained able to hold its own in combat thanks to exceptional use of tactics and planning, many of those plans being attributed to Kari's then-Lieutenant, Chojiro Miyagi. Many more years passed before the war ended, and Kari's trials as the leader of the Fifth Division were in fact just beginning, despite the disbanding of the Gilead Order and, by extension, the Order of Grim Angels. Kari, despite her personal opinions behind her actions, was sentenced to captivity in the Void for 60 years to avoid public outcry and a revival of unrest, a sentence that she bore stoically as a final act of respect and tribute to those who had given their lives in her command.  &lt;br /&gt;
&lt;br /&gt;
When she emerged from the Void at the age of 906, she joined the Order of Ethereal Magi in order to continue her mission of protecting the Ethereal Plane, training under the God of Knowledge, [[Xeios]]. Kari has continued to serve in the Order to the present time, working to expand her knowledge and skills to better serve the Ethereal Plane.&lt;br /&gt;
&lt;br /&gt;
239 years later, when [[Clouded Horizons:Fayt|Fayt]] attempted a revolt to claim Freya's position as her own and was stripped of her powers, Freya called upon the Malakh once again. Kari was granted the temporary position as the Pillar of Fate, holding these powers until Freya deemed Fayt worthy to return to her status as a Pillar of Reality.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Kari's personality is somewhat at odds with her otherwise youthful appearance. She acts much older than she appears at first glance, and takes her position as a member of the Ethereal Magi quite seriously. Beyond her serious yet kind demeanor, however, lurks a persona filled with haunted memories of the Ethereal Plane's devastating Harrowing and the loss of her division members, including her former Captain, which she carries with her constantly.&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Kari made her first appearance in the series by confronting the Gilead Order's former leader, [[Clouded Horizons:Arragious Nicholai|Arragious Nicholai]], shortly after his assassination of [[Clouded Horizons:Arisa Minami|Arisa Minami]], a Praetor within the Order of Ethereal Magi. She engaged in combat with the former Captain-Commander in an attempt to detain him until Xeios arrived, releasing her ''Bankai'' to stay on even footing, but was soon overpowered and defeated by Arragious, to be saved from death by the timely appearance of [[Clouded Horizons:Etchel Beoulve|Etchel Beoulve]].&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{{Quote|Learning to handle yourself in combat is an art form. Holding back just enough to surprise an opponent with is a fine line that you must learn to walk. Always watch for an opening, and don't be afraid to strike from behind. There's no shame in having honor, but there's also no shame in knowing when to place that aside for not just your own sake, but that of others.|Kari Inihara to Benji Powell}}&lt;br /&gt;
&lt;br /&gt;
Kari is a pragmatist in combat, ever quick to capitalize on any opportunity that presents itself with the option most likely to bring the fight to an end. To this effect, she combines her innate skills with kidou with masterful swordsmanship to trap opponents, in order to finish them off with pinpoint use of offensive kidou or her Diviner's abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Master Swordsmanship Specialist''': Kari is an expert with light blades, capable of fighting evenly with most high-ranking Ethereal and Nether entities.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Kari, like all Captains, has at least basic training in hand-to-hand combat skills. This is not her primary style of fighting, but she can defend herself if required.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': Kari is capable of using her formidable ''reiatsu'' to increase her strength, giving her a level of strength above and beyond even normal Malakh.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Kari possesses a high degree of skill with ''Shunpo,'' which gives her great mobility in combat. Her agility, combined with her skill with her Diviner in both sealed and released forms, gives her excellent battlefield reach and control.&lt;br /&gt;
&lt;br /&gt;
* '''Immense Spiritual Energy''': Kari, like all Captains, possesses a great degree of spiritual power, enough to fight for greatly extended periods of time and generate incredible levels of ''reiatsu'' to debilitate enemies.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Magic User''': As a former member of the Fifth Division and a member of the Order of Ethereal Magi, Kari possesses a great degree of skill with magical attacks of all kinds, surpassing even her former Captain.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Malakh''' (400)&lt;br /&gt;
* '''Divine Magus''' (150)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Illusionist''' (150), '''White Mage''' (50), '''Alchemist''' (50), '''Red Mage''' (50), '''Mesmer''' (50)&lt;br /&gt;
* ''Tertiary Classes:''&lt;br /&gt;
:'''''None.'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Wind&lt;br /&gt;
* Holy&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 5,699&lt;br /&gt;
|mana = 10,155&lt;br /&gt;
|accuracy = 6,165&lt;br /&gt;
|evasion = 8,600&lt;br /&gt;
|strength = 3,990&lt;br /&gt;
|vitality = 3,705&lt;br /&gt;
|mind = 7,462&lt;br /&gt;
|spirit = 8,136&lt;br /&gt;
|agility = 4,910&lt;br /&gt;
|dexterity = 3,316&lt;br /&gt;
|luck = 2,954&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 10%&lt;br /&gt;
|ice = 10%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 10%&lt;br /&gt;
|wind = 5%&lt;br /&gt;
|earth = 15%&lt;br /&gt;
|holy = 25%&lt;br /&gt;
|dark = -8%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 20%&lt;br /&gt;
|poison = 10%&lt;br /&gt;
|wound = 5%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Proficiency: Katana - Gain proficiency with the Katana.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.&lt;br /&gt;
* Mastery: Katana - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Katana.&lt;br /&gt;
* Proficiency: Naginata - Gain proficiency with the Naginata.&lt;br /&gt;
* Specialization: Naginata - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Naginata.&lt;br /&gt;
* Mastery: Naginata - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Naginata.&lt;br /&gt;
* Proficiency: Staff - Gain proficiency with the Staff.&lt;br /&gt;
* Specialization: Staff - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Staff.&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 10%.&lt;br /&gt;
* Recoil - Whenever dealt damage after using a Wind-elemental Ability, the attacker takes 0.35x Wind damage.&lt;br /&gt;
* Epidemic - Whenever a Wind-elemental Ability with one target would inflict Poison, Sap, or Blind status, a random adjacent target is also subject to that status effect.&lt;br /&gt;
* Updraft - Grants a +12% Agility bonus while affected by a Wind-elemental Enchantment.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.&lt;br /&gt;
* Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.&lt;br /&gt;
* Divine Sanction - After making a Holy-elemental attack against one target, the next time that target makes an attack, it takes 1.35x Holy Damage if an ally was the only target of that attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Malakh|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Mana Burn - Deals 15% Mana damage. Chroma: For each point of Mana lost, deals 2 magic damage.&lt;br /&gt;
* Spirit of Failure - Causes a 25% chance to miss with attacks. Chroma:  Whenever hexed target misses, restores the user's Mana by 3%.&lt;br /&gt;
* Resurrection Chant - Revives an ally with up to the user's current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Angelic Aura - +7.5% Agility, +10% Holy Affinity.&lt;br /&gt;
* Second Wind - +3 pips Stamina regen whenever Stamina falls below 50%.&lt;br /&gt;
* Spiritual Resonance - +0.25...100% to all attributes while wielding a Diviner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment Listing|&lt;br /&gt;
* None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Ethereal Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Rainbow Seal - The next Spell inflicts Slow and Silence status upon all targets.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Binding - Deals 1.3x Holy damage. Inflicts Stop status.&lt;br /&gt;
* Heaven's Whisper - Deals 1.4x Holy damage. Inflicts Silence status.&lt;br /&gt;
* Celestial Arrow - Deals 1.35x Holy damage. Chroma: If the target is under Shell or Protect status, has 10% Magic Defense penetration.&lt;br /&gt;
* Holy Shield - Negates the next Dark elemental ability.&lt;br /&gt;
* Heaven's Wrath - Deals 1.6x Holy damage.&lt;br /&gt;
* Judgment's Light - Deals 1.45x Holy damage. Inflicts Dispel status.&lt;br /&gt;
* Blessing of Life - Restores 50% Stamina. Bestows Reraise status.&lt;br /&gt;
* Elysian Star - Deals 1.3x Holy damage. Inflicts Dispel status.&lt;br /&gt;
* Grand Cross - Deals 1.9x Holy damage.&lt;br /&gt;
* Tale of Fellis - Deals 1.2x Omni damage. Inflicts all status effects.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Divine Favor - Increases the potency of Holy-elemental Spells by 0%.&lt;br /&gt;
* Majesty - Increases Holy Affinity by 0%.&lt;br /&gt;
* Resonance - Increases Mana regen by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 10%.&lt;br /&gt;
* Block+ - Increases Block chance by 10%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Divine Seal - Doubles the potency of the next Holy spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Banish I - Deals 1.2x Holy damage.&lt;br /&gt;
* Protectra - Bestows Protect status.&lt;br /&gt;
* Aquaveil - Prevents spells from being interrupted.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Banish II - Deals 1.45x Holy damage.&lt;br /&gt;
* Cura - Restores Stamina equal to 1.35x magic damage.&lt;br /&gt;
* Shellra - Bestows Shell status.&lt;br /&gt;
* Cure III - Restores Stamina equal to 1.7x magic damage.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Curaga - Restores Stamina equal to 1.6x magic damage.&lt;br /&gt;
* Arise - Revives with 100% Stamina.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Banish III - Deals 1.7x Holy damage.&lt;br /&gt;
* Regenra - Bestows Regen status.&lt;br /&gt;
* Holy - Deals 2.0x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Resistance - Increases Magic Defense by 0%.&lt;br /&gt;
* Soul Shield - Bestows Shell status while in Critical status.&lt;br /&gt;
* Centered - Bestows Refresh status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Transmutation|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Alchemy Seal - Doubles the potency of the next Alchemy spell.&lt;br /&gt;
* Therapy - The next curative item affects its target as though they had Reverse status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Create: Potion - Creates and uses a Potion. Restores 15% Stamina.&lt;br /&gt;
* Create: Ether - Creates and uses an Ether. Restores 33% Mana.&lt;br /&gt;
* Create: Phoenix Down - Creates and uses a Phoenix Down. Revives the target with 25% Stamina.&lt;br /&gt;
* Create: Hi-Potion - Creates and uses a Hi-Potion. Restores 30% Stamina.&lt;br /&gt;
* Create: Dispel Tonic - Creates and uses a Dispel Tonic. Removes all positive status effects.&lt;br /&gt;
* Create: Remedy - Creates and uses a Remedy. Removes all negative status effects.&lt;br /&gt;
* Create: Mega-Potion - Creates and uses a Mega-Potion. Restores 50% stamina.&lt;br /&gt;
* Create: X-Potion - Creates and uses an X-Potion. Restores full Stamina.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Analysis - Grants Libra status whenever an enemy has a positive status effect or Enchantment active.&lt;br /&gt;
* Deconstruction - Transmuted curative items used on non-undead, non-spirit enemies are 33% as potent and act as though those targets had Reverse status.&lt;br /&gt;
* Creation - Non-transmuted restorative items are 1…33% more effective.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 5%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 5%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Phantasm Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Overwhelming Instinct - Imprint 1.2x Mind. Chroma: If this ability hits, inflicts Berserk status.&lt;br /&gt;
* Traumatic Visions - Imprint 0.8x Mind. Deals 0.3x psychic damage each second. Chroma: If this ability hits, inflicts Disable, Paralyze, and Immobilize status.&lt;br /&gt;
* Sum of all Fears - Imprint 0.65x Mind. Chroma: If this ability hits, Hexed target moves, attacks, and activates abilities 20% slower.&lt;br /&gt;
* Images of Remorse - Imprint 1.0x Mind. Chroma: If this ability hits, inflicts Stop status.&lt;br /&gt;
* Phantom Chasm - Imprint 0.9x Mind. Chroma: If this ability hits, inflicts Immobilize status.&lt;br /&gt;
* Grasping Shadows - Imprint 0.65x Mind. Inflicts Slow status. Chroma: If this ability hits, at the start of Hexed target's turn, deals 1.2x psychic damage.&lt;br /&gt;
* Distracting Whispers - Imprint 0.9x Mind. Chroma: If this ability hits, reduces Accuracy and Mind by 33%.&lt;br /&gt;
* Maze of Mirrors - Imprint 1.3x Mind. Chroma: If this ability hits, Hexed target treats the user's allies as though they had Vanish status.&lt;br /&gt;
* Taunting Phantoms - Imprint 0.5x Mind. Inflicts Berserk status. Chroma: If this ability hits, Hexed target physical attacks have a 50% chance to hit one of its allies. Chroma: If this ability fails to hit, inflicts Provoke status.&lt;br /&gt;
* Visions of Avarice - Imprint 1.1x Mind. Chroma: If this ability hits, Hexed targets skips their next 2 turns.&lt;br /&gt;
* Sheer Cold - Imprint 0.7x Mind. Deals 1.3x Ice damage. Chroma: If this ability hits, inflicts Freeze status.&lt;br /&gt;
* Overheat - Imprint 0.7x Mind. Deals 1.3x Fire damage. Chroma: If this ability hits, inflicts Heat status.&lt;br /&gt;
* Mirror Image - Imprint 0.8x Mind. Chroma: If this ability hits, deals 1.5x psychic damage and has &amp;quot;Chroma: For each ally, bestows Blink status.&amp;quot;&lt;br /&gt;
* Repose - Imprint 1.3x Mind. Chroma: If this ability hits, inflicts Sleep status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Prominence - Deals 1.7x Fire damage.&lt;br /&gt;
* Tempest - Deals 1.7x Lightning damage.&lt;br /&gt;
* Freezeblink - Deals 1.7x Ice damage.&lt;br /&gt;
* Deluge - Deals 1.7x Water damage.&lt;br /&gt;
* Soil Evidence - Deals 1.7x Earth damage.&lt;br /&gt;
* Wild Tornado - Deals 1.7x Wind damage.&lt;br /&gt;
* Blackout - Deals 1.7x Dark damage.&lt;br /&gt;
* Star Cross - Deals 1.7x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Mental Clarity - Increases the effectiveness of and defense against Spells that deal psychic damage by 0%.&lt;br /&gt;
* Absorb Mana - Whenever dealt damage by 0%.&lt;br /&gt;
* Conserve Energy - Reduces the cost of Spells by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 10%.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Water+ - Increases Water Affinity by 10%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Red Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.&lt;br /&gt;
* Doublecast - Casts two spells simultaneously.&lt;br /&gt;
* Convert - Switches current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Quake I - Deals 1.2x Earth damage.&lt;br /&gt;
* Poison - Inflicts Poison status.&lt;br /&gt;
* Paralyze - Inflicts Paralyze status.&lt;br /&gt;
* Protect - Bestows Protect status.&lt;br /&gt;
* Blind - Inflicts Blind status.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Bio - Deals 1.2x magic damage. Inflicts Sap status.&lt;br /&gt;
* Slow - Inflicts Slow status.&lt;br /&gt;
* Aero I - Deals 1.2x Wind damage.&lt;br /&gt;
* Shell - Bestows Shell status.&lt;br /&gt;
* Silence - Inflicts Silence status.&lt;br /&gt;
* Oil - Inflicts Oil status.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Sleep - Inflicts Sleep status.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Dispel - Removes all positive status effects.&lt;br /&gt;
* Quake II - Deals 1.45x Earth damage.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
* Refresh - Bestows Refresh status.&lt;br /&gt;
* Aero II - Deals 1.45x Wind damage.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Haste - Bestows Haste status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Fast Cast - Decreases spell activation and reactivation time by 0%.&lt;br /&gt;
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.&lt;br /&gt;
* Replenish - Gain 1…20% magic damage taken as Mana.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Luck+ - Increases Luck by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 5%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 5%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect)Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Sleight|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Overload - Imprint 0.75x Mind. Chroma: If this ability hits, deals 1.8 psychic damage.&lt;br /&gt;
* Phantom Pain - Imprint 0.8 Mind. Chroma: If this ability hits, reduces Stamina regen by 5…10 pips.&lt;br /&gt;
* Imagined Burden - Imprint 1.2x Mind. Chroma: If this ability hits, Inflicts Slow status.&lt;br /&gt;
* Mantra of Psychosis - Gain +0.25…0.75x bonus to Imprint Mind checks.&lt;br /&gt;
* Accumulated Pain - Imprint 0.8x Mind. Chroma: If this ability hits and if the target has at least two Hexes, deals 2.25x psychic damage.&lt;br /&gt;
* Sensory Deprivation - Imprint 1.75x Mind. Chroma: If this ability hits, inflicts Sleep, Poison, and Sap status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Arcane Larceny - Disables a random Spell. Arcane Larceny becomes that Spell.&lt;br /&gt;
* Power Leak - Interrupts an Ability. Chroma: If a Spell is interrupted, deals 1.8x Mana damage.&lt;br /&gt;
* Power Spike - Interrupts an Ability. Chroma: If a Skill is interrupted, deals 1.8x psychic damage.&lt;br /&gt;
* Enervate - Chroma: Whenever Hexed target activates an Ability, drains Mana equal to the cost of that ability.&lt;br /&gt;
* Illusionary Weaponry - Adds +0.1...0.5x magic damage. This damage has 20% Magic Defense penetration.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Clairvoyance - When using an Ability with Imprint, displays the success rate.&lt;br /&gt;
* Domination - Whenever a Hex is successfully applied, it deals 0.2…0.8x Mana damage.&lt;br /&gt;
* Perception - Increases Mind by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Agility+ - Increases Agility by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 14%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 5%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Magic Damage+ - Increases Magic Damage by 5%.&lt;br /&gt;
* Magic Defense+ - Increases Magic Defense by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Green Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Time Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Arcane Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Divine Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Kari possesses a number of specialized abilities owing to her status as a Malakh. Among these are ''Shunpo,'' or &amp;quot;flash steps,&amp;quot; a rapid-movement ability used predominantly by Malakh, as well as special spells, ''Binding Arts'' and ''Destructive Arts,'' which can be used with or without an incantation. Using them with the incantation takes longer, but increases the power or effectiveness of the spell.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Binding Arts|&lt;br /&gt;
* Binding Art 4: Crawling Rope - Chroma: If the target's Spirit is less than 200, inflicts Disable status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 26: Curved Light - Sets the user's Threat to 0 and bestows Vanish status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 61: Six Rods Prison of Light - Chroma: If the target's level is higher than the caster, deals 1.3x magic damage and inflicts Stun status. If the target's level is lower than the caster, deals 1.7x magic damage and inflicts Disable and Immobilize status. '''Incantation:''' ''&amp;quot;Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!&amp;quot;''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Destructive Arts|&lt;br /&gt;
* Destructive Art 31: Shot of Red Fire - Deals 1.3x Fire damage. '''Incantation:''' ''&amp;quot;Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of man! Inferno and pandemonium, the sea barrier surges, march on to the south!&amp;quot;''&lt;br /&gt;
* Destructive Art 58: Orchid Sky - Deals 1.6x Wind damage. '''Incantation:''' Unknown.&lt;br /&gt;
* Destructive Art 63: Thunder Roar Cannon - Deals 1.65x Lightning damage. '''Incantation:''' ''&amp;quot;Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!&amp;quot;''&lt;br /&gt;
* Destructive Art 73: Twin Lotus Blue Fire, Crash Down - Deals 1.7x Fire damage. 15% chance to inflict Heat status. '''Incantation:''' ''&amp;quot;Ye lord! Mask of blood and flesh, all creation, flutter of wings, he who bears the name of man! On the wall of blue flame, inscribe a twin lotus! In the abyss of conflagration, wait at the far heavens!&amp;quot;''&lt;br /&gt;
* Destructive Art 90: Black Coffin - Deals 2x magic damage. '''Incantation:''' ''&amp;quot;Ye Lord! Mask of blood and flesh, endless train, raising soul, demolishing spirit! Fall and become the end! Rise and encompass the creation! The sound of all creation begets the fall!&amp;quot;''&lt;br /&gt;
}}&lt;br /&gt;
====Diviner====&lt;br /&gt;
Kari, as a former Grim Angel Captain, has a Diviner created during her time in the Order. Her Diviner is named '''Kazewana''' (''Wind Snare''), and Kari is capable of manifesting her Diviner in both a ''Shikai'' and ''Bankai'' form.&lt;br /&gt;
&lt;br /&gt;
* '''Shikai:''' Kazewana takes the form of a long chain with a crescent-shaped blade on one end and a long spike on the other. It is activated by the command &amp;quot;swirl&amp;quot; (''uzu'').&lt;br /&gt;
: '''Shikai Special Ability:''' Kazewana's ''Shikai'' is capable of releasing cutting waves of Wind-elemental energy from the curved blade of the weapon.&lt;br /&gt;
&lt;br /&gt;
* '''Bankai:''' Named '''Kiritori Kazewana''' (''Slicing Wind Snare''). Kazewana takes the form of a long chain of magical energy connecting two identical weapons, each consisting of a circular ring upon which three long, double-edged blades are attached in a triangular pattern.&lt;br /&gt;
: '''Bankai Special Ability:''' In its ''Bankai'' form, Kazewana retains its ''Shikai'' ability to launch blades of wind and is capable of doing so from either weapon. Kazewana's chain can also extend up to 25 meters in order to attack distant foes. When thrown, slicing wind surrounds the spinning blades to enhance the cutting ability. Kari's ''Bankai'' also enables the use of an additional technique.&lt;br /&gt;
:* '''Kami Oroshi''': By spinning the blades of her ''Bankai'' to build up reiatsu, Kari summons a localized hurricane at a desired location to slice and buffet her target with extremely powerful winds. She can maintain this technique for any length of time that she desires, as long as she has the reiatsu to sustain it.&lt;br /&gt;
&lt;br /&gt;
===Soulstrike===&lt;br /&gt;
{{NavFrame|Soulstrike|&lt;br /&gt;
* Strike of the Seven Stars: Deals 2.3x Holy damage and inflicts Blind status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Hueco Mundo]]&lt;br /&gt;
[[Category:Malakh]]&lt;br /&gt;
[[Category:Order of Ethereal Magi]]&lt;br /&gt;
[[Category:Order of Grim Angels]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=4275</id>
		<title>MediaWiki:Sidebar</title>
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		<updated>2012-08-08T23:16:29Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
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		<author><name>Kari Inihara</name></author>
		
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	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=4274</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=4274"/>
		<updated>2012-08-08T22:54:23Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
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** http://flex-ltd.net/|Home&lt;br /&gt;
** Crystal Path:About|About&lt;br /&gt;
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** recentchanges-url|Updates&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* Clouded Horizons&lt;br /&gt;
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		<author><name>Kari Inihara</name></author>
		
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	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Esthar_Garden_Ranks&amp;diff=4262</id>
		<title>Clouded Horizons:Esthar Garden Ranks</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Esthar_Garden_Ranks&amp;diff=4262"/>
		<updated>2012-05-11T03:44:11Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Esthar Garden, like any military organization, has a firm chain of command and seniority in place for organizational and instruction purposes. Entry-level students into the Garden program have their choice of specializations, some of which have different organizational trees than others. The primary Garden programs - SeeD, Combat, Magic, and Alchemic specializations - follow the same ranking hierarchy, while cadets who choose to join the more focused training courses such as [[:Category:Esthar Garden#Sniper's Row|Sniper's Row]], the [[:Category:Esthar Garden#Steel Battalion|Steel Battalion]], and the [[:Category:Esthar Garden#Emerald Divide|Emerald Divide]] Medical Division.&lt;br /&gt;
&lt;br /&gt;
==Commissioned Track==&lt;br /&gt;
Members in this chain of command are the students and hired officials seeking a commission into the Sentry organization as field agents or command officials.&lt;br /&gt;
&lt;br /&gt;
===Junior Grade===&lt;br /&gt;
Junior Sentry initially focus on adapting to Sentry requirements, achieving occupational proficiency, and becoming productive members of the organization.&lt;br /&gt;
&lt;br /&gt;
*'''Cadet (S-1)'''&lt;br /&gt;
Cadets are entry members of Sentry. They require maximum supervision. Initially, they focus on their educational studies and on the transition from a civilian into the Sentry lifestyle. The appropriate term of reference is &amp;quot;Cadet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Cadet First Class (S-2)'''&lt;br /&gt;
Cadet First Class are acclimated members of Sentry who are prepared to accept Sentry training and begin preparing for the Sentry Field Exam. Appropriate terms of address are &amp;quot;Cadet&amp;quot; or &amp;quot;Cadet First Class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Senior Cadet (S-3)'''&lt;br /&gt;
Senior Cadets are members of Sentry who have completed their primary and some secondary education and training. They have met the requirements to take a classification, such as Alchemy Specialist. In addition, their primary responsibilities are geared towards completing their educational requirements in order to take the Field Exam and become Sentry officers. Appropriate terms of address are &amp;quot;Cadet&amp;quot; or &amp;quot;Senior Cadet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Officer Grade===&lt;br /&gt;
Officers focus on mission accomplishment, typically by entering directly into open or covert operations. Having completed their initial and job training, they are expected to enter the field, or to lead field officers, in the performance of their duties.&lt;br /&gt;
&lt;br /&gt;
*'''Lieutenant (S-4)'''&lt;br /&gt;
Lieutenants are first-level Sentry officers who primarily operate in the field. They utilie theuir frontline training to operate in any environment imaginable. Lieutenants are also classified as being either generalist or specialists in their field. Appropriate terms of address are &amp;quot;Lieutenant&amp;quot; or &amp;quot;Sentry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Captain (S-5)'''&lt;br /&gt;
Captains are Sentry with field experience who continue to operate in the field. All captains are required to have at least one specialization and additional, extended training. Special operations training normally becomes available at this rank. Appropriate terms of address are &amp;quot;Captain&amp;quot; or &amp;quot;Sentry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Major (S-6)'''&lt;br /&gt;
Majors are talented, highly experienced Sentry officers. They are tasked withg leading a squad of up to five other Sentry officers omn assignments and contracts. They often retain their field status. Instructor training normally becomes available at this rank. Appropriate terms of address arte &amp;quot;Major,&amp;quot; &amp;quot;Sentry,&amp;quot; or &amp;quot;Squad Leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Colonel (S-7)'''&lt;br /&gt;
Colonels are top-notch Sentry who typically operate in an administrative capacity. During large-scale field operations, they direct multiple squads, relaying mission-critical information between the field teams and the command staff. Appropriate terms of of address are &amp;quot;Colonel,&amp;quot; &amp;quot;Sentry,&amp;quot; or &amp;quot;Squadron Commander.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Command Grade===&lt;br /&gt;
The Command Grade consists of Sentry commanders who oversee and train Sentry officers and instructors. This grade is also known more formally as the &amp;quot;Republic of the Sphere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Brigadier General (S-8)'''&lt;br /&gt;
Knight Templar are Sentry officers who are recognized as a cut above their peers and have been chosen to command hand-picked squads. They are most noticeable during Field Exams. Knight Templar are unique officers who operate not unlike special operations in the performance of their duties, and are typically called in for missions that either require a delicate touch and formal appearance, or as the rolling thunder before the storm. Only eleven Sentry may serve in this capacity at a time. Appropriate forms of address are &amp;quot;Knight Templar&amp;quot; or &amp;quot;Knight of the Sphere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Major General (S-9)'''&lt;br /&gt;
Paladin Exemplar are the commanding officers who train Sentry instructors. They are considered the finest examples of what Sentry stands for, known for an unreproachable integrity, infallible endurance, and excellence in everything they do. Each leads a department, such as special operations or magical studies. They must also undergo additional specialized training. Currently, only four may serve at a time. Appropriate forms of address are &amp;quot;Paladin Exemplar,&amp;quot; &amp;quot;Paladin of the Sphere,&amp;quot; or &amp;quot;Instructor Major.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Lieutenant General (S-10)'''&lt;br /&gt;
Lord Excelsior is the title granted to the director of Sentry operations. The Lord Excelsior is responsible for providing the Paladin Exemplar with the strategic vision of the Sentry Commandant, ensuring the Sentry ideal is ready to adapt to the times, allocating mission-critical resources, and overseeing the tactical deployment of operatives during large-scale operations. This position is given to the most proficient field operator in the organization, one who displays the finest example of the Sentry ideals in terms of combat maturity, personal knowledge and character, unique knoweldge, and more. Appropriate forms of address are &amp;quot;Lord Excelsior,&amp;quot; &amp;quot;General of the Sphere,&amp;quot; or &amp;quot;Combat Commander.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''General (S-11)'''&lt;br /&gt;
The Sentry Commandant is the title of the executive director of Sentry operations. The Sentry Commandant is responsible for maintaining morale, appointing Sentry to senior commisioned positions (such as Paladin Exemplar), finalizing contracts for the Headmaster to approve, and dozens of other miscellaneous administrative work. They handle relations between military officials and paramilitary organizations who seek Sentry's services. Appropriate forms of address are &amp;quot;Sentry Commandant&amp;quot; or &amp;quot;Sentry Commander.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Services Track==&lt;br /&gt;
Members in this chain of command are the civilians, contractors, and uncommissioned Sentry members who run the day-to-day operations required to handle the massive logistical nightmare of running such an organization.&lt;br /&gt;
&lt;br /&gt;
*'''Apprentice (C-1)'''&lt;br /&gt;
Apprentices are civilians or sentry who are interested in non-combat work. Typically students or interns of Technicians, this position has significant on-the-job training requirements. &lt;br /&gt;
&lt;br /&gt;
*'''Technician (C-2)'''&lt;br /&gt;
Technicians are the employees who directly work within the organization. Cooks, janitors, finance officials, and more hold this position. Typically, they are denoted by their position titles, such as &amp;quot;Cook&amp;quot; or &amp;quot;Flight Line Operator.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Liaison (C-3)'''&lt;br /&gt;
Liaisons manage various departments within the organization, overseeing and directing technicians under their employ. They report directly to the Headmaster.&lt;br /&gt;
&lt;br /&gt;
*'''Headmaster (C-4)'''&lt;br /&gt;
The Headmaster is the authority on all matters that deal with the organization, especially anything that requires the management and reallocatin of resources, any contracts that need to be signed off, and any official interactions between governments and other large political bodies. The headmaster is a civilian who must have undergone and successfully completed Sentry training or its equivalent.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Garden Organization]]&lt;br /&gt;
{{DEFAULTSORT:Esthar Garden Ranks}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4253</id>
		<title>Lore:Dimensional Legend</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4253"/>
		<updated>2012-05-10T20:07:51Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dimensional Legend''' is the name of the third story written by [[User:Kari Inihara|Benji Powell]] for the series ''[[Clouded Horizons]]'', an original story taking place in the [[:Category:Tenth Realm|Tenth]] and [[:Category:Eighth Realm|Eighth Realms]]. It is the sequel to his second story, [[Lore:Eternal Requiem|Eternal Requiem]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Book I: Mortal Conflict===&lt;br /&gt;
----&lt;br /&gt;
====Part I: A Hero's Challenge====&lt;br /&gt;
Six months later, Ben finally finished his preparations for the SFA Grand Championship, renewing his ability to cast high-level magic as well as perfecting his combat techniques. He entered the tournament with his comrades cheering him on, and found out very quickly the level that the tournament was on. After barely making his way through the first two rounds, he managed to settle into a style of fighting and advance all the way to the final round. There, he fought a contender named [[Clouded Horizons:Liam Bayloh|Angel]], who managed to keep him at a standstill. Before the round could finish, however, the arena was attacked by a group of fiends unlike any seen before. Darius showed up and helped the two dispatch the fiends, before they left to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
After some research into the fiends, they traveled to the chasm in the Calm Lands, the home of the fiends. There, Ben and Angel entered the ruined castle of King Malak Agamand, delving deep into the ruins in order to find and defeat the fiends' leader - a powerful fiend known as the Forsaken One. They managed to destroy the creature, returning to the surface for some rest. The rest was short-lived, however, as the fayth called Angel and Ben to another world, [[:Category:Mortal Plane|Gaia]], for reasons known only to that world's Creator, [[Clouded Horizons:Freya Vanadis|Freya Vanadis]]. The entire group ended up traveling to Gaia, ending up in a region of the world known as Balamb. There, they met Commander [[Clouded Horizons:Squall Leonhart|Squall Leonhart]] of [[:Category:Balamb Garden|Balamb Garden]], as well as several of his associates.&lt;br /&gt;
&lt;br /&gt;
Having explained their motives for coming and how they had gotten to the world, the group then departed to explore the new planet, later ending up in a region of the world known as [[:Category:Trabian Aristocracy|Trabia]]. There, they found the newly-rebuilt [[:Category:Trabia Garden|Trabia Garden]], now under the command of Headmaster [[Clouded Horizons:Darius DeValle, Sr.|Darius DeValle, Sr.]] Ben went out to explore and quickly learned several things about the world, including the means to call on the power of Guardian Forces to augment the user's abilities, as well as the branch of pseudo-magic known as [[:Category:Alchemy|Alchemy]]. During this time, a pair of travelers named [[Clouded Horizons:Tetsuya Kurabasa|Tetsuya]] and [[Clouded Horizons:Yuki Kurabasa|Yuki Kurabasa]] met up with the group, taking shelter in the Celsius during a snowstorm on their way to the Garden.&lt;br /&gt;
&lt;br /&gt;
====Part II: The Zodiac Brave Story====&lt;br /&gt;
Meanwhile, outside of Esthar, [[Clouded Horizons:Naoki Ishida|Naoki Ishida]], [[Clouded Horizons:Sumiko Remiere|Sumiko Remiere]], and [[Clouded Horizons:Uriko Kurabasa|Uriko Kurabasa]] found themselves confronted by an individual named Seeker, who promptly attacked them and stole a small gem, unknown to the group as another of the Holy Stones. They decided to head to Esthar with the hope of tracking him down and getting information from him.&lt;br /&gt;
&lt;br /&gt;
In Centra, [[Clouded Horizons:Kisara|Lady Kisara]], a [[Clouded Horizons:Divine Magus|Divine Magus]] serving under the God of Magic [[Clouded Horizons:Xeios|Xeios]], investigated a set of ruins which led to a confrontation between herself and Adramelk - a powerful Lucavi Demon long sealed in slumber. Katanas rescued Kisara from the demon, as she explained what she had been doing to the Garden SeeD Commander.&lt;br /&gt;
&lt;br /&gt;
In Trabia, Ben decided to enroll in Trabia Garden's [[Trabia_Garden#Alchemic_Specialists|Alchemy program]] in order to further supplement his abilities. Before he could do that, however, he was confronted by a being called [[Clouded Horizons:Fayt|Fayt]], one of the Ethereal Pillars of Reality. After a brief fight with the Pillar in which he found himself vastly outmatched, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], the eldest son of Darius Sr. DeValle, and Kisara appeared and managed to persuade the Pillar to leave. The two had a brief talk with Ben before leaving shortly afterward.&lt;br /&gt;
&lt;br /&gt;
Ben himself returned to the airship, only to later have a talk with Rikku about his background and the events of his life before his meeting their crew. Ben also found himself engaged in a training fight with the second eldest of the DeValle siblings, [[Clouded Horizons:Revolver DeValle|Revolver DeValle]], which ended in a sound defeat for the [[Clouded Horizons:Blade Knight|Blade Knight]]. Shortly after, most of the Gullwings along with Tetsuya and Yuki enrolled in Trabia Garden along with Ben to hone their own abilities.  &lt;br /&gt;
&lt;br /&gt;
In Esthar, Naoki's group met up with a girl named [[Clouded Horizons:Silvia Conrad|Silvia Conrad]], who instructed them to head to Trabia Garden if they were looking for information. She then offered to lead the trio to the Garden, and they accepted. Later that evening, Silvia's father, Zeo Conrad, met with Darius Sr. DeValle at the Pandora Cafe in Esthar, regarding another of the Holy Stones. Conrad was attacked by the Senior, Albel, and Revolver, however, and was forced to leave the scene.&lt;br /&gt;
&lt;br /&gt;
Back in Trabia, Silvia and Naoki's group arrived at the Garden, and Naoki's group left to gather information as Silvia met with Darius, a close friend of hers, to catch up on things. The two talked about what had happened between their fathers, but dropped the subject shortly after.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Freya spoke with Will about his experiences in the mortal realm, before giving him two orders. First, to find all twelve of the Holy Stones and reclaim them, and second, to find Kisara and send her to Freya. Will did so, descending back to Gaia and locating Kisara, both acquiring one of the Holy Stones and relaying the message for her to return to the Realm. Kisara left Will to complete his mission, heading back to the Ethereal Plane to see Freya. Freya spoke with Kisara about her actions, before forbidding her to return to the mortal realm until she said otherwise.&lt;br /&gt;
&lt;br /&gt;
Naoki and his group headed to Arkives in Trabia Garden in search of information about Seeker, but found themselves stopped cold as they discovered that you needed a Trabian ID card to enter. Seeing no other alternative, they decided to enroll in the Garden in order to continue their search.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Clouded Horizons:Will|Will]] confronted Zeo Conrad in Esthar about another of the Holy Stones. Despite Conrad's efforts, Will easily retrieved the Stone, leaving Conrad alone in his office. Back at Trabia, Ben and the others proceeded to take the entrance exams for Trabia Garden, with Ben and Yuki the only two in the Alchemy program. Ben successfully completed the entrance exams, and found out the next morning that he had made it in as a SeeD cadet.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, trouble was brewing as Fayt and [[Clouded Horizons:Destine|Destine]] - the Pillar of Destiny - began to plot with each other...or so Fayt was led to believe. Mere minutes after they began speaking, Destine drained a large part of Fayt's energy, leaving immediately after to further her own plans. On the mortal realm, a similar treachery was undertaken by Darius, as Will confronted him about the Aries Holy Stone. Darius tricked  Will with a false Stone, the Pillar remaining none the wiser about the switch.&lt;br /&gt;
&lt;br /&gt;
In Dollet, Angel met with [[Clouded Horizons:Locke Cole|Locke Cole]], a treasure hunter from the world of [[:Category:Terranigma|Terranigma]], having a conversation with him about Angel's mission. He persuaded Locke to come back to Trabia with him, with  plans made for the two of them to leave later that night.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben had his first day as a SeeD cadet in the Alchemy division, with his Introduction to Alchemy class led by none other than Katanas. The class went fairly smoothly until an interruption by Katanas' aide, [[Clouded Horizons:Ein Beoulve|Ein Beoulve]], who reported that there was a disturbance at Garden and classes were to be canceled temporarily until it was dealt with. Ben snuck out to investigate the disturbance and found Fayt at the entrance to Garden, where she promptly killed three SeeDs and critically injured a fourth before her pet, a variant of a Daeva fiend, attacked Ben. With the timely arrival of Yuna and Paine, the trio managed to destroy the fiend, but Fayt had already achieved what she came for - the casting of a spell over Rikku.&lt;br /&gt;
&lt;br /&gt;
While this was occurring, Seeker made his way back to the Royal Thieves Guild in Esthar and reported on his discoveries regarding the Holy Stones - namely, that all of them seemed to have vanished from the face of the world. Mystique, their leader, found this information quite interesting but decided to take little action other than canceling their deal with Zeo Conrad. Back at Trabia Garden, Darius also had plans of his own, leaving the Garden soon after the attack with the Aries Holy Stone still in hand.&lt;br /&gt;
&lt;br /&gt;
The following day, Ben, Yuna, and Paine were questioned by a council made up of Darius DeValle Sr., Albel Nox, Katanas DeValle, and the [[Clouded_Horizons:Garden_Command_Staff#Trabia_Garden|Paladins of the Sphere]] - Camdus Marché, Anita Drake, Onimaru Balthas, and Ellie Night. After a brief discussion of the previous day's events, all classified, the three cadets were released from the briefing, albeit with Ben receiving a reprimand from Ellie for his actions - something that Onimaru didn't completely agree with, but was convinced not to follow up on. Angel and Locke also finally arrived back at Garden, and Locke was enrolled at classes in Trabia for SeeD cadet status.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Andréa, having finally made her way back to Garden, met up with her brother Ein to explain just what had happened since she had left for Spira. Ein asked many questions pertaining to the girl's adventurous mission, fitting for a boy his age, that Andréa was happy to answer. Later that evening, Ben ran across Andréa in Trabia's training center - where Fayt decided to meddle once again. Sending down a large creature called the Thunder Dragon into the center, she attacked the duo but found her monster soundly defeated by their combined efforts, though not without some trouble. Fayt was soon after confronted by Will, who assured Fayt that her plans for both the mortal realm and Ben would fail.&lt;br /&gt;
&lt;br /&gt;
At the same time, Freya met with Odin and Kisara about Fayt's plans, giving Kisara the task of watching over the [[:Category:Planeswalker|Planeswalkers]] of Gaia, while Odin was charged with what Freya called &amp;quot;the complete cessation of Fayt's plans for power.&amp;quot; Meanwhile, Fayt began to attempt to recoup the power she had lost to Destine by absorbing energy from the Ethereal Plane itself to replenish her. Back on Gaia, Darius met with Shiro Matsuda, and asked for Seifer Almasy to deliver the Holy Stone that he still held to his brother, Katanas.&lt;br /&gt;
&lt;br /&gt;
Three months later, near the end of Ben's SeeD cadet training, Fayt made her presence known once more in person to Ben and Angel, appearing to them while on a trip to Esthar. Fayt easily gained the upper hand against the two surprised Planeswalkers, but Katanas DeValle showed up soon after to even the odds, revealing that he held the Aries Holy Stone and intended to use it. Kisara also appeared, further evening the playing field, but it was an unknown presence that finally caused Fayt to retreat to the Ethereal Plane. Kisara then revealed that she was to take Angel and Ben to the Ethereal Plane to meet with Freya and proceeded to do so after confirmation from the pair.&lt;br /&gt;
&lt;br /&gt;
In the Realm, Freya met with the two warriors, explaining to Ben his status as a Planeswalker and also the mission she was assigning to the two of them - assisting Odin and Xeios with stopping Fayt for good. They agreed, Ben somewhat reluctantly, and the four set off to carry out Freya's will. Arriving in Fayt's domain, they were confronted by the Pillar of Fate, now in her true Ethereal form. The fight was fierce, but the unexpected arrival of Destine ended up being the last piece needed to seal Fayt's defeat. Freya arrived shortly after Destine, ordering the group to cease their attacks, before passing judgment upon Fayt and stripping her powers as a Pillar of Reality from her until otherwise ordained.&lt;br /&gt;
&lt;br /&gt;
====Part III: Element of Treachery====&lt;br /&gt;
The day after the battle with Fayt, Galbadia found itself in trouble when a rogue company of troops, led by Lieutenant General Marcus Duran, took over the Presidential Palace of Galbadia from within. Fourteen hostages were taken, all leaders of various Galbadian provinces, and Duran sent a message to General Hibrom Caraway demanding the resignation of both Vinzer Deling Jr. and his entire advisory staff in two hours' time. If not, he claimed that he would begin executing the hostages, one every hour, until his demands were met. Caraway spoke with the President, suggesting that they call in SeeD to handle the situation based on a number of unknown factors. Deling grudgingly agreed, and Caraway made the call to Balamb. Unfortunately, Balamb's [[:Category:First Team|special operations unit]] was out on another mission, so Caraway was forwarded to Trabia Garden. Katanas DeValle, after hearing of the situation, accepted, and decided to take the opportunity to launch the SeeD field exam as well.&lt;br /&gt;
&lt;br /&gt;
Katanas proceeded to call the graduate-ready cadets to a briefing room on the third floor, along with a considerable portion of the command staff in order to prepare everyone for the exam. The cadets were split into five groups of three, with Camdus Marché given command of the operation and Ein Beoulve his second-in-command. The squads filed out quickly, heading to the hangar behind Garden and proceeding towards Galbadia in one of the fleet's dropships.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Duran contacted Galbadian command officials again, stating that their given two hours for the President's surrender of his office was up. Despite fierce pleading from General Alex Rustov, Duran proceeded to make good on his claims and executed one hostage, beginning the next hour of counting before cutting the transmission.&lt;br /&gt;
&lt;br /&gt;
Shortly after, SeeD officials arrived on the scene at Galbadia, greeted by Caraway and a contingent of soldiers under his command. Camdus proceeded to explain more specifics of the mission to the groups, splitting squads B and E off from the others to take a different approach into the Palace - a series of escape tunnels located under the city. Squads A, C, and D proceeded towards the Palace along with Caraway and his men, while squads B and E were led to their route by three other Galbadian soldiers. The small group proceeded to make their way into the tunnels without interruption even as the other groups arrived at the current and temporary base of operations outside of the Palace. Upon their arrival, a group of special operations soldiers under Caraway proceeded to eliminate the snipers atop the roof of the building, granting the three SeeD squads a chance to enter the premises and begin the operation in earnest.&lt;br /&gt;
&lt;br /&gt;
Within the building, the SeeD squads found fairly heavy resistance, encountering many Galbadian soldiers and commanders that they had to engage in order to clear the first floor of hostiles. SeeD officials moved behind them, unknown to the cadets, to keep cleared rooms and gained ground secure. As this was going on, Delta Squad moved into the second floor and swept their way through, making their way to Duran's command center with ease and quickly apprehending him and the rest of his commanders.&lt;br /&gt;
&lt;br /&gt;
Back at Garden, the results of the field exam were discussed and then later released. All SeeD cadets present in the exam passed, with two exceptions - Tidus Kuroda and Lenne Kaibara. At the same time, in the Ethereal Plane, Destine traveled to the prison dimension known only as the Void, seeking assistance and followers to bring her plan to fruition. She met with a Daiesthai imprisoned there by the name of [[Manes]], offering him freedom in exchange for his loyalty and cooperation. Begrudgingly, he agreed, seeing the opportunity as a chance to resume his quest for power.&lt;br /&gt;
&lt;br /&gt;
In the mortal realm, Katanas DeValle left Ein Beoulve in charge of his duties as SeeD Commander while he was out on business. This business turned out to involve two other Planeswalkers, whom he met with in the dimension between realms, the Crystal Path. While this was happening, Camdus Marché approached Andréa Beoulve and congratulated her, bestowing upon her a promotion to Major within the Trabian combat division.&lt;br /&gt;
&lt;br /&gt;
Later that evening, Destine secretly descended to the mortal realm, meeting with Shiro Matsuda of the Hachikyuusan and cryptically enlightening him to the possibility of multiple kidnappings or assassinations of well-known officials and leaders, also suggesting that there was much honor to be gained for his organization by offering his services to protect these leaders.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Author [[Clouded Horizons:Wilhelm|Wilhelm]] met with the leader of the plane, [[Clouded Horizons:Aizen Sosuke|Aizen Sosuke]], and asked to conscript one of his Planeswalkers for a time - [[Clouded Horizons:Dmitri Yuriev|Dmitri Yuriev]], one of Aizen's newest chosen. Aizen agreed to the offer, upon which Wilhelm asked for Yuriev to meet him at any location on the mortal plane before taking his leave.&lt;br /&gt;
&lt;br /&gt;
That afternoon, Destine met with the President of Galbadia, Vinzer Deling Jr., at Rubedo's, upon which she revealed information that questioned the loyalty of some of Deling's people within the city. Deling was suspicious, but Destine simply handed over a disc with information before leaving the Galbadian President to his meal, citing only &amp;quot;the continuation of good business&amp;quot; as her motive. In Esthar, some two hours later, a fire broke out in the Presidential Palace that caused a full evacuation, leaving Laguna Loire and his aides, Kiros Seagill and Ward Zaback suspecting that it was not an accident, but rather arson, following a similar string of fires in the business district of Galbadia City the previous night and earlier in the morning. At Kiros' suggestion, Laguna contacted Trabia Garden and asked them to send out a team to aid in the investigation. On [[Clouded Horizons:Raj Ahten|Raj Ahten's]] orders, a squad was sent out under the leadership of Andréa Beoulve, consisting of Ben, Silvia, Naoki, and Sumiko, to Esthar in order to assist.&lt;br /&gt;
&lt;br /&gt;
At the same time, Albel met with the Senior in order to discuss the string of fires in Galbadia. The fires had been businesses owned and operated by the DeValle family within the city, and the Deling family - specifically, the side dealing with under-the-table operations - was responsible. The Senior called in Albel's brother, [[Clouded Horizons:Jarok Nox|Jarok Nox]], in order to deliver a message to Vinzer Deling Jr. that called for a deal to be brokered for mutual interest within the city - if he refused, his business assets in the city would be torched similarly to how the DeValles' were. Jarok, however, countered with the fact that Deling would never agree to such a deal, and so the Senior requested that he eliminate the family if they disregarded his offer. Jarok agreed, and departed for Galbadia City to undertake the mission.&lt;br /&gt;
&lt;br /&gt;
Later that evening, in Esthar, Andréa's squad arrived at Esthar and began aiding the [[:Category:Estharian Presidential Guard|Estharian Presidential Guard]] with the investigation. They were greeted by Eve Hanley, Abel Squad's communications officer, and spent the next half hour discussing potential theories for arson and investigating the palace itself. Shortly after, an unauthorized entry alarm sounded throughout the Palace, and both Abel Squad and the squad from Garden moved to assist. They arrived in a laboratory within the east wing of the Palace to find the Royal Thieves Guild attempting to steal from the laboratory's contents. They engaged the Guild in battle, managing to drive them off after a short conflict, only to have a bomb go off in the adjacent room that further damaged the Palace. Back at the Guild's hideout, they handed over the items they had taken from the Palace to Destine, who had hired them - a derivative of the famous Odine Bangle, and a small box with unknown contents.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Dmitri Yuriev, upon receiving his orders from Aizen to meet with Wilhelm, had a discussion with [[Clouded Horizons:Rubedo Alaberti|Rubedo Alaberti]], another Planeswalker under Aizen's command, in which he asked Rubedo to keep an eye out for &amp;quot;interesting happenings,&amp;quot; particularly magical ones, on the mortal plane. Rubedo reluctantly accepted, at which point Yuriev departed to meet with the Author.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, Darius met with [[Clouded Horizons:Byakuya Kuchiki|Byakuya Kuchiki]], the leader of the plane, proceeding to explain about his knowledge of the war that took place in the Ethereal Plane some centuries before and how he knew that several members of the Gilead Order survived and came to the Soul Plane. He then expressed his desire to meet those survivors, particularly [[Clouded Horizons:Etchel Beoulve|Etchel]], the former head of the Ethereal Archaeology and Magical Maintenance Division. Byakuya, after consideration, agreed to arrange a meeting, an action which satisfied the youngest DeValle.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the Deep Sea Research Facility, Destine proceeded to order [[Clouded Horizons:Manes|Manes]] to craft an artifact using the pieces she'd recovered from Esthar. She wanted him to create something that could sever an individual's connection to their magical essence, to which Manes reluctantly agreed. He then discovered exactly what Destine had taken from Esthar - a Philosopher's Stone, the &amp;quot;Holy Grail&amp;quot; of Alchemic research. Destine then left, leaving Manes to begin crafting the artifact for her purposes. Some two hours later, Manes finally finished with his crafting, only to be interrupted by Rubedo, who had been drawn to the site by the magical energy that the Daiesthai was emitting during the process. He engaged the Planeswalker in combat, but was eventually defeated just as Destine returned. Manes tried to continue the fight, but Destine kept him from doing so, leaving Rubedo alone at the facility now that Manes' task was complete. Rubedo then left as well, headed to Trabia Garden to report what he discovered to Katanas DeValle. Upon getting an audience with both Ein and the SeeD Commander, Rubedo proceeded to explain what he'd found at the facility, prompting a series of thoughts and questions as to what Destine could possibly be planning, as well as the source of the Alchemic energy Rubedo had felt. They were again interrupted by Destine, who asked for Katanas to send one of the Planeswalkers who resided at Garden to deliver a message for her. Katanas, suspecting the obvious trap, weighed the idea's danger against the information they might gain from it, before finally agreeing.&lt;br /&gt;
&lt;br /&gt;
In Esthar, the SeeD team finished their investigation and started to begin the trip back to Trabia Garden, only for Katanas to contact them, requesting that Ben head to the Sorceress Memorial outside of Esthar and stating that he would be joined by Angel along the way. Under orders, he departed for the memorial as the rest of the SeeD team headed back to Garden. Soon after arriving at the memorial, he was joined by Angel, who had been waiting for him, and then by Destine and Manes shortly after. After trading words, Manes proceeded to engage both Planeswalkers, proving capable of taking them both on simultaneously before taking Ben out of the fight with a single strike. Angel, realizing that he was in a very disadvantageous position, immediately retreated with the younger SeeD in tow.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben awoke to find Angel in the infirmary with him, who proceeded to explain what had happened at the end of the battle. They were interrupted soon after by Tetsuya and Yuki, who alerted them to the fact that the President of Galbadia had just been found dead in his home in Galbadia City. Angel then left, headed to Dollet to speak with a contact of his to try and gather information, both about Destine and the dealings in Galbadia. Upon arriving, he proceeded to meet with a young girl named [[Clouded Horizons:Maya D'Angelo|Maya D'Angelo]], the head of the organization known as [[:Category:Scientia|Scientia]]. The two had a short conversation that allowed Angel to confirm some things he had suspected, as well as learn some things he didn't know, before he left to contact Katanas and fill him in on the details. Angel then requested to check out a final lead before returning to Garden, which Katanas allowed him.&lt;br /&gt;
&lt;br /&gt;
Angel traveled to Galbadia City, headed to Rubedo's in search of any information as to who had seen the President the day before his death, but found nothing helpful in his search. Upon leaving the establishment, he was confronted again by Destine, who eventually stated that he was the only person she could trust. She proceeded to explain how she had suspicions that someone was attempting to unseat Freya from power, and how she had confirmed Fayt was involved. She then left, promising to show Angel her evidence if he followed, and he finally sent a message to Katanas before following, only to be caught in Destine's trap.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben was summoned to Katanas' office, along with Rubedo and Ein, in order to partake in a mission to end Destine's plans in the mortal plane. Destine herself appeared in the office soon after, however, dropping a badly-injured Angel onto Katanas' office floor before exchanging a few words and abruptly leaving. As Ein took Angel to the infirmary, leaving the other three to discuss their plans, Will appeared in the office and stated his intentions of helping them stop Destine. After some discussion, he proceeded to junction himself and his power to Ben, stating that the Planeswalker was a better choice to stop Destine. Katanas asked Rubedo to travel with them, and the pair left for the Ethereal Plane. They were confronted by Destine and Manes as they arrived, and after some failed negotiation engaged in battle - Ben to Destine, and Rubedo to Manes. After a long confrontation, Rubedo managed to defeat Manes, and Ben managed to gain the upper hand on Destine. With Freya's entrance into the battle, Destine had no choice but to surrender, losing her powers as the Pillar of Destiny as a result.&lt;br /&gt;
&lt;br /&gt;
'''Family Rites'''&lt;br /&gt;
&lt;br /&gt;
====Part IV: Dissension in the Ranks====&lt;br /&gt;
Shortly after the battle with Destine, Darius DeValle was finally given his chance to meet with a former member of the Order of Grim Angels, a [[:Category:Malakh|Malakh]] named Etchel Beoulve. Etchel made Darius promise to secure an agreement by which he would be allowed to return to the mortal plane in exchange for information, to which Darius agreed, only to have Etchel renege on his deal upon returning to Gaia. Darius returned to Trabia Garden and petitioned Katanas for a SeeD mission to find the wayward outer plane being, only to have Etchel reappear in Katanas' office and, after a minute's banter, proceed to uphold his part of the deal. Etchel proceeded to explain about the war that had gripped the Ethereal Plane for three centuries, patiently answering questions from both DeValle brothers until Darius found himself satisfied with what he had learned. Etchel left Trabia Garden after that, leaving Darius to think on the information he had gathered. Later that day, Katanas would summon Ben to his office for a conversation before bestowing a promotion upon the SeeD, elevating him to the rank of Lieutenant in the Alchemy division of Trabia Garden. Meanwhile, the Headmaster received a call from a prospective client involving [[:Category:Vector Industries|Vector Industries]], an up-and-coming company in Esthar handling everything from military and civilian goods to experimental weapons projects. The client informed him that they believed Vector to be involved in some illegal business practices, and wished to contract SeeD to find out more information on a specific project at the company designated the &amp;quot;KP-X Advanced Combat Gynoid.&amp;quot; The Senior accepted the offer, deciding to handle the contract personally, and began to gather information from the client - Tetsuya Kurabasa's father, [[Clouded Horizons:James Alnon|James Alnon]].&lt;br /&gt;
&lt;br /&gt;
At the abandoned Kramer Orphanage on the continent of Centra, Destine had decided to try and get control of her emotions and feelings once again following the failure of her plans for power. While there, she was approached by her former lover and leader of the [[:Category:Gilead Order|Gilead Order]], [[Clouded Horizons:Arragious Nicholai|Arragious Nicholai]], and attacked without warning. In the fight that ensued, Arragious quickly gained the upper hand, and systematically angered Destine before demanding that she relay a message to Freya - that the Exile had returned, and that he wished to take vengeance on those responsible. Shaken, Destine returned to the Ethereal Plane to speak with the Creator about the issue.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at Trabia Garden, Ben and Tetsuya involved themselves in a routine training bout, which ended unexpectedly as Ben began having hallucinations of Revolver DeValle that caused him to attack much more intensely than intended. Rattled by the sudden illness, Ben returned to his room by Planeswalking, and immediately requested to speak with Katanas the next morning about what had transpired the evening before. Suspecting that his fight against Destine had affected him in some form, Ben asked to be removed from the duty roster, to which Katanas agreed and began searching for ways to have the SeeD examined for potential problems. At the same time, Headmaster DeValle called his youngest son, along with Naoki Ishida and Sumiko Remiere, into his office for a mission briefing. The trio were to infiltrate Vector Industries by whatever means they deemed fit, and gather information from Vector's First R&amp;amp;D Division on the KP-X project, then return to Garden. Upon their departure, the Headmaster summoned Ellie Night into the room, tasking [[:Category:Delta Squad|Delta Squad]] with retrieving the data from Vector should the SeeD team led by his son fail. Later that afternoon, Tetsuya met with Andréa for a chat that quickly turned into questioning as he explained the circumstances of his training match with Ben. Andréa proceeded to explain about her status as a Planeswalker, as well as those others who were also championed and just what it meant to be such a chosen, on the condition that Tetsuya keep the information to himself for the time being. Soon after, Andréa, along with Tetsuya and Yuki, would be chosen for a SeeD mission to Timber in order to investigate attacks on train shipments of mineral ores and building materials originating from a company there.&lt;br /&gt;
&lt;br /&gt;
Darius and his team proceeded to Esthar, heading to the Vector Industries complex under the guise of a news team that was to do a story on a project from Vector's Third R&amp;amp;D Division. Their plan was to infiltrate their desired location through the use of illusionary techniques following their interview, relying on Naoki and Sumiko's skills at disguise and illusion to get them inside, where they would use provided login data to access the terminal of the project leader, [[Clouded Horizons:Aiva Furello|Aiva Furello]]. Following their interview, they proceeded to put their plan into motion, and made it to Furello's office before being detected and intercepted by the head of security, [[Clouded Horizons:Hikari Tanaka|Hikari Tanaka]]. Curiously to all three SeeD, she chose to give them ten minutes to get the information instead of detaining them, a stroke of luck which they put to good use by downloading the desired information and then exiting the facility.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Arragious Nicholai managed to regain entrance to the plane itself and made his way to the Upper Court, where he proceeded to enter the Sanctum of the Ethereal Knights with a single purpose in mind. He easily made his way to the second floor of the building, where he confronted one of the ''Erudite'' responsible for his exile, Masaki Hirota, and proceeded to kill him before making his escape.&lt;br /&gt;
&lt;br /&gt;
In Timber, Andréa's team spoke with Zone, a member of the Forest Owls resistance group, and Erica Sheridan, the daughter of Sheridan Mining's owner regarding the mysterious attacks on shipments. Initially, the use of magical attacks led all involved to believe that somehow rogue SeeD operatives were involved, but that fear was laid to rest when an outbound train was attacked in the presence of the group. Andréa quickly recognized the techniques being used as [[Clouded Horizons:Alchemy|Alchemy]], and with the use of Guardian Forces and defensive magic, most of the attackers found themselves quickly routed. [[Clouded Horizons:Kirce Valtroux|Kirce Valtroux]], the apparent leader of the attackers' force, decided to take matters into her own hands upon seeing her forces scattered and engaged Andréa in combat. The battle's control shifted back and forth between Andréa's group and Kirce, culminating in the incapacitation of Tetsuya and the momentary defeat of Yuki and Andréa, but the outcome was firmly decided when Rinoa Heartilly arrived to lend aid, forcing Kirce to retreat. Andréa revealed her nature as a Planeswalker to Yuki and Rinoa by taking Tetsuya back to Trabia for healing, leaving the pair of girls to finish wrapping up the situation.&lt;br /&gt;
&lt;br /&gt;
At the same time, Yuriev finished his mystery mission for Wilhelm, resulting in the capture of a strange creature resembling a squid which Wilhelm appeared to have plans for.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Arragious' attempt at revenge continued as he invaded the tower of the Ethereal Magi, making his way to the ninth and final floor to confront the second of those responsible, Arisa Minami. Surprisingly to him, she seemed extremely remorseful about her actions, openly admitting that the choice she made was wrong and that she was prepared to pay for her decision. Arragious struck her down as well, but found himself confronted by [[Clouded Horizons:Kari Inihara|Kari Inihara]], the former Captain of the Order of Grim Angels' Fifth Division as he attempted to escape. A fierce fight ensued, with Kari releasing both her [[Clouded Horizons:Diviner|Diviner's]] ''Shikai'' and ''Bankai'' forms in an attempt to stop the former Captain-Commander, but it was for naught as he struck her down as well after a short time. Before he could kill her, however, Etchel Beoulve showed up to stop the attempt. Instead of trying to stop Arragious, Etchel let him get away, tending to Kari and explaining his motives behind his allowing of Arragious' escape.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Senior spoke with James Alnon again, informing him that he had retrieved the data and would be transmitting it once the decryption was finished. Alnon revealed that he had a copy of the encryption and a corresponding decryption algorithm in his possession, and offered to decrypt the files for both of them. Although initially skeptical, the Senior agreed to the terms, and also arranged to send one of his specialists over to assist with the process.&lt;br /&gt;
&lt;br /&gt;
===Book II: Outbreak===&lt;br /&gt;
----&lt;br /&gt;
====Part I: Vector's Gambit====&lt;br /&gt;
&lt;br /&gt;
====Part II: To the Victor Go the Spoils====&lt;br /&gt;
After dealing with the threat of Darius DeValle Sr., now safely behind bars in Esthar, Ben went back to Trabia Garden, where he was promoted by Katanas to Major for a mission well done. He then went home, seeing Silvia again for the first time in several days, and the two went out for a celebratory dinner at Rubedo's in Deling City.&lt;br /&gt;
&lt;br /&gt;
While there, Ben was soon pulled aside and confronted by none other than Dmitri Yuriev, who made to kill both Ben and Silvia quickly. Before he could, however, both Destine and the former Galbadia Garden's Alpha Squad intervened. Yuriev summoned Eden, &amp;quot;killing&amp;quot; Destine on the mortal plane and forcing her to go to the [[Soul Plane]] in order to heal. Yuriev went to attack again, but was stopped by Hyne and Celes, the former of whom promptly disposed of Yuriev's body with little effort.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Yuriev was inhabiting the body of chaos, the Key of Anima, when he was killed. This sent magical backlash through both the mortal realm and the Ethereal Plane, rendering gods and goddesses throughout the Realm drained of their power, as well as creating a severe magical imbalance in the mortal realm. Katanas arrived at Rubedo's and confronted Hyne, the two exchanging words before Katanas ordered Alpha Squad, Ben, Celes, and Silvia back to Garden. Katanas then left for the Ethereal Plane to speak with Freya.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, on the Ethereal Plane, Freya and Will began to weigh options in keeping the balance of reality strong. A man named Toshiro Hitsugaya arrived at Freya's chamber, suggesting the option of severing the link between realms temporarily and sending a group into the Soul Plane to both find chaos, and dispose of Dmitri Yuriev permanently. Freya agreed to the plan, sending Will down to the mortal realm to find candidates.&lt;br /&gt;
&lt;br /&gt;
Will spoke with Katal, who was serving as the acting Headmaster of Trabia Garden following the Senior's incarceration, and Ein, who was serving as the Garden SeeD Commander in Katanas' temporary absence. Katal nominated Ellie, Darius, and Albel for the mission, and Will asked for Katal to have those three assembled, before leaving. He met with both Ben and Celes, recruiting the both of them for the trip to the Soul Plane as well. The group of six then left for the Ethereal Plane, where Toshiro met the group at the gates. He created a portal to the Soul Plane and led the group through, leaving shortly thereafter. The group then split up to explore the Soul Plane. Ben encountered Destine and filled her in on what had happened since her arrival in the Soul Plane, but they had little time for pleasantries. Toshiro arrived a moment later and spoke with the two, suggesting that they regroup quickly. Ben and Destine left to find the others, soon finding the entire group except for Darius, just before they were confronted.&lt;br /&gt;
&lt;br /&gt;
Byakuya Kuchiki, the Lord Sovereign of the [[:Category:Soul Plane|Soul Plane]], had been watching the group since they entered the gates, and he sent the Grim Angel [[Clouded Horizons:Ledah Rozwelli|Ledah Rozwelli]] and a contingent of soldiers to capture the 'invaders'. The soldiers soon confronted the group, but were no match for the combined efforts of the five present and were quickly and soundly defeated. Ledah arrived moments later, followed by another group of soldiers. The group decided to go along with Ledah's orders, with Darius showing up just in time to be led off with the rest of the group, except for Albel and Ellie, who left before the soldiers could take them as well.&lt;br /&gt;
&lt;br /&gt;
They were led to Byakuya's palace in the inner sanctum of the Soul Plane, where they met with the Lord Sovereign himself. After explaining their situation, they were let free by Byakuya...or so they thought. Instead, they came face to face with Ledah, who seemed poised to attack until the unexpected appearance of Toshiro once more, informing the group that Yuriev was outside in the courtyard. While Toshiro held Ledah off, the group left the palace to confront Yuriev.&lt;br /&gt;
&lt;br /&gt;
Outside, Yuriev absorbed Eden into his body instead of junctioning the Guardian Force, amplifying his power in the spirit-based realm, before attacking the four present. He quickly used Eden as a means to restrain Destine, putting her out of the fight, before knocking Darius unconscious, leaving Ben and Celes to face Yuriev alone. The two managed to kill Yuriev after an unexpected distraction from Toshiro and Ledah. Ledah uncloaked Toshiro a moment later to reveal that he was really Etchel Beoulve in disguise, before Etchel explained that since Yuriev's body was destroyed, he could use the spirit particles of his form to gradually assert control over the whole of the Soul Plane. The group left immediately after, headed back to the Ethereal Plane. Upon arriving, the group met with Freya and formulated a plan to lure Yuriev out and destroy him permanently. Ben and Celes also began to train under Etchel, training that would not be completed for six months.&lt;br /&gt;
&lt;br /&gt;
Shortly after the end of the pair's training, Byakuya, under the control of Yuriev, led his forces on an attack of the Ethereal Plane. They successfully breached the gates to the realm, fighting against the entire group, all four Pillars, Odin, and later Xeios. Yuriev used Byakuya's body to frightening effect, taking out Odin quickly and then Xeios, who arrived to protect his comrade, before turning on the mortal group and defeating them quickly, along with two of the four Pillars. Will resisted longer, but was eventually defeated, as was Hyne, as Yuriev proceeded to Freya's chamber.&lt;br /&gt;
&lt;br /&gt;
Yuriev confronted Freya, still in Byakuya's body, as Freya attempted to seal Yuriev's soul away into the abyss with her Sealing Technique: Sahnofuin. It didn't work, however, but did give Byakuya control of his body again. Angel, Celes, Katanas, and Ben appeared on the scene, now possessing the powers of Fate, Destiny, Foretelling, and the End respectively, passed on to them temporarily by the four incapacitated Pillars. They immediately joined Byakuya in the attack, as Freya kept the Ethereal Plane from collapsing due to Yuriev's negative influence. Ben struck the final blow, destroying Yuriev's essence on the Ethereal Realm and sending him down to the Soul Plane once again, before the four used the powers of the Pillars along with Byakuya's aid to restabilize the Ethereal Plane. Freya left Odin and Xeios in charge of the Realm, before descending to the Soul Plane along with the four Pillars to recover.&lt;br /&gt;
&lt;br /&gt;
The four gave back the powers of the Pillars to their rightful owners then, while constructing a plan to trap Yuriev for eternity in the Soul Plane with a binding spell. As everyone retired to their rooms for the night, Yuriev contacted Ben and Celes for one final showdown. Somewhat reluctantly, the two did so, following Yuriev's call out into a large colosseum. A terrible fight ensued, with Ben utilizing his new Shinkendo techniques, Celes drawing on a large amount of her Runic power to attack and confound Yuriev with, and Yuriev himself unsealing his Diviner's initial release to strike back. In the end, however, he was defeated by the duo. His soul would later be bound by Fayt and Hyne, then eradicated by Byakuya's Six Rod Prison of Light kidō spell.&lt;br /&gt;
&lt;br /&gt;
====Part III: Convergence====&lt;br /&gt;
&lt;br /&gt;
Back in the Soul Plane, Byakuya thanked the group for their time before somewhat bluntly requesting their departure. They did so, returning to the Ethereal Plane and delivering a report to Freya about all that had happened. Freya thanked them, giving each of them a gift for their service to both realms - a magical weapon called a [[Clouded Horizons:Diviner|Diviner]] - then released them to return to Gaia. Before Ben and Celes could make it back, however, they were confronted by a person inquiring about someone or something by the name of &amp;quot;Tri-Edge.&amp;quot; When the duo denied knowledge, the person attacked, severely wounding Ben before Odin showed up and forced the person's retreat. Odin led the two back to Freya's chamber to report on the attack, and the knowledge that Freya gained from the report disturbed her. Leaving Odin in charge, she returned to Soul Plane to speak with Byakuya. After a short conversation with Byakuya about the mysterious person, as well as the movement of [[Clouded Horizons:Xuvanti Aiden|Xuvanti Aiden's]] forces in the [[:Category:Nether Plane|Nether Plane]], Freya returned to her realm to begin mounting a defensive force.&lt;br /&gt;
&lt;br /&gt;
On Gaia, Ben, Celes, Nightfire, Yuki, [[Clouded Horizons:Aiva Furello|Aiva Furello]], [[Clouded Horizons:Miyuki Itsumi|Miyuki Itsumi]], and [[Clouded Horizons:Locke Cole|Locke Cole]] were gathered together in Garden's briefing room to meet with Katanas, Zeo Conrad, and Byakuya. Aiva and Miyuki were contracted to work with [[:Category:Conrad Synthetics|Conrad Synthetics]] and [[:Category:Executive Outcomes|Executive Outcomes]] jointly on the KOS-MOS project, while Nightfire and Locke were to join Katanas on a mission to Deling City. Ben, Celes, and Yuki were sent to the Soul Plane to aid Byakuya and the Grim Angels with a mission as well.&lt;br /&gt;
&lt;br /&gt;
In Deling City, the trio were met by Jarok Nox, who arrived just in time to help the group confront the mysterious Tri-Edge. Though a very tough opponent, the constant pressure from four opponents was too much for Tri-Edge, who was forced to fall back and heal his wounds, but not before dealing heavy damage to the city's infrastructure. However, Katanas ordered the group to fall back as well, to allow Galbadian authorities to handle the issue.&lt;br /&gt;
&lt;br /&gt;
Esthar Garden was also having quite a bit of trouble, specifically from a technological standpoint. Albedo, one of the world's greatest hackers, crippled the entire OSIRIS network by pinging the system from all over the world, taking information faster than the techs at Garden could encrypt it. Esthar Garden had no choice but to temporarily disable the OSIRIS network until a source of defense was found. Angel sent Seifer to Trabia Garden with a transfer request for Ein Beoulve, also beginning to draw up a contingency plan for evacuation to other Gardens should things go wrong.&lt;br /&gt;
&lt;br /&gt;
At Balamb Garden, things suddenly went wrong. While a shift change was taking place, Albedo hacked into the system and began destroying data, overloading terminals and wreaking havoc in the operations room and piloting control. The SeeD officers on duty began to destroy consoles in panic, killing the pilot in the chaos as Balamb Garden lifted off and began flying, destination unknown to anyone in the Garden.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, the trio met with Byakuya, who informed them of their mission: reconnaissance in the Nether Plane to figure out the movements of the Overlord's forces. The three departed immediately, ending up at the gates of the Nether Realm and making it inside with no conflict. Discovering that they knew little to nothing about the composition of the Nether Realm, making it hard to navigate, Ben called on Manes for help, who began to lead the trio through the area.&lt;br /&gt;
&lt;br /&gt;
Balamb Garden found itself partially on top of the situation with help from Katanas and Ein, as Squall led the two down into The Dark. There, he played an audio file that seemed to be the source of the chaos, having the power to render people insane upon listening, as well as overload and destroy electronics. While they were investigating, however, Albedo hacked into Trabia's network and began to shut down systems, gathering data from their mainframe as well. Ellie managed to stop the hack with a special program developed by Ein, but Albedo had already attained what he wanted.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the trio in the Nether Plane made their way deeper into the area, coming across a place known as the Deadlands. There, they were confronted by several demons, and Yuki was captured in the confrontation. Ben and Celes had no choice to retreat, heading back to the gates, but they were confronted by the 11th Arrancar, Shawlong Qufang. [[Clouded Horizons:Fia Nelcas|Fia]] showed up in time to distract the Arrancar, allowing the two to escape. Ben and Celes then reported their findings to Byakuya, who dismissed them and ordered them to report the same to Freya.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, the two reported the findings to Freya before they were interrupted by news of an attack on the Realm. With Odin and Xeios unable to help, Freya sent Ben and Celes to quell the disturbance. They arrived to find four dead gods, Katanas, and Tri-Edge, whom they promptly dispatched with Katanas' help. However, a shock came moments later, as Katanas revealed that the Tri-Edge they had just killed was a fake, and that he was the real article. He then told Ben and Celes that they had five minutes to defeat him, or he would give the Overlord the all-clear to attack.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, Ben and Celes were defeated, leaving Katanas free to order the attack to commence. Ben and Celes made their way back to Freya's throne room then, preparing for the worst. Kisara entered the throne room a minute later, reporting on how quickly the Ethereal Plane's forces were falling. Freya sent Kisara to the Soul Plane then, hoping to draw aid from Byakuya. The Ethereal Mage did just that, and successfully convinced Byakuya to send aid to the Realm.&lt;br /&gt;
&lt;br /&gt;
In Esthar, Aiva Furello and Miyuki Itsumi had taken Conrad Synthetics the fold, in the hopes of finishing a project: the KP-X project, newly-repaired and revived. It was then transfered to Trabia Garden.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Overlord summoned Yuki to talk with him, a fact which the younger girl found hard to believe. He proceeded to order an Arrancar to attack, which culminated in Yuki discovering something that she hadn't known before - the Runic powers within her. The Overlord proceeded to explain what Runic was to Yuki, as well as the purpose of the Nether Plane's existence, before offering her a chance to train in the Nether Plane under him, which she accepted. Shortly after leaving the palace, however, Yuki found herself confronted by a being calling herself [[Clouded Horizons:Xeria|Xeria]]. Xeria attacked Yuki, easily overwhelming her and claiming the Jewel of Creation for her own, before leaving.&lt;br /&gt;
&lt;br /&gt;
====Part IV: Checkmate====&lt;br /&gt;
&lt;br /&gt;
Back on Gaia, in Esthar Garden, the next day found itself much less tense than the previous, with Ein Beoulve's help in securing the OSIRIS mainframe proving invaluable. With the information network of Garden secure, Angel and Ein began to discuss what had been happening elsewhere. Ein informed Angel of the events in the Ethereal Plane, giving him a message from Katanas before being sent a mental message himself - Freya's palace was under siege. Angel and Ein quickly warped to the Ethereal Plane to lend their aid, leaving Seifer behind in charge. They met up with Freya, Ben, and Celes almost immediately, and together the five entered combat. They were aided by members of the Order of Grim Angels, specifically Malice, Serene, and shortly after, Etchel Beoulve.&lt;br /&gt;
&lt;br /&gt;
While Malice and Serene left to help in another part of the battle, Etchel began to instruct Angel, Ben, Celes, and Ein in the new blades that they held - their Diviners. He explained the properties of their [[Diviners]], and instructed them in the use of their ''Shikai'', or the &amp;quot;initial release&amp;quot; in the Angelic tongue. It proved timely aid as Shawlong Qufang, the 11th [[:Category:Arrancar|Arrancar]], arrived moments later. Angel, Ben, and Celes put their initial releases to use immediately, engaging Shawlong in brutal combat that left the Arrancar evenly matched or moreso with even the four combatants. Even after three consecutive Limit Breaks from Ein, Ben, and Angel in turn, Shawlong still had plenty of fight left in him, and he quickly took Ein and Ben down in return before Angel attacked again, finally laying the Arrancar to rest.&lt;br /&gt;
&lt;br /&gt;
Immediately after the battle ended, Etchel returned, along with the same person who had attacked Ben and Celes previously and inquired about Tri-Edge, [[Clouded Horizons:Haseo Misaki|Haseo Misaki]]. The group proceeded to explain about Tri-Edge, the Overlord, and that Tri-Edge was none other than Katanas DeValle in actuality. After weighing their options, Etchel, Ben, Haseo, and Celes decided to go to the Nether Plane to find out more information.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Angel returned to the mortal realm and contacted fellow Headmaster Katal Corelia, also activating Garden Executive Operation Order 005 following a talk between the two. This sent out a message, once approved by all acting Garden Headmasters, to recall all SeeDs currently deployed in the field to Garden. The reason for this became clear soon after, as Angel and Camdus Marché led a force of SeeDs nearly 2,300 strong into the Ethereal Plane to aid with the fight on the Ethereal side.&lt;br /&gt;
&lt;br /&gt;
Ben, Celes, and Haseo entered the Nether Plane as this was transpiring, Haseo immediately running off ahead of the other two to head straight for the Overlord's palace, while Angel arrived to join the group. The three then followed at a more subdued pace, arriving there to find Yuki. The younger girl seemed to be acting as a subject of the Overlord, and Ben wasted no time questioning her and requesting to see the Overlord. They were interrupted by Haseo's uncontrolled re-entry into the room they were in, courtesy of Katanas. Katanas then escorted the group to see the Overlord in person.&lt;br /&gt;
&lt;br /&gt;
Ben and the rest proceeded to question the Overlord about his invasion of the Ethereal Plane, to which the Overlord had no problem replying - his true intentions had nothing to do with the Ethereal Plane, but rather the destruction of the Grim Angels and command of the Soul Plane. He also brought up his other vendetta, one against Freya for, in his opinion, severely lacking in her duties as a leader and the Creator of the Ethereal Plane. Moments later, Xeria entered the room, and the Overlord conversed with her about the Alchemic Trinity and Door of Space-Time, finally revealing his intentions and plan to fix what he saw as &amp;quot;problems&amp;quot; - by taking them up with the [[:Category:Eighth Realm|Eighth Realm]] [[:Category:Author|Author]] himself, [[Clouded Horizons:Erasmus|Erasmus]].&lt;br /&gt;
&lt;br /&gt;
Aiden, accompanied by Ben and Celes, travelled to the Door but were met and barred by two guardians - Ma'at and [[Clouded Horizons:Kari Inihara|Kari Inihara]]. They were tasked with guarding the Door from any who would misuse its ability. After a minute of negotiation, the group was let through the door and found themselves in the barrier between dimensions, the road that would lead to Hueco Mundo. With Aizen in the lead, they proceeded through the barrier and wound up in what appeared to be a bustling metropolis, but was in actuality the home of the Authors, Hueco Mundo. Quickly, they located the building in which Erasmus was present and entered, heading up to see the maker of reality itself. Discussion was had on many subjects, including Ben's travels through Spira to Gaia, revealing it to be nothing more than a plan by Wilhelm to remove the Planeswalker from his reality so that his plans for Gaia could proceed. &lt;br /&gt;
&lt;br /&gt;
As they arrived at the top floor, they were promptly greeted by Erasmus himself, who Ben would later describe as &amp;quot;not quite what he expected from someone who literally made everything.&amp;quot; Also among the discussion was the exact demands that Aiden wished to make - namely, that Freya abdicate her position as the Creator in favor of Katanas DeValle, which sent ripples of shock through Ben as he heard the news. The Author, instead of merely deliberating, brought both Freya and Katanas into the office to discuss it with them personally. In the discussion that followed, Freya kept her position, as Aizen himself was fired in favor of electing Katanas as the new Overlord, by the Author's authority. Katanas then suggested that Ein be given a role of importance in realm affairs, due to his association with Hyne. After deliberation, it was decided that Ein would take on a diplomatic role between the Ethereal Plane, Nether Plane, and the Soul Plane.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the Ethereal Plane, the tide finally turned decisively in favor of the Ethereal forces. The Pillars defeated their counterparts, the Adjuchas, and Byakuya showed up to tip the playing field firmly to the Ethereal side. Engaging Xuvanti Aiden in single combat, he managed to strike a blow that crippled Aizen and signaled his defeat. Still holding great respect for his fellow combatant, ideals and position aside, Byakuya allowed him a warrior's death.&lt;br /&gt;
&lt;br /&gt;
It took time, but things in the Ethereal Plane were settled and the SeeD forces remaining were returned to Garden. Ben found himself in the Training Center soon after resting from the battle, and then found himself speaking with Jarok Nox within the Center, who had apparently returned from Deling City. Meanwhile, at Esthar Garden, Will met with Angel about Katanas' new position as the Overlord, something that Angel did not take kindly to after Katanas' recent actions. As this was happening, Haseo tracked down Etchel Beoulve, stating only that Etchel could get him to Tri-Edge before engaging the Captain-level Grim Angel in combat.&lt;br /&gt;
&lt;br /&gt;
===Book III: Finale===&lt;br /&gt;
----&lt;br /&gt;
====Part I: The Eighteen====&lt;br /&gt;
The next day, [[Clouded Horizons:Takomashi U'dashika|Takomashi U'dashika]] met with Angel about an arrangement they had made a month prior, pertaining to an exploration of an area within the Centra continent. Word had been passed to Angel and others within Esthar that a set of mostly-intact ruins had been discovered in Centra, and Angel had taken the opportunity to set up an exploration mission. One week passed before SeeD operatives made it to the ruins, being joined by a man by the name of [[Clouded Horizons:Sarek Matthews|Sarek Matthews]] before they entered the area. The group proceeded to enter the ruins, delving deeper and deeper within the hallways and chambers, and came across pieces of machinery that were still partially working after all the time since Centra's destruction. As they continued to move, they came across Fayt, who proceeded to attempt to warn them against moving any further within the complex. Sarek and his team ignored Fayt, however, continuing onward into a corridor sealed at the end by a large door marked by a dusty plaque. Sarek examined the door, an action which caused it to open before him, before calling for the officers with him to signal their Garden to send in teams to Centra. Moments later, he proceeded into the room, coming across a massive room littered with human-sized pods, the purpose of which was unknown to Sarek and his team.&lt;br /&gt;
&lt;br /&gt;
While Sarek and his group investigated the ruins, Albedo launched a coordinated attack on the Garden Network that disabled the communications systems at all three Gardens, leaving the entire Network forced to rely solely on emergency communications protocols as well as leaving their field units incapable of contact.&lt;br /&gt;
&lt;br /&gt;
Back within the ruins, Sarek and his team continued to examine the room, becoming increasingly cautious as the pods around them began to activate, though they released nothing into the room with the team. They also became aware of the communications issues with the Garden Network, deciding to finish their examination of the room before heading outside to perhaps reduce interference from the Lunar Cry's crater. As they proceeded, they made the discovery that the pods each seemed to hold people, preserved in some sort of hibernation or stasis within the ruins. Reaching the back of the room, Sarek and his team found more pods, but slightly different ones - these each held a number, from two to eighteen - as well as a set of stairs leading up. As the SeeDs set up a defensive perimeter at the bottom of the stairs, Sarek ascended them as the door at the top opened up...then immediately ran back down, yelling for the group to retreat. Even as he began to descend the stairs, a blade pierced his back, causing him to fall as the SeeD officers running through the room were impaled by spikes coming from the pods. The last thing Sarek saw before losing consciousness as his body was kicked down the stairs was the sight of a single figure at the top, slowly laughing at the man's wounded form.&lt;br /&gt;
&lt;br /&gt;
Back at Esthar Garden, Angel, Takomashi, and Seifer attempted to discover the reason why his team in Centra was not answering. Takomashi discovered after a phone call that not only was the team unreachable by Garden communications, but that Matthews was not answering any communication at all. Angel decided then that he would lead two more SeeD teams into Centra to find out what happened, but was stopped by a figure at the door as he made to leave. The figure, dressed in a black cloak, introduced himself as &amp;quot;two of eighteen, and eighteen of two&amp;quot; before attacking Angel in the command center. As the fight went on, the figure revealed that he'd fought Angel - or rather, Angelus - before, and introduced himself as a man named Salipas. As the fight neared to a close, Salipas stated that &amp;quot;you guys did a nice job locking us up, but you forgot to lock the door&amp;quot; before vanishing. Salipas reappeared in the Centran wastelands, where he met up with a man named Salinas - his identical twin - who informed him of a &amp;quot;potential acquisition,&amp;quot; that being their former shelter in Trabia, now Trabia Garden. While this was happening, a plan was drafted to send Delta Squad to investigate the disappearance at Centra.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Katanas made a speech to those gathered at the Overlord's palace, detailing his plans for leadership and stressing that they were not enemies of the other planes, but rather similarly dedicated to upholding the Balance between the realms.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&lt;br /&gt;
===Opening Theme, Dimensional Legend===&lt;br /&gt;
* Somewhere I Belong - Linkin Park, ''Meteora''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part I: A Hero's Challenge===&lt;br /&gt;
&lt;br /&gt;
'''Chapter II'''&lt;br /&gt;
* Ben vs. Catherine: Battle - Yasunori Mitsuda, ''Xenosaga I: Der Wille Zur Macht''&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Ben vs. Joshua: Otherworld - Nobuo Uematsu, ''Final Fantasy X''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Ben vs. Seth: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter V'''&lt;br /&gt;
* Ben vs. Amy: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
* Ben vs. Andréa: Final Fantasy 7 Philharmonic Suite Finale OC Remix - Jeremy Robson, ''OverClocked Remix''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Ben’s Theme: Eternity ~Band Member Performance~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2'' &lt;br /&gt;
* Angel’s Theme: Angel Main Theme (The Sanctuary Extended Remix) - Darling Violetta, ''Angel: Live Fast, Die Never''&lt;br /&gt;
* Ben vs. Angel: Liberi Fatali - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Battle with Larazon: Malicious Fingers - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Battle with Malthorious: Fighting The Shadowy Gods - Motoi Sakuraba, ''Valkyrie Profile''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Battle with Forsaken One: Flash Over - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* The Sight of Gaia: Overture (From opera 'La Mia Verita') - Yoko Shimomura, ''Parasite Eve''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Ben vs. Shiva: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* The Palace of Creation: Valhalla - Motoi Sakuraba, ''Valkyrie Profile''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part II: The Zodiac Brave Story===&lt;br /&gt;
&lt;br /&gt;
'''Chapter I'''&lt;br /&gt;
* Kisara's Theme: Wind Crest ~The Three Trails~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission''&lt;br /&gt;
* Revolver's Battle Theme: The Incarnation of Devil - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Naoki's Battle Theme: For The Reunion - Nobuo Uematsu, ''Final Fantasy VII: Advent Children''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Fayt's Theme: Final Fantasy VI Phantom Midnight OC Remix - mp, ''OverClocked Remix''&lt;br /&gt;
* Ben's Battle Theme: Final Fantasy VI Dancing Madly First Form OC Remix - waxingeloquent, ''OverClocked Remix''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Battle with Daeva: Dancing Rhapsody - Norikazu Miura, ''Genso Suikoden V''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Battle with Thunder Dragon: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVII'''&lt;br /&gt;
* Battle with Fayt: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVIII'''&lt;br /&gt;
* Battle with Fayt, Part II: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIX'''&lt;br /&gt;
* Prelude to Battle: Sacred Moon - Yoko Shimomura, ''Kingdom Hearts II''&lt;br /&gt;
* Final Battle: Fayt: Those Who Fight Further (Final Fantasy VII) - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part III: Element of Treachery===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Galbadia City Insertion: The Landing - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Andréa's Theme: Step - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Manes' Theme: Albedo - Yasunori Mitsuda, London Philharmonic Orchestra &amp;amp; Metro Voices; ''Xenosaga I: Der Wille Zur Macht''&lt;br /&gt;
* Manes' Battle Theme: Pluto - Black∞Hole, ''Dance Dance Revolution Supernova 2''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XII'''&lt;br /&gt;
* Duel at the Sorceress Memorial: The Distance to a Duel - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Stepping Towards Destiny: Battle Ignition - Shiro Sagisu, ''Bleach Original Soundtrack I''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XV'''&lt;br /&gt;
* Destine's Theme: Compression of Time - Stephen Kennedy, ''Project Majestic Mix Gold''&lt;br /&gt;
* Final Battle: Destine, Part I: Final Fantasy VI Dancing Madly Second Form OC Remix - waxingeloquent, ''OverClocked Remix''&lt;br /&gt;
* Rubedo's Theme: Riddles in the Dark (Morlia Gallery) - Red Tailed Fox, Xaleph; ''OverClocked Remix: Summoning of Spirits''&lt;br /&gt;
* Final Battle: Destine, Part II: Go The Distance (I'll Go) - Sixto Sounds, ''OverClocked Remix: Summoning of Spirits''&lt;br /&gt;
&lt;br /&gt;
'''Interlude I'''&lt;br /&gt;
* Forgiveness: Soundscape to Ardor - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part IV: Dissension in the Ranks===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Tetsuya's Battle Theme: Full Frontal Assault - norg, SnappleMan, ''OverClocked Remix: Voices of the Lifestream''&lt;br /&gt;
* A Mother's Love: Passion ~after the battle~ - Utada Hikaru, ''Kingdom Hearts II''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Kirce vs. Andréa, Tetsuya, Yuki: Fight Tune &amp;quot;Crimson Impact&amp;quot; - Masashi Hamauzu, ''Final Fantasy VII: Dirge of Cerberus''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VII'''&lt;br /&gt;
* Kari's Battle Theme: Saber's Edge - Masashi Hamauzu, ''Final Fantasy XIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Memories of the Order: Never Forget - Martin O’Donnell, Michael Salvatori; ''Halo 3''&lt;br /&gt;
* Facing Facts: the harsh truth (piano &amp;amp; strings ver.) - Yuki Kajiura, ''Xenosaga III: Also Sprach Zarathustra''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Betrayal of Trust: Hollowed - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Ben vs. Angel, Reprise: The Messenger - Your Favorite Enemies, ''Dissidia: Final Fantasy''; Power to Strive - Shiro Sagisu, ''Bleach Original Soundtrack IV''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Struggle in Seireitei: Hunter's Chance - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages II: The Skies Above''&lt;br /&gt;
* Earning His Wings: chAngE - miwa, ''Bleach OP12 Single - chAngE''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Hyne's Theme: Sign ~ ACC Long Version - Kazuhiko Toyama, Kenichiro Fukui; ''Final Fantasy VII: Advent Children Complete''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Hyne vs. Freya, Katanas: Tenrai ~Divinity I~ - Nobuo Uematsu, ''Final Fantasy VII: Advent Children''&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
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[[Category:Eighth Realm Lore]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Garden_Command_Staff&amp;diff=4252</id>
		<title>Clouded Horizons:Garden Command Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Garden_Command_Staff&amp;diff=4252"/>
		<updated>2012-05-10T18:49:53Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Balamb Garden==&lt;br /&gt;
&lt;br /&gt;
===Headmaster===&lt;br /&gt;
The Headmaster is responsible for maintaining political contacts, overseeing that Garden operations are carried out, and approving/declining contracts, among other things. The Headmaster serves a term of no more than 8 years, but can be re-elected indefinitely.&lt;br /&gt;
&lt;br /&gt;
=====[[Clouded Horizons:Cid Kramer|Cid Kramer]]=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
The founder of the Garden Network, Cid Kramer built the system on which the Network is still run to this day. During his tenure, he has built solid relations with both the [[:Category:Dollet Dukedom|Dollet Dukedom]] and the [[:Category:Federated Commonwealth of Esthar|Federated Commonwealth of Esthar]], securing a large foothold in the world for SeeD to sustain itself well into the future.&lt;br /&gt;
&lt;br /&gt;
===Garden Commander===&lt;br /&gt;
The Garden Commander directs and oversees the day-to-day trappings of SeeD training and operations. Often an instructor or a department head, the SeeD Commander is elected based upon diplomatic skill, administrative capability, and military judgment, and serves for 4 years, but can be re-elected indefinitely.&lt;br /&gt;
&lt;br /&gt;
=====[[Clouded Horizons:Squall Leonhart|Squall Leonhart]]=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
Balamb Garden's current leader in military matters, Squall Leonhart is the son of Estharian President Laguna Loire and a peerless warrior, a shining example of the type of operatives Garden is known for. A inspiring leader and brilliant fighter, Squall brings a calm yet unrelenting determination to any affairs he is involved with, be it managing the Garden's daily issues or staring down foes on a battlefield.&lt;br /&gt;
&lt;br /&gt;
===Other Command Staff===&lt;br /&gt;
&lt;br /&gt;
===Petty Officers===&lt;br /&gt;
&lt;br /&gt;
==Esthar Garden==&lt;br /&gt;
Esthar Garden maintains a large base of students and staff, with multiple branches and fields within its hierarchy. In terms of daily command decisions, final discretionary authority falls first to the Headmaster, then to the SeeD Commander.&lt;br /&gt;
&lt;br /&gt;
===Headmaster===&lt;br /&gt;
The Headmaster is responsible for maintaining political contacts, overseeing that Garden operations are carried out, and approving/declining contracts, among other things. The Headmaster serves a term of no more than 8 years, but can be re-elected indefinitely.&lt;br /&gt;
&lt;br /&gt;
=====[[Clouded Horizons:Liam Bayloh|Liam Bayloh]]=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
Upon taking command of then Galbadia Garden, Liam Bayloh instituted many changes in the command structure to have it mirror the other hierarchies in the Network. Within two weeks of taking command of his Garden, he had also negotiated a contract to move out of unfriendly Galbadian territory and into much safer Estharian territory.&lt;br /&gt;
&lt;br /&gt;
=====Mathius Martine=====&lt;br /&gt;
* '''''Deactivated'''''&lt;br /&gt;
During his term in office as Headmaster (previously called Garden Master), Mathius Martine single-handedly created the system that Galbadia Garden functioned under. He also improved relations with Galbadia for a time, at the cost of many contracts in the area and strained relations with the rest of the Network and its command staff.&lt;br /&gt;
&lt;br /&gt;
===Garden Commander===&lt;br /&gt;
The Garden Commander directs and oversees the day-to-day trappings of SeeD training and operations. Often an instructor or a department head, the SeeD Commander is elected based upon diplomatic skill, administrative capability, and military judgment, and serves for 4 years, but can be re-elected indefinitely.&lt;br /&gt;
&lt;br /&gt;
=====[[Clouded Horizons:Seifer Almasy|Seifer Almasy]]=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
A surprise election by Liam Bayloh as Esthar Garden had not previously had an officer assigned to the position, Seifer has used his knowledge of SeeD and the specifications of Esthar Garden to heighten security at home. In addition, he has heightened the training regimens of all cadets passing through Esthar Garden. While not liked by many, he has come to gain a great deal of respect because of his acumen for the position he was chosen for.&lt;br /&gt;
&lt;br /&gt;
===Other Staff===&lt;br /&gt;
=====[[Clouded Horizons:Alexander Munro|Alexander Munro]]=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
Originally a SeeD, then-Headmaster Martine brought Munro in to design the Night Rider Special Operations Division of Esthar Garden. A level headed commander, he sees the strengths in his squad and in the other two squads of the Night Riders and has the ability to not only see what each officer currently is, but see what they have the potential to become.&lt;br /&gt;
*The Night Riders are Esthar Garden's Special Operations forces. Made up of three squads with six members each, each team is filled with highly trained special operatives capable of finishing a mission considered too dangerous for the average SeeD member to attempt. As is similar in Balamb, the Night Rider lead officer is also in charge of Alpha Squad. These squads receive their orders directly from the Garden Commander at Esthar, bypassing the normal mission guidelines. Because of this, they are able to be deployed on the fly; much faster than a normal SeeD squad.&lt;br /&gt;
&lt;br /&gt;
==Trabia Garden==&lt;br /&gt;
Trabia Garden maintains a large base of students and staff, with multiple branches and fields within its hierarchy known as the ''Republic of the Sphere.'' This power structure is then broken down into a sphere of specialized individuals, acting as a counterbalance to the Garden Headmaster and the Garden SeeD Commander, which prevents either one from wielding more influence than the other excepting in specific circumstance.&lt;br /&gt;
&lt;br /&gt;
===Headmaster===&lt;br /&gt;
The Headmaster is responsible for maintaining political contacts, overseeing that Garden operations are carried out, and approving/declining contracts, among other things. The Headmaster serves a term of no more than 8 years, but can be re-elected indefinitely.&lt;br /&gt;
&lt;br /&gt;
=====[[Clouded Horizons:Katal Corelia|Katal Corelia]]=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
As of yet, she hasn't instituted any new reforms but she is a respected and talented individual. It is expected that the skill that allows her to be an effective Majority Leader will make her an excellent Headmistress.&lt;br /&gt;
&lt;br /&gt;
=====[[Clouded Horizons:Darius DeValle, Sr.|Darius DeValle, Sr.]]=====&lt;br /&gt;
* '''''Deactivated'''''&lt;br /&gt;
During his term in office as Headmaster, The Senior brought in a number of changes as he redesigned both Garden infrastructure and policy. Notably, he has greatly improved the range of SeeD operations, working in concert with the other two Gardens on occasion. He was incarcerated, however, when the House War against Deling came to light.&lt;br /&gt;
&lt;br /&gt;
=====Victoria Rosalyn=====&lt;br /&gt;
* '''''Deactivated'''''&lt;br /&gt;
During her term as Headmaster, she paved the way for Trabia Garden to become specialists in the field of magic manipulation, mandating its understanding and use as part of the core curriculum - even the most combat-focused SeeD are required to know rudimentary curative and combat spells. She was in the process of expanding the general education program when she was killed during the missile crisis that destroyed most of Trabia Garden.&lt;br /&gt;
&lt;br /&gt;
===Garden Commander===&lt;br /&gt;
The Garden Commander directs and oversees the day-to-day trappings of SeeD training and operations. Often an instructor or a department head, the SeeD Commander is elected based upon diplomatic skill, administrative capability, and military judgment, and serves for 4 years, but can be re-elected indefinitely.&lt;br /&gt;
&lt;br /&gt;
=====[[Clouded Horizons:Ein Beoulve|Ein Beoulve]]=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
A well-liked and well-known individual, Ein has proved himself to be, on numerous occasions, an able administrator and knowledgeable programmer. Having taken everything he's learned during his time at Garden and absorbing it like a sponge, he's proven himself an extremely valuable asset in recent events and was hand-picked and specifically groomed by Katanas to assume the role of SeeD Garden Commander.&lt;br /&gt;
&lt;br /&gt;
=====[[Clouded Horizons:Katanas DeValle|Katanas DeValle]]=====&lt;br /&gt;
* '''''Deactivated'''''&lt;br /&gt;
A talented individual, Katanas has served as the SeeD Commander for four years. During his tenure, he has enhanced the effectiveness of the SeeD program at large, made several key discoveries in Alchemy, and broadened the scope and jurisdiction of Trabia. He resigned his commission when [[Clouded Horizons:Erasmus|Erasmus]] informed him that he was to be the next Overlord of the [[:Category:Nether Plane|Nether Plane]].&lt;br /&gt;
&lt;br /&gt;
===Republic of the Sphere===&lt;br /&gt;
The General of the Sphere is the director of military instruction and is responsible for overseeing large-scale military campaigns. This post is held for life, but trials-of-position can be held by challengers who believe themselves more capable. &lt;br /&gt;
&lt;br /&gt;
====General of the Sphere====&lt;br /&gt;
=====[[Clouded Horizons:Albel Nox|Albel Nox]]=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
Albel Nox spent a large portion of his life as a mercenary and is no slouch when it comes to combat. He is responsible for the excellent state of the command staff and constantly holds everyone he is accountable for (and many that he isn't) to his exacting level of competence.&lt;br /&gt;
&lt;br /&gt;
====Paladins of the Sphere====&lt;br /&gt;
The Paladins of the Sphere are directly responsible for setting the training regime of SeeD forces, as well as assigning the unit rosters. Only four may serve at a time, and each is responsible for a military program, such as the Special Operations (SpecOps) program, or the Red Knight Infantry. Rumor speaks of a 5th Paladin, a Ghost Paladin, who serves and advises the SeeD Commander only.&lt;br /&gt;
&lt;br /&gt;
=====Anita Drake=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
The youngest of the four Paladins, her cheerful demeanor, enhanced by her ambitions and sharp perception, has allowed her to take her program to the top of the food chain. No other nation in the world, excluding Esthar, can match the superior tactics or technology employed by the White Knight Airship Fleet.&lt;br /&gt;
* Composed up of several airship carriers, most notably the Garden's flagship, the ''Durandal'', is the White Knight Airship Fleet. Supporting the core group are multiple flights of single and duo-manned fighter craft, broken down into Interceptor, Bomber, Support, and Defense-class craft. Although only once, against Sin, was the entire fleet mobilized (with terrifying efficiency), various sorties and standoff encounters have been reported against Galbadian fighters. Only three of those encounters have been Trabian losses, with no fatalities listed on either side.&lt;br /&gt;
&lt;br /&gt;
=====Camdus Marché=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
A gentleman at heart, an insurmountable force on the battlefield, Camdus was hired into his rank during the rebuilding of Trabia Garden due to his former status as a member of Galbadia Garden's [[Night Riders]]. He takes his time to get to know each and every single member under his command branch, which can number in the low-thousands, which has greatly endeared him to his troops.&lt;br /&gt;
* The Red Knight Infantry is the largest branch of Trabia's military force. A four-unit SeeD squad, including its ranking officer (typically a Commander), is the basis for most missions. When larger forces are required, multiple squads are organized into a division, led by a Captain, who issues orders to each Commander. In exceptionally large-scale combat situations, multiple divisions are then assigned to a Knight of the Sphere, who issue orders given to them by their ranking Paladin of the Sphere.&lt;br /&gt;
&lt;br /&gt;
=====Ellie Night=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
A senior member of the Garden staff, she worked her way up through the SeeD ranks before becoming a Paladin. It was her vision and guidance that put Trabia Garden's SpecOps program, ''Delta Squad,'' on par with its sister Gardens. Although she rarely is able to participate on missions due to her high rank, when she is able to, she and her team often achieve astounding results - and under her command, ''Delta Squad'' gets nothing but the best gear. No fatalities have ever been reported from this branch.&lt;br /&gt;
* [[Delta Squad]] is the Special Operations branch of Trabia Garden, led in the field by Dealen Tormin. They are sent out on missions that are too dangerous for even normal SeeD officials to handle, or when the need for absolute secrecy is unparalleled. Under the command of both Tormin and Night, ''Delta Squad'' has achieved a remarkable mission success rate, placing the revamped program on par with those of Balamb and Esthar Garden's own Special Operations divisions.&lt;br /&gt;
&lt;br /&gt;
=====Onimaru Balthas=====&lt;br /&gt;
* '''''Active'''''&lt;br /&gt;
Aggressive and highly militant, Onimaru is often underestimated due to his insistence that a military campaign is the best way to achieve an end - but Garden hired no fools in its command staff. Behind the visage of a brute lies a coolly calculating mind, one which has found critical flaws in enemy formations to be exploited, often turning the tide of a battle.&lt;br /&gt;
* The Blue Knight Heavy Cavalry is the mechanized, mobile assault branch of the Trabian armed forces. It is built around multiple types of medium-armor tanks, APC's, and ranged, mobilized artillery pieces, and is on-par, technologically speaking, with Galbadia's own mechanized forces. However, in terms of size or training, it has neither the student body nor the field experience to compare.&lt;br /&gt;
&lt;br /&gt;
====Knights of the Sphere====&lt;br /&gt;
The Knights of the Sphere are directly responsible for relaying information between Division leaders and the Paladins of the Sphere. Up to eleven may serve at a time, and each is given command of their own handpicked squad. Each Knight is chosen by the SeeD Commander and serves until a new Garden SeeD Commander is elected.&lt;br /&gt;
* '''[[Clouded Horizons:Raj Ahten|Raj Ahten]]''', '''''Active'''''&lt;br /&gt;
* '''[[Clouded Horizons:Rubedo Alaberti|Rubedo Alaberti]]''', '''''Active'''''&lt;br /&gt;
&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Garden Organization]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4236</id>
		<title>Lore:Dimensional Legend</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4236"/>
		<updated>2012-05-08T05:00:52Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dimensional Legend''' is the name of the third story written by [[User:Kari Inihara|Benji Powell]] for the series ''[[Clouded Horizons]]'', an original story taking place in the [[:Category:Tenth Realm|Tenth]] and [[:Category:Eighth Realm|Eighth Realms]]. It is the sequel to his second story, [[Lore:Eternal Requiem|Eternal Requiem]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Book I: Mortal Conflict===&lt;br /&gt;
----&lt;br /&gt;
====Part I: A Hero's Challenge====&lt;br /&gt;
Six months later, Ben finally finished his preparations for the SFA Grand Championship, renewing his ability to cast high-level magic as well as perfecting his combat techniques. He entered the tournament with his comrades cheering him on, and found out very quickly the level that the tournament was on. After barely making his way through the first two rounds, he managed to settle into a style of fighting and advance all the way to the final round. There, he fought a contender named [[Clouded Horizons:Liam Bayloh|Angel]], who managed to keep him at a standstill. Before the round could finish, however, the arena was attacked by a group of fiends unlike any seen before. Darius showed up and helped the two dispatch the fiends, before they left to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
After some research into the fiends, they traveled to the chasm in the Calm Lands, the home of the fiends. There, Ben and Angel entered the ruined castle of King Malak Agamand, delving deep into the ruins in order to find and defeat the fiends' leader - a powerful fiend known as the Forsaken One. They managed to destroy the creature, returning to the surface for some rest. The rest was short-lived, however, as the fayth called Angel and Ben to another world, [[:Category:Mortal Plane|Gaia]], for reasons known only to that world's Creator, [[Clouded Horizons:Freya Vanadis|Freya Vanadis]]. The entire group ended up traveling to Gaia, ending up in a region of the world known as Balamb. There, they met Commander [[Clouded Horizons:Squall Leonhart|Squall Leonhart]] of [[:Category:Balamb Garden|Balamb Garden]], as well as several of his associates.&lt;br /&gt;
&lt;br /&gt;
Having explained their motives for coming and how they had gotten to the world, the group then departed to explore the new planet, later ending up in a region of the world known as [[:Category:Trabian Aristocracy|Trabia]]. There, they found the newly-rebuilt [[:Category:Trabia Garden|Trabia Garden]], now under the command of Headmaster [[Clouded Horizons:Darius DeValle, Sr.|Darius DeValle, Sr.]] Ben went out to explore and quickly learned several things about the world, including the means to call on the power of Guardian Forces to augment the user's abilities, as well as the branch of pseudo-magic known as [[:Category:Alchemy|Alchemy]]. During this time, a pair of travelers named [[Clouded Horizons:Tetsuya Kurabasa|Tetsuya]] and [[Clouded Horizons:Yuki Kurabasa|Yuki Kurabasa]] met up with the group, taking shelter in the Celsius during a snowstorm on their way to the Garden.&lt;br /&gt;
&lt;br /&gt;
====Part II: The Zodiac Brave Story====&lt;br /&gt;
Meanwhile, outside of Esthar, [[Clouded Horizons:Naoki Ishida|Naoki Ishida]], [[Clouded Horizons:Sumiko Remiere|Sumiko Remiere]], and [[Clouded Horizons:Uriko Kurabasa|Uriko Kurabasa]] found themselves confronted by an individual named Seeker, who promptly attacked them and stole a small gem, unknown to the group as another of the Holy Stones. They decided to head to Esthar with the hope of tracking him down and getting information from him.&lt;br /&gt;
&lt;br /&gt;
In Centra, [[Clouded Horizons:Kisara|Lady Kisara]], a [[Clouded Horizons:Divine Magus|Divine Magus]] serving under the God of Magic [[Clouded Horizons:Xeios|Xeios]], investigated a set of ruins which led to a confrontation between herself and Adramelk - a powerful Lucavi Demon long sealed in slumber. Katanas rescued Kisara from the demon, as she explained what she had been doing to the Garden SeeD Commander.&lt;br /&gt;
&lt;br /&gt;
In Trabia, Ben decided to enroll in Trabia Garden's [[Trabia_Garden#Alchemic_Specialists|Alchemy program]] in order to further supplement his abilities. Before he could do that, however, he was confronted by a being called [[Clouded Horizons:Fayt|Fayt]], one of the Ethereal Pillars of Reality. After a brief fight with the Pillar in which he found himself vastly outmatched, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], the eldest son of Darius Sr. DeValle, and Kisara appeared and managed to persuade the Pillar to leave. The two had a brief talk with Ben before leaving shortly afterward.&lt;br /&gt;
&lt;br /&gt;
Ben himself returned to the airship, only to later have a talk with Rikku about his background and the events of his life before his meeting their crew. Ben also found himself engaged in a training fight with the second eldest of the DeValle siblings, [[Clouded Horizons:Revolver DeValle|Revolver DeValle]], which ended in a sound defeat for the [[Clouded Horizons:Blade Knight|Blade Knight]]. Shortly after, most of the Gullwings along with Tetsuya and Yuki enrolled in Trabia Garden along with Ben to hone their own abilities.  &lt;br /&gt;
&lt;br /&gt;
In Esthar, Naoki's group met up with a girl named [[Clouded Horizons:Silvia Conrad|Silvia Conrad]], who instructed them to head to Trabia Garden if they were looking for information. She then offered to lead the trio to the Garden, and they accepted. Later that evening, Silvia's father, Zeo Conrad, met with Darius Sr. DeValle at the Pandora Cafe in Esthar, regarding another of the Holy Stones. Conrad was attacked by the Senior, Albel, and Revolver, however, and was forced to leave the scene.&lt;br /&gt;
&lt;br /&gt;
Back in Trabia, Silvia and Naoki's group arrived at the Garden, and Naoki's group left to gather information as Silvia met with Darius, a close friend of hers, to catch up on things. The two talked about what had happened between their fathers, but dropped the subject shortly after.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Freya spoke with Will about his experiences in the mortal realm, before giving him two orders. First, to find all twelve of the Holy Stones and reclaim them, and second, to find Kisara and send her to Freya. Will did so, descending back to Gaia and locating Kisara, both acquiring one of the Holy Stones and relaying the message for her to return to the Realm. Kisara left Will to complete his mission, heading back to the Ethereal Plane to see Freya. Freya spoke with Kisara about her actions, before forbidding her to return to the mortal realm until she said otherwise.&lt;br /&gt;
&lt;br /&gt;
Naoki and his group headed to Arkives in Trabia Garden in search of information about Seeker, but found themselves stopped cold as they discovered that you needed a Trabian ID card to enter. Seeing no other alternative, they decided to enroll in the Garden in order to continue their search.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Clouded Horizons:Will|Will]] confronted Zeo Conrad in Esthar about another of the Holy Stones. Despite Conrad's efforts, Will easily retrieved the Stone, leaving Conrad alone in his office. Back at Trabia, Ben and the others proceeded to take the entrance exams for Trabia Garden, with Ben and Yuki the only two in the Alchemy program. Ben successfully completed the entrance exams, and found out the next morning that he had made it in as a SeeD cadet.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, trouble was brewing as Fayt and [[Clouded Horizons:Destine|Destine]] - the Pillar of Destiny - began to plot with each other...or so Fayt was led to believe. Mere minutes after they began speaking, Destine drained a large part of Fayt's energy, leaving immediately after to further her own plans. On the mortal realm, a similar treachery was undertaken by Darius, as Will confronted him about the Aries Holy Stone. Darius tricked  Will with a false Stone, the Pillar remaining none the wiser about the switch.&lt;br /&gt;
&lt;br /&gt;
In Dollet, Angel met with [[Clouded Horizons:Locke Cole|Locke Cole]], a treasure hunter from the world of [[:Category:Terranigma|Terranigma]], having a conversation with him about Angel's mission. He persuaded Locke to come back to Trabia with him, with  plans made for the two of them to leave later that night.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben had his first day as a SeeD cadet in the Alchemy division, with his Introduction to Alchemy class led by none other than Katanas. The class went fairly smoothly until an interruption by Katanas' aide, [[Clouded Horizons:Ein Beoulve|Ein Beoulve]], who reported that there was a disturbance at Garden and classes were to be canceled temporarily until it was dealt with. Ben snuck out to investigate the disturbance and found Fayt at the entrance to Garden, where she promptly killed three SeeDs and critically injured a fourth before her pet, a variant of a Daeva fiend, attacked Ben. With the timely arrival of Yuna and Paine, the trio managed to destroy the fiend, but Fayt had already achieved what she came for - the casting of a spell over Rikku.&lt;br /&gt;
&lt;br /&gt;
While this was occurring, Seeker made his way back to the Royal Thieves Guild in Esthar and reported on his discoveries regarding the Holy Stones - namely, that all of them seemed to have vanished from the face of the world. Mystique, their leader, found this information quite interesting but decided to take little action other than canceling their deal with Zeo Conrad. Back at Trabia Garden, Darius also had plans of his own, leaving the Garden soon after the attack with the Aries Holy Stone still in hand.&lt;br /&gt;
&lt;br /&gt;
The following day, Ben, Yuna, and Paine were questioned by a council made up of Darius DeValle Sr., Albel Nox, Katanas DeValle, and the [[Clouded_Horizons:Garden_Command_Staff#Trabia_Garden|Paladins of the Sphere]] - Camdus Marché, Anita Drake, Onimaru Balthas, and Ellie Night. After a brief discussion of the previous day's events, all classified, the three cadets were released from the briefing, albeit with Ben receiving a reprimand from Ellie for his actions - something that Onimaru didn't completely agree with, but was convinced not to follow up on. Angel and Locke also finally arrived back at Garden, and Locke was enrolled at classes in Trabia for SeeD cadet status.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Andréa, having finally made her way back to Garden, met up with her brother Ein to explain just what had happened since she had left for Spira. Ein asked many questions pertaining to the girl's adventurous mission, fitting for a boy his age, that Andréa was happy to answer. Later that evening, Ben ran across Andréa in Trabia's training center - where Fayt decided to meddle once again. Sending down a large creature called the Thunder Dragon into the center, she attacked the duo but found her monster soundly defeated by their combined efforts, though not without some trouble. Fayt was soon after confronted by Will, who assured Fayt that her plans for both the mortal realm and Ben would fail.&lt;br /&gt;
&lt;br /&gt;
At the same time, Freya met with Odin and Kisara about Fayt's plans, giving Kisara the task of watching over the [[:Category:Planeswalker|Planeswalkers]] of Gaia, while Odin was charged with what Freya called &amp;quot;the complete cessation of Fayt's plans for power.&amp;quot; Meanwhile, Fayt began to attempt to recoup the power she had lost to Destine by absorbing energy from the Ethereal Plane itself to replenish her. Back on Gaia, Darius met with Shiro Matsuda, and asked for Seifer Almasy to deliver the Holy Stone that he still held to his brother, Katanas.&lt;br /&gt;
&lt;br /&gt;
Three months later, near the end of Ben's SeeD cadet training, Fayt made her presence known once more in person to Ben and Angel, appearing to them while on a trip to Esthar. Fayt easily gained the upper hand against the two surprised Planeswalkers, but Katanas DeValle showed up soon after to even the odds, revealing that he held the Aries Holy Stone and intended to use it. Kisara also appeared, further evening the playing field, but it was an unknown presence that finally caused Fayt to retreat to the Ethereal Plane. Kisara then revealed that she was to take Angel and Ben to the Ethereal Plane to meet with Freya and proceeded to do so after confirmation from the pair.&lt;br /&gt;
&lt;br /&gt;
In the Realm, Freya met with the two warriors, explaining to Ben his status as a Planeswalker and also the mission she was assigning to the two of them - assisting Odin and Xeios with stopping Fayt for good. They agreed, Ben somewhat reluctantly, and the four set off to carry out Freya's will. Arriving in Fayt's domain, they were confronted by the Pillar of Fate, now in her true Ethereal form. The fight was fierce, but the unexpected arrival of Destine ended up being the last piece needed to seal Fayt's defeat. Freya arrived shortly after Destine, ordering the group to cease their attacks, before passing judgment upon Fayt and stripping her powers as a Pillar of Reality from her until otherwise ordained.&lt;br /&gt;
&lt;br /&gt;
====Part III: Element of Treachery====&lt;br /&gt;
The day after the battle with Fayt, Galbadia found itself in trouble when a rogue company of troops, led by Lieutenant General Marcus Duran, took over the Presidential Palace of Galbadia from within. Fourteen hostages were taken, all leaders of various Galbadian provinces, and Duran sent a message to General Hibrom Caraway demanding the resignation of both Vinzer Deling Jr. and his entire advisory staff in two hours' time. If not, he claimed that he would begin executing the hostages, one every hour, until his demands were met. Caraway spoke with the President, suggesting that they call in SeeD to handle the situation based on a number of unknown factors. Deling grudgingly agreed, and Caraway made the call to Balamb. Unfortunately, Balamb's [[:Category:First Team|special operations unit]] was out on another mission, so Caraway was forwarded to Trabia Garden. Katanas DeValle, after hearing of the situation, accepted, and decided to take the opportunity to launch the SeeD field exam as well.&lt;br /&gt;
&lt;br /&gt;
Katanas proceeded to call the graduate-ready cadets to a briefing room on the third floor, along with a considerable portion of the command staff in order to prepare everyone for the exam. The cadets were split into five groups of three, with Camdus Marché given command of the operation and Ein Beoulve his second-in-command. The squads filed out quickly, heading to the hangar behind Garden and proceeding towards Galbadia in one of the fleet's dropships.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Duran contacted Galbadian command officials again, stating that their given two hours for the President's surrender of his office was up. Despite fierce pleading from General Alex Rustov, Duran proceeded to make good on his claims and executed one hostage, beginning the next hour of counting before cutting the transmission.&lt;br /&gt;
&lt;br /&gt;
Shortly after, SeeD officials arrived on the scene at Galbadia, greeted by Caraway and a contingent of soldiers under his command. Camdus proceeded to explain more specifics of the mission to the groups, splitting squads B and E off from the others to take a different approach into the Palace - a series of escape tunnels located under the city. Squads A, C, and D proceeded towards the Palace along with Caraway and his men, while squads B and E were led to their route by three other Galbadian soldiers. The small group proceeded to make their way into the tunnels without interruption even as the other groups arrived at the current and temporary base of operations outside of the Palace. Upon their arrival, a group of special operations soldiers under Caraway proceeded to eliminate the snipers atop the roof of the building, granting the three SeeD squads a chance to enter the premises and begin the operation in earnest.&lt;br /&gt;
&lt;br /&gt;
Within the building, the SeeD squads found fairly heavy resistance, encountering many Galbadian soldiers and commanders that they had to engage in order to clear the first floor of hostiles. SeeD officials moved behind them, unknown to the cadets, to keep cleared rooms and gained ground secure. As this was going on, Delta Squad moved into the second floor and swept their way through, making their way to Duran's command center with ease and quickly apprehending him and the rest of his commanders.&lt;br /&gt;
&lt;br /&gt;
Back at Garden, the results of the field exam were discussed and then later released. All SeeD cadets present in the exam passed, with two exceptions - Tidus Kuroda and Lenne Kaibara. At the same time, in the Ethereal Plane, Destine traveled to the prison dimension known only as the Void, seeking assistance and followers to bring her plan to fruition. She met with a Daiesthai imprisoned there by the name of [[Manes]], offering him freedom in exchange for his loyalty and cooperation. Begrudgingly, he agreed, seeing the opportunity as a chance to resume his quest for power.&lt;br /&gt;
&lt;br /&gt;
In the mortal realm, Katanas DeValle left Ein Beoulve in charge of his duties as SeeD Commander while he was out on business. This business turned out to involve two other Planeswalkers, whom he met with in the dimension between realms, the Crystal Path. While this was happening, Camdus Marché approached Andréa Beoulve and congratulated her, bestowing upon her a promotion to Major within the Trabian combat division.&lt;br /&gt;
&lt;br /&gt;
Later that evening, Destine secretly descended to the mortal realm, meeting with Shiro Matsuda of the Hachikyuusan and cryptically enlightening him to the possibility of multiple kidnappings or assassinations of well-known officials and leaders, also suggesting that there was much honor to be gained for his organization by offering his services to protect these leaders.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Author [[Clouded Horizons:Wilhelm|Wilhelm]] met with the leader of the plane, [[Clouded Horizons:Xuvanti Aiden|Xuvanti Aiden]], and asked to conscript one of his Planeswalkers for a time - [[Clouded Horizons:Dmitri Yuriev|Dmitri Yuriev]], one of Aiden's newest chosen. Aizen agreed to the offer, upon which Wilhelm asked for Yuriev to meet him at any location on the mortal plane before taking his leave.&lt;br /&gt;
&lt;br /&gt;
That afternoon, Destine met with the President of Galbadia, Vinzer Deling Jr., at Rubedo's, upon which she revealed information that questioned the loyalty of some of Deling's people within the city. Deling was suspicious, but Destine simply handed over a disc with information before leaving the Galbadian President to his meal, citing only &amp;quot;the continuation of good business&amp;quot; as her motive. In Esthar, some two hours later, a fire broke out in the Presidential Palace that caused a full evacuation, leaving Laguna Loire and his aides, Kiros Seagill and Ward Zaback suspecting that it was not an accident, but rather arson, following a similar string of fires in the business district of Galbadia City the previous night and earlier in the morning. At Kiros' suggestion, Laguna contacted Trabia Garden and asked them to send out a team to aid in the investigation. On [[Clouded Horizons:Raj Ahten|Raj Ahten's]] orders, a squad was sent out under the leadership of Andréa Beoulve, consisting of Ben, Silvia, Naoki, and Sumiko, to Esthar in order to assist.&lt;br /&gt;
&lt;br /&gt;
At the same time, Albel met with the Senior in order to discuss the string of fires in Galbadia. The fires had been businesses owned and operated by the DeValle family within the city, and the Deling family - specifically, the side dealing with under-the-table operations - was responsible. The Senior called in Albel's brother, [[Clouded Horizons:Jarok Nox|Jarok Nox]], in order to deliver a message to Vinzer Deling Jr. that called for a deal to be brokered for mutual interest within the city - if he refused, his business assets in the city would be torched similarly to how the DeValles' were. Jarok, however, countered with the fact that Deling would never agree to such a deal, and so the Senior requested that he eliminate the family if they disregarded his offer. Jarok agreed, and departed for Galbadia City to undertake the mission.&lt;br /&gt;
&lt;br /&gt;
Later that evening, in Esthar, Andréa's squad arrived at Esthar and began aiding the [[:Category:Estharian Presidential Guard|Estharian Presidential Guard]] with the investigation. They were greeted by Eve Hanley, Abel Squad's communications officer, and spent the next half hour discussing potential theories for arson and investigating the palace itself. Shortly after, an unauthorized entry alarm sounded throughout the Palace, and both Abel Squad and the squad from Garden moved to assist. They arrived in a laboratory within the east wing of the Palace to find the Royal Thieves Guild attempting to steal from the laboratory's contents. They engaged the Guild in battle, managing to drive them off after a short conflict, only to have a bomb go off in the adjacent room that further damaged the Palace. Back at the Guild's hideout, they handed over the items they had taken from the Palace to Destine, who had hired them - a derivative of the famous Odine Bangle, and a small box with unknown contents.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Dmitri Yuriev, upon receiving his orders from Aiden to meet with Wilhelm, had a discussion with [[Clouded Horizons:Rubedo Alaberti|Rubedo Alaberti]], another Planeswalker under Aiden's command, in which he asked Rubedo to keep an eye out for &amp;quot;interesting happenings,&amp;quot; particularly magical ones, on the mortal plane. Rubedo reluctantly accepted, at which point Yuriev departed to meet with the Author.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, Darius met with [[Clouded Horizons:Byakuya Kuchiki|Byakuya Kuchiki]], the leader of the plane, proceeding to explain about his knowledge of the war that took place in the Ethereal Plane some centuries before and how he knew that several members of the Gilead Order survived and came to the Soul Plane. He then expressed his desire to meet those survivors, particularly [[Clouded Horizons:Etchel Beoulve|Etchel]], the former head of the Ethereal Archaeology and Magical Maintenance Division. Byakuya, after consideration, agreed to arrange a meeting, an action which satisfied the youngest DeValle.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the Deep Sea Research Facility, Destine proceeded to order [[Clouded Horizons:Manes|Manes]] to craft an artifact using the pieces she'd recovered from Esthar. She wanted him to create something that could sever an individual's connection to their magical essence, to which Manes reluctantly agreed. He then discovered exactly what Destine had taken from Esthar - a Philosopher's Stone, the &amp;quot;Holy Grail&amp;quot; of Alchemic research. Destine then left, leaving Manes to begin crafting the artifact for her purposes. Some two hours later, Manes finally finished with his crafting, only to be interrupted by Rubedo, who had been drawn to the site by the magical energy that the Daiesthai was emitting during the process. He engaged the Planeswalker in combat, but was eventually defeated just as Destine returned. Manes tried to continue the fight, but Destine kept him from doing so, leaving Rubedo alone at the facility now that Manes' task was complete. Rubedo then left as well, headed to Trabia Garden to report what he discovered to Katanas DeValle. Upon getting an audience with both Ein and the SeeD Commander, Rubedo proceeded to explain what he'd found at the facility, prompting a series of thoughts and questions as to what Destine could possibly be planning, as well as the source of the Alchemic energy Rubedo had felt. They were again interrupted by Destine, who asked for Katanas to send one of the Planeswalkers who resided at Garden to deliver a message for her. Katanas, suspecting the obvious trap, weighed the idea's danger against the information they might gain from it, before finally agreeing.&lt;br /&gt;
&lt;br /&gt;
In Esthar, the SeeD team finished their investigation and started to begin the trip back to Trabia Garden, only for Katanas to contact them, requesting that Ben head to the Sorceress Memorial outside of Esthar and stating that he would be joined by Angel along the way. Under orders, he departed for the memorial as the rest of the SeeD team headed back to Garden. Soon after arriving at the memorial, he was joined by Angel, who had been waiting for him, and then by Destine and Manes shortly after. After trading words, Manes proceeded to engage both Planeswalkers, proving capable of taking them both on simultaneously before taking Ben out of the fight with a single strike. Angel, realizing that he was in a very disadvantageous position, immediately retreated with the younger SeeD in tow.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben awoke to find Angel in the infirmary with him, who proceeded to explain what had happened at the end of the battle. They were interrupted soon after by Tetsuya and Yuki, who alerted them to the fact that the President of Galbadia had just been found dead in his home in Galbadia City. Angel then left, headed to Dollet to speak with a contact of his to try and gather information, both about Destine and the dealings in Galbadia. Upon arriving, he proceeded to meet with a young girl named [[Clouded Horizons:Maya D'Angelo|Maya D'Angelo]], the head of the organization known as [[:Category:Scientia|Scientia]]. The two had a short conversation that allowed Angel to confirm some things he had suspected, as well as learn some things he didn't know, before he left to contact Katanas and fill him in on the details. Angel then requested to check out a final lead before returning to Garden, which Katanas allowed him.&lt;br /&gt;
&lt;br /&gt;
Angel traveled to Galbadia City, headed to Rubedo's in search of any information as to who had seen the President the day before his death, but found nothing helpful in his search. Upon leaving the establishment, he was confronted again by Destine, who eventually stated that he was the only person she could trust. She proceeded to explain how she had suspicions that someone was attempting to unseat Freya from power, and how she had confirmed Fayt was involved. She then left, promising to show Angel her evidence if he followed, and he finally sent a message to Katanas before following, only to be caught in Destine's trap.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben was summoned to Katanas' office, along with Rubedo and Ein, in order to partake in a mission to end Destine's plans in the mortal plane. Destine herself appeared in the office soon after, however, dropping a badly-injured Angel onto Katanas' office floor before exchanging a few words and abruptly leaving. As Ein took Angel to the infirmary, leaving the other three to discuss their plans, Will appeared in the office and stated his intentions of helping them stop Destine. After some discussion, he proceeded to junction himself and his power to Ben, stating that the Planeswalker was a better choice to stop Destine. Katanas asked Rubedo to travel with them, and the pair left for the Ethereal Plane. They were confronted by Destine and Manes as they arrived, and after some failed negotiation engaged in battle - Ben to Destine, and Rubedo to Manes. After a long confrontation, Rubedo managed to defeat Manes, and Ben managed to gain the upper hand on Destine. With Freya's entrance into the battle, Destine had no choice but to surrender, losing her powers as the Pillar of Destiny as a result.&lt;br /&gt;
&lt;br /&gt;
'''Family Rites'''&lt;br /&gt;
&lt;br /&gt;
====Part IV: Dissension in the Ranks====&lt;br /&gt;
Shortly after the battle with Destine, Darius DeValle was finally given his chance to meet with a former member of the Order of Grim Angels, a [[:Category:Malakh|Malakh]] named Etchel Beoulve. Etchel made Darius promise to secure an agreement by which he would be allowed to return to the mortal plane in exchange for information, to which Darius agreed, only to have Etchel renege on his deal upon returning to Gaia. Darius returned to Trabia Garden and petitioned Katanas for a SeeD mission to find the wayward outer plane being, only to have Etchel reappear in Katanas' office and, after a minute's banter, proceed to uphold his part of the deal. Etchel proceeded to explain about the war that had gripped the Ethereal Plane for three centuries, patiently answering questions from both DeValle brothers until Darius found himself satisfied with what he had learned. Etchel left Trabia Garden after that, leaving Darius to think on the information he had gathered. Later that day, Katanas would summon Ben to his office for a conversation before bestowing a promotion upon the SeeD, elevating him to the rank of Lieutenant in the Alchemy division of Trabia Garden. Meanwhile, the Headmaster received a call from a prospective client involving [[:Category:Vector Industries|Vector Industries]], an up-and-coming company in Esthar handling everything from military and civilian goods to experimental weapons projects. The client informed him that they believed Vector to be involved in some illegal business practices, and wished to contract SeeD to find out more information on a specific project at the company designated the &amp;quot;KP-X Advanced Combat Gynoid.&amp;quot; The Senior accepted the offer, deciding to handle the contract personally, and began to gather information from the client - Tetsuya Kurabasa's father, [[Clouded Horizons:James Alnon|James Alnon]].&lt;br /&gt;
&lt;br /&gt;
At the abandoned Kramer Orphanage on the continent of Centra, Destine had decided to try and get control of her emotions and feelings once again following the failure of her plans for power. While there, she was approached by her former lover and leader of the [[:Category:Gilead Order|Gilead Order]], [[Clouded Horizons:Arragious Nicholai|Arragious Nicholai]], and attacked without warning. In the fight that ensued, Arragious quickly gained the upper hand, and systematically angered Destine before demanding that she relay a message to Freya - that the Exile had returned, and that he wished to take vengeance on those responsible. Shaken, Destine returned to the Ethereal Plane to speak with the Creator about the issue.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at Trabia Garden, Ben and Tetsuya involved themselves in a routine training bout, which ended unexpectedly as Ben began having hallucinations of Revolver DeValle that caused him to attack much more intensely than intended. Rattled by the sudden illness, Ben returned to his room by Planeswalking, and immediately requested to speak with Katanas the next morning about what had transpired the evening before. Suspecting that his fight against Destine had affected him in some form, Ben asked to be removed from the duty roster, to which Katanas agreed and began searching for ways to have the SeeD examined for potential problems. At the same time, Headmaster DeValle called his youngest son, along with Naoki Ishida and Sumiko Remiere, into his office for a mission briefing. The trio were to infiltrate Vector Industries by whatever means they deemed fit, and gather information from Vector's First R&amp;amp;D Division on the KP-X project, then return to Garden. Upon their departure, the Headmaster summoned Ellie Night into the room, tasking [[:Category:Delta Squad|Delta Squad]] with retrieving the data from Vector should the SeeD team led by his son fail. Later that afternoon, Tetsuya met with Andréa for a chat that quickly turned into questioning as he explained the circumstances of his training match with Ben. Andréa proceeded to explain about her status as a Planeswalker, as well as those others who were also championed and just what it meant to be such a chosen, on the condition that Tetsuya keep the information to himself for the time being. Soon after, Andréa, along with Tetsuya and Yuki, would be chosen for a SeeD mission to Timber in order to investigate attacks on train shipments of mineral ores and building materials originating from a company there.&lt;br /&gt;
&lt;br /&gt;
Darius and his team proceeded to Esthar, heading to the Vector Industries complex under the guise of a news team that was to do a story on a project from Vector's Third R&amp;amp;D Division. Their plan was to infiltrate their desired location through the use of illusionary techniques following their interview, relying on Naoki and Sumiko's skills at disguise and illusion to get them inside, where they would use provided login data to access the terminal of the project leader, [[Clouded Horizons:Aiva Furello|Aiva Furello]]. Following their interview, they proceeded to put their plan into motion, and made it to Furello's office before being detected and intercepted by the head of security, [[Clouded Horizons:Hikari Tanaka|Hikari Tanaka]]. Curiously to all three SeeD, she chose to give them ten minutes to get the information instead of detaining them, a stroke of luck which they put to good use by downloading the desired information and then exiting the facility.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Arragious Nicholai managed to regain entrance to the Ethereal Plane itself and made his way to the Upper Court, where he proceeded to enter the Sanctum of the Ethereal Knights with a single purpose in mind. He easily made his way to the second floor of the building, where he confronted one of the ''Erudite'' responsible for his exile, Masaki Hirota, and proceeded to kill him before making his escape.&lt;br /&gt;
&lt;br /&gt;
===Book II: Outbreak===&lt;br /&gt;
----&lt;br /&gt;
====Part I: Vector's Gambit====&lt;br /&gt;
&lt;br /&gt;
====Part II: To the Victor Go the Spoils====&lt;br /&gt;
After dealing with the threat of Darius DeValle Sr., now safely behind bars in Esthar, Ben went back to Trabia Garden, where he was promoted by Katanas to Major for a mission well done. He then went home, seeing Silvia again for the first time in several days, and the two went out for a celebratory dinner at Rubedo's in Deling City.&lt;br /&gt;
&lt;br /&gt;
While there, Ben was soon pulled aside and confronted by none other than Dmitri Yuriev, who made to kill both Ben and Silvia quickly. Before he could, however, both Destine and the former Galbadia Garden's Alpha Squad intervened. Yuriev summoned Eden, &amp;quot;killing&amp;quot; Destine on the mortal plane and forcing her to go to the [[Soul Plane]] in order to heal. Yuriev went to attack again, but was stopped by Hyne and Celes, the former of whom promptly disposed of Yuriev's body with little effort.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Yuriev was inhabiting the body of chaos, the Key of Anima, when he was killed. This sent magical backlash through both the mortal realm and the Ethereal Plane, rendering gods and goddesses throughout the Realm drained of their power, as well as creating a severe magical imbalance in the mortal realm. Katanas arrived at Rubedo's and confronted Hyne, the two exchanging words before Katanas ordered Alpha Squad, Ben, Celes, and Silvia back to Garden. Katanas then left for the Ethereal Plane to speak with Freya.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, on the Ethereal Plane, Freya and Will began to weigh options in keeping the balance of reality strong. A man named Toshiro Hitsugaya arrived at Freya's chamber, suggesting the option of severing the link between realms temporarily and sending a group into the Soul Plane to both find chaos, and dispose of Dmitri Yuriev permanently. Freya agreed to the plan, sending Will down to the mortal realm to find candidates.&lt;br /&gt;
&lt;br /&gt;
Will spoke with Katal, who was serving as the acting Headmaster of Trabia Garden following the Senior's incarceration, and Ein, who was serving as the Garden SeeD Commander in Katanas' temporary absence. Katal nominated Ellie, Darius, and Albel for the mission, and Will asked for Katal to have those three assembled, before leaving. He met with both Ben and Celes, recruiting the both of them for the trip to the Soul Plane as well. The group of six then left for the Ethereal Plane, where Toshiro met the group at the gates. He created a portal to the Soul Plane and led the group through, leaving shortly thereafter. The group then split up to explore the Soul Plane. Ben encountered Destine and filled her in on what had happened since her arrival in the Soul Plane, but they had little time for pleasantries. Toshiro arrived a moment later and spoke with the two, suggesting that they regroup quickly. Ben and Destine left to find the others, soon finding the entire group except for Darius, just before they were confronted.&lt;br /&gt;
&lt;br /&gt;
Byakuya Kuchiki, the Lord Sovereign of the [[:Category:Soul Plane|Soul Plane]], had been watching the group since they entered the gates, and he sent the Grim Angel [[Clouded Horizons:Ledah Rozwelli|Ledah Rozwelli]] and a contingent of soldiers to capture the 'invaders'. The soldiers soon confronted the group, but were no match for the combined efforts of the five present and were quickly and soundly defeated. Ledah arrived moments later, followed by another group of soldiers. The group decided to go along with Ledah's orders, with Darius showing up just in time to be led off with the rest of the group, except for Albel and Ellie, who left before the soldiers could take them as well.&lt;br /&gt;
&lt;br /&gt;
They were led to Byakuya's palace in the inner sanctum of the Soul Plane, where they met with the Lord Sovereign himself. After explaining their situation, they were let free by Byakuya...or so they thought. Instead, they came face to face with Ledah, who seemed poised to attack until the unexpected appearance of Toshiro once more, informing the group that Yuriev was outside in the courtyard. While Toshiro held Ledah off, the group left the palace to confront Yuriev.&lt;br /&gt;
&lt;br /&gt;
Outside, Yuriev absorbed Eden into his body instead of junctioning the Guardian Force, amplifying his power in the spirit-based realm, before attacking the four present. He quickly used Eden as a means to restrain Destine, putting her out of the fight, before knocking Darius unconscious, leaving Ben and Celes to face Yuriev alone. The two managed to kill Yuriev after an unexpected distraction from Toshiro and Ledah. Ledah uncloaked Toshiro a moment later to reveal that he was really Etchel Beoulve in disguise, before Etchel explained that since Yuriev's body was destroyed, he could use the spirit particles of his form to gradually assert control over the whole of the Soul Plane. The group left immediately after, headed back to the Ethereal Plane. Upon arriving, the group met with Freya and formulated a plan to lure Yuriev out and destroy him permanently. Ben and Celes also began to train under Etchel, training that would not be completed for six months.&lt;br /&gt;
&lt;br /&gt;
Shortly after the end of the pair's training, Byakuya, under the control of Yuriev, led his forces on an attack of the Ethereal Plane. They successfully breached the gates to the realm, fighting against the entire group, all four Pillars, Odin, and later Xeios. Yuriev used Byakuya's body to frightening effect, taking out Odin quickly and then Xeios, who arrived to protect his comrade, before turning on the mortal group and defeating them quickly, along with two of the four Pillars. Will resisted longer, but was eventually defeated, as was Hyne, as Yuriev proceeded to Freya's chamber.&lt;br /&gt;
&lt;br /&gt;
Yuriev confronted Freya, still in Byakuya's body, as Freya attempted to seal Yuriev's soul away into the abyss with her Sealing Technique: Sahnofuin. It didn't work, however, but did give Byakuya control of his body again. Angel, Celes, Katanas, and Ben appeared on the scene, now possessing the powers of Fate, Destiny, Foretelling, and the End respectively, passed on to them temporarily by the four incapacitated Pillars. They immediately joined Byakuya in the attack, as Freya kept the Ethereal Plane from collapsing due to Yuriev's negative influence. Ben struck the final blow, destroying Yuriev's essence on the Ethereal Realm and sending him down to the Soul Plane once again, before the four used the powers of the Pillars along with Byakuya's aid to restabilize the Ethereal Plane. Freya left Odin and Xeios in charge of the Realm, before descending to the Soul Plane along with the four Pillars to recover.&lt;br /&gt;
&lt;br /&gt;
The four gave back the powers of the Pillars to their rightful owners then, while constructing a plan to trap Yuriev for eternity in the Soul Plane with a binding spell. As everyone retired to their rooms for the night, Yuriev contacted Ben and Celes for one final showdown. Somewhat reluctantly, the two did so, following Yuriev's call out into a large colosseum. A terrible fight ensued, with Ben utilizing his new Shinkendo techniques, Celes drawing on a large amount of her Runic power to attack and confound Yuriev with, and Yuriev himself unsealing his Diviner's initial release to strike back. In the end, however, he was defeated by the duo. His soul would later be bound by Fayt and Hyne, then eradicated by Byakuya's Six Rod Prison of Light kidō spell.&lt;br /&gt;
&lt;br /&gt;
====Part III: Convergence====&lt;br /&gt;
&lt;br /&gt;
Back in the Soul Plane, Byakuya thanked the group for their time before somewhat bluntly requesting their departure. They did so, returning to the Ethereal Plane and delivering a report to Freya about all that had happened. Freya thanked them, giving each of them a gift for their service to both realms - a magical weapon called a [[Clouded Horizons:Diviner|Diviner]] - then released them to return to Gaia. Before Ben and Celes could make it back, however, they were confronted by a person inquiring about someone or something by the name of &amp;quot;Tri-Edge.&amp;quot; When the duo denied knowledge, the person attacked, severely wounding Ben before Odin showed up and forced the person's retreat. Odin led the two back to Freya's chamber to report on the attack, and the knowledge that Freya gained from the report disturbed her. Leaving Odin in charge, she returned to Soul Plane to speak with Byakuya. After a short conversation with Byakuya about the mysterious person, as well as the movement of [[Clouded Horizons:Xuvanti Aiden|Xuvanti Aiden's]] forces in the [[:Category:Nether Plane|Nether Plane]], Freya returned to her realm to begin mounting a defensive force.&lt;br /&gt;
&lt;br /&gt;
On Gaia, Ben, Celes, Nightfire, Yuki, [[Clouded Horizons:Aiva Furello|Aiva Furello]], [[Clouded Horizons:Miyuki Itsumi|Miyuki Itsumi]], and [[Clouded Horizons:Locke Cole|Locke Cole]] were gathered together in Garden's briefing room to meet with Katanas, Zeo Conrad, and Byakuya. Aiva and Miyuki were contracted to work with [[:Category:Conrad Synthetics|Conrad Synthetics]] and [[:Category:Executive Outcomes|Executive Outcomes]] jointly on the KOS-MOS project, while Nightfire and Locke were to join Katanas on a mission to Deling City. Ben, Celes, and Yuki were sent to the Soul Plane to aid Byakuya and the Grim Angels with a mission as well.&lt;br /&gt;
&lt;br /&gt;
In Deling City, the trio were met by Jarok Nox, who arrived just in time to help the group confront the mysterious Tri-Edge. Though a very tough opponent, the constant pressure from four opponents was too much for Tri-Edge, who was forced to fall back and heal his wounds, but not before dealing heavy damage to the city's infrastructure. However, Katanas ordered the group to fall back as well, to allow Galbadian authorities to handle the issue.&lt;br /&gt;
&lt;br /&gt;
Esthar Garden was also having quite a bit of trouble, specifically from a technological standpoint. Albedo, one of the world's greatest hackers, crippled the entire OSIRIS network by pinging the system from all over the world, taking information faster than the techs at Garden could encrypt it. Esthar Garden had no choice but to temporarily disable the OSIRIS network until a source of defense was found. Angel sent Seifer to Trabia Garden with a transfer request for Ein Beoulve, also beginning to draw up a contingency plan for evacuation to other Gardens should things go wrong.&lt;br /&gt;
&lt;br /&gt;
At Balamb Garden, things suddenly went wrong. While a shift change was taking place, Albedo hacked into the system and began destroying data, overloading terminals and wreaking havoc in the operations room and piloting control. The SeeD officers on duty began to destroy consoles in panic, killing the pilot in the chaos as Balamb Garden lifted off and began flying, destination unknown to anyone in the Garden.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, the trio met with Byakuya, who informed them of their mission: reconnaissance in the Nether Plane to figure out the movements of the Overlord's forces. The three departed immediately, ending up at the gates of the Nether Realm and making it inside with no conflict. Discovering that they knew little to nothing about the composition of the Nether Realm, making it hard to navigate, Ben called on Manes for help, who began to lead the trio through the area.&lt;br /&gt;
&lt;br /&gt;
Balamb Garden found itself partially on top of the situation with help from Katanas and Ein, as Squall led the two down into The Dark. There, he played an audio file that seemed to be the source of the chaos, having the power to render people insane upon listening, as well as overload and destroy electronics. While they were investigating, however, Albedo hacked into Trabia's network and began to shut down systems, gathering data from their mainframe as well. Ellie managed to stop the hack with a special program developed by Ein, but Albedo had already attained what he wanted.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the trio in the Nether Plane made their way deeper into the area, coming across a place known as the Deadlands. There, they were confronted by several demons, and Yuki was captured in the confrontation. Ben and Celes had no choice to retreat, heading back to the gates, but they were confronted by the 11th Arrancar, Shawlong Qufang. [[Clouded Horizons:Fia Nelcas|Fia]] showed up in time to distract the Arrancar, allowing the two to escape. Ben and Celes then reported their findings to Byakuya, who dismissed them and ordered them to report the same to Freya.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, the two reported the findings to Freya before they were interrupted by news of an attack on the Realm. With Odin and Xeios unable to help, Freya sent Ben and Celes to quell the disturbance. They arrived to find four dead gods, Katanas, and Tri-Edge, whom they promptly dispatched with Katanas' help. However, a shock came moments later, as Katanas revealed that the Tri-Edge they had just killed was a fake, and that he was the real article. He then told Ben and Celes that they had five minutes to defeat him, or he would give the Overlord the all-clear to attack.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, Ben and Celes were defeated, leaving Katanas free to order the attack to commence. Ben and Celes made their way back to Freya's throne room then, preparing for the worst. Kisara entered the throne room a minute later, reporting on how quickly the Ethereal Plane's forces were falling. Freya sent Kisara to the Soul Plane then, hoping to draw aid from Byakuya. The Ethereal Mage did just that, and successfully convinced Byakuya to send aid to the Realm.&lt;br /&gt;
&lt;br /&gt;
In Esthar, Aiva Furello and Miyuki Itsumi had taken Conrad Synthetics the fold, in the hopes of finishing a project: the KP-X project, newly-repaired and revived. It was then transfered to Trabia Garden.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Overlord summoned Yuki to talk with him, a fact which the younger girl found hard to believe. He proceeded to order an Arrancar to attack, which culminated in Yuki discovering something that she hadn't known before - the Runic powers within her. The Overlord proceeded to explain what Runic was to Yuki, as well as the purpose of the Nether Plane's existence, before offering her a chance to train in the Nether Plane under him, which she accepted. Shortly after leaving the palace, however, Yuki found herself confronted by a being calling herself [[Clouded Horizons:Xeria|Xeria]]. Xeria attacked Yuki, easily overwhelming her and claiming the Jewel of Creation for her own, before leaving.&lt;br /&gt;
&lt;br /&gt;
====Part IV: Checkmate====&lt;br /&gt;
&lt;br /&gt;
Back on Gaia, in Esthar Garden, the next day found itself much less tense than the previous, with Ein Beoulve's help in securing the OSIRIS mainframe proving invaluable. With the information network of Garden secure, Angel and Ein began to discuss what had been happening elsewhere. Ein informed Angel of the events in the Ethereal Plane, giving him a message from Katanas before being sent a mental message himself - Freya's palace was under siege. Angel and Ein quickly warped to the Ethereal Plane to lend their aid, leaving Seifer behind in charge. They met up with Freya, Ben, and Celes almost immediately, and together the five entered combat. They were aided by members of the Order of Grim Angels, specifically Malice, Serene, and shortly after, Etchel Beoulve.&lt;br /&gt;
&lt;br /&gt;
While Malice and Serene left to help in another part of the battle, Etchel began to instruct Angel, Ben, Celes, and Ein in the new blades that they held - their Diviners. He explained the properties of their [[Diviners]], and instructed them in the use of their ''Shikai'', or the &amp;quot;initial release&amp;quot; in the Angelic tongue. It proved timely aid as Shawlong Qufang, the 11th [[:Category:Arrancar|Arrancar]], arrived moments later. Angel, Ben, and Celes put their initial releases to use immediately, engaging Shawlong in brutal combat that left the Arrancar evenly matched or moreso with even the four combatants. Even after three consecutive Limit Breaks from Ein, Ben, and Angel in turn, Shawlong still had plenty of fight left in him, and he quickly took Ein and Ben down in return before Angel attacked again, finally laying the Arrancar to rest.&lt;br /&gt;
&lt;br /&gt;
Immediately after the battle ended, Etchel returned, along with the same person who had attacked Ben and Celes previously and inquired about Tri-Edge, [[Clouded Horizons:Haseo Misaki|Haseo Misaki]]. The group proceeded to explain about Tri-Edge, the Overlord, and that Tri-Edge was none other than Katanas DeValle in actuality. After weighing their options, Etchel, Ben, Haseo, and Celes decided to go to the Nether Plane to find out more information.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Angel returned to the mortal realm and contacted fellow Headmaster Katal Corelia, also activating Garden Executive Operation Order 005 following a talk between the two. This sent out a message, once approved by all acting Garden Headmasters, to recall all SeeDs currently deployed in the field to Garden. The reason for this became clear soon after, as Angel and Camdus Marché led a force of SeeDs nearly 2,300 strong into the Ethereal Plane to aid with the fight on the Ethereal side.&lt;br /&gt;
&lt;br /&gt;
Ben, Celes, and Haseo entered the Nether Plane as this was transpiring, Haseo immediately running off ahead of the other two to head straight for the Overlord's palace, while Angel arrived to join the group. The three then followed at a more subdued pace, arriving there to find Yuki. The younger girl seemed to be acting as a subject of the Overlord, and Ben wasted no time questioning her and requesting to see the Overlord. They were interrupted by Haseo's uncontrolled re-entry into the room they were in, courtesy of Katanas. Katanas then escorted the group to see the Overlord in person.&lt;br /&gt;
&lt;br /&gt;
Ben and the rest proceeded to question the Overlord about his invasion of the Ethereal Plane, to which the Overlord had no problem replying - his true intentions had nothing to do with the Ethereal Plane, but rather the destruction of the Grim Angels and command of the Soul Plane. He also brought up his other vendetta, one against Freya for, in his opinion, severely lacking in her duties as a leader and the Creator of the Ethereal Plane. Moments later, Xeria entered the room, and the Overlord conversed with her about the Alchemic Trinity and Door of Space-Time, finally revealing his intentions and plan to fix what he saw as &amp;quot;problems&amp;quot; - by taking them up with the [[:Category:Eighth Realm|Eighth Realm]] [[:Category:Author|Author]] himself, [[Clouded Horizons:Erasmus|Erasmus]].&lt;br /&gt;
&lt;br /&gt;
Aiden, accompanied by Ben and Celes, travelled to the Door but were met and barred by two guardians - Ma'at and [[Clouded Horizons:Kari Inihara|Kari Inihara]]. They were tasked with guarding the Door from any who would misuse its ability. After a minute of negotiation, the group was let through the door and found themselves in the barrier between dimensions, the road that would lead to Hueco Mundo. With Aizen in the lead, they proceeded through the barrier and wound up in what appeared to be a bustling metropolis, but was in actuality the home of the Authors, Hueco Mundo. Quickly, they located the building in which Erasmus was present and entered, heading up to see the maker of reality itself. Discussion was had on many subjects, including Ben's travels through Spira to Gaia, revealing it to be nothing more than a plan by Wilhelm to remove the Planeswalker from his reality so that his plans for Gaia could proceed. &lt;br /&gt;
&lt;br /&gt;
As they arrived at the top floor, they were promptly greeted by Erasmus himself, who Ben would later describe as &amp;quot;not quite what he expected from someone who literally made everything.&amp;quot; Also among the discussion was the exact demands that Aiden wished to make - namely, that Freya abdicate her position as the Creator in favor of Katanas DeValle, which sent ripples of shock through Ben as he heard the news. The Author, instead of merely deliberating, brought both Freya and Katanas into the office to discuss it with them personally. In the discussion that followed, Freya kept her position, as Aizen himself was fired in favor of electing Katanas as the new Overlord, by the Author's authority. Katanas then suggested that Ein be given a role of importance in realm affairs, due to his association with Hyne. After deliberation, it was decided that Ein would take on a diplomatic role between the Ethereal Plane, Nether Plane, and the Soul Plane.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the Ethereal Plane, the tide finally turned decisively in favor of the Ethereal forces. The Pillars defeated their counterparts, the Adjuchas, and Byakuya showed up to tip the playing field firmly to the Ethereal side. Engaging Xuvanti Aiden in single combat, he managed to strike a blow that crippled Aizen and signaled his defeat. Still holding great respect for his fellow combatant, ideals and position aside, Byakuya allowed him a warrior's death.&lt;br /&gt;
&lt;br /&gt;
It took time, but things in the Ethereal Plane were settled and the SeeD forces remaining were returned to Garden. Ben found himself in the Training Center soon after resting from the battle, and then found himself speaking with Jarok Nox within the Center, who had apparently returned from Deling City. Meanwhile, at Esthar Garden, Will met with Angel about Katanas' new position as the Overlord, something that Angel did not take kindly to after Katanas' recent actions. As this was happening, Haseo tracked down Etchel Beoulve, stating only that Etchel could get him to Tri-Edge before engaging the Captain-level Grim Angel in combat.&lt;br /&gt;
&lt;br /&gt;
===Book III: Finale===&lt;br /&gt;
----&lt;br /&gt;
====Part I: The Eighteen====&lt;br /&gt;
The next day, [[Clouded Horizons:Takomashi U'dashika|Takomashi U'dashika]] met with Angel about an arrangement they had made a month prior, pertaining to an exploration of an area within the Centra continent. Word had been passed to Angel and others within Esthar that a set of mostly-intact ruins had been discovered in Centra, and Angel had taken the opportunity to set up an exploration mission. One week passed before SeeD operatives made it to the ruins, being joined by a man by the name of [[Clouded Horizons:Sarek Matthews|Sarek Matthews]] before they entered the area. The group proceeded to enter the ruins, delving deeper and deeper within the hallways and chambers, and came across pieces of machinery that were still partially working after all the time since Centra's destruction. As they continued to move, they came across Fayt, who proceeded to attempt to warn them against moving any further within the complex. Sarek and his team ignored Fayt, however, continuing onward into a corridor sealed at the end by a large door marked by a dusty plaque. Sarek examined the door, an action which caused it to open before him, before calling for the officers with him to signal their Garden to send in teams to Centra. Moments later, he proceeded into the room, coming across a massive room littered with human-sized pods, the purpose of which was unknown to Sarek and his team.&lt;br /&gt;
&lt;br /&gt;
While Sarek and his group investigated the ruins, Albedo launched a coordinated attack on the Garden Network that disabled the communications systems at all three Gardens, leaving the entire Network forced to rely solely on emergency communications protocols as well as leaving their field units incapable of contact.&lt;br /&gt;
&lt;br /&gt;
Back within the ruins, Sarek and his team continued to examine the room, becoming increasingly cautious as the pods around them began to activate, though they released nothing into the room with the team. They also became aware of the communications issues with the Garden Network, deciding to finish their examination of the room before heading outside to perhaps reduce interference from the Lunar Cry's crater. As they proceeded, they made the discovery that the pods each seemed to hold people, preserved in some sort of hibernation or stasis within the ruins. Reaching the back of the room, Sarek and his team found more pods, but slightly different ones - these each held a number, from two to eighteen - as well as a set of stairs leading up. As the SeeDs set up a defensive perimeter at the bottom of the stairs, Sarek ascended them as the door at the top opened up...then immediately ran back down, yelling for the group to retreat. Even as he began to descend the stairs, a blade pierced his back, causing him to fall as the SeeD officers running through the room were impaled by spikes coming from the pods. The last thing Sarek saw before losing consciousness as his body was kicked down the stairs was the sight of a single figure at the top, slowly laughing at the man's wounded form.&lt;br /&gt;
&lt;br /&gt;
Back at Esthar Garden, Angel, Takomashi, and Seifer attempted to discover the reason why his team in Centra was not answering. Takomashi discovered after a phone call that not only was the team unreachable by Garden communications, but that Matthews was not answering any communication at all. Angel decided then that he would lead two more SeeD teams into Centra to find out what happened, but was stopped by a figure at the door as he made to leave. The figure, dressed in a black cloak, introduced himself as &amp;quot;two of eighteen, and eighteen of two&amp;quot; before attacking Angel in the command center. As the fight went on, the figure revealed that he'd fought Angel - or rather, Angelus - before, and introduced himself as a man named Salipas. As the fight neared to a close, Salipas stated that &amp;quot;you guys did a nice job locking us up, but you forgot to lock the door&amp;quot; before vanishing. Salipas reappeared in the Centran wastelands, where he met up with a man named Salinas - his identical twin - who informed him of a &amp;quot;potential acquisition,&amp;quot; that being their former shelter in Trabia, now Trabia Garden. While this was happening, a plan was drafted to send Delta Squad to investigate the disappearance at Centra.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Katanas made a speech to those gathered at the Overlord's palace, detailing his plans for leadership and stressing that they were not enemies of the other planes, but rather similarly dedicated to upholding the Balance between the realms.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&lt;br /&gt;
===Opening Theme, Dimensional Legend===&lt;br /&gt;
* Somewhere I Belong - Linkin Park, ''Meteora''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part I: A Hero's Challenge===&lt;br /&gt;
&lt;br /&gt;
'''Chapter II'''&lt;br /&gt;
* Ben vs. Catherine: Battle - Yasunori Mitsuda, ''Xenosaga I: Der Wille Zur Macht''&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Ben vs. Joshua: Otherworld - Nobuo Uematsu, ''Final Fantasy X''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Ben vs. Seth: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter V'''&lt;br /&gt;
* Ben vs. Amy: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
* Ben vs. Andréa: Final Fantasy 7 Philharmonic Suite Finale OC Remix - Jeremy Robson, ''OverClocked Remix''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Ben’s Theme: Eternity ~Band Member Performance~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2'' &lt;br /&gt;
* Angel’s Theme: Angel Main Theme (The Sanctuary Extended Remix) - Darling Violetta, ''Angel: Live Fast, Die Never''&lt;br /&gt;
* Ben vs. Angel: Liberi Fatali - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Battle with Larazon: Malicious Fingers - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Battle with Malthorious: Fighting The Shadowy Gods - Motoi Sakuraba, ''Valkyrie Profile''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Battle with Forsaken One: Flash Over - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* The Sight of Gaia: Overture (From opera 'La Mia Verita') - Yoko Shimomura, ''Parasite Eve''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Ben vs. Shiva: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* The Palace of Creation: Valhalla - Motoi Sakuraba, ''Valkyrie Profile''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part II: The Zodiac Brave Story===&lt;br /&gt;
&lt;br /&gt;
'''Chapter I'''&lt;br /&gt;
* Kisara's Theme: Wind Crest ~The Three Trails~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission''&lt;br /&gt;
* Revolver's Battle Theme: The Incarnation of Devil - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Naoki's Battle Theme: For The Reunion - Nobuo Uematsu, ''Final Fantasy VII: Advent Children''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Fayt's Theme: Final Fantasy VI Phantom Midnight OC Remix - mp, ''OverClocked Remix''&lt;br /&gt;
* Ben's Battle Theme: Final Fantasy VI Dancing Madly First Form OC Remix - waxingeloquent, ''OverClocked Remix''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Battle with Daeva: Dancing Rhapsody - Norikazu Miura, ''Genso Suikoden V''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Battle with Thunder Dragon: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVII'''&lt;br /&gt;
* Battle with Fayt: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVIII'''&lt;br /&gt;
* Battle with Fayt, Part II: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIX'''&lt;br /&gt;
* Prelude to Battle: Sacred Moon - Yoko Shimomura, ''Kingdom Hearts II''&lt;br /&gt;
* Final Battle: Fayt: Those Who Fight Further (Final Fantasy VII) - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part III: Element of Treachery===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Galbadia City Insertion: The Landing - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Andréa's Theme: Step - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Manes' Theme: Albedo - Yasunori Mitsuda, London Philharmonic Orchestra &amp;amp; Metro Voices; ''Xenosaga I: Der Wille Zur Macht''&lt;br /&gt;
* Manes' Battle Theme: Pluto - Black∞Hole, ''Dance Dance Revolution Supernova 2''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XII'''&lt;br /&gt;
* Duel at the Sorceress Memorial: The Distance to a Duel - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Stepping Towards Destiny: Battle Ignition - Shiro Sagisu, ''Bleach Original Soundtrack I''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XV'''&lt;br /&gt;
* Destine's Theme: Compression of Time - Stephen Kennedy, ''Project Majestic Mix Gold''&lt;br /&gt;
* Final Battle: Destine, Part I: Final Fantasy VI Dancing Madly Second Form OC Remix - waxingeloquent, ''OverClocked Remix''&lt;br /&gt;
* Rubedo's Theme: Riddles in the Dark (Morlia Gallery) - Red Tailed Fox, Xaleph; ''OverClocked Remix: Summoning of Spirits''&lt;br /&gt;
* Final Battle: Destine, Part II: Go The Distance (I'll Go) - Sixto Sounds, ''OverClocked Remix: Summoning of Spirits''&lt;br /&gt;
&lt;br /&gt;
'''Interlude I'''&lt;br /&gt;
* Forgiveness: Soundscape to Ardor - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part IV: Dissension in the Ranks===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Tetsuya's Battle Theme: Full Frontal Assault - norg, SnappleMan, ''OverClocked Remix: Voices of the Lifestream''&lt;br /&gt;
* A Mother's Love: Passion ~after the battle~ - Utada Hikaru, ''Kingdom Hearts II''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Kirce vs. Andréa, Tetsuya, Yuki: Fight Tune &amp;quot;Crimson Impact&amp;quot; - Masashi Hamauzu, ''Final Fantasy VII: Dirge of Cerberus''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VII'''&lt;br /&gt;
* Kari's Battle Theme: Saber's Edge - Masashi Hamauzu, ''Final Fantasy XIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Memories of the Order: Never Forget - Martin O’Donnell, Michael Salvatori; ''Halo 3''&lt;br /&gt;
* Facing Facts: the harsh truth (piano &amp;amp; strings ver.) - Yuki Kajiura, ''Xenosaga III: Also Sprach Zarathustra''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Betrayal of Trust: Hollowed - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Ben vs. Angel, Reprise: The Messenger - Your Favorite Enemies, ''Dissidia: Final Fantasy''; Power to Strive - Shiro Sagisu, ''Bleach Original Soundtrack IV''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Struggle in Seireitei: Hunter's Chance - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages II: The Skies Above''&lt;br /&gt;
* Earning His Wings: chAngE - miwa, ''Bleach OP12 Single - chAngE''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Hyne's Theme: Sign ~ ACC Long Version - Kazuhiko Toyama, Kenichiro Fukui; ''Final Fantasy VII: Advent Children Complete''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Hyne vs. Freya, Katanas: Tenrai ~Divinity I~ - Nobuo Uematsu, ''Final Fantasy VII: Advent Children''&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
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[[Category:Eighth Realm Lore]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4235</id>
		<title>Lore:Dimensional Legend</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4235"/>
		<updated>2012-05-08T04:45:23Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dimensional Legend''' is the name of the third story written by [[User:Kari Inihara|Benji Powell]] for the series ''[[Clouded Horizons]]'', an original story taking place in the [[:Category:Tenth Realm|Tenth]] and [[:Category:Eighth Realm|Eighth Realms]]. It is the sequel to his second story, [[Lore:Eternal Requiem|Eternal Requiem]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Book I: Mortal Conflict===&lt;br /&gt;
----&lt;br /&gt;
====Part I: A Hero's Challenge====&lt;br /&gt;
Six months later, Ben finally finished his preparations for the SFA Grand Championship, renewing his ability to cast high-level magic as well as perfecting his combat techniques. He entered the tournament with his comrades cheering him on, and found out very quickly the level that the tournament was on. After barely making his way through the first two rounds, he managed to settle into a style of fighting and advance all the way to the final round. There, he fought a contender named [[Clouded Horizons:Liam Bayloh|Angel]], who managed to keep him at a standstill. Before the round could finish, however, the arena was attacked by a group of fiends unlike any seen before. Darius showed up and helped the two dispatch the fiends, before they left to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
After some research into the fiends, they traveled to the chasm in the Calm Lands, the home of the fiends. There, Ben and Angel entered the ruined castle of King Malak Agamand, delving deep into the ruins in order to find and defeat the fiends' leader - a powerful fiend known as the Forsaken One. They managed to destroy the creature, returning to the surface for some rest. The rest was short-lived, however, as the fayth called Angel and Ben to another world, [[:Category:Mortal Plane|Gaia]], for reasons known only to that world's Creator, [[Clouded Horizons:Freya Vanadis|Freya Vanadis]]. The entire group ended up traveling to Gaia, ending up in a region of the world known as Balamb. There, they met Commander [[Clouded Horizons:Squall Leonhart|Squall Leonhart]] of [[:Category:Balamb Garden|Balamb Garden]], as well as several of his associates.&lt;br /&gt;
&lt;br /&gt;
Having explained their motives for coming and how they had gotten to the world, the group then departed to explore the new planet, later ending up in a region of the world known as [[:Category:Trabian Aristocracy|Trabia]]. There, they found the newly-rebuilt [[:Category:Trabia Garden|Trabia Garden]], now under the command of Headmaster [[Clouded Horizons:Darius DeValle, Sr.|Darius DeValle, Sr.]] Ben went out to explore and quickly learned several things about the world, including the means to call on the power of Guardian Forces to augment the user's abilities, as well as the branch of pseudo-magic known as [[:Category:Alchemy|Alchemy]]. During this time, a pair of travelers named [[Clouded Horizons:Tetsuya Kurabasa|Tetsuya]] and [[Clouded Horizons:Yuki Kurabasa|Yuki Kurabasa]] met up with the group, taking shelter in the Celsius during a snowstorm on their way to the Garden.&lt;br /&gt;
&lt;br /&gt;
====Part II: The Zodiac Brave Story====&lt;br /&gt;
Meanwhile, outside of Esthar, [[Clouded Horizons:Naoki Ishida|Naoki Ishida]], [[Clouded Horizons:Sumiko Remiere|Sumiko Remiere]], and [[Clouded Horizons:Uriko Kurabasa|Uriko Kurabasa]] found themselves confronted by an individual named Seeker, who promptly attacked them and stole a small gem, unknown to the group as another of the Holy Stones. They decided to head to Esthar with the hope of tracking him down and getting information from him.&lt;br /&gt;
&lt;br /&gt;
In Centra, [[Clouded Horizons:Kisara|Lady Kisara]], a [[Clouded Horizons:Divine Magus|Divine Magus]] serving under the God of Magic [[Clouded Horizons:Xeios|Xeios]], investigated a set of ruins which led to a confrontation between herself and Adramelk - a powerful Lucavi Demon long sealed in slumber. Katanas rescued Kisara from the demon, as she explained what she had been doing to the Garden SeeD Commander.&lt;br /&gt;
&lt;br /&gt;
In Trabia, Ben decided to enroll in Trabia Garden's [[Trabia_Garden#Alchemic_Specialists|Alchemy program]] in order to further supplement his abilities. Before he could do that, however, he was confronted by a being called [[Clouded Horizons:Fayt|Fayt]], one of the Ethereal Pillars of Reality. After a brief fight with the Pillar in which he found himself vastly outmatched, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], the eldest son of Darius Sr. DeValle, and Kisara appeared and managed to persuade the Pillar to leave. The two had a brief talk with Ben before leaving shortly afterward.&lt;br /&gt;
&lt;br /&gt;
Ben himself returned to the airship, only to later have a talk with Rikku about his background and the events of his life before his meeting their crew. Ben also found himself engaged in a training fight with the second eldest of the DeValle siblings, [[Clouded Horizons:Revolver DeValle|Revolver DeValle]], which ended in a sound defeat for the [[Clouded Horizons:Blade Knight|Blade Knight]]. Shortly after, most of the Gullwings along with Tetsuya and Yuki enrolled in Trabia Garden along with Ben to hone their own abilities.  &lt;br /&gt;
&lt;br /&gt;
In Esthar, Naoki's group met up with a girl named [[Clouded Horizons:Silvia Conrad|Silvia Conrad]], who instructed them to head to Trabia Garden if they were looking for information. She then offered to lead the trio to the Garden, and they accepted. Later that evening, Silvia's father, Zeo Conrad, met with Darius Sr. DeValle at the Pandora Cafe in Esthar, regarding another of the Holy Stones. Conrad was attacked by the Senior, Albel, and Revolver, however, and was forced to leave the scene.&lt;br /&gt;
&lt;br /&gt;
Back in Trabia, Silvia and Naoki's group arrived at the Garden, and Naoki's group left to gather information as Silvia met with Darius, a close friend of hers, to catch up on things. The two talked about what had happened between their fathers, but dropped the subject shortly after.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Freya spoke with Will about his experiences in the mortal realm, before giving him two orders. First, to find all twelve of the Holy Stones and reclaim them, and second, to find Kisara and send her to Freya. Will did so, descending back to Gaia and locating Kisara, both acquiring one of the Holy Stones and relaying the message for her to return to the Realm. Kisara left Will to complete his mission, heading back to the Ethereal Plane to see Freya. Freya spoke with Kisara about her actions, before forbidding her to return to the mortal realm until she said otherwise.&lt;br /&gt;
&lt;br /&gt;
Naoki and his group headed to Arkives in Trabia Garden in search of information about Seeker, but found themselves stopped cold as they discovered that you needed a Trabian ID card to enter. Seeing no other alternative, they decided to enroll in the Garden in order to continue their search.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Clouded Horizons:Will|Will]] confronted Zeo Conrad in Esthar about another of the Holy Stones. Despite Conrad's efforts, Will easily retrieved the Stone, leaving Conrad alone in his office. Back at Trabia, Ben and the others proceeded to take the entrance exams for Trabia Garden, with Ben and Yuki the only two in the Alchemy program. Ben successfully completed the entrance exams, and found out the next morning that he had made it in as a SeeD cadet.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, trouble was brewing as Fayt and [[Clouded Horizons:Destine|Destine]] - the Pillar of Destiny - began to plot with each other...or so Fayt was led to believe. Mere minutes after they began speaking, Destine drained a large part of Fayt's energy, leaving immediately after to further her own plans. On the mortal realm, a similar treachery was undertaken by Darius, as Will confronted him about the Aries Holy Stone. Darius tricked  Will with a false Stone, the Pillar remaining none the wiser about the switch.&lt;br /&gt;
&lt;br /&gt;
In Dollet, Angel met with [[Clouded Horizons:Locke Cole|Locke Cole]], a treasure hunter from the world of [[:Category:Terranigma|Terranigma]], having a conversation with him about Angel's mission. He persuaded Locke to come back to Trabia with him, with  plans made for the two of them to leave later that night.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben had his first day as a SeeD cadet in the Alchemy division, with his Introduction to Alchemy class led by none other than Katanas. The class went fairly smoothly until an interruption by Katanas' aide, [[Clouded Horizons:Ein Beoulve|Ein Beoulve]], who reported that there was a disturbance at Garden and classes were to be canceled temporarily until it was dealt with. Ben snuck out to investigate the disturbance and found Fayt at the entrance to Garden, where she promptly killed three SeeDs and critically injured a fourth before her pet, a variant of a Daeva fiend, attacked Ben. With the timely arrival of Yuna and Paine, the trio managed to destroy the fiend, but Fayt had already achieved what she came for - the casting of a spell over Rikku.&lt;br /&gt;
&lt;br /&gt;
While this was occurring, Seeker made his way back to the Royal Thieves Guild in Esthar and reported on his discoveries regarding the Holy Stones - namely, that all of them seemed to have vanished from the face of the world. Mystique, their leader, found this information quite interesting but decided to take little action other than canceling their deal with Zeo Conrad. Back at Trabia Garden, Darius also had plans of his own, leaving the Garden soon after the attack with the Aries Holy Stone still in hand.&lt;br /&gt;
&lt;br /&gt;
The following day, Ben, Yuna, and Paine were questioned by a council made up of Darius DeValle Sr., Albel Nox, Katanas DeValle, and the [[Clouded_Horizons:Garden_Command_Staff#Trabia_Garden|Paladins of the Sphere]] - Camdus Marché, Anita Drake, Onimaru Balthas, and Ellie Night. After a brief discussion of the previous day's events, all classified, the three cadets were released from the briefing, albeit with Ben receiving a reprimand from Ellie for his actions - something that Onimaru didn't completely agree with, but was convinced not to follow up on. Angel and Locke also finally arrived back at Garden, and Locke was enrolled at classes in Trabia for SeeD cadet status.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Andréa, having finally made her way back to Garden, met up with her brother Ein to explain just what had happened since she had left for Spira. Ein asked many questions pertaining to the girl's adventurous mission, fitting for a boy his age, that Andréa was happy to answer. Later that evening, Ben ran across Andréa in Trabia's training center - where Fayt decided to meddle once again. Sending down a large creature called the Thunder Dragon into the center, she attacked the duo but found her monster soundly defeated by their combined efforts, though not without some trouble. Fayt was soon after confronted by Will, who assured Fayt that her plans for both the mortal realm and Ben would fail.&lt;br /&gt;
&lt;br /&gt;
At the same time, Freya met with Odin and Kisara about Fayt's plans, giving Kisara the task of watching over the [[:Category:Planeswalker|Planeswalkers]] of Gaia, while Odin was charged with what Freya called &amp;quot;the complete cessation of Fayt's plans for power.&amp;quot; Meanwhile, Fayt began to attempt to recoup the power she had lost to Destine by absorbing energy from the Ethereal Plane itself to replenish her. Back on Gaia, Darius met with Shiro Matsuda, and asked for Seifer Almasy to deliver the Holy Stone that he still held to his brother, Katanas.&lt;br /&gt;
&lt;br /&gt;
Three months later, near the end of Ben's SeeD cadet training, Fayt made her presence known once more in person to Ben and Angel, appearing to them while on a trip to Esthar. Fayt easily gained the upper hand against the two surprised Planeswalkers, but Katanas DeValle showed up soon after to even the odds, revealing that he held the Aries Holy Stone and intended to use it. Kisara also appeared, further evening the playing field, but it was an unknown presence that finally caused Fayt to retreat to the Ethereal Plane. Kisara then revealed that she was to take Angel and Ben to the Ethereal Plane to meet with Freya and proceeded to do so after confirmation from the pair.&lt;br /&gt;
&lt;br /&gt;
In the Realm, Freya met with the two warriors, explaining to Ben his status as a Planeswalker and also the mission she was assigning to the two of them - assisting Odin and Xeios with stopping Fayt for good. They agreed, Ben somewhat reluctantly, and the four set off to carry out Freya's will. Arriving in Fayt's domain, they were confronted by the Pillar of Fate, now in her true Ethereal form. The fight was fierce, but the unexpected arrival of Destine ended up being the last piece needed to seal Fayt's defeat. Freya arrived shortly after Destine, ordering the group to cease their attacks, before passing judgment upon Fayt and stripping her powers as a Pillar of Reality from her until otherwise ordained.&lt;br /&gt;
&lt;br /&gt;
====Part III: Element of Treachery====&lt;br /&gt;
The day after the battle with Fayt, Galbadia found itself in trouble when a rogue company of troops, led by Lieutenant General Marcus Duran, took over the Presidential Palace of Galbadia from within. Fourteen hostages were taken, all leaders of various Galbadian provinces, and Duran sent a message to General Hibrom Caraway demanding the resignation of both Vinzer Deling Jr. and his entire advisory staff in two hours' time. If not, he claimed that he would begin executing the hostages, one every hour, until his demands were met. Caraway spoke with the President, suggesting that they call in SeeD to handle the situation based on a number of unknown factors. Deling grudgingly agreed, and Caraway made the call to Balamb. Unfortunately, Balamb's [[:Category:First Team|special operations unit]] was out on another mission, so Caraway was forwarded to Trabia Garden. Katanas DeValle, after hearing of the situation, accepted, and decided to take the opportunity to launch the SeeD field exam as well.&lt;br /&gt;
&lt;br /&gt;
Katanas proceeded to call the graduate-ready cadets to a briefing room on the third floor, along with a considerable portion of the command staff in order to prepare everyone for the exam. The cadets were split into five groups of three, with Camdus Marché given command of the operation and Ein Beoulve his second-in-command. The squads filed out quickly, heading to the hangar behind Garden and proceeding towards Galbadia in one of the fleet's dropships.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Duran contacted Galbadian command officials again, stating that their given two hours for the President's surrender of his office was up. Despite fierce pleading from General Alex Rustov, Duran proceeded to make good on his claims and executed one hostage, beginning the next hour of counting before cutting the transmission.&lt;br /&gt;
&lt;br /&gt;
Shortly after, SeeD officials arrived on the scene at Galbadia, greeted by Caraway and a contingent of soldiers under his command. Camdus proceeded to explain more specifics of the mission to the groups, splitting squads B and E off from the others to take a different approach into the Palace - a series of escape tunnels located under the city. Squads A, C, and D proceeded towards the Palace along with Caraway and his men, while squads B and E were led to their route by three other Galbadian soldiers. The small group proceeded to make their way into the tunnels without interruption even as the other groups arrived at the current and temporary base of operations outside of the Palace. Upon their arrival, a group of special operations soldiers under Caraway proceeded to eliminate the snipers atop the roof of the building, granting the three SeeD squads a chance to enter the premises and begin the operation in earnest.&lt;br /&gt;
&lt;br /&gt;
Within the building, the SeeD squads found fairly heavy resistance, encountering many Galbadian soldiers and commanders that they had to engage in order to clear the first floor of hostiles. SeeD officials moved behind them, unknown to the cadets, to keep cleared rooms and gained ground secure. As this was going on, Delta Squad moved into the second floor and swept their way through, making their way to Duran's command center with ease and quickly apprehending him and the rest of his commanders.&lt;br /&gt;
&lt;br /&gt;
Back at Garden, the results of the field exam were discussed and then later released. All SeeD cadets present in the exam passed, with two exceptions - Tidus Kuroda and Lenne Kaibara. At the same time, in the Ethereal Plane, Destine traveled to the prison dimension known only as the Void, seeking assistance and followers to bring her plan to fruition. She met with a Daiesthai imprisoned there by the name of [[Manes]], offering him freedom in exchange for his loyalty and cooperation. Begrudgingly, he agreed, seeing the opportunity as a chance to resume his quest for power.&lt;br /&gt;
&lt;br /&gt;
In the mortal realm, Katanas DeValle left Ein Beoulve in charge of his duties as SeeD Commander while he was out on business. This business turned out to involve two other Planeswalkers, whom he met with in the dimension between realms, the Crystal Path. While this was happening, Camdus Marché approached Andréa Beoulve and congratulated her, bestowing upon her a promotion to Major within the Trabian combat division.&lt;br /&gt;
&lt;br /&gt;
Later that evening, Destine secretly descended to the mortal realm, meeting with Shiro Matsuda of the Hachikyuusan and cryptically enlightening him to the possibility of multiple kidnappings or assassinations of well-known officials and leaders, also suggesting that there was much honor to be gained for his organization by offering his services to protect these leaders.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Author [[Clouded Horizons:Wilhelm|Wilhelm]] met with the leader of the plane, [[Clouded Horizons:Xuvanti Aiden|Xuvanti Aiden]], and asked to conscript one of his Planeswalkers for a time - [[Clouded Horizons:Dmitri Yuriev|Dmitri Yuriev]], one of Aiden's newest chosen. Aizen agreed to the offer, upon which Wilhelm asked for Yuriev to meet him at any location on the mortal plane before taking his leave.&lt;br /&gt;
&lt;br /&gt;
That afternoon, Destine met with the President of Galbadia, Vinzer Deling Jr., at Rubedo's, upon which she revealed information that questioned the loyalty of some of Deling's people within the city. Deling was suspicious, but Destine simply handed over a disc with information before leaving the Galbadian President to his meal, citing only &amp;quot;the continuation of good business&amp;quot; as her motive. In Esthar, some two hours later, a fire broke out in the Presidential Palace that caused a full evacuation, leaving Laguna Loire and his aides, Kiros Seagill and Ward Zaback suspecting that it was not an accident, but rather arson, following a similar string of fires in the business district of Galbadia City the previous night and earlier in the morning. At Kiros' suggestion, Laguna contacted Trabia Garden and asked them to send out a team to aid in the investigation. On [[Clouded Horizons:Raj Ahten|Raj Ahten's]] orders, a squad was sent out under the leadership of Andréa Beoulve, consisting of Ben, Silvia, Naoki, and Sumiko, to Esthar in order to assist.&lt;br /&gt;
&lt;br /&gt;
At the same time, Albel met with the Senior in order to discuss the string of fires in Galbadia. The fires had been businesses owned and operated by the DeValle family within the city, and the Deling family - specifically, the side dealing with under-the-table operations - was responsible. The Senior called in Albel's brother, [[Clouded Horizons:Jarok Nox|Jarok Nox]], in order to deliver a message to Vinzer Deling Jr. that called for a deal to be brokered for mutual interest within the city - if he refused, his business assets in the city would be torched similarly to how the DeValles' were. Jarok, however, countered with the fact that Deling would never agree to such a deal, and so the Senior requested that he eliminate the family if they disregarded his offer. Jarok agreed, and departed for Galbadia City to undertake the mission.&lt;br /&gt;
&lt;br /&gt;
Later that evening, in Esthar, Andréa's squad arrived at Esthar and began aiding the [[:Category:Estharian Presidential Guard|Estharian Presidential Guard]] with the investigation. They were greeted by Eve Hanley, Abel Squad's communications officer, and spent the next half hour discussing potential theories for arson and investigating the palace itself. Shortly after, an unauthorized entry alarm sounded throughout the Palace, and both Abel Squad and the squad from Garden moved to assist. They arrived in a laboratory within the east wing of the Palace to find the Royal Thieves Guild attempting to steal from the laboratory's contents. They engaged the Guild in battle, managing to drive them off after a short conflict, only to have a bomb go off in the adjacent room that further damaged the Palace. Back at the Guild's hideout, they handed over the items they had taken from the Palace to Destine, who had hired them - a derivative of the famous Odine Bangle, and a small box with unknown contents.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Dmitri Yuriev, upon receiving his orders from Aiden to meet with Wilhelm, had a discussion with [[Clouded Horizons:Rubedo Alaberti|Rubedo Alaberti]], another Planeswalker under Aiden's command, in which he asked Rubedo to keep an eye out for &amp;quot;interesting happenings,&amp;quot; particularly magical ones, on the mortal plane. Rubedo reluctantly accepted, at which point Yuriev departed to meet with the Author.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, Darius met with [[Clouded Horizons:Byakuya Kuchiki|Byakuya Kuchiki]], the leader of the plane, proceeding to explain about his knowledge of the war that took place in the Ethereal Plane some centuries before and how he knew that several members of the Gilead Order survived and came to the Soul Plane. He then expressed his desire to meet those survivors, particularly [[Clouded Horizons:Etchel Beoulve|Etchel]], the former head of the Ethereal Archaeology and Magical Maintenance Division. Byakuya, after consideration, agreed to arrange a meeting, an action which satisfied the youngest DeValle.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the Deep Sea Research Facility, Destine proceeded to order [[Clouded Horizons:Manes|Manes]] to craft an artifact using the pieces she'd recovered from Esthar. She wanted him to create something that could sever an individual's connection to their magical essence, to which Manes reluctantly agreed. He then discovered exactly what Destine had taken from Esthar - a Philosopher's Stone, the &amp;quot;Holy Grail&amp;quot; of Alchemic research. Destine then left, leaving Manes to begin crafting the artifact for her purposes. Some two hours later, Manes finally finished with his crafting, only to be interrupted by Rubedo, who had been drawn to the site by the magical energy that the Daiesthai was emitting during the process. He engaged the Planeswalker in combat, but was eventually defeated just as Destine returned. Manes tried to continue the fight, but Destine kept him from doing so, leaving Rubedo alone at the facility now that Manes' task was complete. Rubedo then left as well, headed to Trabia Garden to report what he discovered to Katanas DeValle. Upon getting an audience with both Ein and the SeeD Commander, Rubedo proceeded to explain what he'd found at the facility, prompting a series of thoughts and questions as to what Destine could possibly be planning, as well as the source of the Alchemic energy Rubedo had felt. They were again interrupted by Destine, who asked for Katanas to send one of the Planeswalkers who resided at Garden to deliver a message for her. Katanas, suspecting the obvious trap, weighed the idea's danger against the information they might gain from it, before finally agreeing.&lt;br /&gt;
&lt;br /&gt;
In Esthar, the SeeD team finished their investigation and started to begin the trip back to Trabia Garden, only for Katanas to contact them, requesting that Ben head to the Sorceress Memorial outside of Esthar and stating that he would be joined by Angel along the way. Under orders, he departed for the memorial as the rest of the SeeD team headed back to Garden. Soon after arriving at the memorial, he was joined by Angel, who had been waiting for him, and then by Destine and Manes shortly after. After trading words, Manes proceeded to engage both Planeswalkers, proving capable of taking them both on simultaneously before taking Ben out of the fight with a single strike. Angel, realizing that he was in a very disadvantageous position, immediately retreated with the younger SeeD in tow.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben awoke to find Angel in the infirmary with him, who proceeded to explain what had happened at the end of the battle. They were interrupted soon after by Tetsuya and Yuki, who alerted them to the fact that the President of Galbadia had just been found dead in his home in Galbadia City. Angel then left, headed to Dollet to speak with a contact of his to try and gather information, both about Destine and the dealings in Galbadia. Upon arriving, he proceeded to meet with a young girl named [[Clouded Horizons:Maya D'Angelo|Maya D'Angelo]], the head of the organization known as [[:Category:Scientia|Scientia]]. The two had a short conversation that allowed Angel to confirm some things he had suspected, as well as learn some things he didn't know, before he left to contact Katanas and fill him in on the details. Angel then requested to check out a final lead before returning to Garden, which Katanas allowed him.&lt;br /&gt;
&lt;br /&gt;
Angel traveled to Galbadia City, headed to Rubedo's in search of any information as to who had seen the President the day before his death, but found nothing helpful in his search. Upon leaving the establishment, he was confronted again by Destine, who eventually stated that he was the only person she could trust. She proceeded to explain how she had suspicions that someone was attempting to unseat Freya from power, and how she had confirmed Fayt was involved. She then left, promising to show Angel her evidence if he followed, and he finally sent a message to Katanas before following, only to be caught in Destine's trap.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben was summoned to Katanas' office, along with Rubedo and Ein, in order to partake in a mission to end Destine's plans in the mortal plane. Destine herself appeared in the office soon after, however, dropping a badly-injured Angel onto Katanas' office floor before exchanging a few words and abruptly leaving. As Ein took Angel to the infirmary, leaving the other three to discuss their plans, Will appeared in the office and stated his intentions of helping them stop Destine. After some discussion, he proceeded to junction himself and his power to Ben, stating that the Planeswalker was a better choice to stop Destine. Katanas asked Rubedo to travel with them, and the pair left for the Ethereal Plane. They were confronted by Destine and Manes as they arrived, and after some failed negotiation engaged in battle - Ben to Destine, and Rubedo to Manes. After a long confrontation, Rubedo managed to defeat Manes, and Ben managed to gain the upper hand on Destine. With Freya's entrance into the battle, Destine had no choice but to surrender, losing her powers as the Pillar of Destiny as a result.&lt;br /&gt;
&lt;br /&gt;
'''Family Rites'''&lt;br /&gt;
&lt;br /&gt;
====Part IV: Dissension in the Ranks====&lt;br /&gt;
Shortly after the battle with Destine, Darius DeValle was finally given his chance to meet with a former member of the Order of Grim Angels, a [[:Category:Malakh|Malakh]] named Etchel Beoulve. Etchel made Darius promise to secure an agreement by which he would be allowed to return to the mortal plane in exchange for information, to which Darius agreed, only to have Etchel renege on his deal upon returning to Gaia. Darius returned to Trabia Garden and petitioned Katanas for a SeeD mission to find the wayward outer plane being, only to have Etchel reappear in Katanas' office and, after a minute's banter, proceed to uphold his part of the deal. Etchel proceeded to explain about the war that had gripped the Ethereal Plane for three centuries, patiently answering questions from both DeValle brothers until Darius found himself satisfied with what he had learned. Etchel left Trabia Garden after that, leaving Darius to think on the information he had gathered. Later that day, Katanas would summon Ben to his office for a conversation before bestowing a promotion upon the SeeD, elevating him to the rank of Lieutenant in the Alchemy division of Trabia Garden. Meanwhile, the Headmaster received a call from a prospective client involving [[:Category:Vector Industries|Vector Industries]], an up-and-coming company in Esthar handling everything from military and civilian goods to experimental weapons projects. The client informed him that they believed Vector to be involved in some illegal business practices, and wished to contract SeeD to find out more information on a specific project at the company designated the &amp;quot;KP-X Advanced Combat Gynoid.&amp;quot; The Senior accepted the offer, deciding to handle the contract personally, and began to gather information from the client - Tetsuya Kurabasa's father, [[Clouded Horizons:James Alnon|James Alnon]].&lt;br /&gt;
&lt;br /&gt;
At the abandoned Kramer Orphanage on the continent of Centra, Destine had decided to try and get control of her emotions and feelings once again following the failure of her plans for power. While there, she was approached by her former lover and leader of the [[:Category:Gilead Order|Gilead Order]], [[Clouded Horizons:Arragious Nicholai|Arragious Nicholai]], and attacked without warning. In the fight that ensued, Arragious quickly gained the upper hand, and systematically angered Destine before demanding that she relay a message to Freya - that the Exile had returned, and that he wished to take vengeance on those responsible. Shaken, Destine returned to the Ethereal Plane to speak with the Creator about the issue.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at Trabia Garden, Ben and Tetsuya involved themselves in a routine training bout, which ended unexpectedly as Ben began having hallucinations of Revolver DeValle that caused him to attack much more intensely than intended. Rattled by the sudden illness, Ben returned to his room by Planeswalking, and immediately requested to speak with Katanas the next morning about what had transpired the evening before. Suspecting that his fight against Destine had affected him in some form, Ben asked to be removed from the duty roster, to which Katanas agreed and began searching for ways to have the SeeD examined for potential problems. At the same time, Headmaster DeValle called his youngest son, along with Naoki Ishida and Sumiko Remiere, into his office for a mission briefing. The trio were to infiltrate Vector Industries by whatever means they deemed fit, and gather information from Vector's First R&amp;amp;D Division on the KP-X project, then return to Garden. Upon their departure, the Headmaster summoned Ellie Night into the room, tasking [[:Category:Delta Squad|Delta Squad]] with retrieving the data from Vector should the SeeD team led by his son fail. Later that afternoon, Tetsuya met with Andréa for a chat that quickly turned into questioning as he explained the circumstances of his training match with Ben. Andréa proceeded to explain about her status as a Planeswalker, as well as those others who were also championed and just what it meant to be such a chosen, on the condition that Tetsuya keep the information to himself for the time being. Soon after, Andréa, along with Tetsuya and Yuki, would be chosen for a SeeD mission to Timber in order to investigate attacks on train shipments of mineral ores and building materials originating from a company there.&lt;br /&gt;
&lt;br /&gt;
Darius and his team proceeded to Esthar, heading to the Vector Industries complex under the guise of a news team that was to do a story on a project from Vector's Third R&amp;amp;D Division. Their plan was to infiltrate their desired location through the use of illusionary techniques following their interview, relying on Naoki and Sumiko's skills at disguise and illusion to get them inside, where they would use provided login data to access the terminal of the project leader, [[Clouded Horizons:Aiva Furello|Aiva Furello]]. Following their interview, they proceeded to put their plan into motion, and made it to Furello's office before being detected and intercepted by the head of security, [[Clouded Horizons:Hikari Tanaka|Hikari Tanaka]]. Curiously to all three SeeD, she chose to give them ten minutes to get the information instead of detaining them, a stroke of luck which they put to good use by downloading the desired information and then exiting the facility.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Arragious Nicholai managed to regain entrance to the Ethereal Plane itself and made his way to the Upper Court, where he proceeded to enter the Sanctum of the Ethereal Knights with a single purpose in mind. He easily made his way to the second floor of the building, where he confronted one of the ''Erudite'' responsible for his exile, Masaki Hirota, and proceeded to kill him before making his escape.&lt;br /&gt;
&lt;br /&gt;
===Book II: Outbreak===&lt;br /&gt;
----&lt;br /&gt;
====Part I: Vector's Gambit====&lt;br /&gt;
&lt;br /&gt;
====Part II: To the Victor Go the Spoils====&lt;br /&gt;
After dealing with the threat of Darius DeValle Sr., now safely behind bars in Esthar, Ben went back to Trabia Garden, where he was promoted by Katanas to Major for a mission well done. He then went home, seeing Silvia again for the first time in several days, and the two went out for a celebratory dinner at Rubedo's in Deling City.&lt;br /&gt;
&lt;br /&gt;
While there, Ben was soon pulled aside and confronted by none other than Dmitri Yuriev, who made to kill both Ben and Silvia quickly. Before he could, however, both Destine and the former Galbadia Garden's Alpha Squad intervened. Yuriev summoned Eden, &amp;quot;killing&amp;quot; Destine on the mortal plane and forcing her to go to the [[Soul Plane]] in order to heal. Yuriev went to attack again, but was stopped by Hyne and Celes, the former of whom promptly disposed of Yuriev's body with little effort.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Yuriev was inhabiting the body of chaos, the Key of Anima, when he was killed. This sent magical backlash through both the mortal realm and the Ethereal Plane, rendering gods and goddesses throughout the Realm drained of their power, as well as creating a severe magical imbalance in the mortal realm. Katanas arrived at Rubedo's and confronted Hyne, the two exchanging words before Katanas ordered Alpha Squad, Ben, Celes, and Silvia back to Garden. Katanas then left for the Ethereal Plane to speak with Freya.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, on the Ethereal Plane, Freya and Will began to weigh options in keeping the balance of reality strong. A man named Toshiro Hitsugaya arrived at Freya's chamber, suggesting the option of severing the link between realms temporarily and sending a group into the Soul Plane to both find chaos, and dispose of Dmitri Yuriev permanently. Freya agreed to the plan, sending Will down to the mortal realm to find candidates.&lt;br /&gt;
&lt;br /&gt;
Will spoke with Katal, who was serving as the acting Headmaster of Trabia Garden following the Senior's incarceration, and Ein, who was serving as the Garden SeeD Commander in Katanas' temporary absence. Katal nominated Ellie, Darius, and Albel for the mission, and Will asked for Katal to have those three assembled, before leaving. He met with both Ben and Celes, recruiting the both of them for the trip to the Soul Plane as well. The group of six then left for the Ethereal Plane, where Toshiro met the group at the gates. He created a portal to the Soul Plane and led the group through, leaving shortly thereafter. The group then split up to explore the Soul Plane. Ben encountered Destine and filled her in on what had happened since her arrival in the Soul Plane, but they had little time for pleasantries. Toshiro arrived a moment later and spoke with the two, suggesting that they regroup quickly. Ben and Destine left to find the others, soon finding the entire group except for Darius, just before they were confronted.&lt;br /&gt;
&lt;br /&gt;
Byakuya Kuchiki, the Lord Sovereign of the [[:Category:Soul Plane|Soul Plane]], had been watching the group since they entered the gates, and he sent the Grim Angel [[Clouded Horizons:Ledah Rozwelli|Ledah Rozwelli]] and a contingent of soldiers to capture the 'invaders'. The soldiers soon confronted the group, but were no match for the combined efforts of the five present and were quickly and soundly defeated. Ledah arrived moments later, followed by another group of soldiers. The group decided to go along with Ledah's orders, with Darius showing up just in time to be led off with the rest of the group, except for Albel and Ellie, who left before the soldiers could take them as well.&lt;br /&gt;
&lt;br /&gt;
They were led to Byakuya's palace in the inner sanctum of the Soul Plane, where they met with the Lord Sovereign himself. After explaining their situation, they were let free by Byakuya...or so they thought. Instead, they came face to face with Ledah, who seemed poised to attack until the unexpected appearance of Toshiro once more, informing the group that Yuriev was outside in the courtyard. While Toshiro held Ledah off, the group left the palace to confront Yuriev.&lt;br /&gt;
&lt;br /&gt;
Outside, Yuriev absorbed Eden into his body instead of junctioning the Guardian Force, amplifying his power in the spirit-based realm, before attacking the four present. He quickly used Eden as a means to restrain Destine, putting her out of the fight, before knocking Darius unconscious, leaving Ben and Celes to face Yuriev alone. The two managed to kill Yuriev after an unexpected distraction from Toshiro and Ledah. Ledah uncloaked Toshiro a moment later to reveal that he was really Etchel Beoulve in disguise, before Etchel explained that since Yuriev's body was destroyed, he could use the spirit particles of his form to gradually assert control over the whole of the Soul Plane. The group left immediately after, headed back to the Ethereal Plane. Upon arriving, the group met with Freya and formulated a plan to lure Yuriev out and destroy him permanently. Ben and Celes also began to train under Etchel, training that would not be completed for six months.&lt;br /&gt;
&lt;br /&gt;
Shortly after the end of the pair's training, Byakuya, under the control of Yuriev, led his forces on an attack of the Ethereal Plane. They successfully breached the gates to the realm, fighting against the entire group, all four Pillars, Odin, and later Xeios. Yuriev used Byakuya's body to frightening effect, taking out Odin quickly and then Xeios, who arrived to protect his comrade, before turning on the mortal group and defeating them quickly, along with two of the four Pillars. Will resisted longer, but was eventually defeated, as was Hyne, as Yuriev proceeded to Freya's chamber.&lt;br /&gt;
&lt;br /&gt;
Yuriev confronted Freya, still in Byakuya's body, as Freya attempted to seal Yuriev's soul away into the abyss with her Sealing Technique: Sahnofuin. It didn't work, however, but did give Byakuya control of his body again. Angel, Celes, Katanas, and Ben appeared on the scene, now possessing the powers of Fate, Destiny, Foretelling, and the End respectively, passed on to them temporarily by the four incapacitated Pillars. They immediately joined Byakuya in the attack, as Freya kept the Ethereal Plane from collapsing due to Yuriev's negative influence. Ben struck the final blow, destroying Yuriev's essence on the Ethereal Realm and sending him down to the Soul Plane once again, before the four used the powers of the Pillars along with Byakuya's aid to restabilize the Ethereal Plane. Freya left Odin and Xeios in charge of the Realm, before descending to the Soul Plane along with the four Pillars to recover.&lt;br /&gt;
&lt;br /&gt;
The four gave back the powers of the Pillars to their rightful owners then, while constructing a plan to trap Yuriev for eternity in the Soul Plane with a binding spell. As everyone retired to their rooms for the night, Yuriev contacted Ben and Celes for one final showdown. Somewhat reluctantly, the two did so, following Yuriev's call out into a large colosseum. A terrible fight ensued, with Ben utilizing his new Shinkendo techniques, Celes drawing on a large amount of her Runic power to attack and confound Yuriev with, and Yuriev himself unsealing his Diviner's initial release to strike back. In the end, however, he was defeated by the duo. His soul would later be bound by Fayt and Hyne, then eradicated by Byakuya's Six Rod Prison of Light kidō spell.&lt;br /&gt;
&lt;br /&gt;
====Part III: Convergence====&lt;br /&gt;
&lt;br /&gt;
Back in the Soul Plane, Byakuya thanked the group for their time before somewhat bluntly requesting their departure. They did so, returning to the Ethereal Plane and delivering a report to Freya about all that had happened. Freya thanked them, giving each of them a gift for their service to both realms - a magical weapon called a [[Clouded Horizons:Diviner|Diviner]] - then released them to return to Gaia. Before Ben and Celes could make it back, however, they were confronted by a person inquiring about someone or something by the name of &amp;quot;Tri-Edge.&amp;quot; When the duo denied knowledge, the person attacked, severely wounding Ben before Odin showed up and forced the person's retreat. Odin led the two back to Freya's chamber to report on the attack, and the knowledge that Freya gained from the report disturbed her. Leaving Odin in charge, she returned to Soul Plane to speak with Byakuya. After a short conversation with Byakuya about the mysterious person, as well as the movement of [[Clouded Horizons:Xuvanti Aiden|Xuvanti Aiden's]] forces in the [[:Category:Nether Plane|Nether Plane]], Freya returned to her realm to begin mounting a defensive force.&lt;br /&gt;
&lt;br /&gt;
On Gaia, Ben, Celes, Nightfire, Yuki, [[Clouded Horizons:Aiva Furello|Aiva Furello]], [[Clouded Horizons:Miyuki Itsumi|Miyuki Itsumi]], and [[Clouded Horizons:Locke Cole|Locke Cole]] were gathered together in Garden's briefing room to meet with Katanas, Zeo Conrad, and Byakuya. Aiva and Miyuki were contracted to work with [[:Category:Conrad Synthetics|Conrad Synthetics]] and [[:Category:Executive Outcomes|Executive Outcomes]] jointly on the KOS-MOS project, while Nightfire and Locke were to join Katanas on a mission to Deling City. Ben, Celes, and Yuki were sent to the Soul Plane to aid Byakuya and the Grim Angels with a mission as well.&lt;br /&gt;
&lt;br /&gt;
In Deling City, the trio were met by Jarok Nox, who arrived just in time to help the group confront the mysterious Tri-Edge. Though a very tough opponent, the constant pressure from four opponents was too much for Tri-Edge, who was forced to fall back and heal his wounds, but not before dealing heavy damage to the city's infrastructure. However, Katanas ordered the group to fall back as well, to allow Galbadian authorities to handle the issue.&lt;br /&gt;
&lt;br /&gt;
Esthar Garden was also having quite a bit of trouble, specifically from a technological standpoint. Albedo, one of the world's greatest hackers, crippled the entire OSIRIS network by pinging the system from all over the world, taking information faster than the techs at Garden could encrypt it. Esthar Garden had no choice but to temporarily disable the OSIRIS network until a source of defense was found. Angel sent Seifer to Trabia Garden with a transfer request for Ein Beoulve, also beginning to draw up a contingency plan for evacuation to other Gardens should things go wrong.&lt;br /&gt;
&lt;br /&gt;
At Balamb Garden, things suddenly went wrong. While a shift change was taking place, Albedo hacked into the system and began destroying data, overloading terminals and wreaking havoc in the operations room and piloting control. The SeeD officers on duty began to destroy consoles in panic, killing the pilot in the chaos as Balamb Garden lifted off and began flying, destination unknown to anyone in the Garden.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, the trio met with Byakuya, who informed them of their mission: reconnaissance in the Nether Plane to figure out the movements of the Overlord's forces. The three departed immediately, ending up at the gates of the Nether Realm and making it inside with no conflict. Discovering that they knew little to nothing about the composition of the Nether Realm, making it hard to navigate, Ben called on Manes for help, who began to lead the trio through the area.&lt;br /&gt;
&lt;br /&gt;
Balamb Garden found itself partially on top of the situation with help from Katanas and Ein, as Squall led the two down into The Dark. There, he played an audio file that seemed to be the source of the chaos, having the power to render people insane upon listening, as well as overload and destroy electronics. While they were investigating, however, Albedo hacked into Trabia's network and began to shut down systems, gathering data from their mainframe as well. Ellie managed to stop the hack with a special program developed by Ein, but Albedo had already attained what he wanted.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the trio in the Nether Plane made their way deeper into the area, coming across a place known as the Deadlands. There, they were confronted by several demons, and Yuki was captured in the confrontation. Ben and Celes had no choice to retreat, heading back to the gates, but they were confronted by the 11th Arrancar, Shawlong Qufang. [[Clouded Horizons:Fia Nelcas|Fia]] showed up in time to distract the Arrancar, allowing the two to escape. Ben and Celes then reported their findings to Byakuya, who dismissed them and ordered them to report the same to Freya.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, the two reported the findings to Freya before they were interrupted by news of an attack on the Realm. With Odin and Xeios unable to help, Freya sent Ben and Celes to quell the disturbance. They arrived to find four dead gods, Katanas, and Tri-Edge, whom they promptly dispatched with Katanas' help. However, a shock came moments later, as Katanas revealed that the Tri-Edge they had just killed was a fake, and that he was the real article. He then told Ben and Celes that they had five minutes to defeat him, or he would give the Overlord the all-clear to attack.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, Ben and Celes were defeated, leaving Katanas free to order the attack to commence. Ben and Celes made their way back to Freya's throne room then, preparing for the worst. Kisara entered the throne room a minute later, reporting on how quickly the Ethereal Plane's forces were falling. Freya sent Kisara to the Soul Plane then, hoping to draw aid from Byakuya. The Ethereal Mage did just that, and successfully convinced Byakuya to send aid to the Realm.&lt;br /&gt;
&lt;br /&gt;
In Esthar, Aiva Furello and Miyuki Itsumi had taken Conrad Synthetics the fold, in the hopes of finishing a project: the KP-X project, newly-repaired and revived. It was then transfered to Trabia Garden.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Overlord summoned Yuki to talk with him, a fact which the younger girl found hard to believe. He proceeded to order an Arrancar to attack, which culminated in Yuki discovering something that she hadn't known before - the Runic powers within her. The Overlord proceeded to explain what Runic was to Yuki, as well as the purpose of the Nether Plane's existence, before offering her a chance to train in the Nether Plane under him, which she accepted. Shortly after leaving the palace, however, Yuki found herself confronted by a being calling herself [[Clouded Horizons:Xeria|Xeria]]. Xeria attacked Yuki, easily overwhelming her and claiming the Jewel of Creation for her own, before leaving.&lt;br /&gt;
&lt;br /&gt;
====Part IV: Checkmate====&lt;br /&gt;
&lt;br /&gt;
Back on Gaia, in Esthar Garden, the next day found itself much less tense than the previous, with Ein Beoulve's help in securing the OSIRIS mainframe proving invaluable. With the information network of Garden secure, Angel and Ein began to discuss what had been happening elsewhere. Ein informed Angel of the events in the Ethereal Plane, giving him a message from Katanas before being sent a mental message himself - Freya's palace was under siege. Angel and Ein quickly warped to the Ethereal Plane to lend their aid, leaving Seifer behind in charge. They met up with Freya, Ben, and Celes almost immediately, and together the five entered combat. They were aided by members of the Order of Grim Angels, specifically Malice, Serene, and shortly after, Etchel Beoulve.&lt;br /&gt;
&lt;br /&gt;
While Malice and Serene left to help in another part of the battle, Etchel began to instruct Angel, Ben, Celes, and Ein in the new blades that they held - their Diviners. He explained the properties of their [[Diviners]], and instructed them in the use of their ''Shikai'', or the &amp;quot;initial release&amp;quot; in the Angelic tongue. It proved timely aid as Shawlong Qufang, the 11th [[:Category:Arrancar|Arrancar]], arrived moments later. Angel, Ben, and Celes put their initial releases to use immediately, engaging Shawlong in brutal combat that left the Arrancar evenly matched or moreso with even the four combatants. Even after three consecutive Limit Breaks from Ein, Ben, and Angel in turn, Shawlong still had plenty of fight left in him, and he quickly took Ein and Ben down in return before Angel attacked again, finally laying the Arrancar to rest.&lt;br /&gt;
&lt;br /&gt;
Immediately after the battle ended, Etchel returned, along with the same person who had attacked Ben and Celes previously and inquired about Tri-Edge, [[Clouded Horizons:Haseo Misaki|Haseo Misaki]]. The group proceeded to explain about Tri-Edge, the Overlord, and that Tri-Edge was none other than Katanas DeValle in actuality. After weighing their options, Etchel, Ben, Haseo, and Celes decided to go to the Nether Plane to find out more information.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Angel returned to the mortal realm and contacted fellow Headmaster Katal Corelia, also activating Garden Executive Operation Order 005 following a talk between the two. This sent out a message, once approved by all acting Garden Headmasters, to recall all SeeDs currently deployed in the field to Garden. The reason for this became clear soon after, as Angel and Camdus Marché led a force of SeeDs nearly 2,300 strong into the Ethereal Plane to aid with the fight on the Ethereal side.&lt;br /&gt;
&lt;br /&gt;
Ben, Celes, and Haseo entered the Nether Plane as this was transpiring, Haseo immediately running off ahead of the other two to head straight for the Overlord's palace, while Angel arrived to join the group. The three then followed at a more subdued pace, arriving there to find Yuki. The younger girl seemed to be acting as a subject of the Overlord, and Ben wasted no time questioning her and requesting to see the Overlord. They were interrupted by Haseo's uncontrolled re-entry into the room they were in, courtesy of Katanas. Katanas then escorted the group to see the Overlord in person.&lt;br /&gt;
&lt;br /&gt;
Ben and the rest proceeded to question the Overlord about his invasion of the Ethereal Plane, to which the Overlord had no problem replying - his true intentions had nothing to do with the Ethereal Plane, but rather the destruction of the Grim Angels and command of the Soul Plane. He also brought up his other vendetta, one against Freya for, in his opinion, severely lacking in her duties as a leader and the Creator of the Ethereal Plane. Moments later, Xeria entered the room, and the Overlord conversed with her about the Alchemic Trinity and Door of Space-Time, finally revealing his intentions and plan to fix what he saw as &amp;quot;problems&amp;quot; - by taking them up with the [[:Category:Eighth Realm|Eighth Realm]] [[:Category:Author|Author]] himself, [[Clouded Horizons:Erasmus|Erasmus]].&lt;br /&gt;
&lt;br /&gt;
Aiden, accompanied by Ben and Celes, travelled to the Door but were met and barred by two guardians - Ma'at and [[Clouded Horizons:Kari Inihara|Kari Inihara]]. They were tasked with guarding the Door from any who would misuse its ability. After a minute of negotiation, the group was let through the door and found themselves in the barrier between dimensions, the road that would lead to Hueco Mundo. With Aizen in the lead, they proceeded through the barrier and wound up in what appeared to be a bustling metropolis, but was in actuality the home of the Authors, Hueco Mundo. Quickly, they located the building in which Erasmus was present and entered, heading up to see the maker of reality itself. Discussion was had on many subjects, including Ben's travels through Spira to Gaia, revealing it to be nothing more than a plan by Wilhelm to remove the Planeswalker from his reality so that his plans for Gaia could proceed. &lt;br /&gt;
&lt;br /&gt;
As they arrived at the top floor, they were promptly greeted by Erasmus himself, who Ben would later describe as &amp;quot;not quite what he expected from someone who literally made everything.&amp;quot; Also among the discussion was the exact demands that Aiden wished to make - namely, that Freya abdicate her position as the Creator in favor of Katanas DeValle, which sent ripples of shock through Ben as he heard the news. The Author, instead of merely deliberating, brought both Freya and Katanas into the office to discuss it with them personally. In the discussion that followed, Freya kept her position, as Aizen himself was fired in favor of electing Katanas as the new Overlord, by the Author's authority. Katanas then suggested that Ein be given a role of importance in realm affairs, due to his association with Hyne. After deliberation, it was decided that Ein would take on a diplomatic role between the Ethereal Plane, Nether Plane, and the Soul Plane.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the Ethereal Plane, the tide finally turned decisively in favor of the Ethereal forces. The Pillars defeated their counterparts, the Adjuchas, and Byakuya showed up to tip the playing field firmly to the Ethereal side. Engaging Xuvanti Aiden in single combat, he managed to strike a blow that crippled Aizen and signaled his defeat. Still holding great respect for his fellow combatant, ideals and position aside, Byakuya allowed him a warrior's death.&lt;br /&gt;
&lt;br /&gt;
It took time, but things in the Ethereal Plane were settled and the SeeD forces remaining were returned to Garden. Ben found himself in the Training Center soon after resting from the battle, and then found himself speaking with Jarok Nox within the Center, who had apparently returned from Deling City. Meanwhile, at Esthar Garden, Will met with Angel about Katanas' new position as the Overlord, something that Angel did not take kindly to after Katanas' recent actions. As this was happening, Haseo tracked down Etchel Beoulve, stating only that Etchel could get him to Tri-Edge before engaging the Captain-level Grim Angel in combat.&lt;br /&gt;
&lt;br /&gt;
===Book III: Finale===&lt;br /&gt;
----&lt;br /&gt;
====Part I: The Eighteen====&lt;br /&gt;
The next day, [[Clouded Horizons:Takomashi U'dashika|Takomashi U'dashika]] met with Angel about an arrangement they had made a month prior, pertaining to an exploration of an area within the Centra continent. Word had been passed to Angel and others within Esthar that a set of mostly-intact ruins had been discovered in Centra, and Angel had taken the opportunity to set up an exploration mission. One week passed before SeeD operatives made it to the ruins, being joined by a man by the name of [[Clouded Horizons:Sarek Matthews|Sarek Matthews]] before they entered the area. The group proceeded to enter the ruins, delving deeper and deeper within the hallways and chambers, and came across pieces of machinery that were still partially working after all the time since Centra's destruction. As they continued to move, they came across Fayt, who proceeded to attempt to warn them against moving any further within the complex. Sarek and his team ignored Fayt, however, continuing onward into a corridor sealed at the end by a large door marked by a dusty plaque. Sarek examined the door, an action which caused it to open before him, before calling for the officers with him to signal their Garden to send in teams to Centra. Moments later, he proceeded into the room, coming across a massive room littered with human-sized pods, the purpose of which was unknown to Sarek and his team.&lt;br /&gt;
&lt;br /&gt;
While Sarek and his group investigated the ruins, Albedo launched a coordinated attack on the Garden Network that disabled the communications systems at all three Gardens, leaving the entire Network forced to rely solely on emergency communications protocols as well as leaving their field units incapable of contact.&lt;br /&gt;
&lt;br /&gt;
Back within the ruins, Sarek and his team continued to examine the room, becoming increasingly cautious as the pods around them began to activate, though they released nothing into the room with the team. They also became aware of the communications issues with the Garden Network, deciding to finish their examination of the room before heading outside to perhaps reduce interference from the Lunar Cry's crater. As they proceeded, they made the discovery that the pods each seemed to hold people, preserved in some sort of hibernation or stasis within the ruins. Reaching the back of the room, Sarek and his team found more pods, but slightly different ones - these each held a number, from two to eighteen - as well as a set of stairs leading up. As the SeeDs set up a defensive perimeter at the bottom of the stairs, Sarek ascended them as the door at the top opened up...then immediately ran back down, yelling for the group to retreat. Even as he began to descend the stairs, a blade pierced his back, causing him to fall as the SeeD officers running through the room were impaled by spikes coming from the pods. The last thing Sarek saw before losing consciousness as his body was kicked down the stairs was the sight of a single figure at the top, slowly laughing at the man's wounded form.&lt;br /&gt;
&lt;br /&gt;
Back at Esthar Garden, Angel, Takomashi, and Seifer attempted to discover the reason why his team in Centra was not answering. Takomashi discovered after a phone call that not only was the team unreachable by Garden communications, but that Matthews was not answering any communication at all. Angel decided then that he would lead two more SeeD teams into Centra to find out what happened, but was stopped by a figure at the door as he made to leave. The figure, dressed in a black cloak, introduced himself as &amp;quot;two of eighteen, and eighteen of two&amp;quot; before attacking Angel in the command center. As the fight went on, the figure revealed that he'd fought Angel - or rather, Angelus - before, and introduced himself as a man named Salipas. As the fight neared to a close, Salipas stated that &amp;quot;you guys did a nice job locking us up, but you forgot to lock the door&amp;quot; before vanishing. Salipas reappeared in the Centran wastelands, where he met up with a man named Salinas - his identical twin - who informed him of a &amp;quot;potential acquisition,&amp;quot; that being their former shelter in Trabia, now Trabia Garden. While this was happening, a plan was drafted to send Delta Squad to investigate the disappearance at Centra.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Katanas made a speech to those gathered at the Overlord's palace, detailing his plans for leadership and stressing that they were not enemies of the other planes, but rather similarly dedicated to upholding the Balance between the realms.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&lt;br /&gt;
===Opening Theme, Dimensional Legend===&lt;br /&gt;
* Somewhere I Belong - Linkin Park, ''Meteora''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part I: A Hero's Challenge===&lt;br /&gt;
&lt;br /&gt;
'''Chapter II'''&lt;br /&gt;
* Ben vs. Catherine: Battle - Yasunori Mitsuda, ''Xenosaga I: Der Wille Zur Macht''&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Ben vs. Joshua: Otherworld - Nobuo Uematsu, ''Final Fantasy X''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Ben vs. Seth: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter V'''&lt;br /&gt;
* Ben vs. Amy: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
* Ben vs. Andréa: Final Fantasy 7 Philharmonic Suite Finale OC Remix - Jeremy Robson, ''OverClocked Remix''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Ben’s Theme: Eternity ~Band Member Performance~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2'' &lt;br /&gt;
* Angel’s Theme: Angel Main Theme (The Sanctuary Extended Remix) - Darling Violetta, ''Angel: Live Fast, Die Never''&lt;br /&gt;
* Ben vs. Angel: Liberi Fatali - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Battle with Larazon: Malicious Fingers - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Battle with Malthorious: Fighting The Shadowy Gods - Motoi Sakuraba, ''Valkyrie Profile''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Battle with Forsaken One: Flash Over - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* The Sight of Gaia: Overture (From opera 'La Mia Verita') - Yoko Shimomura, ''Parasite Eve''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Ben vs. Shiva: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* The Palace of Creation: Valhalla - Motoi Sakuraba, ''Valkyrie Profile''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part II: The Zodiac Brave Story===&lt;br /&gt;
&lt;br /&gt;
'''Chapter I'''&lt;br /&gt;
* Kisara's Theme: Wind Crest ~The Three Trails~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission''&lt;br /&gt;
* Revolver's Battle Theme: The Incarnation of Devil - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Naoki's Battle Theme: For The Reunion - Nobuo Uematsu, ''Final Fantasy VII: Advent Children''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Fayt's Theme: Final Fantasy VI Phantom Midnight OC Remix - mp, ''OverClocked Remix''&lt;br /&gt;
* Ben's Battle Theme: Final Fantasy VI Dancing Madly First Form OC Remix - waxingeloquent, ''OverClocked Remix''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Battle with Daeva: Dancing Rhapsody - Norikazu Miura, ''Genso Suikoden V''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Battle with Thunder Dragon: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVII'''&lt;br /&gt;
* Battle with Fayt: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVIII'''&lt;br /&gt;
* Battle with Fayt, Part II: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIX'''&lt;br /&gt;
* Prelude to Battle: Sacred Moon - Yoko Shimomura, ''Kingdom Hearts II''&lt;br /&gt;
* Final Battle: Fayt: Those Who Fight Further (Final Fantasy VII) - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part III: Element of Treachery===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Galbadia City Insertion: The Landing - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Andréa's Theme: Step - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Manes' Theme: Albedo - Yasunori Mitsuda, London Philharmonic Orchestra &amp;amp; Metro Voices; ''Xenosaga I: Der Wille Zur Macht''&lt;br /&gt;
* Manes' Battle Theme: Pluto - Black∞Hole, ''Dance Dance Revolution Supernova 2''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XII'''&lt;br /&gt;
* Duel at the Sorceress Memorial: The Distance to a Duel - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Stepping Towards Destiny: Battle Ignition - Shiro Sagisu, ''Bleach Original Soundtrack I''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XV'''&lt;br /&gt;
* Destine's Theme: Compression of Time - Stephen Kennedy, ''Project Majestic Mix Gold''&lt;br /&gt;
* Final Battle: Destine, Part I: Final Fantasy VI Dancing Madly Second Form OC Remix - waxingeloquent, ''OverClocked Remix''&lt;br /&gt;
* Rubedo's Theme: Riddles in the Dark (Morlia Gallery) - Red Tailed Fox, Xaleph; ''OverClocked Remix: Summoning of Spirits''&lt;br /&gt;
* Final Battle: Destine, Part II: Go The Distance (I'll Go) - Sixto Sounds, ''OverClocked Remix: Summoning of Spirits''&lt;br /&gt;
&lt;br /&gt;
'''Interlude I'''&lt;br /&gt;
* Forgiveness: Soundscape to Ardor - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part IV: Dissension in the Ranks===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Tetsuya's Battle Theme: Full Frontal Assault - norg, SnappleMan, ''OverClocked Remix: Voices of the Lifestream''&lt;br /&gt;
* A Mother's Love: Passion ~after the battle~ - Utada Hikaru, ''Kingdom Hearts II''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Kirce vs. Andréa, Tetsuya, Yuki: Fight Tune &amp;quot;Crimson Impact&amp;quot; - Masashi Hamauzu, ''Final Fantasy VII: Dirge of Cerberus''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VII'''&lt;br /&gt;
* Kari's Battle Theme: Saber's Edge - Masashi Hamauzu, ''Final Fantasy XIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Memories of the Order: Never Forget - Martin O’Donnell, Michael Salvatori; ''Halo 3''&lt;br /&gt;
* Facing Facts: the harsh truth (piano &amp;amp; strings ver.) - Yuki Kajiura, ''Xenosaga III: Also Sprach Zarathustra''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Betrayal of Trust: Hollowed - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Ben vs. Angel, Reprise: The Messenger - Your Favorite Enemies, ''Dissidia: Final Fantasy''; Power to Strive - Shiro Sagisu, ''Bleach Original Soundtrack IV''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Struggle in Seireitei: Hunter's Chance - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages II: The Skies Above''&lt;br /&gt;
* Earning His Wings: chAngE - miwa, ''Bleach OP12 Single - chAngE''&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
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[[Category:Eighth Realm Lore]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4234</id>
		<title>Lore:Dimensional Legend</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Lore:Dimensional_Legend&amp;diff=4234"/>
		<updated>2012-05-08T04:30:19Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dimensional Legend''' is the name of the third story written by [[User:Kari Inihara|Benji Powell]] for the series ''[[Clouded Horizons]]'', an original story taking place in the [[:Category:Tenth Realm|Tenth]] and [[:Category:Eighth Realm|Eighth Realms]]. It is the sequel to his second story, [[Lore:Eternal Requiem|Eternal Requiem]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Book I: Mortal Conflict===&lt;br /&gt;
----&lt;br /&gt;
====Part I: A Hero's Challenge====&lt;br /&gt;
Six months later, Ben finally finished his preparations for the SFA Grand Championship, renewing his ability to cast high-level magic as well as perfecting his combat techniques. He entered the tournament with his comrades cheering him on, and found out very quickly the level that the tournament was on. After barely making his way through the first two rounds, he managed to settle into a style of fighting and advance all the way to the final round. There, he fought a contender named [[Clouded Horizons:Liam Bayloh|Angel]], who managed to keep him at a standstill. Before the round could finish, however, the arena was attacked by a group of fiends unlike any seen before. Darius showed up and helped the two dispatch the fiends, before they left to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
After some research into the fiends, they traveled to the chasm in the Calm Lands, the home of the fiends. There, Ben and Angel entered the ruined castle of King Malak Agamand, delving deep into the ruins in order to find and defeat the fiends' leader - a powerful fiend known as the Forsaken One. They managed to destroy the creature, returning to the surface for some rest. The rest was short-lived, however, as the fayth called Angel and Ben to another world, [[:Category:Mortal Plane|Gaia]], for reasons known only to that world's Creator, [[Clouded Horizons:Freya Vanadis|Freya Vanadis]]. The entire group ended up traveling to Gaia, ending up in a region of the world known as Balamb. There, they met Commander [[Clouded Horizons:Squall Leonhart|Squall Leonhart]] of [[:Category:Balamb Garden|Balamb Garden]], as well as several of his associates.&lt;br /&gt;
&lt;br /&gt;
Having explained their motives for coming and how they had gotten to the world, the group then departed to explore the new planet, later ending up in a region of the world known as [[:Category:Trabian Aristocracy|Trabia]]. There, they found the newly-rebuilt [[:Category:Trabia Garden|Trabia Garden]], now under the command of Headmaster [[Clouded Horizons:Darius DeValle, Sr.|Darius DeValle, Sr.]] Ben went out to explore and quickly learned several things about the world, including the means to call on the power of Guardian Forces to augment the user's abilities, as well as the branch of pseudo-magic known as [[:Category:Alchemy|Alchemy]]. During this time, a pair of travelers named [[Clouded Horizons:Tetsuya Kurabasa|Tetsuya]] and [[Clouded Horizons:Yuki Kurabasa|Yuki Kurabasa]] met up with the group, taking shelter in the Celsius during a snowstorm on their way to the Garden.&lt;br /&gt;
&lt;br /&gt;
====Part II: The Zodiac Brave Story====&lt;br /&gt;
Meanwhile, outside of Esthar, [[Clouded Horizons:Naoki Ishida|Naoki Ishida]], [[Clouded Horizons:Sumiko Remiere|Sumiko Remiere]], and [[Clouded Horizons:Uriko Kurabasa|Uriko Kurabasa]] found themselves confronted by an individual named Seeker, who promptly attacked them and stole a small gem, unknown to the group as another of the Holy Stones. They decided to head to Esthar with the hope of tracking him down and getting information from him.&lt;br /&gt;
&lt;br /&gt;
In Centra, [[Clouded Horizons:Kisara|Lady Kisara]], a [[Clouded Horizons:Divine Magus|Divine Magus]] serving under the God of Magic [[Clouded Horizons:Xeios|Xeios]], investigated a set of ruins which led to a confrontation between herself and Adramelk - a powerful Lucavi Demon long sealed in slumber. Katanas rescued Kisara from the demon, as she explained what she had been doing to the Garden SeeD Commander.&lt;br /&gt;
&lt;br /&gt;
In Trabia, Ben decided to enroll in Trabia Garden's [[Trabia_Garden#Alchemic_Specialists|Alchemy program]] in order to further supplement his abilities. Before he could do that, however, he was confronted by a being called [[Clouded Horizons:Fayt|Fayt]], one of the Ethereal Pillars of Reality. After a brief fight with the Pillar in which he found himself vastly outmatched, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], the eldest son of Darius Sr. DeValle, and Kisara appeared and managed to persuade the Pillar to leave. The two had a brief talk with Ben before leaving shortly afterward.&lt;br /&gt;
&lt;br /&gt;
Ben himself returned to the airship, only to later have a talk with Rikku about his background and the events of his life before his meeting their crew. Ben also found himself engaged in a training fight with the second eldest of the DeValle siblings, [[Clouded Horizons:Revolver DeValle|Revolver DeValle]], which ended in a sound defeat for the [[Clouded Horizons:Blade Knight|Blade Knight]]. Shortly after, most of the Gullwings along with Tetsuya and Yuki enrolled in Trabia Garden along with Ben to hone their own abilities.  &lt;br /&gt;
&lt;br /&gt;
In Esthar, Naoki's group met up with a girl named [[Clouded Horizons:Silvia Conrad|Silvia Conrad]], who instructed them to head to Trabia Garden if they were looking for information. She then offered to lead the trio to the Garden, and they accepted. Later that evening, Silvia's father, Zeo Conrad, met with Darius Sr. DeValle at the Pandora Cafe in Esthar, regarding another of the Holy Stones. Conrad was attacked by the Senior, Albel, and Revolver, however, and was forced to leave the scene.&lt;br /&gt;
&lt;br /&gt;
Back in Trabia, Silvia and Naoki's group arrived at the Garden, and Naoki's group left to gather information as Silvia met with Darius, a close friend of hers, to catch up on things. The two talked about what had happened between their fathers, but dropped the subject shortly after.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, Freya spoke with Will about his experiences in the mortal realm, before giving him two orders. First, to find all twelve of the Holy Stones and reclaim them, and second, to find Kisara and send her to Freya. Will did so, descending back to Gaia and locating Kisara, both acquiring one of the Holy Stones and relaying the message for her to return to the Realm. Kisara left Will to complete his mission, heading back to the Ethereal Plane to see Freya. Freya spoke with Kisara about her actions, before forbidding her to return to the mortal realm until she said otherwise.&lt;br /&gt;
&lt;br /&gt;
Naoki and his group headed to Arkives in Trabia Garden in search of information about Seeker, but found themselves stopped cold as they discovered that you needed a Trabian ID card to enter. Seeing no other alternative, they decided to enroll in the Garden in order to continue their search.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Clouded Horizons:Will|Will]] confronted Zeo Conrad in Esthar about another of the Holy Stones. Despite Conrad's efforts, Will easily retrieved the Stone, leaving Conrad alone in his office. Back at Trabia, Ben and the others proceeded to take the entrance exams for Trabia Garden, with Ben and Yuki the only two in the Alchemy program. Ben successfully completed the entrance exams, and found out the next morning that he had made it in as a SeeD cadet.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, trouble was brewing as Fayt and [[Clouded Horizons:Destine|Destine]] - the Pillar of Destiny - began to plot with each other...or so Fayt was led to believe. Mere minutes after they began speaking, Destine drained a large part of Fayt's energy, leaving immediately after to further her own plans. On the mortal realm, a similar treachery was undertaken by Darius, as Will confronted him about the Aries Holy Stone. Darius tricked  Will with a false Stone, the Pillar remaining none the wiser about the switch.&lt;br /&gt;
&lt;br /&gt;
In Dollet, Angel met with [[Clouded Horizons:Locke Cole|Locke Cole]], a treasure hunter from the world of [[:Category:Terranigma|Terranigma]], having a conversation with him about Angel's mission. He persuaded Locke to come back to Trabia with him, with  plans made for the two of them to leave later that night.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben had his first day as a SeeD cadet in the Alchemy division, with his Introduction to Alchemy class led by none other than Katanas. The class went fairly smoothly until an interruption by Katanas' aide, [[Clouded Horizons:Ein Beoulve|Ein Beoulve]], who reported that there was a disturbance at Garden and classes were to be canceled temporarily until it was dealt with. Ben snuck out to investigate the disturbance and found Fayt at the entrance to Garden, where she promptly killed three SeeDs and critically injured a fourth before her pet, a variant of a Daeva fiend, attacked Ben. With the timely arrival of Yuna and Paine, the trio managed to destroy the fiend, but Fayt had already achieved what she came for - the casting of a spell over Rikku.&lt;br /&gt;
&lt;br /&gt;
While this was occurring, Seeker made his way back to the Royal Thieves Guild in Esthar and reported on his discoveries regarding the Holy Stones - namely, that all of them seemed to have vanished from the face of the world. Mystique, their leader, found this information quite interesting but decided to take little action other than canceling their deal with Zeo Conrad. Back at Trabia Garden, Darius also had plans of his own, leaving the Garden soon after the attack with the Aries Holy Stone still in hand.&lt;br /&gt;
&lt;br /&gt;
The following day, Ben, Yuna, and Paine were questioned by a council made up of Darius DeValle Sr., Albel Nox, Katanas DeValle, and the [[Clouded_Horizons:Garden_Command_Staff#Trabia_Garden|Paladins of the Sphere]] - Camdus Marché, Anita Drake, Onimaru Balthas, and Ellie Night. After a brief discussion of the previous day's events, all classified, the three cadets were released from the briefing, albeit with Ben receiving a reprimand from Ellie for his actions - something that Onimaru didn't completely agree with, but was convinced not to follow up on. Angel and Locke also finally arrived back at Garden, and Locke was enrolled at classes in Trabia for SeeD cadet status.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Andréa, having finally made her way back to Garden, met up with her brother Ein to explain just what had happened since she had left for Spira. Ein asked many questions pertaining to the girl's adventurous mission, fitting for a boy his age, that Andréa was happy to answer. Later that evening, Ben ran across Andréa in Trabia's training center - where Fayt decided to meddle once again. Sending down a large creature called the Thunder Dragon into the center, she attacked the duo but found her monster soundly defeated by their combined efforts, though not without some trouble. Fayt was soon after confronted by Will, who assured Fayt that her plans for both the mortal realm and Ben would fail.&lt;br /&gt;
&lt;br /&gt;
At the same time, Freya met with Odin and Kisara about Fayt's plans, giving Kisara the task of watching over the [[:Category:Planeswalker|Planeswalkers]] of Gaia, while Odin was charged with what Freya called &amp;quot;the complete cessation of Fayt's plans for power.&amp;quot; Meanwhile, Fayt began to attempt to recoup the power she had lost to Destine by absorbing energy from the Ethereal Plane itself to replenish her. Back on Gaia, Darius met with Shiro Matsuda, and asked for Seifer Almasy to deliver the Holy Stone that he still held to his brother, Katanas.&lt;br /&gt;
&lt;br /&gt;
Three months later, near the end of Ben's SeeD cadet training, Fayt made her presence known once more in person to Ben and Angel, appearing to them while on a trip to Esthar. Fayt easily gained the upper hand against the two surprised Planeswalkers, but Katanas DeValle showed up soon after to even the odds, revealing that he held the Aries Holy Stone and intended to use it. Kisara also appeared, further evening the playing field, but it was an unknown presence that finally caused Fayt to retreat to the Ethereal Plane. Kisara then revealed that she was to take Angel and Ben to the Ethereal Plane to meet with Freya and proceeded to do so after confirmation from the pair.&lt;br /&gt;
&lt;br /&gt;
In the Realm, Freya met with the two warriors, explaining to Ben his status as a Planeswalker and also the mission she was assigning to the two of them - assisting Odin and Xeios with stopping Fayt for good. They agreed, Ben somewhat reluctantly, and the four set off to carry out Freya's will. Arriving in Fayt's domain, they were confronted by the Pillar of Fate, now in her true Ethereal form. The fight was fierce, but the unexpected arrival of Destine ended up being the last piece needed to seal Fayt's defeat. Freya arrived shortly after Destine, ordering the group to cease their attacks, before passing judgment upon Fayt and stripping her powers as a Pillar of Reality from her until otherwise ordained.&lt;br /&gt;
&lt;br /&gt;
====Part III: Element of Treachery====&lt;br /&gt;
The day after the battle with Fayt, Galbadia found itself in trouble when a rogue company of troops, led by Lieutenant General Marcus Duran, took over the Presidential Palace of Galbadia from within. Fourteen hostages were taken, all leaders of various Galbadian provinces, and Duran sent a message to General Hibrom Caraway demanding the resignation of both Vinzer Deling Jr. and his entire advisory staff in two hours' time. If not, he claimed that he would begin executing the hostages, one every hour, until his demands were met. Caraway spoke with the President, suggesting that they call in SeeD to handle the situation based on a number of unknown factors. Deling grudgingly agreed, and Caraway made the call to Balamb. Unfortunately, Balamb's [[:Category:First Team|special operations unit]] was out on another mission, so Caraway was forwarded to Trabia Garden. Katanas DeValle, after hearing of the situation, accepted, and decided to take the opportunity to launch the SeeD field exam as well.&lt;br /&gt;
&lt;br /&gt;
Katanas proceeded to call the graduate-ready cadets to a briefing room on the third floor, along with a considerable portion of the command staff in order to prepare everyone for the exam. The cadets were split into five groups of three, with Camdus Marché given command of the operation and Ein Beoulve his second-in-command. The squads filed out quickly, heading to the hangar behind Garden and proceeding towards Galbadia in one of the fleet's dropships.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Duran contacted Galbadian command officials again, stating that their given two hours for the President's surrender of his office was up. Despite fierce pleading from General Alex Rustov, Duran proceeded to make good on his claims and executed one hostage, beginning the next hour of counting before cutting the transmission.&lt;br /&gt;
&lt;br /&gt;
Shortly after, SeeD officials arrived on the scene at Galbadia, greeted by Caraway and a contingent of soldiers under his command. Camdus proceeded to explain more specifics of the mission to the groups, splitting squads B and E off from the others to take a different approach into the Palace - a series of escape tunnels located under the city. Squads A, C, and D proceeded towards the Palace along with Caraway and his men, while squads B and E were led to their route by three other Galbadian soldiers. The small group proceeded to make their way into the tunnels without interruption even as the other groups arrived at the current and temporary base of operations outside of the Palace. Upon their arrival, a group of special operations soldiers under Caraway proceeded to eliminate the snipers atop the roof of the building, granting the three SeeD squads a chance to enter the premises and begin the operation in earnest.&lt;br /&gt;
&lt;br /&gt;
Within the building, the SeeD squads found fairly heavy resistance, encountering many Galbadian soldiers and commanders that they had to engage in order to clear the first floor of hostiles. SeeD officials moved behind them, unknown to the cadets, to keep cleared rooms and gained ground secure. As this was going on, Delta Squad moved into the second floor and swept their way through, making their way to Duran's command center with ease and quickly apprehending him and the rest of his commanders.&lt;br /&gt;
&lt;br /&gt;
Back at Garden, the results of the field exam were discussed and then later released. All SeeD cadets present in the exam passed, with two exceptions - Tidus Kuroda and Lenne Kaibara. At the same time, in the Ethereal Plane, Destine traveled to the prison dimension known only as the Void, seeking assistance and followers to bring her plan to fruition. She met with a Daiesthai imprisoned there by the name of [[Manes]], offering him freedom in exchange for his loyalty and cooperation. Begrudgingly, he agreed, seeing the opportunity as a chance to resume his quest for power.&lt;br /&gt;
&lt;br /&gt;
In the mortal realm, Katanas DeValle left Ein Beoulve in charge of his duties as SeeD Commander while he was out on business. This business turned out to involve two other Planeswalkers, whom he met with in the dimension between realms, the Crystal Path. While this was happening, Camdus Marché approached Andréa Beoulve and congratulated her, bestowing upon her a promotion to Major within the Trabian combat division.&lt;br /&gt;
&lt;br /&gt;
Later that evening, Destine secretly descended to the mortal realm, meeting with Shiro Matsuda of the Hachikyuusan and cryptically enlightening him to the possibility of multiple kidnappings or assassinations of well-known officials and leaders, also suggesting that there was much honor to be gained for his organization by offering his services to protect these leaders.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Author [[Clouded Horizons:Wilhelm|Wilhelm]] met with the leader of the plane, [[Clouded Horizons:Xuvanti Aiden|Xuvanti Aiden]], and asked to conscript one of his Planeswalkers for a time - [[Clouded Horizons:Dmitri Yuriev|Dmitri Yuriev]], one of Aiden's newest chosen. Aizen agreed to the offer, upon which Wilhelm asked for Yuriev to meet him at any location on the mortal plane before taking his leave.&lt;br /&gt;
&lt;br /&gt;
That afternoon, Destine met with the President of Galbadia, Vinzer Deling Jr., at Rubedo's, upon which she revealed information that questioned the loyalty of some of Deling's people within the city. Deling was suspicious, but Destine simply handed over a disc with information before leaving the Galbadian President to his meal, citing only &amp;quot;the continuation of good business&amp;quot; as her motive. In Esthar, some two hours later, a fire broke out in the Presidential Palace that caused a full evacuation, leaving Laguna Loire and his aides, Kiros Seagill and Ward Zaback suspecting that it was not an accident, but rather arson, following a similar string of fires in the business district of Galbadia City the previous night and earlier in the morning. At Kiros' suggestion, Laguna contacted Trabia Garden and asked them to send out a team to aid in the investigation. On [[Clouded Horizons:Raj Ahten|Raj Ahten's]] orders, a squad was sent out under the leadership of Andréa Beoulve, consisting of Ben, Silvia, Naoki, and Sumiko, to Esthar in order to assist.&lt;br /&gt;
&lt;br /&gt;
At the same time, Albel met with the Senior in order to discuss the string of fires in Galbadia. The fires had been businesses owned and operated by the DeValle family within the city, and the Deling family - specifically, the side dealing with under-the-table operations - was responsible. The Senior called in Albel's brother, [[Clouded Horizons:Jarok Nox|Jarok Nox]], in order to deliver a message to Vinzer Deling Jr. that called for a deal to be brokered for mutual interest within the city - if he refused, his business assets in the city would be torched similarly to how the DeValles' were. Jarok, however, countered with the fact that Deling would never agree to such a deal, and so the Senior requested that he eliminate the family if they disregarded his offer. Jarok agreed, and departed for Galbadia City to undertake the mission.&lt;br /&gt;
&lt;br /&gt;
Later that evening, in Esthar, Andréa's squad arrived at Esthar and began aiding the [[:Category:Estharian Presidential Guard|Estharian Presidential Guard]] with the investigation. They were greeted by Eve Hanley, Abel Squad's communications officer, and spent the next half hour discussing potential theories for arson and investigating the palace itself. Shortly after, an unauthorized entry alarm sounded throughout the Palace, and both Abel Squad and the squad from Garden moved to assist. They arrived in a laboratory within the east wing of the Palace to find the Royal Thieves Guild attempting to steal from the laboratory's contents. They engaged the Guild in battle, managing to drive them off after a short conflict, only to have a bomb go off in the adjacent room that further damaged the Palace. Back at the Guild's hideout, they handed over the items they had taken from the Palace to Destine, who had hired them - a derivative of the famous Odine Bangle, and a small box with unknown contents.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Dmitri Yuriev, upon receiving his orders from Aiden to meet with Wilhelm, had a discussion with [[Clouded Horizons:Rubedo Alaberti|Rubedo Alaberti]], another Planeswalker under Aiden's command, in which he asked Rubedo to keep an eye out for &amp;quot;interesting happenings,&amp;quot; particularly magical ones, on the mortal plane. Rubedo reluctantly accepted, at which point Yuriev departed to meet with the Author.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, Darius met with [[Clouded Horizons:Byakuya Kuchiki|Byakuya Kuchiki]], the leader of the plane, proceeding to explain about his knowledge of the war that took place in the Ethereal Plane some centuries before and how he knew that several members of the Gilead Order survived and came to the Soul Plane. He then expressed his desire to meet those survivors, particularly [[Clouded Horizons:Etchel Beoulve|Etchel]], the former head of the Ethereal Archaeology and Magical Maintenance Division. Byakuya, after consideration, agreed to arrange a meeting, an action which satisfied the youngest DeValle.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the Deep Sea Research Facility, Destine proceeded to order [[Clouded Horizons:Manes|Manes]] to craft an artifact using the pieces she'd recovered from Esthar. She wanted him to create something that could sever an individual's connection to their magical essence, to which Manes reluctantly agreed. He then discovered exactly what Destine had taken from Esthar - a Philosopher's Stone, the &amp;quot;Holy Grail&amp;quot; of Alchemic research. Destine then left, leaving Manes to begin crafting the artifact for her purposes. Some two hours later, Manes finally finished with his crafting, only to be interrupted by Rubedo, who had been drawn to the site by the magical energy that the Daiesthai was emitting during the process. He engaged the Planeswalker in combat, but was eventually defeated just as Destine returned. Manes tried to continue the fight, but Destine kept him from doing so, leaving Rubedo alone at the facility now that Manes' task was complete. Rubedo then left as well, headed to Trabia Garden to report what he discovered to Katanas DeValle. Upon getting an audience with both Ein and the SeeD Commander, Rubedo proceeded to explain what he'd found at the facility, prompting a series of thoughts and questions as to what Destine could possibly be planning, as well as the source of the Alchemic energy Rubedo had felt. They were again interrupted by Destine, who asked for Katanas to send one of the Planeswalkers who resided at Garden to deliver a message for her. Katanas, suspecting the obvious trap, weighed the idea's danger against the information they might gain from it, before finally agreeing.&lt;br /&gt;
&lt;br /&gt;
In Esthar, the SeeD team finished their investigation and started to begin the trip back to Trabia Garden, only for Katanas to contact them, requesting that Ben head to the Sorceress Memorial outside of Esthar and stating that he would be joined by Angel along the way. Under orders, he departed for the memorial as the rest of the SeeD team headed back to Garden. Soon after arriving at the memorial, he was joined by Angel, who had been waiting for him, and then by Destine and Manes shortly after. After trading words, Manes proceeded to engage both Planeswalkers, proving capable of taking them both on simultaneously before taking Ben out of the fight with a single strike. Angel, realizing that he was in a very disadvantageous position, immediately retreated with the younger SeeD in tow.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben awoke to find Angel in the infirmary with him, who proceeded to explain what had happened at the end of the battle. They were interrupted soon after by Tetsuya and Yuki, who alerted them to the fact that the President of Galbadia had just been found dead in his home in Galbadia City. Angel then left, headed to Dollet to speak with a contact of his to try and gather information, both about Destine and the dealings in Galbadia. Upon arriving, he proceeded to meet with a young girl named [[Clouded Horizons:Maya D'Angelo|Maya D'Angelo]], the head of the organization known as [[:Category:Scientia|Scientia]]. The two had a short conversation that allowed Angel to confirm some things he had suspected, as well as learn some things he didn't know, before he left to contact Katanas and fill him in on the details. Angel then requested to check out a final lead before returning to Garden, which Katanas allowed him.&lt;br /&gt;
&lt;br /&gt;
Angel traveled to Galbadia City, headed to Rubedo's in search of any information as to who had seen the President the day before his death, but found nothing helpful in his search. Upon leaving the establishment, he was confronted again by Destine, who eventually stated that he was the only person she could trust. She proceeded to explain how she had suspicions that someone was attempting to unseat Freya from power, and how she had confirmed Fayt was involved. She then left, promising to show Angel her evidence if he followed, and he finally sent a message to Katanas before following, only to be caught in Destine's trap.&lt;br /&gt;
&lt;br /&gt;
Back at Trabia Garden, Ben was summoned to Katanas' office, along with Rubedo and Ein, in order to partake in a mission to end Destine's plans in the mortal plane. Destine herself appeared in the office soon after, however, dropping a badly-injured Angel onto Katanas' office floor before exchanging a few words and abruptly leaving. As Ein took Angel to the infirmary, leaving the other three to discuss their plans, Will appeared in the office and stated his intentions of helping them stop Destine. After some discussion, he proceeded to junction himself and his power to Ben, stating that the Planeswalker was a better choice to stop Destine. Katanas asked Rubedo to travel with them, and the pair left for the Ethereal Plane. They were confronted by Destine and Manes as they arrived, and after some failed negotiation engaged in battle - Ben to Destine, and Rubedo to Manes. After a long confrontation, Rubedo managed to defeat Manes, and Ben managed to gain the upper hand on Destine. With Freya's entrance into the battle, Destine had no choice but to surrender, losing her powers as the Pillar of Destiny as a result.&lt;br /&gt;
&lt;br /&gt;
'''Family Rites'''&lt;br /&gt;
&lt;br /&gt;
====Part IV: Dissension in the Ranks====&lt;br /&gt;
Shortly after the battle with Destine, Darius DeValle was finally given his chance to meet with a former member of the Order of Grim Angels, a [[:Category:Malakh|Malakh]] named Etchel Beoulve. Etchel made Darius promise to secure an agreement by which he would be allowed to return to the mortal plane in exchange for information, to which Darius agreed, only to have Etchel renege on his deal upon returning to Gaia. Darius returned to Trabia Garden and petitioned Katanas for a SeeD mission to find the wayward outer plane being, only to have Etchel reappear in Katanas' office and, after a minute's banter, proceed to uphold his part of the deal. Etchel proceeded to explain about the war that had gripped the Ethereal Plane for three centuries, patiently answering questions from both DeValle brothers until Darius found himself satisfied with what he had learned. Etchel left Trabia Garden after that, leaving Darius to think on the information he had gathered. Later that day, Katanas would summon Ben to his office for a conversation before bestowing a promotion upon the SeeD, elevating him to the rank of Lieutenant in the Alchemy division of Trabia Garden. Meanwhile, the Headmaster received a call from a prospective client involving [[:Category:Vector Industries|Vector Industries]], an up-and-coming company in Esthar handling everything from military and civilian goods to experimental weapons projects. The client informed him that they believed Vector to be involved in some illegal business practices, and wished to contract SeeD to find out more information on a specific project at the company designated the &amp;quot;KP-X Advanced Combat Gynoid.&amp;quot; The Senior accepted the offer, deciding to handle the contract personally, and began to gather information from the client - Tetsuya Kurabasa's father, [[Clouded Horizons:James Alnon|James Alnon]].&lt;br /&gt;
&lt;br /&gt;
At the abandoned Kramer Orphanage on the continent of Centra, Destine had decided to try and get control of her emotions and feelings once again following the failure of her plans for power. While there, she was approached by her former lover and leader of the [[:Category:Gilead Order|Gilead Order]], [[Clouded Horizons:Arragious Nicholai|Arragious Nicholai]], and attacked without warning. In the fight that ensued, Arragious quickly gained the upper hand, and systematically angered Destine before demanding that she relay a message to Freya - that the Exile had returned, and that he wished to take vengeance on those responsible. Shaken, Destine returned to the Ethereal Plane to speak with the Creator about the issue.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at Trabia Garden, Ben and Tetsuya involved themselves in a routine training bout, which ended unexpectedly as Ben began having hallucinations of Revolver DeValle that caused him to attack much more intensely than intended. Rattled by the sudden illness, Ben returned to his room by Planeswalking, and immediately requested to speak with Katanas the next morning about what had transpired the evening before. Suspecting that his fight against Destine had affected him in some form, Ben asked to be removed from the duty roster, to which Katanas agreed and began searching for ways to have the SeeD examined for potential problems. At the same time, Headmaster DeValle called his youngest son, along with Naoki Ishida and Sumiko Remiere, into his office for a mission briefing. The trio were to infiltrate Vector Industries by whatever means they deemed fit, and gather information from Vector's First R&amp;amp;D Division on the KOS-MOS project, then return to Garden. Upon their departure, the Headmaster summoned Ellie Night into the room, tasking [[:Category:Delta Squad|Delta Squad]] with retrieving the data from Vector should the SeeD team led by his son fail. Later that afternoon, Tetsuya met with Andréa for a chat that quickly turned into questioning as he explained the circumstances of his training match with Ben. Andréa proceeded to explain about her status as a Planeswalker, as well as those others who were also championed and just what it meant to be such a chosen, on the condition that Tetsuya keep the information to himself for the time being.&lt;br /&gt;
&lt;br /&gt;
===Book II: Outbreak===&lt;br /&gt;
----&lt;br /&gt;
====Part I: Vector's Gambit====&lt;br /&gt;
&lt;br /&gt;
====Part II: To the Victor Go the Spoils====&lt;br /&gt;
After dealing with the threat of Darius DeValle Sr., now safely behind bars in Esthar, Ben went back to Trabia Garden, where he was promoted by Katanas to Major for a mission well done. He then went home, seeing Silvia again for the first time in several days, and the two went out for a celebratory dinner at Rubedo's in Deling City.&lt;br /&gt;
&lt;br /&gt;
While there, Ben was soon pulled aside and confronted by none other than Dmitri Yuriev, who made to kill both Ben and Silvia quickly. Before he could, however, both Destine and the former Galbadia Garden's Alpha Squad intervened. Yuriev summoned Eden, &amp;quot;killing&amp;quot; Destine on the mortal plane and forcing her to go to the [[Soul Plane]] in order to heal. Yuriev went to attack again, but was stopped by Hyne and Celes, the former of whom promptly disposed of Yuriev's body with little effort.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Yuriev was inhabiting the body of chaos, the Key of Anima, when he was killed. This sent magical backlash through both the mortal realm and the Ethereal Plane, rendering gods and goddesses throughout the Realm drained of their power, as well as creating a severe magical imbalance in the mortal realm. Katanas arrived at Rubedo's and confronted Hyne, the two exchanging words before Katanas ordered Alpha Squad, Ben, Celes, and Silvia back to Garden. Katanas then left for the Ethereal Plane to speak with Freya.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, on the Ethereal Plane, Freya and Will began to weigh options in keeping the balance of reality strong. A man named Toshiro Hitsugaya arrived at Freya's chamber, suggesting the option of severing the link between realms temporarily and sending a group into the Soul Plane to both find chaos, and dispose of Dmitri Yuriev permanently. Freya agreed to the plan, sending Will down to the mortal realm to find candidates.&lt;br /&gt;
&lt;br /&gt;
Will spoke with Katal, who was serving as the acting Headmaster of Trabia Garden following the Senior's incarceration, and Ein, who was serving as the Garden SeeD Commander in Katanas' temporary absence. Katal nominated Ellie, Darius, and Albel for the mission, and Will asked for Katal to have those three assembled, before leaving. He met with both Ben and Celes, recruiting the both of them for the trip to the Soul Plane as well. The group of six then left for the Ethereal Plane, where Toshiro met the group at the gates. He created a portal to the Soul Plane and led the group through, leaving shortly thereafter. The group then split up to explore the Soul Plane. Ben encountered Destine and filled her in on what had happened since her arrival in the Soul Plane, but they had little time for pleasantries. Toshiro arrived a moment later and spoke with the two, suggesting that they regroup quickly. Ben and Destine left to find the others, soon finding the entire group except for Darius, just before they were confronted.&lt;br /&gt;
&lt;br /&gt;
Byakuya Kuchiki, the Lord Sovereign of the [[:Category:Soul Plane|Soul Plane]], had been watching the group since they entered the gates, and he sent the Grim Angel [[Clouded Horizons:Ledah Rozwelli|Ledah Rozwelli]] and a contingent of soldiers to capture the 'invaders'. The soldiers soon confronted the group, but were no match for the combined efforts of the five present and were quickly and soundly defeated. Ledah arrived moments later, followed by another group of soldiers. The group decided to go along with Ledah's orders, with Darius showing up just in time to be led off with the rest of the group, except for Albel and Ellie, who left before the soldiers could take them as well.&lt;br /&gt;
&lt;br /&gt;
They were led to Byakuya's palace in the inner sanctum of the Soul Plane, where they met with the Lord Sovereign himself. After explaining their situation, they were let free by Byakuya...or so they thought. Instead, they came face to face with Ledah, who seemed poised to attack until the unexpected appearance of Toshiro once more, informing the group that Yuriev was outside in the courtyard. While Toshiro held Ledah off, the group left the palace to confront Yuriev.&lt;br /&gt;
&lt;br /&gt;
Outside, Yuriev absorbed Eden into his body instead of junctioning the Guardian Force, amplifying his power in the spirit-based realm, before attacking the four present. He quickly used Eden as a means to restrain Destine, putting her out of the fight, before knocking Darius unconscious, leaving Ben and Celes to face Yuriev alone. The two managed to kill Yuriev after an unexpected distraction from Toshiro and Ledah. Ledah uncloaked Toshiro a moment later to reveal that he was really Etchel Beoulve in disguise, before Etchel explained that since Yuriev's body was destroyed, he could use the spirit particles of his form to gradually assert control over the whole of the Soul Plane. The group left immediately after, headed back to the Ethereal Plane. Upon arriving, the group met with Freya and formulated a plan to lure Yuriev out and destroy him permanently. Ben and Celes also began to train under Etchel, training that would not be completed for six months.&lt;br /&gt;
&lt;br /&gt;
Shortly after the end of the pair's training, Byakuya, under the control of Yuriev, led his forces on an attack of the Ethereal Plane. They successfully breached the gates to the realm, fighting against the entire group, all four Pillars, Odin, and later Xeios. Yuriev used Byakuya's body to frightening effect, taking out Odin quickly and then Xeios, who arrived to protect his comrade, before turning on the mortal group and defeating them quickly, along with two of the four Pillars. Will resisted longer, but was eventually defeated, as was Hyne, as Yuriev proceeded to Freya's chamber.&lt;br /&gt;
&lt;br /&gt;
Yuriev confronted Freya, still in Byakuya's body, as Freya attempted to seal Yuriev's soul away into the abyss with her Sealing Technique: Sahnofuin. It didn't work, however, but did give Byakuya control of his body again. Angel, Celes, Katanas, and Ben appeared on the scene, now possessing the powers of Fate, Destiny, Foretelling, and the End respectively, passed on to them temporarily by the four incapacitated Pillars. They immediately joined Byakuya in the attack, as Freya kept the Ethereal Plane from collapsing due to Yuriev's negative influence. Ben struck the final blow, destroying Yuriev's essence on the Ethereal Realm and sending him down to the Soul Plane once again, before the four used the powers of the Pillars along with Byakuya's aid to restabilize the Ethereal Plane. Freya left Odin and Xeios in charge of the Realm, before descending to the Soul Plane along with the four Pillars to recover.&lt;br /&gt;
&lt;br /&gt;
The four gave back the powers of the Pillars to their rightful owners then, while constructing a plan to trap Yuriev for eternity in the Soul Plane with a binding spell. As everyone retired to their rooms for the night, Yuriev contacted Ben and Celes for one final showdown. Somewhat reluctantly, the two did so, following Yuriev's call out into a large colosseum. A terrible fight ensued, with Ben utilizing his new Shinkendo techniques, Celes drawing on a large amount of her Runic power to attack and confound Yuriev with, and Yuriev himself unsealing his Diviner's initial release to strike back. In the end, however, he was defeated by the duo. His soul would later be bound by Fayt and Hyne, then eradicated by Byakuya's Six Rod Prison of Light kidō spell.&lt;br /&gt;
&lt;br /&gt;
====Part III: Convergence====&lt;br /&gt;
&lt;br /&gt;
Back in the Soul Plane, Byakuya thanked the group for their time before somewhat bluntly requesting their departure. They did so, returning to the Ethereal Plane and delivering a report to Freya about all that had happened. Freya thanked them, giving each of them a gift for their service to both realms - a magical weapon called a [[Clouded Horizons:Diviner|Diviner]] - then released them to return to Gaia. Before Ben and Celes could make it back, however, they were confronted by a person inquiring about someone or something by the name of &amp;quot;Tri-Edge.&amp;quot; When the duo denied knowledge, the person attacked, severely wounding Ben before Odin showed up and forced the person's retreat. Odin led the two back to Freya's chamber to report on the attack, and the knowledge that Freya gained from the report disturbed her. Leaving Odin in charge, she returned to Soul Plane to speak with Byakuya. After a short conversation with Byakuya about the mysterious person, as well as the movement of [[Clouded Horizons:Xuvanti Aiden|Xuvanti Aiden's]] forces in the [[:Category:Nether Plane|Nether Plane]], Freya returned to her realm to begin mounting a defensive force.&lt;br /&gt;
&lt;br /&gt;
On Gaia, Ben, Celes, Nightfire, Yuki, [[Clouded Horizons:Aiva Furello|Aiva Furello]], [[Clouded Horizons:Miyuki Itsumi|Miyuki Itsumi]], and [[Clouded Horizons:Locke Cole|Locke Cole]] were gathered together in Garden's briefing room to meet with Katanas, Zeo Conrad, and Byakuya. Aiva and Miyuki were contracted to work with [[:Category:Conrad Synthetics|Conrad Synthetics]] and [[:Category:Executive Outcomes|Executive Outcomes]] jointly on the KOS-MOS project, while Nightfire and Locke were to join Katanas on a mission to Deling City. Ben, Celes, and Yuki were sent to the Soul Plane to aid Byakuya and the Grim Angels with a mission as well.&lt;br /&gt;
&lt;br /&gt;
In Deling City, the trio were met by Jarok Nox, who arrived just in time to help the group confront the mysterious Tri-Edge. Though a very tough opponent, the constant pressure from four opponents was too much for Tri-Edge, who was forced to fall back and heal his wounds, but not before dealing heavy damage to the city's infrastructure. However, Katanas ordered the group to fall back as well, to allow Galbadian authorities to handle the issue.&lt;br /&gt;
&lt;br /&gt;
Esthar Garden was also having quite a bit of trouble, specifically from a technological standpoint. Albedo, one of the world's greatest hackers, crippled the entire OSIRIS network by pinging the system from all over the world, taking information faster than the techs at Garden could encrypt it. Esthar Garden had no choice but to temporarily disable the OSIRIS network until a source of defense was found. Angel sent Seifer to Trabia Garden with a transfer request for Ein Beoulve, also beginning to draw up a contingency plan for evacuation to other Gardens should things go wrong.&lt;br /&gt;
&lt;br /&gt;
At Balamb Garden, things suddenly went wrong. While a shift change was taking place, Albedo hacked into the system and began destroying data, overloading terminals and wreaking havoc in the operations room and piloting control. The SeeD officers on duty began to destroy consoles in panic, killing the pilot in the chaos as Balamb Garden lifted off and began flying, destination unknown to anyone in the Garden.&lt;br /&gt;
&lt;br /&gt;
In the Soul Plane, the trio met with Byakuya, who informed them of their mission: reconnaissance in the Nether Plane to figure out the movements of the Overlord's forces. The three departed immediately, ending up at the gates of the Nether Realm and making it inside with no conflict. Discovering that they knew little to nothing about the composition of the Nether Realm, making it hard to navigate, Ben called on Manes for help, who began to lead the trio through the area.&lt;br /&gt;
&lt;br /&gt;
Balamb Garden found itself partially on top of the situation with help from Katanas and Ein, as Squall led the two down into The Dark. There, he played an audio file that seemed to be the source of the chaos, having the power to render people insane upon listening, as well as overload and destroy electronics. While they were investigating, however, Albedo hacked into Trabia's network and began to shut down systems, gathering data from their mainframe as well. Ellie managed to stop the hack with a special program developed by Ein, but Albedo had already attained what he wanted.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the trio in the Nether Plane made their way deeper into the area, coming across a place known as the Deadlands. There, they were confronted by several demons, and Yuki was captured in the confrontation. Ben and Celes had no choice to retreat, heading back to the gates, but they were confronted by the 11th Arrancar, Shawlong Qufang. [[Clouded Horizons:Fia Nelcas|Fia]] showed up in time to distract the Arrancar, allowing the two to escape. Ben and Celes then reported their findings to Byakuya, who dismissed them and ordered them to report the same to Freya.&lt;br /&gt;
&lt;br /&gt;
In the Ethereal Plane, the two reported the findings to Freya before they were interrupted by news of an attack on the Realm. With Odin and Xeios unable to help, Freya sent Ben and Celes to quell the disturbance. They arrived to find four dead gods, Katanas, and Tri-Edge, whom they promptly dispatched with Katanas' help. However, a shock came moments later, as Katanas revealed that the Tri-Edge they had just killed was a fake, and that he was the real article. He then told Ben and Celes that they had five minutes to defeat him, or he would give the Overlord the all-clear to attack.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, Ben and Celes were defeated, leaving Katanas free to order the attack to commence. Ben and Celes made their way back to Freya's throne room then, preparing for the worst. Kisara entered the throne room a minute later, reporting on how quickly the Ethereal Plane's forces were falling. Freya sent Kisara to the Soul Plane then, hoping to draw aid from Byakuya. The Ethereal Mage did just that, and successfully convinced Byakuya to send aid to the Realm.&lt;br /&gt;
&lt;br /&gt;
In Esthar, Aiva Furello and Miyuki Itsumi had taken Conrad Synthetics the fold, in the hopes of finishing a project: the KP-X project, newly-repaired and revived. It was then transfered to Trabia Garden.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, the Overlord summoned Yuki to talk with him, a fact which the younger girl found hard to believe. He proceeded to order an Arrancar to attack, which culminated in Yuki discovering something that she hadn't known before - the Runic powers within her. The Overlord proceeded to explain what Runic was to Yuki, as well as the purpose of the Nether Plane's existence, before offering her a chance to train in the Nether Plane under him, which she accepted. Shortly after leaving the palace, however, Yuki found herself confronted by a being calling herself [[Clouded Horizons:Xeria|Xeria]]. Xeria attacked Yuki, easily overwhelming her and claiming the Jewel of Creation for her own, before leaving.&lt;br /&gt;
&lt;br /&gt;
====Part IV: Checkmate====&lt;br /&gt;
&lt;br /&gt;
Back on Gaia, in Esthar Garden, the next day found itself much less tense than the previous, with Ein Beoulve's help in securing the OSIRIS mainframe proving invaluable. With the information network of Garden secure, Angel and Ein began to discuss what had been happening elsewhere. Ein informed Angel of the events in the Ethereal Plane, giving him a message from Katanas before being sent a mental message himself - Freya's palace was under siege. Angel and Ein quickly warped to the Ethereal Plane to lend their aid, leaving Seifer behind in charge. They met up with Freya, Ben, and Celes almost immediately, and together the five entered combat. They were aided by members of the Order of Grim Angels, specifically Malice, Serene, and shortly after, Etchel Beoulve.&lt;br /&gt;
&lt;br /&gt;
While Malice and Serene left to help in another part of the battle, Etchel began to instruct Angel, Ben, Celes, and Ein in the new blades that they held - their Diviners. He explained the properties of their [[Diviners]], and instructed them in the use of their ''Shikai'', or the &amp;quot;initial release&amp;quot; in the Angelic tongue. It proved timely aid as Shawlong Qufang, the 11th [[:Category:Arrancar|Arrancar]], arrived moments later. Angel, Ben, and Celes put their initial releases to use immediately, engaging Shawlong in brutal combat that left the Arrancar evenly matched or moreso with even the four combatants. Even after three consecutive Limit Breaks from Ein, Ben, and Angel in turn, Shawlong still had plenty of fight left in him, and he quickly took Ein and Ben down in return before Angel attacked again, finally laying the Arrancar to rest.&lt;br /&gt;
&lt;br /&gt;
Immediately after the battle ended, Etchel returned, along with the same person who had attacked Ben and Celes previously and inquired about Tri-Edge, [[Clouded Horizons:Haseo Misaki|Haseo Misaki]]. The group proceeded to explain about Tri-Edge, the Overlord, and that Tri-Edge was none other than Katanas DeValle in actuality. After weighing their options, Etchel, Ben, Haseo, and Celes decided to go to the Nether Plane to find out more information.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Angel returned to the mortal realm and contacted fellow Headmaster Katal Corelia, also activating Garden Executive Operation Order 005 following a talk between the two. This sent out a message, once approved by all acting Garden Headmasters, to recall all SeeDs currently deployed in the field to Garden. The reason for this became clear soon after, as Angel and Camdus Marché led a force of SeeDs nearly 2,300 strong into the Ethereal Plane to aid with the fight on the Ethereal side.&lt;br /&gt;
&lt;br /&gt;
Ben, Celes, and Haseo entered the Nether Plane as this was transpiring, Haseo immediately running off ahead of the other two to head straight for the Overlord's palace, while Angel arrived to join the group. The three then followed at a more subdued pace, arriving there to find Yuki. The younger girl seemed to be acting as a subject of the Overlord, and Ben wasted no time questioning her and requesting to see the Overlord. They were interrupted by Haseo's uncontrolled re-entry into the room they were in, courtesy of Katanas. Katanas then escorted the group to see the Overlord in person.&lt;br /&gt;
&lt;br /&gt;
Ben and the rest proceeded to question the Overlord about his invasion of the Ethereal Plane, to which the Overlord had no problem replying - his true intentions had nothing to do with the Ethereal Plane, but rather the destruction of the Grim Angels and command of the Soul Plane. He also brought up his other vendetta, one against Freya for, in his opinion, severely lacking in her duties as a leader and the Creator of the Ethereal Plane. Moments later, Xeria entered the room, and the Overlord conversed with her about the Alchemic Trinity and Door of Space-Time, finally revealing his intentions and plan to fix what he saw as &amp;quot;problems&amp;quot; - by taking them up with the [[:Category:Eighth Realm|Eighth Realm]] [[:Category:Author|Author]] himself, [[Clouded Horizons:Erasmus|Erasmus]].&lt;br /&gt;
&lt;br /&gt;
Aiden, accompanied by Ben and Celes, travelled to the Door but were met and barred by two guardians - Ma'at and [[Clouded Horizons:Kari Inihara|Kari Inihara]]. They were tasked with guarding the Door from any who would misuse its ability. After a minute of negotiation, the group was let through the door and found themselves in the barrier between dimensions, the road that would lead to Hueco Mundo. With Aizen in the lead, they proceeded through the barrier and wound up in what appeared to be a bustling metropolis, but was in actuality the home of the Authors, Hueco Mundo. Quickly, they located the building in which Erasmus was present and entered, heading up to see the maker of reality itself. Discussion was had on many subjects, including Ben's travels through Spira to Gaia, revealing it to be nothing more than a plan by Wilhelm to remove the Planeswalker from his reality so that his plans for Gaia could proceed. &lt;br /&gt;
&lt;br /&gt;
As they arrived at the top floor, they were promptly greeted by Erasmus himself, who Ben would later describe as &amp;quot;not quite what he expected from someone who literally made everything.&amp;quot; Also among the discussion was the exact demands that Aiden wished to make - namely, that Freya abdicate her position as the Creator in favor of Katanas DeValle, which sent ripples of shock through Ben as he heard the news. The Author, instead of merely deliberating, brought both Freya and Katanas into the office to discuss it with them personally. In the discussion that followed, Freya kept her position, as Aizen himself was fired in favor of electing Katanas as the new Overlord, by the Author's authority. Katanas then suggested that Ein be given a role of importance in realm affairs, due to his association with Hyne. After deliberation, it was decided that Ein would take on a diplomatic role between the Ethereal Plane, Nether Plane, and the Soul Plane.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the Ethereal Plane, the tide finally turned decisively in favor of the Ethereal forces. The Pillars defeated their counterparts, the Adjuchas, and Byakuya showed up to tip the playing field firmly to the Ethereal side. Engaging Xuvanti Aiden in single combat, he managed to strike a blow that crippled Aizen and signaled his defeat. Still holding great respect for his fellow combatant, ideals and position aside, Byakuya allowed him a warrior's death.&lt;br /&gt;
&lt;br /&gt;
It took time, but things in the Ethereal Plane were settled and the SeeD forces remaining were returned to Garden. Ben found himself in the Training Center soon after resting from the battle, and then found himself speaking with Jarok Nox within the Center, who had apparently returned from Deling City. Meanwhile, at Esthar Garden, Will met with Angel about Katanas' new position as the Overlord, something that Angel did not take kindly to after Katanas' recent actions. As this was happening, Haseo tracked down Etchel Beoulve, stating only that Etchel could get him to Tri-Edge before engaging the Captain-level Grim Angel in combat.&lt;br /&gt;
&lt;br /&gt;
===Book III: Finale===&lt;br /&gt;
----&lt;br /&gt;
====Part I: The Eighteen====&lt;br /&gt;
The next day, [[Clouded Horizons:Takomashi U'dashika|Takomashi U'dashika]] met with Angel about an arrangement they had made a month prior, pertaining to an exploration of an area within the Centra continent. Word had been passed to Angel and others within Esthar that a set of mostly-intact ruins had been discovered in Centra, and Angel had taken the opportunity to set up an exploration mission. One week passed before SeeD operatives made it to the ruins, being joined by a man by the name of [[Clouded Horizons:Sarek Matthews|Sarek Matthews]] before they entered the area. The group proceeded to enter the ruins, delving deeper and deeper within the hallways and chambers, and came across pieces of machinery that were still partially working after all the time since Centra's destruction. As they continued to move, they came across Fayt, who proceeded to attempt to warn them against moving any further within the complex. Sarek and his team ignored Fayt, however, continuing onward into a corridor sealed at the end by a large door marked by a dusty plaque. Sarek examined the door, an action which caused it to open before him, before calling for the officers with him to signal their Garden to send in teams to Centra. Moments later, he proceeded into the room, coming across a massive room littered with human-sized pods, the purpose of which was unknown to Sarek and his team.&lt;br /&gt;
&lt;br /&gt;
While Sarek and his group investigated the ruins, Albedo launched a coordinated attack on the Garden Network that disabled the communications systems at all three Gardens, leaving the entire Network forced to rely solely on emergency communications protocols as well as leaving their field units incapable of contact.&lt;br /&gt;
&lt;br /&gt;
Back within the ruins, Sarek and his team continued to examine the room, becoming increasingly cautious as the pods around them began to activate, though they released nothing into the room with the team. They also became aware of the communications issues with the Garden Network, deciding to finish their examination of the room before heading outside to perhaps reduce interference from the Lunar Cry's crater. As they proceeded, they made the discovery that the pods each seemed to hold people, preserved in some sort of hibernation or stasis within the ruins. Reaching the back of the room, Sarek and his team found more pods, but slightly different ones - these each held a number, from two to eighteen - as well as a set of stairs leading up. As the SeeDs set up a defensive perimeter at the bottom of the stairs, Sarek ascended them as the door at the top opened up...then immediately ran back down, yelling for the group to retreat. Even as he began to descend the stairs, a blade pierced his back, causing him to fall as the SeeD officers running through the room were impaled by spikes coming from the pods. The last thing Sarek saw before losing consciousness as his body was kicked down the stairs was the sight of a single figure at the top, slowly laughing at the man's wounded form.&lt;br /&gt;
&lt;br /&gt;
Back at Esthar Garden, Angel, Takomashi, and Seifer attempted to discover the reason why his team in Centra was not answering. Takomashi discovered after a phone call that not only was the team unreachable by Garden communications, but that Matthews was not answering any communication at all. Angel decided then that he would lead two more SeeD teams into Centra to find out what happened, but was stopped by a figure at the door as he made to leave. The figure, dressed in a black cloak, introduced himself as &amp;quot;two of eighteen, and eighteen of two&amp;quot; before attacking Angel in the command center. As the fight went on, the figure revealed that he'd fought Angel - or rather, Angelus - before, and introduced himself as a man named Salipas. As the fight neared to a close, Salipas stated that &amp;quot;you guys did a nice job locking us up, but you forgot to lock the door&amp;quot; before vanishing. Salipas reappeared in the Centran wastelands, where he met up with a man named Salinas - his identical twin - who informed him of a &amp;quot;potential acquisition,&amp;quot; that being their former shelter in Trabia, now Trabia Garden. While this was happening, a plan was drafted to send Delta Squad to investigate the disappearance at Centra.&lt;br /&gt;
&lt;br /&gt;
In the Nether Plane, Katanas made a speech to those gathered at the Overlord's palace, detailing his plans for leadership and stressing that they were not enemies of the other planes, but rather similarly dedicated to upholding the Balance between the realms.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&lt;br /&gt;
===Opening Theme, Dimensional Legend===&lt;br /&gt;
* Somewhere I Belong - Linkin Park, ''Meteora''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part I: A Hero's Challenge===&lt;br /&gt;
&lt;br /&gt;
'''Chapter II'''&lt;br /&gt;
* Ben vs. Catherine: Battle - Yasunori Mitsuda, ''Xenosaga I: Der Wille Zur Macht''&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Ben vs. Joshua: Otherworld - Nobuo Uematsu, ''Final Fantasy X''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Ben vs. Seth: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter V'''&lt;br /&gt;
* Ben vs. Amy: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
* Ben vs. Andréa: Final Fantasy 7 Philharmonic Suite Finale OC Remix - Jeremy Robson, ''OverClocked Remix''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Ben’s Theme: Eternity ~Band Member Performance~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2'' &lt;br /&gt;
* Angel’s Theme: Angel Main Theme (The Sanctuary Extended Remix) - Darling Violetta, ''Angel: Live Fast, Die Never''&lt;br /&gt;
* Ben vs. Angel: Liberi Fatali - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Battle with Larazon: Malicious Fingers - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Battle with Malthorious: Fighting The Shadowy Gods - Motoi Sakuraba, ''Valkyrie Profile''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Battle with Forsaken One: Flash Over - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* The Sight of Gaia: Overture (From opera 'La Mia Verita') - Yoko Shimomura, ''Parasite Eve''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIII'''&lt;br /&gt;
* Ben vs. Shiva: Force Your Way - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* The Palace of Creation: Valhalla - Motoi Sakuraba, ''Valkyrie Profile''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part II: The Zodiac Brave Story===&lt;br /&gt;
&lt;br /&gt;
'''Chapter I'''&lt;br /&gt;
* Kisara's Theme: Wind Crest ~The Three Trails~ - Noriko Matsueda, Takahito Eguchi; ''Final Fantasy X-2: International + Last Mission''&lt;br /&gt;
* Revolver's Battle Theme: The Incarnation of Devil - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Naoki's Battle Theme: For The Reunion - Nobuo Uematsu, ''Final Fantasy VII: Advent Children''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IV'''&lt;br /&gt;
* Fayt's Theme: Final Fantasy VI Phantom Midnight OC Remix - mp, ''OverClocked Remix''&lt;br /&gt;
* Ben's Battle Theme: Final Fantasy VI Dancing Madly First Form OC Remix - waxingeloquent, ''OverClocked Remix''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Battle with Daeva: Dancing Rhapsody - Norikazu Miura, ''Genso Suikoden V''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Battle with Thunder Dragon: The Divine Spirit of Language - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVII'''&lt;br /&gt;
* Battle with Fayt: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XVIII'''&lt;br /&gt;
* Battle with Fayt, Part II: Confidence in the Domination - Motoi Sakuraba, ''Star Ocean: Till the End of Time''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIX'''&lt;br /&gt;
* Prelude to Battle: Sacred Moon - Yoko Shimomura, ''Kingdom Hearts II''&lt;br /&gt;
* Final Battle: Fayt: Those Who Fight Further (Final Fantasy VII) - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part III: Element of Treachery===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Galbadia City Insertion: The Landing - Nobuo Uematsu, ''Final Fantasy VIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Andréa's Theme: Step - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Manes' Theme: Albedo - Yasunori Mitsuda, London Philharmonic Orchestra &amp;amp; Metro Voices; ''Xenosaga I: Der Wille Zur Macht''&lt;br /&gt;
* Manes' Battle Theme: Pluto - Black∞Hole, ''Dance Dance Revolution Supernova 2''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XII'''&lt;br /&gt;
* Duel at the Sorceress Memorial: The Distance to a Duel - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XIV'''&lt;br /&gt;
* Stepping Towards Destiny: Battle Ignition - Shiro Sagisu, ''Bleach Original Soundtrack I''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XV'''&lt;br /&gt;
* Destine's Theme: Compression of Time - Stephen Kennedy, ''Project Majestic Mix Gold''&lt;br /&gt;
* Final Battle: Destine, Part I: Final Fantasy VI Dancing Madly Second Form OC Remix - waxingeloquent, ''OverClocked Remix''&lt;br /&gt;
* Rubedo's Theme: Riddles in the Dark (Morlia Gallery) - Red Tailed Fox, Xaleph; ''OverClocked Remix: Summoning of Spirits''&lt;br /&gt;
* Final Battle: Destine, Part II: Go The Distance (I'll Go) - Sixto Sounds, ''OverClocked Remix: Summoning of Spirits''&lt;br /&gt;
&lt;br /&gt;
'''Interlude I'''&lt;br /&gt;
* Forgiveness: Soundscape to Ardor - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
===Book I: Mortal Conflict, Part IV: Dissension in the Ranks===&lt;br /&gt;
&lt;br /&gt;
'''Chapter III'''&lt;br /&gt;
* Tetsuya's Battle Theme: Full Frontal Assault - norg, SnappleMan, ''OverClocked Remix: Voices of the Lifestream''&lt;br /&gt;
* A Mother's Love: Passion ~after the battle~ - Utada Hikaru, ''Kingdom Hearts II''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VI'''&lt;br /&gt;
* Kirce vs. Andréa, Tetsuya, Yuki: Fight Tune &amp;quot;Crimson Impact&amp;quot; - Masashi Hamauzu, ''Final Fantasy VII: Dirge of Cerberus''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VII'''&lt;br /&gt;
* Kari's Battle Theme: Saber's Edge - Masashi Hamauzu, ''Final Fantasy XIII''&lt;br /&gt;
&lt;br /&gt;
'''Chapter VIII'''&lt;br /&gt;
* Memories of the Order: Never Forget - Martin O’Donnell, Michael Salvatori; ''Halo 3''&lt;br /&gt;
* Facing Facts: the harsh truth (piano &amp;amp; strings ver.) - Yuki Kajiura, ''Xenosaga III: Also Sprach Zarathustra''&lt;br /&gt;
&lt;br /&gt;
'''Chapter IX'''&lt;br /&gt;
* Betrayal of Trust: Hollowed - Shiro Sagisu, ''Bleach Original Soundtrack III''&lt;br /&gt;
&lt;br /&gt;
'''Chapter X'''&lt;br /&gt;
* Ben vs. Angel, Reprise: The Messenger - Your Favorite Enemies, ''Dissidia: Final Fantasy''; Power to Strive - Shiro Sagisu, ''Bleach Original Soundtrack IV''&lt;br /&gt;
&lt;br /&gt;
'''Chapter XI'''&lt;br /&gt;
* Struggle in Seireitei: Hunter's Chance - Tsuyoshi Sekito, Kenichiro Fukui; ''The Black Mages II: The Skies Above''&lt;br /&gt;
* Earning His Wings: chAngE - miwa, ''Bleach OP12 Single - chAngE''&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm Lore]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Uriko_Kurabasa&amp;diff=4233</id>
		<title>Clouded Horizons:Uriko Kurabasa</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Uriko_Kurabasa&amp;diff=4233"/>
		<updated>2012-05-08T03:45:50Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Uriko Mari Kurabasa&lt;br /&gt;
| title = Maiden of Fire&lt;br /&gt;
| image = CH8r_Uriko_Kurabasa.jpg&lt;br /&gt;
| caption = Uriko Kurabasa in her normal attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2136&lt;br /&gt;
| dobMonth = 5&lt;br /&gt;
| dobDay = 22&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Black Mage&lt;br /&gt;
| theme_song = The Law of Battle&lt;br /&gt;
| theme_artist = Ichiko Furukawa,&amp;lt;br&amp;gt;Makoto Tonosu&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52472&lt;br /&gt;
| seed_pip = [[Image:CH8r_Mage_Ensign.jpg|150px]]&lt;br /&gt;
| seed_rank = Ensign&lt;br /&gt;
| seed_branch = Magic Division&lt;br /&gt;
| garden = Trabia Garden&lt;br /&gt;
| awards = Promotion to Ensign,&amp;lt;br&amp;gt;Magic Division&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
}}&lt;br /&gt;
'''Uriko Kurabasa''' is a SeeD Ensign at [[:Category:Trabia Garden|Trabia Garden]] and a native of the [[:Category:Republic of Galbadia|Republic of Galbadia]] in the ''[[:Category:Clouded Horizons|Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
Uriko Kurabasa was born in Deling City to Sayaka Kurabasa, Sakura Kurabasa's sister, and Simon Myers, a Galbadian native. Her surroundings were a middle-class family and a city atmosphere, unlike her two cousins, [[Clouded Horizons:Tetsuya Kurabasa|Tetsuya]] and [[Clouded Horizons:Yuki Kurabasa|Yuki Kurabasa]]. As she grew up, the bloodline talent of the Kurabasa family began to show in her as she developed a close affinity to the Fire element. She would spend most of her younger years training day and night, using the development of her skills in combat as an escape from the city that she hated. Along with the development of her powers, Uriko's attitude grew increasingly worse from living in the Galbadian city, and she eventually left the city in October 2151 to escape the hated atmosphere of the Galbadian territory. &lt;br /&gt;
&lt;br /&gt;
Taking a ship to the Trabian region, she set out towards the city of Esthar in the hopes of finding a change of atmosphere, but met up with [[Clouded Horizons:Naoki Ishida|Naoki Ishida]] and [[Clouded Horizons:Sumiko Remiere|Sumiko Remiere]] along the way. After speaking with the two for some time and realizing that she had nothing better to do with her time, she asked to travel with them and perhaps find something to occupy her time and her life with. They agreed, and Uriko set out with the two across the Trabian and Estharian regions, exploring the land. She never ended up in Esthar, but instead found herself at Trabia Garden two years later, and decided along with Naoki and Sumiko to enter SeeD training, seeing it as a potential calling and a chance to improve her skills.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Uriko is prone to fits of anger and loves a good fight, more so than either Tetsuya or Yuki. She also has a running vendetta of sorts with Tetsuya, for reasons known only to the two of them. Care must be taken when engaging Uriko in combat, as she is completely unpredictable. However, her temper can be taken advantage of.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
Uriko's primary skills are all about fire. Whether it's blasting balls of fire at her enemies, leaving trails of flame along the ground, or even calling fiery meteors from the sky, Uriko loves to watch as her opponents are simply burned into cinders. Since joining SeeD, however, Uriko has branched out into other types of magic, but still prefers direct-attack and damaging magic over status-inflicting or disabling techniques.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Republic of Galbadia]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Liam_Bayloh&amp;diff=4194</id>
		<title>Clouded Horizons:Liam Bayloh</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Liam_Bayloh&amp;diff=4194"/>
		<updated>2012-05-05T00:41:11Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Liam Jacob Bayloh&lt;br /&gt;
| title = The Faceless Champion&lt;br /&gt;
| image = CH8r_Liam_Bayloh.jpg&lt;br /&gt;
| caption = Liam in civilian clothing.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 1914&lt;br /&gt;
| dobMonth = 8&lt;br /&gt;
| dobDay = 21&lt;br /&gt;
| race = Vayash Moru&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Guardian&lt;br /&gt;
| theme_song = Angel Main Theme&amp;lt;br/&amp;gt;(The Sanctuary &amp;lt;br/&amp;gt;Extended Remix)&lt;br /&gt;
| theme_artist = Darling Violetta&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 21756&lt;br /&gt;
| seed_pip = [[Image:CH8r_Esthar_Headmaster.jpg|150px]]&lt;br /&gt;
| seed_rank = Headmaster&lt;br /&gt;
| seed_branch = Command Division&lt;br /&gt;
| garden = Esthar Garden&lt;br /&gt;
| awards = &lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Freya Vanadis&lt;br /&gt;
| year_endorsed = 1990&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
&amp;lt;!--Story Appearances--&amp;gt;&lt;br /&gt;
| appearances = [[Lore:Affinity|Affinity]]&amp;lt;br/&amp;gt;[[Lore:Dimensional Legend|Dimensional Legend]]&amp;lt;br/&amp;gt;[[Lore:Memoirs|Memoirs]]&amp;lt;br/&amp;gt;[[Lore:Negotiations|Negotiations]]&amp;lt;br/&amp;gt;[[Lore:Ought|Ought]]&amp;lt;br/&amp;gt;[[Lore:A Question of Honor|A Question of Honor]]&amp;lt;br/&amp;gt;[[Lore:Sanctuary|Sanctuary]]&lt;br /&gt;
}}&lt;br /&gt;
'''Liam Bayloh''' is the Headmaster of Esthar Garden, a major character in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
{{Quote|Take credit for everything you do, whether it's good or bad. It might be bad business sense, as I'm sure your father will tell you. Never ever let yourself stop caring about taking that credit. I won't tell you what it's like to wake up one morning and realize that you've done the worst to people, and the only difference between when you did it and now is that you care.|Liam alluding to the Scourge during a discussion with Katanas DeValle}}&lt;br /&gt;
In a world of darkness and light, things in the light are often oblivious to the other side; the darkness which follows the light's every move. So, it is a shock that a being can exist that is both light and dark; a vampire, trying to atone for the sins of his past.&lt;br /&gt;
 &lt;br /&gt;
Liam’s past is that of the ''Scourge of Dollet'' Angelus. History records him as being  [[:Category:Dollet Dukedom|Dollet’s]] reaper; a beast which wrought the death toll that brought hundreds to their grave. His infamy was worldwide until the day when his name reached the doorstep of the  [[:Category:Estharian High Council|Estharian High Council]], which immediately set in motion to stop his actions which were bringing Dollet to its knees. And within days, his punishment was complete. He never saw the faces of the people who cursed him with a soul that fateful day.&lt;br /&gt;
&lt;br /&gt;
He escaped that day, and didn’t return to Dollet for years to come, choosing to live out his days in [[:Category:Centra|Centra]]. He spent day in and day out repenting for the sins of the ''Scourge'', and was approached ten years after the cursing of his soul by a young man who identified himself as  [[Clouded Horizons:Will|Will]]. He offered a chance to work for a [[Clouded Horizons:Freya Vanadis|deity]], one who was interested in his well being. Will mentioned to him that this deity was highly impressed at the steps he was willing to undertake to atone for the sins of his past. After a short meeting with Freya, [[Clouded Horizons:Odin|Odin]], and  [[Clouded Horizons:Xeios|Xeios]], the latter two being impressed with the sincerity that the vampire was answering each of the Creator’s questions. &lt;br /&gt;
&lt;br /&gt;
With her two advisers' (unnecessary) blessing, Liam was given the title of [[Clouded Horizons:Planeswalker|Planeswalker]] of the 19th order. And thusly began the beginning of his journey. &lt;br /&gt;
&lt;br /&gt;
Following directives given to him by the deity, and going by the directives that he himself felt he had to follow, he became a champion of the  [[:Category:Ethereal Plane|Ethereal Plane]]; a warrior truly blessed and trusted by the creator. With this came benefits bestowed upon him in the years following. The largest benefit came only a year after his induction into the 19th order when she bestowed upon him the ability to walk in the light. For the first time since his Siring fifty-one years previous, he was able to watch the sunrise and walk amongst humans. Along with this ability, he was also given the ability to handle holy items which would help him years later. For the first time, he truly felt as if he wasn’t the cursed vampire, but the [[:Category:Vayash Moru|Vayash Moru]] that his “race” was titled. It was during this time that he was first given the nickname &amp;quot;Angel&amp;quot; by an unnamed Ethereal being, as he seemed to be ready to assist in any matter that he could, both Ethereal and not.&lt;br /&gt;
&lt;br /&gt;
Things continued along this path for many years after, Liam continuing to gain favor with Freya and respect in the Ethereal Plane… but with that respect came a price; one he wasn’t aware of, nor was he prepared for.&lt;br /&gt;
&lt;br /&gt;
A [[Clouded Horizons:Destine|Pillar of Reality]] was jealous of his position and reputation, and was aware of where he resided in the Mortal Plane. A clandestine meeting with a certain [[Clouded Horizons:Sephiroth|general]] of the Centran forces brought about a plan to assist both of them. While the General’s plans for Centra would be carried out by his forces, a certain scourge from the past would assist in bringing him the popularity he would require to assume leadership of Centra.&lt;br /&gt;
&lt;br /&gt;
Fifty-three years after the Estharian Council’s curse took hold, during the coup d'état that would result in the Lunar Cry destroying the Centran culture, the ''Scourge of Dollet'' reappeared; a hex on his soul preventing it from stopping his most base instincts to kill and feed.&lt;br /&gt;
&lt;br /&gt;
Hours before the catastrophe that would ruin Centra forever took place however, Will once again appeared. This time, his purpose was simple; to reverse the hex that his sister had placed on Liam. He was successful, and Liam only requested one thing of the Erudite which was the removal of his memory from that time. Will complied, and Liam moved on with his life, continuing to follow the directives of the Creator.&lt;br /&gt;
&lt;br /&gt;
The years passed once again without any incidents, until such a point when Liam took an investigation on regarding a weapons manufacturing company in the nation of [[:Category:Republic of Galbadia|Galbadia]]. Certain practices and a possible trade agreement with a new company in Esthar caused him to turn an eye of suspicion upon [[:Category:Videlic Arms|Videlic Arms]] and [[:Category:Vector Industries|Vector Industries]]. While he could find no fault in Vector Industries beyond the mysterious identity of the proprietor, Videlic’s leadership seemed to be committing acts that were dangerous not only to the company’s image (which Liam wasn’t interested in), but the Galbadian nation itself. He confirmed what evidence he found, and made the hardest decision he’d made in some time.&lt;br /&gt;
&lt;br /&gt;
He confronted President U’Dashika, as well as his son regarding evidence that he’d discovered that linked them to supplying weapons that were used in crimes in countries around the world. Neither could deny it, but instead tried to quash him into silence; first by bribes, then by trying to kill him. As a result, he was forced to kill both, when it became apparent that his life would be at stake, and that they would not stop their actions. At the time, he was unaware that he had left the heir to the company, [[Clouded Horizons:Takomashi U'dashika|Takomashi]] alive, which he didn’t learn for quite some time.&lt;br /&gt;
&lt;br /&gt;
A few years passed, and he got word during his travels of an organization recently founded which was looking to hire a few extra hands to work on getting things off the ground. While they were looking for ''significantly'' younger people, Liam took a gamble and explained everything about himself, including his nature as a Vayash Moru, and a Planeswalker to [[Clouded Horizons:Cid Kramer|Cid Kramer]] who was in charge of the organization. With a few agreements in place, Cid agreed to allow Liam to join as a full member of SeeD after a demonstration of his combat abilities.&lt;br /&gt;
&lt;br /&gt;
At first, he did a great deal of instructing, however, it was later realized that his style and that of the rest of the teaching staff differed greatly. By his own choice, he stepped down from instructing, choosing to be a field officer. He continued that throughout the Sorceress Conflict, until he transferred from [[:Category:Balamb Garden|Balamb Garden]] to [[:Category:Trabia Garden|Trabia Garden]] under direct and ''[[Lore:Negotiations|highly]]'' influenced request by [[Clouded Horizons:Darius DeValle, Sr.|Headmaster DeValle]]. He was an instructor of the combat division for a short time until another was hired to work in his stead. He returned to field work at that point, still continuing the balance his SeeD duties as well as his duties to the Plane.&lt;br /&gt;
&lt;br /&gt;
During the first two months, he grew closer to people that worked there, including the Garden Commander, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], and knew that the boy considered him a mentor, as well as a friend. He kept an eye on Katanas’ studies, as he had realized quite early that he, [[Clouded Horizons:Darius DeValle, Jr.|his youngest brother]], and his father were all Planeswalkers.&lt;br /&gt;
&lt;br /&gt;
Liam continued on this path until March of 2152, where at the behest of Freya, he went to the [[:Category:Tenth Realm|Tenth Realm’s]] [[:Category:Spira|Spira]] to meet and test the abilities of a potential [[Clouded Horizons:Benji Powell|Planeswalker]]...&lt;br /&gt;
&lt;br /&gt;
===Sentry Service Record===&lt;br /&gt;
* '''2139''' &lt;br /&gt;
:- Special Induction into Sentry as overseen by Headmaster Sebastian Booth.&lt;br /&gt;
:- Assignment to Fallcrest Castle.&lt;br /&gt;
:- Awarded rank of Lieutenant.&lt;br /&gt;
:- Participated in the Battle of Hedge Rock.&lt;br /&gt;
* '''2139''' &lt;br /&gt;
:- Instructor of Bladed Arts&lt;br /&gt;
:- Awarded rank of Captain.&lt;br /&gt;
* '''2140''' &lt;br /&gt;
:- Field Officer&lt;br /&gt;
:- Participated in the Sanguine Blood Trial.&lt;br /&gt;
:- Awarded Valorous Merit badge for service in the field.&lt;br /&gt;
::- [Merit Award Badge Picture Here]&lt;br /&gt;
* '''2141'''&lt;br /&gt;
:- Awarded rank of Major.&lt;br /&gt;
* '''2142'''&lt;br /&gt;
:- Participated in the Dukedom Invasion Scramble.&lt;br /&gt;
:- Participated in the Fallcrest Liberation Nightwar.&lt;br /&gt;
* '''2143'''&lt;br /&gt;
:- Transfer to Wintershield Castle.&lt;br /&gt;
:- Instructor of Bladed Arts.&lt;br /&gt;
:- Awarded special commendation for service to Sentry during Wintershield Construction Efforts.&lt;br /&gt;
* '''2144'''&lt;br /&gt;
:- Awarded rank of Colonel.&lt;br /&gt;
:- Participated in the Republic Stealthdive.&lt;br /&gt;
::- [Award here]&lt;br /&gt;
* '''2145'''&lt;br /&gt;
:- Awarded rank of Headmaster.&lt;br /&gt;
:- Transfer to Summerhope Castle.&lt;br /&gt;
:- Participated in the Horizon Battlefront Conflict.&lt;br /&gt;
:- Participated in the Wintershield 48 War.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Angel, despite (and perhaps because) of the burden of his past, is easy-going; a master conversationalist. He makes and keeps friends easily and because of that, he has resources all across the Mortal Plane. Beyond that, he is protective of his wife, [[Clouded Horizons:Yuna Kaname|Yuna Kaname]], those he considers friends second, those who serve under him in Garden third.&lt;br /&gt;
&lt;br /&gt;
===Appearances===&lt;br /&gt;
Angel is associated with the [[:Category:Eighth Realm|Eighth]] and [[:Category:Tenth Realm|Tenth Realms]] of the [[Synopsis_of_Clouded_Horizons|Clouded Horizons]] series. He has appeared in the following stories:&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Affinity|Affinity]]&lt;br /&gt;
* [[Lore:Dimensional Legend|Dimensional Legend]]&lt;br /&gt;
* [[Lore:Memoirs|Memoirs]]&lt;br /&gt;
* [[Lore:Negotiations|Negotiations]]&lt;br /&gt;
* [[Lore:Ought|Ought]]&lt;br /&gt;
* [[Lore:A Question of Honor|A Question of Honor]]&lt;br /&gt;
* [[Lore:Sanctuary|Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{{Quote|If you and your weapon are strangers to each other, then it doesn’t matter who you are, you’re dead. |Liam Bayloh teaching on weaponology}}&lt;br /&gt;
&lt;br /&gt;
Liam is a focused fighter, knowing his abilities and knowing how to press others to their limits. Primarily a melee fighter, he uses his pulse rifles, his blade Atma, as well as his Diviner, Peacemaker in equal amounts. This allows him a truly unpredictable way of fighting. &lt;br /&gt;
&lt;br /&gt;
* '''Master Swordsmanship Specialist''': As a Guardian with over two hundred years of blade experience, Liam specializes with larger swords. However, he isn't afraid, nor is he unskilled with smaller blades.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Rifle Specialist''': Honing his aim, Liam has become an expert with rifles, skilled in melee range especially. He has increased his skill especially over the last ten years, allowing him to use two rifles easily in battle.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Strength''': Because of his status as a Vayash Moru, Liam has incredible strength; much more than any mortal man. He uses this strength in addition to his techniques allowing for a unique style of fighting.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': While not as fast as some, his agility allows him incredible movement in battle.&lt;br /&gt;
&lt;br /&gt;
* '''Great Spiritual Energy''': Liam has a formidable amount of spiritual power, enough to remain in battle for great lengths of time. He is not against using bursts of reiatsu to attract an enemy to him and has been seen doing so on a few separate occasions. &lt;br /&gt;
&lt;br /&gt;
* '''Skilled Magic User''': While not relying heavily on it, Liam is a versed mage, allowing him to use spells in difficult situations.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* '''[[:Category:Vayash Moru|Vayash Moru]]''' (200)&lt;br /&gt;
* '''[[Clouded Horizons:Guardian|Guardian]]''' (65)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Paladin|Paladin]]''' (100), '''[[Clouded Horizons:Soul Linker|Soul Linker]]''' (100), '''[[Clouded Horizons:Warrior|Warrior]]''' (50), '''[[Clouded Horizons:Red Mage|Red Mage]]''' (50), '''[[Clouded Horizons:Gunner|Gunner]]''' (43), '''[[Clouded Horizons:Marksman|Marksman]]''' (50)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:White Mage|White Mage]]''' (50), '''[[Clouded Horizons:Monk|Monk]]''' (50), '''[[Clouded Horizons:Thief|Thief]]''' (50)&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Lightning&lt;br /&gt;
* Holy&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 3,022&lt;br /&gt;
|mana = 2,153&lt;br /&gt;
|accuracy = 2,754&lt;br /&gt;
|evasion = 1,658&lt;br /&gt;
|strength = 1,750&lt;br /&gt;
|vitality = 1,630&lt;br /&gt;
|mind = 795&lt;br /&gt;
|spirit = 1,737&lt;br /&gt;
|agility = 1,156&lt;br /&gt;
|dexterity = 1,236&lt;br /&gt;
|luck = 1,049&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 10%&lt;br /&gt;
|ice = 0%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 5%&lt;br /&gt;
|earth = 5%&lt;br /&gt;
|holy = 20%&lt;br /&gt;
|dark = 15%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 0%&lt;br /&gt;
|poison = 5%&lt;br /&gt;
|wound = 30%&lt;br /&gt;
|fear = 15%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Proficiency: Double Sword - Gain proficiency with the Double Sword.&lt;br /&gt;
* Specialization: Double Sword - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Double Sword.&lt;br /&gt;
* Mastery: Double Sword - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Double Sword.&lt;br /&gt;
* Proficiency: Rifle - Gain proficiency with the Rifle.&lt;br /&gt;
* Specialization: Rifle - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Rifle.&lt;br /&gt;
* Proficiency: Kukri - Gain proficiency with the Kukri.&lt;br /&gt;
* Proficiency: Kunai - Gain proficiency with the Kunai.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.&lt;br /&gt;
* Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.&lt;br /&gt;
* Divine Sanction - After making a Holy-elemental attack against one target, the next time that target makes an attack, it takes 1.35x Holy Damage if an ally was the only target of that attack.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Thunderclap - Whenever dealing Lightning damage to two or more targets with an Ability that doesn't inflict Stun status, it also inflicts Stun status.&lt;br /&gt;
* Resounding Bolt - Whenever dealing Lightning damage with an Ability that only targets one enemy, that Ability deals an additional 0.25x Lightning damage every 3 seconds for 9 seconds.&lt;br /&gt;
* Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
* '''Peacemaker'''&lt;br /&gt;
** Type: Double Sword&lt;br /&gt;
** Base Damage: 60&lt;br /&gt;
&lt;br /&gt;
* '''Atma Weapon'''&lt;br /&gt;
** Type: Double Sword&lt;br /&gt;
** Base Damage: 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Additional Capabilities===&lt;br /&gt;
Liam doesn’t generally rely on the special abilities that he has, choosing to use the weapons on hand. However, he does have a powerful arsenal of other special abilities should he choose to use them. Sometimes as desperation moves, but he is not above a bit of showing off when he feels it is appropriate. &lt;br /&gt;
&lt;br /&gt;
* '''Desperado''': Liam jumps into the air and unleashes the fury with two pulse rifles. Normally using a rope or chain, he is also known to use higher ground to pull off a similar ability depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
* '''Inverse''': An enemy is covered in white energy which will explode moments later.&lt;br /&gt;
&lt;br /&gt;
* '''Kyuuten no Kanshiki''': Liam causes a gate to appear above the enemy targets. The gate is locked, however, moments after appearing; the lock itself breaks and sends a supernova of light towards all enemy targets. After that, Liam will grab an enemy target, tossing them at the gate, which causes it to shatter, the fragments exploding as they hit the ground. One of his most powerful attacks; and because of that Liam doesn't use it often.&lt;br /&gt;
&lt;br /&gt;
* '''Spire''': Liam slams a blade into an enemy target and casts Thundara on the blade.&lt;br /&gt;
&lt;br /&gt;
* '''Swords of Heaven''': Both swords act as wings and lift Liam in the air where he slices through the air creating shockwaves capable of hitting single or multiple targets.&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
After his adventures in the Soul Plane, Liam was gifted with a [[Clouded Horizons:Diviner|Diviner]] by the name of '''Peacemaker'''. The Diviner takes the form of a claymore. Since receiving the blade, he has released both its ''Shikai'' and ''Bankai'' abilities.&lt;br /&gt;
*'''Shikai''': Peacemaker glows bright blue. It is activated by the command &amp;quot;mediate&amp;quot; (kaisuru).&lt;br /&gt;
&lt;br /&gt;
: '''Shikai Special Ability''': In its initial release, Peacemaker, upon striking an enemy, dispels any Enchantments. Whenever it removes an Enchantment in this way, it converts that Enchantment into magic damage that cuts into the target, burning away Mana.&lt;br /&gt;
&lt;br /&gt;
*'''Bankai''': Named '''Hagemu Peacemaker''' (''Zealous Peacemaker''). Its release command is &amp;quot;bring about justice&amp;quot; (''motarasu koumeiseidai''). Peacemaker becomes a solid black double weapon, a glowing-blue dual-bladed ax on each end. In addition, it can split into three sections, connected by a lengthy chain. Liam gains a set of form-fitting black armor and matching cloak in this form.&lt;br /&gt;
&lt;br /&gt;
: '''Bankai Special Ability''': In its final release, when split into three sections, the command &amp;quot;judge&amp;quot; (hanji) causes the axes to glow with greater intensity and the chain to lengthen, allowing for inward cleaves with enough force to cut through even full plate with fair ease. It also allows for ranged sweeping strikes.&lt;br /&gt;
&lt;br /&gt;
====The Scourge of Dollet====&lt;br /&gt;
Though sealed with the cursing of his soul, the plague that once terrorized Dollet for so many years is never to be dismissed as fallacy . While the Scourge is immediately rejected by both his Diviner and previously the Atma Weapon, he is a force to never be taken lightly. His speed is second to none in the Mortal Plane and his agility allows him to dodge around attacks that others may not. His strength is wicked, easily able to tear into unsuspecting opponents. His sadism is legendary; breaking even the strongest willed opponents into quivering wrecks under his constant torment. &lt;br /&gt;
&lt;br /&gt;
All of this in one package creates a most fearsome opponent, should the soul ever be released.&lt;br /&gt;
&lt;br /&gt;
====Overdrives / Limit Breaks====&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* '''Dark Wings of Angels''': Angel grows a single black wing, which ups his strength, speed, and intelligence. The wing also can act as a shield, batting away attacks that stray too close to him.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-6rNav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{CH-10rNav}}&lt;br /&gt;
[[Category:Sixth Realm]]&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Tenth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Vayash Moru]]&lt;br /&gt;
[[Category:Planeswalker]]&lt;br /&gt;
[[Category:Dollet Dukedom]]&lt;br /&gt;
[[Category:Balamb Garden|Balamb Garden]]&lt;br /&gt;
[[Category:Esthar Garden|Esthar Garden]]&lt;br /&gt;
[[Category:Trabia Garden|Trabia Garden]]&lt;br /&gt;
[[Category:Sentry]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Template:InfoBox-Appearances&amp;diff=4193</id>
		<title>Template:InfoBox-Appearances</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Template:InfoBox-Appearances&amp;diff=4193"/>
		<updated>2012-05-05T00:40:37Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoBox-HeadingFormat}} | '''Story Appearances'''&lt;br /&gt;
|- &lt;br /&gt;
! {{#if:{{{appearances|}}}|Appearances:|}}&lt;br /&gt;
| {{#if:{{{appearances|}}}|{{{appearances}}}|}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-8rCharInfo&amp;diff=4192</id>
		<title>Template:CH-8rCharInfo</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Template:CH-8rCharInfo&amp;diff=4192"/>
		<updated>2012-05-05T00:36:39Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{InfoBox-MainFormat}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Name and Title Module--&amp;gt;&lt;br /&gt;
{{#if:{{{name|}}}|&lt;br /&gt;
   {{Infobox-NameTitle&lt;br /&gt;
      |name={{{name}}}&lt;br /&gt;
      |title={{{title}}}&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Image and Caption Module--&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
   {{InfoBox-ImageCaption&lt;br /&gt;
      |image={{{image}}}&lt;br /&gt;
      |caption={{{caption}}}&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
{{#if:{{{gender|}}}|&lt;br /&gt;
   {{InfoBox-PersonnelInfo&lt;br /&gt;
      |age={{Age|BYear={{{dobYear}}}|BMonth={{{dobMonth}}}|BDay={{{dobDay}}}|CYear=2153|CMonth=1|CDay=1}}&lt;br /&gt;
      |species={{{race}}}&lt;br /&gt;
      |gender={{{gender}}}&lt;br /&gt;
      |dob = {{CH8rDOB|{{{dobMonth}}}|{{{dobDay}}}|{{{dobYear}}}}}&lt;br /&gt;
      |class={{{profession}}}&lt;br /&gt;
      |theme={{{theme_song}}}&lt;br /&gt;
      |artist={{{theme_artist}}}&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--SeeD Information (8th Realm)--&amp;gt;&lt;br /&gt;
{{#if:{{{seed_id|}}}|&lt;br /&gt;
   {{CH-8rSeeD&lt;br /&gt;
      |id={{{seed_id}}}&lt;br /&gt;
      |garden={{{garden}}}&lt;br /&gt;
      |rankimg={{{seed_pip}}}&lt;br /&gt;
      |rank='''{{{seed_rank}}}'''&amp;lt;br&amp;gt;''{{{seed_branch}}}''&lt;br /&gt;
      |merits={{{awards}}}&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
{{#if:{{{endorsed_by|}}}|&lt;br /&gt;
   {{InfoBox-Planeswalker&lt;br /&gt;
      |author={{{endorsed_by}}}&lt;br /&gt;
      |year={{{year_endorsed}}}&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
{{#if:{{{birth_realm|}}}|&lt;br /&gt;
   {{InfoBox-AdditionalInfo&lt;br /&gt;
      |realm={{{birth_realm}}}&lt;br /&gt;
      |pips={{{add_pips}}}&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Story Appearances--&amp;gt;&lt;br /&gt;
{{#if:{{{appearances|}}}|&lt;br /&gt;
   {{InfoBox-Appearances&lt;br /&gt;
      |appearances={{{appearances}}}&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{CH-8rCharInfo&lt;br /&gt;
| name = &lt;br /&gt;
| title = &lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = &lt;br /&gt;
| dobMonth = &lt;br /&gt;
| dobDay = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| profession =&lt;br /&gt;
| theme_song =  &lt;br /&gt;
| theme_artist =&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = &lt;br /&gt;
| seed_pip = &lt;br /&gt;
| seed_rank = &lt;br /&gt;
| seed_branch = &lt;br /&gt;
| garden = &lt;br /&gt;
| awards =&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = &lt;br /&gt;
| add_pips = &lt;br /&gt;
&amp;lt;!--Story Appearances--&amp;gt;&lt;br /&gt;
| appearances = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Template:InfoBox-Appearances&amp;diff=4190</id>
		<title>Template:InfoBox-Appearances</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Template:InfoBox-Appearances&amp;diff=4190"/>
		<updated>2012-05-05T00:36:29Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: moved Template:Appearance to Template:InfoBox-Appearances:&amp;amp;#32;Testing appearances template in the charinfo box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoBox-HeadingFormat}} | '''Story Appearances'''&lt;br /&gt;
|- &lt;br /&gt;
! {{#if:{{{appearances|}}}|Appearances:|}}&lt;br /&gt;
| {{#if:{{{author|}}}|{{{author}}}|}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Template:Appearance&amp;diff=4191</id>
		<title>Template:Appearance</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Template:Appearance&amp;diff=4191"/>
		<updated>2012-05-05T00:36:29Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: moved Template:Appearance to Template:InfoBox-Appearances:&amp;amp;#32;Testing appearances template in the charinfo box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:InfoBox-Appearances]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Template:InfoBox-Appearances&amp;diff=4189</id>
		<title>Template:InfoBox-Appearances</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Template:InfoBox-Appearances&amp;diff=4189"/>
		<updated>2012-05-05T00:36:05Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoBox-HeadingFormat}} | '''Story Appearances'''&lt;br /&gt;
|- &lt;br /&gt;
! {{#if:{{{appearances|}}}|Appearances:|}}&lt;br /&gt;
| {{#if:{{{author|}}}|{{{author}}}|}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Liam_Bayloh&amp;diff=4169</id>
		<title>Clouded Horizons:Liam Bayloh</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Liam_Bayloh&amp;diff=4169"/>
		<updated>2012-05-04T02:25:38Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Liam Jacob Bayloh&lt;br /&gt;
| title = The Faceless Champion&lt;br /&gt;
| image = CH8r_Liam_Bayloh.jpg&lt;br /&gt;
| caption = Liam in civilian clothing.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 1914&lt;br /&gt;
| dobMonth = 8&lt;br /&gt;
| dobDay = 21&lt;br /&gt;
| race = Vayash Moru&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Guardian&lt;br /&gt;
| theme_song = Angel Main Theme&amp;lt;br/&amp;gt;(The Sanctuary &amp;lt;br/&amp;gt;Extended Remix)&lt;br /&gt;
| theme_artist = Darling Violetta&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 21756&lt;br /&gt;
| seed_pip = [[Image:CH8r_Esthar_Headmaster.jpg|150px]]&lt;br /&gt;
| seed_rank = Headmaster&lt;br /&gt;
| seed_branch = Command Division&lt;br /&gt;
| garden = Esthar Garden&lt;br /&gt;
| awards = &lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Freya Vanadis&lt;br /&gt;
| year_endorsed = 1990&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
}}&lt;br /&gt;
'''Liam Bayloh''' is the Headmaster of Esthar Garden, a major character in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
{{Quote|Take credit for everything you do, whether it's good or bad. It might be bad business sense, as I'm sure your father will tell you. Never ever let yourself stop caring about taking that credit. I won't tell you what it's like to wake up one morning and realize that you've done the worst to people, and the only difference between when you did it and now is that you care.|Liam alluding to the Scourge during a discussion with Katanas DeValle}}&lt;br /&gt;
In a world of darkness and light, things in the light are often oblivious to the other side; the darkness which follows the light's every move. So, it is a shock that a being can exist that is both light and dark; a vampire, trying to atone for the sins of his past.&lt;br /&gt;
 &lt;br /&gt;
Liam’s past is that of the ''Scourge of Dollet'' Angelus. History records him as being  [[:Category:Dollet Dukedom|Dollet’s]] reaper; a beast which wrought the death toll that brought hundreds to their grave. His infamy was worldwide until the day when his name reached the doorstep of the  [[:Category:Estharian High Council|Estharian High Council]], which immediately set in motion to stop his actions which were bringing Dollet to its knees. And within days, his punishment was complete. He never saw the faces of the people who cursed him with a soul that fateful day.&lt;br /&gt;
&lt;br /&gt;
He escaped that day, and didn’t return to Dollet for years to come, choosing to live out his days in [[:Category:Centra|Centra]]. He spent day in and day out repenting for the sins of the ''Scourge'', and was approached ten years after the cursing of his soul by a young man who identified himself as  [[Clouded Horizons:Will|Will]]. He offered a chance to work for a [[Clouded Horizons:Freya Vanadis|deity]], one who was interested in his well being. Will mentioned to him that this deity was highly impressed at the steps he was willing to undertake to atone for the sins of his past. After a short meeting with Freya, [[Clouded Horizons:Odin|Odin]], and  [[Clouded Horizons:Xeios|Xeios]], the latter two being impressed with the sincerity that the vampire was answering each of the Creator’s questions. &lt;br /&gt;
&lt;br /&gt;
With her two advisers' (unnecessary) blessing, Liam was given the title of [[Clouded Horizons:Planeswalker|Planeswalker]] of the 19th order. And thusly began the beginning of his journey. &lt;br /&gt;
&lt;br /&gt;
Following directives given to him by the deity, and going by the directives that he himself felt he had to follow, he became a champion of the  [[:Category:Ethereal Plane|Ethereal Plane]]; a warrior truly blessed and trusted by the creator. With this came benefits bestowed upon him in the years following. The largest benefit came only a year after his induction into the 19th order when she bestowed upon him the ability to walk in the light. For the first time since his Siring fifty-one years previous, he was able to watch the sunrise and walk amongst humans. Along with this ability, he was also given the ability to handle holy items which would help him years later. For the first time, he truly felt as if he wasn’t the cursed vampire, but the [[:Category:Vayash Moru|Vayash Moru]] that his “race” was titled. It was during this time that he was first given the nickname &amp;quot;Angel&amp;quot; by an unnamed Ethereal being, as he seemed to be ready to assist in any matter that he could, both Ethereal and not.&lt;br /&gt;
&lt;br /&gt;
Things continued along this path for many years after, Liam continuing to gain favor with Freya and respect in the Ethereal Plane… but with that respect came a price; one he wasn’t aware of, nor was he prepared for.&lt;br /&gt;
&lt;br /&gt;
A [[Clouded Horizons:Destine|Pillar of Reality]] was jealous of his position and reputation, and was aware of where he resided in the Mortal Plane. A clandestine meeting with a certain [[Clouded Horizons:Sephiroth|general]] of the Centran forces brought about a plan to assist both of them. While the General’s plans for Centra would be carried out by his forces, a certain scourge from the past would assist in bringing him the popularity he would require to assume leadership of Centra.&lt;br /&gt;
&lt;br /&gt;
Fifty-three years after the Estharian Council’s curse took hold, during the coup d'état that would result in the Lunar Cry destroying the Centran culture, the ''Scourge of Dollet'' reappeared; a hex on his soul preventing it from stopping his most base instincts to kill and feed.&lt;br /&gt;
&lt;br /&gt;
Hours before the catastrophe that would ruin Centra forever took place however, Will once again appeared. This time, his purpose was simple; to reverse the hex that his sister had placed on Liam. He was successful, and Liam only requested one thing of the Erudite which was the removal of his memory from that time. Will complied, and Liam moved on with his life, continuing to follow the directives of the Creator.&lt;br /&gt;
&lt;br /&gt;
The years passed once again without any incidents, until such a point when Liam took an investigation on regarding a weapons manufacturing company in the nation of [[:Category:Republic of Galbadia|Galbadia]]. Certain practices and a possible trade agreement with a new company in Esthar caused him to turn an eye of suspicion upon [[:Category:Videlic Arms|Videlic Arms]] and [[:Category:Vector Industries|Vector Industries]]. While he could find no fault in Vector Industries beyond the mysterious identity of the proprietor, Videlic’s leadership seemed to be committing acts that were dangerous not only to the company’s image (which Liam wasn’t interested in), but the Galbadian nation itself. He confirmed what evidence he found, and made the hardest decision he’d made in some time.&lt;br /&gt;
&lt;br /&gt;
He confronted President U’Dashika, as well as his son regarding evidence that he’d discovered that linked them to supplying weapons that were used in crimes in countries around the world. Neither could deny it, but instead tried to quash him into silence; first by bribes, then by trying to kill him. As a result, he was forced to kill both, when it became apparent that his life would be at stake, and that they would not stop their actions. At the time, he was unaware that he had left the heir to the company, [[Clouded Horizons:Takomashi U'dashika|Takomashi]] alive, which he didn’t learn for quite some time.&lt;br /&gt;
&lt;br /&gt;
A few years passed, and he got word during his travels of an organization recently founded which was looking to hire a few extra hands to work on getting things off the ground. While they were looking for ''significantly'' younger people, Liam took a gamble and explained everything about himself, including his nature as a Vayash Moru, and a Planeswalker to [[Clouded Horizons:Cid Kramer|Cid Kramer]] who was in charge of the organization. With a few agreements in place, Cid agreed to allow Liam to join as a full member of SeeD after a demonstration of his combat abilities.&lt;br /&gt;
&lt;br /&gt;
At first, he did a great deal of instructing, however, it was later realized that his style and that of the rest of the teaching staff differed greatly. By his own choice, he stepped down from instructing, choosing to be a field officer. He continued that throughout the Sorceress Conflict, until he transferred from [[:Category:Balamb Garden|Balamb Garden]] to [[:Category:Trabia Garden|Trabia Garden]] under direct and ''[[Lore:Negotiations|highly]]'' influenced request by [[Clouded Horizons:Darius DeValle, Sr.|Headmaster DeValle]]. He was an instructor of the combat division for a short time until another was hired to work in his stead. He returned to field work at that point, still continuing the balance his SeeD duties as well as his duties to the Plane.&lt;br /&gt;
&lt;br /&gt;
During the first two months, he grew closer to people that worked there, including the Garden Commander, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], and knew that the boy considered him a mentor, as well as a friend. He kept an eye on Katanas’ studies, as he had realized quite early that he, [[Clouded Horizons:Darius DeValle, Jr.|his youngest brother]], and his father were all Planeswalkers.&lt;br /&gt;
&lt;br /&gt;
Liam continued on this path until March of 2152, where at the behest of Freya, he went to the [[:Category:Tenth Realm|Tenth Realm’s]] [[:Category:Spira|Spira]] to meet and test the abilities of a potential [[Clouded Horizons:Benji Powell|Planeswalker]]...&lt;br /&gt;
&lt;br /&gt;
===Sentry Service Record===&lt;br /&gt;
* '''2139''' &lt;br /&gt;
:- Special Induction into Sentry as overseen by Headmaster Sebastian Booth.&lt;br /&gt;
:- Assignment to Fallcrest Castle.&lt;br /&gt;
:- Awarded rank of Lieutenant.&lt;br /&gt;
:- Participated in the Battle of Hedge Rock.&lt;br /&gt;
* '''2139''' &lt;br /&gt;
:- Instructor of Bladed Arts&lt;br /&gt;
:- Awarded rank of Captain.&lt;br /&gt;
* '''2140''' &lt;br /&gt;
:- Field Officer&lt;br /&gt;
:- Participated in the Sanguine Blood Trial.&lt;br /&gt;
:- Awarded Valorous Merit badge for service in the field.&lt;br /&gt;
::- [Merit Award Badge Picture Here]&lt;br /&gt;
* '''2141'''&lt;br /&gt;
:- Awarded rank of Major.&lt;br /&gt;
* '''2142'''&lt;br /&gt;
:- Participated in the Dukedom Invasion Scramble.&lt;br /&gt;
:- Participated in the Fallcrest Liberation Nightwar.&lt;br /&gt;
* '''2143'''&lt;br /&gt;
:- Transfer to Wintershield Castle.&lt;br /&gt;
:- Instructor of Bladed Arts.&lt;br /&gt;
:- Awarded special commendation for service to Sentry during Wintershield Construction Efforts.&lt;br /&gt;
* '''2144'''&lt;br /&gt;
:- Awarded rank of Colonel.&lt;br /&gt;
:- Participated in the Republic Stealthdive.&lt;br /&gt;
::- [Award here]&lt;br /&gt;
* '''2145'''&lt;br /&gt;
:- Awarded rank of Headmaster.&lt;br /&gt;
:- Transfer to Summerhope Castle.&lt;br /&gt;
:- Participated in the Horizon Battlefront Conflict.&lt;br /&gt;
:- Participated in the Wintershield 48 War.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Angel, despite (and perhaps because) of the burden of his past, is easy-going; a master conversationalist. He makes and keeps friends easily and because of that, he has resources all across the Mortal Plane. Beyond that, he is protective of his wife, [[Clouded Horizons:Yuna Kaname|Yuna Kaname]], those he considers friends second, those who serve under him in Garden third.&lt;br /&gt;
&lt;br /&gt;
===Appearances===&lt;br /&gt;
Angel is associated with the [[:Category:Eighth Realm|Eighth]] and [[:Category:Tenth Realm|Tenth Realms]] of the [[Synopsis_of_Clouded_Horizons|Clouded Horizons]] series. He has appeared in the following stories:&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Affinity|Affinity]]&lt;br /&gt;
* [[Lore:Dimensional Legend|Dimensional Legend]]&lt;br /&gt;
* [[Lore:Memoirs|Memoirs]]&lt;br /&gt;
* [[Lore:Negotiations|Negotiations]]&lt;br /&gt;
* [[Lore:Ought|Ought]]&lt;br /&gt;
* [[Lore:A Question of Honor|A Question of Honor]]&lt;br /&gt;
* [[Lore:Sanctuary|Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{{Quote|If you and your weapon are strangers to each other, then it doesn’t matter who you are, you’re dead. |Liam Bayloh teaching on weaponology}}&lt;br /&gt;
&lt;br /&gt;
Liam is a focused fighter, knowing his abilities and knowing how to press others to their limits. Primarily a melee fighter, he uses his pulse rifles, his blade Atma, as well as his Diviner, Peacemaker in equal amounts. This allows him a truly unpredictable way of fighting. &lt;br /&gt;
&lt;br /&gt;
* '''Master Swordsmanship Specialist''': As a Guardian with over two hundred years of blade experience, Liam specializes with larger swords. However, he isn't afraid, nor is he unskilled with smaller blades.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Rifle Specialist''': Honing his aim, Liam has become an expert with rifles, skilled in melee range especially. He has increased his skill especially over the last ten years, allowing him to use two rifles easily in battle.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Strength''': Because of his status as a Vayash Moru, Liam has incredible strength; much more than any mortal man. He uses this strength in addition to his techniques allowing for a unique style of fighting.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': While not as fast as some, his agility allows him incredible movement in battle.&lt;br /&gt;
&lt;br /&gt;
* '''Great Spiritual Energy''': Liam has a formidable amount of spiritual power, enough to remain in battle for great lengths of time. He is not against using bursts of reiatsu to attract an enemy to him and has been seen doing so on a few separate occasions. &lt;br /&gt;
&lt;br /&gt;
* '''Skilled Magic User''': While not relying heavily on it, Liam is a versed mage, allowing him to use spells in difficult situations.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* '''[[:Category:Vayash Moru|Vayash Moru]]''' (200)&lt;br /&gt;
* '''[[Clouded Horizons:Guardian|Guardian]]''' (65)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:Paladin|Paladin]]''' (100), '''[[Clouded Horizons:Soul Linker|Soul Linker]]''' (100), '''[[Clouded Horizons:Warrior|Warrior]]''' (50), '''[[Clouded Horizons:Red Mage|Red Mage]]''' (50), '''[[Clouded Horizons:Gunner|Gunner]]''' (43), '''[[Clouded Horizons:Marksman|Marksman]]''' (50)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''[[Clouded Horizons:White Mage|White Mage]]''' (50), '''[[Clouded Horizons:Monk|Monk]]''' (50), '''[[Clouded Horizons:Thief|Thief]]''' (50)&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Lightning&lt;br /&gt;
* Holy&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 3,022&lt;br /&gt;
|mana = 2,153&lt;br /&gt;
|accuracy = 2,754&lt;br /&gt;
|evasion = 1,658&lt;br /&gt;
|strength = 1,750&lt;br /&gt;
|vitality = 1,630&lt;br /&gt;
|mind = 795&lt;br /&gt;
|spirit = 1,737&lt;br /&gt;
|agility = 1,156&lt;br /&gt;
|dexterity = 1,236&lt;br /&gt;
|luck = 1,049&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 10%&lt;br /&gt;
|ice = 0%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 5%&lt;br /&gt;
|earth = 5%&lt;br /&gt;
|holy = 20%&lt;br /&gt;
|dark = 15%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 0%&lt;br /&gt;
|poison = 5%&lt;br /&gt;
|wound = 30%&lt;br /&gt;
|fear = 15%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Proficiency: Double Sword - Gain proficiency with the Double Sword.&lt;br /&gt;
* Specialization: Double Sword - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Double Sword.&lt;br /&gt;
* Mastery: Double Sword - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Double Sword.&lt;br /&gt;
* Proficiency: Rifle - Gain proficiency with the Rifle.&lt;br /&gt;
* Specialization: Rifle - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Rifle.&lt;br /&gt;
* Proficiency: Kukri - Gain proficiency with the Kukri.&lt;br /&gt;
* Proficiency: Kunai - Gain proficiency with the Kunai.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.&lt;br /&gt;
* Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.&lt;br /&gt;
* Divine Sanction - After making a Holy-elemental attack against one target, the next time that target makes an attack, it takes 1.35x Holy Damage if an ally was the only target of that attack.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Thunderclap - Whenever dealing Lightning damage to two or more targets with an Ability that doesn't inflict Stun status, it also inflicts Stun status.&lt;br /&gt;
* Resounding Bolt - Whenever dealing Lightning damage with an Ability that only targets one enemy, that Ability deals an additional 0.25x Lightning damage every 3 seconds for 9 seconds.&lt;br /&gt;
* Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
* '''Peacemaker'''&lt;br /&gt;
** Type: Double Sword&lt;br /&gt;
** Base Damage: 60&lt;br /&gt;
&lt;br /&gt;
* '''Atma Weapon'''&lt;br /&gt;
** Type: Double Sword&lt;br /&gt;
** Base Damage: 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Additional Capabilities===&lt;br /&gt;
Liam doesn’t generally rely on the special abilities that he has, choosing to use the weapons on hand. However, he does have a powerful arsenal of other special abilities should he choose to use them. Sometimes as desperation moves, but he is not above a bit of showing off when he feels it is appropriate. &lt;br /&gt;
&lt;br /&gt;
* '''Desperado''': Liam jumps into the air and unleashes the fury with two pulse rifles. Normally using a rope or chain, he is also known to use higher ground to pull off a similar ability depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
* '''Inverse''': An enemy is covered in white energy which will explode moments later.&lt;br /&gt;
&lt;br /&gt;
* '''Kyuuten no Kanshiki''': Liam causes a gate to appear above the enemy targets. The gate is locked, however, moments after appearing; the lock itself breaks and sends a supernova of light towards all enemy targets. After that, Liam will grab an enemy target, tossing them at the gate, which causes it to shatter, the fragments exploding as they hit the ground. One of his most powerful attacks; and because of that Liam doesn't use it often.&lt;br /&gt;
&lt;br /&gt;
* '''Spire''': Liam slams a blade into an enemy target and casts Thundara on the blade.&lt;br /&gt;
&lt;br /&gt;
* '''Swords of Heaven''': Both swords act as wings and lift Liam in the air where he slices through the air creating shockwaves capable of hitting single or multiple targets.&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
After his adventures in the Soul Plane, Liam was gifted with a [[Clouded Horizons:Diviner|Diviner]] by the name of '''Peacemaker'''. The Diviner takes the form of a claymore. Since receiving the blade, he has released both its ''Shikai'' and ''Bankai'' abilities.&lt;br /&gt;
*'''Shikai''': Peacemaker glows bright blue. It is activated by the command &amp;quot;mediate&amp;quot; (kaisuru).&lt;br /&gt;
&lt;br /&gt;
: '''Shikai Special Ability''': In its initial release, Peacemaker, upon striking an enemy, dispels any Enchantments. Whenever it removes an Enchantment in this way, it converts that Enchantment into magic damage that cuts into the target, burning away Mana.&lt;br /&gt;
&lt;br /&gt;
*'''Bankai''': Named '''Hagemu Peacemaker''' (''Zealous Peacemaker''). Its release command is &amp;quot;bring about justice&amp;quot; (''motarasu koumeiseidai''). Peacemaker becomes a solid black double weapon, a glowing-blue dual-bladed ax on each end. In addition, it can split into three sections, connected by a lengthy chain. Liam gains a set of form-fitting black armor and matching cloak in this form.&lt;br /&gt;
&lt;br /&gt;
: '''Bankai Special Ability''': In its final release, when split into three sections, the command &amp;quot;judge&amp;quot; (hanji) causes the axes to glow with greater intensity and the chain to lengthen, allowing for inward cleaves with enough force to cut through even full plate with fair ease. It also allows for ranged sweeping strikes.&lt;br /&gt;
&lt;br /&gt;
====The Scourge of Dollet====&lt;br /&gt;
Though sealed with the cursing of his soul, the plague that once terrorized Dollet for so many years is never to be dismissed as fallacy . While the Scourge is immediately rejected by both his Diviner and previously the Atma Weapon, he is a force to never be taken lightly. His speed is second to none in the Mortal Plane and his agility allows him to dodge around attacks that others may not. His strength is wicked, easily able to tear into unsuspecting opponents. His sadism is legendary; breaking even the strongest willed opponents into quivering wrecks under his constant torment. &lt;br /&gt;
&lt;br /&gt;
All of this in one package creates a most fearsome opponent, should the soul ever be released.&lt;br /&gt;
&lt;br /&gt;
====Overdrives / Limit Breaks====&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* '''Dark Wings of Angels''': Angel grows a single black wing, which ups his strength, speed, and intelligence. The wing also can act as a shield, batting away attacks that stray too close to him.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-6rNav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{CH-10rNav}}&lt;br /&gt;
[[Category:Sixth Realm]]&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Tenth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Vayash Moru]]&lt;br /&gt;
[[Category:Planeswalker]]&lt;br /&gt;
[[Category:Dollet Dukedom]]&lt;br /&gt;
[[Category:Balamb Garden|Balamb Garden]]&lt;br /&gt;
[[Category:Esthar Garden|Esthar Garden]]&lt;br /&gt;
[[Category:Trabia Garden|Trabia Garden]]&lt;br /&gt;
[[Category:Sentry]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Liam_Bayloh&amp;diff=4168</id>
		<title>Clouded Horizons:Liam Bayloh</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Liam_Bayloh&amp;diff=4168"/>
		<updated>2012-05-04T02:24:24Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Liam Jacob Bayloh&lt;br /&gt;
| title = The Faceless Champion&lt;br /&gt;
| image = CH8r_Liam_Bayloh.jpg&lt;br /&gt;
| caption = Liam in civilian clothing.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 1914&lt;br /&gt;
| dobMonth = 8&lt;br /&gt;
| dobDay = 21&lt;br /&gt;
| race = Vayash Moru&lt;br /&gt;
| gender = Male&lt;br /&gt;
| profession = Guardian&lt;br /&gt;
| theme_song = Angel Main Theme&amp;lt;br/&amp;gt;(The Sanctuary &amp;lt;br/&amp;gt;Extended Remix)&lt;br /&gt;
| theme_artist = Darling Violetta&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 21756&lt;br /&gt;
| seed_pip = [[Image:CH8r_Esthar_Headmaster.jpg|150px]]&lt;br /&gt;
| seed_rank = Headmaster&lt;br /&gt;
| seed_branch = Command Division&lt;br /&gt;
| garden = Esthar Garden&lt;br /&gt;
| awards = &lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Freya Vanadis&lt;br /&gt;
| year_endorsed = 1990&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips =&lt;br /&gt;
}}&lt;br /&gt;
'''Liam Bayloh''' is the Headmaster of Esthar Garden, a major character in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
{{Quote|Take credit for everything you do, whether it's good or bad. It might be bad business sense, as I'm sure your father will tell you. Never ever let yourself stop caring about taking that credit. I won't tell you what it's like to wake up one morning and realize that you've done the worst to people, and the only difference between when you did it and now is that you care.|Liam alluding to the Scourge during a discussion with Katanas DeValle}}&lt;br /&gt;
In a world of darkness and light, things in the light are often oblivious to the other side; the darkness which follows the light's every move. So, it is a shock that a being can exist that is both light and dark; a vampire, trying to atone for the sins of his past.&lt;br /&gt;
 &lt;br /&gt;
Liam’s past is that of the ''Scourge of Dollet'' Angelus. History records him as being  [[:Category:Dollet Dukedom|Dollet’s]] reaper; a beast which wrought the death toll that brought hundreds to their grave. His infamy was worldwide until the day when his name reached the doorstep of the  [[:Category:Estharian High Council|Estharian High Council]], which immediately set in motion to stop his actions which were bringing Dollet to its knees. And within days, his punishment was complete. He never saw the faces of the people who cursed him with a soul that fateful day.&lt;br /&gt;
&lt;br /&gt;
He escaped that day, and didn’t return to Dollet for years to come, choosing to live out his days in [[:Category:Centra|Centra]]. He spent day in and day out repenting for the sins of the ''Scourge'', and was approached ten years after the cursing of his soul by a young man who identified himself as  [[Clouded Horizons:Will|Will]]. He offered a chance to work for a [[Clouded Horizons:Freya Vanadis|deity]], one who was interested in his well being. Will mentioned to him that this deity was highly impressed at the steps he was willing to undertake to atone for the sins of his past. After a short meeting with Freya, [[Clouded Horizons:Odin|Odin]], and  [[Clouded Horizons:Xeios|Xeios]], the latter two being impressed with the sincerity that the vampire was answering each of the Creator’s questions. &lt;br /&gt;
&lt;br /&gt;
With her two advisers' (unnecessary) blessing, Liam was given the title of [[Clouded Horizons:Planeswalker|Planeswalker]] of the 19th order. And thusly began the beginning of his journey. &lt;br /&gt;
&lt;br /&gt;
Following directives given to him by the deity, and going by the directives that he himself felt he had to follow, he became a champion of the  [[:Category:Ethereal Plane|Ethereal Plane]]; a warrior truly blessed and trusted by the creator. With this came benefits bestowed upon him in the years following. The largest benefit came only a year after his induction into the 19th order when she bestowed upon him the ability to walk in the light. For the first time since his Siring fifty-one years previous, he was able to watch the sunrise and walk amongst humans. Along with this ability, he was also given the ability to handle holy items which would help him years later. For the first time, he truly felt as if he wasn’t the cursed vampire, but the [[:Category:Vayash Moru|Vayash Moru]] that his “race” was titled. It was during this time that he was first given the nickname &amp;quot;Angel&amp;quot; by an unnamed Ethereal being, as he seemed to be ready to assist in any matter that he could, both Ethereal and not.&lt;br /&gt;
&lt;br /&gt;
Things continued along this path for many years after, Liam continuing to gain favor with Freya and respect in the Ethereal Plane… but with that respect came a price; one he wasn’t aware of, nor was he prepared for.&lt;br /&gt;
&lt;br /&gt;
A [[Clouded Horizons:Destine|Pillar of Reality]] was jealous of his position and reputation, and was aware of where he resided in the Mortal Plane. A clandestine meeting with a certain [[Clouded Horizons:Sephiroth|general]] of the Centran forces brought about a plan to assist both of them. While the General’s plans for Centra would be carried out by his forces, a certain scourge from the past would assist in bringing him the popularity he would require to assume leadership of Centra.&lt;br /&gt;
&lt;br /&gt;
Fifty-three years after the Estharian Council’s curse took hold, during the coup d'état that would result in the Lunar Cry destroying the Centran culture, the ''Scourge of Dollet'' reappeared; a hex on his soul preventing it from stopping his most base instincts to kill and feed.&lt;br /&gt;
&lt;br /&gt;
Hours before the catastrophe that would ruin Centra forever took place however, Will once again appeared. This time, his purpose was simple; to reverse the hex that his sister had placed on Liam. He was successful, and Liam only requested one thing of the Erudite which was the removal of his memory from that time. Will complied, and Liam moved on with his life, continuing to follow the directives of the Creator.&lt;br /&gt;
&lt;br /&gt;
The years passed once again without any incidents, until such a point when Liam took an investigation on regarding a weapons manufacturing company in the nation of [[:Category:Republic of Galbadia|Galbadia]]. Certain practices and a possible trade agreement with a new company in Esthar caused him to turn an eye of suspicion upon [[:Category:Videlic Arms|Videlic Arms]] and [[:Category:Vector Industries|Vector Industries]]. While he could find no fault in Vector Industries beyond the mysterious identity of the proprietor, Videlic’s leadership seemed to be committing acts that were dangerous not only to the company’s image (which Liam wasn’t interested in), but the Galbadian nation itself. He confirmed what evidence he found, and made the hardest decision he’d made in some time.&lt;br /&gt;
&lt;br /&gt;
He confronted President U’Dashika, as well as his son regarding evidence that he’d discovered that linked them to supplying weapons that were used in crimes in countries around the world. Neither could deny it, but instead tried to quash him into silence; first by bribes, then by trying to kill him. As a result, he was forced to kill both, when it became apparent that his life would be at stake, and that they would not stop their actions. At the time, he was unaware that he had left the heir to the company, [[Clouded Horizons:Takomashi U'dashika|Takomashi]] alive, which he didn’t learn for quite some time.&lt;br /&gt;
&lt;br /&gt;
A few years passed, and he got word during his travels of an organization recently founded which was looking to hire a few extra hands to work on getting things off the ground. While they were looking for ''significantly'' younger people, Liam took a gamble and explained everything about himself, including his nature as a Vayash Moru, and a Planeswalker to [[Clouded Horizons:Cid Kramer|Cid Kramer]] who was in charge of the organization. With a few agreements in place, Cid agreed to allow Liam to join as a full member of SeeD after a demonstration of his combat abilities.&lt;br /&gt;
&lt;br /&gt;
At first, he did a great deal of instructing, however, it was later realized that his style and that of the rest of the teaching staff differed greatly. By his own choice, he stepped down from instructing, choosing to be a field officer. He continued that throughout the Sorceress Conflict, until he transferred from [[:Category:Balamb Garden|Balamb Garden]] to [[:Category:Trabia Garden|Trabia Garden]] under direct and ''[[Lore:Negotiations|highly]]'' influenced request by [[Clouded Horizons:Darius DeValle, Sr.|Headmaster DeValle]]. He was an instructor of the combat division for a short time until another was hired to work in his stead. He returned to field work at that point, still continuing the balance his SeeD duties as well as his duties to the Plane.&lt;br /&gt;
&lt;br /&gt;
During the first two months, he grew closer to people that worked there, including the Garden Commander, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], and knew that the boy considered him a mentor, as well as a friend. He kept an eye on Katanas’ studies, as he had realized quite early that he, [[Clouded Horizons:Darius DeValle, Jr.|his youngest brother]], and his father were all Planeswalkers.&lt;br /&gt;
&lt;br /&gt;
Liam continued on this path until March of 2152, where at the behest of Freya, he went to the [[:Category:Tenth Realm|Tenth Realm’s]] [[:Category:Spira|Spira]] to meet and test the abilities of a potential [[Clouded Horizons:Benji Powell|Planeswalker]]...&lt;br /&gt;
&lt;br /&gt;
===Sentry Service Record===&lt;br /&gt;
* '''2139''' &lt;br /&gt;
:- Special Induction into Sentry as overseen by Headmaster Sebastian Booth.&lt;br /&gt;
:- Assignment to Fallcrest Castle.&lt;br /&gt;
:- Awarded rank of Lieutenant.&lt;br /&gt;
:- Participated in the Battle of Hedge Rock.&lt;br /&gt;
* '''2139''' &lt;br /&gt;
:- Instructor of Bladed Arts&lt;br /&gt;
:- Awarded rank of Captain.&lt;br /&gt;
* '''2140''' &lt;br /&gt;
:- Field Officer&lt;br /&gt;
:- Participated in the Sanguine Blood Trial.&lt;br /&gt;
:- Awarded Valorous Merit badge for service in the field.&lt;br /&gt;
::- [Merit Award Badge Picture Here]&lt;br /&gt;
* '''2141'''&lt;br /&gt;
:- Awarded rank of Major.&lt;br /&gt;
* '''2142'''&lt;br /&gt;
:- Participated in the Dukedom Invasion Scramble.&lt;br /&gt;
:- Participated in the Fallcrest Liberation Nightwar.&lt;br /&gt;
* '''2143'''&lt;br /&gt;
:- Transfer to Wintershield Castle.&lt;br /&gt;
:- Instructor of Bladed Arts.&lt;br /&gt;
:- Awarded special commendation for service to Sentry during Wintershield Construction Efforts.&lt;br /&gt;
* '''2144'''&lt;br /&gt;
:- Awarded rank of Colonel.&lt;br /&gt;
:- Participated in the Republic Stealthdive.&lt;br /&gt;
::- [Award here]&lt;br /&gt;
* '''2145'''&lt;br /&gt;
:- Awarded rank of Headmaster.&lt;br /&gt;
:- Transfer to Summerhope Castle.&lt;br /&gt;
:- Participated in the Horizon Battlefront Conflict.&lt;br /&gt;
:- Participated in the Wintershield 48 War.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Angel, despite (and perhaps because) of the burden of his past, is easy-going; a master conversationalist. He makes and keeps friends easily and because of that, he has resources all across the Mortal Plane. Beyond that, he is protective of his wife, [[Clouded Horizons:Yuna Kaname|Yuna Kaname]], those he considers friends second, those who serve under him in Garden third.&lt;br /&gt;
&lt;br /&gt;
===Appearances===&lt;br /&gt;
Angel is associated with the [[:Category:Eighth Realm|Eighth]] and [[:Category:Tenth Realm|Tenth Realms]] of the [[Synopsis_of_Clouded_Horizons|Clouded Horizons]] series. He has appeared in the following stories:&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Affinity|Affinity]]&lt;br /&gt;
* [[Lore:Dimensional Legend|Dimensional Legend]]&lt;br /&gt;
* [[Lore:Memoirs|Memoirs]]&lt;br /&gt;
* [[Lore:Negotiations|Negotiations]]&lt;br /&gt;
* [[Lore:Ought|Ought]]&lt;br /&gt;
* [[Lore:A Question of Honor|A Question of Honor]]&lt;br /&gt;
* [[Lore:Sanctuary|Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{{Quote|If you and your weapon are strangers to each other, then it doesn’t matter who you are, you’re dead. |Liam Bayloh teaching on weaponology}}&lt;br /&gt;
&lt;br /&gt;
Liam is a focused fighter, knowing his abilities and knowing how to press others to their limits. Primarily a melee fighter, he uses his pulse rifles, his blade Atma, as well as his Diviner, Peacemaker in equal amounts. This allows him a truly unpredictable way of fighting. &lt;br /&gt;
&lt;br /&gt;
* '''Master Swordsmanship Specialist''': As a Guardian with over two hundred years of blade experience, Liam specializes with larger swords. However, he isn't afraid, nor is he unskilled with smaller blades.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Rifle Specialist''': Honing his aim, Liam has become an expert with rifles, skilled in melee range especially. He has increased his skill especially over the last ten years, allowing him to use two rifles easily in battle.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Strength''': Because of his status as a Vayash Moru, Liam has incredible strength; much more than any mortal man. He uses this strength in addition to his techniques allowing for a unique style of fighting.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': While not as fast as some, his agility allows him incredible movement in battle.&lt;br /&gt;
&lt;br /&gt;
* '''Great Spiritual Energy''': Liam has a formidable amount of spiritual power, enough to remain in battle for great lengths of time. He is not against using bursts of reiatsu to attract an enemy to him and has been seen doing so on a few separate occasions. &lt;br /&gt;
&lt;br /&gt;
* '''Skilled Magic User''': While not relying heavily on it, Liam is a versed mage, allowing him to use spells in difficult situations.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* '''[[Vayash Moru]]''' (200)&lt;br /&gt;
* '''[[Guardian]]''' (65)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''[[Paladin]]''' (100), '''[[Soul Linker]]''' (100), '''[[Warrior]]''' (50), '''[[Red Mage]]''' (50), '''[[Gunner]]''' (43), '''[[Marksman]]''' (50)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''[[White Mage]]''' (50), '''[[Monk]]''' (50), '''[[Thief]]''' (50)&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Lightning&lt;br /&gt;
* Holy&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 3,022&lt;br /&gt;
|mana = 2,153&lt;br /&gt;
|accuracy = 2,754&lt;br /&gt;
|evasion = 1,658&lt;br /&gt;
|strength = 1,750&lt;br /&gt;
|vitality = 1,630&lt;br /&gt;
|mind = 795&lt;br /&gt;
|spirit = 1,737&lt;br /&gt;
|agility = 1,156&lt;br /&gt;
|dexterity = 1,236&lt;br /&gt;
|luck = 1,049&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 10%&lt;br /&gt;
|ice = 0%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 0%&lt;br /&gt;
|wind = 5%&lt;br /&gt;
|earth = 5%&lt;br /&gt;
|holy = 20%&lt;br /&gt;
|dark = 15%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 0%&lt;br /&gt;
|poison = 5%&lt;br /&gt;
|wound = 30%&lt;br /&gt;
|fear = 15%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Proficiency: Double Sword - Gain proficiency with the Double Sword.&lt;br /&gt;
* Specialization: Double Sword - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Double Sword.&lt;br /&gt;
* Mastery: Double Sword - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Double Sword.&lt;br /&gt;
* Proficiency: Rifle - Gain proficiency with the Rifle.&lt;br /&gt;
* Specialization: Rifle - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Rifle.&lt;br /&gt;
* Proficiency: Kukri - Gain proficiency with the Kukri.&lt;br /&gt;
* Proficiency: Kunai - Gain proficiency with the Kunai.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.&lt;br /&gt;
* Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.&lt;br /&gt;
* Divine Sanction - After making a Holy-elemental attack against one target, the next time that target makes an attack, it takes 1.35x Holy Damage if an ally was the only target of that attack.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Thunderclap - Whenever dealing Lightning damage to two or more targets with an Ability that doesn't inflict Stun status, it also inflicts Stun status.&lt;br /&gt;
* Resounding Bolt - Whenever dealing Lightning damage with an Ability that only targets one enemy, that Ability deals an additional 0.25x Lightning damage every 3 seconds for 9 seconds.&lt;br /&gt;
* Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
* '''Peacemaker'''&lt;br /&gt;
** Type: Double Sword&lt;br /&gt;
** Base Damage: 60&lt;br /&gt;
&lt;br /&gt;
* '''Atma Weapon'''&lt;br /&gt;
** Type: Double Sword&lt;br /&gt;
** Base Damage: 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Additional Capabilities===&lt;br /&gt;
Liam doesn’t generally rely on the special abilities that he has, choosing to use the weapons on hand. However, he does have a powerful arsenal of other special abilities should he choose to use them. Sometimes as desperation moves, but he is not above a bit of showing off when he feels it is appropriate. &lt;br /&gt;
&lt;br /&gt;
* '''Desperado''': Liam jumps into the air and unleashes the fury with two pulse rifles. Normally using a rope or chain, he is also known to use higher ground to pull off a similar ability depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
* '''Inverse''': An enemy is covered in white energy which will explode moments later.&lt;br /&gt;
&lt;br /&gt;
* '''Kyuuten no Kanshiki''': Liam causes a gate to appear above the enemy targets. The gate is locked, however, moments after appearing; the lock itself breaks and sends a supernova of light towards all enemy targets. After that, Liam will grab an enemy target, tossing them at the gate, which causes it to shatter, the fragments exploding as they hit the ground. One of his most powerful attacks; and because of that Liam doesn't use it often.&lt;br /&gt;
&lt;br /&gt;
* '''Spire''': Liam slams a blade into an enemy target and casts Thundara on the blade.&lt;br /&gt;
&lt;br /&gt;
* '''Swords of Heaven''': Both swords act as wings and lift Liam in the air where he slices through the air creating shockwaves capable of hitting single or multiple targets.&lt;br /&gt;
&lt;br /&gt;
====Diviner====&lt;br /&gt;
After his adventures in the Soul Plane, Liam was gifted with a [[Clouded Horizons:Diviner|Diviner]] by the name of '''Peacemaker'''. The Diviner takes the form of a claymore. Since receiving the blade, he has released both its ''Shikai'' and ''Bankai'' abilities.&lt;br /&gt;
*'''Shikai''': Peacemaker glows bright blue. It is activated by the command &amp;quot;mediate&amp;quot; (kaisuru).&lt;br /&gt;
&lt;br /&gt;
: '''Shikai Special Ability''': In its initial release, Peacemaker, upon striking an enemy, dispels any Enchantments. Whenever it removes an Enchantment in this way, it converts that Enchantment into magic damage that cuts into the target, burning away Mana.&lt;br /&gt;
&lt;br /&gt;
*'''Bankai''': Named '''Hagemu Peacemaker''' (''Zealous Peacemaker''). Its release command is &amp;quot;bring about justice&amp;quot; (''motarasu koumeiseidai''). Peacemaker becomes a solid black double weapon, a glowing-blue dual-bladed ax on each end. In addition, it can split into three sections, connected by a lengthy chain. Liam gains a set of form-fitting black armor and matching cloak in this form.&lt;br /&gt;
&lt;br /&gt;
: '''Bankai Special Ability''': In its final release, when split into three sections, the command &amp;quot;judge&amp;quot; (hanji) causes the axes to glow with greater intensity and the chain to lengthen, allowing for inward cleaves with enough force to cut through even full plate with fair ease. It also allows for ranged sweeping strikes.&lt;br /&gt;
&lt;br /&gt;
====The Scourge of Dollet====&lt;br /&gt;
Though sealed with the cursing of his soul, the plague that once terrorized Dollet for so many years is never to be dismissed as fallacy . While the Scourge is immediately rejected by both his Diviner and previously the Atma Weapon, he is a force to never be taken lightly. His speed is second to none in the Mortal Plane and his agility allows him to dodge around attacks that others may not. His strength is wicked, easily able to tear into unsuspecting opponents. His sadism is legendary; breaking even the strongest willed opponents into quivering wrecks under his constant torment. &lt;br /&gt;
&lt;br /&gt;
All of this in one package creates a most fearsome opponent, should the soul ever be released.&lt;br /&gt;
&lt;br /&gt;
====Overdrives / Limit Breaks====&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* '''Dark Wings of Angels''': Angel grows a single black wing, which ups his strength, speed, and intelligence. The wing also can act as a shield, batting away attacks that stray too close to him.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-6rNav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{CH-10rNav}}&lt;br /&gt;
[[Category:Sixth Realm]]&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Tenth Realm]]&lt;br /&gt;
[[Category:Mortal Plane]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Vayash Moru]]&lt;br /&gt;
[[Category:Planeswalker]]&lt;br /&gt;
[[Category:Dollet Dukedom]]&lt;br /&gt;
[[Category:Balamb Garden|Balamb Garden]]&lt;br /&gt;
[[Category:Esthar Garden|Esthar Garden]]&lt;br /&gt;
[[Category:Trabia Garden|Trabia Garden]]&lt;br /&gt;
[[Category:Sentry]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Sumiko_Remiere&amp;diff=4144</id>
		<title>Clouded Horizons:Sumiko Remiere</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Sumiko_Remiere&amp;diff=4144"/>
		<updated>2012-05-03T18:06:02Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Sumiko Ayame Remiere&lt;br /&gt;
| title = Illusionary Flower&lt;br /&gt;
| image = CH8r_Sumiko_Remiere.jpg&lt;br /&gt;
| caption = Sumiko in her typical attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2133&lt;br /&gt;
| dobMonth = 9&lt;br /&gt;
| dobDay = 9&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Illusionist&lt;br /&gt;
| theme_song = Morning Sunlight&lt;br /&gt;
| theme_artist = sephfire, SirRus&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52553&lt;br /&gt;
| seed_pip = [[Image:CH8r_Mage_Ensign.jpg|150px]]&lt;br /&gt;
| seed_rank = Ensign&lt;br /&gt;
| seed_branch = Magic Division&lt;br /&gt;
| garden = Trabia Garden&lt;br /&gt;
| awards = Promotion to Ensign&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = &lt;br /&gt;
| year_endorsed = &lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = &lt;br /&gt;
}}&lt;br /&gt;
'''Sumiko Remiere''' is a SeeD Ensign at [[Trabia Garden]], a minor character in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
Sumiko was born in the small town of [[Areyn]], on the other side of the mountains near the city Esthar. Sumiko's family was what could be considered an upper-class family in the town, much like the family of her childhood friend, [[Naoki Ishida]]. The Remiere family and the Ishida family shared close bonds for many years during Naoki's early childhood, until a tragedy occurred in December 2145. Sumiko's uncle was killed during a hunting excursion into the mountains, the cause of death unknown. Sumiko's parents blamed Naoki's uncle for the death, who was the only other person to accompany Sumiko's uncle, and a feud between the two families began. For the most part, Sumiko and Naoki simply ignored the feud, determined not to let something that they felt was a complete accident, tragic though it was, get in the way of their friendship. Sumiko didn't blame Naoki's uncle for the death of her uncle, and both Naoki and her parents knew this.&lt;br /&gt;
&lt;br /&gt;
Years later, when both friends reached their teens, they left the village together to explore the continent. They explored for about a year, before returning to the village and spending the better part of three years with their families. The blood feud that had began years earlier was still going on when they returned, and Naoki soon decided that he was tired of it. Venturing up into the mountains, he explored the location that his uncle had claimed was the site of the accident, and he found the reason behind everything, single-handedly settling the tensions between the two families. Sumiko was overwhelmed with relief when the families reconciled, and the rest of their stay at Areyn was framed by peace instead of strife.&lt;br /&gt;
&lt;br /&gt;
In March 2151, Naoki and Sumiko left the village once again to continue where they left off in their exploration. Along the way, they ran into a young girl named [[Uriko Kurabasa]], who was headed to Esthar. She instead decided to join the two friends in their exploration, and has stayed with them up to the present time.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Sumiko may outwardly seem like a somewhat cold person due to her logical answers and rare showing  of emotion, but she is quite friendly and caring in actuality. The only people she really opens up around are Naoki and Uriko, however, leaving her outward appearance as one of detachment and solitude. In battle, Sumiko is exceptionally graceful, using her powers of illusion to confuse the enemy, allowing her teammates to make quick work of their disoriented foes.&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Sumiko has been involved in many of the major events from the third story in the ''Clouded Horizons'' series - ''[[Lore:Dimensional Legend|Dimensional Legend]]''. For more information, see the page for that work.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
Sumiko's combat style is much like the Water and Wind-elemental attacks she favors - fluid, graceful, and ever-changing. She compliments Naoki's more offensive style well, striking opponents from unusual directions with gusts of wind and typhoons of water to allow him to move in for the kill.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Sword Specialist''': &lt;br /&gt;
&lt;br /&gt;
* '''Hand-to-Hand Combatant''': &lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': &lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Agility''': &lt;br /&gt;
&lt;br /&gt;
* '''Average Spiritual Energy''': &lt;br /&gt;
&lt;br /&gt;
* '''Expert Magic User''': &lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Hume''' (110)&lt;br /&gt;
* '''Illusionist''' (110)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Red Mage''' (85), '''Mesmer''' (70), '''Ninja''' (40)&lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''''None.'''''&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Water&lt;br /&gt;
* Wind&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 1,549&lt;br /&gt;
|mana = 1,774&lt;br /&gt;
|accuracy = 1,549&lt;br /&gt;
|evasion = 2,408&lt;br /&gt;
|strength = 1,232&lt;br /&gt;
|vitality = 852&lt;br /&gt;
|mind = 1,514&lt;br /&gt;
|spirit = 1,450&lt;br /&gt;
|agility = 1,345&lt;br /&gt;
|dexterity = 950&lt;br /&gt;
|luck = 887&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 15%&lt;br /&gt;
|ice = 15%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 20%&lt;br /&gt;
|wind = 20%&lt;br /&gt;
|earth = 20%&lt;br /&gt;
|holy = 0%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = -10%&lt;br /&gt;
|poison = -5%&lt;br /&gt;
|wound = 0%&lt;br /&gt;
|fear = 20%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Water+ - Increases Water Affinity by 10%.&lt;br /&gt;
* Drench - Whenever dealing Water damage with an Ability, each target hit by that Ability takes a -5% penalty to their Lightning Affinity against the next Lightning damage dealt to them.&lt;br /&gt;
* Sliprain - Whenever using a Water-elemental Spell on an ally with Haste status, for the duration of the Haste effect that ally gains an additional 10% Agility.&lt;br /&gt;
* Moistening Balm - Whenever using a Water-elemental Spell on an ally, that ability also restores 10% Stamina.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 10%.&lt;br /&gt;
* Recoil - Whenever dealt damage after using a Wind-elemental Ability, the attacker takes 0.35x Wind damage.&lt;br /&gt;
* Epidemic - Whenever a Wind-elemental Ability with one target would inflict Poison, Sap, or Blind status, a random adjacent target is also subject to that status effect.&lt;br /&gt;
* Updraft - Grants a +12% Agility bonus while affected by a Wind-elemental Enchantment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Hume|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sprint - Increases Agility by 25%.&lt;br /&gt;
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.&lt;br /&gt;
* Dodge - Evades the next physical attack.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.&lt;br /&gt;
* Indomitable Spirit - +5% Spirit.&lt;br /&gt;
* Easily Inspired - +5% Stamina restoration.&lt;br /&gt;
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Phantasm Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Overwhelming Instinct - Imprint 1.2x Mind. Chroma: If this ability hits, inflicts Berserk status.&lt;br /&gt;
* Traumatic Visions - Imprint 0.8x Mind. Deals 0.3x psychic damage each second. Chroma: If this ability hits, inflicts Disable, Paralyze, and Immobilize status.&lt;br /&gt;
* Sum of all Fears - Imprint 0.65x Mind. Chroma: If this ability hits, Hexed target moves, attacks, and activates abilities 20% slower.&lt;br /&gt;
* Images of Remorse - Imprint 1.0x Mind. Chroma: If this ability hits, inflicts Stop status.&lt;br /&gt;
* Phantom Chasm - Imprint 0.9x Mind. Chroma: If this ability hits, inflicts Immobilize status.&lt;br /&gt;
* Grasping Shadows - Imprint 0.65x Mind. Inflicts Slow status. Chroma: If this ability hits, at the start of each of Hexed target's turns, deals 1.2x psychic damage.&lt;br /&gt;
* Distracting Whispers - Imprint 0.9x Mind. Chroma: If this ability hits, reduces Accuracy and Mind by 33%.&lt;br /&gt;
* Maze of Mirrors - Imprint 1.3x Mind. Chroma: If this ability hits, Hexed target treats the user's allies as though they had Vanish status.&lt;br /&gt;
* Taunting Phantoms - Imprint 0.5x Mind. Inflicts Berserk status. Chroma: If this ability hits, Hexed target physical attacks have a 50% chance to hit one of its allies. Chroma: If this ability fails to hit, inflicts Provoke status.&lt;br /&gt;
* Visions of Avarice - Imprint 1.1x Mind. Chroma: If this ability hits, Hexed targets skips their next 2 turns.&lt;br /&gt;
* Sheer Cold - Imprint 0.7x Mind. Deals 1.3x Ice damage. Chroma: If this ability hits, inflicts Freeze status.&lt;br /&gt;
* Overheat - Imprint 0.7x Mind. Deals 1.3x Fire damage. Chroma: If this ability hits, inflicts Heat status.&lt;br /&gt;
* Mirror Image - Imprint 0.8x Mind. Chroma: If this ability hits, deals 1.5x psychic damage and has &amp;quot;Chroma: For each ally, bestows Blink status.&amp;quot;&lt;br /&gt;
* Repose - Imprint 1.3x Mind. Chroma: If this ability hits, inflicts Sleep status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Prominence - Deals 1.7x Fire damage.&lt;br /&gt;
* Tempest - Deals 1.7x Lightning damage.&lt;br /&gt;
* Freezeblink - Deals 1.7x Ice damage.&lt;br /&gt;
* Deluge - Deals 1.7x Water damage.&lt;br /&gt;
* Soil Evidence - Deals 1.7x Earth damage.&lt;br /&gt;
* Wild Tornado - Deals 1.7x Wind damage.&lt;br /&gt;
* Blackout - Deals 1.7x Dark damage.&lt;br /&gt;
* Star Cross - Deals 1.7x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Mental Clarity - Increases the effectiveness of and defense against Spells that deal psychic damage by 0%.&lt;br /&gt;
* Absorb Mana - Whenever dealt damage by 0%.&lt;br /&gt;
* Conserve Energy - Reduces the cost of Spells by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 10%.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Water+ - Increases Water Affinity by 10%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Red Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.&lt;br /&gt;
* Doublecast - Casts two spells simultaneously.&lt;br /&gt;
* Convert - Switches current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Quake I - Deals 1.2x Earth damage.&lt;br /&gt;
* Poison - Inflicts Poison status.&lt;br /&gt;
* Paralyze - Inflicts Paralyze status.&lt;br /&gt;
* Protect - Bestows Protect status.&lt;br /&gt;
* Blind - Inflicts Blind status.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Sap - Inflicts Sap status.&lt;br /&gt;
* Slow - Inflicts Slow status.&lt;br /&gt;
* Aero I - Deals 1.2x Wind damage.&lt;br /&gt;
* Shell - Bestows Shell status.&lt;br /&gt;
* Silence - Inflicts Silence status.&lt;br /&gt;
* Oil - Inflicts Oil status.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Sleep - Inflicts Sleep status.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Dispel - Removes all positive status effects.&lt;br /&gt;
* Quake II - Deals 1.45x Earth damage.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
* Refresh - Bestows Refresh status.&lt;br /&gt;
* Aero II - Deals 1.45x Wind damage.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Haste - Bestows Haste status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Fast Cast - Decreases spell activation and reactivation time by 0%.&lt;br /&gt;
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.&lt;br /&gt;
* Replenish - Gain 1…20% magic damage taken as Mana.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 21%.&lt;br /&gt;
* Mind+ - Increases Mind by 21%.&lt;br /&gt;
* Luck+ - Increases Luck by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 10%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 10%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 10%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect)Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Sleight|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Overload - Imprint 0.75x Mind. Chroma: If this ability hits, deals 1.8x psychic damage.&lt;br /&gt;
* Phantom Pain - Imprint 0.8 Mind. Chroma: If this ability hits, reduces Stamina regen by 5…10 pips.&lt;br /&gt;
* Imagined Burden - Imprint 1.2x Mind. Chroma: If this ability hits, Inflicts Slow status.&lt;br /&gt;
* Mantra of Psychosis - Gain +0.25…0.75x bonus to Imprint Mind checks.&lt;br /&gt;
* Accumulated Pain - Imprint 0.8x Mind. Chroma: If this ability hits and if the target has at least two Hexes, deals 2.25x psychic damage.&lt;br /&gt;
* Sensory Deprivation - Imprint 1.75x Mind. Chroma: If this ability hits, inflicts Sleep, Poison, and Sap status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Arcane Larceny - Disables a random Spell. Arcane Larceny becomes that Spell.&lt;br /&gt;
* Power Leak - Interrupts an Ability. Chroma: If a Spell is interrupted, deals 1.8x Mana damage.&lt;br /&gt;
* Power Spike - Interrupts an Ability. Chroma: If a Skill is interrupted, deals 1.8x psychic damage.&lt;br /&gt;
* Enervate - Chroma: Whenever Hexed target activates an Ability, drains Mana equal to the cost of that ability.&lt;br /&gt;
* Illusionary Weaponry - Adds +0.1...0.5x magic damage. This damage has 20% Magic Defense penetration.&lt;br /&gt;
* Price of Pride - Chroma: Whenever target uses an ability level 50 or greater, deals 1.75x magic damage and drains 10% Mana.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Clairvoyance - When using an Ability with Imprint, displays the success rate.&lt;br /&gt;
* Domination - Whenever a Hex is successfully applied, it deals 0.2…0.8x Mana damage.&lt;br /&gt;
* Perception - Increases Mind by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Agility+ - Increases Agility by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 21%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 21%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 21%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 10%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 10%.&lt;br /&gt;
* Magic Damage+ - Increases Magic Damage by 10%.&lt;br /&gt;
* Magic Defense+ - Increases Magic Defense by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Ninjutsu|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Vanish - Bestows Vanish status. Chroma: If an action is made or damage is received, this stance ends.&lt;br /&gt;
* Ninja Seal - Doubles the potency of the next Symbol.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Hyoton - Consumes 1 'Tsurara.' Deals 1.3x Ice damage and decreases Fire Affinity by 20%.&lt;br /&gt;
* Katon - Consumes 1 'Uchitake.' Deals 1.3x Fire damage and decreases Water Affinity by 20%.&lt;br /&gt;
* Suiton - Consumes 1 'Mizu-Deppo.' Deals 1.3x Water damage and decreases Lightning Affinity by 20%.&lt;br /&gt;
* Raiton - Consumes 1 'Hiraishin.' Deals 1.3x Lightning damage and decreases Earth Affinity by 20%.&lt;br /&gt;
* Doton - Consumes 1 'Makibishi.' Deals 1.3x Earth damage and decreases Wind Affinity by 20%.&lt;br /&gt;
* Futon - Consumes 1 'Kawahori-Ogi.' Deals 1.3x Wind damage and decreases Ice Affinity by 20%.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Natural Evasion - Increases Evasion by 0%.&lt;br /&gt;
* Seven Chakras - Decreases the activation time of Symbols by 0%.&lt;br /&gt;
* Proficiency: Katana - Increases Physical Damage by 0%.&lt;br /&gt;
* Agility+ - Increases Agility by 30%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 30%.&lt;br /&gt;
* Strength+ - Increases Strength by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Mana+ - Increases Mana by 5%.&lt;br /&gt;
* Luck+ - Increases Luck by 5%.&lt;br /&gt;
* Parry+ - Increases Parry chance by 5%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Sumiko, as a member of the Remiere clan of Areyn, has trained for years in a variety of ninjutsu techniques honed by the members of the village. Her focus lies primarily in the use of illusionary techniques known as genjutsu, allowing her to disable her enemies through mental attack rather than physical assault. She also possesses a single ability unique to her clan, known as '''Utakata''', which creates four thin wings of pure energy on her back and grants her the temporary ability to fire blasts of energy, fly, and perform short-range teleportation. The ability takes incredible amounts of power, however, enough so that the technique requires years to store the necessary energy to keep it active for more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Kage Bunshin - Sumiko creates clones of herself formed from her energy. The clones can be dispelled by dealing enough damage to them.&lt;br /&gt;
* Suishōha - Sumiko releases a wave of water in all directions around her to attack nearby enemies.&lt;br /&gt;
* Suijinheki - Sumiko creates a wall of water around herself and nearby allies, shielding them from attacks.&lt;br /&gt;
* Daitoppa - Sumiko releases a powerful gust of compressed air to blow away enemies.&lt;br /&gt;
* Kamaitachi - Sumiko releases multiple sickles of cutting wind to slice at enemies.&lt;br /&gt;
* Mizuame Nabara - Sumiko uses her energy to create a thick, syrupy liquid that coats the area around her, impeding enemies' movement.&lt;br /&gt;
* Jigoku Kōka - Sumiko creates the illusion of a gigantic fireball descending on her enemies.&lt;br /&gt;
* Kokoni Arazu - Sumiko creates the illusion that the area her enemies are in is not what it seems, varying from size to appearance.&lt;br /&gt;
* Narakumi - Sumiko causes her enemies to visualize their worst fears in physical form before them.&lt;br /&gt;
* Jubaku Satsu - Sumiko creates the illusion that a tree sprouts behind her enemies, binding them with thick branches to stop their movement.&lt;br /&gt;
* Nehan Shōja - Sumiko creates the illusion of falling white feathers, causing her enemies to fall into a deep sleep.&lt;br /&gt;
* Utakata - Sumiko releases her reserves of stored energy all at once, creating four thin wings of pure energy on her back and granting her the temporary ability to fire blasts of energy, fly, and perform short-range teleportation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Overdrives / Limit Breaks===&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Unavailable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Areyn]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Yuki_Kurabasa&amp;diff=4130</id>
		<title>Clouded Horizons:Yuki Kurabasa</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Yuki_Kurabasa&amp;diff=4130"/>
		<updated>2012-05-02T20:07:07Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Yukina Katsumi Kurabasa&lt;br /&gt;
| title = Maiden of Ice&lt;br /&gt;
| image = CH8r_Yuki_Kurabasa.jpg&lt;br /&gt;
| caption = Yuki in her normal attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 2139&lt;br /&gt;
| dobMonth = 2&lt;br /&gt;
| dobDay = 27&lt;br /&gt;
| race = Hume&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Blue Mage&lt;br /&gt;
| theme_song = Blue Skies Over Guardia&lt;br /&gt;
| theme_artist = DarkeSword&lt;br /&gt;
&amp;lt;!--SeeD Information--&amp;gt;&lt;br /&gt;
| seed_id = 52473&lt;br /&gt;
| seed_pip = [[Image:CH8r_Alchemy_Lieutenant.jpg|150px]]&lt;br /&gt;
| seed_rank = Lieutenant&lt;br /&gt;
| seed_branch = Alchemy Division&lt;br /&gt;
| garden = Trabia Garden&lt;br /&gt;
| awards = Promotion to Ensign, Alchemy&amp;lt;br/&amp;gt; Division&amp;lt;br/&amp;gt;Promotion to Lieutenant, Alchemy&amp;lt;br/&amp;gt; Division&lt;br /&gt;
&amp;lt;!--Planeswalker Information--&amp;gt;&lt;br /&gt;
| endorsed_by = Katanas DeValle&lt;br /&gt;
| year_endorsed = 2153&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = &lt;br /&gt;
}}&lt;br /&gt;
'''Yuki Kurabasa''' is a SeeD Lieutenant at Trabia Garden, a minor protagonist in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
Yuki was born in the small village of [[:Category:Arias|Arias]], on the northeastern edge of the Estharian continent, to Akira and Sakura Kurabasa. She was the second of two children, six years younger than her older brother [[Tetsuya]]. Yuki was only six years old when she was taken to the Esthar Center for Orphans along with her brother. Yuki didn't know it at the time, but their mother also entrusted them with two family heirlooms - the Jewel of Alteration for Tetsuya, and the Jewel of Creation for Yuki. Two months later, in June, [[James Alnon]] approached the two and adopted both of the siblings, giving them a home with him in Esthar.&lt;br /&gt;
&lt;br /&gt;
Yuki was taken care of by both Alnon and Tetsuya until she reached the age of 9, with her older brother treating her with the utmost care. She spent most of her time in the [[Executive Outcomes]] office, reading books about magic and studying what she could of paramagical techniques. Tetsuya didn't know it, but Yuki possessed a level of magical ability far beyond that of any member of her family, even their parents. Eventually, her brother taught her a style of physical fighting that Alnon had taught him, with the young girl quickly picking up on the techniques and adding her own personal touches to the style.&lt;br /&gt;
&lt;br /&gt;
Several years later, in July 2151, Nightfire and Yuki would leave Executive Outcomes and Esthar behind, setting off to explore the region of Esthar. They would eventually wind up in the region of Trabia where they encountered [[Naoki Ishida]], a young teen from the village of [[Areyn]], accompanied by his friend [[Sumiko Remiere]], also from Areyn. The two soon became friends with Naoki and Sumiko, traveling together for around a week before separating, Naoki and Sumiko heading farther into the Trabian region while Nightfire and Yuki headed back into Esthar's territory. In February 2152, the two siblings would make the decision to head to the newly-rebuilt [[Trabia Garden]] in the hopes of becoming a SeeD.&lt;br /&gt;
&lt;br /&gt;
Much later, nearly a year and a half later, events would happen to turn Yuki's life upside-down once again. Along with [[Ben]] and [[Celes Chére]], Yuki was sent on a scouting mission to the [[:Category:Nether Plane]] to scout the Overlord's troop count and composition. The mission went awry, however, leaving Yuki captured and the other two forced to retreat. After meeting with the Overlord, Yuki was attacked in his palace by an Arrancar, which revealed a startling fact - Yuki possessed a rare and powerful ability known only as ''Runic.'' Yuki would make the decision to stay in the Nether Plane then to learn more about the Runic power inside of her, as well as continue her training in the magical arts. Some time later, she was approached by Aizen with the prospect of becoming a Planeswalker for the Nether Plane, which she accepted. Now, she is presently learning about her new station within the plane and settling into her role as Katanas' chosen following Aizen's death.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
{{Quote|I want to learn...about magic, about everything. There's just so much we don't know about the world...|Yuki Kurabasa to Tetsuya Kurabasa}}&lt;br /&gt;
&lt;br /&gt;
Yuki was a very quiet and reserved girl, rarely speaking unless spoken to or asked her opinion, for most of her life. She is willing to speak her mind, but is more inclined to simply remain silent and pay attention to what is happening around her, rather than get directly involved. She is also quite intelligent, especially in the magical arts; as a result of her trip to the Nether Plane and subsequent championing as a Planeswalker, she has gained much insight into the nature and use of many forms of magical ability. The experience has also done much for her personality, causing her to open up and become more outgoing as a result of necessity.&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Yuki has had a hand in or been associated with nearly every major event in the ''Clouded Horizons'' series. For more information, see the [[Synopsis_of_Clouded_Horizons|synopsis]] page.&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{{Quote|You can still surrender. We're not going to hurt you if you give up, you know.|Yuki Kurabasa to Kirce Valtroux}}&lt;br /&gt;
&lt;br /&gt;
Yuki's primary talents lie within the field of magical study, giving her many different talents which she can utilize in battle. Black and White magic, as well as Alchemy and rare Blue Magic and Runic techniques, give Yuki a wide array of techniques with which to disable opponents if needed. Her physical skills are much less developed, but are still of good standing given her stature and age - they simply lack in power, leaning more towards speed and evasion.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Swordsmanship Specialist''': While by no means an expert, Yuki is capable of defending herself with a light blade if the need arises, though her formal training in the area is limited to her skills gained in SeeD training and from her father and brother.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Yuki, as a member of SeeD, has basic training in hand-to-hand skills, which is enhanced further by her junctions. &lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': Yuki, while not especially strong both due to her age and her stature, still possesses a level of strength above what would be expected of a girl her size.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Agility''': Yuki's size offers her a degree of high mobility and agility, rendering her capable of high levels of speed and evasion when the situation calls for it.&lt;br /&gt;
&lt;br /&gt;
* '''Average Spiritual Energy''': Yuki possesses a high level of power for her age, but she is still weaker than most combatants because of her age. Regardless, she is still capable of standing up to most opponents, especially in the areas of magical combat.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Magic User''': Yuki's skill with magic is remarkably high given her young age. She is already skilled in many different styles of magic, including Black, White, Red, and the rare Blue Magic, as well as Alchemy. She also possesses another rare trait known as ''Runic,'' which lets her drain magic from others and manipulate it with a control finer than most are capable of. Her bloodline traits as a member of the Kurabasa family only serve to add to her skill.&lt;br /&gt;
&lt;br /&gt;
* '''Keen Intellect''': Yuki is a very studious individual and a quick learner, paying great attention to detail both in her everyday life and work. She had some of the highest grades in her classes as a SeeD cadet, and her observational and tactical skills were praised in Garden numerous times throughout her tenure as a SeeD. She has especially high talent in learning the nuances of magic, often picking up concepts much faster than her peers.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Hume''' (140)&lt;br /&gt;
* '''Blue Mage''' (60)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Elemental Alchemist''' (40), '''Runic Knight''' (10), '''Black Mage''' (50), '''White Mage''' (50), '''Alchemist''' (50), '''Red Mage''' (50) &lt;br /&gt;
* ''Tertiary Classes''&lt;br /&gt;
:'''''None.'''''&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Ice&lt;br /&gt;
* Fire&lt;br /&gt;
* Lightning&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 1,452&lt;br /&gt;
|mana = 2,265&lt;br /&gt;
|accuracy = 1,384&lt;br /&gt;
|evasion = 1,423&lt;br /&gt;
|strength = 726&lt;br /&gt;
|vitality = 905&lt;br /&gt;
|mind = 1,302&lt;br /&gt;
|spirit = 1,350&lt;br /&gt;
|agility = 1,070&lt;br /&gt;
|dexterity = 552&lt;br /&gt;
|luck = 576&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 10%&lt;br /&gt;
|ice = 10%&lt;br /&gt;
|lightning = 5%&lt;br /&gt;
|water = 5%&lt;br /&gt;
|wind = 10%&lt;br /&gt;
|earth = 10%&lt;br /&gt;
|holy = 5%&lt;br /&gt;
|dark = 0%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 20%&lt;br /&gt;
|poison = 20%&lt;br /&gt;
|wound = 15%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Proficiency: Katana - Gain proficiency with the Katana.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 10%.&lt;br /&gt;
* Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.&lt;br /&gt;
* Smolder - Whenever dealing Fire damage to two or more targets with an Ability, reduce the Stamina regen of each target hit by 3.&lt;br /&gt;
* Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Sleet - Whenever dealing Ice damage with an Ability that does not inflict Slow status, that Ability has a 10% chance to inflict Slow status.&lt;br /&gt;
* Chill - Whenever dealing Ice damage with a Spell, each target hit by that Spell takes a -7% Accuracy penalty to their next attack.&lt;br /&gt;
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.&lt;br /&gt;
* Thunderclap - Whenever dealing Lightning damage to two or more targets with an Ability that doesn't inflict Stun status, it also inflicts Stun status.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Hume|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Sprint - Increases Agility by 25%.&lt;br /&gt;
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.&lt;br /&gt;
* Dodge - Evades the next physical attack.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.&lt;br /&gt;
* Indomitable Spirit - +5% Spirit.&lt;br /&gt;
* Easily Inspired - +5% Stamina restoration.&lt;br /&gt;
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment|&lt;br /&gt;
* '''Chirijiraden'''&lt;br /&gt;
** Type: Katana&lt;br /&gt;
** Agility +50%&lt;br /&gt;
&lt;br /&gt;
* '''Kikuichimonji'''&lt;br /&gt;
** Type: Katana&lt;br /&gt;
** Stamina +5%&lt;br /&gt;
** Agility +50%&lt;br /&gt;
&lt;br /&gt;
* '''Magician's Robe'''&lt;br /&gt;
** Type: Robe (Body Armor)&lt;br /&gt;
** Stamina +5%&lt;br /&gt;
** Mana +10%&lt;br /&gt;
** Poison Resistance +5%&lt;br /&gt;
** Disease Resistance +5%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Blue Magic|&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Goblin Punch - Learned from Goblins. Deals random damage between 0.4…1.7x physical damage.&lt;br /&gt;
* Magic Hammer - Learned from Goblins. Deals 1.35x Mana damage&lt;br /&gt;
* Sandspin - Learned from Worms. Deals 1.2x Earth damage&lt;br /&gt;
* Acid - Learned from Flan. Deals 1.1x physical damage. Inflicts a random status effect.&lt;br /&gt;
* Power Attack - Learned from Beetles. Results in a Critical Hit. Inflicts Blind status.&lt;br /&gt;
* Metallic Body - Learned from Crabs. Bestows Protect and Shell status. Chroma: Whenever the user takes damage, that damage is reduced by 5% of the user's maximum Stamina.&lt;br /&gt;
* Detonate - Learned from Bombs. Deals 3.0x Fire damage. Chroma: After this ability resolves, inflicts Weakness status upon the user.&lt;br /&gt;
* Mighty Guard - Learned from Dragons. Increases Physical and Magic Defense by 70%.&lt;br /&gt;
* Guard Break - Learned from Dragons. Decreases Physical and Magic Defense by 70%.&lt;br /&gt;
* Dragon Force - Learned from Dragons. Increases all attributes by 33%.&lt;br /&gt;
* Sheep Song - Learned from Sheep. Inflicts Sleep status.&lt;br /&gt;
* Blastbomb - Learned from Orcs. Deals 1.4x Fire damage. Inflicts Blind status.&lt;br /&gt;
* Drain Touch - Learned from Zombies. Drains 20% Stamina.&lt;br /&gt;
* Matra Magic - Learned from Adamantoise. Swaps Stamina and Mana&lt;br /&gt;
* Hastebreak - Learned from Coeurl. Inflicts Slow status. Chroma: If the target was under Haste status, inflicts Stop status instead.&lt;br /&gt;
* Blaster - Learned from Coeurl. Inflicts Petrification status.&lt;br /&gt;
* Bad Breath - Learned from Malboro. Inflicts Blind, Berserk, Paralyze, Poison, Sap, Silence, Confuse, and Sleep status.&lt;br /&gt;
* Maelstrom - Learned from Sea Monks. Deals 1.4x Water damage. Inflicts Weakness status.&lt;br /&gt;
* Infrasonic - Learned from Bats. Reduces Evasion by 50%.&lt;br /&gt;
* Zephyr Mantle - Learned from Bats. Bestows Blink status.&lt;br /&gt;
* Stare - Learned from Ahriman. Inflicts Confuse status.&lt;br /&gt;
* Roulette - Learned from Ahriman. Inflicts Doom status.&lt;br /&gt;
* White Wind - Learned from Fairies. Restores Stamina equal to the user's current Stamina.&lt;br /&gt;
* Angel Whisper - Learned from Fairies. Restores 15% Stamina. Bestows Reraise status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Charm Fiend - Adds the Charm Fiend command, allowing a monster to be controlled as an ally for 30…90 seconds. Cannot target a monster that's 3…15 levels stronger.&lt;br /&gt;
* Monster Hunter - Increases Physical Damage by 0%.&lt;br /&gt;
* Learning - Allows the learning of monster abilities by experiencing their effects firsthand, usually by 0%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 21%.&lt;br /&gt;
* Mind+ - Increases Mind by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 10%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Elemental Alchemy|&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Create: Fire Gem - Creates 2 Fire Gems. Each gem used in a transmutation gives Fire Alchemy a 5% chance to inflict Heat status.&lt;br /&gt;
* Burnout - Consumes 1 Fire Gem. Deals 1.25x Fire damage.&lt;br /&gt;
* Create: Ice Gem - Creates 2 Ice Gems. Each gem used in a transmutation gives Ice Alchemy a 5% chance to inflict Cripple status.&lt;br /&gt;
* Haze - Consumes 1 Ice Gem. Inflicts Blind status.&lt;br /&gt;
* Create: Lightning Gem - Creates 2 Lightning Gems. Each gem used in a transmutation gives Lightning Alchemy 5% Magic Defense penetration.&lt;br /&gt;
* Shock - Consumes 1 Lightning Gem. Deals 1.1x Lightning damage and inflicts Paralyze status.&lt;br /&gt;
* Create: Water Gem - Creates 2 Water Gems. Each gem used in a transmutation gem causes Water Alchemy to remove a negative status effect when used on an ally.&lt;br /&gt;
* Kindness Drop - Consumes 1 Water Gem. Restores 20% Stamina.&lt;br /&gt;
* Create: Wind Gem - Creates 2 Wind Gems. Each gem used in a transmutation gem causes Wind Alchemy to reduce status effect resistances by 5%.&lt;br /&gt;
* Exhausting Wind - Consumes 1 Wind Gem. Inflicts Sleep status.&lt;br /&gt;
* Create: Earth Gem - Creates 2 Earth Gems. Each gem used in a transmutation causes Earth Alchemy to increase Stamina regen by 1 pip when used on an ally.&lt;br /&gt;
* Clay Guardian - Consumes 1 Earth Gem. Increases Physical and Magic Defense by 25%.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Bypass - Grants a 1…33% chance to use abilities without consuming items.&lt;br /&gt;
* Efficiency - Grants a 1…20% chance to double the effects of consumed gems.&lt;br /&gt;
* Combat Alchemist - Decreases the activation time of Alchemy by 0%.&lt;br /&gt;
* Mana+ - Increases Mana by 30%.&lt;br /&gt;
* Mind+ - Increases Mind by 30%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 14%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Luck+ - Increases Luck by 5%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 5%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Runic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Parry - Chroma: The next time a physical attack would hit the user, it misses.&lt;br /&gt;
* Chill - Melee attacks deal Ice elemental damage in addition to their other damage types.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Runic - Bestows Spell Absorption status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Runic - Gain 1…33% of the base cost of a spell negated while under Spell Absorption status.&lt;br /&gt;
* Detect Magic - Displays detailed information on a selected Enchanted or Hexed target.&lt;br /&gt;
* Proficiency: Blade - Increases Physical Damage by 0%.&lt;br /&gt;
* Strength+ - Increases Strength by 10%.&lt;br /&gt;
* Mind+ - Increases Mind by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Transmutation|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Alchemy Seal - Doubles the potency of the next Alchemy spell.&lt;br /&gt;
* Therapy - The next curative item affects its target as though they had Reverse status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Create: Potion - Creates and uses a Potion. Restores 15% Stamina.&lt;br /&gt;
* Create: Ether - Creates and uses an Ether. Restores 33% Mana.&lt;br /&gt;
* Create: Phoenix Down - Creates and uses a Phoenix Down. Revives the target with 25% Stamina.&lt;br /&gt;
* Create: Hi-Potion - Creates and uses a Hi-Potion. Restores 30% Stamina.&lt;br /&gt;
* Create: Dispel Tonic - Creates and uses a Dispel Tonic. Removes all positive status effects.&lt;br /&gt;
* Create: Remedy - Creates and uses a Remedy. Removes all negative status effects.&lt;br /&gt;
* Create: Mega-Potion - Creates and uses a Mega-Potion. Restores 50% stamina.&lt;br /&gt;
* Create: X-Potion - Creates and uses an X-Potion. Restores full Stamina.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Analysis - Grants Libra status whenever an enemy has a positive status effect or Enchantment active.&lt;br /&gt;
* Deconstruction - Transmuted curative items used on non-undead, non-spirit enemies are 33% as potent and act as though those targets had Reverse status.&lt;br /&gt;
* Creation - Non-transmuted restorative items are 1…33% more effective.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 5%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 5%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Elemental Seal - Doubles the potency of the next Elemental spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Fire I - Deals 1.2x Fire damage.&lt;br /&gt;
* Blizzard I - Deals 1.2x Ice damage.&lt;br /&gt;
* Thunder I - Deals 1.2x Lightning damage.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Dark I - Deals 1.2x Dark damage.&lt;br /&gt;
* Fira - Deals 1.35x Fire damage.&lt;br /&gt;
* Blizzara - Deals 1.35x Ice damage.&lt;br /&gt;
* Thundara - Deals 1.35x Lightning damage.&lt;br /&gt;
* Watera - Deals 1.35x Water damage.&lt;br /&gt;
* Darkra - Deals 1.35x Dark damage.&lt;br /&gt;
* Drain - Drains 15% Stamina.&lt;br /&gt;
* Fire II - Deals 1.45x Fire damage.&lt;br /&gt;
* Blizzard II - Deals 1.45x Ice damage.&lt;br /&gt;
* Thunder II - Deals 1.45x Lightning damage.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Elemental Affinity - Enhances the potency of offensive elemental spells by 0%.&lt;br /&gt;
* Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80%&lt;br /&gt;
* Protective Reserves - Bestows Protect status when in Critical status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 5%.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 5%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 5%.&lt;br /&gt;
* Water+ - Increases Water Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Red Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.&lt;br /&gt;
* Doublecast - Casts two spells simultaneously.&lt;br /&gt;
* Convert - Switches current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Quake I - Deals 1.2x Earth damage.&lt;br /&gt;
* Poison - Inflicts Poison status.&lt;br /&gt;
* Paralyze - Inflicts Paralyze status.&lt;br /&gt;
* Protect - Bestows Protect status.&lt;br /&gt;
* Blind - Inflicts Blind status.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Bio - Deals 1.2x magic damage. Inflicts Sap status.&lt;br /&gt;
* Slow - Inflicts Slow status.&lt;br /&gt;
* Aero I - Deals 1.2x Wind damage.&lt;br /&gt;
* Shell - Bestows Shell status.&lt;br /&gt;
* Silence - Inflicts Silence status.&lt;br /&gt;
* Oil - Inflicts Oil status.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Sleep - Inflicts Sleep status.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Dispel - Removes all positive status effects.&lt;br /&gt;
* Quake II - Deals 1.45x Earth damage.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
* Refresh - Bestows Refresh status.&lt;br /&gt;
* Aero II - Deals 1.45x Wind damage.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Haste - Bestows Haste status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Fast Cast - Decreases spell activation and reactivation time by 0%.&lt;br /&gt;
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.&lt;br /&gt;
* Replenish - Gain 1…20% magic damage taken as Mana.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Luck+ - Increases Luck by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 5%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 5%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect)Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Divine Seal - Doubles the potency of the next Holy spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Banish I - Deals 1.2x Holy damage.&lt;br /&gt;
* Protectra - Bestows Protect status.&lt;br /&gt;
* Aquaveil - Prevents spells from being interrupted.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Banish II - Deals 1.45x Holy damage.&lt;br /&gt;
* Cura - Restores Stamina equal to 1.35x magic damage.&lt;br /&gt;
* Shellra - Bestows Shell status.&lt;br /&gt;
* Cure III - Restores Stamina equal to 1.7x magic damage.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Curaga - Restores Stamina equal to 1.6x magic damage.&lt;br /&gt;
* Arise - Revives with 100% Stamina.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Banish III - Deals 1.7x Holy damage.&lt;br /&gt;
* Regenra - Bestows Regen status.&lt;br /&gt;
* Holy - Deals 2.0x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Resistance - Increases Magic Defense by 0%.&lt;br /&gt;
* Soul Shield - Bestows Shell status while in Critical status.&lt;br /&gt;
* Centered - Bestows Refresh status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
* Fire I / II / III&lt;br /&gt;
* Fira / Firaga&lt;br /&gt;
* Blizzard I / II / III&lt;br /&gt;
* Blizzara / Blizzaga&lt;br /&gt;
* Thunder I / II / III&lt;br /&gt;
* Thundara / Thundaga&lt;br /&gt;
* Water I / II / III&lt;br /&gt;
* Watera / Waterga&lt;br /&gt;
* Aero I / II&lt;br /&gt;
* Aera / Aeroga (Tornado)&lt;br /&gt;
* Quake I&lt;br /&gt;
* Quakera&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
* Cure I / II / III&lt;br /&gt;
* Cura / Curaga&lt;br /&gt;
* Raise (Life) / Arise (Full-Life)&lt;br /&gt;
* Regen&lt;br /&gt;
* Dispel&lt;br /&gt;
* Esuna&lt;br /&gt;
* Libra (Scan)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Green Magic|&lt;br /&gt;
* Shell&lt;br /&gt;
* Protect&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Time Magic|&lt;br /&gt;
* Reflect&lt;br /&gt;
* Haste&lt;br /&gt;
* Slow&lt;br /&gt;
* Stop&lt;br /&gt;
* Double / Triple&lt;br /&gt;
* Aura&lt;br /&gt;
* Float&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Arcane Magic|&lt;br /&gt;
* Dark I&lt;br /&gt;
* Darkra&lt;br /&gt;
* Gravity (Demi)&lt;br /&gt;
* Drain&lt;br /&gt;
* Syphon&lt;br /&gt;
* Confuse&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Divine Magic|&lt;br /&gt;
* None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
As a member of the Kurabasa family, Yuki has an affinity to one of the ten elements of nature. Yuki's affinity is to the Ice element, letting her manipulate and enhance the energy within these attacks with greater ease than a normal person would be able to accomplish.&lt;br /&gt;
&lt;br /&gt;
===Overdrives / Limit Breaks===&lt;br /&gt;
{{NavFrame|Overdrives / Limit Breaks|&lt;br /&gt;
* Arcane Tempest - Limit Break that strikes 10 times. Each hit deals 0.25x damage of a random elemental type.&lt;br /&gt;
* Arcane Hail - Limit Break that strikes 12 times. Each hit deals 0.2x magic damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Hume]]&lt;br /&gt;
[[Category:Federated Commonwealth of Esthar]]&lt;br /&gt;
[[Category:Arias]]&lt;br /&gt;
[[Category:Executive Outcomes]]&lt;br /&gt;
[[Category:Trabia Garden]]&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Kari_Inihara&amp;diff=4129</id>
		<title>Clouded Horizons:Kari Inihara</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Clouded_Horizons:Kari_Inihara&amp;diff=4129"/>
		<updated>2012-05-02T16:56:20Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CH-8rCharInfo&lt;br /&gt;
| name = Kari Sayuri Inihara&lt;br /&gt;
| title = Elegant Angel&lt;br /&gt;
| image = CH8r_Kari_Inihara.jpg&lt;br /&gt;
| caption = Kari in her Ethereal Plane attire.&lt;br /&gt;
&amp;lt;!--Personnel Information--&amp;gt;&lt;br /&gt;
| dobYear = 1006&lt;br /&gt;
| dobMonth = 7&lt;br /&gt;
| dobDay = 19&lt;br /&gt;
| race = Malakh&lt;br /&gt;
| gender = Female&lt;br /&gt;
| profession = Divine Magus&lt;br /&gt;
| theme_song = Star Ocean The Second Story&amp;lt;br/&amp;gt;Ocean of Tears OC Remix&lt;br /&gt;
| theme_artist = EgM&lt;br /&gt;
&amp;lt;!--Additional Information--&amp;gt;&lt;br /&gt;
| birth_realm = Eighth Realm&lt;br /&gt;
| add_pips = [[Image:CH8r_Grim_Angel_Captain_5th_Division.jpg|150px]]&amp;lt;br/&amp;gt;Captain, Fifth Division (ret)&amp;lt;br&amp;gt;[[:Category:Order of Grim Angels|Order of Grim Angels]]&amp;lt;br/&amp;gt;[[Image:CH8r_Ethereal_Magi_Templar.jpg|150px]]&amp;lt;br/&amp;gt;Templar&amp;lt;br&amp;gt;[[Order of Ethereal Magi]]&lt;br /&gt;
}}&lt;br /&gt;
{{Redirect|Kari Inihara}}&lt;br /&gt;
'''Kari Inihara''' is a former Captain of the [[:Category:Order of Grim Angels|Order of Grim Angels']] Fifth Division, a minor protagonist in the ''[[Clouded Horizons]]'' series.&lt;br /&gt;
==Personnel Information==&lt;br /&gt;
===Biography===&lt;br /&gt;
{{Quote|It's strange, not having her here. She held this whole division together...I don't think I can do what she did.&amp;quot;&amp;lt;br/&amp;gt;&amp;quot;You'll do it, and do it better. That's what she taught you, right - how to excel?|Kari Inihara to Chojiro Miyagi, shortly after Chieko Murakami's death}}&lt;br /&gt;
&lt;br /&gt;
Kari Sayuri Inihara is one of the few remaining ''[[:Category:Malakh|Malakh]]'' in the [[:Category:Ethereal Plane|Ethereal Plane]]. Little is known about her early life within the Ethereal Plane, but it is documented that she entered the Order of the Grim Angels, a smaller force within the [[:Category:Gilead Order|Gilead Order]], at the age of 471. While there, she was assigned to the Fifth Division under the leadership of [[Clouded Horizons:Chieko Murakami|Chieko Murakami]], and soon rose to the rank of the fourth seat of the division. Many years later, at the beginning of the Harrowing, the frequent battles soon took their toll on the Fifth Division - by the end of the 73rd year, the Captain, Vice-Captain, and third seated officer of the Fifth Division had been slain in combat, placing the relatively-inexperienced Kari in acting command of the division. &lt;br /&gt;
&lt;br /&gt;
Amazingly, despite the relative power gap between Kari and many of the other Captains, her squad remained able to hold its own in combat thanks to exceptional use of tactics and planning, many of those plans being attributed to Kari's then-Lieutenant, Chojiro Miyagi. Many more years passed before the war ended, and Kari's trials as the leader of the Fifth Division were in fact just beginning, despite the disbanding of the Gilead Order and, by extension, the Order of Grim Angels. Kari, despite her personal opinions behind her actions, was sentenced to captivity in the Void for 60 years to avoid public outcry and a revival of unrest, a sentence that she bore stoically as a final act of respect and tribute to those who had given their lives in her command.  &lt;br /&gt;
&lt;br /&gt;
When she emerged from the Void at the age of 906, she joined the Order of Ethereal Magi in order to continue her mission of protecting the Ethereal Plane, training under the God of Knowledge, [[Xeios]]. Kari has continued to serve in the Order to the present time, working to expand her knowledge and skills to better serve the Ethereal Plane.&lt;br /&gt;
&lt;br /&gt;
239 years later, when [[Clouded Horizons:Fayt|Fayt]] attempted a revolt to claim Freya's position as her own and was stripped of her powers, Freya called upon the Malakh once again. Kari was granted the temporary position as the Pillar of Fate, holding these powers until Freya deemed Fayt worthy to return to her status as a Pillar of Reality.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Kari's personality is somewhat at odds with her otherwise youthful appearance. She acts much older than she appears at first glance, and takes her position as a member of the Ethereal Magi quite seriously. Beyond her serious yet kind demeanor, however, lurks a persona filled with haunted memories of the Ethereal Plane's devastating Harrowing and the loss of her division members, including her former Captain, which she carries with her constantly.&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Kari made her first appearance in the series by confronting the Gilead Order's former leader, [[Clouded Horizons:Arragious Nicholai|Arragious Nicholai]], shortly after his assassination of [[Clouded Horizons:Arisa Minami|Arisa Minami]], a Praetor within the Order of Ethereal Magi. She engaged in combat with the former Captain-Commander in an attempt to detain him until Xeios arrived, releasing her ''Bankai'' to stay on even footing, but was soon overpowered and defeated by Arragious, to be saved from death by the timely appearance of [[Clouded Horizons:Etchel Beoulve|Etchel Beoulve]].&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{{Quote|Learning combat is like learning an art form. Holding back just enough to surprise an opponent with is a fine line that you must learn to walk. Always watch for an opening, and don't be afraid to strike from behind. There's no shame in having honor, but there's also no shame in knowing when to place that aside for not just your own sake, but that of others.|Kari Inihara to Benji Powell}}&lt;br /&gt;
&lt;br /&gt;
Kari is a pragmatist in combat, ever quick to capitalize on any opportunity that presents itself with the option most likely to bring the fight to an end. To this effect, she combines her innate skills with kidou with masterful swordsmanship to trap opponents, in order to finish them off with pinpoint use of offensive kidou or her Diviner's abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Master Swordsmanship Specialist''': Kari is an expert with light blades, capable of fighting evenly with most high-ranking Ethereal and Nether entities.&lt;br /&gt;
&lt;br /&gt;
* '''Skilled Hand-to-Hand Combatant''': Kari, like all Captains, has at least basic training in hand-to-hand combat skills. This is not her primary style of fighting, but she can defend herself if required.&lt;br /&gt;
&lt;br /&gt;
* '''Enhanced Strength''': Kari is capable of using her formidable ''reiatsu'' to increase her strength, giving her a level of strength above and beyond even normal Malakh.&lt;br /&gt;
&lt;br /&gt;
* '''Exceptional Agility''': Kari possesses a high degree of skill with ''Shunpo,'' which gives her great mobility in combat. Her agility, combined with her skill with her Diviner in both sealed and released forms, gives her excellent battlefield reach and control.&lt;br /&gt;
&lt;br /&gt;
* '''Immense Spiritual Energy''': Kari, like all Captains, possesses a great degree of spiritual power, enough to fight for greatly extended periods of time and generate incredible levels of ''reiatsu'' to debilitate enemies.&lt;br /&gt;
&lt;br /&gt;
* '''Expert Magic User''': As a former member of the Fifth Division and a member of the Order of Ethereal Magi, Kari possesses a great degree of skill with magical attacks of all kinds, surpassing even her former Captain.&lt;br /&gt;
&lt;br /&gt;
===Combat Attributes===&lt;br /&gt;
'''Experience'''&lt;br /&gt;
* '''Malakh''' (400)&lt;br /&gt;
* '''Divine Magus''' (150)&lt;br /&gt;
* ''Secondary Classes''&lt;br /&gt;
:'''Illusionist''' (150), '''White Mage''' (50), '''Alchemist''' (50), '''Red Mage''' (50), '''Mesmer''' (50)&lt;br /&gt;
* ''Tertiary Classes:''&lt;br /&gt;
:'''''None.'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Elemental Preferences'''&lt;br /&gt;
* Wind&lt;br /&gt;
* Holy&lt;br /&gt;
&lt;br /&gt;
{{CH-8rCombatBlock&lt;br /&gt;
&amp;lt;!--Character Statistics Block--&amp;gt;&lt;br /&gt;
|stamina = 5,699&lt;br /&gt;
|mana = 10,155&lt;br /&gt;
|accuracy = 6,165&lt;br /&gt;
|evasion = 8,600&lt;br /&gt;
|strength = 3,990&lt;br /&gt;
|vitality = 3,705&lt;br /&gt;
|mind = 7,462&lt;br /&gt;
|spirit = 8,136&lt;br /&gt;
|agility = 4,910&lt;br /&gt;
|dexterity = 3,316&lt;br /&gt;
|luck = 2,954&lt;br /&gt;
&amp;lt;!--Elemental Affinities Block--&amp;gt;&lt;br /&gt;
|fire = 10%&lt;br /&gt;
|ice = 10%&lt;br /&gt;
|lightning = 10%&lt;br /&gt;
|water = 10%&lt;br /&gt;
|wind = 5%&lt;br /&gt;
|earth = 15%&lt;br /&gt;
|holy = 25%&lt;br /&gt;
|dark = -8%&lt;br /&gt;
&amp;lt;!--Resistances Block--&amp;gt;&lt;br /&gt;
|disease = 20%&lt;br /&gt;
|poison = 10%&lt;br /&gt;
|wound = 5%&lt;br /&gt;
|fear = 25%&lt;br /&gt;
}}&lt;br /&gt;
===Talents===&lt;br /&gt;
{{NavFrame|Talents|&lt;br /&gt;
* Proficiency: Katana - Gain proficiency with the Katana.&lt;br /&gt;
* Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.&lt;br /&gt;
* Mastery: Katana - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Katana.&lt;br /&gt;
* Proficiency: Naginata - Gain proficiency with the Naginata.&lt;br /&gt;
* Specialization: Naginata - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Naginata.&lt;br /&gt;
* Mastery: Naginata - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Naginata.&lt;br /&gt;
* Proficiency: Staff - Gain proficiency with the Staff.&lt;br /&gt;
* Specialization: Staff - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Staff.&lt;br /&gt;
* Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.&lt;br /&gt;
* Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 10%.&lt;br /&gt;
* Recoil - Whenever dealt damage after using a Wind-elemental Ability, the attacker takes 0.35x Wind damage.&lt;br /&gt;
* Epidemic - Whenever a Wind-elemental Ability with one target would inflict Poison, Sap, or Blind status, a random adjacent target is also subject to that status effect.&lt;br /&gt;
* Updraft - Grants a +12% Agility bonus while affected by a Wind-elemental Enchantment.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.&lt;br /&gt;
* Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.&lt;br /&gt;
* Divine Sanction - After making a Holy-elemental attack against one target, the next time that target makes an attack, it takes 1.35x Holy Damage if an ally was the only target of that attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{{NavFrame|Malakh|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Mana Burn - Deals 15% Mana damage. Chroma: For each point of Mana lost, deals 2 magic damage.&lt;br /&gt;
* Spirit of Failure - Causes a 25% chance to miss with attacks. Chroma:  Whenever hexed target misses, restores the user's Mana by 3%.&lt;br /&gt;
* Resurrection Chant - Revives an ally with up to the user's current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Angelic Aura - +7.5% Agility, +10% Holy Affinity.&lt;br /&gt;
* Second Wind - +3 pips Stamina regen whenever Stamina falls below 50%.&lt;br /&gt;
* Spiritual Resonance - +0.25...100% to all attributes while wielding a Diviner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{NavFrame|Equipment Listing|&lt;br /&gt;
* None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
===Skills===&lt;br /&gt;
{{NavFrame|Ethereal Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Rainbow Seal - The next Spell inflicts Slow and Silence status upon all targets.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Binding - Deals 1.3x Holy damage. Inflicts Stop status.&lt;br /&gt;
* Heaven's Whisper - Deals 1.4x Holy damage. Inflicts Silence status.&lt;br /&gt;
* Celestial Arrow - Deals 1.35x Holy damage. Chroma: If the target is under Shell or Protect status, has 10% Magic Defense penetration.&lt;br /&gt;
* Holy Shield - Negates the next Dark elemental ability.&lt;br /&gt;
* Heaven's Wrath - Deals 1.6x Holy damage.&lt;br /&gt;
* Judgment's Light - Deals 1.45x Holy damage. Inflicts Dispel status.&lt;br /&gt;
* Blessing of Life - Restores 50% Stamina. Bestows Reraise status.&lt;br /&gt;
* Elysian Star - Deals 1.3x Holy damage. Inflicts Dispel status.&lt;br /&gt;
* Grand Cross - Deals 1.9x Holy damage.&lt;br /&gt;
* Tale of Fellis - Deals 1.2x Omni damage. Inflicts all status effects.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Divine Favor - Increases the potency of Holy-elemental Spells by 0%.&lt;br /&gt;
* Majesty - Increases Holy Affinity by 0%.&lt;br /&gt;
* Resonance - Increases Mana regen by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 10%.&lt;br /&gt;
* Block+ - Increases Block chance by 10%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 10%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 10%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Divine Seal - Doubles the potency of the next Holy spell.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Banish I - Deals 1.2x Holy damage.&lt;br /&gt;
* Protectra - Bestows Protect status.&lt;br /&gt;
* Aquaveil - Prevents spells from being interrupted.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Banish II - Deals 1.45x Holy damage.&lt;br /&gt;
* Cura - Restores Stamina equal to 1.35x magic damage.&lt;br /&gt;
* Shellra - Bestows Shell status.&lt;br /&gt;
* Cure III - Restores Stamina equal to 1.7x magic damage.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Curaga - Restores Stamina equal to 1.6x magic damage.&lt;br /&gt;
* Arise - Revives with 100% Stamina.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Banish III - Deals 1.7x Holy damage.&lt;br /&gt;
* Regenra - Bestows Regen status.&lt;br /&gt;
* Holy - Deals 2.0x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Resistance - Increases Magic Defense by 0%.&lt;br /&gt;
* Soul Shield - Bestows Shell status while in Critical status.&lt;br /&gt;
* Centered - Bestows Refresh status.&lt;br /&gt;
* Mana+ - Increases Mana by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 14%.&lt;br /&gt;
* Holy+ - Increases Holy Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Transmutation|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Alchemy Seal - Doubles the potency of the next Alchemy spell.&lt;br /&gt;
* Therapy - The next curative item affects its target as though they had Reverse status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Create: Potion - Creates and uses a Potion. Restores 15% Stamina.&lt;br /&gt;
* Create: Ether - Creates and uses an Ether. Restores 33% Mana.&lt;br /&gt;
* Create: Phoenix Down - Creates and uses a Phoenix Down. Revives the target with 25% Stamina.&lt;br /&gt;
* Create: Hi-Potion - Creates and uses a Hi-Potion. Restores 30% Stamina.&lt;br /&gt;
* Create: Dispel Tonic - Creates and uses a Dispel Tonic. Removes all positive status effects.&lt;br /&gt;
* Create: Remedy - Creates and uses a Remedy. Removes all negative status effects.&lt;br /&gt;
* Create: Mega-Potion - Creates and uses a Mega-Potion. Restores 50% stamina.&lt;br /&gt;
* Create: X-Potion - Creates and uses an X-Potion. Restores full Stamina.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Analysis - Grants Libra status whenever an enemy has a positive status effect or Enchantment active.&lt;br /&gt;
* Deconstruction - Transmuted curative items used on non-undead, non-spirit enemies are 33% as potent and act as though those targets had Reverse status.&lt;br /&gt;
* Creation - Non-transmuted restorative items are 1…33% more effective.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 14%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 5%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 5%.&lt;br /&gt;
* Critical+ - Increases Critical Hit chance by 5%.&lt;br /&gt;
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.&lt;br /&gt;
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Phantasm Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Overwhelming Instinct - Imprint 1.2x Mind. Chroma: If this ability hits, inflicts Berserk status.&lt;br /&gt;
* Traumatic Visions - Imprint 0.8x Mind. Deals 0.3x psychic damage each second. Chroma: If this ability hits, inflicts Disable, Paralyze, and Immobilize status.&lt;br /&gt;
* Sum of all Fears - Imprint 0.65x Mind. Chroma: If this ability hits, Hexed target moves, attacks, and activates abilities 20% slower.&lt;br /&gt;
* Images of Remorse - Imprint 1.0x Mind. Chroma: If this ability hits, inflicts Stop status.&lt;br /&gt;
* Phantom Chasm - Imprint 0.9x Mind. Chroma: If this ability hits, inflicts Immobilize status.&lt;br /&gt;
* Grasping Shadows - Imprint 0.65x Mind. Inflicts Slow status. Chroma: If this ability hits, at the start of Hexed target's turn, deals 1.2x psychic damage.&lt;br /&gt;
* Distracting Whispers - Imprint 0.9x Mind. Chroma: If this ability hits, reduces Accuracy and Mind by 33%.&lt;br /&gt;
* Maze of Mirrors - Imprint 1.3x Mind. Chroma: If this ability hits, Hexed target treats the user's allies as though they had Vanish status.&lt;br /&gt;
* Taunting Phantoms - Imprint 0.5x Mind. Inflicts Berserk status. Chroma: If this ability hits, Hexed target physical attacks have a 50% chance to hit one of its allies. Chroma: If this ability fails to hit, inflicts Provoke status.&lt;br /&gt;
* Visions of Avarice - Imprint 1.1x Mind. Chroma: If this ability hits, Hexed targets skips their next 2 turns.&lt;br /&gt;
* Sheer Cold - Imprint 0.7x Mind. Deals 1.3x Ice damage. Chroma: If this ability hits, inflicts Freeze status.&lt;br /&gt;
* Overheat - Imprint 0.7x Mind. Deals 1.3x Fire damage. Chroma: If this ability hits, inflicts Heat status.&lt;br /&gt;
* Mirror Image - Imprint 0.8x Mind. Chroma: If this ability hits, deals 1.5x psychic damage and has &amp;quot;Chroma: For each ally, bestows Blink status.&amp;quot;&lt;br /&gt;
* Repose - Imprint 1.3x Mind. Chroma: If this ability hits, inflicts Sleep status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Prominence - Deals 1.7x Fire damage.&lt;br /&gt;
* Tempest - Deals 1.7x Lightning damage.&lt;br /&gt;
* Freezeblink - Deals 1.7x Ice damage.&lt;br /&gt;
* Deluge - Deals 1.7x Water damage.&lt;br /&gt;
* Soil Evidence - Deals 1.7x Earth damage.&lt;br /&gt;
* Wild Tornado - Deals 1.7x Wind damage.&lt;br /&gt;
* Blackout - Deals 1.7x Dark damage.&lt;br /&gt;
* Star Cross - Deals 1.7x Holy damage.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Mental Clarity - Increases the effectiveness of and defense against Spells that deal psychic damage by 0%.&lt;br /&gt;
* Absorb Mana - Whenever dealt damage by 0%.&lt;br /&gt;
* Conserve Energy - Reduces the cost of Spells by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Mana+ - Increases Mana by 21%.&lt;br /&gt;
* Agility+ - Increases Agility by 21%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 21%.&lt;br /&gt;
* Fire+ - Increases Fire Affinity by 10%.&lt;br /&gt;
* Ice+ - Increases Ice Affinity by 10%.&lt;br /&gt;
* Lightning+ - Increases Lightning Affinity by 10%.&lt;br /&gt;
* Water+ - Increases Water Affinity by 10%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Red Magic|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.&lt;br /&gt;
* Doublecast - Casts two spells simultaneously.&lt;br /&gt;
* Convert - Switches current Stamina and Mana.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Cure I - Restores Stamina equal to 1.2x magic damage.&lt;br /&gt;
* Quake I - Deals 1.2x Earth damage.&lt;br /&gt;
* Poison - Inflicts Poison status.&lt;br /&gt;
* Paralyze - Inflicts Paralyze status.&lt;br /&gt;
* Protect - Bestows Protect status.&lt;br /&gt;
* Blind - Inflicts Blind status.&lt;br /&gt;
* Water I - Deals 1.2x Water damage.&lt;br /&gt;
* Bio - Deals 1.2x magic damage. Inflicts Sap status.&lt;br /&gt;
* Slow - Inflicts Slow status.&lt;br /&gt;
* Aero I - Deals 1.2x Wind damage.&lt;br /&gt;
* Shell - Bestows Shell status.&lt;br /&gt;
* Silence - Inflicts Silence status.&lt;br /&gt;
* Oil - Inflicts Oil status.&lt;br /&gt;
* Regen - Bestows Regen status.&lt;br /&gt;
* Sleep - Inflicts Sleep status.&lt;br /&gt;
* Cure II - Restores Stamina equal to 1.45x magic damage.&lt;br /&gt;
* Dispel - Removes all positive status effects.&lt;br /&gt;
* Quake II - Deals 1.45x Earth damage.&lt;br /&gt;
* Raise - Revives with 25% Stamina.&lt;br /&gt;
* Water II - Deals 1.45x Water damage.&lt;br /&gt;
* Refresh - Bestows Refresh status.&lt;br /&gt;
* Aero II - Deals 1.45x Wind damage.&lt;br /&gt;
* Esuna - Removes all negative status effects.&lt;br /&gt;
* Haste - Bestows Haste status.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Fast Cast - Decreases spell activation and reactivation time by 0%.&lt;br /&gt;
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.&lt;br /&gt;
* Replenish - Gain 1…20% magic damage taken as Mana.&lt;br /&gt;
* Strength+ - Increases Strength by 40%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 40%.&lt;br /&gt;
* Vitality+ - Increases Vitality by 14%.&lt;br /&gt;
* Mind+ - Increases Mind by 14%.&lt;br /&gt;
* Luck+ - Increases Luck by 14%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Accuracy+ - Increases Accuracy by 5%.&lt;br /&gt;
* Earth+ - Increases Earth Affinity by 5%.&lt;br /&gt;
* Wind+ - Increases Wind Affinity by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect)Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Sleight|&lt;br /&gt;
'''Active'''&lt;br /&gt;
* Overload - Imprint 0.75x Mind. Chroma: If this ability hits, deals 1.8 psychic damage.&lt;br /&gt;
* Phantom Pain - Imprint 0.8 Mind. Chroma: If this ability hits, reduces Stamina regen by 5…10 pips.&lt;br /&gt;
* Imagined Burden - Imprint 1.2x Mind. Chroma: If this ability hits, Inflicts Slow status.&lt;br /&gt;
* Mantra of Psychosis - Gain +0.25…0.75x bonus to Imprint Mind checks.&lt;br /&gt;
* Accumulated Pain - Imprint 0.8x Mind. Chroma: If this ability hits and if the target has at least two Hexes, deals 2.25x psychic damage.&lt;br /&gt;
* Sensory Deprivation - Imprint 1.75x Mind. Chroma: If this ability hits, inflicts Sleep, Poison, and Sap status.&lt;br /&gt;
&lt;br /&gt;
'''Spells'''&lt;br /&gt;
* Arcane Larceny - Disables a random Spell. Arcane Larceny becomes that Spell.&lt;br /&gt;
* Power Leak - Interrupts an Ability. Chroma: If a Spell is interrupted, deals 1.8x Mana damage.&lt;br /&gt;
* Power Spike - Interrupts an Ability. Chroma: If a Skill is interrupted, deals 1.8x psychic damage.&lt;br /&gt;
* Enervate - Chroma: Whenever Hexed target activates an Ability, drains Mana equal to the cost of that ability.&lt;br /&gt;
* Illusionary Weaponry - Adds +0.1...0.5x magic damage. This damage has 20% Magic Defense penetration.&lt;br /&gt;
&lt;br /&gt;
'''Passive'''&lt;br /&gt;
* Clairvoyance - When using an Ability with Imprint, displays the success rate.&lt;br /&gt;
* Domination - Whenever a Hex is successfully applied, it deals 0.2…0.8x Mana damage.&lt;br /&gt;
* Perception - Increases Mind by 0%.&lt;br /&gt;
* Mind+ - Increases Mind by 40%.&lt;br /&gt;
* Agility+ - Increases Agility by 40%.&lt;br /&gt;
* Strength+ - Increases Strength by 14%.&lt;br /&gt;
* Spirit+ - Increases Spirit by 14%.&lt;br /&gt;
* Dexterity+ - Increases Dexterity by 14%.&lt;br /&gt;
* Stamina+ - Increases Stamina by 5%.&lt;br /&gt;
* Evasion+ - Increases Evasion by 5%.&lt;br /&gt;
* Magic Damage+ - Increases Magic Damage by 5%.&lt;br /&gt;
* Magic Defense+ - Increases Magic Defense by 5%.&lt;br /&gt;
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{NavFrame|Black Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|White Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Green Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Time Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Arcane Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Divine Magic|&lt;br /&gt;
*Unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Personal Abilities===&lt;br /&gt;
Kari possesses a number of specialized abilities owing to her status as a Malakh. Among these are ''Shunpo,'' or &amp;quot;flash steps,&amp;quot; a rapid-movement ability used predominantly by Malakh, as well as special spells, ''Binding Arts'' and ''Destructive Arts,'' which can be used with or without an incantation. Using them with the incantation takes longer, but increases the power or effectiveness of the spell.&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Personal Abilities|&lt;br /&gt;
* Shunpo - Allows the user to move rapidly by enhancing their movements with magical energy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Binding Arts|&lt;br /&gt;
* Binding Art 4: Crawling Rope - Chroma: If the target's Spirit is less than 200, inflicts Disable status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 26: Curved Light - Sets the user's Threat to 0 and bestows Vanish status. '''Incantation:''' Unknown.&lt;br /&gt;
* Binding Art 61: Six Rods Prison of Light - Chroma: If the target's level is higher than the caster, deals 1.3x magic damage and inflicts Stun status. If the target's level is lower than the caster, deals 1.7x magic damage and inflicts Disable and Immobilize status. '''Incantation:''' ''&amp;quot;Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!&amp;quot;''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NavFrame|Destructive Arts|&lt;br /&gt;
* Destructive Art 31: Shot of Red Fire - Deals 1.3x Fire damage. '''Incantation:''' ''&amp;quot;Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of man! Inferno and pandemonium, the sea barrier surges, march on to the south!&amp;quot;''&lt;br /&gt;
* Destructive Art 58: Orchid Sky - Deals 1.6x Wind damage. '''Incantation:''' Unknown.&lt;br /&gt;
* Destructive Art 63: Thunder Roar Cannon - Deals 1.65x Lightning damage. '''Incantation:''' ''&amp;quot;Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!&amp;quot;''&lt;br /&gt;
* Destructive Art 73: Twin Lotus Blue Fire, Crash Down - Deals 1.7x Fire damage. 15% chance to inflict Heat status. '''Incantation:''' ''&amp;quot;Ye lord! Mask of blood and flesh, all creation, flutter of wings, he who bears the name of man! On the wall of blue flame, inscribe a twin lotus! In the abyss of conflagration, wait at the far heavens!&amp;quot;''&lt;br /&gt;
* Destructive Art 90: Black Coffin - Deals 2x magic damage. '''Incantation:''' ''&amp;quot;Ye Lord! Mask of blood and flesh, endless train, raising soul, demolishing spirit! Fall and become the end! Rise and encompass the creation! The sound of all creation begets the fall!&amp;quot;''&lt;br /&gt;
}}&lt;br /&gt;
====Diviner====&lt;br /&gt;
Kari, as a former Grim Angel Captain, has a Diviner created during her time in the Order. Her Diviner is named '''Kazewana''' (''Wind Snare''), and Kari is capable of manifesting her Diviner in both a ''Shikai'' and ''Bankai'' form.&lt;br /&gt;
&lt;br /&gt;
* '''Shikai:''' Kazewana takes the form of a long chain with a crescent-shaped blade on one end and a long spike on the other. It is activated by the command &amp;quot;swirl&amp;quot; (''uzu'').&lt;br /&gt;
: '''Shikai Special Ability:''' Kazewana's ''Shikai'' is capable of releasing cutting waves of Wind-elemental energy from the curved blade of the weapon.&lt;br /&gt;
&lt;br /&gt;
* '''Bankai:''' Named '''Kiritori Kazewana''' (''Slicing Wind Snare''). Kazewana takes the form of a long chain of magical energy connecting two identical weapons, each consisting of a circular ring upon which three long, double-edged blades are attached in a triangular pattern.&lt;br /&gt;
: '''Bankai Special Ability:''' In its ''Bankai'' form, Kazewana retains its ''Shikai'' ability to launch blades of wind and is capable of doing so from either weapon. Kazewana's chain can also extend up to 25 meters in order to attack distant foes. When thrown, slicing wind surrounds the spinning blades to enhance the cutting ability. Kari's ''Bankai'' also enables the use of an additional technique.&lt;br /&gt;
:* '''Kami Oroshi''': By spinning the blades of her ''Bankai'' to build up reiatsu, Kari summons a localized hurricane at a desired location to slice and buffet her target with extremely powerful winds. She can maintain this technique for any length of time that she desires, as long as she has the reiatsu to sustain it.&lt;br /&gt;
&lt;br /&gt;
===Soulstrike===&lt;br /&gt;
{{NavFrame|Soulstrike|&lt;br /&gt;
* Strike of the Seven Stars: Deals 2.3x Holy damage and inflicts Blind status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Eighth Realm]]&lt;br /&gt;
[[Category:Ethereal Plane]]&lt;br /&gt;
[[Category:Hueco Mundo]]&lt;br /&gt;
[[Category:Malakh]]&lt;br /&gt;
[[Category:Order of Ethereal Magi]]&lt;br /&gt;
[[Category:Order of Grim Angels]]&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.flex-ltd.net/wiki/index.php?title=Category:House_DeValle&amp;diff=4126</id>
		<title>Category:House DeValle</title>
		<link rel="alternate" type="text/html" href="http://wiki.flex-ltd.net/wiki/index.php?title=Category:House_DeValle&amp;diff=4126"/>
		<updated>2012-05-02T03:09:39Z</updated>

		<summary type="html">&lt;p&gt;Kari Inihara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
&lt;br /&gt;
==The Hierarchy==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h3&amp;gt;The Family&amp;lt;/h3&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Darius Elric DeValle, Sr.'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''The Senior, The Spellbreaker of Stormfist''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:CH8r_Darius_DeValle,_Sr..jpg|150px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
''The head of House DeValle, the Senior is the most&amp;lt;br/&amp;gt;cutthroat of businessmen, and will not hesitate to&amp;lt;br/&amp;gt;cut down anyone, friend or foe,&amp;lt;br/&amp;gt;in his quest to ensure that&amp;lt;br/&amp;gt;his business continues to gain him profit.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Katal Miyu Corelia-DeValle'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''The Flashing Blades''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:CH8r_Katal_Corelia.jpg|150px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
''The political face of House DeValle, Katal's talent&amp;lt;br/&amp;gt;in politics is only matched by her&amp;lt;br/&amp;gt;murderous ability with knives.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Katanas Terentius DeValle'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''The Divider of the Azure Sky''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:CH8r_Katanas_DeValle.jpg|150px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
''The perfect heir, excelling in both&amp;lt;br/&amp;gt;blade and in wit, Katanas plays&amp;lt;br/&amp;gt;the best face forward of the House,&amp;lt;br/&amp;gt;oftentimes when his father&amp;lt;br/&amp;gt;cannot or will not. ''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Revolver Alladrake DeValle'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''The Strong-Arm Metallurgist''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:CH8r_Revolver_DeValle.jpg|150px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
''While the others of the Family are&amp;lt;br/&amp;gt;the face, Revolver is the forefront of&amp;lt;br/&amp;gt;the commercial operations of the House,&amp;lt;br/&amp;gt;what he considers to be the most&amp;lt;br/&amp;gt;honorable part of the whole operation.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Darius Edward DeValle, Jr.'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''The Leading Man''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:CH8r_Darius_DeValle,_Jr..jpg|150px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
''While the DeValles work &amp;quot;inside&amp;quot; the House,&amp;lt;br/&amp;gt;the Leading Man's eyes peer outwards.&amp;lt;br/&amp;gt;Constantly looking for new talent to&amp;lt;br/&amp;gt;appropriate to benefit the House, he is best&amp;lt;br/&amp;gt;compared to a talent scout, always on the lookout&amp;lt;br/&amp;gt;for those who could benefit&amp;lt;br/&amp;gt;House DeValle.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h3&amp;gt;The Associates&amp;lt;/h3&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Alidar Romulus Nox'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''Bladeturner, the Black Balancer''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:CH8r_Alidar_Nox.jpg|150px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
''When business leaves no alternative then violence,&amp;lt;br/&amp;gt;Alidar is called in. His skill with light blades&amp;lt;br/&amp;gt;is world renowned; his presence often&amp;lt;br/&amp;gt;bringing House competitors to their knees&amp;lt;br/&amp;gt;before they can even consider unsheathing a weapon.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''Jarok Remus Nox'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''Sphereturner, the Black Bounty''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:CH8r_Jarok_Nox.jpg|150px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
''When the House requires a more elusive touch,&amp;lt;br/&amp;gt;Jarok falls into place. With ease, he places himself&amp;lt;br/&amp;gt;into rival organizations, awaiting&amp;lt;br/&amp;gt;the final order destroy the foundation&amp;lt;br/&amp;gt;that makes them mighty.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{CH-Nav}}&lt;br /&gt;
{{CH-8rNav}}&lt;br /&gt;
[[Category:Trabian Aristocracy]]&lt;br /&gt;
{{DEFAULTSORT:House DeValle}}&lt;/div&gt;</summary>
		<author><name>Kari Inihara</name></author>
		
	</entry>
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