Clouded Horizons:Adept Rogue

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Adept Rogue is a Transcendence Class in the Eighth Realm specializing in adapting to changing circumstances in battle effectively.

Overview

Grading

Stamina Mana Accuracy Evasion
B C B B
Strength Vitality Mind Spirit Agility Dexterity Luck
A C C C B C C

Abilities

Variation
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Engender Ire Stance. Must be a Lightning Elemental. Increases Threat generation of physical attacks by 10...50%. 1 Self 1 second 10 seconds 10 seconds 10% Mana -
Scorch Fire-elemental Melee Attack. Must be a Fire Elemental. Deals 1.2x Fire damage. Inflicts Heat status. 1 One Target Instant 12 seconds - 15% Mana -
Agile Rejoinder Lightning-elemental Dual Attack. Must be a Water Elemental. Strikes 6 times. Each hit deals 0.2...0.5x Lightning damage. 5 One Target Instant 8 seconds - 10% Mana -
Inflame Fire-elemental Melee Attack. Must be a Fire Elemental. Deals 0.5x Fire damage. Chroma: If any other Fire damage was dealt before this skill, deals +0.5…2x Fire damage to all. 7 All Enemies or Allies 3 seconds 12 seconds - 20% Mana -
Return the Favor Stance. Must be a Lightning Elemental. Chroma: Whenever the user receives physical damage, the user counterattacks. 13 Self Instant 10 seconds 10 seconds 10% Mana -
Swift Stroke Water-elemental Dual Attack. Must be a Water Elemental. Strikes 4 times. Each hit has a +3…7% Critical Hit chance. 15 One Target Instant 12 seconds - 15% Mana -
Staggering Blow Melee Attack. Must be a Lightning Elemental. Deals +0.25...0.65x physical damage. Chroma: If the user is in a Stance, inflicts Weakness status. 17 One Target Instant 20 seconds - 15% Mana -
Staccato Water-elemental Dual Attack. Must be a Water Elemental. Strikes 15 times. Each hit deals 0.1...0.15x physical damage. 23 One Target Instant 20 seconds - 25% Mana -
Against the Odds Shout. Must be a Lightning Elemental. Chroma: If Stamina drops below 10%, grants Persist for 25 seconds. 30 Self Instant 120 seconds 120 seconds 10% Mana -
Avatar of Grace Water-elemental Form. The user becomes a Water Elemental. Increases Agility and Evasion by 20% and Accuracy by 50%. Chroma: Whenever the user lands a Critical Hit, deals +0.3…1.6x Water damage and bestows Haste and Blink status. 1 Self 3 seconds 120 seconds - 5% Mana 2 pips Mana
Avatar of Endurance Lightning-elemental Form. The user becomes a Lightning Elemental. Increases Stamina by 33% and reduces physical damage received by 10%. Chroma: Whenever the user deals physical damage, deals +0.5...1.3x Lightning damage. Has a 1...12% chance to inflict Stun status. 1 Self 3 seconds 120 seconds - 5% Mana 2 pips Mana
Avatar of Searing Fire-elemental Form. The user becomes a Fire Elemental. Increases Strength by 25% and causes abilities to cost +1...10% Stamina. Chroma: Whenever the user activates a skill that deals Fire damage, deals +2...3 Fire damage for each point of Stamina used to activate the skill. 1 Self 3 seconds 120 seconds - 5% Mana 2 pips Mana
Way of the Master Enchantment. Must be a Water Elemental. Increases Critical Hit chance by 0...10%. Chroma: Whenever the user lands a Critical Hit, restores 1...3% Stamina. 1 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Fireball Fire-elemental Spell. Must be a Fire Elemental. Deals 1.25x Fire damage. Has Suspend, 7 seconds. Chroma: If this spell was suspended, deals 1.35…2.25x Fire damage. 25 One Target 2 seconds 12 seconds - 10% Mana -
Controlled Burn Enchantment. Chroma: While Stamina is above 75...41%, increases Mana regen by 4 pips and damage by 10…20%. 25 Self 2 seconds 15 seconds - 15% Mana 1 pip Mana
Survival Instinct Enchantment. Grants a 0...33% chance to prevent damage and sets Poison (effect) resistance to 25...100%. 50 Self 2 seconds 45 seconds 45 seconds 20% Mana -
Rain of Embers Fire-elemental Spell. Must be a Fire Elemental. Deals 2.5x Fire damage. Inflicts Confuse and Heat status. 75 All Enemies or Allies 5 seconds 60 seconds - 35% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Versatile Survivor Attack Skills gain "Chroma: Whenever this ability hits, remove one Hex or negative status effect from the user." Class - 1 - - -
Mastered Manifestation Forms last 5...33% longer and reactivate 10...50% faster. Class - 1 - - -
Implement: Weapon Increases Magic Damage by 1...20% while wielding a weapon. Class - 1 - - -
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Agility+ Increases Agility by 10...40%. Primary 10% 1 15 30 45
Luck+ Increases Luck by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 7...21%. Secondary 7% 11 33 55 -
Stamina+ Increases Stamina by 5...10%. Tertiary 5% 22 51 - -
Vitality+ Increases Vitality by 5...10%. Tertiary 5% 22 51 - -
Mind+ Increases Mind by 5...10%. Tertiary 5% 22 51 - -
Spirit+ Increases Spirit by 5...10%. Tertiary 5% 22 51 - -
Block+ Increases Block chance by 5...10%. Tertiary 5% 22 51 - -

Attributes

  • Adaptibility: Adaptibility grants no inherent effect to character stats, but instead increases the effectiveness of abilities. The green numbers above represent the change in the ability between 1 rank of Adaptibility and 16 (maximum) ranks of Adaptibility.
  • Coordination: For each rank of Coordination, Dexterity increases by 5%.
  • Mastery: For each rank of Mastery, Physical and Magic Damage increases by 2%.

Requirements

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