Difference between revisions of "Clouded Horizons:Juliet Jurot"

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'''Juliet Jurot''' is a member of the Special Operations Team of Esthar Garden, a minor protagonist in the ''[[Clouded Horizons]]'' series.
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#REDIRECT [[Clouded Horizons:Juliett Jareau]]
{{CH-8rCharInfo
 
| name = Julietta Evaline Jurot
 
| title = Alpha 04
 
| image = CH8r_Juliet_Jurot.png
 
| caption = Juliet awaiting orders.
 
<!--Personnel Information-->
 
| age = 21
 
| race = Hume
 
| birthday = December 01, 2132
 
| gender = Female
 
| profession = Mediator
 
| theme_song = Fluss der Liebe OC ReMix
 
| theme_artist = DarkPrinceLuca, Freemind, GrayLightning, Israfel
 
<!--SeeD Information-->
 
| seed_id = 30014
 
| seed_pip = [[Image:CH8r_SpecOps_Lieutenant.jpg|150px]]
 
| seed_rank = SeeD Commander
 
| seed_branch = Special <br/> Operations Division
 
| garden = Esthar Garden
 
| awards = Induction into SeeD Program<br/>
 
<!--Planeswalker Information-->
 
| endorsed_by =
 
| year_endorsed =
 
<!--Additional Information-->
 
| birth_realm = Eighth Realm
 
| add_pips =
 
}}
 
 
 
==Personnel Information==
 
===Biography===
 
{{Quote|Don't pass judgment until you understand the whole situation. I am who I am because of where life led me. |Juliet Jurot}}
 
 
 
===Personality===
 
{{Quote|Calm down and talk to me, okay? |Juliet Jurot}}
 
 
 
===Synopsis===
 
Juliet has only appeared during the Vector's Gambit arc of the [[:Category:Eighth Realm|Eighth Realm]] of the ''Clouded Horizons'' series. For more information, see the [[Synopsis_of_Clouded_Horizons|synopsis]] page.
 
 
 
==Combat Information==
 
{{Quote|People fight dirty in real life. When it comes down to life and death, will you care about rules? Or will you care about survival? |Seifer Almasy to Squall Leonhart}}
 
 
 
Seifer is an erratic fighter, using both magic and his Hyperion gunblade to bring about a sense of confusion and intensity to the battlefield.  He fights dirty, not above using taunts and well timed spells and slices to bring his opponent to their knees.
 
 
 
* '''Master Swordsmanship Specialist''': Having trained with the Hyperion gunblade, as well as Squall Leonhart while at Balamb, he is a swordsman of the highest caliber.
 
 
 
* '''Enhanced Strength''': Because of his junction with Fenrir, his strength is higher than most SeeD at Esthar Garden. However, even un-junctioned his strength is impressive.
 
 
 
* '''Exceptional Agility''': His agility allows him to move and weave in and out of sections of battle, his opponents never quite knowing where he came from.
 
 
 
* '''Average Spiritual Energy''': Seifer has not been exposed to a great deal of spiritual training in regards to this matter.
 
 
 
* '''Skilled Magic User''': As a healthy part of his battle repertoire, Seifer is versed in great deals of black and white magics.
 
 
 
===Combat Attributes===
 
'''Experience'''
 
* '''Hume (Planeswalker)''' (125)
 
* '''Flame Knight''' (150)
 
* ''Secondary Classes''
 
:'''Black Mage''' (50), '''White Mage''' (50), '''Rogue''' (70), '''Thief''' (50), '''Warrior''' (50)
 
* ''Tertiary Classes''
 
:'''''None.'''''
 
'''Elemental Proficiencies'''
 
* Fire
 
 
 
{{CH-8rCombatBlock
 
<!--Character Statistics Block-->
 
|stamina = 2,279
 
|mana = 3,492
 
|accuracy = 3,125
 
|evasion = 2,996
 
|strength = 2,068
 
|vitality = 1,801
 
|mind = 1,875
 
|spirit = 1,461
 
|agility = 1,976
 
|dexterity = 1,333
 
|luck = 1,176
 
<!--Elemental Affinities Block-->
 
|fire = 30%
 
|ice = 10%
 
|lightning = 5%
 
|water = 5%
 
|wind = 0%
 
|earth = 0%
 
|holy = 5%
 
|dark = 0%
 
<!--Resistances Block-->
 
|disease = -5%
 
|poison = 10%
 
|wound = 10%
 
|fear = 30%
 
}}
 
===Talents===
 
{{NavFrame|Talents|
 
* Proficiency: Fur Armor - Gain proficiency with Fur armor.
 
* Proficiency: Leather Armor - Gain proficiency with Leather armor.
 
* Specialization: Leather Armor - Increases Physical Defense by 10% while wearing Leather armor.
 
* Mastery: Leather Armor - Increases Physical Defense by 15% and grants 5% Damage Reduction while wearing Leather armor.
 
* Implement Proficiency: Gun - Allows a Gun weapon to be used as an Implement.
 
* Implement Expertise: Gun - Gun Implements now increase Mana by 15% and Mana regen by 2 pips.
 
* Proficiency: Longsword - Gain proficiency with the Longsword.
 
* Specialization: Longsword - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Longsword.
 
* Mastery: Longsword - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Longsword.
 
* Proficiency: Short Sword - Gain proficiency with the Short Sword.
 
* Fire+ - Increases Fire Affinity by 10%.
 
* Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.
 
}}
 
 
 
===Racial Traits===
 
{{NavFrame|Hume|
 
'''Active'''
 
* Sprint - Increases Agility by 25%.
 
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.
 
* Dodge - Evades the next physical attack.
 
 
 
'''Passive'''
 
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.
 
* Indomitable Spirit - +5% Spirit.
 
* Easily Inspired - +5% Stamina restoration.
 
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.
 
}}
 
 
 
===Equipment===
 
{{NavFrame|Equipment|
 
* Unavailable.
 
}}
 
 
 
==Ability Information==
 
===Skills===
 
{{NavFrame|Firecross|
 
'''Active'''
 
* Sweeping Cut - Deals 1.3x physical damage and inflicts Stun status.
 
* Firebrand - Deals 1.5x Fire damage.
 
* Fightin' Dirty - Increases Physical Damage, Magic Damage, and Evasion by 10%. Bestows Haste status.
 
* Beast Sword Rain - Strikes 8 times. Each hit deals 0.1x physical damage. Deals 1.5x Fire damage.
 
* Burning Rave - Strikes 5 times. Each hit deals 0.65x Fire damage. Chroma: If this ability hits, inflicts Heat status upon the user and the target.
 
 
 
'''Spells'''
 
* Combustion - Deals 1.3x Fire damage. Chroma: If this ability hits 3 or more targets, has a 33% chance to inflict Heat status.
 
* Fireball - Deals 1.75x Fire damage.
 
 
 
'''Passive'''
 
* Immolation - Increases Physical Damage by 0%.
 
* Renewed Ambition - Whenever an enemy is defeated, restores 5…20% Stamina.
 
* Combustion - Increases Fire Affinity by 0%.
 
* Strength+ - Increases Strength by 40%.
 
* Mind+ - Increases Mind by 40%.
 
* Vitality+ - Increases Vitality by 21%.
 
* Agility+ - Increases Agility by 21%.
 
* Accuracy+ - Increases Accuracy by 21%.
 
* Stamina+ - Increases Stamina by 10%.
 
* Mana+ - Increases Mana by 10%.
 
* Fire+ - Increases Fire Affinity by 10%.
 
* Parry+ - Increases Parry chance by 10%.
 
* Fear Resist+ - Increases Fear (effect) Resistance by 10%.
 
}}
 
 
 
{{NavFrame|Black Magic|
 
'''Active'''
 
* Elemental Seal - Doubles the potency of the next Elemental spell.
 
 
 
'''Spells'''
 
* Fire I - Deals 1.2x Fire damage.
 
* Blizzard I - Deals 1.2x Ice damage.
 
* Thunder I - Deals 1.2x Lightning damage.
 
* Water I - Deals 1.2x Water damage.
 
* Dark I - Deals 1.2x Dark damage.
 
* Fira - Deals 1.35x Fire damage.
 
* Blizzara - Deals 1.35x Ice damage.
 
* Thundara - Deals 1.35x Lightning damage.
 
* Watera - Deals 1.35x Water damage.
 
* Darkra - Deals 1.35x Dark damage.
 
* Drain - Drains 15% Stamina.
 
* Fire II - Deals 1.45x Fire damage.
 
* Blizzard II - Deals 1.45x Ice damage.
 
* Thunder II - Deals 1.45x Lightning damage.
 
* Water II - Deals 1.45x Water damage.
 
 
 
'''Passive'''
 
* Elemental Affinity - Enhances the potency of offensive elemental spells by 0%.
 
* Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80%
 
* Protective Reserves - Bestows Protect status when in Critical status.
 
* Mana+ - Increases Mana by 40%.
 
* Mind+ - Increases Mind by 40%.
 
* Spirit+ - Increases Spirit by 14%.
 
* Accuracy+ - Increases Accuracy by 14%.
 
* Evasion+ - Increases Evasion by 14%.
 
* Fire+ - Increases Fire Affinity by 5%.
 
* Ice+ - Increases Ice Affinity by 5%.
 
* Lightning+ - Increases Lightning Affinity by 5%.
 
* Water+ - Increases Water Affinity by 5%.
 
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.
 
}}
 
 
 
{{NavFrame|White Magic|
 
'''Active'''
 
* Divine Seal - Doubles the potency of the next Holy spell.
 
 
 
'''Spells'''
 
* Cure I - Restores Stamina equal to 1.2x magic damage.
 
* Banish I - Deals 1.2x Holy damage.
 
* Protectra - Bestows Protect status.
 
* Aquaveil - Prevents spells from being interrupted.
 
* Cure II - Restores Stamina equal to 1.45x magic damage.
 
* Banish II - Deals 1.45x Holy damage.
 
* Cura - Restores Stamina equal to 1.35x magic damage.
 
* Shellra - Bestows Shell status.
 
* Cure III - Restores Stamina equal to 1.7x magic damage.
 
* Regen - Bestows Regen status.
 
* Raise - Revives with 25% Stamina.
 
* Curaga - Restores Stamina equal to 1.6x magic damage.
 
* Arise - Revives with 100% Stamina.
 
* Esuna - Removes all negative status effects.
 
* Banish III - Deals 1.7x Holy damage.
 
* Regenra - Bestows Regen status.
 
* Holy - Deals 2.0x Holy damage.
 
 
 
'''Passive'''
 
* Resistance - Increases Magic Defense by 0%.
 
* Soul Shield - Bestows Shell status while in Critical status.
 
* Centered - Bestows Refresh status.
 
* Mana+ - Increases Mana by 40%.
 
* Spirit+ - Increases Spirit by 40%.
 
* Vitality+ - Increases Vitality by 14%.
 
* Mind+ - Increases Mind by 14%.
 
* Evasion+ - Increases Evasion by 14%.
 
* Holy+ - Increases Holy Affinity by 5%.
 
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.
 
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.
 
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.
 
* Disease Resist+ - Increases Disease (effect) Resistance by 5%.
 
}}
 
 
 
{{NavFrame|Intimidate|
 
'''Active'''
 
* Rough Up - Deals 1.2x physical damage. Increases Threat by 25%.
 
* Burn Powder - Deals 1.25x Fire damage. Chroma: If the target has Oil status, deals 1.5x Fire damage to adjacent targets.
 
* Box Job - Deals 1.4x Fire damage. 25% chance to steal an item.
 
* Mouthpiece - Marks an ally. Chroma: Whenever Threat is gained, transfers it to Marked ally.
 
* Drop A Dime - Transfers all Threat to an ally.
 
* Patsy - Chroma: The next time a melee attack would hit the user, instead hits a random adjacent ally.
 
* Knock Off - 20…80% chance to inflict Death status.
 
* Fry - Deals 1.5x Lightning damage. Inflicts Stun status.
 
* Sap Poison - Deals 1.4x physical damage. Inflicts Sap and Poison status.
 
 
 
'''Passive'''
 
* Threaten - Adds the Threaten command, allowing a 30…50% chance to cow an enemy into skipping its turn and setting Threat to 100%.
 
* Inspire Fear - Physical attacks accrue an extra 1…10% Threat.
 
* Hot Drop - While Threat is greater than 85…60%, increases Agility and Evasion by 0%.
 
* Strength+ - Increases Strength by 40%.
 
* Agility+ - Increases Agility by 40%.
 
* Vitality+ - Increases Vitality by 21%.
 
* Accuracy+ - Increases Accuracy by 21%.
 
* Evasion+ - Increases Evasion by 21%.
 
* Block+ - Increases Block chance by 10%.
 
* Parry+ - Increases Parry chance by 10%.
 
* Critical+ - Increases Critical Hit chance by 10%.
 
* Poison Resist+ - Increases Poison (effect) Resistance by 10%.
 
* Fear Resist+ - Increases Fear (effect)Resistance by 10%.
 
}}
 
 
 
{{NavFrame|Flimflam|
 
'''Active'''
 
* Steal: Gil - Must target an enemy. Steals 5…15% Gil.
 
* Blinding Dust - Reduces Accuracy by 20% and Agility by 10%.
 
* Steal: Item - Must target an enemy. Steals a random item.
 
* Flee - 75% chance to escape from battle.
 
* Enrage - Hexed target ignores accrued Threat and attacks at random.
 
* Steal: Equip - Must target an enemy. Steals a random piece of equipment.
 
* Sneak Attack - Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage.
 
* Steal: Heart - Drains 15% Stamina.
 
* Steal: Soul - Drains 15% Mana.
 
* Cure Poison - Removes Poison, Sap, and Blind status.
 
* Exploit Opening - Inflicts Stun status. Opens a Link Attack.
 
 
 
'''Passive'''
 
* Treasure Hunter - Increases the rare drop rate of enemies by 0%.
 
* Gilfinder - Increases the amount of Gil received in battles by 0%.
 
* Triple Attack - Basic physical attacks have a 5…25% chance to strike three times.
 
* Agility+ - Increases Agility by 40%.
 
* Dexterity+ - Increases Dexterity by 40%.
 
* Luck+ - Increases Luck by 14%.
 
* Accuracy+ - Increases Accuracy by 14%.
 
* Evasion+ - Increases Evasion by 14%.
 
* Mind+ - Increases Mind by 5%.
 
* Strength+ - Increases Strength by 5%.
 
* Parry+ - Increases Parry chance by 5%.
 
* Critical+ - Increases Critical Hit chance by 5%.
 
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.
 
}}
 
 
 
{{NavFrame|Art of War|
 
'''Active'''
 
* Provoke - Inflicts Provoke status.
 
* Rend Power - Deals 1.35x physical damage. Inflicts Fear status.
 
* Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.
 
* Flametongue - Deals 1.2x Fire damage.
 
* Ice Brand - Deals 1.2x Ice damage.
 
* Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
 
* Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.
 
* Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.
 
* Thunder Blade - Deals 1.2x Lightning damage.
 
* Liquid Steel - Deals 1.2x Water damage.
 
* Warcry - Increases Melee Damage by 25%.
 
* Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
 
* Delay Buster - Increases target's weapon delay by 15%.
 
 
 
'''Passive'''
 
* Stoneskin - Reduces received Physical Damage by 0%.
 
* Double Attack - Basic physical attacks have a 5…25% chance to strike twice.
 
* Proficiency: Heavy Armor - Increases Physical Defense by 0%.
 
* Strength+ - Increases Strength by 40%.
 
* Vitality+ - Increases Vitality by 40%.
 
* Stamina+ - Increases Stamina by 14%.
 
* Agility+ - Increases Agility by 14%.
 
* Luck+ - Increases Luck by 14%.
 
* Mind+ - Increases Mind by 5%.
 
* Dexterity+ - Increases Dexterity by 5%.
 
* Block+ - Increases Block chance by 5%.
 
* Critical+ - Increases Critical Hit chance by 5%.
 
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.
 
}}
 
 
 
 
 
===Overdrives / Limit Breaks===
 
{{NavFrame|Overdrives / Limit Breaks|
 
* '''No Mercy''': Seifer casts a fire spell onto all of his enemies and takes a balanced battle stance. He then spins his gunblade around wildly with one hand, starts focusing energy into it, and then, in an upward slash-motion, launches circular blades of energy at his foe. The blasts fly through the enemies and continue towards the sky, dealing exploding damage on the foes.
 
}}
 
 
 
==Navigation==
 
{{CH-Nav}}
 
{{CH-8rNav}}
 
[[Category:Eighth Realm]]
 
[[Category:Mortal Plane]]
 
[[Category:Nether Plane]]
 
[[Category:Hume]]
 
[[Category:Planeswalker]]
 
[[Category:Federated Commonwealth of Esthar]]
 
[[Category:Esthar Garden]]
 
{{DEFAULTSORT:{{PAGENAME}}}}
 

Latest revision as of 17:31, 16 May 2011