Difference between revisions of "Clouded Horizons:Seifer Almasy"
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{{Quote|People fight dirty in real life. When it comes down to life and death, will you care about rules? Or will you care about survival? |Seifer Almasy to Squall Leonhart}} | {{Quote|People fight dirty in real life. When it comes down to life and death, will you care about rules? Or will you care about survival? |Seifer Almasy to Squall Leonhart}} | ||
− | Seifer is an erratic fighter, using both magic and his Hyperion gunblade to bring about a sense of confusion and intensity to the battlefield. He fights dirty, not above using taunts and well timed spells and slices to bring his opponent to their knees | + | Seifer is an erratic fighter, using both magic and his Hyperion gunblade to bring about a sense of confusion and intensity to the battlefield. He fights dirty, not above using taunts and well timed spells and slices to bring his opponent to their knees. |
* '''Master Swordsmanship Specialist''': Having trained with the Hyperion gunblade, as well as Squall Leonhart while at Balamb, he is a swordsman of the highest caliber. | * '''Master Swordsmanship Specialist''': Having trained with the Hyperion gunblade, as well as Squall Leonhart while at Balamb, he is a swordsman of the highest caliber. | ||
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===Combat Attributes=== | ===Combat Attributes=== | ||
+ | '''Experience''' | ||
+ | * '''Hume (Planeswalker)''' (125) | ||
+ | * '''Flame Knight''' (150) | ||
+ | * ''Secondary Classes'' | ||
+ | :'''Black Mage''' (50), '''White Mage''' (50), '''Rogue''' (70), '''Thief''' (50), '''Warrior''' (50) | ||
+ | * ''Tertiary Classes'' | ||
+ | :'''''None.''''' | ||
+ | '''Elemental Proficiencies''' | ||
+ | * Fire | ||
+ | |||
+ | {{CH-8rCombatBlock | ||
+ | <!--Character Statistics Block--> | ||
+ | |stamina = 2,279 | ||
+ | |mana = 3,492 | ||
+ | |accuracy = 3,125 | ||
+ | |evasion = 2,996 | ||
+ | |strength = 2,068 | ||
+ | |vitality = 1,801 | ||
+ | |mind = 1,875 | ||
+ | |spirit = 1,461 | ||
+ | |agility = 1,976 | ||
+ | |dexterity = 1,333 | ||
+ | |luck = 1,176 | ||
+ | <!--Elemental Affinities Block--> | ||
+ | |fire = 30% | ||
+ | |ice = 10% | ||
+ | |lightning = 5% | ||
+ | |water = 5% | ||
+ | |wind = 0% | ||
+ | |earth = 0% | ||
+ | |holy = 5% | ||
+ | |dark = 0% | ||
+ | <!--Resistances Block--> | ||
+ | |disease = -5% | ||
+ | |poison = 10% | ||
+ | |wound = 10% | ||
+ | |fear = 30% | ||
+ | }} | ||
+ | ===Talents=== | ||
+ | {{NavFrame|Talents| | ||
+ | * Proficiency: Fur Armor - Gain proficiency with Fur armor. | ||
+ | * Proficiency: Leather Armor - Gain proficiency with Leather armor. | ||
+ | * Specialization: Leather Armor - Increases Physical Defense by 10% while wearing Leather armor. | ||
+ | * Mastery: Leather Armor - Increases Physical Defense by 15% and grants 5% Damage Reduction while wearing Leather armor. | ||
+ | * Implement Proficiency: Gun - Allows a Gun weapon to be used as an Implement. | ||
+ | * Implement Expertise: Gun - Gun Implements now increase Mana by 15% and Mana regen by 2 pips. | ||
+ | * Proficiency: Longsword - Gain proficiency with the Longsword. | ||
+ | * Specialization: Longsword - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Longsword. | ||
+ | * Mastery: Longsword - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Longsword. | ||
+ | * Proficiency: Short Sword - Gain proficiency with the Short Sword. | ||
+ | * Fire+ - Increases Fire Affinity by 10%. | ||
+ | * Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage. | ||
+ | }} | ||
+ | |||
+ | ===Racial Traits=== | ||
+ | {{NavFrame|Hume| | ||
+ | '''Active''' | ||
+ | * Sprint - Increases Agility by 25%. | ||
+ | * Inspire - Restores 15% Stamina. Restores 2% Stamina every second. | ||
+ | * Dodge - Evades the next physical attack. | ||
+ | |||
+ | '''Passive''' | ||
+ | * Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity. | ||
+ | * Indomitable Spirit - +5% Spirit. | ||
+ | * Easily Inspired - +5% Stamina restoration. | ||
+ | * Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance. | ||
+ | }} | ||
+ | |||
+ | ===Equipment=== | ||
+ | {{NavFrame|Equipment| | ||
+ | * Unavailable. | ||
+ | }} | ||
==Ability Information== | ==Ability Information== | ||
+ | ===Skills=== | ||
+ | {{NavFrame|Firecross| | ||
+ | '''Active''' | ||
+ | * Sweeping Cut - Deals 1.3x physical damage and inflicts Stun status. | ||
+ | * Firebrand - Deals 1.5x Fire damage. | ||
+ | * Fightin' Dirty - Increases Physical Damage, Magic Damage, and Evasion by 10%. Bestows Haste status. | ||
+ | * Beast Sword Rain - Strikes 8 times. Each hit deals 0.1x physical damage. Deals 1.5x Fire damage. | ||
+ | * Burning Rave - Strikes 5 times. Each hit deals 0.65x Fire damage. Chroma: If this ability hits, inflicts Heat status upon the user and the target. | ||
+ | |||
+ | '''Spells''' | ||
+ | * Combustion - Deals 1.3x Fire damage. Chroma: If this ability hits 3 or more targets, has a 33% chance to inflict Heat status. | ||
+ | * Fireball - Deals 1.75x Fire damage. | ||
+ | |||
+ | '''Passive''' | ||
+ | * Immolation - Increases Physical Damage by 0%. | ||
+ | * Renewed Ambition - Whenever an enemy is defeated, restores 5…20% Stamina. | ||
+ | * Combustion - Increases Fire Affinity by 0%. | ||
+ | * Strength+ - Increases Strength by 40%. | ||
+ | * Mind+ - Increases Mind by 40%. | ||
+ | * Vitality+ - Increases Vitality by 21%. | ||
+ | * Agility+ - Increases Agility by 21%. | ||
+ | * Accuracy+ - Increases Accuracy by 21%. | ||
+ | * Stamina+ - Increases Stamina by 10%. | ||
+ | * Mana+ - Increases Mana by 10%. | ||
+ | * Fire+ - Increases Fire Affinity by 10%. | ||
+ | * Parry+ - Increases Parry chance by 10%. | ||
+ | * Fear Resist+ - Increases Fear (effect) Resistance by 10%. | ||
+ | }} | ||
+ | |||
+ | {{NavFrame|Black Magic| | ||
+ | '''Active''' | ||
+ | * Elemental Seal - Doubles the potency of the next Elemental spell. | ||
+ | |||
+ | '''Spells''' | ||
+ | * Fire I - Deals 1.2x Fire damage. | ||
+ | * Blizzard I - Deals 1.2x Ice damage. | ||
+ | * Thunder I - Deals 1.2x Lightning damage. | ||
+ | * Water I - Deals 1.2x Water damage. | ||
+ | * Dark I - Deals 1.2x Dark damage. | ||
+ | * Fira - Deals 1.35x Fire damage. | ||
+ | * Blizzara - Deals 1.35x Ice damage. | ||
+ | * Thundara - Deals 1.35x Lightning damage. | ||
+ | * Watera - Deals 1.35x Water damage. | ||
+ | * Darkra - Deals 1.35x Dark damage. | ||
+ | * Drain - Drains 15% Stamina. | ||
+ | * Fire II - Deals 1.45x Fire damage. | ||
+ | * Blizzard II - Deals 1.45x Ice damage. | ||
+ | * Thunder II - Deals 1.45x Lightning damage. | ||
+ | * Water II - Deals 1.45x Water damage. | ||
+ | |||
+ | '''Passive''' | ||
+ | * Elemental Affinity - Enhances the potency of offensive elemental spells by 0%. | ||
+ | * Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80% | ||
+ | * Protective Reserves - Bestows Protect status when in Critical status. | ||
+ | * Mana+ - Increases Mana by 40%. | ||
+ | * Mind+ - Increases Mind by 40%. | ||
+ | * Spirit+ - Increases Spirit by 14%. | ||
+ | * Accuracy+ - Increases Accuracy by 14%. | ||
+ | * Evasion+ - Increases Evasion by 14%. | ||
+ | * Fire+ - Increases Fire Affinity by 5%. | ||
+ | * Ice+ - Increases Ice Affinity by 5%. | ||
+ | * Lightning+ - Increases Lightning Affinity by 5%. | ||
+ | * Water+ - Increases Water Affinity by 5%. | ||
+ | * Fear Resist+ - Increases Fear (effect) Resistance by 5%. | ||
+ | }} | ||
+ | |||
+ | {{NavFrame|White Magic| | ||
+ | '''Active''' | ||
+ | * Divine Seal - Doubles the potency of the next Holy spell. | ||
+ | |||
+ | '''Spells''' | ||
+ | * Cure I - Restores Stamina equal to 1.2x magic damage. | ||
+ | * Banish I - Deals 1.2x Holy damage. | ||
+ | * Protectra - Bestows Protect status. | ||
+ | * Aquaveil - Prevents spells from being interrupted. | ||
+ | * Cure II - Restores Stamina equal to 1.45x magic damage. | ||
+ | * Banish II - Deals 1.45x Holy damage. | ||
+ | * Cura - Restores Stamina equal to 1.35x magic damage. | ||
+ | * Shellra - Bestows Shell status. | ||
+ | * Cure III - Restores Stamina equal to 1.7x magic damage. | ||
+ | * Regen - Bestows Regen status. | ||
+ | * Raise - Revives with 25% Stamina. | ||
+ | * Curaga - Restores Stamina equal to 1.6x magic damage. | ||
+ | * Arise - Revives with 100% Stamina. | ||
+ | * Esuna - Removes all negative status effects. | ||
+ | * Banish III - Deals 1.7x Holy damage. | ||
+ | * Regenra - Bestows Regen status. | ||
+ | * Holy - Deals 2.0x Holy damage. | ||
+ | |||
+ | '''Passive''' | ||
+ | * Resistance - Increases Magic Defense by 0%. | ||
+ | * Soul Shield - Bestows Shell status while in Critical status. | ||
+ | * Centered - Bestows Refresh status. | ||
+ | * Mana+ - Increases Mana by 40%. | ||
+ | * Spirit+ - Increases Spirit by 40%. | ||
+ | * Vitality+ - Increases Vitality by 14%. | ||
+ | * Mind+ - Increases Mind by 14%. | ||
+ | * Evasion+ - Increases Evasion by 14%. | ||
+ | * Holy+ - Increases Holy Affinity by 5%. | ||
+ | * Fear Resist+ - Increases Fear (effect) Resistance by 5%. | ||
+ | * Poison Resist+ - Increases Poison (effect) Resistance by 5%. | ||
+ | * Wound Resist+ - Increases Wound (effect) Resistance by 5%. | ||
+ | * Disease Resist+ - Increases Disease (effect) Resistance by 5%. | ||
+ | }} | ||
+ | |||
+ | {{NavFrame|Intimidate| | ||
+ | '''Active''' | ||
+ | * Rough Up - Deals 1.2x physical damage. Increases Threat by 25%. | ||
+ | * Burn Powder - Deals 1.25x Fire damage. Chroma: If the target has Oil status, deals 1.5x Fire damage to adjacent targets. | ||
+ | * Box Job - Deals 1.4x Fire damage. 25% chance to steal an item. | ||
+ | * Mouthpiece - Marks an ally. Chroma: Whenever Threat is gained, transfers it to Marked ally. | ||
+ | * Drop A Dime - Transfers all Threat to an ally. | ||
+ | * Patsy - Chroma: The next time a melee attack would hit the user, instead hits a random adjacent ally. | ||
+ | * Knock Off - 20…80% chance to inflict Death status. | ||
+ | * Fry - Deals 1.5x Lightning damage. Inflicts Stun status. | ||
+ | * Sap Poison - Deals 1.4x physical damage. Inflicts Sap and Poison status. | ||
+ | |||
+ | '''Passive''' | ||
+ | * Threaten - Adds the Threaten command, allowing a 30…50% chance to cow an enemy into skipping its turn and setting Threat to 100%. | ||
+ | * Inspire Fear - Physical attacks accrue an extra 1…10% Threat. | ||
+ | * Hot Drop - While Threat is greater than 85…60%, increases Agility and Evasion by 0%. | ||
+ | * Strength+ - Increases Strength by 40%. | ||
+ | * Agility+ - Increases Agility by 40%. | ||
+ | * Vitality+ - Increases Vitality by 21%. | ||
+ | * Accuracy+ - Increases Accuracy by 21%. | ||
+ | * Evasion+ - Increases Evasion by 21%. | ||
+ | * Block+ - Increases Block chance by 10%. | ||
+ | * Parry+ - Increases Parry chance by 10%. | ||
+ | * Critical+ - Increases Critical Hit chance by 10%. | ||
+ | * Poison Resist+ - Increases Poison (effect) Resistance by 10%. | ||
+ | * Fear Resist+ - Increases Fear (effect)Resistance by 10%. | ||
+ | }} | ||
+ | |||
+ | {{NavFrame|Flimflam| | ||
+ | '''Active''' | ||
+ | * Steal: Gil - Must target an enemy. Steals 5…15% Gil. | ||
+ | * Blinding Dust - Reduces Accuracy by 20% and Agility by 10%. | ||
+ | * Steal: Item - Must target an enemy. Steals a random item. | ||
+ | * Flee - 75% chance to escape from battle. | ||
+ | * Enrage - Hexed target ignores accrued Threat and attacks at random. | ||
+ | * Steal: Equip - Must target an enemy. Steals a random piece of equipment. | ||
+ | * Sneak Attack - Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage. | ||
+ | * Steal: Heart - Drains 15% Stamina. | ||
+ | * Steal: Soul - Drains 15% Mana. | ||
+ | * Cure Poison - Removes Poison, Sap, and Blind status. | ||
+ | * Exploit Opening - Inflicts Stun status. Opens a Link Attack. | ||
+ | |||
+ | '''Passive''' | ||
+ | * Treasure Hunter - Increases the rare drop rate of enemies by 0%. | ||
+ | * Gilfinder - Increases the amount of Gil received in battles by 0%. | ||
+ | * Triple Attack - Basic physical attacks have a 5…25% chance to strike three times. | ||
+ | * Agility+ - Increases Agility by 40%. | ||
+ | * Dexterity+ - Increases Dexterity by 40%. | ||
+ | * Luck+ - Increases Luck by 14%. | ||
+ | * Accuracy+ - Increases Accuracy by 14%. | ||
+ | * Evasion+ - Increases Evasion by 14%. | ||
+ | * Mind+ - Increases Mind by 5%. | ||
+ | * Strength+ - Increases Strength by 5%. | ||
+ | * Parry+ - Increases Parry chance by 5%. | ||
+ | * Critical+ - Increases Critical Hit chance by 5%. | ||
+ | * Poison Resist+ - Increases Poison (effect) Resistance by 5%. | ||
+ | }} | ||
+ | |||
+ | {{NavFrame|Art of War| | ||
+ | '''Active''' | ||
+ | * Provoke - Inflicts Provoke status. | ||
+ | * Rend Power - Deals 1.35x physical damage. Inflicts Fear status. | ||
+ | * Rend Armor - Deals 1.35x physical damage. Inflicts Expose status. | ||
+ | * Flametongue - Deals 1.2x Fire damage. | ||
+ | * Ice Brand - Deals 1.2x Ice damage. | ||
+ | * Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%. | ||
+ | * Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status. | ||
+ | * Rend Magic - Deals 1.35x physical damage. Inflicts Sap status. | ||
+ | * Thunder Blade - Deals 1.2x Lightning damage. | ||
+ | * Liquid Steel - Deals 1.2x Water damage. | ||
+ | * Warcry - Increases Melee Damage by 25%. | ||
+ | * Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%. | ||
+ | * Delay Buster - Increases target's weapon delay by 15%. | ||
+ | '''Passive''' | ||
+ | * Stoneskin - Reduces received Physical Damage by 0%. | ||
+ | * Double Attack - Basic physical attacks have a 5…25% chance to strike twice. | ||
+ | * Proficiency: Heavy Armor - Increases Physical Defense by 0%. | ||
+ | * Strength+ - Increases Strength by 40%. | ||
+ | * Vitality+ - Increases Vitality by 40%. | ||
+ | * Stamina+ - Increases Stamina by 14%. | ||
+ | * Agility+ - Increases Agility by 14%. | ||
+ | * Luck+ - Increases Luck by 14%. | ||
+ | * Mind+ - Increases Mind by 5%. | ||
+ | * Dexterity+ - Increases Dexterity by 5%. | ||
+ | * Block+ - Increases Block chance by 5%. | ||
+ | * Critical+ - Increases Critical Hit chance by 5%. | ||
+ | * Wound Resist+ - Increases Wound (effect) Resistance by 5%. | ||
+ | }} | ||
===Other=== | ===Other=== |
Revision as of 00:32, 11 February 2010
Seifer Dulac Almasy is the SeeD Commander of Esthar Garden, a major protagonist in the Clouded Horizons series.
Seifer Dulac Almasy The Exiled Knight | |
![]() Seifer soon after the Sorceress Conflict. | |
Character Profile | |
DOB: | {{{dobDay}}}, {{{dobYear}}} |
Age: | Expression error: Unrecognized punctuation character "{". |
Race: | Hume |
Gender: | Male |
Profession: | Flame Knight |
Theme: | An Answered Cry OC ReMix |
Artist: | deim0s |
Garden Profile | |
Garden Attended: | Esthar Garden |
---|---|
SeeD ID Number: | 30127 |
Highest Rank: | 150px |
SeeD Commander Command Division | |
Merit Awards: | Induction into SeeD Program (Balamb) Induction into Hachikyuusan Promotion to Saikyo-komon of the Hachikyuusan Induction into SeeD (Esthar) Promotion to SeeD Commander (Esthar) |
Planeswalker Information | |
Championed By: | Katanas DeValle |
Year Endorsed: | 2154 |
Additional Information | |
Birth Realm: | Eighth Realm |
Contents
Personnel Information
Biography
- "One of these days, I'm gonna tell you about my romantic dream! "
- ―Seifer Almasy to Squall Leonhart
Personality
- "Whatever your answer is, it's bullshit. "
- ―Seifer Almasy to Liam Bayloh
Seifer's personality goes across the board. From extravagant in battle, to serious when dealing with issues of Garden, it is never quite known what to expect of him. Delving deeper into his personality finds an astounding tactician; a mind that calculates and plans far deeper than many war-hardened veterans.
Synopsis
Seifer first appeared during the Zodiac Brave Arc. His next appearance was in the Vector's Gambit arc. Since then, he has been involved in nearly every event in the Eighth Realm of the Clouded Horizons series. For more information, see the synopsis page.
Combat Information
- "People fight dirty in real life. When it comes down to life and death, will you care about rules? Or will you care about survival? "
- ―Seifer Almasy to Squall Leonhart
Seifer is an erratic fighter, using both magic and his Hyperion gunblade to bring about a sense of confusion and intensity to the battlefield. He fights dirty, not above using taunts and well timed spells and slices to bring his opponent to their knees.
- Master Swordsmanship Specialist: Having trained with the Hyperion gunblade, as well as Squall Leonhart while at Balamb, he is a swordsman of the highest caliber.
- Enhanced Strength: Because of his junction with Fenrir, his strength is higher than most SeeD at Esthar Garden. However, even un-junctioned his strength is impressive.
- Exceptional Agility: His agility allows him to move and weave in and out of sections of battle, his opponents never quite knowing where he came from.
- Average Spiritual Energy: Seifer has not been exposed to a great deal of spiritual training in regards to this matter.
- Skilled Magic User: As a healthy part of his battle repertoire, Seifer is versed in great deals of black and white magics.
Combat Attributes
Experience
- Hume (Planeswalker) (125)
- Flame Knight (150)
- Secondary Classes
- Black Mage (50), White Mage (50), Rogue (70), Thief (50), Warrior (50)
- Tertiary Classes
- None.
Elemental Proficiencies
- Fire
Character Attributes
| |
Elemental Affinities
|
Status Effect Resistances
|
Talents
Racial Traits
Equipment
Ability Information
Skills
Other
Angel doesn’t generally rely on the special abilities that he has, choosing to use the weapons on hand. However, he does have a powerful arsenal of other special abilities should he choose to use them. Sometimes as desperation moves, but he is not above a bit of showing off when he feels it is appropriate.
- Desperado: Angel jumps into the air and unleashes the fury with two pulse rifles. Normally using a rope or chain, he is also known to use higher ground to pull off a similar ability depending on the circumstances.
- Inverse: An enemy is covered in white energy which will explode moments later.
- Kyuuten no Kanshiki: Angel causes a gate to appear above the enemy targets. The gate is locked, however, moments after appearing; the lock itself breaks and sends a supernova of light towards all enemy targets. After that, Angel will grab an enemy target, tossing them at the gate, which causes it to shatter, the fragments exploding as they hit the ground. One of his most powerful attacks; and because of that Angel doesn’t use it often.
- Spire: Angel slams a blade into an enemy target and casts Thundara on the blade.
- Swords of Heaven: Both swords act as wings and lift Angel in the air where he slices through the air creating shockwaves capable of hitting single or multiple targets.
Diviner
After his adventures in Soul Society, Angel was gifted with a Diviner by the name of Peacemaker. The Diviner takes the form of a claymore. Since receiving the blade, he has released both its Shikai and Bankai abilities.
- Shikai: Peacemaker glows bright green. It is activated by the command "mediate" (kaisuru).
- Shikai Special Ability: In its initial release, Peacemaker, upon striking an enemy, dispels any Enchantments. Whenever it removes an Enchantment in this way, it converts that Enchantment into magic damage that cuts into the target, burning away Mana.
- Bankai: Named Hagemu Peacemaker (Zealous Peacemaker). Its release command is "bring about justice" (motarasu koumeiseidai). Peacemaker becomes a solid black double weapon, a glowing-green axe on each end. In addition, it can split into three sections, connected by a lengthy chain. Angel gains a set of form-fitting black armor and matching cloak in this form.
- Bankai Special Ability: In its final release, when split into three sections, the command "judge" (hanji) causes the axes to glow with greater intensity and the chain to lengthen, allowing for inward cleaves with enough force to cut through even full plate with fair ease. It also allows for ranged sweeping strikes.
Overdrives / Limit Breaks
v · e Clouded Horizons
|
---|
Realms |
1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm |
Canon Stories |
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
Terms |
The Balance - Crystal Path - Diviner - Planeswalker |
Archive |
Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
Project Creators / Administrators |
Darius DeValle - Benji Powell - Daniel Rydell |