Difference between revisions of "Clouded Horizons:Eighth Realm Mechanics"
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==Chance to Hit== | ==Chance to Hit== | ||
+ | To calculate the chance to land a successful hit, use the following formula: | ||
+ | |||
+ | '''( (100 * Attacker's Accuracy) / (Attacker's Accuracy + Defender's Evasion) ) * 2 * ( Attacker's Character Level / (Attacker's Character Level + Defender's Character Level) )''' | ||
+ | |||
+ | Example: | ||
+ | A level 20 Warrior with 200 Accuracy attacks a level 10 Alchemist with 100 Evasion. The chance to hit is as follows: | ||
+ | |||
+ | '''( (100 * 200) / (200 + 100) ) * 2 * ( 20 / (20 + 10) )'''<br/> | ||
+ | '''= (20,000 / 300) * 2 * (20 / 30)'''<br/> | ||
+ | '''= 66.6 * 2 * 0.66'''<br/> | ||
+ | '''= ~87.9%''' | ||
+ | |||
==Physical Damage== | ==Physical Damage== | ||
==Physical Defense== | ==Physical Defense== |
Revision as of 15:42, 14 May 2010
This page explains and elaborates upon the more mechanical aspects of the Eighth Realm's class and combat system.
Contents
Chance to Hit
To calculate the chance to land a successful hit, use the following formula:
( (100 * Attacker's Accuracy) / (Attacker's Accuracy + Defender's Evasion) ) * 2 * ( Attacker's Character Level / (Attacker's Character Level + Defender's Character Level) )
Example: A level 20 Warrior with 200 Accuracy attacks a level 10 Alchemist with 100 Evasion. The chance to hit is as follows:
( (100 * 200) / (200 + 100) ) * 2 * ( 20 / (20 + 10) )
= (20,000 / 300) * 2 * (20 / 30)
= 66.6 * 2 * 0.66
= ~87.9%
Physical Damage
Physical Defense
Magic Damage
Magic Defense
Threat
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