Difference between revisions of "Clouded Horizons:Eighth Realm Mechanics"

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==Chance to Hit==
 
==Chance to Hit==
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To calculate the chance to land a successful hit, use the following formula:
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'''( (100 * Attacker's Accuracy) / (Attacker's Accuracy + Defender's Evasion) ) * 2 * ( Attacker's Character Level / (Attacker's Character Level + Defender's Character Level) )'''
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Example:
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A level 20 Warrior with 200 Accuracy attacks a level 10 Alchemist with 100 Evasion. The chance to hit is as follows:
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'''( (100 * 200) / (200 + 100) ) * 2 * ( 20 / (20 + 10) )'''<br/>
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'''= (20,000 / 300) * 2 * (20 / 30)'''<br/>
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'''= 66.6 * 2 * 0.66'''<br/>
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'''= ~87.9%'''
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==Physical Damage==
 
==Physical Damage==
 
==Physical Defense==
 
==Physical Defense==

Revision as of 15:42, 14 May 2010

This page explains and elaborates upon the more mechanical aspects of the Eighth Realm's class and combat system.

Chance to Hit

To calculate the chance to land a successful hit, use the following formula:

( (100 * Attacker's Accuracy) / (Attacker's Accuracy + Defender's Evasion) ) * 2 * ( Attacker's Character Level / (Attacker's Character Level + Defender's Character Level) )

Example: A level 20 Warrior with 200 Accuracy attacks a level 10 Alchemist with 100 Evasion. The chance to hit is as follows:

( (100 * 200) / (200 + 100) ) * 2 * ( 20 / (20 + 10) )
= (20,000 / 300) * 2 * (20 / 30)
= 66.6 * 2 * 0.66
= ~87.9%

Physical Damage

Physical Defense

Magic Damage

Magic Defense

Threat

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