Difference between revisions of "Clouded Horizons:Eighth Realm Mechanics"
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To determine the average magic damage a character can inflict with a basic attack, use the following formula: | To determine the average magic damage a character can inflict with a basic attack, use the following formula: | ||
− | '''1 + (0.15 x ( (Weapon Damage + Character Level) ^ 1.5) + Mind)''' | + | '''1 + (0.15 x ( (Weapon Damage + Character Level) ^ 1.5) + Mind OR Spirit)''' |
− | The range of damage that could be inflicted is between 10% lower and higher than this value. Attacks cannot inflict less than 1 point of damage. For an example of this, see the Physical Damage section above. | + | Some skills, such as healing magic, use Spirit to determine the damage dealt instead of Mind. The range of damage that could be inflicted is between 10% lower and higher than this value. Attacks cannot inflict less than 1 point of damage. For an example of this, see the Physical Damage section above. |
==Magic Defense== | ==Magic Defense== |
Revision as of 16:17, 14 May 2010
This page explains and elaborates upon the more mechanical aspects of the Eighth Realm's class and combat system.
Contents
Chance to Hit
To calculate the chance to land a successful hit, use the following formula:
( (100 x Attacker's Accuracy) / (Attacker's Accuracy + Defender's Evasion) ) x 2 x ( Attacker's Character Level / (Attacker's Character Level + Defender's Character Level) )
Example: A level 20 Warrior with 200 Accuracy attacks a level 10 Alchemist with 100 Evasion. The chance to hit is as follows:
( (100 x 200) / (200 + 100) ) x 2 x ( 20 / (20 + 10) )
= (20,000 / 300) x 2 x (20 / 30)
= 66.6 x 2 x 0.66
= ~87.9%
Physical Damage
To determine the average physical damage a character can inflict with a basic attack, use the following formula:
1 + (0.15 x ( (Weapon Damage + Character Level) ^ 1.5) + Strength OR Dexterity)
Some weapons, such as bows and daggers, use Dexterity instead of Strength to determine damage. The range of damage that could be inflicted is between 10% lower and higher than this value. Attacks cannot inflict less than 1 point of damage.
Example: A level 10 Warrior with 100 Strength has a weapon equipped which has a base damage value of 30. The average damage that is done is:
1 + (0.15 x ( (30 + 10) ^ 1.5) + 100)
= 1 + (0.15 x 252) + 100
= 1 + 37 + 100
= ~ 138
Now, to find the range of this damage, calculate 10% of this value and both subtract that value from and add that value to the average damage.
0.1 * 138 = 13.8
Minimum Damage = 138 - 13.8 = 124.2
Maximum Damage = 138 + 13.8 = 151.8
Physical Defense
Magic Damage
To determine the average magic damage a character can inflict with a basic attack, use the following formula:
1 + (0.15 x ( (Weapon Damage + Character Level) ^ 1.5) + Mind OR Spirit)
Some skills, such as healing magic, use Spirit to determine the damage dealt instead of Mind. The range of damage that could be inflicted is between 10% lower and higher than this value. Attacks cannot inflict less than 1 point of damage. For an example of this, see the Physical Damage section above.
Magic Defense
Threat
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