|
|
Line 1: |
Line 1: |
− | '''Tetsuya Kurabasa''' is a SeeD Lieutenant at Trabia Garden, a minor protagonist in the ''Clouded Horizons'' series. | + | '''Tetsuya Kurabasa''' is a SeeD Lieutenant at Trabia Garden, a minor protagonist in the ''[[Clouded Horizons]]'' series. |
| | | |
| {{CH-8rCharInfo | | {{CH-8rCharInfo |
Revision as of 10:43, 30 January 2010
Tetsuya Kurabasa is a SeeD Lieutenant at Trabia Garden, a minor protagonist in the Clouded Horizons series.
Tetsuya Hiroji Kurabasa The Shadow Slayer, Nightfire
|
Tetsuya in his normal attire.
|
Character Profile
|
DOB:
|
{{{dobDay}}}, {{{dobYear}}}
|
Age:
|
Expression error: Unrecognized punctuation character "{".
|
Race:
|
Hume
|
Gender:
|
Male
|
Profession:
|
Twin Blade
|
Theme:
|
Manifest Destiny
|
Artist:
|
SirRus
|
Garden Profile
|
Garden Attended:
|
Trabia Garden
|
SeeD ID Number:
|
52471
|
Highest Rank:
|
150px
|
|
Lieutenant Combat Division
|
Merit Awards:
|
Promotion to Ensign Promotion to Lieutenant
|
Additional Information
|
Birth Realm:
|
Eighth Realm
|
|
|
Personnel Information
Biography
Tetsuya was born in the small village of Arias, on the northeastern edge of the Estharian continent, to Akira and Sakura Kurabasa. He was the first of two children, six years older than his younger sister Yuki. From a young age, Tetsuya was shown to be curious, often too curious for his own good, as well as strongly independent. When he was eleven, in April 2146, his parents took him and five year-old Yuki to the Esthar Center for Orphans, where they were left in the hopes that they would grow up to have a brighter future than their parents. Their mother also entrusted them with two family heirlooms - the Jewel of Alteration for Tetsuya, and the Jewel of Creation for Yuki. Two months later, in June, James Alnon approached the two and adopted both of the siblings, giving them a home with him in Esthar.
After Alnon adopted Tetsuya and his sister, his life changed dramatically. Instead of the rural village life of Arias, now he had to adjust to the big-business and upper-class atmosphere of Esthar, the most technologically advanced nation in the world. For the next few years, he would spend most of his time in the Executive Outcomes main office, a company that Alnon founded when he was 31. He not only learned his fair share of business policies, sales techniques, and other business-related skills, he also learned combat techniques from his adopted father, who had spent nearly all of his teenage and early adult life in the Estharian business and military districts. Eventually, he would adopt the nickname "Nightfire," serving as a sort of representation of his style of fighting. He would also later train his sister in the same style of combat, who would give it her own special twists.
Several years later, in July 2151, Nightfire and Yuki would leave Executive Outcomes and Esthar behind, setting off to explore the region of Esthar. They would eventually wind up in the region of Trabia where they encountered Naoki Ishida, a young teen from the village of Areyn, accompanied by his friend Sumiko Remiere, also from Areyn. The two soon became friends with Naoki and Sumiko, traveling together for around a week before separating, Naoki and Sumiko heading farther into the Trabian region while Nightfire and Yuki headed back into Esthar's territory. In February 2152, the two siblings would make the decision to head to the newly-rebuilt Trabia Garden in the hopes of becoming a SeeD.
Personality
Tetsuya is known for being optimistic about most things, rarely allowing himself to slip into a state of depression. He enjoys nothing more than training his skills, finding combat as an escape from reality and a way to vent his frustrations. When in battle, Tetsuya is a very cocky individual, a fact that is often used against him. Becoming a SeeD at Trabia Garden has helped to tone down that facet of his persona, but it still exists in a different form - now, he uses it as a way to attempt and goad his enemies into making a fatal mistake. He may also seem to have a more involved romantic personality than first thought, due to his relationship with Hikari Tanaka.
Synopsis
Combat Information
Nightfire's skills reflect one thing - strength. From powerful physical strikes to magically-enchanted blows, Nightfire aims to cripple his opponents as effectively and as quickly as possible. Using his relatively good speed to his advantage, he cuts through anything that stands in his way with ferocity.
Combat Attributes
Experience
- Hume (160)
- Twin Blade (120)
- Secondary Classes
- Warrior (100), Marksman (20), Ranger (20)
- None.
Elemental Preferences
Character Attributes
Stamina
|
Mana
|
Accuracy
|
Evasion
|
2,348
|
1,608
|
2,894
|
2,058
|
Strength
|
Vitality
|
Mind
|
Spirit
|
Agility
|
Dexterity
|
Luck
|
1,439
|
1,302
|
884
|
900
|
1,359
|
1,367
|
1,142
|
|
|
|
Elemental Affinities
Fire
|
Wind
|
Lightning
|
Holy
|
25%
|
10%
|
30%
|
0%
|
Ice
|
Earth
|
Water
|
Dark
|
5%
|
10%
|
0%
|
0%
|
|
Status Effect Resistances
Disease
|
Poison
|
-5%
|
-5%
|
Wound
|
Fear
|
10%
|
0%
|
|
Talents
Talents
- Proficiency: Katana - Gain proficiency with the Katana.
- Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.
- Mastery: Katana - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Katana.
- Proficiency: Longbow - Gain proficiency with the Longbow.
- Proficiency: Pistol - Gain proficiency with the Pistol.
- Proficiency: Rifle - Gain proficiency with the Rifle.
- Proficiency: Shotgun - Gain proficiency with the Shotgun.
- Proficiency: Fur Armor - Gain proficiency with Fur armor.
- Proficiency: Leather Armor - Gain proficiency with Leather armor.
- Specialization: Leather Armor - Increases Physical Defense by 10% while wearing Leather armor.
- Mastery: Leather Armor - Increases Physical Defense by 15% and grants 5% Damage Reduction while wearing Leather armor.
- Lightning+ - Increases Lightning Affinity by 10%.
- Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.
- Thunderclap - Whenever dealing Lightning damage to two or more targets with an Ability that doesn't inflict Stun status, it also inflicts Stun status.
- Resounding Bolt - Whenever dealing Lightning damage with an Ability that only targets one enemy, that Ability deals an additional 0.25x Lightning damage every 3 seconds for 9 seconds.
- Fire+ - Increases Fire Affinity by 10%.
- Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.
- Smolder - Whenever dealing Fire damage to two or more targets with an Ability, reduce the Stamina regen of each target hit by 3.
Racial Traits
Hume
Active
- Sprint - Increases Agility by 25%.
- Inspire - Restores 15% Stamina. Restores 2% Stamina every second.
- Dodge - Evades the next physical attack.
Passive
- Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.
- Indomitable Spirit - +5% Spirit.
- Easily Inspired - +5% Stamina restoration.
- Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.
Equipment
Equipment
- Hikari
- Type: 1h Katana
- Stamina +15%
- Strength +25%
- Fire Affinity +10%
- Lightning Affinity +20%
- Serpent Leather
- Type: Light Armor (Body Armor)
- Stamina +10%
- Vitality +15%
- Poison Resistance +5%
- Disease Resistance +5%
Ability Information
Skills
Renkei
Active
- Gale Blade - Strikes 3 times. Each hit deals 0.4x Wind damage.
- Sparrow Counter - Strikes 2 times. Each hit deals 0.6x Earth damage.
- Red Flame - Strikes 3 times. Each hit deals 0.4x Fire damage.
- Hold and Release - Must follow Sparrow Counter and Red Flame. Deals 0.8x Fire and 0.8x Earth damage and has Staminalink.
- Lightning Rage - Strikes 15 times. Each hit deals 0.1x Lightning damage.
- Flowing Dance - Strikes 6 times. Each hit deals 0.2x Water damage.
- Rapid Attacks - Must follow Gale Blade and Lightning Rage. Strikes 5 times. Each hit deals 0.24x physical damage and inflicts Expose status.
- Wildflower - Strikes 6 times. Each hit deals 0.2x Earth damage.
- Spinning Attack - Must follow Flowing Dance and Wildflower. Strikes 12 times. Each hit deals 0.05x Water and 0.15x Earth damage.
- Tiger Claws - Strikes 2 times. Each hit deals 0.5x Fire damage and has Manalink.
- Dance of Holy - Strikes 8 times. Each hit deals 0.15x Holy damage.
- Pincer Attack - Must follow Gale Blade, Tiger Claws, and Dance of Holy. Strikes 20 times. Each hit deals 0.02x Fire, 0.06x Wind, and 0.08x Holy damage.
Passive
- Flash of Blades - Increases Parry chance by 0%.
- Natural Speed - Reduces the effect of Slow status by 0%.
- Specialization: Two-Weapon - Increases Physical Damage by 1…15% and decreases Delay by 0%.
- Dexterity+ - Increases Dexterity by 40%.
- Accuracy+ - Increases Accuracy by 40%.
- Agility+ - Increases Agility by 21%.
- Evasion+ - Increases Evasion by 21%.
- Luck+ - Increases Luck by 21%.
- Parry+ - Increases Parry chance by 10%.
- Fire+ - Increases Fire Affinity by 10%.
- Lightning+ - Increases Lightning Affinity by 10%.
- Wind+ - Increases Wind Affinity by 10%.
- Earth+ - Increases Earth Affinity by 10%.
Art of War
Active
- Provoke - Inflicts Provoke status.
- Rend Power - Deals 1.35x physical damage. Inflicts Fear status.
- Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.
- Flametongue - Deals 1.2x Fire damage.
- Ice Brand - Deals 1.2x Ice damage.
- Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
- Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.
- Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.
- Thunder Blade - Deals 1.2x Lightning damage.
- Liquid Steel - Deals 1.2x Water damage.
- Warcry - Increases Melee Damage by 25%.
- Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
- Delay Buster - Increases target's weapon delay by 15%.
- Heavy Blow - Inflicts Deep Wound and Weakness status.
Passive
- Stoneskin - Reduces received Physical Damage by 0%.
- Double Attack - Basic physical attacks have a 5…25% chance to strike twice.
- Proficiency: Heavy Armor - Increases Physical Defense by 0%.
- Strength+ - Increases Strength by 40%.
- Vitality+ - Increases Vitality by 40%.
- Stamina+ - Increases Stamina by 21%.
- Agility+ - Increases Agility by 21%.
- Luck+ - Increases Luck by 21%.
- Mind+ - Increases Mind by 10%.
- Dexterity+ - Increases Dexterity by 10%.
- Block+ - Increases Block chance by 10%.
- Critical+ - Increases Critical Hit chance by 10%.
- Wound Resist+ - Increases Wound (effect) Resistance by 10%.
Marksmanship
Active
- Sniper Shot - Results in a Critical Hit. 10% Physical Defense penetration.
- Equip: Scope - Gun Attacks from the backline deal +0.25x physical damage.
- Slug Shot - Deals 1.2x physical damage. Hits up to three adjacent targets.
- Intent Focus - Increases Mana regeneration by 1 pip every 3 seconds. Ends if the user uses an Ability.
Passive
- Rapid Shot - Decreases the Delay of Guns by 0%.
- Anti-Air - Gun attacks deal +0.25x…1.3x physical damage against aerial targets.
- Proficiency: Gun - Increases Physical Damage by 0%.
- Dexterity+ - Increases Dexterity by 20%.
- Accuracy+ - Increases Accuracy by 20%.
- Strength+ - Increases Strength by 7%.
- Vitality+ - Increases Vitality by 7%.
- Agility+ - Increases Agility by 7%.
Aim
Active
- Camouflage - Bow attacks accrue 15% less Threat.
- Piercing Arrow - 20% Physical Defense penetration.
- Detonator - Deals 1.3x Fire damage.
Passive
- Survival Expert - Increases Stamina regen by 2…3 pips and Evasion by 0%.
- Awareness - Bestows Libra status.
- Proficiency: Bow - Increases Physical Damage 1…10% while wielding a Bow.
- Agility+ - Increases Agility by 20%.
- Accuracy+ - Increases Accuracy by 20%.
- Strength+ - Increases Strength by 7%.
- Spirit+ - Increases Spirit by 7%.
- Evasion+ - Increases Evasion by 7%.
Elemental Attunement
Active
- Elemental Charge - Skill that increases Strength and Vitality by 50%.
- Thunder Fang - Sword Attack that deals 1.35x Lightning damage to one target.
- Flash Cannon - Spell that deals 1.45x Lightning damage and has a 50% chance to inflict Paralyze status to one target.
Passive
Spells
Black Magic
- Fire I
- Fira / Firaga
- Blizzard I
- Blizzara / Blizzaga
- Thunder I
- Thundara / Thundaga
- Bio
- Flare
- Ultima
White Magic
- Cure I
- Cura / Curaga
- Raise (Life) / Arise (Full-Life)
- Regen
- Esuna
- Libra (Scan)
Time Magic
- Reflect
- Haste
- Slow
- Stop
- Double / Triple
- Aura
Other
As a member of the Kurabasa family, Tetsuya has an affinity to one of the ten elements of nature. Tetsuya's affinity is to the Lightning element, letting him manipulate and enhance the energy within these attacks with greater ease than a normal person would be able to accomplish.
Overdrives / Limit Breaks
Overdrives / Limit Breaks
- Kyoumou Meibatsu - Limit Break that deals 0.7x Fire, Ice, and Lightning damage to an enemy.
- Graviton Buster - Limit Break that deals 1.9x Gravity damage to an enemy.
- Shadow Lancer - Limit Break that deals 0.5x Dark damage per hit for 4 hits to an enemy.
- Shadow Strike - Limit Break that deals 2.2x Dark damage to all enemies.
Navigation