Juliet Jurot is a member of the Special Operations Team of Esthar Garden, a minor protagonist in the Clouded Horizons series.
Julietta Evaline Jurot Alpha 04
|
 Juliet awaiting orders.
|
| Character Profile
|
| DOB:
|
{{{dobDay}}}, {{{dobYear}}}
|
| Age:
|
Expression error: Unrecognized punctuation character "{".
|
| Race:
|
Hume
|
| Gender:
|
Female
|
| Profession:
|
Mediator
|
| Theme:
|
Fluss der Liebe OC ReMix
|
| Artist:
|
DarkPrinceLuca, Freemind, GrayLightning, Israfel
|
| Garden Profile
|
| Garden Attended:
|
Esthar Garden
|
| SeeD ID Number:
|
30014
|
| Highest Rank:
|
|
|
|
SeeD Commander Special Operations Division
|
| Merit Awards:
|
Induction into SeeD Program
|
| Additional Information
|
| Birth Realm:
|
Eighth Realm
|
|
|
|
Personnel Information
Biography
- "One of these days, I'm gonna tell you about my romantic dream! "
- ―Seifer Almasy to Squall Leonhart
Personality
- "Calm down and talk to me, okay? "
- ―Juliet Jurot
Synopsis
Juliet has only appeared during the Vector's Gambit arc of the Eighth Realm of the Clouded Horizons series. For more information, see the synopsis page.
Combat Information
- "People fight dirty in real life. When it comes down to life and death, will you care about rules? Or will you care about survival? "
- ―Seifer Almasy to Squall Leonhart
Seifer is an erratic fighter, using both magic and his Hyperion gunblade to bring about a sense of confusion and intensity to the battlefield. He fights dirty, not above using taunts and well timed spells and slices to bring his opponent to their knees.
- Master Swordsmanship Specialist: Having trained with the Hyperion gunblade, as well as Squall Leonhart while at Balamb, he is a swordsman of the highest caliber.
- Enhanced Strength: Because of his junction with Fenrir, his strength is higher than most SeeD at Esthar Garden. However, even un-junctioned his strength is impressive.
- Exceptional Agility: His agility allows him to move and weave in and out of sections of battle, his opponents never quite knowing where he came from.
- Average Spiritual Energy: Seifer has not been exposed to a great deal of spiritual training in regards to this matter.
- Skilled Magic User: As a healthy part of his battle repertoire, Seifer is versed in great deals of black and white magics.
Combat Attributes
Experience
- Hume (Planeswalker) (125)
- Flame Knight (150)
- Secondary Classes
- Black Mage (50), White Mage (50), Rogue (70), Thief (50), Warrior (50)
- None.
Elemental Proficiencies
Character Attributes
| Stamina
|
Mana
|
Accuracy
|
Evasion
|
| 2,279
|
3,492
|
3,125
|
2,996
|
| Strength
|
Vitality
|
Mind
|
Spirit
|
Agility
|
Dexterity
|
Luck
|
| 2,068
|
1,801
|
1,875
|
1,461
|
1,976
|
1,333
|
1,176
|
|
|
|
|
|
Elemental Affinities
| Fire
|
Wind
|
Lightning
|
Holy
|
| 30%
|
0%
|
5%
|
5%
|
| Ice
|
Earth
|
Water
|
Dark
|
| 10%
|
0%
|
5%
|
0%
|
|
Status Effect Resistances
| Disease
|
Poison
|
| -5%
|
10%
|
| Wound
|
Fear
|
| 10%
|
30%
|
|
Talents
Talents
- Proficiency: Fur Armor - Gain proficiency with Fur armor.
- Proficiency: Leather Armor - Gain proficiency with Leather armor.
- Specialization: Leather Armor - Increases Physical Defense by 10% while wearing Leather armor.
- Mastery: Leather Armor - Increases Physical Defense by 15% and grants 5% Damage Reduction while wearing Leather armor.
- Implement Proficiency: Gun - Allows a Gun weapon to be used as an Implement.
- Implement Expertise: Gun - Gun Implements now increase Mana by 15% and Mana regen by 2 pips.
- Proficiency: Longsword - Gain proficiency with the Longsword.
- Specialization: Longsword - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Longsword.
- Mastery: Longsword - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Longsword.
- Proficiency: Short Sword - Gain proficiency with the Short Sword.
- Fire+ - Increases Fire Affinity by 10%.
- Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.
Racial Traits
Hume
Active
- Sprint - Increases Agility by 25%.
- Inspire - Restores 15% Stamina. Restores 2% Stamina every second.
- Dodge - Evades the next physical attack.
Passive
- Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.
- Indomitable Spirit - +5% Spirit.
- Easily Inspired - +5% Stamina restoration.
- Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.
Equipment
Ability Information
Skills
Firecross
Active
- Sweeping Cut - Deals 1.3x physical damage and inflicts Stun status.
- Firebrand - Deals 1.5x Fire damage.
- Fightin' Dirty - Increases Physical Damage, Magic Damage, and Evasion by 10%. Bestows Haste status.
- Beast Sword Rain - Strikes 8 times. Each hit deals 0.1x physical damage. Deals 1.5x Fire damage.
- Burning Rave - Strikes 5 times. Each hit deals 0.65x Fire damage. Chroma: If this ability hits, inflicts Heat status upon the user and the target.
Spells
- Combustion - Deals 1.3x Fire damage. Chroma: If this ability hits 3 or more targets, has a 33% chance to inflict Heat status.
- Fireball - Deals 1.75x Fire damage.
Passive
- Immolation - Increases Physical Damage by 0%.
- Renewed Ambition - Whenever an enemy is defeated, restores 5…20% Stamina.
- Combustion - Increases Fire Affinity by 0%.
- Strength+ - Increases Strength by 40%.
- Mind+ - Increases Mind by 40%.
- Vitality+ - Increases Vitality by 21%.
- Agility+ - Increases Agility by 21%.
- Accuracy+ - Increases Accuracy by 21%.
- Stamina+ - Increases Stamina by 10%.
- Mana+ - Increases Mana by 10%.
- Fire+ - Increases Fire Affinity by 10%.
- Parry+ - Increases Parry chance by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
Black Magic
Active
- Elemental Seal - Doubles the potency of the next Elemental spell.
Spells
- Fire I - Deals 1.2x Fire damage.
- Blizzard I - Deals 1.2x Ice damage.
- Thunder I - Deals 1.2x Lightning damage.
- Water I - Deals 1.2x Water damage.
- Dark I - Deals 1.2x Dark damage.
- Fira - Deals 1.35x Fire damage.
- Blizzara - Deals 1.35x Ice damage.
- Thundara - Deals 1.35x Lightning damage.
- Watera - Deals 1.35x Water damage.
- Darkra - Deals 1.35x Dark damage.
- Drain - Drains 15% Stamina.
- Fire II - Deals 1.45x Fire damage.
- Blizzard II - Deals 1.45x Ice damage.
- Thunder II - Deals 1.45x Lightning damage.
- Water II - Deals 1.45x Water damage.
Passive
- Elemental Affinity - Enhances the potency of offensive elemental spells by 0%.
- Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80%
- Protective Reserves - Bestows Protect status when in Critical status.
- Mana+ - Increases Mana by 40%.
- Mind+ - Increases Mind by 40%.
- Spirit+ - Increases Spirit by 14%.
- Accuracy+ - Increases Accuracy by 14%.
- Evasion+ - Increases Evasion by 14%.
- Fire+ - Increases Fire Affinity by 5%.
- Ice+ - Increases Ice Affinity by 5%.
- Lightning+ - Increases Lightning Affinity by 5%.
- Water+ - Increases Water Affinity by 5%.
- Fear Resist+ - Increases Fear (effect) Resistance by 5%.
White Magic
Active
- Divine Seal - Doubles the potency of the next Holy spell.
Spells
- Cure I - Restores Stamina equal to 1.2x magic damage.
- Banish I - Deals 1.2x Holy damage.
- Protectra - Bestows Protect status.
- Aquaveil - Prevents spells from being interrupted.
- Cure II - Restores Stamina equal to 1.45x magic damage.
- Banish II - Deals 1.45x Holy damage.
- Cura - Restores Stamina equal to 1.35x magic damage.
- Shellra - Bestows Shell status.
- Cure III - Restores Stamina equal to 1.7x magic damage.
- Regen - Bestows Regen status.
- Raise - Revives with 25% Stamina.
- Curaga - Restores Stamina equal to 1.6x magic damage.
- Arise - Revives with 100% Stamina.
- Esuna - Removes all negative status effects.
- Banish III - Deals 1.7x Holy damage.
- Regenra - Bestows Regen status.
- Holy - Deals 2.0x Holy damage.
Passive
- Resistance - Increases Magic Defense by 0%.
- Soul Shield - Bestows Shell status while in Critical status.
- Centered - Bestows Refresh status.
- Mana+ - Increases Mana by 40%.
- Spirit+ - Increases Spirit by 40%.
- Vitality+ - Increases Vitality by 14%.
- Mind+ - Increases Mind by 14%.
- Evasion+ - Increases Evasion by 14%.
- Holy+ - Increases Holy Affinity by 5%.
- Fear Resist+ - Increases Fear (effect) Resistance by 5%.
- Poison Resist+ - Increases Poison (effect) Resistance by 5%.
- Wound Resist+ - Increases Wound (effect) Resistance by 5%.
- Disease Resist+ - Increases Disease (effect) Resistance by 5%.
Intimidate
Active
- Rough Up - Deals 1.2x physical damage. Increases Threat by 25%.
- Burn Powder - Deals 1.25x Fire damage. Chroma: If the target has Oil status, deals 1.5x Fire damage to adjacent targets.
- Box Job - Deals 1.4x Fire damage. 25% chance to steal an item.
- Mouthpiece - Marks an ally. Chroma: Whenever Threat is gained, transfers it to Marked ally.
- Drop A Dime - Transfers all Threat to an ally.
- Patsy - Chroma: The next time a melee attack would hit the user, instead hits a random adjacent ally.
- Knock Off - 20…80% chance to inflict Death status.
- Fry - Deals 1.5x Lightning damage. Inflicts Stun status.
- Sap Poison - Deals 1.4x physical damage. Inflicts Sap and Poison status.
Passive
- Threaten - Adds the Threaten command, allowing a 30…50% chance to cow an enemy into skipping its turn and setting Threat to 100%.
- Inspire Fear - Physical attacks accrue an extra 1…10% Threat.
- Hot Drop - While Threat is greater than 85…60%, increases Agility and Evasion by 0%.
- Strength+ - Increases Strength by 40%.
- Agility+ - Increases Agility by 40%.
- Vitality+ - Increases Vitality by 21%.
- Accuracy+ - Increases Accuracy by 21%.
- Evasion+ - Increases Evasion by 21%.
- Block+ - Increases Block chance by 10%.
- Parry+ - Increases Parry chance by 10%.
- Critical+ - Increases Critical Hit chance by 10%.
- Poison Resist+ - Increases Poison (effect) Resistance by 10%.
- Fear Resist+ - Increases Fear (effect)Resistance by 10%.
Flimflam
Active
- Steal: Gil - Must target an enemy. Steals 5…15% Gil.
- Blinding Dust - Reduces Accuracy by 20% and Agility by 10%.
- Steal: Item - Must target an enemy. Steals a random item.
- Flee - 75% chance to escape from battle.
- Enrage - Hexed target ignores accrued Threat and attacks at random.
- Steal: Equip - Must target an enemy. Steals a random piece of equipment.
- Sneak Attack - Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage.
- Steal: Heart - Drains 15% Stamina.
- Steal: Soul - Drains 15% Mana.
- Cure Poison - Removes Poison, Sap, and Blind status.
- Exploit Opening - Inflicts Stun status. Opens a Link Attack.
Passive
- Treasure Hunter - Increases the rare drop rate of enemies by 0%.
- Gilfinder - Increases the amount of Gil received in battles by 0%.
- Triple Attack - Basic physical attacks have a 5…25% chance to strike three times.
- Agility+ - Increases Agility by 40%.
- Dexterity+ - Increases Dexterity by 40%.
- Luck+ - Increases Luck by 14%.
- Accuracy+ - Increases Accuracy by 14%.
- Evasion+ - Increases Evasion by 14%.
- Mind+ - Increases Mind by 5%.
- Strength+ - Increases Strength by 5%.
- Parry+ - Increases Parry chance by 5%.
- Critical+ - Increases Critical Hit chance by 5%.
- Poison Resist+ - Increases Poison (effect) Resistance by 5%.
Art of War
Active
- Provoke - Inflicts Provoke status.
- Rend Power - Deals 1.35x physical damage. Inflicts Fear status.
- Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.
- Flametongue - Deals 1.2x Fire damage.
- Ice Brand - Deals 1.2x Ice damage.
- Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
- Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.
- Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.
- Thunder Blade - Deals 1.2x Lightning damage.
- Liquid Steel - Deals 1.2x Water damage.
- Warcry - Increases Melee Damage by 25%.
- Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
- Delay Buster - Increases target's weapon delay by 15%.
Passive
- Stoneskin - Reduces received Physical Damage by 0%.
- Double Attack - Basic physical attacks have a 5…25% chance to strike twice.
- Proficiency: Heavy Armor - Increases Physical Defense by 0%.
- Strength+ - Increases Strength by 40%.
- Vitality+ - Increases Vitality by 40%.
- Stamina+ - Increases Stamina by 14%.
- Agility+ - Increases Agility by 14%.
- Luck+ - Increases Luck by 14%.
- Mind+ - Increases Mind by 5%.
- Dexterity+ - Increases Dexterity by 5%.
- Block+ - Increases Block chance by 5%.
- Critical+ - Increases Critical Hit chance by 5%.
- Wound Resist+ - Increases Wound (effect) Resistance by 5%.
Overdrives / Limit Breaks
Overdrives / Limit Breaks
- No Mercy: Seifer casts a fire spell onto all of his enemies and takes a balanced battle stance. He then spins his gunblade around wildly with one hand, starts focusing energy into it, and then, in an upward slash-motion, launches circular blades of energy at his foe. The blasts fly through the enemies and continue towards the sky, dealing exploding damage on the foes.
Navigation