Clouded Horizons:Eighth Realm Mechanics
This page explains and elaborates upon the more mechanical aspects of the Eighth Realm's class and combat system.
Contents
Chance to Hit
To calculate the chance to land a successful hit, use the following formula:
( (100 x Attacker's Accuracy) / (Attacker's Accuracy + Defender's Evasion) ) x 2 x ( Attacker's Character Level / (Attacker's Character Level + Defender's Character Level) )
Example: A level 20 Warrior with 200 Accuracy attacks a level 10 Alchemist with 100 Evasion. The chance to hit is as follows:
( (100 x 200) / (200 + 100) ) x 2 x ( 20 / (20 + 10) )
= (20,000 / 300) x 2 x (20 / 30)
= 66.6 x 2 x 0.66
= ~87.9%
Physical Damage
To determine the average physical damage a character can inflict with a basic attack, use the following formula:
1 + (0.15 x ( (Weapon Damage + Character Level) ^ 1.5) + Strength OR Dexterity)
Some weapons, such as bows and daggers, use Dexterity instead of Strength to determine damage. The range of damage that could be inflicted is between 10% lower and higher than this value. Attacks cannot inflict less than 1 point of damage.
Example: A level 10 Warrior with 100 Strength has a weapon equipped which has a base damage value of 30. The average damage that is done is:
1 + (0.15 x ( (30 + 10) ^ 1.5) + 100)
= 1 + (0.15 x 252) + 100
= 1 + 37 + 100
= ~ 138
Now, to find the range of this damage, calculate 10% of this value and both subtract that value from and add that value to the average damage.
0.1 * 138 = 13.8
Minimum Damage = 138 - 13.8 = 124.2
Maximum Damage = 138 + 13.8 = 151.8
Physical Defense
Magic Damage
To determine the average magic damage a character can inflict with a basic attack, use the following formula:
1 + (0.15 x ( (Weapon Damage + Character Level) ^ 1.5) + Mind)
The range of damage that could be inflicted is between 10% lower and higher than this value. Attacks cannot inflict less than 1 point of damage. For an example of this, see the Physical Damage section above.
Magic Defense
Threat
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