Mai Kuroki Solemn Phantom
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Mai in her normal attire.
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Character Profile
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DOB:
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December 17, 1389
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Age:
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763
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Race:
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Erudite
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Gender:
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Female
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Profession:
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Valkyrie
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Theme:
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Frozen Heart (Biting Cold)
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Artist:
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Sir NutS, Usa
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Planeswalker Information
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Championed By:
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Freya Vanadis
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Year Endorsed:
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2034
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Additional Information
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Birth Realm:
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Eighth Realm
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Mai Kuroki is a Planeswalker of the Ethereal Plane, a minor character in the Clouded Horizons series.
Personnel Information
Biography
Mai was born in the Ethereal Plane in the mortal plane's calendar year of 1389. Living in the Upper Court from an early age, Mai showed great promise during her early education, a fact that only some of her early tutors took great notice of due to the overwhelming and growing feelings of unrest in the Ethereal Plane as a whole. By the time she was old enough to really participate in the plane's inner workings, war had erupted as a result of the tension as well as events within the Gilead Order. Mai joined the Ethereal Magi soon after, and began training to try and protect her home plane, but saw little fighting during the war itself. However, the memories of things heard and seen during the centuries changed her, and she came out of the events a more solemn individual, unsure of her place within the plane and with many thoughts concerning what she had seen. The exile of Arragious Nicholai only further influenced her thoughts and doubts on many things, but she remained loyal to the plane and to Freya, confident that there had been no other way to settle the matter.
Mai would become intensely interested in Gaian history and affairs as a result of the events within the Ethereal Plane, studying leaders, generals, and influential figures from centuries past as well as present for centuries to come. She learned about politics, wartime command, and every subject in-between in her attempt to find answers to the questions that were welling up inside of her, but every possible answer brought with it a myriad number of additional possibilities that left her just as conflicted as before. Frustrated, she gave up in her pursuit of answers around the same time that she departed for the Outer Realm to study candidates for Planeswalkers. While in Outer Realm, she encountered a number of mortals who intrigued her, but it would be a young girl by the name of Maria Hiraki that she would wind up recruiting for the Ethereal Plane. For a while, she attempted to teach the girl about the ways of the plane, but soon left that task to others such as Odin and Xeios as she continued to perform tasks for Freya. At present, she has fallen back into her studies once again, spurred by the events of the relatively recent Sorceress War on Gaia and the events that resolved in Esthar and Galbadia as a result.
Personality
- "Choice is the concept that defines who we are, our very existence. Eliminating that concept is an unforgivable atrocity."
- ―Mai to Maria Hiraki
Mai's personality is one of solemn contemplation and self-control, always thinking about the best possible outcome and how to achieve it. She is very cautious in her actions, but extremely devoted once she has decided upon a course of action and means to see it through. In that, she is a kindred spirit with other Ethereal Planeswalkers such as Liam Bayloh.
Synopsis
Mai has not appeared in the Clouded Horizons series at the present time.
Combat Information
- Master Polearm Specialist:
- Expert Heavy Blade Specialist:
Combat Attributes
Experience
- Erudite (Planeswalker) (220)
- Valkyrie (100)
- Secondary Classes
- Paladin (75), Mesmer (75), Flik Reaper (75), Warrior (50), White Mage (50)
- None.
Elemental Preferences
Character Attributes
Stamina
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Mana
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Accuracy
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Evasion
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11,489
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9,191
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9,979
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8,141
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Strength
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Vitality
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Mind
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Spirit
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Agility
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Dexterity
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Luck
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9,225
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7,124
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6,533
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7,124
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5,384
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5,515
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3,743
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Elemental Affinities
Fire
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Wind
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Lightning
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Holy
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0%
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10%
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0%
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15%
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Ice
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Earth
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Water
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Dark
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0%
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10%
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0%
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0%
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Status Effect Resistances
Disease
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Poison
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0%
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0%
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Wound
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Fear
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35%
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20%
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Talents
Talents
- Proficiency: Naginata - Gain proficiency with the Naginata.
- Specialization: Naginata - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Naginata.
- Mastery: Naginata - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Naginata.
- Proficiency: Double Sword - Gain proficiency with the Double Sword.
- Specialization: Double Sword - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Double Sword.
- Implement Proficiency: Polearm - Allows a Polearm weapon to be used as an Implement.
- Implement Expertise: Polearm - Polearm Implements now increase Mana by 15% and Mana regen by 2 pips.
- Proficiency: Fur Armor - Gain proficiency with Fur armor.
- Proficiency: Leather Armor - Gain proficiency with Leather armor.
- Proficiency: Bone Armor - Gain proficiency with Bone armor.
- Proficiency: Chain Armor - Gain proficiency with Chain armor.
- Proficiency: Scale Armor - Gain proficiency with Scale armor.
- Proficiency: Plate Armor - Gain proficiency with Plate armor.
- Specialization: Plate Armor - Increases Physical Defense by 10% while wearing Plate armor.
- Holy+ - Increases Holy Affinity by 10%.
- Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.
- Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.
- Divine Sanction - After making a Holy-elemental attack against one target, the next time that target makes an attack, it takes 1.35x Holy Damage if an ally was the only target of that attack.
Racial Traits
Erudite
Active
- Defy Pain - Increases Stamina by 66% and Physical Defense by 25%.
- Stolen Speed - Hexed target's spells activate 25% slower. User's spells against hexed target activate 25% faster.
- Balthazar's Aura - Deals 0.45x Holy damage each second.
- Grenth's Favor - Deals 1.4x Dark damage. Chroma: For each status effect on target enemy, deals an additional 0.35x magic damage.
Passive
- Blessed Signet - -10% Mana cost of Holy Spells.
- Accursed Signet - +10% Magic Damage of Dark Spells.
- Magic Mastery - +15% duration of status effects.
- Sorrow of the Highborn - -10% Stamina, -5% Spirit.
Equipment
Ability Information
Skills
Devout Soul
Active
- Pillar of Virtue - Increases Strength and Vitality by 35%.
- Pillar of Faith - Increases Mind and Spirit by 35%.
- Feathered Edge - Deals 1.25x physical damage. Chroma: If wielding a Heavy Blade, deals an additional 0.2x physical damage. Chroma: If wielding a Polearm, instead deals 0.8x physical damage and inflicts Stun status.
- Weighted Cleave - Deals 1.25x pysical damage. Chroma: If wielding a Heavy Blade, instead deals 1.15x damage and has a 50% chance to inflict Cripple status. If wielding a Polearm, deals 1.45x damage.
- Graceful Poise - Increases Agility and Dexterity by 35%.
- Adaptable Posture - Increases Luck and Accuracy by 35%.
- Furrowing Slice - Deals 1.3x physical damage. Chroma: If wielding a Heavy Blade, inflicts Deep Wound status. If wielding a Polearm, deals an additional 0.35x physical damage to an enemy behind the target.
- Piercing Flurry - Strikes 3 times. Each hit deals 0.45x plysical damage. Chroma: If wielding a Heavy Blade, inflicts Shear status. If wielding a Polearm, inflicts Expose status.
- Sanctification - Restores 25% Stamina and Mana.
- Challenging Cut - Deals 1.45x physical damage. Inflicts Provoke status.
- Pillar of Courage - Increases Stamina and Mana by 35%.
- Commanding Charge - Deals 1.65x physical damage. If wielding a Heavy Blade, bestows Protect status. If wielding a Polearm, bestows Haste status.
- Deific Vengeance - Deals 1.85x Holy damage. If wielding a Heavy Blade, inflicts Disable status. If wielding a Polearm, inflicts Silence status.
Passive
- Fellowship - Whenever the only target of a positive status effects, grants a 50% chance that a random ally also gains that status effect.
- Loyalty - Whenever Stamina is restored by an Ability, a random ally's Stamina is also restored by 25% of that amount.
- Commanding Presence - While in a Stance, adjacent allies gain 50% of that Stance's applicable benefits.
- Strength+ - Increases Strength by 40%.
- Mind+ - Increases Mind by 40%.
- Spirit+ - Increases Spirit by 21%.
- Vitality+ - Increases Vitality by 21%.
- Dexterity+ - Increases Dexterity by 21%.
- Physical Defense+ - Increases Physical Defense by 10%.
- Magic Defense+ - Increases Magic Defense by 10%.
- Agility+ - Increases Agility by 10%.
- Accuracy+ - Increases Accuracy by 10%.
- Wound Resist+ - Increases Wound (effect) Resistance by 10%.
Chivalry
Active
- Cover - Must target an ally. Bestows Cover status.
- Valiant Strike - Chroma: For each enemy, increases Accuracy by 7%.
- Smite - Deals 1.2x Holy Damage. Chroma: For the duration, deals 0.1x Holy damage each second.
- Defender's Zeal - Chroma: Whenever damage is taken, a random ally restores 8% Stamina.
- Armor of Divinity - Increases Physical Defense by 15%. Increases Holy Affinity by 10%.
- Total Defense - Must target allies. Bestows Cover status. Chroma: For each ally granted Cover status, decreases the user's Agility by 10%
- Shield Bash - Deals 1.8x physical damage. Inflicts Stun status.
- Forebearance of Judgement - Decreases Holy Affinity by 33%.
- Divine Sword - Deals 3.0x Holy damage.
Spells
- Evangelize - The user becomes an Angel. Abilities gain "Chroma: If this ability hits, deals an additional 0.75x Holy damage and removes an Enchantment." Inflicts Haste Daze status.
- Divine Circle - Increases Holy Affinity by 35%.
- Saint Cross - Deals 1.5x Holy damage.
- Radiant Delirium - Deals 1.8x Holy damage. Inflicts Confuse status.
- Rampart - Bestows Shell and Protect status.
- Divine Retribution - Target is Marked. Chroma: Whenever Marked target takes damage, deals 0.8x Holy damage. Chroma: Whenever Marked target deals damage, deals 1.2x Holy damage.
Passive
- Sentinel - Replaces the Defend command, reducing received damage by 33% and bestowing Cover status whenever an ally is in Critical status.
- Aura of Enmity - Whenever dealt physical damage, grants a 50% chance to deal 1.75x Holy damage to the attacker.
- Specialization: Shield - Increases Block chance by 15% and reduces received physical damage by 10% while wearing a shield.
- Strength+ - Increases Strength by 40%.
- Spirit+ - Increases Spirit by 40%.
- Stamina+ - Increases Stamina by 21%.
- Vitality+ - Increases Vitality by 21%.
- Accuracy+ - Increases Accuracy by 21%.
- Block+ - Increases Block chance by 10%.
- Physical Defense+ - Increases Physical Defense by 10%.
- Magic Defense+ - Increases Magic Defense by 10%.
- Holy+ - Increases Holy Affinity by 10%.
- Wound Resist+ - Increases Wound (effect) Resistance by 10%.
Sweep
Active
- Wicked Strike - Strikes 2 times. Each hit deals 0.7x physical damage and inflicts Cripple status.
- Pious Assault - Deals 1.4x physical damage and removes a status effect. Chroma: If a status effect was removed, this skill inflicts Deep Wound status.
- Zealous Sweep - Deals 1.3x physical damage. Restores 10% Stamina to the user.
- Lotus Flower - Strikes 2 times. Each hit deals 0.8x physical damage.
- Rending Sweep - Deals 1.5x physical damage and removes two positive status effects.
- Aura Slicer - Deals 1.6x physical damage. Chroma: If the target has Shell and/or Protect status, they are removed and this attack deals an additional 1.25x physical damage.
- Reaper's Touch - Strikes 4 times. Each hit deals 0.45x physical damage.
- Twin Moon Sweep - Removes a status effect from the user. Strikes 2 times. Each hit deals 0.75x physical damage. Restores 15% Stamina to the user.
- Whirling Charge - Decreases weapon Delay by 25%.
- Attacker's Insight - Reduces the Mana cost of attack skills by 20%.
Passive
- Cleaving - Melee attacks strike an additional 2 adjacent targets.
- Sandstorm - Increases Earth and Wind Affinity by 25%.
- Specialization: Scythe - Increases Physical Damage by 15% and decreases Delay by 10% while wielding a Scythe.
- Stamina+ - Increases Stamina by 40%.
- Strength+ - Increases Strength by 40%.
- Vitality+ - Increases Vitality by 21%.
- Dexterity+ - Increases Dexterity by 21%.
- Accuracy+ - Increases Accuracy by 21%.
- Earth+ - Increases Earth Affinity by 10%.
- Wind+ - Increases Wind Affinity by 10%.
- Critical+ - Increases Critical Hit chance by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
- Wound Resist+ - Increases Wound (effect) Resistance by 10%.
Sleight
Active
- Overload - Imprint 0.75x Mind. Chroma: If this ability hits, deals 1.8x psychic damage.
- Phantom Pain - Imprint 0.8 Mind. Chroma: If this ability hits, reduces Stamina regen by 5…10 pips.
- Imagined Burden - Imprint 1.2x Mind. Chroma: If this ability hits, Inflicts Slow status.
- Mantra of Psychosis - Gain +0.25…0.75x bonus to Imprint Mind checks.
- Accumulated Pain - Imprint 0.8x Mind. Chroma: If this ability hits and if the target has at least two Hexes, deals 2.25x psychic damage.
- Sensory Deprivation - Imprint 1.75x Mind. Chroma: If this ability hits, inflicts Sleep, Poison, and Sap status.
Spells
- Arcane Larceny - Disables a random Spell. Arcane Larceny becomes that Spell.
- Power Leak - Interrupts an Ability. Chroma: If a Spell is interrupted, deals 1.8x Mana damage.
- Power Spike - Interrupts an Ability. Chroma: If a Skill is interrupted, deals 1.8x psychic damage.
- Enervate - Chroma: Whenever Hexed target activates an Ability, drains Mana equal to the cost of that ability.
- Illusionary Weaponry - Adds +0.1...0.5x magic damage. This damage has 20% Magic Defense penetration.
- Price of Pride - Chroma: Whenever target uses an ability level 50 or greater, deals 1.75x magic damage and drains 10% Mana.
Passive
- Clairvoyance - When using an Ability with Imprint, displays the success rate.
- Domination - Whenever a Hex is successfully applied, it deals 1.2x Mana damage.
- Perception - Increases Mind by 33%.
- Mind+ - Increases Mind by 40%.
- Agility+ - Increases Agility by 40%.
- Strength+ - Increases Strength by 21%.
- Spirit+ - Increases Spirit by 21%.
- Dexterity+ - Increases Dexterity by 21%.
- Stamina+ - Increases Stamina by 10%.
- Evasion+ - Increases Evasion by 10%.
- Magic Damage+ - Increases Magic Damage by 10%.
- Magic Defense+ - Increases Magic Defense by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
Art of War
Active
- Provoke - Inflicts Provoke status.
- Rend Power - Deals 1.35x physical damage. Inflicts Fear status.
- Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.
- Flametongue - Deals 1.2x Fire damage.
- Ice Brand - Deals 1.2x Ice damage.
- Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
- Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.
- Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.
- Thunder Blade - Deals 1.2x Lightning damage.
- Liquid Steel - Deals 1.2x Water damage.
- Warcry - Increases Melee Damage by 25%.
- Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
- Delay Buster - Increases target's weapon delay by 15%.
Passive
- Stoneskin - Reduces received Physical Damage by 15%.
- Double Attack - Basic physical attacks have a 33% chance to strike twice.
- Proficiency: Heavy Armor - Increases Physical Defense by 10% while wearing Heavy armor.
- Strength+ - Increases Strength by 40%.
- Vitality+ - Increases Vitality by 40%.
- Stamina+ - Increases Stamina by 14%.
- Agility+ - Increases Agility by 14%.
- Luck+ - Increases Luck by 14%.
- Mind+ - Increases Mind by 5%.
- Dexterity+ - Increases Dexterity by 5%.
- Block+ - Increases Block chance by 5%.
- Critical+ - Increases Critical Hit chance by 5%.
- Wound Resist+ - Increases Wound (effect) Resistance by 5%.
White Magic
Active
- Divine Seal - Doubles the potency of the next Holy spell.
Spells
- Cure I - Restores Stamina equal to 1.2x magic damage.
- Banish I - Deals 1.2x Holy damage.
- Protectra - Bestows Protect status.
- Aquaveil - Prevents spells from being interrupted.
- Cure II - Restores Stamina equal to 1.45x magic damage.
- Banish II - Deals 1.45x Holy damage.
- Cura - Restores Stamina equal to 1.35x magic damage.
- Shellra - Bestows Shell status.
- Cure III - Restores Stamina equal to 1.7x magic damage.
- Regen - Bestows Regen status.
- Raise - Revives with 25% Stamina.
- Curaga - Restores Stamina equal to 1.6x magic damage.
- Arise - Revives with 100% Stamina.
- Esuna - Removes all negative status effects.
- Banish III - Deals 1.7x Holy damage.
- Regenra - Bestows Regen status.
- Holy - Deals 2.0x Holy damage.
Passive
- Resistance - Increases Magic Defense by 33%.
- Soul Shield - Bestows Shell status while in Critical status.
- Centered - Bestows Refresh status.
- Mana+ - Increases Mana by 40%.
- Spirit+ - Increases Spirit by 40%.
- Vitality+ - Increases Vitality by 14%.
- Mind+ - Increases Mind by 14%.
- Evasion+ - Increases Evasion by 14%.
- Holy+ - Increases Holy Affinity by 5%.
- Fear Resist+ - Increases Fear (effect) Resistance by 5%.
- Poison Resist+ - Increases Poison (effect) Resistance by 5%.
- Wound Resist+ - Increases Wound (effect) Resistance by 5%.
- Disease Resist+ - Increases Disease (effect) Resistance by 5%.
Overdrives / Limit Breaks
Overdrives / Limit Breaks
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