Naoki Misao Ishida Wolf of Areyn
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Naoki in his family's traditional attire.
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Character Profile
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DOB:
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July 20, 2134
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Age:
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18
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Race:
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Hume
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Gender:
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Male
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Profession:
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Symbologist
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Theme:
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Riku
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Artist:
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Yoko Shimomura
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Garden Profile
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Garden Attended:
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Trabia Garden
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SeeD ID Number:
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52402
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Highest Rank:
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Ensign Combat Division
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Merit Awards:
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Promotion to Ensign, Combat Division
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Additional Information
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Birth Realm:
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Eighth Realm
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Naoki Ishida is a SeeD officer at Trabia Garden, a minor character in the Clouded Horizons series.
Personnel Information
Biography
Naoki was born in the small town of Areyn, on the other side of the mountains near the city Esthar. Naoki's family was what could be considered an upper-class family in the town, much like the family of his childhood friend, Sumiko Remiere. The Ishida family and the Remiere family shared close bonds for many years during Naoki's early childhood, until a tragedy occurred in December 2145. Sumiko's uncle was killed during a hunting excursion into the mountains, the cause of death unknown. Sumiko's parents blamed Naoki's uncle for the death, who was the only other person to accompany Sumiko's uncle, and a feud between the two families began. For the most part, Naoki and Sumiko simply ignored the feud, determined not to let something that they felt was a complete accident, tragic though it was, get in the way of their friendship.
Years later, when both friends reached their teens, they left the village together to explore the continent. They explored for about a year, before returning to the village and spending the better part of three years with their families. The blood feud that had began years earlier was still going on when they returned, and Naoki soon decided that he was tired of it. Venturing up into the mountains, he explored the location that his uncle had claimed was the site of the accident, and he found the reason behind everything - a Ruby Dragon and its child had made the area its territory. While in the mountains, the two men had stumbled across the dragon, and elected to simply flee and leave the beast alone. The mountain path that the dragons had chosen, however, was unstable ground along a nest of caverns, and Sumiko's uncle had fallen victim to the volatile area when a patch of ground had collapsed beneath him. With this new information and proof in hand, Naoki single-handedly settled the tensions between the two families.
In March 2151, Naoki and Sumiko left the village once again to continue where they left off in their exploration. Along the way, they ran into a young girl named Uriko Kurabasa, who was headed to Esthar. She instead decided to join the two friends in their exploration, and has stayed with them up to the present time.
Personality
Naoki has a more relaxed personality than either of his two traveling companions, and shares Sumiko's love for nature and the world around them. He is also honest and firm in his actions and mannerisms, preferring to let his actions speak for themselves. In battle, Naoki shares part of this philosophy, being far more aggressive and using his Symbology and Ninjutsu skills to keep his opponents off guard.
Synopsis
Combat Information
Naoki's skills rely on quick casting of his Symbology magic, combined with disorienting Ninjutsu magic to keep his opponents guessing at where the next attack will strike from. He is also an excellent tactician, and knows how to best use his abilities and those of his comrades to the fullest.
- Skilled Swordsmanship Specialist: Naoki, while preferring to fight with ranged weapons and his Symbology and Ninjutsu abilities, is still a skilled blade user, capable of holding his own in melee against opponents of even a higher skill level for decent periods of time.
- Expert Marksman: While not versed in firearms, Naoki is skilled in the use of many forms of ranged weaponry, such as bows, kunai, shuriken, and senbon needles. His aim is incredibly accurate, even while using multiple weapons, and he is well-versed in specific debilitating points on both human and monster bodies.
- Enhanced Strength: As a SeeD, Naoki's training and junctions give him a level of strength above and beyond normal people and military members.
- Enhanced Agility: Naoki's strict training regimen in his home village, combined with his SeeD training, give him a great level of agility, mobility, and misdirection capabilities.
- Average Spiritual Energy: Naoki's strength gives him a somewhat high level of spiritual energy for a mortal; however, he is unskilled at the finer points of manipulation of this energy, such as reiatsu creation or exertion.
- Expert Magic User: Naoki is an excellent magic user, utilizing both the more uncommon Symbological magic and a variety of Ninjutsu techniques passed down through his family. He is highly skilled in offensive magic of a variety of elements and decently skilled in defensive and curative techniques, but prefers Fire and Lightning-elemental skills for their destructive potential.
Combat Attributes
Experience
- Hume (135)
- Symbologist (100)
- Secondary Classes
- Ninja (100), Ranger (50)
- None.
Elemental Preferences
Character Attributes
Stamina
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Mana
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Accuracy
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Evasion
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1,358
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1,358
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1,901
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2,376
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Strength
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Vitality
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Mind
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Spirit
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Agility
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Dexterity
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Luck
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917
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713
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1,093
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951
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1,494
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856
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781
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Elemental Affinities
Fire
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Wind
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Lightning
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Holy
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25%
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10%
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20%
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0%
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Ice
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Earth
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Water
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Dark
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15%
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10%
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0%
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0%
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Status Effect Resistances
Disease
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Poison
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-5%
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0%
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Wound
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Fear
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0%
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0%
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Talents
Talents
- Proficiency: Fur Armor - Gain proficiency with Fur armor.
- Proficiency: Leather Armor - Gain proficiency with Leather armor.
- Specialization: Leather Armor - Increases Physical Defense by 10% while wearing Leather armor.
- Proficiency: Katana - Gain proficiency with the Katana.
- Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.
- Proficiency: Kunai - Gain proficiency with the Kunai.
- Specialization: Kunai - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Kunai.
- Mastery: Kunai - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Kunai.
- Proficiency: Shuriken - Gain proficiency with the Shuriken.
- Specialization: Shuriken - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Shuriken.
- Mastery: Shuriken - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Shuriken.
- Fire+ - Increases Fire Affinity by 10%.
- Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.
- Smolder - Whenever dealing Fire damage to two or more targets with an Ability, reduce the Stamina regen of each target hit by 3.
- Lightning+ - Increases Lightning Affinity by 10%.
- Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.
- Thunderclap - Whenever dealing Lightning damage to two or more targets with an Ability that doesn't inflict Stun status, it also inflicts Stun status.
Racial Traits
Hume
Active
- Sprint - Increases Agility by 25%.
- Inspire - Restores 15% Stamina. Restores 2% Stamina every second.
- Dodge - Evades the next physical attack.
Passive
- Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.
- Indomitable Spirit - +5% Spirit.
- Easily Inspired - +5% Stamina restoration.
- Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.
Equipment
Ability Information
Skills
Symbology
Spells
- Healing - Restores 35…70% Stamina.
- Fire Bolt - Deals 1…2.5x Fire damage.
- Ice Needles - Deals 1.25…2.5x Ice damage.
- Earth Glaive - Deals 0.85…2.55x Earth damage.
- Reflection - Increases Magic Defense by 50%.
- Protection - Increases Physical Defense by 50%.
- Lightning Blast - Deals 1.2…2.4x Lightning damage.
- Eruption - Deals Fire damage equal to 1.5x times the number of targets.
- Deep Freeze - Deals 1.2x Ice damage each second for the duration.
- Restoration - Revives the target with 10…33% Stamina and Mana.
- Thunder Flare - Deals 3.0x Lightning damage and 0.75x Lightning damage each second for the duration.
- Aurora - Restores 20…50% Stamina and removes 1…4 negative status effects.
- Stoning - Deals 6.0x Earth damage over the duration.
- Angel Feather - Increases all attributes by 25%.
Passive
- Runology - Increases the potency of Symbols by 0%.
- Prepared Symbol - Grants a 10…50% chance to prevent Symbols from being interrupted.
- Initiative - Always act first in an encounter.
- Mind+ - Increases Mind by 40%.
- Agility+ - Increases Agility by 40%.
- Mana+ - Increases Mana by 21%.
- Spirit+ - Increases Spirit by 21%.
- Evasion+ - Increases Evasion by 21%.
- Fire+ - Increases Fire Affinity by 10%.
- Ice+ - Increases Ice Affinity by 10%.
- Lightning+ - Increases Lightning Affinity by 10%.
- Wind+ - Increases Wind Affinity by 10%.
- Earth+ - Increases Earth Affinity by 10%.
Ninjutsu
Active
- Vanish - Bestows Vanish status. Chroma: If an action is made or damage is received, this stance ends.
- Ninja Seal - Doubles the potency of the next Symbol.
Spells
- Hyoton - Consumes 1 'Tsurara.' Deals 1.3x Ice damage and decreases Fire Affinity by 20%.
- Katon - Consumes 1 'Uchitake.' Deals 1.3x Fire damage and decreases Water Affinity by 20%.
- Suiton - Consumes 1 'Mizu-Deppo.' Deals 1.3x Water damage and decreases Lightning Affinity by 20%.
- Raiton - Consumes 1 'Hiraishin.' Deals 1.3x Lightning damage and decreases Earth Affinity by 20%.
- Doton - Consumes 1 'Makibishi.' Deals 1.3x Earth damage and decreases Wind Affinity by 20%.
- Futon - Consumes 1 'Kawahori-Ogi.' Deals 1.3x Wind damage and decreases Ice Affinity by 20%.
- Kurayami - Consumes 1 'Sairui-Ran.' Inflicts Blind and Silence status.
- Dokumori - Consumes 1 'Kodoku.' Inflicts Poison and Sap status.
- Hojo - Consumes 1 'Kaginawa.' Inflicts Slow and Disable status.
- Jubaku - Consumes 1 'Jusatsu.' Inflicts Paralyze and Cripple status.
- Utsusemi - Consumes 1 'Shihei.' Bestows Blink status.
- Tonko - Consumes 1 'Shinobi-Tabi.' Bestows Vanish status.
- Monomu - Consumes 1 'Sanjaku-Tenugui.' Bestows Aura status.
Passive
- Natural Evasion - Increases Evasion by 0%.
- Seven Chakras - Decreases the activation time of Symbols by 0%.
- Proficiency: Katana - Increases Physical Damage by 0%.
- Agility+ - Increases Agility by 40%.
- Evasion+ - Increases Evasion by 40%.
- Strength+ - Increases Strength by 21%.
- Mind+ - Increases Mind by 21%.
- Dexterity+ - Increases Dexterity by 21%.
- Mana+ - Increases Mana by 10%.
- Luck+ - Increases Luck by 10%.
- Parry+ - Increases Parry chance by 10%.
- Critical+ - Increases Critical Hit chance by 10%.
- Poison Resist+ - Increases Poison (effect) Resistance by 10%.
Aim
Active
- Camouflage - Bow attacks accrue 15% less Threat.
- Piercing Arrow - 20% Physical Defense penetration.
- Detonator - Deals 1.3x Fire damage.
- Choking Gas - Bow attacks inflict Silence status.
- Keen Arrow - Deals 0.5x physical damage. Chroma: If this attack results in a critical hit, deals an additional 1.25x physical damage.
- Quickening Circle - Abilities reactivate twice as fast and cost 30% more.
- Blunt Arrow - Must be used from the frontline. Deals 1.5x physical damage.
- Sharpshot - Bow attacks have +10% Physical Defense penetration.
- Expert Focus - Reduces the base Mana cost of bow attacks by 5…20%.
- Poison Arrow - Deals 1.15x physical damage. Inflicts Poison status.
- Crippling Arrow - Deals 1.15x physical damage. Inflicts Cripple status.
- Reflex - Increases Evasion by 20% and reduces weapon delay of Bows by 33%.
Passive
- Survival Expert - Increases Stamina regen by 2…3 pips and Evasion by 0%.
- Awareness - Bestows Libra status.
- Proficiency: Bow - Increases Physical Damage 1…10% while wielding a Bow.
- Agility+ - Increases Agility by 40%.
- Accuracy+ - Increases Accuracy by 40%.
- Strength+ - Increases Strength by 14%.
- Spirit+ - Increases Spirit by 14%.
- Evasion+ - Increases Evasion by 14%.
- Vitality+ - Increases Vitality by 5%.
- Dexterity+ - Increases Dexterity by 5%.
- Luck+ - Increases Luck by 5%.
- Parry+ - Increases Parry chance by 5%.
- Disease Resist+ - Increases Disease (effect) Resistance by 5%.
Personal Abilities
Naoki, as a member of the Ishida clan of Areyn, has trained for years in a variety of ninjutsu techniques honed by the members of the village. His focus lies in direct attacks to compliment the skills of his friend Sumiko, and he tends to favor Fire and Lightning-element ninjutsu, but knows skills of Water, Wind, and Earth-element as well. He also possesses the Ishida bloodline ability known as the Sharingan, which gives him the ability to copy and learn most techniques that he sees with the ocular ability activated, provided he has the necessary energy to utilize the ability.
Personal Abilities
- Kage Bunshin - Naoki creates clones of himself formed from his energy. The clones can be dispelled by dealing enough damage to them.
- Gokakyū - Naoki creates a large fireball that he sends at his enemy.
- Housenka - Naoki sends a barrage of small fireballs at his enemy.
- Teppōdama - Naoki creates a ball of pressurized water that he sends at his enemy.
- Chidori - Naoki focuses energy around his hand, surrounding it in crackling electricity, before either stabbing his enemy with the hand or simply releasing the energy as a sharp wave of electricity.
- Chidori Senbon - Naoki focuses energy around his hand, surrounding it in crackling electricity, before releasing the energy as a hail of electrical needles.
- Doryūheki - Naoki uses his energy to create a wall of earth to protect him from harm.
- Renkūdan - Naoki creates a ball of compressed air that he sends at his enemy.
Overdrives / Limit Breaks
Overdrives / Limit Breaks
- Kuchiyose: Karyūdan - Limit Break that deals 1.75x Fire damage to all enemies.
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