Difference between revisions of "Clouded Horizons:Eighth Realm Combat Mechanics"
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==Class Usage== | ==Class Usage== | ||
| + | The variety of classes present in ''Planeswalker Chronicles'' may be applied in several different ways to the character's statistics. Classes may be freely rearranged at any time outside of battle into one of three categories: '''Primary, Secondary,''' or '''Tertiary.''' A Primary class is the main class of the character, and will always provide one of the two available in-battle skillsets for the character. A Secondary class confers its passive bonuses to the character's statistics, as well as providing its skillset for use in battle if desired. A Tertiary class simply provides the use of its skillset in battle; no passive bonuses are provided from a Tertiary class. Characters may have one Primary class and up to six Secondary classes at any time; all other classes achieved are set to Tertiary. This can be changed at any time from the party menu. | ||
==Combat== | ==Combat== | ||
Revision as of 08:22, 2 January 2011
This page lists details of the combat mechanics of the Clouded Horizons series' Eighth Realm, as featured in Clouded Horizons: Planeswalker Chronicles.
Contents
Overview
Class Usage
The variety of classes present in Planeswalker Chronicles may be applied in several different ways to the character's statistics. Classes may be freely rearranged at any time outside of battle into one of three categories: Primary, Secondary, or Tertiary. A Primary class is the main class of the character, and will always provide one of the two available in-battle skillsets for the character. A Secondary class confers its passive bonuses to the character's statistics, as well as providing its skillset for use in battle if desired. A Tertiary class simply provides the use of its skillset in battle; no passive bonuses are provided from a Tertiary class. Characters may have one Primary class and up to six Secondary classes at any time; all other classes achieved are set to Tertiary. This can be changed at any time from the party menu.
Combat
Active Time Battle
The Active Time Battle feature of Planeswalker Chronicles is very familiar to RPGs - each character has a gauge that steadily fills over time, the ATB Gauge, which allows them to take an action once the bar is completely full. Once taken, it begins refilling from empty. Skills also have a recast time, which is different from the ATB Gauge; once a skill is used, a certain amount of time must pass before that skill is available for use again, in order to prevent attack spamming and encourage diversity and planning.
Combat Position
Characters in Planeswalker Chronicles, during combat, are placed onto one of three "lines" as predetermined by the player in the party menu. These lines - the frontline, midline, and backline - confer certain attacking restrictions on melee attacks.
- The frontline may attack the opposing frontline or opposing midline; the attacker incurs a 50% penalty to damage done for attacking a character on the opposing midline from the frontline.
- The midline may attack the opposing frontline at no penalty.
- The backline may attack the opposing frontline; the attacker incurs a 50% penalty to damage done for attacking a character on the opposing frontline from the backline.
The above applies only to melee attacks; ranged attacks and spells may target any line from any other line, with no penalty incurred. Also, a special condition applies:
- If all enemies on the opposing frontline are killed, the opposing midline can be attacked as if it were the frontline, and the opposing backline can be attacked as if it were the midline.
Players can move their characters around freely on a line, or even to different lines, but doing so uses that character's turn. Their ATB gauge, however, will begin filling from halfway instead of empty.
Limit Breaks
Limit Breaks are extremely powerful attacks used when the character has landed enough hits in combat. Attacking successfully accrues Energy, which is used to perform various Limit Breaks. Up to 100 points of Energy can be stored at a time; excess Energy is discarded as it is acquired. Certain skills and passive abilities allow increased Energy gain, such as the Samurai's Oversoul passive, potentially making these skills even more dangerous than normal.
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| Realms |
| 1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm |
| Canon Stories |
| Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
| Terms |
| The Balance - Crystal Path - Diviner - Planeswalker |
| Archive |
| Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
| Project Creators / Administrators |
| Darius DeValle - Benji Powell - Daniel Rydell |