Clouded Horizons:Samurai
From Crystal Path
Jump to navigationJump to searchSamurai is an Extended Class in the Eighth Realm specializing in the use of powerful melee skills and Limit Breaks.
Overview
The Samurai is a melee class that boasts reasonable defenses and a respectable offensive capacity. What sets the Samurai apart from its other melee contemporaries, however, is its accelerated Energy gain, allowing it to consistently unleash more Limit Breaks than any other class. It also has a selection of useful offensive and defensive abilities in its repertoire for use in a verity of situations, making it a solid, well-rounded class.
Grading
Stamina | Mana | Accuracy | Evasion | ||||
---|---|---|---|---|---|---|---|
A | C | A | A | ||||
Strength | Vitality | Mind | Spirit | Agility | Dexterity | Luck | |
A | C | C | C | A | B | C |
Abilities
Bushido | ||||||||
---|---|---|---|---|---|---|---|---|
Ability Name | Description | Level | Target | Cast Time | Cooldown | Duration | Cost | Upkeep |
Third Eye | Skill. Dodges the next skill targeting the user. | 15 | Self | 1 second | 30 seconds | 30 seconds | 10% Mana | - |
Mirror of Equity | Melee Attack. Deals physical damage equal to the difference between the user's current and maximum Stamina. | 20 | One Target | Instant | 8 seconds | - | 10% Mana | - |
Magicide | Melee Attack. Deals Mana damage. Double Energy gain. | 20 | One Target | Instant | 8 seconds | - | 10% Mana | - |
Hasso | Stance. Increases Strength and Accuracy by 10%. Decreases Delay by 15%. Increases activation and reactivation time of Abilities by 20%. | 25 | Self | 1 second | - | Toggle | 15% Mana | - |
Fingersnap | Shout. Removes all positive effects. | 25 | One Target | Instant | 15 seconds | - | 15% Mana | - |
Sparkler | Melee Attack. Deals 1.4x physical damage. Inflicts Blind status. | 30 | One Target | Instant | 10 seconds | - | 14% Mana | - |
Meditate | Stance. Chroma: For the duration, adds 2 points of Energy each second. | 31 | Self | 1 second | 60 seconds | 60 seconds | 18% Mana | - |
Fireworks | Ranged Attack. Deals 1.4x physical damage. Inflicts Blind status. | 35 | All Enemies or Allies | Instant | 18 seconds | - | 22% Mana | - |
Nonpareil | Skill. Increases Strength and Accuracy by 25%. | 40 | Self | 2 seconds | 45 seconds | 45 seconds | 15% Mana | - |
No Fear | Shout. Bestows Shell and Protect status. | 40 | Self | Instant | 15 seconds | 15 seconds | 15% Mana | - |
Clean Slate | Ability. Restores 25% Stamina. Removes all negative effects. | 50 | Self | 3 seconds | 15 seconds | - | 15% Mana | - |
Hayate | Shout. Increases Evasion by 25%. Bestows Haste status. | 55 | Self | Instant | 45 seconds | 45 seconds | 15% Mana | - |
Zantetsu | Melee Attack. Deals 1.25x physical damage. 50% chance to inflict Death status. | 60 | One Target | 2 seconds | 15 seconds | - | 18% Mana | - |
Shin-Zantetsu | Melee Attack. Deals 1.25x physical damage. 33% chance to inflict Death status. | 75 | All Enemies or Allies | 3 seconds | 25 seconds | - | 25% Mana | - |
Passives | ||||||||
---|---|---|---|---|---|---|---|---|
Ability Name | Description | Type | Stat Increase Per Rank | Rank I Level | Rank II Level | Rank III Level | Rank IV Level | |
Oversoul | Increases the amount of Energy generated by dealing damage by 1…7 points. | Class | - | 1 | - | - | - | |
Zanshin | Whenever a melee attack fails to hit, grants a 5…75% chance to make a basic melee attack against the same target. | Class | - | 1 | - | - | - | |
Specialization: Katana | Increases Physical Damage by 1…15% and reduces Delay by 1…10% while wielding a Katana. | Class | - | 1 | - | - | - | |
Strength+ | Increases Strength by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Accuracy+ | Increases Accuracy by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Stamina+ | Increases Stamina by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Agility+ | Increases Agility by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Dexterity+ | Increases Dexterity by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Vitality+ | Increases Vitality by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Spirit+ | Increases Spirit by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Critical+ | Increases Critical Hit chance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Fear Resist+ | Increases Fear (effect) Resistance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Wound Resist+ | Increases Wound (effect) Resistance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - |
Requirements
Extensions
v · e Clouded Horizons
|
---|
Realms |
1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm |
Canon Stories |
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
Terms |
The Balance - Crystal Path - Diviner - Planeswalker |
Archive |
Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
Project Creators / Administrators |
Darius DeValle - Benji Powell - Daniel Rydell |
v · e Eighth Realm Professions
|
---|
Base Classes |
Alchemist - Black Mage - Marksman - Monk - Ninja - Ranger - Red Mage - Thief - Warrior - White Mage |
Unique Classes |
Flame Knight - Flik Reaper - Mediator - Mesmer - Symbologist - Twin Blade |
Extended Classes |
Chemist - Elemental Alchemist - Blue Mage - Balancer - Gunner - Runic Marksman - Taekwon Master - Soul Linker - Daimyo - Samurai - Gypsy - Minstrel - Evoker - Illusionist - Ritualist - Assassin - Rogue - Paladin - Dark Knight - Divine Magus - Summoner |
Transcendence Classes |
Adept Rogue - Archmage - Blademaster - Champion - Freischütz - Guardian - Scholar - Sky Pirate |
Custom Classes |
Blade Knight - Runic Knight - Runemaster - Valkyrie |