|
|
Line 362: |
Line 362: |
| Manes also possesses a Diviner named '''Freza Amarga''' (''Bitter Spawn'') into which the greater part of his power is sealed. It takes the form of a standard katana with a rectangular guard sporting sickle-shaped designs and a dark-yellow hilt. | | Manes also possesses a Diviner named '''Freza Amarga''' (''Bitter Spawn'') into which the greater part of his power is sealed. It takes the form of a standard katana with a rectangular guard sporting sickle-shaped designs and a dark-yellow hilt. |
| | | |
− | * '''Resurreccion:''' Manes' Resurreccion is initiated with the command "consume" (''kuitsukushite''). When he releases, chitin-like plates of armor cover his form from the neck and shoulders down, along with sharply curved spikes that extend from his wrists and past his hands, giving him the vague appearance of a mantis. In this form, he gains the ability to summon puppet-like creatures also resembling mantises that he controls mentally, each of which gives him an enhancement to his magical ability and another weapon to use in combat. | + | * '''Resurrección:''' Manes' Resurrecciónis initiated with the command "consume" (''kuitsukushite''). When he releases, chitin-like plates of armor cover his form from the neck and shoulders down, along with sharply curved spikes that extend from his wrists and past his hands, giving him the vague appearance of a mantis. |
| + | |
| + | :* '''Resurrección Special Ability''': In his Resurrección form, Manes gains the ability to summon mantis-like creatures to aid him in combat, limited by his available power and mental control. Using these summons, he can redirect his spells through any one of them to strike from different angles. |
| | | |
| ===Overdrives / Limit Breaks=== | | ===Overdrives / Limit Breaks=== |
Manes is a Daiesthai from the Nether Plane, a minor antagonist in the Clouded Horizons series.
Manes Yami no Tenshi
|
Manes, the Daiesthai sealed within Benji Powell.
|
Character Profile
|
DOB:
|
{{{dobDay}}}, {{{dobYear}}}
|
Age:
|
Expression error: Unrecognized punctuation character "{".
|
Race:
|
Daiesthai
|
Gender:
|
Male
|
Profession:
|
Balancer
|
Theme:
|
Albedo
|
Artist:
|
Yasunori Mitsuda, London Philharmonic Orchestra & Metro Voices
|
Additional Information
|
Birth Realm:
|
Eighth Realm
|
|
|
Personnel Information
Biography
Manes' past is more or less a mystery to most, as the demon is either unwilling or uncaring to speak of his past. It is known, however, that he spent a significant length of time in a place known as the Void, located in the Ethereal Plane, following an attack on a Grim Angel vice-captain that he participated in during an attempted theft from the Palace of Creation. He was sentenced to imprisonment within the alternate plane, where he remained for an unknown length of time.
Manes' first appearance in the series was shortly after Fayt's defeat, as Destine paid him a visit within the Void's dimension. She offered him a plan to escape if he agreed to become her supporter for her rise to power, which he did. However, when her plans fell through due to the interference of Will, Angel, and Benji Powell, among others, so too did Manes' plans for freedom. Destine released the Daiesthai, but only in order to seal him within the mind of Ben - the one who had defeated her - when he attempted to seek removal of the remnants of Will's power. Ever since then, he has resided within the mind of the SeeD, constantly tormenting the male within his own mind and searching for a means of escape.
Recently, however, he seems to have formed a grudging alliance, or at least a pact of non-aggression, with his host. Could this be a sign of respect, or merely another ploy by the demon to seek escape...?
Personality
Manes' personality varies wildly between a cold and calculating, almost aloof persona, to excessively violent and deranged, even sadistic at times. He delights in nothing more than the physical and mental torture of his victims, and can be prone to torment as has been shown in the past. He appears to be highly intelligent, also, evidenced by his skill in crafting magical artifacts and his combat techniques. Excessive caution must be taken when dealing with Manes at all times.
Synopsis
Manes' first appearance within Clouded Horizons came after Fayt's defeat, when Destine traveled to the Void looking to sway supporters to her cause. Offering the Daiesthai freedom in exchange for his loyalty, Manes agreed, secretly only doing so to further his own ambitions. For a time, he traveled with Destine as she enacted plans within the mortal plane, acquiring artifacts from Esthar and more energy in order to complete her desires. Upon acquiring a Philosopher's Stone from the Presidential Palace of Esthar, Manes was sent to the Deep Sea Research Facility west of the ruined Centra continent to begin crafting an artifact for Destine capable of crossing between dimensions without detection by Planeswalkers or other entities capable of using dimensional gates. He completed his task, but was confronted by the Planeswalker Rubedo Alaberti shortly after before he could leave. Drawn into combat with the Nether Planeswalker, he gained the upper hand quickly, but was forced back on the defensive once Rubedo had ascertained his battle strategies and tactics. Just before he released his Resurreccion, however, he was called away by Destine, much to his displeasure.
Soon after, he was encountered again outside of Esthar, this time by Angel and Ben, and engaged in combat with them as well. Both Planeswalkers met with a sound defeat at the hands of the Daiesthai, to which Destine compounded by taunting both Planeswalkers - Angel most of all with his past as Angelus, the Scourge of Dollet. Manes would not be seen again until after Destine's defeat, when the former Pillar of Destiny seemingly double-crossed him by sealing him within the mind of Ben as retaliation for her defeat. In actuality, she had helped him - in her own words, she had "given him the body of a Planeswalker" to use for his own devices, provided he was strong enough to take over.
Manes would become a recurring presence in the series from then on out, constantly attempting to erode Ben's mental state and take control of his body for his own ends. He would not be seen again in physical form until Ben, Celes Chere, and Yuki Kurabasa went to the Nether Plane to discern Aizen Sosuke's plans for attacking the Ethereal Plane, when Ben called on him for help navigating the unfamiliar surroundings.
Combat Information
Manes' battle philosophy is much like Ben's old manner of combat - hit the enemy hard and fast so that they have no time or energy to mount a counterattack. With his Oni Magic abilities and powerful demonic skills at his disposal, this is rarely an issue.
Combat Attributes
Experience
- Daiesthai (300)
- Balancer (150)
- Secondary Classes
- Mesmer (50), Dark Knight (150), Warrior (50), Black Mage (50)
- None.
Elemental Preferences
Character Attributes
Stamina
|
Mana
|
Accuracy
|
Evasion
|
5,993
|
7,706
|
6,207
|
4,773
|
Strength
|
Vitality
|
Mind
|
Spirit
|
Agility
|
Dexterity
|
Luck
|
4,603
|
3,768
|
5,674
|
2,976
|
3,297
|
2,997
|
2,441
|
|
|
|
Elemental Affinities
Fire
|
Wind
|
Lightning
|
Holy
|
20%
|
0%
|
5%
|
-8%
|
Ice
|
Earth
|
Water
|
Dark
|
5%
|
0%
|
5%
|
30%
|
|
Status Effect Resistances
Disease
|
Poison
|
10%
|
3%
|
Wound
|
Fear
|
5%
|
23%
|
|
Talents
Talents
- Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.
- Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.
- Proficiency: Katana - Gain proficiency with the Katana.
- Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.
- Mastery: Katana - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Katana.
- Proficiency: Bastard Sword - Gain proficiency with the Bastard Sword.
- Fire+ - Increases Fire Affinity by 10%.
- Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.
- Smolder - Whenever dealing Fire damage to two or more targets with an Ability, reduce the Stamina regen of each target hit by 3.
- Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.
- Lightning+ - Increases Lightning Affinity by 10%.
- Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.
- Thunderclap - Whenever dealing Lightning damage to two or more targets with an Ability that doesn't inflict Stun status, it also inflicts Stun status.
- Resounding Bolt - Whenever dealing Lightning damage with an Ability that only targets one enemy, that Ability deals an additional 0.25x Lightning damage every 3 seconds for 9 seconds.
- Dark+ - Increases Dark Affinity by 10%.
- Black Cloud - Whenever using a Dark-elemental Ability, if that Ability inflicts Blind or Confuse status, the duration of that status is increased by 50%.
- Gluttony - Whenever using a Dark-elemental Ability that has the Drain keyword, increase the amount drained by 5%.
- Arcane Link - For each target affected by a Dark-elemental Hex, increase Mana regen by 1 pip.
Racial Traits
Daiesthai
Active
- Tainted Flesh - Target ally becomes immune to Disease status. Chroma: Whenever the target is dealt physical damage, inflicts Disease status.
- Immolation - Chroma: Whenever hexed target is dealt Fire damage, 25% chance to inflict Heat status.
- Burning Refrain - Deals half Fire damage. Reduces Stamina regen by 5 pips.
Passive
- Demonic Aura - +10% Dark Affinity, +5% Fire Affinity.
- Dark Mask - +5% Vitality, +2.5% Poison (effect) Resistance, +2.5% Fear (effect) Resistance.
- Corrosion - -10% Spirit, -7.5% Holy Affinity, -7.5% Evasion.
Equipment
Ability Information
Skills
Oni Magic
Spells
- Wave of Weakness - Chroma: While Hexed target has more than 4 pips of Stamina regen, reduces Stamina regen by 8 pips.
- Crushing Despair - Chroma: While Hexed target has more than 4 pips of Mana regen, reduces Mana regen by 8 pips.
- Insidious Parasite - Chroma: Whenever Hexed target hits with a physical attack, drains 8% Stamina.
- Parasitic Bond - Reduces Stamina regen by 2 pips. Chroma: When this Hex ends, restores the amount of Stamina loss incurred by this Hex as Stamina to the user.
- Eclipse - Chroma: Whenever Hexed target makes a Melee Attack, deals 1.2x Dark damage and inflicts Blind status.
- Soulbane - Chroma: Whenever Hexed target casts a Spell, deals 1.2x Mana damage and inflicts Sap status.
- Chillwind - Chroma: Whenever Hexed target makes a Ranged Attack, deals 1.2x Ice damage and inflicts Disable status.
- Desecrate Enchantments - Chroma: When this Hex resolves and for each Enchantment on Hexed target, deals 0.35x magic damage. Chroma: Whenever Hexed target becomes Enchanted, deals 1.2x magic damage.
- Soul Barbs - Chroma: Whenever Hexed target becomes Hexed or Enchanted, deals 1.2x magic damage.
- Defile Flesh - Reduces the amount of Stamina restoration Hexed target receives by 33%.
- Soul Bind - Chroma: Whenever Hexed target restores Stamina, deals 1.8x magic damage to the Healer.
- Absorb Attributes - Drains 25% of all attributes.
- Burning Barbs - Chroma: Whenever Hexed target receives physical damage, deals 1.2x Fire damage.
Passive
- Unending Suffering - Whenever a Hex ends on an enemy, that Hex has a 10…50% chance to renew for half its previous duration.
- Doubling Season - Hexes with one target affect an additional random adjacent target.
- Implement: Unarmed - Increases Magic Damage by 0%.
- Mana+ - Increases Mana by 40%.
- Mind+ - Increases Mind by 40%.
- Strength+ - Increases Strength by 21%.
- Vitality+ - Increases Vitality by 21%.
- Spirit+ - Increases Spirit by 21%.
- Accuracy+ - Increases Accuracy by 10%.
- Fire+ - Increases Fire Affinity by 10%.
- Dark+ - Increases Dark Affinity by 10%.
- Magic Damage+ - Increases Magic Damage by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
Souleater
Active
- Harrow - Requires a two-handed weapon. Deals 1.6x physical damage. Inflicts Cripple status and accrues twice as much Threat.
- Darkness - Deals 1.4x Dark damage.
- Skybreaker - Requires a two-handed weapon. Deals 1.2x Fire damage. Chroma: If the target is in the air, deals an additional 1.2x Dark damage.
- Weapon Bash - Requires a two-handed weapon. Deals 1.4x physical damage. Inflicts Stun status.
- Diabolic Eye - Increases Accuracy by 25%.
- Howl - Decreases Fear (effect) resistance by 33%.
- Smoldering Strike - Requires a two-handed weapon. Inflicts Deep Wound status. Chroma: The next time target takes Dark damage, deals 1.8x Fire damage.
- Undertaker - Deals 1.3x physical damage. Chroma: If this ability would reduce a target's Stamina to 0 or less, restores the user's Stamina by 25%.
- Desecrate - Requires a two-handed weapon. Deals 1.5x Dark damage. Inflicts Undead status. Chroma: If target is Undead or has Undead status, instead deals 2.2x physical damage.
Spells
- Demonize - The user becomes a Demon. Increase Strength by 25%. Increases Dark Affinity by 10%. Reduces Evasion by 50%.
- Arcane Circle - Increases Dark Affinity by 35%.
- Black Sky - Deals 1.8x Dark damage.
- Crimson Order - Deals 2.3x magic damage. Chroma: For each target hit, reduces Stamina regen by 5 pips.
- Leyline of the Void - Inflicts Doom status. Targets are Marked. Chroma: Whenever damage is dealt to Mark, increases Doom count by 1. Chroma: Whenever damage is taken from Mark, decreases Doom count by 1. Chroma: When Doom count reaches 0, deals 3x Dark damage to all allies.
- Inferno - Inflicts Heat and Sap status.
Passive
- Overtaker - Decreases Physical Defense by 0%.
- Powerbroker - Abilities that cost Stamina gain +1…15% Physical Defense penetration.
- Specialization: Two-Handed Weapon - Increases Physical Damage by 1…15% and reduces Delay by 0%.
- Strength+ - Increases Strength by 40%.
- Mind+ - Increases Mind by 40%.
- Stamina+ - Increases Stamina by 21%.
- Dexterity+ - Increases Dexterity by 21%.
- Accuracy+ - Increases Accuracy by 21%.
- Vitality+ - Increases Vitality by 10%.
- Parry+ - Increases Parry chance by 10%.
- Physical Damage+ - Increases Physical Damage by 10%.
- Dark+ - Increases Dark Affinity by 10%.
- Disease Resist+ - Increases Disease (effect) Resistance by 10%.
Sleight
Active
- Overload - Imprint 0.75x Mind. Chroma: If this ability hits, deals 1.8x psychic damage.
- Phantom Pain - Imprint 0.8 Mind. Chroma: If this ability hits, reduces Stamina regen by 5…10 pips.
- Imagined Burden - Imprint 1.2x Mind. Chroma: If this ability hits, Inflicts Slow status.
- Mantra of Psychosis - Gain +0.25…0.75x bonus to Imprint Mind checks.
- Accumulated Pain - Imprint 0.8x Mind. Chroma: If this ability hits and if the target has at least two Hexes, deals 2.25x psychic damage.
- Sensory Deprivation - Imprint 1.75x Mind. Chroma: If this ability hits, inflicts Sleep, Poison, and Sap status.
Spells
- Arcane Larceny - Disables a random Spell. Arcane Larceny becomes that Spell.
- Power Leak - Interrupts an Ability. Chroma: If a Spell is interrupted, deals 1.8x Mana damage.
- Power Spike - Interrupts an Ability. Chroma: If a Skill is interrupted, deals 1.8x psychic damage.
- Enervate - Chroma: Whenever Hexed target activates an Ability, drains Mana equal to the cost of that ability.
- Illusionary Weaponry - Adds +0.1...0.5x magic damage. This damage has 20% Magic Defense penetration.
Passive
- Clairvoyance - When using an Ability with Imprint, displays the success rate.
- Domination - Whenever a Hex is successfully applied, it deals 0.2…0.8x Mana damage.
- Perception - Increases Mind by 0%.
- Mind+ - Increases Mind by 40%.
- Agility+ - Increases Agility by 40%.
- Strength+ - Increases Strength by 14%.
- Spirit+ - Increases Spirit by 14%.
- Dexterity+ - Increases Dexterity by 14%.
- Stamina+ - Increases Stamina by 5%.
- Evasion+ - Increases Evasion by 5%.
- Magic Damage+ - Increases Magic Damage by 5%.
- Magic Defense+ - Increases Magic Defense by 5%.
- Fear Resist+ - Increases Fear (effect) Resistance by 5%.
Black Magic
Active
- Elemental Seal - Doubles the potency of the next Elemental spell.
Spells
- Fire I - Deals 1.2x Fire damage.
- Blizzard I - Deals 1.2x Ice damage.
- Thunder I - Deals 1.2x Lightning damage.
- Water I - Deals 1.2x Water damage.
- Dark I - Deals 1.2x Dark damage.
- Fira - Deals 1.35x Fire damage.
- Blizzara - Deals 1.35x Ice damage.
- Thundara - Deals 1.35x Lightning damage.
- Watera - Deals 1.35x Water damage.
- Darkra - Deals 1.35x Dark damage.
- Drain - Drains 15% Stamina.
- Fire II - Deals 1.45x Fire damage.
- Blizzard II - Deals 1.45x Ice damage.
- Thunder II - Deals 1.45x Lightning damage.
- Water II - Deals 1.45x Water damage.
Passive
- Elemental Affinity - Enhances the potency of offensive elemental spells by 0%.
- Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80%
- Protective Reserves - Bestows Protect status when in Critical status.
- Mana+ - Increases Mana by 40%.
- Mind+ - Increases Mind by 40%.
- Spirit+ - Increases Spirit by 14%.
- Accuracy+ - Increases Accuracy by 14%.
- Evasion+ - Increases Evasion by 14%.
- Fire+ - Increases Fire Affinity by 5%.
- Ice+ - Increases Ice Affinity by 5%.
- Lightning+ - Increases Lightning Affinity by 5%.
- Water+ - Increases Water Affinity by 5%.
- Fear Resist+ - Increases Fear (effect) Resistance by 5%.
Art of War
Active
- Provoke - Inflicts Provoke status.
- Rend Power - Deals 1.35x physical damage. Inflicts Fear status.
- Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.
- Flametongue - Deals 1.2x Fire damage.
- Ice Brand - Deals 1.2x Ice damage.
- Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
- Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.
- Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.
- Thunder Blade - Deals 1.2x Lightning damage.
- Liquid Steel - Deals 1.2x Water damage.
- Warcry - Increases Melee Damage by 25%.
- Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
- Delay Buster - Increases target's weapon delay by 15%.
Passive
- Stoneskin - Reduces received Physical Damage by 0%.
- Double Attack - Basic physical attacks have a 5…25% chance to strike twice.
- Proficiency: Heavy Armor - Increases Physical Defense by 0%.
- Strength+ - Increases Strength by 40%.
- Vitality+ - Increases Vitality by 40%.
- Stamina+ - Increases Stamina by 14%.
- Agility+ - Increases Agility by 14%.
- Luck+ - Increases Luck by 14%.
- Mind+ - Increases Mind by 5%.
- Dexterity+ - Increases Dexterity by 5%.
- Block+ - Increases Block chance by 5%.
- Critical+ - Increases Critical Hit chance by 5%.
- Wound Resist+ - Increases Wound (effect) Resistance by 5%.
Spells
Black Magic
- Fire I
- Fira / Firaga
- Blizzard I / II
- Blizzara / Blizzaga / Blizzaja
- Thunder I / II
- Thundara / Thundaga
- Water I
- Watera / Waterga
- Aero I / II
- Aera / Aeroga (Tornado)
- Quake I
- Bio
- Flare
- Ultima
Green Magic
- Shell
- Protect
- Blind
- Silence
- Sleep
Time Magic
- Reflect
- Haste / Hastega
- Slow / Slowga
- Stop
- Double / Triple
- Aura
- Float
- Break
- Meteor
Arcane Magic
- Gravity (Demi)
- Drain
- Syphon
- Berserk
- Confuse
- Death
Other
Manes, as a part of Ben, has access to all of the skills that Ben himself possesses, with the exception of his Planeswalker abilities and Diviner's Shikai form. As an Arrancar, he has the ability to release powerful beams of energy known as Cero blasts, as well as the rapid movement skill known as Sonido.
Diviner
Manes also possesses a Diviner named Freza Amarga (Bitter Spawn) into which the greater part of his power is sealed. It takes the form of a standard katana with a rectangular guard sporting sickle-shaped designs and a dark-yellow hilt.
- Resurrección: Manes' Resurrecciónis initiated with the command "consume" (kuitsukushite). When he releases, chitin-like plates of armor cover his form from the neck and shoulders down, along with sharply curved spikes that extend from his wrists and past his hands, giving him the vague appearance of a mantis.
- Resurrección Special Ability: In his Resurrección form, Manes gains the ability to summon mantis-like creatures to aid him in combat, limited by his available power and mental control. Using these summons, he can redirect his spells through any one of them to strike from different angles.
Overdrives / Limit Breaks
Overdrives / Limit Breaks
- Pandemonium Flare - Limit Break that deals 1.5x Dark and 1.1x Magic damage to an enemy.
Navigation