Balancer is an Extended Class in the Eighth Realm specializing in the use of Dark-element and status magic in battle.
Overview
Grading
Stamina
|
Mana
|
Accuracy
|
Evasion
|
C
|
A
|
B
|
B
|
Strength
|
Vitality
|
Mind
|
Spirit
|
Agility
|
Dexterity
|
Luck
|
B
|
B
|
A
|
A
|
B
|
C
|
D
|
Abilities
Oni Magic
|
Ability Name
|
Description
|
Level
|
Target
|
Cast Time
|
Cooldown
|
Duration
|
Cost
|
Upkeep
|
Wave of Weakness
|
Dark-elemental Hex. Chroma: While Hexed target has more than 4 pips of Stamina regen, reduces Stamina regen by 8 pips.
|
10
|
One Target
|
2 seconds
|
30 seconds
|
30 seconds
|
15% Mana
|
-
|
Crushing Despair
|
Dark-elemental Hex. Chroma: While Hexed target has more than 4 pips of Mana regen, reduces Mana regen by 8 pips.
|
10
|
One Target
|
2 seconds
|
30 seconds
|
30 seconds
|
15% Mana
|
-
|
Insidious Parasite
|
Dark-elemental Hex. Chroma: Whenever Hexed target hits with a physical attack, drains 8% Stamina.
|
15
|
One Target
|
2 seconds
|
30 seconds
|
30 seconds
|
15% Mana
|
-
|
Parasitic Bond
|
Dark-elemental Hex. Reduces Stamina regen by 2 pips. Chroma: When this Hex ends, restores the amount of Stamina loss incurred by this Hex as Stamina to the user.
|
15
|
One Target
|
2 seconds
|
5 seconds
|
5 seconds
|
10% Mana
|
-
|
Eclipse
|
Dark-elemental Hex. Chroma: Whenever Hexed target makes a Melee Attack, deals 1.2x Dark damage and inflicts Blind status.
|
25
|
One Target
|
2 seconds
|
30 seconds
|
30 seconds
|
15% Mana
|
-
|
Soulbane
|
Hex. Chroma: Whenever Hexed target casts a Spell, deals 1.2x Mana damage and inflicts Sap status.
|
30
|
One Target
|
2 seconds
|
30 seconds
|
30 seconds
|
15% Mana
|
-
|
Chillwind
|
Ice-elemental Hex. Chroma: Whenever Hexed target makes a Ranged Attack, deals 1.2x Ice damage and inflicts Disable status.
|
35
|
One Target
|
2 seconds
|
30 seconds
|
30 seconds
|
15% Mana
|
-
|
Desecrate Enchantments
|
Hex. Chroma: When this Hex resolves and for each Enchantment on Hexed target, deals 0.35x magic damage. Chroma: Whenever Hexed target becomes Enchanted, deals 1.2x magic damage.
|
35
|
One Target
|
2 seconds
|
45 seconds
|
45 seconds
|
20% Mana
|
-
|
Soul Barbs
|
Hex. Chroma: Whenever Hexed target becomes Hexed or Enchanted, deals 1.2x magic damage.
|
40
|
One Target
|
2 seconds
|
45 seconds
|
45 seconds
|
20% Mana
|
-
|
Defile Flesh
|
Dark-elemental Hex. Reduces the amount of Stamina restoration Hexed target receives by 33%.
|
50
|
One Target
|
2 seconds
|
60 seconds
|
60 seconds
|
30% Mana
|
-
|
Soul Bind
|
Hex. Chroma: Whenever Hexed target restores Stamina, deals 1.8x magic damage to the Healer.
|
55
|
One Target
|
2 seconds
|
45 seconds
|
45 seconds
|
20% Mana
|
-
|
Absorb Attributes
|
Hex. Drains 25% of all attributes.
|
75
|
One Target
|
3 seconds
|
60 seconds
|
60 seconds
|
28% Mana
|
-
|
Burning Barbs
|
Fire-elemental Hex. Chroma: Whenever Hexed target receives physical damage, deals 1.2x Fire damage.
|
60
|
One Target
|
2 seconds
|
30 seconds
|
30 seconds
|
15% Mana
|
-
|
Passives
|
Ability Name
|
Description
|
Type
|
Stat Increase Per Rank
|
Rank I Level
|
Rank II Level
|
Rank III Level
|
Rank IV Level
|
Unending Suffering
|
Whenever a Hex ends on an enemy, that Hex has a 10…50% chance to renew for half its previous duration.
|
Class
|
-
|
1
|
-
|
-
|
-
|
Doubling Season
|
Hexes with one target affect an additional random adjacent target.
|
Class
|
-
|
1
|
-
|
-
|
-
|
Implement: Unarmed
|
Increases Magic Damage by 1…20% while wielding a Hand-to-Hand weapon.
|
Class
|
-
|
1
|
-
|
-
|
-
|
Mana+
|
Increases Mana by 10...40%.
|
Primary
|
10%
|
1
|
15
|
30
|
45
|
Mind+
|
Increases Mind by 10...40%.
|
Primary
|
10%
|
1
|
15
|
30
|
45
|
Strength+
|
Increases Strength by 7...21%.
|
Secondary
|
7%
|
11
|
33
|
55
|
-
|
Vitality+
|
Increases Vitality by 7...21%.
|
Secondary
|
7%
|
11
|
33
|
55
|
-
|
Spirit+
|
Increases Spirit by 7...21%.
|
Secondary
|
7%
|
11
|
33
|
55
|
-
|
Accuracy+
|
Increases Accuracy by 5...10%.
|
Tertiary
|
5%
|
22
|
51
|
-
|
-
|
Fire+
|
Increases Fire Affinity by 5...10%.
|
Tertiary
|
5%
|
22
|
51
|
-
|
-
|
Dark+
|
Increases Dark Affinity by 5...10%.
|
Tertiary
|
5%
|
22
|
51
|
-
|
-
|
Magic Damage+
|
Increases Magic Damage by 5...10%.
|
Tertiary
|
5%
|
22
|
51
|
-
|
-
|
Fear Resist+
|
Increases Fear (effect) Resistance by 5...10%.
|
Tertiary
|
5%
|
22
|
51
|
-
|
-
|
Requirements
Extensions
Archmage
Navigation