Clouded Horizons:Balancer

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Balancer is an Extended Class in the Eighth Realm specializing in the use of Dark-element and status magic in battle.

Overview

Grading

Stamina Mana Accuracy Evasion
C A B B
Strength Vitality Mind Spirit Agility Dexterity Luck
B B A A B C D

Abilities

Oni Magic
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Wave of Weakness Dark-elemental Hex. Chroma: While Hexed target has more than 4 pips of Stamina regen, reduces Stamina regen by 8 pips. 10 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Crushing Despair Dark-elemental Hex. Chroma: While Hexed target has more than 4 pips of Mana regen, reduces Mana regen by 8 pips. 10 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Insidious Parasite Dark-elemental Hex. Chroma: Whenever Hexed target hits with a physical attack, drains 8% Stamina. 15 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Parasitic Bond Dark-elemental Hex. Reduces Stamina regen by 2 pips. Chroma: When this Hex ends, restores the amount of Stamina loss incurred by this Hex as Stamina to the user. 15 One Target 2 seconds 5 seconds 5 seconds 10% Mana -
Eclipse Dark-elemental Hex. Chroma: Whenever Hexed target makes a Melee Attack, deals 1.2x Dark damage and inflicts Blind status. 25 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Soulbane Hex. Chroma: Whenever Hexed target casts a Spell, deals 1.2x Mana damage and inflicts Sap status. 30 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Chillwind Ice-elemental Hex. Chroma: Whenever Hexed target makes a Ranged Attack, deals 1.2x Ice damage and inflicts Disable status. 35 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Desecrate Enchantments Hex. Chroma: When this Hex resolves and for each Enchantment on Hexed target, deals 0.35x magic damage. Chroma: Whenever Hexed target becomes Enchanted, deals 1.2x magic damage. 35 One Target 2 seconds 45 seconds 45 seconds 20% Mana -
Soul Barbs Hex. Chroma: Whenever Hexed target becomes Hexed or Enchanted, deals 1.2x magic damage. 40 One Target 2 seconds 45 seconds 45 seconds 20% Mana -
Defile Flesh Dark-elemental Hex. Reduces the amount of Stamina restoration Hexed target receives by 33%. 50 One Target 2 seconds 60 seconds 60 seconds 30% Mana -
Soul Bind Hex. Chroma: Whenever Hexed target restores Stamina, deals 1.8x magic damage to the Healer. 55 One Target 2 seconds 45 seconds 45 seconds 20% Mana -
Absorb Attributes Hex. Drains 25% of all attributes. 75 One Target 3 seconds 60 seconds 60 seconds 28% Mana -
Burning Barbs Fire-elemental Hex. Chroma: Whenever Hexed target receives physical damage, deals 1.2x Fire damage. 60 One Target 2 seconds 30 seconds 30 seconds 15% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Unending Suffering Whenever a Hex ends on an enemy, that Hex has a 10…50% chance to renew for half its previous duration. Class - 1 - - -
Doubling Season Hexes with one target affect an additional random adjacent target. Class - 1 - - -
Implement: Unarmed Increases Magic Damage by 1…20% while wielding a Hand-to-Hand weapon. Class - 1 - - -
Mana+ Increases Mana by 10...40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 10...40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Spirit+ Increases Spirit by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 5...10%. Tertiary 5% 22 51 - -
Fire+ Increases Fire Affinity by 5...10%. Tertiary 5% 22 51 - -
Dark+ Increases Dark Affinity by 5...10%. Tertiary 5% 22 51 - -
Magic Damage+ Increases Magic Damage by 5...10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Archmage

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