Clouded Horizons:Balancer
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Jump to navigationJump to searchBalancer is an Extended Class in the Eighth Realm specializing in the use of Dark-element and status magic in battle.
Overview
Grading
Stamina | Mana | Accuracy | Evasion | ||||
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C | A | B | B | ||||
Strength | Vitality | Mind | Spirit | Agility | Dexterity | Luck | |
B | B | A | A | B | C | D |
Abilities
Oni Magic | ||||||||
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Ability Name | Description | Level | Target | Cast Time | Cooldown | Duration | Cost | Upkeep |
Wave of Weakness | Dark-elemental Hex. Chroma: While Hexed target has more than 4 pips of Stamina regen, reduces Stamina regen by 8 pips. | 10 | One Target | 2 seconds | 30 seconds | 30 seconds | 15% Mana | - |
Crushing Despair | Dark-elemental Hex. Chroma: While Hexed target has more than 4 pips of Mana regen, reduces Mana regen by 8 pips. | 10 | One Target | 2 seconds | 30 seconds | 30 seconds | 15% Mana | - |
Insidious Parasite | Dark-elemental Hex. Chroma: Whenever Hexed target hits with a physical attack, drains 8% Stamina. | 15 | One Target | 2 seconds | 30 seconds | 30 seconds | 15% Mana | - |
Parasitic Bond | Dark-elemental Hex. Reduces Stamina regen by 2 pips. Chroma: When this Hex ends, restores the amount of Stamina loss incurred by this Hex as Stamina to the user. | 15 | One Target | 2 seconds | 5 seconds | 5 seconds | 10% Mana | - |
Eclipse | Dark-elemental Hex. Chroma: Whenever Hexed target makes a Melee Attack, deals 1.2x Dark damage and inflicts Blind status. | 25 | One Target | 2 seconds | 30 seconds | 30 seconds | 15% Mana | - |
Soulbane | Hex. Chroma: Whenever Hexed target casts a Spell, deals 1.2x Mana damage and inflicts Sap status. | 30 | One Target | 2 seconds | 30 seconds | 30 seconds | 15% Mana | - |
Chillwind | Ice-elemental Hex. Chroma: Whenever Hexed target makes a Ranged Attack, deals 1.2x Ice damage and inflicts Disable status. | 35 | One Target | 2 seconds | 30 seconds | 30 seconds | 15% Mana | - |
Desecrate Enchantments | Hex. Chroma: When this Hex resolves and for each Enchantment on Hexed target, deals 0.35x magic damage. Chroma: Whenever Hexed target becomes Enchanted, deals 1.2x magic damage. | 35 | One Target | 2 seconds | 45 seconds | 45 seconds | 20% Mana | - |
Soul Barbs | Hex. Chroma: Whenever Hexed target becomes Hexed or Enchanted, deals 1.2x magic damage. | 40 | One Target | 2 seconds | 45 seconds | 45 seconds | 20% Mana | - |
Defile Flesh | Dark-elemental Hex. Reduces the amount of Stamina restoration Hexed target receives by 33%. | 50 | One Target | 2 seconds | 60 seconds | 60 seconds | 30% Mana | - |
Soul Bind | Hex. Chroma: Whenever Hexed target restores Stamina, deals 1.8x magic damage to the Healer. | 55 | One Target | 2 seconds | 45 seconds | 45 seconds | 20% Mana | - |
Absorb Attributes | Hex. Drains 25% of all attributes. | 75 | One Target | 3 seconds | 60 seconds | 60 seconds | 28% Mana | - |
Burning Barbs | Fire-elemental Hex. Chroma: Whenever Hexed target receives physical damage, deals 1.2x Fire damage. | 60 | One Target | 2 seconds | 30 seconds | 30 seconds | 15% Mana | - |
Passives | ||||||||
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Ability Name | Description | Type | Stat Increase Per Rank | Rank I Level | Rank II Level | Rank III Level | Rank IV Level | |
Unending Suffering | Whenever a Hex ends on an enemy, that Hex has a 10…50% chance to renew for half its previous duration. | Class | - | 1 | - | - | - | |
Doubling Season | Hexes with one target affect an additional random adjacent target. | Class | - | 1 | - | - | - | |
Implement: Unarmed | Increases Magic Damage by 1…20% while wielding a Hand-to-Hand weapon. | Class | - | 1 | - | - | - | |
Mana+ | Increases Mana by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Mind+ | Increases Mind by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Strength+ | Increases Strength by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Vitality+ | Increases Vitality by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Spirit+ | Increases Spirit by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Accuracy+ | Increases Accuracy by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Fire+ | Increases Fire Affinity by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Dark+ | Increases Dark Affinity by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Magic Damage+ | Increases Magic Damage by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Fear Resist+ | Increases Fear (effect) Resistance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - |
Requirements
- Black Mage Lv. 50
- Mesmer Lv. 50
Extensions
- Requires:
- Balancer Lv. 100
- Divine Magus Lv. 100
v · e Clouded Horizons
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Canon Stories |
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
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The Balance - Crystal Path - Diviner - Planeswalker |
Archive |
Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
Project Creators / Administrators |
Darius DeValle - Benji Powell - Daniel Rydell |
v · e Eighth Realm Professions
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Base Classes |
Alchemist - Black Mage - Marksman - Monk - Ninja - Ranger - Red Mage - Thief - Warrior - White Mage |
Unique Classes |
Flame Knight - Flik Reaper - Mediator - Mesmer - Symbologist - Twin Blade |
Extended Classes |
Chemist - Elemental Alchemist - Blue Mage - Balancer - Gunner - Runic Marksman - Taekwon Master - Soul Linker - Daimyo - Samurai - Gypsy - Minstrel - Evoker - Illusionist - Ritualist - Assassin - Rogue - Paladin - Dark Knight - Divine Magus - Summoner |
Transcendence Classes |
Adept Rogue - Archmage - Blademaster - Champion - Freischütz - Guardian - Scholar - Sky Pirate |
Custom Classes |
Blade Knight - Runic Knight - Runemaster - Valkyrie |