Difference between revisions of "Clouded Horizons:Rubedo Alaberti"

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* '''Hume''' (200)
 
* '''Hume''' (200)
 
* '''Adept Rogue''' (150)
 
* '''Adept Rogue''' (150)
* '''Taekwon Master''' (75)
+
* ''Secondary Classes''
'''Attributes'''
+
:'''Rogue''' (100), '''Evoker''' (100), '''Thief''' (50), '''Warrior''' (50), '''Monk''' (50), '''Taekwon Master''' (75)
* '''Stamina''': 15,897
+
* ''Tertiary Classes''
* '''Mana''': 6,458
+
:'''Red Mage''' (50)
* '''Strength''': 10,176
 
* '''Vitality''': 5,340
 
* '''Mind''': 6,210
 
* '''Spirit''': 5,340
 
* '''Luck''': 5,342
 
* '''Agility''': 7,327
 
* '''Dexterity''': 7,452
 
* '''Accuracy''': 9,936
 
 
'''Transcendence'''
 
'''Transcendence'''
 
* '''Adaptability''': 15
 
* '''Adaptability''': 15
 
* '''Coordination''': 12
 
* '''Coordination''': 12
 
* '''Mastery''': 10
 
* '''Mastery''': 10
'''Rankings'''
 
* '''Melee Grade''': S+
 
* '''Magic Grade''': S
 
* '''Ranged Grade''': A+
 
* '''Overall Threat''': S
 
  
===Registered Equipment===
+
{{CH-8rCombatBlock
{{NavFrame|Active Equipment|
+
<!--Character Statistics Block-->
'''Melee'''
+
|stamina = 4,473
* Main Weapon Damage: 67
+
|mana = 2,405
* Main Weapon Delay: 2.4 second(s)
+
|accuracy = 3,797
'''Ranged'''
+
|evasion = 3,101
* Main Weapon Damage: 0
+
|strength = 3,429
* Main Weapon Delay: Not Equipped
+
|vitality = 2,058
'''Defensive'''
+
|mind = 1,590
* Armor Defense: 36
+
|spirit = 1,590
* Shield Defense: 0
+
|agility = 2,674
* Accessory 1 Defense: 2
+
|dexterity = 2,137
* Accessory 2 Defense: 2
+
|luck = 1,481
 +
<!--Elemental Affinities Block-->
 +
|fire = 5%
 +
|ice = 5%
 +
|lightning = 0%
 +
|water = 0%
 +
|wind = 0%
 +
|earth = 0%
 +
|holy = 5%
 +
|dark = 0%
 +
<!--Resistances Block-->
 +
|disease = -10%
 +
|poison = 5%
 +
|wound = 20%
 +
|fear = 15%
 +
}}
 +
===Talents===
 +
{{NavFrame|Talents|
 +
* Unavailable.
 
}}
 
}}
  
==Ability Information==
 
 
===Racial Traits===
 
===Racial Traits===
 
{{NavFrame|Hume|
 
{{NavFrame|Hume|
 
'''Active'''
 
'''Active'''
* Sprint - Skill. Increases Agility by 25%.
+
* Sprint - Increases Agility by 25%.
 
+
* Inspire - Restores 15% Stamina. Restores 2% Stamina every second.
* Inspire - Shout. Initial effect: Restores 15% Stamina. Timed effect: Restores 2% Stamina every second.
+
* Dodge - Evades the next physical attack.
 
 
* Dodge - Stance. Evades the next physical attack.
 
  
 
'''Passive'''
 
'''Passive'''
* Regeneration
+
* Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.
: 2 pips Stamina regen.
+
* Indomitable Spirit - +5% Spirit.
: 2 pips Mana regen.
+
* Easily Inspired - +5% Stamina restoration.
* Environmental Adaptability
+
* Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.
: +5% Fire Affinity.
 
: +5% Ice Affinity.
 
* Indomitable Spirit
 
: +5% Spirit.
 
* Easily Inspired
 
: +5% Stamina restoration.
 
* Mortal Condition
 
: -10% Poison (effect) Resistance.
 
: -10% Disease (effect) Resistance.
 
 
}}
 
}}
===Unique Traits===
 
  
 
{{NavFrame|Planescape|
 
{{NavFrame|Planescape|
 
'''Active'''
 
'''Active'''
 
* Transition - Spell. Bestows Blink and Vanish status.
 
* Transition - Spell. Bestows Blink and Vanish status.
 
 
* Planeshift - Spell. Opens a pathway between planes.
 
* Planeshift - Spell. Opens a pathway between planes.
 
 
* Blink - Spell. Teleports the user over a short distance.
 
* Blink - Spell. Teleports the user over a short distance.
 
 
* Home Point - Spell. The user gains the benefits of the current plane as though they were native to it.
 
* Home Point - Spell. The user gains the benefits of the current plane as though they were native to it.
 
 
* Peel from Reality - Spell. Inflicts Banish status.
 
* Peel from Reality - Spell. Inflicts Banish status.
 
 
* Warp Seal - Glyph. Suspend the next spell for 20 seconds.
 
* Warp Seal - Glyph. Suspend the next spell for 20 seconds.
 
 
* Phase - Enchantment. The user's attacks gain Manalink. Causes the user to become incorporeal. End effect: Inflicts Weakness status.
 
* Phase - Enchantment. The user's attacks gain Manalink. Causes the user to become incorporeal. End effect: Inflicts Weakness status.
 
 
* Planar Lockout - Ward. Prevents all forms of extradimensional travel.
 
* Planar Lockout - Ward. Prevents all forms of extradimensional travel.
  
Line 180: Line 165:
 
: Abilities are 33% harder to interrupt.
 
: Abilities are 33% harder to interrupt.
 
}}
 
}}
===Class Traits===
 
  
 +
===Registered Equipment===
 +
{{NavFrame|Active Equipment|
 +
'''Melee'''
 +
* Main Weapon Damage: 67
 +
* Main Weapon Delay: 2.4 second(s)
 +
'''Ranged'''
 +
* Main Weapon Damage: 0
 +
* Main Weapon Delay: Not Equipped
 +
'''Defensive'''
 +
* Armor Defense: 36
 +
* Shield Defense: 0
 +
* Accessory 1 Defense: 2
 +
* Accessory 2 Defense: 2
 +
}}
 +
 +
==Ability Information==
 +
===Skills===
 
{{NavFrame|Variation|
 
{{NavFrame|Variation|
 
'''Active'''
 
'''Active'''
* Avatar of Grace - Form. The user becomes a Water Elemental. Increases Agility and Evasion by 20% and sets Accuracy to 255%. Chroma: Whenever the user lands a Critical Hit, deals +1.52x Water damage and bestows Haste and Blink status.
+
* Engender Ire - Must be a Lightning Elemental. Increases Threat generation of physical attacks by 10...50%.
 
+
* Scorch - Must be a Fire Elemental. Deals 1.2x Fire damage. Inflicts Heat status.
* Avatar of Endurance - Form. The user becomes a Lightning Elemental. Increases Stamina by 33% and reduces physical damage received by 10%. Chroma: Whenever the user deals physical damage, deals +1.3x Lightning damage. Has a 11% chance to inflict Stun status.
+
* Agile Rejoinder - Must be a Water Elemental. Strikes 6 times. Each hit deals 0.2...0.5x Lightning damage.
 
+
* Inflame - Must be a Fire Elemental. Deals 0.5x Fire damage. Chroma: If any other Fire damage was dealt before this skill, deals +0.5…2x Fire damage to all.
* Avatar of Searing - Form. The user becomes a Fire Elemental. Increases Strength by 25% and causes abilities to cost +9% Stamina. Chroma: Whenever the user activates a skill that deals Fire damage, deals +3 Fire damage for each point of Stamina used to activate the skill.
+
* Return the Favor - Must be a Lightning Elemental. Chroma: Whenever the user receives physical damage, the user counterattacks.
 
+
* Swift Stroke - Must be a Water Elemental. Strikes 4 times. Each hit has a +3…7% Critical Hit chance.
* Way of the Master - Enchantment. Must be a Water Elemental. Increases Critical Hit chance by 9%. Chroma: Whenever the user lands a Critical Hit, restores 3% Stamina.
+
* Staggering Blow - Must be a Lightning Elemental. Deals +0.25...0.65x physical damage. Chroma: If the user is in a Stance, inflicts Weakness status.
 
+
* Staccato - Must be a Water Elemental. Strikes 15 times. Each hit deals 0.1...0.15x physical damage.
* Engender Ire - Stance. Must be a Lightning Elemental. Increases Threat generation of physical attacks by 47%.
+
* Against the Odds - Must be a Lightning Elemental. Chroma: If Stamina drops below 10%, grants Persist for 25 seconds.
 
 
* Scorch - Melee attack. Must be a Fire Elemental. Deals 1.2x Fire damage. Inflicts Heat status.
 
 
 
* Agile Rejoinder - Dual attack. Must be a Water Elemental. Strikes 6 times. Each hit deals 0.5x Lightning damage.
 
 
 
* Inflame - Melee attack. Must be a Fire Elemental. Deals half Fire damage. Chroma: If any other Fire damage was dealt before this skill, deals +1.9x Fire damage to all.
 
 
 
* Return the Favor - Stance. Must be a Lightning Elemental. Chroma: Whenever the user receives physical damage, the user counter-attacks.
 
 
 
* Swift Stroke - Dual attack. Must be Water Elemental. Strikes 4 times. Each hit has a +6% Critical Hit chance.
 
 
 
* Staggering Blow - Melee attack. Must be a Lightning Elemental. Deals +0.63x physical damage. Chroma: If the user is in a Stance, inflicts Weakness status.
 
 
 
* Staccato - Dual attack. Must be a Water Elemental. Strikes 15 times. Each hit deals 0.15x physical damage.
 
 
 
* Fireball - Spell. Must be a Fire Elemental. Deals 1.25x Fire damage. Has Suspend, 20 seconds. Chroma: If this spell was suspended, deals 2.19x Fire damage.
 
 
 
* Controlled Burn - Enchantment. Chroma: While Stamina is above 43% and while the user maintains it, increases Mana regen by 4 pips and damage by 19%.
 
 
 
* Against the Odds - Shout. Must be a Lightning Elemental. Chroma: If Stamina drops below 10%, grants Persist for 30 seconds.
 
 
 
* Survival Instinct - Enchantment. Grants a 30% chance to prevent damage and sets Poison (effect) resistance to 95%.
 
  
* Rain of Embers - Spell. Must be a Fire Elemental. Deals 2.5x Fire damage to all. Inflicts Confuse and Heat status.
+
'''Spells'''
 +
* Avatar of Grace - The user becomes a Water Elemental. Increases Agility and Evasion by 20% and Accuracy by 50%. Chroma: Whenever the user lands a Critical Hit, deals +0.3…1.6x Water damage and bestows Haste and Blink status.
 +
* Avatar of Endurance - The user becomes a Lightning Elemental. Increases Stamina by 33% and reduces physical damage received by 10%. Chroma: Whenever the user deals physical damage, deals +0.5...1.3x Lightning damage. Has a 1...12% chance to inflict Stun status.
 +
* Avatar of Searing - The user becomes a Fire Elemental. Increases Strength by 25% and causes abilities to cost +1...10% Stamina. Chroma: Whenever the user activates a skill that deals Fire damage, deals +2...3 Fire damage for each point of Stamina used to activate the skill.
 +
* Way of the Master - Must be a Water Elemental. Increases Critical Hit chance by 0...10%. Chroma: Whenever the user lands a Critical Hit, restores 1...3% Stamina.
 +
* Fireball - Must be a Fire Elemental. Deals 1.25x Fire damage. Has Suspend, 7 seconds. Chroma: If this spell was suspended, deals 1.35…2.25x Fire damage.
 +
* Controlled Burn - Chroma: While Stamina is above 75...41%, increases Mana regen by 4 pips and damage by 10…20%.
 +
* Survival Instinct - Grants a 0...33% chance to prevent damage and sets Poison (effect) resistance to 25...100%.
 +
* Rain of Embers - Must be a Fire Elemental. Deals 2.5x Fire damage. Inflicts Confuse and Heat status.
  
 
'''Passive'''
 
'''Passive'''
* Luck +: Rank IV - Increases Luck by 50%.
+
* Versatile Survivor - Attack Skills gain "Chroma: Whenever this ability hits, remove one Hex or negative status effect from the user."
* Critical +: Rank IV - Increases Critical Hit chance by 8%.
+
* Mastered Manifestation - Forms last 5…33% longer and reactivate 10…50% faster.
* Agility +: Rank III - Increases Agility by 35%.
+
* Implement: Weapon - Increases Magic Damage by 0%.
* Strength +: Rank III - Increases Strength by 35%.
+
* Strength+ - Increases Strength by 40%.
* Dexterity +: Rank III - Increases Dexterity by 35%.
+
* Agility+ - Increases Agility by 40%.
* Fear Resist: Rank II - Increases Fear (effect) Resistance by 10%.
+
* Luck+ - Increases Luck by 21%.
* Parry +: Rank II - Increases Parry Skill by 4%.
+
* Accuracy+ - Increases Accuracy by 21%.
* Melee +: Rank II - Increases Melee Affinity by 20%.
+
* Evasion+ - Increases Evasion by 21%.
'''Required Virtues'''
+
* Stamina+ - Increases Stamina by 10%.
* Empathy - Virtue that increases Fear (effect) Resistance by 6%, Luck by 60, and Stamina regen by 2 pips.
+
* Vitality+ - Increases Vitality by 10%.
* Fortitude - Virtue that increases Strength by 60, Disease (effect) Resistance by 6%, and Poison (effect) Resistance by 6%
+
* Mind+ - Increases Mind by 10%.
* Patience - Virtue that increases Wound (effect) Resistance by 6%, Magic Defense by 10%, and Mana regen by 2 pips.
+
* Spirit+ - Increases Spirit by 10%.
 +
* Block+ - Increases Block chance by 10%.
 
}}
 
}}
  
{{NavFrame|Taekwondo|
+
{{NavFrame|Intimidate|
 
'''Active'''
 
'''Active'''
* Sphere of Might - Hand-to-Hand attack. Deals +2,037 Fire damage to frontline enemies.
+
* Rough Up - Deals 1.2x physical damage. Increases Threat by 25%.
 
+
* Burn Powder - Deals 1.25x Fire damage. Chroma: If the target has Oil status, deals 1.5x Fire damage to adjacent targets.
* Hammer of Might - Hand-to-Hand attack. Deals +1,019 Fire damage to all enemies.
+
* Box Job - Deals 1.4x Fire damage. 25% chance to steal an item.
 
+
* Mouthpiece - Marks an ally. Chroma: Whenever Threat is gained, transfers it to Marked ally.
* Electric Fists - Hand-to-Hand attack. Strikes 3 times. Each hit deals 2,547 Lightning damage. Inflicts Paralyze status.
+
* Drop A Dime - Transfers all Threat to an ally.
 
+
* Patsy - Chroma: The next time a melee attack would hit the user, instead hits a random adjacent ally.
* Aerial Assault - Hand-to-Hand attack. Deals +2,037 physical damage and 3,056 Mana damage. Double damage against aerial foes.
+
* Knock Off - 20…80% chance to inflict Death status.
 
+
* Fry - Deals 1.5x Lightning damage. Inflicts Stun status.
* Crescent Locus - Hand-to-Hand attack. Deals +3,056 Wind damage.
+
* Sap Poison - Deals 1.4x physical damage. Inflicts Sap and Poison status.
 
+
* Look-Out - Chroma: Whenever an enemy makes a melee attack against an ally, that attack has a 33% chance to miss.
* Triple Kick - Hand-to-Hand attack. Strikes 3 times. Each hit deals 2,801 Wind damage.
 
 
 
* Acrobat Locus - Hand-to-Hand. Strikes 2 times. Each hit deals 4,074 physical damage. Inflicts Disable status.
 
 
 
* Avenger Charge - Hand-to-Hand. Strikes 2 times. Each hit deals 4,074 Fire damage to an enemy. Inflicts Immobilize status.
 
  
 
'''Passive'''
 
'''Passive'''
* Martial Arts Mastery: Rank II - Increases Hand-to-Hand damage by 15% and decreases delay by 10%.
+
* Threaten - Adds the Threaten command, allowing a 30…50% chance to cow an enemy into skipping its turn and setting Threat to 100%.
* Combo Mastery: Rank II - Increases the damage of multi-hit attack skills by 10%.
+
* Inspire Fear - Physical attacks accrue an extra 1…10% Threat.
* Stamina +: Rank III - Increases Stamina by 35%.
+
* Hot Drop - While Threat is greater than 85…60%, increases Agility and Evasion by 0%.
* Strength +: Rank III - Increases Strength by 35%.
+
* Strength+ - Increases Strength by 40%.
* Melee +: Rank III - Increases Melee Affinity by 35%.
+
* Agility+ - Increases Agility by 40%.
* Spirit +: Rank II - Increases Spirit by 20%.
+
* Vitality+ - Increases Vitality by 21%.
* Agility +: Rank II - Increases Agility by 20%.
+
* Accuracy+ - Increases Accuracy by 21%.
* Parry +: Rank II - Increases Parry Skill by 4%.
+
* Evasion+ - Increases Evasion by 21%.
* Vitality +: Rank I - Increases Vitality by 10%.
+
* Block+ - Increases Block chance by 10%.
* Accuracy +: Rank I - Increases Accuracy by 10%.
+
* Parry+ - Increases Parry chance by 10%.
* Magic +: Rank I - Increases Magic Affinity by 10%.
+
* Critical+ - Increases Critical Hit chance by 10%.
* Fear Resist: Rank I - Increases Fear (effect) Resistance by 5%.
+
* Poison Resist+ - Increases Poison (effect) Resistance by 10%.
 +
* Fear Resist+ - Increases Fear (effect)Resistance by 10%.
 
}}
 
}}
  
{{NavFrame|Blitz|
+
{{NavFrame|Imagery|
 
'''Active'''
 
'''Active'''
* Boost - Skill. Increases the damage of the next melee attack by 15%.
+
* EnFire - Adds 0.75x Fire damage to physical attacks.
 
+
* EnBlizzard - Adds 0.75x Ice damage to physical attacks.
* Repeating Punch - Hand-to-Hand attack. Strikes 3 times. Each hit deals 2,037 physical damage.
+
* EnThunder - Adds 0.75x Lightning damage to physical attacks.
 
+
* Enhancing Seal - Doubles the duration of the next Spell.
* Counterstance - Stance. Increases Parry Efficiency by 20%, but decreases Melee Defense 25% while active.
+
* EnWater - Adds 0.75x Water damage to physical attacks.
 
+
* EnAero - Adds 0.75x Wind damage to physical attacks.
* Doom Fist - Hand-to-hand attack. Deals +1,783 physical damage. Inflicts Doom status.
+
* EnQuake - Adds 0.75x Earth damage to physical attacks.
 
+
* Greater Seal - The next Weapon Spell affects all allies or enemies.
* Chakra - Skill. Removes common negative status effects from the user and restores 15% Stamina.
+
* EnHoly - Adds 0.75x Holy damage to physical attacks.
 +
* EnDark - Adds 0.75x Dark damage to physical attacks.
  
* Formless Strikes - Stance. Physical attacks become magic attacks for the duration.
+
'''Spells'''
 
+
* Barfira - Increases Fire Affinity by 35%.
* Chi Blast - Spell. Deals 4,084 Holy damage.
+
* Barblizzara - Increases Ice Affinity by 35%.
 +
* Barthundara - Increases Lightning Affinity by 35%.
 +
* Barwatera - Increases Water Affinity by 35%.
 +
* Blaze Spikes - Bestows Blaze Spikes status.
 +
* Baraera - Increases Wind Affinity by 35%.
 +
* Barquakera - Increases Earth Affinity by 35%.
 +
* Barholyra - Increases Holy Affinity by 35%.
 +
* Blaze Spikes - Bestows Ice Spikes status.
 +
* Bardarkra - Increases Dark Affinity by 35%.
 +
* Shock Spikes - Bestows Shock Spikes status.
 +
* Dread Spikes - Bestows Dread Spikes status.
 +
* Divinity Spikes - Bestows Divinity Spikes status.
  
 
'''Passive'''
 
'''Passive'''
* Martial Arts: Rank IV - Decreases the delay of Hand-to-Hand attacks by 20%.
+
* Spell Fusion - Adds the Spell Fusion command, allowing 2…3 Enchantments to be combined together.
* Unarmed Strength - Increases Melee Damage by 15% and Strength by 10% when fighting unarmed.
+
* Manastrike - Elemental attacks deal +0.15…0.6x Mana damage.
* Counter - Counter-attacks after a successful parry.
+
* Return Magic - Whenever dealt magic damage, grants a 15…66% chance to counter with the same ability.
* Stamina +: Rank III - Increases Stamina by 35%.
+
* Strength+ - Increases Strength by 40%.
* Strength +: Rank III - Increases Strength by 35%.
+
* Mind+ - Increases Mind by 40%.
* Melee +: Rank III - Increases Melee Affinity by 35%.
+
* Stamina+ - Increases Stamina by 21%.
* Spirit +: Rank II - Increases Spirit by 20%.
+
* Mana+ - Increases Mana by 21%.
* Agility +: Rank II - Increases Agility by 20%.
+
* Spirit+ - Increases Spirit by 21%.
* Parry +: Rank II - Increases Parry Skill by 4%.
+
* Vitality+ - Increases Vitality by 10%.
* Vitality +: Rank I - Increases Vitality by 10%.
+
* Dexterity+ - Increases Dexterity by 10%.
* Accuracy +: Rank I - Increases Accuracy by 10%.
+
* Critical+ - Increases Critical Hit chance by 10%.
* Magic +: Rank I - Increases Magic Affinity by 10%.
+
* Physical Damage+ - Increases Physical Damage by 10%.
* Fear Resist: Rank I - Increases Fear (effect) Resistance by 5%.
+
* Magic Damage+ - Increases Magic Damage by 10%.
'''Equipment'''
 
* Gauntlets - Can equip Gauntlets.
 
* Claws - Can equip Claws.
 
* Polearm Weapons - Can equip Polearm-class weapons.
 
* Light Armor - Can equip Light Armor.
 
 
}}
 
}}
  
{{NavFrame|Red Magic|
+
{{NavFrame|Flimflam|
 
'''Active'''
 
'''Active'''
* Doublecast - Glyph. Casts two spells simultaneously.
+
* Steal: Gil - Must target an enemy. Steals 5…15% Gil.
 
+
* Blinding Dust - Reduces Accuracy by 20% and Agility by 10%.
* Convert - Glyph. Switches the user's current Stamina and Mana.
+
* Steal: Item - Must target an enemy. Steals a random item.
 +
* Flee - 75% chance to escape from battle.
 +
* Enrage - Hexed target ignores accrued Threat and attacks at random.
 +
* Steal: Equip - Must target an enemy. Steals a random piece of equipment.
 +
* Sneak Attack - Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage.
 +
* Steal: Heart - Drains 15% Stamina.
 +
* Steal: Soul - Drains 15% Mana.
 +
* Cure Poison - Removes Poison, Sap, and Blind status.
 +
* Exploit Opening - Inflicts Stun status. Opens a Link Attack.
  
 
'''Passive'''
 
'''Passive'''
* Spell Affinity: Elemental - Can cast Elemental spells.
+
* Treasure Hunter - Increases the rare drop rate of enemies by 0%.
* Spell Affinity: Enfeebling - Can cast Enfeebling spells.
+
* Gilfinder - Increases the amount of Gil received in battles by 0%.
* Spell Affinity: Enhancing - Can cast Enhancing spells.
+
* Triple Attack - Basic physical attacks have a 5…25% chance to strike three times.
* Spell Affinity: Healing - Can cast Healing spells.
+
* Agility+ - Increases Agility by 40%.
* Fast Cast: Rank IV - Decreases spell activation and reactivation time by 20%.
+
* Dexterity+ - Increases Dexterity by 40%.
* Mind +: Rank III - Increases Mind by 35%.
+
* Luck+ - Increases Luck by 14%.
* Spirit: Rank III - Increases Spirit by 35%.
+
* Accuracy+ - Increases Accuracy by 14%.
* Clear Mind: Rank III - Increases Mana regen by 3 pips.
+
* Evasion+ - Increases Evasion by 14%.
* Strength +: Rank II - Increases Strength by 20%.
+
* Mind+ - Increases Mind by 5%.
* Vitality +: Rank II - Increases Vitality by 20%.
+
* Strength+ - Increases Strength by 5%.
* Disease Resist: Rank II - Increases Disease (effect) Resistance by 10%.
+
* Parry+ - Increases Parry chance by 5%.
* Stamina +: Rank I - Increases Stamina by 10%.
+
* Critical+ - Increases Critical Hit chance by 5%.
* Mana +: Rank I - Increases Mana by 10%.
+
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.
* Melee +: Rank I - Increases Melee Affinity by 10%.
 
* Magic +: Rank I - Increases Magic Affinity by 10%.
 
* Auto-Refresh: Generates constant Refresh status upon the user.
 
'''Magic'''
 
* Water II - Elemental spell. Deals 4,173 Water damage to an enemy.
 
 
 
* Aero II - Elemental spell. Deals 4,173 Wind damage to an enemy.
 
 
 
* Quake II - Elemental spell. Deals 4,173 Earth damage to an enemy.
 
 
 
* Scourge - Enfeebling spell. Deals 3,892 magic damage to all enemies. Inflicts Sap status.
 
 
 
* Cure II - Healing spell. Restores 4,173 Stamina to a target.
 
 
 
* Raise - Healing spell. Revives an ally with 25% Stamina.
 
 
 
* Regen - Enhancing spell. Bestows Regen status upon an ally.
 
 
 
* Refresh - Enhancing spell. Bestows Refresh status upon an ally.
 
 
 
* Esuna - Healing spell. Removes all negative status effects from an ally.
 
 
 
* Dispel - Enfeebling spell. Inflicts Dispel status upon an enemy.
 
 
 
* Dia III - Enfeebling spell. Deals 4,967 Holy damage to an enemy. Inflicts Shear status.
 
 
 
* Diaga - Enfeebling spell. Deals 4,686 Holy damage to all enemies. Inflicts Shear status.
 
 
 
* Protect - Enhancing spell. Bestows Protect status upon an ally.
 
 
 
* Shell - Enhancing spell. Bestows Shell status upon an ally.
 
 
 
* Blind - Enfeebling spell. Inflicts Blind status upon an enemy.
 
 
 
* Silence - Enfeebling spell. Inflicts Silence status upon an enemy.
 
 
 
* Sleep - Enfeebling spell. Inflicts Sleep status upon an enemy.
 
 
 
* Poison - Enfeebling spell. Inflicts Poison status upon an enemy.
 
 
 
* Paralyze - Enfeebling spell. Inflicts Paralyze status upon an enemy.
 
 
 
* Oil - Enfeebling spell. Inflicts Oil status upon all enemies.
 
 
 
* Haste - Enhancing spell. Bestows Haste status upon an ally.
 
 
 
* Slow - Enfeebling spell. Inflicts Slow status upon an enemy.
 
 
 
* Disable - Enfeebling spell. Inflicts Disable status upon all enemies.
 
 
 
* Immobilize - Enfeebling spell. Inflicts Immobilize status upon all enemies.
 
 
 
'''Equipment'''
 
* Light Melee Weapons - Can equip Light Melee weapons.
 
* Magic Weapons - Can equip Magic-class weapons.
 
* Bow Weapons - Can equip Bow and Crossbow weapons.
 
* Robes - Can equip Robes.
 
* Light Armor - Can equip Light Armor and Round Shields.
 
* Medium Armor - Can equip Medium Armor and Kite Shields.
 
 
}}
 
}}
  
{{NavFrame|Flimflam|
+
{{NavFrame|Art of War|
 
'''Active'''
 
'''Active'''
* Steal: Gil - Skill. Attempts to steal Gil from an enemy.
+
* Provoke - Inflicts Provoke status.
 
+
* Rend Power - Deals 1.35x physical damage. Inflicts Fear status.
* Blinding Dust - Hex. Reduces an enemy's Accuracy by 20% and Agility by 10%.
+
* Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.
 
+
* Flametongue - Deals 1.2x Fire damage.
* Steal: Item - Skill. Attempts to steal a random item from an enemy.
+
* Ice Brand - Deals 1.2x Ice damage.
 
+
* Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
* Flee - Skill. 75% Chance to escape from battle.
+
* Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.
 
+
* Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.
* Enrage - Hex. Causes an enemy to ignore accrued Threat and attack targets at random.
+
* Thunder Blade - Deals 1.2x Lightning damage.
 
+
* Liquid Steel - Deals 1.2x Water damage.
* Steal: Equip - Skill. Attempts to steal a random piece of equipment from an enemy.
+
* Warcry - Increases Melee Damage by 25%.
 
+
* Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
* Sneak Attack - Attack skill. User must have Vanish status. Results in a 7x Critical Hit.
+
* Delay Buster - Increases target's weapon delay by 15%.
 
 
* Steal: Heart - Skill. Attempts to steal 15% Stamina from an enemy.
 
 
 
* Steal: Soul - Skill. Attempts to steal 15% Mana from an enemy.
 
 
 
* Cure Poison - Skill. Removes Poison, Sap, and Blind status from an ally.
 
 
 
* Exploit Opening - Melee attack. Inflicts Stun status upon an enemy. Opens a Link attack.
 
 
 
* Addle - Hex. Interrupts an enemy's action. Doubles the activation time of abilities.
 
  
 
'''Passive'''
 
'''Passive'''
* Treasure Hunter - Increases the rare item drop rate of enemies by 50%.
+
* Stoneskin - Reduces received Physical Damage by 0%.
* Gilfinder - Increases the amount of Gil received in battles by 250%.
+
* Double Attack - Basic physical attacks have a 5…25% chance to strike twice.
* Triple Attack - Gives a 33% chance to strike three additional times.
+
* Proficiency: Heavy Armor - Increases Physical Defense by 0%.
* Accuracy +: Rank III - Increases Accuracy by 35%.
+
* Strength+ - Increases Strength by 40%.
* Agility +: Rank III - Increases Agility by 35%.
+
* Vitality+ - Increases Vitality by 40%.
* Dexterity +: Rank III - Increases Dexterity by 35%.
+
* Stamina+ - Increases Stamina by 14%.
* Mind +: Rank II - Increases Mind by 20%.
+
* Agility+ - Increases Agility by 14%.
* Poison Resist: Rank II - Increases Poison (effect) Resistance by 10%.
+
* Luck+ - Increases Luck by 14%.
* Fear Resist: Rank II - Increases Fear (effect) Resistance by 10%.
+
* Mind+ - Increases Mind by 5%.
* Stamina +: Rank I - Increases Stamina by 10%.
+
* Dexterity+ - Increases Dexterity by 5%.
* Strength +: Rank I - Increases Strength by 10%.
+
* Block+ - Increases Block chance by 5%.
* Disease Resist: Rank I - Increases Disease (effect) Resistance by 5%.
+
* Critical+ - Increases Critical Hit chance by 5%.
* Wound Resist: Rank I - Increases Wound (effect) Resistance by 5%.
+
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.
* Two-Weapon Fighting - Reduces the delay when wielding two weapons by 10%.
 
'''Equipment'''
 
* Light Melee Weapons - Can equip Light Melee weapons.
 
* Bow Weapons - Can equip Bow and Crossbow weapons.
 
* Gun Weapons - Can equip Gun weapons.
 
* Gauntlets - Can equip Gauntlets.
 
* Thrown Weapons - Can equip Throwing Weapons.
 
* Handbombs - Can equip Handbombs.
 
* Light Armor - Can equip Light Armor.
 
 
}}
 
}}
  
{{NavFrame|Art of War|
+
{{NavFrame|Red Magic|
 
'''Active'''
 
'''Active'''
* Provoke - Shout. Inflicts Provoke status.
+
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.
 
+
* Doublecast - Casts two spells simultaneously.
* Rend Power - Melee attack. Deals +1,783 physical damage. Inflicts Fear status.
+
* Convert - Switches current Stamina and Mana.
 
 
* Rend Armor - Melee attack. Deals +1,783 physical damage. Inflicts Expose status.
 
 
 
* Flametongue - Melee Attack. Deals +1,019 Fire damage.
 
 
 
* Ice Brand - Melee attack. Deals +1,019 Ice damage.
 
 
 
* Defender - Stance. Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
 
 
 
* Rend Speed - Melee attack. Deals +1,783 physical damage. Inflicts Cripple status.
 
 
 
* Rend Magic - Melee attack. Deals +1,783 physical damage. Inflicts Sap status.
 
 
 
* Thunder Blade - Melee attack. Deals +1,019 Lightning damage.
 
 
 
* Liquid Steel - Melee attack. Deals +1,019 Water damage.
 
 
 
* Warcry - Shout. Increases all allies' Melee Damage by 25%.
 
 
 
* Aggressor - Stance. Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
 
 
 
* Delay Buster - Melee attack. Increases an enemy's weapon delay by 15%.
 
  
* Heavy Blow - Melee attack. Inflicts Deep Wound status. Inflicts Weakness status.
+
'''Spells'''
 
+
* Cure I - Restores Stamina equal to 1.2x magic damage.
'''Passive'''
+
* Quake I - Deals 1.2x Earth damage.
* Armor Focus - Reduces received physical damage by 10%.
+
* Poison - Inflicts Poison status.
* Double Attack - Gives a 33% chance of attacking twice at once.
+
* Paralyze - Inflicts Paralyze status.
* Stamina +: Rank III - Increases Stamina by 35%.
+
* Protect - Bestows Protect status.
* Vitality +: Rank III - Increases Vitality by 35%.
+
* Blind - Inflicts Blind status.
* Block +: Rank III - Increases Block Skill by 6%.
+
* Water I - Deals 1.2x Water damage.
* Strength +: Rank II - Increases Strength by 20%.
+
* Bio - Deals 1.2x magic damage. Inflicts Sap status.
* Parry +: Rank II - Increases Parry Skill by 4%.
+
* Slow - Inflicts Slow status.
* Melee +: Rank II - Increases Melee Affinity by 20%.
+
* Aero I - Deals 1.2x Wind damage.
* Agility +: Rank I - Increases Agility by 10%.
+
* Shell - Bestows Shell status.
* Fear Resist: Rank I - Increases Fear (effect) Resistance by 5%.
+
* Silence - Inflicts Silence status.
* Critical +: Rank I - Increases Critical Hit chance by 2%.
+
* Oil - Inflicts Oil status.
* Ranged +: Rank I - Increases Ranged Affinity by 10%.
+
* Regen - Bestows Regen status.
'''Equipment'''
+
* Sleep - Inflicts Sleep status.
* Light Melee Weapons - Can equip Light Melee weapons.
+
* Cure II - Restores Stamina equal to 1.45x magic damage.
* Heavy Melee Weapons - Can equip Heavy Melee weapons.
+
* Dispel - Removes all positive status effects.
* Polearm Weapons - Can equip Polearm weapons.
+
* Quake II - Deals 1.45x Earth damage.
* Bow Weapons - Can equip Bow and Crossbow weapons.
+
* Raise - Revives with 25% Stamina.
* Light Armor - Can equip Light Armor.
+
* Water II - Deals 1.45x Water damage.
* Medium Armor - Can equip Medium Armor.
+
* Refresh - Bestows Refresh status.
* Heavy Armor - Can equip Heavy Armor.
+
* Aero II - Deals 1.45x Wind damage.
 +
* Esuna - Removes all negative status effects.
 +
* Haste - Bestows Haste status.
 +
* Scourge - Deals 1.65x magic damage. Inflicts Sap status.
 
}}
 
}}
  
{{NavFrame|Imagery|
+
{{NavFrame|Blitz|
 
'''Active'''
 
'''Active'''
* Enhancing Seal - Glyph. The next Enhancing spell lasts twice as long.
+
* Boost - Increases the damage of the next melee attack by 15%.
 
+
* Repeating Punch - Strikes 3 times. Each hit deals 0.4x physical damage.
* Greater Seal - Glyph. The next Weapon spell affects all allies.
+
* Far Fist - Deals 1.5x physical damage. Inflicts Curse status.
 +
* Split Punch - Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage.
 +
* Counter Attack - Increases Parry Skill by 20%. Decreases Physical Defense by 25%.
 +
* Withering Strike - Inflicts Confuse and Expose status.
 +
* Lifebane - Deals 1.6x physical damage. Inflicts Doom status.
 +
* Blistering Strike - Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target.
 +
* Revive - Revives with 15% Stamina and 5% Mana.
 +
* Flurry of Blows - Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status.
 +
* Chakra - Removes Poison, Sap, and Blind status. Restores 15% Stamina.
  
 
'''Passive'''
 
'''Passive'''
* Manastrike - Adds 987 Mana damage to attacks.
+
* Martial Arts - Reduces the delay of Hand-to-Hand attacks by 0%.
* Return Magic - Grants a 25% chance to counter magic damage.
+
* Counter - After a successful Parry, make a basic melee attack against the attacker.
* Masterful Elemancy: Rank IV - Increases all elemental affinities by 40%.
+
* Proficiency: Hand-to-Hand - Increases Physical Damage by 0%.
* Strength +: Rank III - Increases Strength by 35%.
+
* Stamina+ - Increases Stamina by 40%.
* Mind +: Rank III - Increases Mind by 35%.
+
* Strength+ - Increases Strength by 40%.
* Luck +: Rank III - Increases Luck by 35%.
+
* Spirit+ - Increases Spirit by 14%.
* Melee +: Rank II - Increases Melee Affinity by 20%.
+
* Agility+ - Increases Agility by 14%.
* Magic +: Rank II - Increases Magic Affinity by 20%.
+
* Accuracy+ - Increases Accuracy by 14%.
* Block +: Rank II - Increases Block Skill by 4%.
+
* Vitality+ - Increases Vitality by 5%.
* Stamina +: Rank I - Increases Stamina by 10%.
+
* Parry+ - Increases Parry chance by 5%.
* Mana +: Rank I - Increases Mana by 10%.
+
* Holy+ - Increases Holy Affinity by 5%.
* Agility +: Rank I - Increases Agility by 10%.
+
* Fear Resist+ - Increases Fear (effect) Resistance by 5%.
* Clear Mind: Rank I - Increases Mana regen by 1 pip.
+
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.
'''Magic'''
 
* EnFire - Weapon spell. Adds 4,173 Fire damage to attacks.
 
 
 
* EnBlizzard - Weapon spell. Adds 4,173 Ice damage to attacks.
 
 
 
* EnThunder - Weapon spell. Adds 4,173 Lightning damage to attacks.
 
 
 
* EnWater - Weapon spell. Adds 4,173 Water damage to attacks.
 
 
 
* EnAero - Weapon spell. Adds 4,173 Wind damage to attacks.
 
 
 
* EnQuake - Weapon spell. Adds 4,173 Earth damage to attacks.
 
 
 
* EnHoly - Weapon spell. Adds 4,173 Holy damage to attacks.
 
 
 
* EnDark - Weapon spell. Adds 4,173 Dark damage to attacks.
 
 
 
* Barfira - Enhancing spell. Increases Fire affinity of all allies by 35%.
 
 
 
* Barblizzra - Enhancing spell. Increases Ice affinity of all allies by 35%.
 
 
 
* Barthundara - Enhancing spell. Increases Lightning affinity of all allies by 35%.
 
 
 
* Barwatera - Enhancing spell. Increases Water affinity of all allies by 35%.
 
 
 
* Baraera - Enhancing spell. Increases Wind affinity of all allies by 35%.
 
 
 
* Barquakera - Enhancing spell. Increases Earth affinity of all allies by 35%.
 
 
 
* Barholyra - Enhancing spell. Increases Holy affinity of all allies by 35%.
 
 
 
* Bardarkra - Enhancing spell. Increases Dark affinity of all allies by 35%.
 
 
 
* Blaze Spikes - Enhancing spell. Enemies attacking target ally take 4,173 Fire damage.
 
 
 
* Ice Spikes - Enhancing spell. Enemies attacking target ally take 4,173 Ice damage.
 
 
 
* Shock Spikes - Enhancing spell. Enemies attacking target ally take 4,173 Lightning damage.
 
 
 
* Dread Spikes - Enhancing spell. Inflicts Drain Daze status upon enemies attacking target ally.
 
 
 
* Divinity Spikes - Enhancing spell. Inflicts Aspir Daze status upon enemies attacking target ally.
 
 
 
 
}}
 
}}
  
{{NavFrame|Intimidate|
+
{{NavFrame|Taekwondo|
 
'''Active'''
 
'''Active'''
* Rough Up - Melee attack. Deals +1 physical damage. Increases Threat by 25%.
+
* Sphere of Might - Deals 1.5x Fire damage to targets on the frontline.
 
+
* Hammer of Might - Deals 1.35x Fire damage.
* Box Job - Melee attack. Deals +1 Fire damage. 25% chance to steals an item.
+
* Electric Fists - Strikes 3 times. Each hit deals 0.5x Lightning damage and inflicts Paralyze status.
 
+
* Aerial Assault - Deals 1.4x physical damage and 0.6x Mana damage. Chroma: If the target is in the air, deals double damage.
* Drop A Dime - Skill. Transfers all Threat to an ally.
+
* Crescent Locus - Deals 1.6x Wind damage.
 
+
* Triple Kick - Strikes 3 times. Each hit deals 0.55x Wind damage. Inflicts Paralyze status.
* Knock Off - Melee attack. 80% chance to inflict Death status. Depletes all Mana if successful.
+
* Acrobat Locus - Strikes 2 times. Each hit deals 0.8x physical damage. Inflicts Disable status.
 
+
* Avenger Charge - Strikes 2 times. Each hit deals 0.8x Fire damage. Inflicts Immobilize status.
* Sap Poison - Ranged attack. Deals +1 physical damage. Inflicts Sap and Poison status.
 
  
 
'''Passive'''
 
'''Passive'''
* Dexterity +: Rank III - Increases Dexterity by 35%.
+
* Full Technique - Abilities that strike multiple times deal an additional 10…33% physical damage per hit.
* Parry +: Rank III - Increases Parry Skill by 6%.
+
* Primal Constitution - Increases Stamina by 0%.
* Melee +: Rank III - Increases Melee Affinity by 35%.
+
* Specialization: Hand-to-Hand - Increases Physical Damage by 1…15% and reduces Delay by 0%.
* Stamina +: Rank II - Increases Stamina by 20%.
+
* Stamina+ - Increases Stamina by 40%.
* Strength +: Rank II - Increases Strength by 20%.
+
* Strength+ - Increases Strength by 40%.
* Vitality +: Rank II - Increases Vitality by 20%.
+
* Vitality+ - Increases Vitality by 21%.
* Agility +: Rank I - Increases Agility by 10%.
+
* Agility+ - Increases Agility by 21%.
* Accuracy +: Rank I - Increases Accuracy by 10%.
+
* Accuracy+ - Increases Accuracy by 21%.
* Ranged +: Rank I - Increases Ranged Affinity by 10%.
+
* Spirit+ - Increases Spirit by 10%.
* Poison Resist: Rank I - Increases Poison (effect) Resistance by 5%.
+
* Physical Damage+ - Increases Physical Damage by 10%.
 +
* Parry+ - Increases Parry chance by 10%.
 +
* Critical+ - Increases Critical Hit chance by 10%.
 +
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.
 
}}
 
}}
  
Line 585: Line 454:
 
* X-Burner - Spell. Deals 2.8x Fire damage to all enemies. Chroma: If an enemy has a positive status effect, inflicts Dispel.
 
* X-Burner - Spell. Deals 2.8x Fire damage to all enemies. Chroma: If an enemy has a positive status effect, inflicts Dispel.
 
* Dying Will - Form. Must be below 15...33% Stamina. Increases all attributes by 66%. Chroma: Whenever the user deals Fire damage, that damage is doubled.
 
* Dying Will - Form. Must be below 15...33% Stamina. Increases all attributes by 66%. Chroma: Whenever the user deals Fire damage, that damage is doubled.
 +
}}
 +
 +
===Overdrives / Limit Breaks===
 +
{{NavFrame|Overdrives / Limit Breaks|
 +
* Unavailable.
 
}}
 
}}
  

Revision as of 16:17, 12 February 2010

"Rubedo Alaberti" redirects here. For other uses, see Rubedo Alaberti (disambiguation).

Rubedo Tsunayoshi Alaberti is a Planeswalker, championed by Aizen Sosuke, then later by Katanas DeValle, in the Clouded Horizons series.

Rubedo Tsunayoshi Alaberti
The Impact
CH8r Rubedo Alaberti.jpg
Rubedo using his Zero Point Breakthrough.
Character Profile
DOB: {{{dobDay}}}, {{{dobYear}}}
Age: Expression error: Unrecognized punctuation character "{".
Race: Hume
Gender: Male
Profession: Adept Rogue
Theme: Riddles in the Dark (Morlia Gallery)
Artist: Red Tailed Fox, Xaleph
Planeswalker Information
Championed By: Katanas DeValle
Year Endorsed: 2147
Additional Information
Birth Realm: Eighth Realm


Personnel Information

Biography

"Those eyes of his...it's like looking into the heart of a furnace and seeing a cold block of ice amidst the flame."
―Instructor Georg to Instructor Lucretia

Born on July 2nd, 2134, Rubedo Tsunayoshi Alaberti was born into the nobility of the Dollet Dukedom. He was, for a short time, a candidate to be wed to the young heiress, Maya D'Angelo, but at the last minute, his family stopped lobbying for the honor when a representative of a well connected organization warned them off.

Since then, Rubedo's life has been one of mixed blessings. His father, when he would come home from his many trips, would bring back miscellaneous items: Trabian toys, Galbadian chocolates, and even Estharian books. His mother, on the other hand, was brutal in her enforcement of strict education and proper etiquette.

Under such an environment, it wasn't long until he attempted to run away. At the age of 13, Rubedo escaped from Dollet, boarding a train and following its tracks wherever it would lead him. Unbeknownst to him, however, he had boarded a train with the rising acolyte Katanas DeValle on it, as well as the future Headmaster of Trabia Garden himself, Darius DeValle, Sr.

The train, destined for Esthar, was hijacked halfway through its journey by a terrorist organization known only as the Dark Brotherhood. Although taken by surprise, the SeeD onboard were quick to respond, holding back the Brotherhood, but they were handicapped by how many passengers were onboard.

Katanas, who was battling a trio of them, a wide grin on his face while the Senior, seated behind him, grunted at the news in the business section, lost his footing as the train was forced to a stop. Although equally unbalanced, the three members managed to correct themselves before the elder DeValle, and one made to strike the still rising SeeD.

Rubedo, who had been seated the entire time, watching in stunned disbelief, shouted for Katanas to rise, running and tackling the Brotherhood member with his own body. Though they were surprised by the sudden action, they reacted quickly, stabbing the youth nearly to death.

In their distraction, they never saw Katanas finish rising, and they never saw the blade that cleaved their heads clean off their shoulders.

Though it took time, eventually the SeeD forces were able to rout the Brotherhood, many finding themselves restrained or outright tossed off the train and into the water below.

Rubedo, bleeding out, almost didn't notice how time seemed to stop around him, and as he lost consciousness, the last thing he saw was a man dressed in white robes, hair swept back with one lock defiantly at the fore and a haughty expression of cold calculation on his features.

From then on, he knew freedom, both as a SeeD under Trabia Garden and as one of the select few Planeswalkers under Aizen Sosuke.

Personality

"Where Ancients tread, I follow."
―Rubedo Alaberti
"Kisses like sweet liquor, demeanor an army couldn't rout. Try to live to his standards? You may as well tear your heart out."
―Silvia Conrad, reciting poetry based off her short relationship with Rubedo

Rubedo is a quiet, thoughtful person. Preferring to think before acting, he comes across as the eye amidst the storm. However, people are quick to assume his silence is passivity, from which they are quicker to see his explosive temper. The first thing people learn about Rubedo is that his anger is a palpable force, boiling beneath the surface, held in check only by his impressive self-control.

That said, he is also one of the most loyal Planeswalkers of the Eighth Realm. He has followed Katanas unfailingly since the now-Overlord set his plans into motion, despite not knowing all of the parts. He considers, now, such a friendship a calculated risk, but the odds have always favored the Divider of the Azure Sky.

To those unfamiliar to him, he may seem aloof and detached, and his unnerving orange eyes rarely show emotion. To those who have accepted him for what he is, they find an informed comrade, an unusual fair-weather friend who will risk his life to see a commitment to its end.

Combat Information

"I've watched you long enough. Now it's my turn."
―Rubedo, to Manes

Rubedo takes analytical combat to a new level. Calm and composed, he watches his opponent's movements and actions very carefully, fighting defensively until he's decided upon the best course of action. He generally has an answer for any situation he finds himself, allowing him to expend the least amount of energy possible over the course of a fight.

When he moves onto the offensive, he relies on hand-to-hand attacks and enhancing spells, both offensive and defensive in nature. He has a high level of mobility on the battlefield, utilizing Haste magic in addition to his Planeswalker Blink spell, and even aerial enemies aren't out of his reach.

Rubedo's signature technique, the Zero Point Breakthrough, is a powerful, defensive-minded modal spell. Shatter mode creates a ward which freezes all magic cast within its zone of effect, damaging the caster as well. The Custom mode is an enchantment that negates magic damage, converting it into energy which can be used to boost his next physical or magical attack.

Another technique he uses fairly often is his X-Burner, a large, concentrated beam of fire magic that packs a big punch but an equally long wind up. Considered his finisher, he only uses this technique if he's certain he'll either inflict enough damage to turn the tide or end the encounter entirely.

A final personal technique he has developed is called the Dying Will. When he's taken a certain amount of damage in battle, he can force his body past its normal limitations. His Dying Will manifests itself as visible flames, one hovering before his forehead, the others appearing to emanate from his gloves. This state allows him to continue fighting even when he has suffered a great deal of punishment, but invoking it puts its own strain on the body. He uses it sparingly - although it greatly reduces the damage he takes while also increasing the damage he deals, if he's forced out of it prematurely, he suffers the strain twofold.

Character Attributes

Experience

  • Hume (200)
  • Adept Rogue (150)
  • Secondary Classes
Rogue (100), Evoker (100), Thief (50), Warrior (50), Monk (50), Taekwon Master (75)
  • Tertiary Classes
Red Mage (50)

Transcendence

  • Adaptability: 15
  • Coordination: 12
  • Mastery: 10

Talents

Racial Traits

Registered Equipment

Ability Information

Skills

Personal Abilities

Overdrives / Limit Breaks

Navigation

v · e
Clouded Horizons
Realms
1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm
Canon Stories
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire
Terms
The Balance - Crystal Path - Diviner - Planeswalker
Archive
Character Themes - Jazz Café - Lore - Soundtracks - Tropes
Project Creators / Administrators
Darius DeValle - Benji Powell - Daniel Rydell
v · e
Characters
Hume
Raj Ahten - Rubedo Alaberti - Seifer Almasy - James Alnon - Celes Chére - Locke Cole - Rachel Colleigh - Silvia Conrad - Katal Corelia - Maya D'Angelo - Darius DeValle Jr. - Darius DeValle Sr. - Katanas DeValle - Revolver DeValle - Melisse Doctus - Aiva Furello - Lindsey Geneave - Isamu Hashimoto - Maria Hiraki - Brian Houghton - Naoki Ishida - Juliett Jareau - Lenne Kaibara - Yuna Kaname - Rikku Katsuragi - Cid Kramer - Tetsuya Kurabasa - Uriko Kurabasa - Yuki Kurabasa - Tidus Kuroda - Squall Leonhart - Daniel Margulis - Leon Masters - Sarek Matthews - Carlos Milagros - Shuyin Mishima - Alexander Munro - Laurel Murphy - Alidar Nox - Jarok Nox - Benji Powell - Sumiko Remiere - Hikari Tanaka - Takomashi U'dashika - Xu Xucai - Paine Zaraki
Vayash Moru
Liam Bayloh
Quincy
Serene Elmirae - Miyuki Itsumi - Seijin Matsumoto - Shigeru Matsura - Ryou "Haseo" Misaki - Chieko Murakami - Shino Nanao - Saori Oshima - Kouji Shibara - Maria Takahashi - Dmitri Yuriev
Malakh
Andréa Beoulve - Ein Beoulve - Etchel Beoulve - Kari Inihara - Fia Nelcas - Cierra Olivier - Ledah Rozwelli - Malice Ructor - Lina U'noei
Daiesthai
Cencididore Ancules - Ulquiorra Cifer - Antonio Devega - Grimmjow Jaegerjaquez - Manes - Ventaro Musiklaro - Nokadama Sevenelia Phinarus - Shawlong Qufang - Yuriel Reman - Jymallius Stonstri - Shiromieka Sureya - Xeria - Chika Yasoru
Erudite
Alva Vincent - Destine, Pillar of Probability - Fayt, Pillar of Predestination - Hyne, Pillar of Finalé - Kisara - Mai Kuroki - Kitaras Nicholai - Arragious Nicholai - Odin - Will, Pillar of Foretelling - Xeios
Ancient
Aizen Sosuke - Lukälius diVanégo - Erasmus - Freya Vanadis - Wilhelm
Locations
Mortal Plane - Ethereal Plane - Nether Plane - Soul Plane
Organizations
Akatosh Chantry - Balamb Garden - Conrad Synthetics - The Eighteen - Espada - Esthar Garden - Estharian Presidential Guard - Executive Outcomes - Gilead Order - Order of Grim Angels - House DeValle - Royal Thieves Guild - Scientia - Trabia Garden - Videlic Arms - Vector Industries
Archives
Professions - Magic - Lore