Clouded Horizons:Adept Rogue
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Jump to navigationJump to searchAdept Rogue is a Transcendence Class in the Eighth Realm specializing in adapting to changing circumstances in battle effectively.
Overview
Grading
Stamina | Mana | Accuracy | Evasion | ||||
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B | C | B | B | ||||
Strength | Vitality | Mind | Spirit | Agility | Dexterity | Luck | |
A | C | C | C | B | C | C |
Abilities
Variation | ||||||||
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Ability Name | Description | Level | Target | Cast Time | Cooldown | Duration | Cost | Upkeep |
Engender Ire | Stance. Must be a Lightning Elemental. Increases Threat generation of physical attacks by 10...50%. | 1 | Self | 1 second | 10 seconds | 10 seconds | 10% Mana | - |
Scorch | Fire-elemental Melee Attack. Must be a Fire Elemental. Deals 1.2x Fire damage. Inflicts Heat status. | 1 | One Target | Instant | 12 seconds | - | 15% Mana | - |
Agile Rejoinder | Lightning-elemental Dual Attack. Must be a Water Elemental. Strikes 6 times. Each hit deals 0.2...0.5x Lightning damage. | 5 | One Target | Instant | 8 seconds | - | 10% Mana | - |
Inflame | Fire-elemental Melee Attack. Must be a Fire Elemental. Deals 0.5x Fire damage. Chroma: If any other Fire damage was dealt before this skill, deals +0.5…2x Fire damage to all. | 7 | All Enemies or Allies | 3 seconds | 12 seconds | - | 20% Mana | - |
Return the Favor | Stance. Must be a Lightning Elemental. Chroma: Whenever the user receives physical damage, the user counterattacks. | 13 | Self | Instant | 10 seconds | 10 seconds | 10% Mana | - |
Swift Stroke | Water-elemental Dual Attack. Must be a Water Elemental. Strikes 4 times. Each hit has a +3…7% Critical Hit chance. | 15 | One Target | Instant | 12 seconds | - | 15% Mana | - |
Staggering Blow | Melee Attack. Must be a Lightning Elemental. Deals +0.25...0.65x physical damage. Chroma: If the user is in a Stance, inflicts Weakness status. | 17 | One Target | Instant | 20 seconds | - | 15% Mana | - |
Staccato | Water-elemental Dual Attack. Must be a Water Elemental. Strikes 15 times. Each hit deals 0.1...0.15x physical damage. | 23 | One Target | Instant | 20 seconds | - | 25% Mana | - |
Against the Odds | Shout. Must be a Lightning Elemental. Chroma: If Stamina drops below 10%, grants Persist for 25 seconds. | 30 | Self | Instant | 120 seconds | 120 seconds | 10% Mana | - |
Avatar of Grace | Water-elemental Form. The user becomes a Water Elemental. Increases Agility and Evasion by 20% and Accuracy by 50%. Chroma: Whenever the user lands a Critical Hit, deals +0.3…1.6x Water damage and bestows Haste and Blink status. | 1 | Self | 3 seconds | 120 seconds | - | 5% Mana | 2 pips Mana |
Avatar of Endurance | Lightning-elemental Form. The user becomes a Lightning Elemental. Increases Stamina by 33% and reduces physical damage received by 10%. Chroma: Whenever the user deals physical damage, deals +0.5...1.3x Lightning damage. Has a 1...12% chance to inflict Stun status. | 1 | Self | 3 seconds | 120 seconds | - | 5% Mana | 2 pips Mana |
Avatar of Searing | Fire-elemental Form. The user becomes a Fire Elemental. Increases Strength by 25% and causes abilities to cost +1...10% Stamina. Chroma: Whenever the user activates a skill that deals Fire damage, deals +2...3 Fire damage for each point of Stamina used to activate the skill. | 1 | Self | 3 seconds | 120 seconds | - | 5% Mana | 2 pips Mana |
Way of the Master | Enchantment. Must be a Water Elemental. Increases Critical Hit chance by 0...10%. Chroma: Whenever the user lands a Critical Hit, restores 1...3% Stamina. | 1 | Self | 2 seconds | 30 seconds | 30 seconds | 15% Mana | - |
Fireball | Fire-elemental Spell. Must be a Fire Elemental. Deals 1.25x Fire damage. Has Suspend, 7 seconds. Chroma: If this spell was suspended, deals 1.35…2.25x Fire damage. | 25 | One Target | 2 seconds | 12 seconds | - | 10% Mana | - |
Controlled Burn | Enchantment. Chroma: While Stamina is above 75...41%, increases Mana regen by 4 pips and damage by 10…20%. | 25 | Self | 2 seconds | 15 seconds | - | 15% Mana | 1 pip Mana |
Survival Instinct | Enchantment. Grants a 0...33% chance to prevent damage and sets Poison (effect) resistance to 25...100%. | 50 | Self | 2 seconds | 45 seconds | 45 seconds | 20% Mana | - |
Rain of Embers | Fire-elemental Spell. Must be a Fire Elemental. Deals 2.5x Fire damage. Inflicts Confuse and Heat status. | 75 | All Enemies or Allies | 5 seconds | 60 seconds | - | 35% Mana | - |
Passives | ||||||||
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Ability Name | Description | Type | Stat Increase Per Rank | Rank I Level | Rank II Level | Rank III Level | Rank IV Level | |
Versatile Survivor | Attack Skills gain "Chroma: Whenever this ability hits, remove one Hex or negative status effect from the user." | Class | - | 1 | - | - | - | |
Mastered Manifestation | Forms last 5...33% longer and reactivate 10...50% faster. | Class | - | 1 | - | - | - | |
Implement: Weapon | Increases Magic Damage by 1...20% while wielding a weapon. | Class | - | 1 | - | - | - | |
Strength+ | Increases Strength by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Agility+ | Increases Agility by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Luck+ | Increases Luck by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Accuracy+ | Increases Accuracy by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Evasion+ | Increases Evasion by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Stamina+ | Increases Stamina by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Vitality+ | Increases Vitality by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Mind+ | Increases Mind by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Spirit+ | Increases Spirit by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Block+ | Increases Block chance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - |
Attributes
- Adaptibility: Adaptibility grants no inherent effect to character stats, but instead increases the effectiveness of abilities. The green numbers above represent the change in the ability between 1 rank of Adaptibility and 16 (maximum) ranks of Adaptibility.
- Coordination: For each rank of Coordination, Dexterity increases by 5%.
- Mastery: For each rank of Mastery, Physical and Magic Damage increases by 2%.
Requirements
v · e Clouded Horizons
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Realms |
1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm |
Canon Stories |
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
Terms |
The Balance - Crystal Path - Diviner - Planeswalker |
Archive |
Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
Project Creators / Administrators |
Darius DeValle - Benji Powell - Daniel Rydell |
v · e Eighth Realm Professions
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Base Classes |
Alchemist - Black Mage - Marksman - Monk - Ninja - Ranger - Red Mage - Thief - Warrior - White Mage |
Unique Classes |
Flame Knight - Flik Reaper - Mediator - Mesmer - Symbologist - Twin Blade |
Extended Classes |
Chemist - Elemental Alchemist - Blue Mage - Balancer - Gunner - Runic Marksman - Taekwon Master - Soul Linker - Daimyo - Samurai - Gypsy - Minstrel - Evoker - Illusionist - Ritualist - Assassin - Rogue - Paladin - Dark Knight - Divine Magus - Summoner |
Transcendence Classes |
Adept Rogue - Archmage - Blademaster - Champion - Freischütz - Guardian - Scholar - Sky Pirate |
Custom Classes |
Blade Knight - Runic Knight - Runemaster - Valkyrie |