Category:Eighth Realm Magic
Magic in the Eighth Realm of the Clouded Horizons series takes many different forms and disciplines, from offensive elemental magic to defensive healing magic. So far, there are a total of nine known disciplines, but more potentially exist that have simply not been discovered yet.
Contents
Basics of Magic
Disciplines
Black Magic
Main Article: Black Magic
Black Magic is a discipline of magic that is offensively-focused, including spells from most of the eight major elements. It is used primarily to inflict damage in a variety of ways, such as the use of fire, ice, or lightning.
White Magic
Main Article: White Magic
White Magic is a discipline of magic that is defensively and support-focused, with most spells falling under the Holy element. It is used almost exclusively for healing, though the powerful Holy spell is also within this discipline.
Green Magic
Main Article: Green Magic
Time Magic
Main Article: Time Magic
Time Magic is a discipline of magic that is support-focused, consisting of spells that manipulate the body to perform at reduced or accelerated rates. Certain spells of this discipline can invoke other effects, such as shifting targets into alternate planes.
Arcane Magic
Main Article: Arcane Magic
Arcane Magic is a discipline of magic that includes many spells designed to inflict terrible and crippling, if not fatal, magical hexes upon a target. Spells in this discipline inflict effects such as a sustained physical weakness, gradual sapping of a target's Stamina or Mana, or potentially fatal curses.
Divine Magic
Main Article: Divine Magic
Divine Magic is a discipline of magic which invokes powerful Holy effects, both offensive and defensive. Spells in this discipline can sear enemies with concentrated holy light, or deliver potent restorative effects to their targets.
Alchemy
Main Article: Alchemy
Alchemy is a discipline of magic that originates from the Trabian region, specifically in the city of Esthar. It works through the creation of magical glyphs which channel energy for the user, allowing them to perform a number of tasks by using Mana, materials, or both as fuel for the desired effect.
Ninjutsu
Main Article: Ninjutsu
Ninjutsu is a discipline of magic that originates from the Trabian region, specifically in the village of Areyn. It utilizes specific hand gestures known as "seals" that focus a user's Mana, allowing them to create the desired effect.
Symbology
Main Article: Symbology
Symbology is a discipline of magic that originates from the Trabian region. It, like Alchemy, utilizes special glyphs in order to create effects, but differs in that only Mana or, in rare cases, the user's life force, may be used for the effects.
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| Realms |
| 1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm |
| Canon Stories |
| Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
| Terms |
| The Balance - Crystal Path - Diviner - Planeswalker |
| Archive |
| Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
| Project Creators / Administrators |
| Darius DeValle - Benji Powell - Daniel Rydell |
Subcategories
This category has the following 4 subcategories, out of 4 total.