Rubedo Tsunayoshi Alaberti The Impact
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Rubedo using his Zero Point Breakthrough.
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Character Profile
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DOB:
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July 2, 2132
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Age:
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20
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Race:
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Hume
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Gender:
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Male
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Profession:
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Adept Rogue
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Theme:
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Riddles in the Dark (Morlia Gallery)
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Artist:
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Red Tailed Fox, Xaleph
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Garden Profile
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Garden Attended:
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Trabia Garden
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SeeD ID Number:
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46018
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Highest Rank:
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Knight of the Sphere (Commodore)
Command Division
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Merit Awards:
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Promotion to Ensign Promotion to Lieutenant Promotion to Captain Promotion to Major Promotion to Colonel Promotion to Petty Officer Promotion to Commodore
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Planeswalker Information
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Championed By:
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Katanas DeValle
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Year Endorsed:
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2147
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Additional Information
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Birth Realm:
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Eighth Realm
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- "Rubedo Alaberti" redirects here. For other uses, see Rubedo Alaberti (disambiguation).
Rubedo Tsunayoshi Alaberti is a Planeswalker, championed by the Overlord, then later by Katanas DeValle, in the Clouded Horizons series.
Personnel Information
Biography
- "Those eyes of his...it's like looking into the heart of a furnace and seeing a cold block of ice amidst the flame."
- ―Instructor Georg to Instructor Lucretia
Born on July 2nd, 2134, Rubedo Tsunayoshi Alaberti was a son of nobility in Dollet Dukedom. He was, for a short time, a candidate to be wed to the young heiress, Maya D'Angelo, but at the last minute, his family stopped lobbying for the honor when a representative of a well connected organization warned them off.
Since then, Rubedo's life has been one of mixed blessings. His father, when he would come home from his many trips, would bring back miscellaneous items: Trabian toys, Galbadian chocolates, and even Estharian books. His mother, on the other hand, was brutal in her enforcement of strict education and proper etiquette.
Under such an environment, it wasn't long until he attempted to run away. At the age of 13, Rubedo escaped from Dollet, boarding a train and following its tracks wherever it would lead him. Unbeknownst to him, he was on a train with the rising SeeD acolyte Katanas DeValle on it, as well as the future Headmaster of Trabia Garden himself, Darius Devalle, Sr.
The train, destined for Esthar, was hijacked halfway through its journey by a terrorist organization known only as the Brotherhood. Although taken by surprise, the SeeD were quick to respond, holding back the Brotherhood, but they were handicapped by the many passengers were onboard.
Katanas, who was engaged with several at once, lost his footing as the train was forced to a stop. Although equally unbalanced, the group managed to correct themselves before Katanas, and one made to strike the still rising SeeD.
Rubedo, who had been seated the entire time, watching in stunned disbelief, moved to tackle the Brotherhood member, surprising them, though they reacted quickly by stabbing the youth nearly to death.
In their distraction, they never saw Katanas finish rising, and they never saw the blade that cleaved their heads clean off. Eventually the SeeD forces were able to rout the Brotherhood, many finding themselves restrained or outright tossed off the train and into the water below.
Rubedo, bleeding out, almost didn't notice how time seemed to stop around him, and as he lost consciousness, the last thing he saw was a man dressed in white robes, hair swept back with one lock defiantly at the fore and a haughty expression of cold calculation on his features.
From then on, he knew freedom, both as a SeeD under Trabia Garden and as one of the select few Planeswalkers under Aizen Sosuke.
Personality
- "Where Ancients tread, I follow."
- ―Rubedo Alaberti
- "Kisses like sweet liquor, demeanor an army couldn't rout. Try to live to his standards? You may as well tear your heart out."
- ―Silvia Conrad, reciting poetry based off her short relationship with Rubedo
Rubedo is a quiet, thoughtful person. Preferring to think before acting, he comes across as the eye amidst the storm. However, people are quick to assume his silence is passivity, from which they are quicker to see his explosive temper. The first thing people learn about Rubedo is that his anger is a palpable force, boiling beneath the surface, held in check only by his impressive self-control.
That said, he is also one of the most loyal Planeswalkers of the Eighth Realm. He has followed Katanas unfailingly since the now-Overlord set his plans into motion, despite not knowing all of the parts. He considers, now, such a friendship a calculated risk, but the odds have always favored the Divider of the Azure Sky.
To those unfamiliar to him, he may seem aloof and detached, and his unnerving orange eyes rarely show emotion. To those who have accepted him for what he is, they find an informed comrade, an unusual fair-weather friend who will risk his life to see a commitment to its end.
Combat Information
- "I've watched you long enough. Now it's my turn."
- ―Rubedo, to Manes
Rubedo takes analytical combat to a new level. Calm and composed, he watches his opponent's movements and actions very carefully, fighting defensively until he's decided upon the best course of action. He generally has an answer for any situation he finds himself, allowing him to expend the least amount of energy possible over the course of a fight.
When he moves onto the offensive, he relies on hand-to-hand attacks and enhancing spells, both offensive and defensive in nature. He has a high level of mobility on the battlefield, utilizing Haste magic in addition to his Planeswalker Blink spell, and even aerial enemies aren't out of his reach.
Rubedo's signature technique, the Zero Point Breakthrough, is a powerful, defensive-minded modal spell. Shatter mode creates a ward which freezes all magic cast within its zone of effect, damaging the caster as well. The Custom mode is an enchantment that negates magic damage, converting it into energy which can be used to boost his next physical or magical attack.
Another technique he uses fairly often is his X-Burner, a large, concentrated beam of fire magic that packs a big punch but an equally long wind up. Considered his finisher, he only uses this technique if he's certain he'll either inflict enough damage to turn the tide or end the encounter entirely.
A final personal technique he has developed is called the Dying Will. When he's taken a certain amount of damage in battle, he can force his body past its normal limitations. His Dying Will manifests itself as visible flames, one hovering before his forehead, the others appearing to emanate from his gloves. This state allows him to continue fighting even when he has suffered a great deal of punishment, but invoking it puts its own strain on the body. He uses it sparingly - although it greatly reduces the damage he takes while also increasing the damage he deals, if he's forced out of it prematurely, he suffers the strain twofold.
Character Attributes
Experience
- Hume (200)
- Adept Rogue (150)
- Secondary Classes
- Rogue (100), Evoker (100), Thief (50), Warrior (50), Monk (50), Taekwon Master (75)
- Red Mage (50)
Transcendence
- Adaptability: 15
- Coordination: 12
- Mastery: 10
Elemental Preferences
Character Attributes
Stamina
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Mana
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Accuracy
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Evasion
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4,473
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2,405
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3,797
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3,101
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Strength
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Vitality
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Mind
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Spirit
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Agility
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Dexterity
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Luck
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3,429
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2,058
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1,590
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1,590
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2,674
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2,137
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1,481
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Elemental Affinities
Fire
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Wind
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Lightning
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Holy
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5%
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0%
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0%
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5%
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Ice
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Earth
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Water
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Dark
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5%
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0%
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0%
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0%
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Status Effect Resistances
Disease
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Poison
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-10%
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5%
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Wound
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Fear
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20%
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15%
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Talents
Racial Traits
Hume
Active
- Sprint - Increases Agility by 25%.
- Inspire - Restores 15% Stamina. Restores 2% Stamina every second.
- Dodge - Evades the next physical attack.
Passive
- Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.
- Indomitable Spirit - +5% Spirit.
- Easily Inspired - +5% Stamina restoration.
- Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.
Planescape
Active
- Transition - Spell. Bestows Blink and Vanish status.
- Planeshift - Spell. Opens a pathway between planes.
- Blink - Spell. Teleports the user over a short distance.
- Home Point - Spell. The user gains the benefits of the current plane as though they were native to it.
- Peel from Reality - Spell. Inflicts Banish status.
- Warp Seal - Glyph. Suspend the next spell for 20 seconds.
- Phase - Enchantment. The user's attacks gain Manalink. Causes the user to become incorporeal. End effect: Inflicts Weakness status.
- Planar Lockout - Ward. Prevents all forms of extradimensional travel.
Passive
- +3 pips Stamina regen.
- +3 pips Mana regen.
- The user is able to detect and track magical auras.
- The user is able to detect and track spiritual auras.
- The user is able to avoid magic detection by supressing their magic aura.
- +15% Magic Defense.
- +10% spell duration.
- +10% Magic Defense penetration.
- Abilities are 33% harder to interrupt.
Registered Equipment
Active Equipment
Melee
- Main Weapon Damage: 67
- Main Weapon Delay: 2.4 second(s)
Ranged
- Main Weapon Damage: 0
- Main Weapon Delay: Not Equipped
Defensive
- Armor Defense: 36
- Shield Defense: 0
- Accessory 1 Defense: 2
- Accessory 2 Defense: 2
Ability Information
Skills
Variation
Active
- Engender Ire - Must be a Lightning Elemental. Increases Threat generation of physical attacks by 10...50%.
- Scorch - Must be a Fire Elemental. Deals 1.2x Fire damage. Inflicts Heat status.
- Agile Rejoinder - Must be a Water Elemental. Strikes 6 times. Each hit deals 0.2...0.5x Lightning damage.
- Inflame - Must be a Fire Elemental. Deals 0.5x Fire damage. Chroma: If any other Fire damage was dealt before this skill, deals +0.5…2x Fire damage to all.
- Return the Favor - Must be a Lightning Elemental. Chroma: Whenever the user receives physical damage, the user counterattacks.
- Swift Stroke - Must be a Water Elemental. Strikes 4 times. Each hit has a +3…7% Critical Hit chance.
- Staggering Blow - Must be a Lightning Elemental. Deals +0.25...0.65x physical damage. Chroma: If the user is in a Stance, inflicts Weakness status.
- Staccato - Must be a Water Elemental. Strikes 15 times. Each hit deals 0.1...0.15x physical damage.
- Against the Odds - Must be a Lightning Elemental. Chroma: If Stamina drops below 10%, grants Persist for 25 seconds.
Spells
- Avatar of Grace - The user becomes a Water Elemental. Increases Agility and Evasion by 20% and Accuracy by 50%. Chroma: Whenever the user lands a Critical Hit, deals +0.3…1.6x Water damage and bestows Haste and Blink status.
- Avatar of Endurance - The user becomes a Lightning Elemental. Increases Stamina by 33% and reduces physical damage received by 10%. Chroma: Whenever the user deals physical damage, deals +0.5...1.3x Lightning damage. Has a 1...12% chance to inflict Stun status.
- Avatar of Searing - The user becomes a Fire Elemental. Increases Strength by 25% and causes abilities to cost +1...10% Stamina. Chroma: Whenever the user activates a skill that deals Fire damage, deals +2...3 Fire damage for each point of Stamina used to activate the skill.
- Way of the Master - Must be a Water Elemental. Increases Critical Hit chance by 0...10%. Chroma: Whenever the user lands a Critical Hit, restores 1...3% Stamina.
- Fireball - Must be a Fire Elemental. Deals 1.25x Fire damage. Has Suspend, 7 seconds. Chroma: If this spell was suspended, deals 1.35…2.25x Fire damage.
- Controlled Burn - Chroma: While Stamina is above 75...41%, increases Mana regen by 4 pips and damage by 10…20%.
- Survival Instinct - Grants a 0...33% chance to prevent damage and sets Poison (effect) resistance to 25...100%.
- Rain of Embers - Must be a Fire Elemental. Deals 2.5x Fire damage. Inflicts Confuse and Heat status.
Passive
- Versatile Survivor - Attack Skills gain "Chroma: Whenever this ability hits, remove one Hex or negative status effect from the user."
- Mastered Manifestation - Forms last 5…33% longer and reactivate 10…50% faster.
- Implement: Weapon - Increases Magic Damage by 0%.
- Strength+ - Increases Strength by 40%.
- Agility+ - Increases Agility by 40%.
- Luck+ - Increases Luck by 21%.
- Accuracy+ - Increases Accuracy by 21%.
- Evasion+ - Increases Evasion by 21%.
- Stamina+ - Increases Stamina by 10%.
- Vitality+ - Increases Vitality by 10%.
- Mind+ - Increases Mind by 10%.
- Spirit+ - Increases Spirit by 10%.
- Block+ - Increases Block chance by 10%.
Intimidate
Active
- Rough Up - Deals 1.2x physical damage. Increases Threat by 25%.
- Burn Powder - Deals 1.25x Fire damage. Chroma: If the target has Oil status, deals 1.5x Fire damage to adjacent targets.
- Box Job - Deals 1.4x Fire damage. 25% chance to steal an item.
- Mouthpiece - Marks an ally. Chroma: Whenever Threat is gained, transfers it to Marked ally.
- Drop A Dime - Transfers all Threat to an ally.
- Patsy - Chroma: The next time a melee attack would hit the user, instead hits a random adjacent ally.
- Knock Off - 20…80% chance to inflict Death status.
- Fry - Deals 1.5x Lightning damage. Inflicts Stun status.
- Sap Poison - Deals 1.4x physical damage. Inflicts Sap and Poison status.
- Look-Out - Chroma: Whenever an enemy makes a melee attack against an ally, that attack has a 33% chance to miss.
Passive
- Threaten - Adds the Threaten command, allowing a 30…50% chance to cow an enemy into skipping its turn and setting Threat to 100%.
- Inspire Fear - Physical attacks accrue an extra 1…10% Threat.
- Hot Drop - While Threat is greater than 85…60%, increases Agility and Evasion by 0%.
- Strength+ - Increases Strength by 40%.
- Agility+ - Increases Agility by 40%.
- Vitality+ - Increases Vitality by 21%.
- Accuracy+ - Increases Accuracy by 21%.
- Evasion+ - Increases Evasion by 21%.
- Block+ - Increases Block chance by 10%.
- Parry+ - Increases Parry chance by 10%.
- Critical+ - Increases Critical Hit chance by 10%.
- Poison Resist+ - Increases Poison (effect) Resistance by 10%.
- Fear Resist+ - Increases Fear (effect)Resistance by 10%.
Imagery
Active
- EnFire - Adds 0.75x Fire damage to physical attacks.
- EnBlizzard - Adds 0.75x Ice damage to physical attacks.
- EnThunder - Adds 0.75x Lightning damage to physical attacks.
- Enhancing Seal - Doubles the duration of the next Spell.
- EnWater - Adds 0.75x Water damage to physical attacks.
- EnAero - Adds 0.75x Wind damage to physical attacks.
- EnQuake - Adds 0.75x Earth damage to physical attacks.
- Greater Seal - The next Weapon Spell affects all allies or enemies.
- EnHoly - Adds 0.75x Holy damage to physical attacks.
- EnDark - Adds 0.75x Dark damage to physical attacks.
Spells
- Barfira - Increases Fire Affinity by 35%.
- Barblizzara - Increases Ice Affinity by 35%.
- Barthundara - Increases Lightning Affinity by 35%.
- Barwatera - Increases Water Affinity by 35%.
- Blaze Spikes - Bestows Blaze Spikes status.
- Baraera - Increases Wind Affinity by 35%.
- Barquakera - Increases Earth Affinity by 35%.
- Barholyra - Increases Holy Affinity by 35%.
- Blaze Spikes - Bestows Ice Spikes status.
- Bardarkra - Increases Dark Affinity by 35%.
- Shock Spikes - Bestows Shock Spikes status.
- Dread Spikes - Bestows Dread Spikes status.
- Divinity Spikes - Bestows Divinity Spikes status.
Passive
- Spell Fusion - Adds the Spell Fusion command, allowing 2…3 Enchantments to be combined together.
- Manastrike - Elemental attacks deal +0.15…0.6x Mana damage.
- Return Magic - Whenever dealt magic damage, grants a 15…66% chance to counter with the same ability.
- Strength+ - Increases Strength by 40%.
- Mind+ - Increases Mind by 40%.
- Stamina+ - Increases Stamina by 21%.
- Mana+ - Increases Mana by 21%.
- Spirit+ - Increases Spirit by 21%.
- Vitality+ - Increases Vitality by 10%.
- Dexterity+ - Increases Dexterity by 10%.
- Critical+ - Increases Critical Hit chance by 10%.
- Physical Damage+ - Increases Physical Damage by 10%.
- Magic Damage+ - Increases Magic Damage by 10%.
Flimflam
Active
- Steal: Gil - Must target an enemy. Steals 5…15% Gil.
- Blinding Dust - Reduces Accuracy by 20% and Agility by 10%.
- Steal: Item - Must target an enemy. Steals a random item.
- Flee - 75% chance to escape from battle.
- Enrage - Hexed target ignores accrued Threat and attacks at random.
- Steal: Equip - Must target an enemy. Steals a random piece of equipment.
- Sneak Attack - Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage.
- Steal: Heart - Drains 15% Stamina.
- Steal: Soul - Drains 15% Mana.
- Cure Poison - Removes Poison, Sap, and Blind status.
- Exploit Opening - Inflicts Stun status. Opens a Link Attack.
Passive
- Treasure Hunter - Increases the rare drop rate of enemies by 0%.
- Gilfinder - Increases the amount of Gil received in battles by 0%.
- Triple Attack - Basic physical attacks have a 5…25% chance to strike three times.
- Agility+ - Increases Agility by 40%.
- Dexterity+ - Increases Dexterity by 40%.
- Luck+ - Increases Luck by 14%.
- Accuracy+ - Increases Accuracy by 14%.
- Evasion+ - Increases Evasion by 14%.
- Mind+ - Increases Mind by 5%.
- Strength+ - Increases Strength by 5%.
- Parry+ - Increases Parry chance by 5%.
- Critical+ - Increases Critical Hit chance by 5%.
- Poison Resist+ - Increases Poison (effect) Resistance by 5%.
Art of War
Active
- Provoke - Inflicts Provoke status.
- Rend Power - Deals 1.35x physical damage. Inflicts Fear status.
- Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.
- Flametongue - Deals 1.2x Fire damage.
- Ice Brand - Deals 1.2x Ice damage.
- Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
- Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.
- Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.
- Thunder Blade - Deals 1.2x Lightning damage.
- Liquid Steel - Deals 1.2x Water damage.
- Warcry - Increases Melee Damage by 25%.
- Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
- Delay Buster - Increases target's weapon delay by 15%.
Passive
- Stoneskin - Reduces received Physical Damage by 0%.
- Double Attack - Basic physical attacks have a 5…25% chance to strike twice.
- Proficiency: Heavy Armor - Increases Physical Defense by 0%.
- Strength+ - Increases Strength by 40%.
- Vitality+ - Increases Vitality by 40%.
- Stamina+ - Increases Stamina by 14%.
- Agility+ - Increases Agility by 14%.
- Luck+ - Increases Luck by 14%.
- Mind+ - Increases Mind by 5%.
- Dexterity+ - Increases Dexterity by 5%.
- Block+ - Increases Block chance by 5%.
- Critical+ - Increases Critical Hit chance by 5%.
- Wound Resist+ - Increases Wound (effect) Resistance by 5%.
Red Magic
Active
- Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.
- Doublecast - Casts two spells simultaneously.
- Convert - Switches current Stamina and Mana.
Spells
- Cure I - Restores Stamina equal to 1.2x magic damage.
- Quake I - Deals 1.2x Earth damage.
- Poison - Inflicts Poison status.
- Paralyze - Inflicts Paralyze status.
- Protect - Bestows Protect status.
- Blind - Inflicts Blind status.
- Water I - Deals 1.2x Water damage.
- Bio - Deals 1.2x magic damage. Inflicts Sap status.
- Slow - Inflicts Slow status.
- Aero I - Deals 1.2x Wind damage.
- Shell - Bestows Shell status.
- Silence - Inflicts Silence status.
- Oil - Inflicts Oil status.
- Regen - Bestows Regen status.
- Sleep - Inflicts Sleep status.
- Cure II - Restores Stamina equal to 1.45x magic damage.
- Dispel - Removes all positive status effects.
- Quake II - Deals 1.45x Earth damage.
- Raise - Revives with 25% Stamina.
- Water II - Deals 1.45x Water damage.
- Refresh - Bestows Refresh status.
- Aero II - Deals 1.45x Wind damage.
- Esuna - Removes all negative status effects.
- Haste - Bestows Haste status.
- Scourge - Deals 1.65x magic damage. Inflicts Sap status.
Blitz
Active
- Boost - Increases the damage of the next melee attack by 15%.
- Repeating Punch - Strikes 3 times. Each hit deals 0.4x physical damage.
- Far Fist - Deals 1.5x physical damage. Inflicts Curse status.
- Split Punch - Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage.
- Counter Attack - Increases Parry Skill by 20%. Decreases Physical Defense by 25%.
- Withering Strike - Inflicts Confuse and Expose status.
- Lifebane - Deals 1.6x physical damage. Inflicts Doom status.
- Blistering Strike - Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target.
- Revive - Revives with 15% Stamina and 5% Mana.
- Flurry of Blows - Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status.
- Chakra - Removes Poison, Sap, and Blind status. Restores 15% Stamina.
Passive
- Martial Arts - Reduces the delay of Hand-to-Hand attacks by 0%.
- Counter - After a successful Parry, make a basic melee attack against the attacker.
- Proficiency: Hand-to-Hand - Increases Physical Damage by 0%.
- Stamina+ - Increases Stamina by 40%.
- Strength+ - Increases Strength by 40%.
- Spirit+ - Increases Spirit by 14%.
- Agility+ - Increases Agility by 14%.
- Accuracy+ - Increases Accuracy by 14%.
- Vitality+ - Increases Vitality by 5%.
- Parry+ - Increases Parry chance by 5%.
- Holy+ - Increases Holy Affinity by 5%.
- Fear Resist+ - Increases Fear (effect) Resistance by 5%.
- Wound Resist+ - Increases Wound (effect) Resistance by 5%.
Taekwondo
Active
- Sphere of Might - Deals 1.5x Fire damage to targets on the frontline.
- Hammer of Might - Deals 1.35x Fire damage.
- Electric Fists - Strikes 3 times. Each hit deals 0.5x Lightning damage and inflicts Paralyze status.
- Aerial Assault - Deals 1.4x physical damage and 0.6x Mana damage. Chroma: If the target is in the air, deals double damage.
- Crescent Locus - Deals 1.6x Wind damage.
- Triple Kick - Strikes 3 times. Each hit deals 0.55x Wind damage. Inflicts Paralyze status.
- Acrobat Locus - Strikes 2 times. Each hit deals 0.8x physical damage. Inflicts Disable status.
- Avenger Charge - Strikes 2 times. Each hit deals 0.8x Fire damage. Inflicts Immobilize status.
Passive
- Full Technique - Abilities that strike multiple times deal an additional 10…33% physical damage per hit.
- Primal Constitution - Increases Stamina by 0%.
- Specialization: Hand-to-Hand - Increases Physical Damage by 1…15% and reduces Delay by 0%.
- Stamina+ - Increases Stamina by 40%.
- Strength+ - Increases Strength by 40%.
- Vitality+ - Increases Vitality by 21%.
- Agility+ - Increases Agility by 21%.
- Accuracy+ - Increases Accuracy by 21%.
- Spirit+ - Increases Spirit by 10%.
- Physical Damage+ - Increases Physical Damage by 10%.
- Parry+ - Increases Parry chance by 10%.
- Critical+ - Increases Critical Hit chance by 10%.
- Wound Resist+ - Increases Wound (effect) Resistance by 10%.
Personal Abilities
Analysis
- Zero Point Breakthrough - Spell. Modal.
- Shatter - Ward. Freezes all magic cast within its zone of effect. The caster takes magic damage equal to 33% of the spell cost.
- Custom - Enchantment. Negates magic damage targeting the user. Negated damage is converted into Mana equal to 150% the amount.
- X-Burner - Spell. Deals 2.8x Fire damage to all enemies. Chroma: If an enemy has a positive status effect, inflicts Dispel.
- Dying Will - Form. Must be below 15...33% Stamina. Increases all attributes by 66%. Chroma: Whenever the user deals Fire damage, that damage is doubled.
Overdrives / Limit Breaks
Overdrives / Limit Breaks
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