Lindsey Silmeria Geneave Antipyretic Symbolus
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Lindsey in her more traditional attire.
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Character Profile
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DOB:
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February 11, 2130
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Age:
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22
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Race:
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Hume
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Gender:
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Female
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Profession:
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Gunner
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Theme:
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Truth Behind the Project
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Artist:
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Takeharu Ishimoto
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Garden Profile
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Garden Attended:
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Esthar Garden
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SeeD ID Number:
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47286
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Highest Rank:
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Lieutenant No Specialization
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Merit Awards:
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Promotion to Ensign Promotion to Lieutenant
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Additional Information
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Birth Realm:
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Eighth Realm
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Lindsey Geneave is a character in the Clouded Horizons series.
Personnel Information
Background
- "Even if you can't appreciate the beauty of this weapon, I'm sure your girlfriend would be able to, if she were here. Then again, after putting a bullet into her from exactly 1,038 meters, I doubt she would care to discuss the intricacies of firearms with me."
- ―Hikari Tanaka to an infuriated Darius DeValle, Jr.
Lindsey Geneave was an average Galbadian citizen, a skilled marksman, a member of SeeD, and the first to ever catch Darius DeValle's eye. Her only crime, if one could call it that, was matching the strict profile needed for Vector Industries' KP-X Project, under the direction of Aiva Furello.
Her life leading up to the famous day at the Café Uzuki was mostly of praise by her superiors at Galbadia Garden, and she was looking forward to an early promotion and a potential transfer to either Trabia or Balamb Garden to continue her Intelligence major. Her time spent with Darius was always meaningful, and the two clearly held a deep affection for one-another. Even the Senior silently praised the pair, in his own way.
It turned out to be quite a ruse on the part of Vector Industries. On the day of Darius and Lindsey's fateful date, the real Lindsey was kidnapped and replaced with a body-double. This double was fully briefed and played a perfect Lindsey, fooling everyone.The double was then shot by expert marksman Hikari Tanaka from just over half a mile away, killed right in front of Darius' eyes.
The real Lindsey was quietly ushered into a nondescript facility and operated on for the next few years as the biological component Vector required to realize their latest advancement in energy-based weapons technology.
Personality
- "I'd rather have roses on my table than diamonds on my neck. Not just that my home would be better looking for them, but diamond necklaces are great targets for strangulation attempts."
- ―Lindsey Geneave
Lindsey was known as a gentle, patient person, someone you could easily get along with and open up to. She was equally at home at the embroidery club as she was on the wrestling team. Many would describe her as "elegant, practical, and well-meaning."
On the battlefield, people would describe her a little differently. Her title derives from her tendency to disarm enemies of their weapons, then shoot them with their very same weapon, and gives her a preference for heavy weapons, such as tank cannons and anti-armor weaponry, despite her short stature.
Combat Information
- "Trust me, Lindsey is not just ribbons and lace. When she's serious, I don't think there's any force on this planet that could stop her."
- ―Darius DeValle, Jr., to Katanas DeValle
Lindsey's fighting style utilized her long years spent training in both heavy melee weaponry, small arms fire, and, her personal favorite, anti-armor weapons. Specifically, weapons she had torn off armored vehicles and begun shooting with.
In combat, she believed subtlety was best left to the wind.
After her reconstruction as KOS-MOS, however, she got an entirely new suite of tools and weaponry, all of which utilized modular and highly advanced technology.
Combat Attributes
Experience
- Hume (56)
- Marksman (37)
- Secondary Classes
- Samurai (14), Monk (52)
- Ninja (50)
Elemental Preferences
Character Attributes
Stamina
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Mana
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Accuracy
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Evasion
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866
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570
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878
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598
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Strength
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Vitality
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Mind
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Spirit
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Agility
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Dexterity
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Luck
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467
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353
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285
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339
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385
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390
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299
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Elemental Affinities
Fire
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Wind
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Lightning
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Holy
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5%
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0%
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0%
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10%
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Ice
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Earth
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Water
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Dark
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5%
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0%
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0%
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0%
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Status Effect Resistances
Disease
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Poison
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-10%
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-10%
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Wound
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Fear
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-15%
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10%
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Talents
Talents
- Specialization: Leather Armor - Increases Physical Defense by 10% while wearing Leather armor.
- Lightning+ - Increases Lightning Affinity by 10%.
- Wind+ - Increases Wind Affinity by 10%.
- Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.
- Implement Proficiency: Gun - Allows a Gun weapon to be used as an Implement.
- Proficiency: Pistol - Gain proficiency with the Pistol.
- Proficiency: Shotgun - Gain proficiency with the Shotgun.
- Proficiency: Rifle - Gain proficiency with the Rifle.
- Proficiency: Fur Armor - Gain proficiency with Fur armor.
- Proficiency: Leather Armor - Gain proficiency with Leather armor.
Racial Traits
Hume
Active
- Sprint - Increases Agility by 25%.
- Inspire - Restores 15% Stamina. Restores 2% Stamina every second.
- Dodge - Evades the next physical attack.
Passive
- Environmental Adaptability - +5% Fire Affinity, +5% Ice Affinity.
- Indomitable Spirit - +5% Spirit.
- Easily Inspired - +5% Stamina restoration.
- Mortal Condition - -10% Poison (effect) Resistance, -10% Disease (effect) Resistance.
Ability Information
Marksmanship
Active
- Sniper Shot - Results in a Critical Hit. 10% Physical Defense penetration.
- Equip: Scope - Gun Attacks from the backline deal +0.25x physical damage.
- Slug Shot - Deals 1.2x physical damage. Hits up to three adjacent targets.
- Intent Focus - Increases Mana regeneration by 1 pip every 3 seconds. Ends if the user uses an Ability.
- Hot Shot - Strikes 3 times. Each hit deals 0.45x Fire damage. Inflicts Disable status.
- Equip: Scattershot - Gun Attacks from the frontline hit up to two additional targets for half damage.
- Snipe: Arm - Deals 1.35x physical damage. Inflicts Disable status.
- Snipe: Leg - Deals 1.35x physical damage. Inflicts Paralyze status.
Passive
- Rapid Shot - Decreases the Delay of Guns by 0%.
- Anti-Air - Gun attacks deal +0.25x…1.3x physical damage against aerial targets.
- Proficiency: Gun - Increases Physical Damage by 0%.
- Dexterity+ - Increases Dexterity by 30%.
- Accuracy+ - Increases Accuracy by 30%.
- Strength+ - Increases Strength by 14%.
- Vitality+ - Increases Vitality by 14%.
- Agility+ - Increases Agility by 14%.
- Stamina+ - Increases Stamina by 5%.
- Luck+ - Increases Luck by 5%.
- Evasion+ - Increases Evasion by 5%.
- Critical+ - Increases Critical Hit chance by 5%.
- Wound Resist+ - Increases Wound (effect) Resistance by 5%.
Bushido
Active
Passive
- Oversoul - Increases the amount of Energy generated by dealing damage by 0%.
- Zanshin - Whenever a melee attack fails to hit, grants a 5…75% chance to make a basic melee attack against the same target.
- Specialization: Katana - Increases Physical Damage by 1…15% and reduces Delay by 0%.
- Strength+ - Increases Strength by 10%.
- Accuracy+ - Increases Accuracy by 10%.
- Stamina+ - Increases Stamina by 7%.
- Agility+ - Increases Agility by 7%.
- Dexterity+ - Increases Dexterity by 7%.
Ninjutsu
Active
- Vanish - Bestows Vanish status. Chroma: If an action is made or damage is received, this stance ends.
- Ninja Seal - Doubles the potency of the next Symbol.
Spells
- Hyoton - Consumes 1 'Tsurara.' Deals 1.3x Ice damage and decreases Fire Affinity by 20%.
- Katon - Consumes 1 'Uchitake.' Deals 1.3x Fire damage and decreases Water Affinity by 20%.
- Suiton - Consumes 1 'Mizu-Deppo.' Deals 1.3x Water damage and decreases Lightning Affinity by 20%.
- Raiton - Consumes 1 'Hiraishin.' Deals 1.3x Lightning damage and decreases Earth Affinity by 20%.
- Doton - Consumes 1 'Makibishi.' Deals 1.3x Earth damage and decreases Wind Affinity by 20%.
- Futon - Consumes 1 'Kawahori-Ogi.' Deals 1.3x Wind damage and decreases Ice Affinity by 20%.
- Kurayami - Consumes 1 'Sairui-Ran.' Inflicts Blind and Silence status.
- Dokumori - Consumes 1 'Kodoku.' Inflicts Poison and Sap status.
- Hojo - Consumes 1 'Kaginawa.' Inflicts Slow and Disable status.
- Jubaku - Consumes 1 'Jusatsu.' Inflicts Paralyze and Cripple status.
- Utsusemi - Consumes 1 'Shihei.' Bestows Blink status.
- Tonko - Consumes 1 'Shinobi-Tabi.' Bestows Vanish status.
- Monomu - Consumes 1 'Sanjaku-Tenugui.' Bestows Aura status.
Blitz
Active
- Boost - Increases the damage of the next melee attack by 15%.
- Repeating Punch - Strikes 3 times. Each hit deals 0.4x physical damage.
- Far Fist - Deals 1.5x physical damage. Inflicts Curse status.
- Split Punch - Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage.
- Counter Attack - Increases Parry Skill by 20%. Decreases Physical Defense by 25%.
- Withering Strike - Inflicts Confuse and Expose status.
- Lifebane - Deals 1.6x physical damage. Inflicts Doom status.
- Blistering Strike - Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target.
- Revive - Revives with 15% Stamina and 5% Mana.
- Flurry of Blows - Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status.
- Chakra - Removes Poison, Sap, and Blind status. Restores 15% Stamina.
Passive
- Martial Arts - Reduces the delay of Hand-to-Hand attacks by 0%.
- Counter - After a successful Parry, make a basic melee attack against the attacker.
- Proficiency: Hand-to-Hand - Increases Physical Damage by 0%.
- Stamina+ - Increases Stamina by 40%.
- Strength+ - Increases Strength by 40%.
- Spirit+ - Increases Spirit by 14%.
- Agility+ - Increases Agility by 14%.
- Accuracy+ - Increases Accuracy by 14%.
- Vitality+ - Increases Vitality by 10%.
- Parry+ - Increases Parry chance by 10%.
- Holy+ - Increases Holy Affinity by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
- Wound Resist+ - Increases Wound (effect) Resistance by 10%.
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