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− | '''Xeios''' is is one of the two chief advisers of the [[Clouded Horizons:Freya Vanadis|Creator]] of the [[:Category:Ethereal Plane|Ethereal Plane]], a major protagonist in the ''[[Clouded Horizons]]'' series.
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| {{CH-8rCharInfo | | {{CH-8rCharInfo |
| | name = Xeios | | | name = Xeios |
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| | caption = Xeios in his Ethereal attire. | | | caption = Xeios in his Ethereal attire. |
| <!--Personnel Information--> | | <!--Personnel Information--> |
− | | age = 2,152 | + | | dobYear = 0 |
| + | | dobMonth = 1 |
| + | | dobDay = 1 |
| | race = Erudite | | | race = Erudite |
− | | birthday = January 1, 1 (Gaian calendar)
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| | gender = Male | | | gender = Male |
| | profession = Divine Magus | | | profession = Divine Magus |
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| | add_pips = [[Image:CH8r_Ethereal_Magi_Executor.jpg|150px]]<br/>Executor - Order of Ethereal Magi | | | add_pips = [[Image:CH8r_Ethereal_Magi_Executor.jpg|150px]]<br/>Executor - Order of Ethereal Magi |
| }} | | }} |
− | | + | '''Xeios''' is is one of the two chief advisers of the [[Clouded Horizons:Freya Vanadis|Creator]] of the [[:Category:Ethereal Plane|Ethereal Plane]] in the ''[[Clouded Horizons]]'' series. |
| ==Personnel Information== | | ==Personnel Information== |
| ===Biography=== | | ===Biography=== |
Revision as of 15:35, 15 April 2011
Xeios God of Knowledge
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Xeios in his Ethereal attire.
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Character Profile
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DOB:
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January 1, 0
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Age:
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2153
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Race:
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Erudite
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Gender:
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Male
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Profession:
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Divine Magus
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Theme:
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Arche Angel (Arche)
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Artist:
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The Joker
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Additional Information
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Birth Realm:
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Eighth Realm
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Rank(s):
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Executor - Order of Ethereal Magi
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Xeios is is one of the two chief advisers of the Creator of the Ethereal Plane in the Clouded Horizons series.
Personnel Information
Biography
Xeios has been the leader of the magical side of the Ethereal forces for as long as most in the plane can remember. He serves as Odin's counterpart and the other of Freya's advisers, helping her to make difficult decisions when needed. Not much is known of other events within Xeios' past, as few Ethereal beings have been around as long as he.
Personality
Xeios is much like Odin, rarely showing amusement or humor of any sort to others. However, he is very loyal to his duty and committed completely to protection of the Ethereal Plane, a task that he carries out with unwavering devotion.
Synopsis
Coming soon...
Combat Information
Xeios, as the God of Knowledge, is a primarily magic-based fighter, using his centuries of experience and magical prowess to thwart even the strongest of foes. Together with Odin, he leads the Ethereal forces into battle when required, leaving entire legions of troops retreating at the sight of their combined presence on the field of battle.
- Expert Staff Specialist: Xeios is skilled in the use of staves in combat, but prefers to fight with his magic rather than in melee combat. Despite this, he is capable of holding his own against even lesser members of the Order of Ethereal Knights.
- Skilled Hand-to-Hand Combatant: Xeios' raw power aids him greatly in hand-to-hand combat, but he prefers to fight with his magical abilities above all else.
- Exceptional Strength: Xeios has remarkable strength despite his old and wizened appearance, owing to his status as an Erudite.
- Enhanced Agility: Xeios has surprising agility for his appearance and apparent age, but is still surpassed by other beings such as his counterpart, Odin.
- Vast Spiritual Energy: Xeios' spiritual energy is incredible, capable of crippling lesser entities by just releasing fractions of his reiatsu. He possesses remarkable control and finesse when utilizing this power, as well.
- Master Magic User: Xeios' skill with magic is the second-highest of any in the plane, surpassed only by Lady Freya. His raw power with magic is devastating, and his skill is such that he can create multiple barriers with the same spell, controlling and powering them individually even in combat.
Combat Attributes
Experience
- Erudite (800)
- Divine Magus (150)
- Secondary Classes
- Illusionist (150), Evoker (150), Mesmer (150), White Mage (150), Red Mage (150), Black Mage (150)
- Alchemist (50), Monk (50)
Elemental Preferences
- Fire
- Lightning
- Earth
- Holy
Character Attributes
Stamina
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Mana
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Accuracy
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Evasion
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26,094
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52,403
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28,250
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43,993
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Strength
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Vitality
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Mind
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Spirit
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Agility
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Dexterity
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Luck
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21,674
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17,468
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36,878
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34,290
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19,625
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14,126
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13,047
|
|
|
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Elemental Affinities
Fire
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Wind
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Lightning
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Holy
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20%
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10%
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20%
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20%
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Ice
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Earth
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Water
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Dark
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20%
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20%
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20%
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0%
|
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Status Effect Resistances
Disease
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Poison
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15%
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5%
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Wound
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Fear
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5%
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45%
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Talents
Talents
- Implement Proficiency: Blunt - Allows a Blunt weapon to be used as an Implement.
- Implement Expertise: Blunt - Blunt Implements now increase Mana by 15% and Mana regen by 2 pips.
- Proficiency: Staff - Gain proficiency with the Staff.
- Specialization: Staff - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Staff.
- Mastery: Staff - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Staff.
- Fire+ - Increases Fire Affinity by 10%.
- Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.
- Smolder - Whenever dealing Fire damage to two or more targets with an Ability, reduce the Stamina regen of each target hit by 3.
- Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.
- Lightning+ - Increases Lightning Affinity by 10%.
- Spasm - Whenever dealing Lightning damage, if it inflicts a status effect that isn't Paralyze status, it also inflicts Paralyze status.
- Thunderclap - Whenever dealing Lightning damage to two or more targets with an Ability that doesn't inflict Stun status, it also inflicts Stun status.
- Earth+ - Increases Earth Affinity by 10%.
- Stoneskin - After using an Earth-elemental Ability, increase Stamina regen by 1 pip, up to a maximum of 3 or until using an Ability of another element.
- Grounded - Whenever dealt Lightning damage while under the effects of an Earth-elemental Enchantment, reduce that damage by 50%.
- Holy+ - Increases Holy Affinity by 10%.
- Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.
- Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.
Racial Traits
Erudite
Active
- Defy Pain - Increases Stamina by 66% and Physical Defense by 25%.
- Stolen Speed - Hexed target's spells activate 25% slower. User's spells against hexed target activate 25% faster.
- Balthazar's Aura - Deals 0.45x Holy damage each second.
- Grenth's Favor - Deals 1.4x Dark damage. Chroma: For each status effect on target enemy, deals an additional 0.35x magic damage.
Passive
- Blessed Signet - -10% Mana cost of Holy Spells.
- Accursed Signet - +10% Magic Damage of Dark Spells.
- Magic Mastery - +15% duration of status effects.
- Sorrow of the Highborn - -10% Stamina, -5% Spirit.
- Fading of the Highborn - -5% All Effect Resistances.
Equipment
Ability Information
Skills
Ethereal Magic
Active
- Rainbow Seal - The next Spell inflicts Slow and Silence status upon all targets.
Spells
- Binding - Deals 1.3x Holy damage. Inflicts Stop status.
- Heaven's Whisper - Deals 1.4x Holy damage. Inflicts Silence status.
- Celestial Arrow - Deals 1.35x Holy damage. Chroma: If the target is under Shell or Protect status, has 10% Magic Defense penetration.
- Holy Shield - Negates the next Dark elemental ability.
- Heaven's Wrath - Deals 1.6x Holy damage.
- Judgment's Light - Deals 1.45x Holy damage. Inflicts Dispel status.
- Blessing of Life - Restores 50% Stamina. Bestows Reraise status.
- Elysian Star - Deals 1.3x Holy damage. Inflicts Dispel status.
- Grand Cross - Deals 1.9x Holy damage.
- Tale of Fellis - Deals 1.2x Omni damage. Inflicts all status effects.
Passive
- Divine Favor - Increases the potency of Holy-elemental Spells by 0%.
- Majesty - Increases Holy Affinity by 0%.
- Resonance - Increases Mana regen by 0%.
- Mind+ - Increases Mind by 40%.
- Spirit+ - Increases Spirit by 40%.
- Mana+ - Increases Mana by 21%.
- Agility+ - Increases Agility by 21%.
- Evasion+ - Increases Evasion by 21%.
- Vitality+ - Increases Vitality by 10%.
- Block+ - Increases Block chance by 10%.
- Holy+ - Increases Holy Affinity by 10%.
- Disease Resist+ - Increases Disease (effect) Resistance by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
Phantasm Magic
Active
- Overwhelming Instinct - Imprint 1.2x Mind. Chroma: If this ability hits, inflicts Berserk status.
- Traumatic Visions - Imprint 0.8x Mind. Deals 0.3x psychic damage each second. Chroma: If this ability hits, inflicts Disable, Paralyze, and Immobilize status.
- Sum of all Fears - Imprint 0.65x Mind. Chroma: If this ability hits, Hexed target moves, attacks, and activates abilities 20% slower.
- Images of Remorse - Imprint 1.0x Mind. Chroma: If this ability hits, inflicts Stop status.
- Phantom Chasm - Imprint 0.9x Mind. Chroma: If this ability hits, inflicts Immobilize status.
- Grasping Shadows - Imprint 0.65x Mind. Inflicts Slow status. Chroma: If this ability hits, at the start of Hexed target's turn, deals 1.2x psychic damage.
- Distracting Whispers - Imprint 0.9x Mind. Chroma: If this ability hits, reduces Accuracy and Mind by 33%.
- Maze of Mirrors - Imprint 1.3x Mind. Chroma: If this ability hits, Hexed target treats the user's allies as though they had Vanish status.
- Taunting Phantoms - Imprint 0.5x Mind. Inflicts Berserk status. Chroma: If this ability hits, Hexed target physical attacks have a 50% chance to hit one of its allies. Chroma: If this ability fails to hit, inflicts Provoke status.
- Visions of Avarice - Imprint 1.1x Mind. Chroma: If this ability hits, Hexed targets skips their next 2 turns.
- Sheer Cold - Imprint 0.7x Mind. Deals 1.3x Ice damage. Chroma: If this ability hits, inflicts Freeze status.
- Overheat - Imprint 0.7x Mind. Deals 1.3x Fire damage. Chroma: If this ability hits, inflicts Heat status.
- Mirror Image - Imprint 0.8x Mind. Chroma: If this ability hits, deals 1.5x psychic damage and has "Chroma: For each ally, bestows Blink status."
- Repose - Imprint 1.3x Mind. Chroma: If this ability hits, inflicts Sleep status.
Spells
- Prominence - Deals 1.7x Fire damage.
- Tempest - Deals 1.7x Lightning damage.
- Freezeblink - Deals 1.7x Ice damage.
- Deluge - Deals 1.7x Water damage.
- Soil Evidence - Deals 1.7x Earth damage.
- Wild Tornado - Deals 1.7x Wind damage.
- Blackout - Deals 1.7x Dark damage.
- Star Cross - Deals 1.7x Holy damage.
Passive
- Mental Clarity - Increases the effectiveness of and defense against Spells that deal psychic damage by 0%.
- Absorb Mana - Whenever dealt damage by 0%.
- Conserve Energy - Reduces the cost of Spells by 0%.
- Mind+ - Increases Mind by 40%.
- Spirit+ - Increases Spirit by 40%.
- Mana+ - Increases Mana by 21%.
- Agility+ - Increases Agility by 21%.
- Evasion+ - Increases Evasion by 21%.
- Fire+ - Increases Fire Affinity by 10%.
- Ice+ - Increases Ice Affinity by 10%.
- Lightning+ - Increases Lightning Affinity by 10%.
- Water+ - Increases Water Affinity by 10%.
- Earth+ - Increases Earth Affinity by 10%.
Imagery
Active
- EnFire - Adds 0.75x Fire damage to attacks.
- EnBlizzard - Adds 0.75x Ice damage to attacks.
- EnThunder - Adds 0.75x Lightning damage to attacks.
- Enhancing Seal - Doubles the duration of the next Spell.
- EnWater - Adds 0.75x Water damage to attacks.
- EnAero - Adds 0.75x Wind damage to attacks.
- EnQuake - Adds 0.75x Earth damage to attacks.
- Greater Seal - The next Weapon Spell affects all targets.
- EnHoly - Adds 0.75x Holy damage to attacks.
- EnDark - Adds 0.75x Dark damage to attacks.
Spells
- Barfira - Increases Fire Affinity by 35%.
- Barblizzara - Increases Ice Affinity by 35%.
- Barthundara - Increases Lightning Affinity by 35%.
- Barwatera - Increases Water Affinity by 35%.
- Blaze Spikes - Bestows Blaze Spikes status.
- Baraera - Increases Wind Affinity by 35%.
- Barquakera - Increases Earth Affinity by 35%.
- Barholyra - Increases Holy Affinity by 35%.
- Blaze Spikes - Bestows Ice Spikes status.
- Bardarkra - Increases Dark Affinity by 35%.
- Shock Spikes - Bestows Shock Spikes status.
- Dread Spikes - Bestows Dread Spikes status.
- Divinity Spikes - Bestows Divinity Spikes status.
Passive
- Spell Fusion - Adds the Spell Fusion command, allowing 2…3 Enchantments to be combined together.
- Manastrike - Elemental attacks deal +0.15…0.6x Mana damage.
- Return Magic - Whenever dealt magic damage, grants a 15…66% chance to counter with the same ability.
- Strength+ - Increases Strength by 40%.
- Mind+ - Increases Mind by 40%.
- Stamina+ - Increases Stamina by 21%.
- Mana+ - Increases Mana by 21%.
- Spirit+ - Increases Spirit by 21%.
- Vitality+ - Increases Vitality by 10%.
- Dexterity+ - Increases Dexterity by 10%.
- Critical+ - Increases Critical Hit chance by 10%.
- Physical Damage+ - Increases Physical Damage by 10%.
- Magic Damage+ - Increases Magic Damage by 10%.
Sleight
Active
- Overload - Imprint 0.75x Mind. Chroma: If this ability hits, deals 1.8 psychic damage.
- Phantom Pain - Imprint 0.8 Mind. Chroma: If this ability hits, reduces Stamina regen by 5…10 pips.
- Imagined Burden - Imprint 1.2x Mind. Chroma: If this ability hits, Inflicts Slow status.
- Mantra of Psychosis - Gain +0.25…0.75x bonus to Imprint Mind checks.
- Accumulated Pain - Imprint 0.8x Mind. Chroma: If this ability hits and if the target has at least two Hexes, deals 2.25x psychic damage.
- Sensory Deprivation - Imprint 1.75x Mind. Chroma: If this ability hits, inflicts Sleep, Poison, and Sap status.
Spells
- Arcane Larceny - Disables a random Spell. Arcane Larceny becomes that Spell.
- Power Leak - Interrupts an Ability. Chroma: If a Spell is interrupted, deals 1.8x Mana damage.
- Power Spike - Interrupts an Ability. Chroma: If a Skill is interrupted, deals 1.8x psychic damage.
- Enervate - Chroma: Whenever Hexed target activates an Ability, drains Mana equal to the cost of that ability.
- Illusionary Weaponry - Adds +0.1...0.5x magic damage. This damage has 20% Magic Defense penetration.
- Price of Pride - Chroma: Whenever target uses an ability level 50 or greater, deals 1.75x magic damage and drains 10% Mana.
Passive
- Clairvoyance - When using an Ability with Imprint, displays the success rate.
- Domination - Whenever a Hex is successfully applied, it deals 0.2…0.8x Mana damage.
- Perception - Increases Mind by 0%.
- Mind+ - Increases Mind by 40%.
- Agility+ - Increases Agility by 40%.
- Strength+ - Increases Strength by 21%.
- Spirit+ - Increases Spirit by 21%.
- Dexterity+ - Increases Dexterity by 21%.
- Stamina+ - Increases Stamina by 10%.
- Evasion+ - Increases Evasion by 10%.
- Magic Damage+ - Increases Magic Damage by 10%.
- Magic Defense+ - Increases Magic Defense by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
White Magic
Active
- Divine Seal - Doubles the potency of the next Holy spell.
Spells
- Cure I - Restores Stamina equal to 1.2x magic damage.
- Banish I - Deals 1.2x Holy damage.
- Protectra - Bestows Protect status.
- Aquaveil - Prevents spells from being interrupted.
- Cure II - Restores Stamina equal to 1.45x magic damage.
- Banish II - Deals 1.45x Holy damage.
- Cura - Restores Stamina equal to 1.35x magic damage.
- Shellra - Bestows Shell status.
- Cure III - Restores Stamina equal to 1.7x magic damage.
- Regen - Bestows Regen status.
- Raise - Revives with 25% Stamina.
- Curaga - Restores Stamina equal to 1.6x magic damage.
- Arise - Revives with 100% Stamina.
- Esuna - Removes all negative status effects.
- Banish III - Deals 1.7x Holy damage.
- Regenra - Bestows Regen status.
- Holy - Deals 2.0x Holy damage.
- Reraise - Bestows Reraise status.
- Esunaga - Removes all negative status effects.
Passive
- Resistance - Increases Magic Defense by 0%.
- Soul Shield - Bestows Shell status while in Critical status.
- Centered - Bestows Refresh status.
- Mana+ - Increases Mana by 40%.
- Spirit+ - Increases Spirit by 40%.
- Vitality+ - Increases Vitality by 21%.
- Mind+ - Increases Mind by 21%.
- Evasion+ - Increases Evasion by 21%.
- Holy+ - Increases Holy Affinity by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
- Poison Resist+ - Increases Poison (effect) Resistance by 10%.
- Wound Resist+ - Increases Wound (effect) Resistance by 10%.
- Disease Resist+ - Increases Disease (effect) Resistance by 10%.
Red Magic
Active
- Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.
- Doublecast - Casts two spells simultaneously.
- Convert - Switches current Stamina and Mana.
Spells
- Cure I - Restores Stamina equal to 1.2x magic damage.
- Quake I - Deals 1.2x Earth damage.
- Poison - Inflicts Poison status.
- Paralyze - Inflicts Paralyze status.
- Protect - Bestows Protect status.
- Blind - Inflicts Blind status.
- Water I - Deals 1.2x Water damage.
- Bio - Deals 1.2x magic damage. Inflicts Sap status.
- Slow - Inflicts Slow status.
- Aero I - Deals 1.2x Wind damage.
- Shell - Bestows Shell status.
- Silence - Inflicts Silence status.
- Oil - Inflicts Oil status.
- Regen - Bestows Regen status.
- Sleep - Inflicts Sleep status.
- Cure II - Restores Stamina equal to 1.45x magic damage.
- Dispel - Removes all positive status effects.
- Quake II - Deals 1.45x Earth damage.
- Raise - Revives with 25% Stamina.
- Water II - Deals 1.45x Water damage.
- Refresh - Bestows Refresh status.
- Aero II - Deals 1.45x Wind damage.
- Esuna - Removes all negative status effects.
- Haste - Bestows Haste status.
- Scourge - Deals 1.65x magic damage. Inflicts Sap status.
Passive
- Fast Cast - Decreases spell activation and reactivation time by 0%.
- Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.
- Replenish - Gain 1…20% magic damage taken as Mana.
- Strength+ - Increases Strength by 40%.
- Spirit+ - Increases Spirit by 40%.
- Vitality+ - Increases Vitality by 21%.
- Mind+ - Increases Mind by 21%.
- Luck+ - Increases Luck by 21%.
- Evasion+ - Increases Evasion by 10%.
- Accuracy+ - Increases Accuracy by 10%.
- Earth+ - Increases Earth Affinity by 10%.
- Wind+ - Increases Wind Affinity by 10%.
- Fear Resist+ - Increases Fear (effect)Resistance by 10%.
Black Magic
Active
- Elemental Seal - Doubles the potency of the next Elemental spell.
Spells
- Fire I - Deals 1.2x Fire damage.
- Blizzard I - Deals 1.2x Ice damage.
- Thunder I - Deals 1.2x Lightning damage.
- Water I - Deals 1.2x Water damage.
- Dark I - Deals 1.2x Dark damage.
- Fira - Deals 1.35x Fire damage.
- Blizzara - Deals 1.35x Ice damage.
- Thundara - Deals 1.35x Lightning damage.
- Watera - Deals 1.35x Water damage.
- Darkra - Deals 1.35x Dark damage.
- Drain - Drains 15% Stamina.
- Fire II - Deals 1.45x Fire damage.
- Blizzard II - Deals 1.45x Ice damage.
- Thunder II - Deals 1.45x Lightning damage.
- Water II - Deals 1.45x Water damage.
- Dark II - Deals 1.45x Dark damage.
- Syphon - Drains 15% Mana.
- Fire III - Deals 1.7x Fire damage.
- Blizzard III - Deals 1.7x Ice damage.
- Firaga - Deals 1.6x Fire damage.
- Blizzaga - Deals 1.6x Ice damage.
- Thunder III - Deals 1.7x Lightning damage.
- Water III - Deals 1.7x Water damage.
- Thundaga - Deals 1.6x Lightning damage.
- Waterga - Deals 1.6x Water damage.
Passive
- Elemental Affinity - Enhances the potency of offensive elemental spells by 0%.
- Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80%
- Protective Reserves - Bestows Protect status when in Critical status.
- Mana+ - Increases Mana by 40%.
- Mind+ - Increases Mind by 40%.
- Spirit+ - Increases Spirit by 21%.
- Accuracy+ - Increases Accuracy by 21%.
- Evasion+ - Increases Evasion by 21%.
- Fire+ - Increases Fire Affinity by 10%.
- Ice+ - Increases Ice Affinity by 10%.
- Lightning+ - Increases Lightning Affinity by 10%.
- Water+ - Increases Water Affinity by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
Transmutation
Active
- Alchemy Seal - Doubles the potency of the next Alchemy spell.
- Therapy - The next curative item affects its target as though they had Reverse status.
Spells
- Create: Potion - Creates and uses a Potion. Restores 15% Stamina.
- Create: Ether - Creates and uses an Ether. Restores 33% Mana.
- Create: Phoenix Down - Creates and uses a Phoenix Down. Revives the target with 25% Stamina.
- Create: Hi-Potion - Creates and uses a Hi-Potion. Restores 30% Stamina.
- Create: Dispel Tonic - Creates and uses a Dispel Tonic. Removes all positive status effects.
- Create: Remedy - Creates and uses a Remedy. Removes all negative status effects.
- Create: Mega-Potion - Creates and uses a Mega-Potion. Restores 50% stamina.
- Create: X-Potion - Creates and uses an X-Potion. Restores full Stamina.
- Create: Mega-Phoenix - Creates and uses a Mega-Phoenix. Revives with 50% Stamina.
- Create: Elixir - Creates and uses an Elixir. Restores full Stamina and Mana.
Blitz
Active
- Boost - Increases the damage of the next melee attack by 15%.
- Repeating Punch - Strikes 3 times. Each hit deals 0.4x physical damage.
- Far Fist - Deals 1.5x physical damage. Inflicts Curse status.
- Split Punch - Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage.
- Counter Attack - Increases Parry Skill by 20%. Decreases Physical Defense by 25%.
- Withering Strike - Inflicts Confuse and Expose status.
- Lifebane - Deals 1.6x physical damage. Inflicts Doom status.
- Blistering Strike - Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target.
- Revive - Revives with 15% Stamina and 5% Mana.
- Flurry of Blows - Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status.
- Chakra - Removes Poison, Sap, and Blind status. Restores 15% Stamina.
- Chi Blast - Deals 1.6x Holy damage.
- Formless Strikes - Physical weapon attacks deal magic damage instead.
Spells
Overdrives / Limit Breaks
Overdrives / Limit Breaks
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