Clouded Horizons:Divine Magus

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Divine Magus is an Extended Class in the Eighth Realm specializing in Holy-elemental spells and curative magic in combat.

Overview

Grading

Stamina Mana Accuracy Evasion
C A B A
Strength Vitality Mind Spirit Agility Dexterity Luck
D B A A C C D

Abilities

Ethereal Magic
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Rainbow Seal Holy-elemental Glyph. The next Spell inflicts Slow and Silence status upon all targets. 45 Self 1 second 15 seconds 10 seconds 10% Mana -
Binding Holy-elemental Spell. Deals 1.3x Holy damage. Inflicts Stop status. 1 One Target 2 seconds 5 seconds - 10% Mana -
Heaven's Whisper Holy-elemental Spell. Deals 1.4x Holy damage. Inflicts Silence status. 15 One Target 4 seconds 18 seconds - 22% Mana -
Celestial Arrow Holy-elemental Spell. Deals 1.35x Holy damage. Chroma: If the target is under Shell or Protect status, has 10% Magic Defense penetration. 20 One Target 2 seconds 5 seconds - 10% Mana -
Holy Shield Holy-elemental Enchantment. Negates the next Dark elemental ability. 25 Self 2 seconds 30 seconds 12 seconds 10% Mana -
Heaven's Wrath Holy-elemental Spell. Deals 1.6x Holy damage. 25 All Enemies or Allies 2 seconds 12 seconds - 14% Mana -
Judgment's Light Holy-elemental Spell. Deals 1.45x Holy damage. Inflicts Dispel status. 35 One Target 3 seconds 12 seconds - 18% Mana -
Blessing of Life Holy-elemental Spell. Restores 50% Stamina. Bestows Reraise status. 40 One Target 3 seconds 30 seconds - 25% Mana -
Elysian Star Holy-elemental Spell. Deals 1.3x Holy damage. Inflicts Dispel status. 60 All Enemies or Allies 3 seconds 25 seconds - 22% Mana -
Grand Cross Holy-elemental Spell. Deals 1.9x Holy damage. 80 All Enemies or Allies 4 seconds 32 seconds - 46% Mana -
Tale of Fellis Omni-elemental Spell. Deals 1.2x Omni damage. Inflicts all status effects. 100 All Enemies and Allies 5 seconds 60 seconds - 50% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Divine Favor Increases the potency of Holy-elemental Spells by 10…33%. Class - 1 - - -
Majesty Increases Holy Affinity by 1…20%. Class - 1 - - -
Resonance Increases Mana regen by 1 pip for each other ally below 10…40% Stamina. Class - 1 - - -
Mind+ Increases Mind by 40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 40%. Primary 10% 1 15 30 45
Mana+ Increases Mana by 21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 10%. Tertiary 5% 22 51 - -
Block+ Increases Block chance by 10%. Tertiary 5% 22 51 - -
Holy+ Increases Holy Affinity by 10%. Tertiary 5% 22 51 - -
Disease Resist+ Increases Disease (effect) Resistance by 10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect) Resistance by 10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Archmage

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