Kisara is a Divine Magus under Xeios in the Ethereal Plane, a minor protagonist in the Clouded Horizons series.
Kisara Emissary of the Ethereal Plane
|
Kisara in her Ethereal Plane attire.
|
Character Profile
|
DOB:
|
{{{dobDay}}}, {{{dobYear}}}
|
Age:
|
Expression error: Unrecognized punctuation character "{".
|
Race:
|
Erudite
|
Gender:
|
Female
|
Profession:
|
Divine Magus
|
Theme:
|
Wind Crest ~The Three Trails~
|
Artist:
|
Noriko Matsueda, Takahito Eguchi
|
Additional Information
|
Birth Realm:
|
Eighth Realm
|
Rank(s):
|
150px Templar - Order of Ethereal Mages
|
Personnel Information
Biography
Kisara is a goddess from the Ethereal Plane who came to Gaia seeking to protect the Holy Stones of legend. Having watched for countless ages as they were shifted from place to place, and from person to person, Kisara saw that no one knew how to unlock the true power of the Stones. However, when Darius DeValle managed to acquire the Aries Holy Stone, making a pact with the demon locked inside, Kisara knew what she had to do. Against Freya's wishes, she descended to the mortal realm, intent on finding the Holy Stones and ensuring that their power was not used for evil.
She did this with the assistance of Will, who had been watching her the entire time. With his help, she was able to locate another of the Holy Stones, but was unable to claim it. Soon after, Freya discovered what Kisara had done, and forbade her from returning to the mortal realm for a time. Will was sent to recover the Holy Stones, which he did, all except for the Aries Holy Stone. The Stone he believed he obtained was nothing more than a fake. Freya knew this, but did nothing to stop it, for reasons known only to her.
Now a full Divine Magus under Xeios, Kisara is once again allowed to return to the mortal realm, but has not done so at this time.
Personality
Much like Will, Kisara is a pacifist by nature, fighting only when it is necessary to protect herself or others. She is very courteous and kind, and also seems to share a special friendship with Katanas DeValle. Kisara, however, also has moments of impulsive action based on her judgment, which occasionally causes her to end up in trouble, be it with Freya or other beings.
Synopsis
Coming soon...
Combat Information
Kisara's skills, as a Divine Magus, are primarily Holy-based in nature. Rarely does Kisara employ her skills in combat, usually only as a last resort, but the skills she has displayed in combat with the likes of Arragious Nicholai and others are formidable.
- Expert Staff Specialist: Kisara, while normally eschewing melee weapons, is skilled at using staves in combat if it comes down to melee combat.
- Skilled Spear Specialist: Along with the above, Kisara is also trained in the use of spears, but typically forgoes them as well in favor of magical combat.
- Enhanced Strength: Kisara is capable of using her great power to increase her physical abilities, however, this is not often a concern for her.
- Enhanced Agility: Kisara's fine control with magic allows her to enhance her own physical agility in order to better act in combat.
- Great Spiritual Energy: Kisara, while young by Ethereal standards, possesses a great deal of spiritual power owing to her status as an Erudite. Even on the mortal plane, she is capable of fighting at a high level of power and skill.
- Expert Magic User: As a member of the Ethereal Magi, Kisara has already achieved a startling degree of skill despite her low rank and young age. She was capable of effectively defending herself against Arragious Nicholai, the former Captain-Commander of the Gilead Order, while on the mortal plane.
Combat Attributes
Experience
- Erudite (280)
- Divine Magus (150)
- Secondary Classes
- White Mage (50), Alchemist (50)
- None.
Elemental Preferences
Character Attributes
Stamina
|
Mana
|
Accuracy
|
Evasion
|
8,137
|
14,989
|
9,764
|
11,563
|
Strength
|
Vitality
|
Mind
|
Spirit
|
Agility
|
Dexterity
|
Luck
|
4,283
|
5,525
|
8,309
|
9,208
|
5,182
|
4,883
|
4,283
|
|
|
|
Elemental Affinities
Fire
|
Wind
|
Lightning
|
Holy
|
0%
|
0%
|
0%
|
25%
|
Ice
|
Earth
|
Water
|
Dark
|
0%
|
0%
|
10%
|
0%
|
|
Status Effect Resistances
Disease
|
Poison
|
15%
|
5%
|
Wound
|
Fear
|
0%
|
10%
|
|
Talents
Talents
- Proficiency: Staff - Gain proficiency with the Staff.
- Specialization: Staff - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Staff.
- Proficiency: Spear - Gain proficiency with the Spear.
- Specialization: Spear - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Spear.
- Implement Proficiency: Blunt - Allows a Blunt weapon to be used as an Implement.
- Implement Expertise: Blunt - Blunt Implements now increase Mana by 15% and Mana regen by 2 pips.
- Holy+ - Increases Holy Affinity by 10%.
- Divine Aid - Whenever using a Holy-elemental Spell that restores Stamina, it also restores +2% Mana.
- Turn Undead - Whenever using a Holy-elemental Spell against an Undead target, treat the target's Holy Affinity as though it were 50% lower.
- Divine Sanction - After making a Holy-elemental attack against one target, the next time that target makes an attack, it takes 1.35x Holy Damage if an ally was the only target of that attack.
- Water+ - Increases Water Affinity by 10%.
- Drench - Whenever dealing Water damage with an Ability, each target hit by that Ability takes a -5% penalty to their Lightning Affinity against the next Lightning damage dealt to them.
- Sliprain - Whenever using a Water-elemental Spell on an ally with Haste status, for the duration of the Haste effect that ally gains an additional 10% Agility.
- Moistening Balm - Whenever using a Water-elemental Spell on an ally, that ability also restores 10% Stamina.
Racial Traits
Erudite
Active
- Defy Pain - Increases Stamina by 66% and Physical Defense by 25%.
- Stolen Speed - Hexed target's spells activate 25% slower. User's spells against hexed target activate 25% faster.
- Balthazar's Aura - Deals 0.45x Holy damage each second.
- Grenth's Favor - Deals 1.4x Dark damage. Chroma: For each status effect on target enemy, deals an additional 0.35x magic damage.
Passive
- Blessed Signet - -10% Mana cost of Holy Spells.
- Accursed Signet - +10% Magic Damage of Dark Spells.
- Magic Mastery - +15% duration of status effects.
- Sorrow of the Highborn - -10% Stamina, -5% Spirit.
- Fading of the Highborn - -5% All Effect Resistances.
Equipment
Ability Information
Skills
Ethereal Magic
Active
- Rainbow Seal - The next Spell inflicts Slow and Silence status upon all targets.
Spells
- Binding - Deals 1.3x Holy damage. Inflicts Stop status.
- Heaven's Whisper - Deals 1.4x Holy damage. Inflicts Silence status.
- Celestial Arrow - Deals 1.35x Holy damage. Chroma: If the target is under Shell or Protect status, has 10% Magic Defense penetration.
- Holy Shield - Negates the next Dark elemental ability.
- Heaven's Wrath - Deals 1.6x Holy damage.
- Judgment's Light - Deals 1.45x Holy damage. Inflicts Dispel status.
- Blessing of Life - Restores 50% Stamina. Bestows Reraise status.
- Elysian Star - Deals 1.3x Holy damage. Inflicts Dispel status.
- Grand Cross - Deals 1.9x Holy damage.
- Tale of Fellis - Deals 1.2x Omni damage. Inflicts all status effects.
Passive
- Divine Favor - Increases the potency of Holy-elemental Spells by 0%.
- Majesty - Increases Holy Affinity by 0%.
- Resonance - Increases Mana regen by 0%.
- Mind+ - Increases Mind by 40%.
- Spirit+ - Increases Spirit by 40%.
- Mana+ - Increases Mana by 21%.
- Agility+ - Increases Agility by 21%.
- Evasion+ - Increases Evasion by 21%.
- Vitality+ - Increases Vitality by 10%.
- Block+ - Increases Block chance by 10%.
- Holy+ - Increases Holy Affinity by 10%.
- Disease Resist+ - Increases Disease (effect) Resistance by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
White Magic
Active
- Divine Seal - Doubles the potency of the next Holy spell.
Spells
- Cure I - Restores Stamina equal to 1.2x magic damage.
- Banish I - Deals 1.2x Holy damage.
- Protectra - Bestows Protect status.
- Aquaveil - Prevents spells from being interrupted.
- Cure II - Restores Stamina equal to 1.45x magic damage.
- Banish II - Deals 1.45x Holy damage.
- Cura - Restores Stamina equal to 1.35x magic damage.
- Shellra - Bestows Shell status.
- Cure III - Restores Stamina equal to 1.7x magic damage.
- Regen - Bestows Regen status.
- Raise - Revives with 25% Stamina.
- Curaga - Restores Stamina equal to 1.6x magic damage.
- Arise - Revives with 100% Stamina.
- Esuna - Removes all negative status effects.
- Banish III - Deals 1.7x Holy damage.
- Regenra - Bestows Regen status.
- Holy - Deals 2.0x Holy damage.
Passive
- Resistance - Increases Magic Defense by 0%.
- Soul Shield - Bestows Shell status while in Critical status.
- Centered - Bestows Refresh status.
- Mana+ - Increases Mana by 40%.
- Spirit+ - Increases Spirit by 40%.
- Vitality+ - Increases Vitality by 14%.
- Mind+ - Increases Mind by 14%.
- Evasion+ - Increases Evasion by 14%.
- Holy+ - Increases Holy Affinity by 5%.
- Fear Resist+ - Increases Fear (effect) Resistance by 5%.
- Poison Resist+ - Increases Poison (effect) Resistance by 5%.
- Wound Resist+ - Increases Wound (effect) Resistance by 5%.
- Disease Resist+ - Increases Disease (effect) Resistance by 5%.
Transmutation
Active
- Alchemy Seal - Doubles the potency of the next Alchemy spell.
- Therapy - The next curative item affects its target as though they had Reverse status.
Spells
- Create: Potion - Creates and uses a Potion. Restores 15% Stamina.
- Create: Ether - Creates and uses an Ether. Restores 33% Mana.
- Create: Phoenix Down - Creates and uses a Phoenix Down. Revives the target with 25% Stamina.
- Create: Hi-Potion - Creates and uses a Hi-Potion. Restores 30% Stamina.
- Create: Dispel Tonic - Creates and uses a Dispel Tonic. Removes all positive status effects.
- Create: Remedy - Creates and uses a Remedy. Removes all negative status effects.
- Create: Mega-Potion - Creates and uses a Mega-Potion. Restores 50% stamina.
- Create: X-Potion - Creates and uses an X-Potion. Restores full Stamina.
Passive
- Analysis - Grants Libra status whenever an enemy has a positive status effect or Enchantment active.
- Deconstruction - Transmuted curative items used on non-undead, non-spirit enemies are 33% as potent and act as though those targets had Reverse status.
- Creation - Non-transmuted restorative items are 1…33% more effective.
- Mind+ - Increases Mind by 40%.
- Spirit+ - Increases Spirit by 40%.
- Mana+ - Increases Mana by 14%.
- Dexterity+ - Increases Dexterity by 14%.
- Accuracy+ - Increases Accuracy by 14%.
- Stamina+ - Increases Stamina by 5%.
- Vitality+ - Increases Vitality by 5%.
- Critical+ - Increases Critical Hit chance by 5%.
- Poison Resist+ - Increases Poison (effect) Resistance by 5%.
- Disease Resist+ - Increases Disease (effect) Resistance by 5%.
Spells
Overdrives / Limit Breaks
Overdrives / Limit Breaks
Navigation