Clouded Horizons:Freischütz

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Freischütz is a Transcendence Class in the Eighth Realm specializing in the use of bows and destructive ranged attacks in battle.

Overview

Attributes

  • Marksmanship: Marksmanship grants no inherent effect to character stats, but instead increases the effectiveness of abilities. Ability numbers represent the change in the ability between 1 rank of Marksmanship and 16 (maximum) ranks of Marksmanship.
  • Precision: For each rank of Precision, Accuracy increases by 5%.
  • Expertise: For each rank of Expertise, the Mana cost of Ranged Attacks is reduced by 4%.

Grading

Stamina Mana Accuracy Evasion
C B A B
Strength Vitality Mind Spirit Agility Dexterity Luck
C C B A A A C

Abilities

Freikugeln
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Barbed Arrow Ranged Attack. Deals 0.8...1.6x physical damage. Reduces Stamina regen by 1...4 pips. Adds 1 Focus. 1 One Target 1 second 12 seconds - 15% Mana -
Quick Shot Ranged Attack. Deals 1.2...1.7x physical damage. Adds 1 Focus. 1 One Target Instant 8 seconds - 10% Mana -
Swift Stroke Melee Attack. Deals 1.2x physical damage. 1 One Target Instant 8 seconds - 5% Mana -
Swift Bow Ranged Attack. Strikes 2 times. Adds 2 Focus. 2 One Target 2 seconds 12 seconds - 15% Mana -
Strength Stance Stance. Increases Ranged Damage by 15%, increases the Mana cost of bow attacks by 20%, increases Threat by 10%, and causes Quick Shot to inflict Cripple status. 4 Self 1 second 10 seconds Toggle 10% Mana -
Scourging Blow Melee Attack. Deals 1.2x physical damage. Chroma: If the target is under the effect of Barbed Arrow, deals 1.8x physical damage. Removes Barbed Arrow effect. 4 One Target Instant 8 seconds - 10% Mana -
Blindside Hybrid Attack. Deals 0.8...1.3x melee damage and 0.6...1.1x ranged damage. 8 One Target 1 second 15 seconds - 15% Mana -
Penetrating Shot Ranged Attack. Deals 0.8...1.2x physical damage. Has 10...31% Physical Defense penetration. 10 One Target Instant 10 seconds - 20% Mana -
Low Cut Melee Attack. Deals 1.4x physical damage. Inflicts Slow status. 16 All Enemies or Allies 1 second 15 seconds - 20% Mana -
Precision Stance Stance. Increases Accuracy by 20%, grants 10% Evasion penetration, and increases the Critical Hit chance of Quick Shot by 15%. 18 Self 1 second 10 seconds Toggle 10% Mana -
Rain of Arrows Ranged Attack. Requires 4...6 Focus. Deals 1.4...3.2x physical damage. 20 All Enemies or Allies 3 seconds 20 seconds - 25% Mana -
Intent Concentration Ability. Adds 9 Focus. 20 Self Instant 45 seconds - 15% Mana -
Endurance Stance Stance. Reduces Ranged Damage by 15%, reduces Mana cost of bow attacks by 20%, and decreases Threat by 5% and Quick Shot's Threat by an additional 10%. 28 Self 1 second 10 seconds Toggle 10% Mana -
Merciful Shot Ranged Attack. Requires 5 Focus. Target must be in Critical status. Inflicts Death status. Bestows Regen status upon targets adjacent to the target. Has 100% Magic Defense penetration. 35 One Target Instant 8 seconds - 5% Mana -
Rain of Thorns Ranged Attack. Requires 4 Focus. Deals 2.5...4x physical damage. Inflicts Paralyze and Deep Wound status. 56 All Enemies or Allies 4 seconds 25 seconds - 40% Mana -
Focus Enchantment. Adds 1 Focus every second. 10 Self 2 seconds 15 seconds - 15% Mana 2 pips Mana
Needful Haste Enchantment. Requires 6 Focus. Reduces weapon Delay by 50% and bestows Haste status. 35 Self 2 seconds 60 seconds 20 seconds 33% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Vital Shot Ranged Attacks have a 5…33% chance to inflict Death, Blind, Silence, Disable, Immobilize, or Paralyze status. Class - 1 - - -
Hunter's Quarry Whenever a Bow Attack hits a single target, it deals an additional 0.4…1.6x physical damage. Class - 1 - - -
Mastery: Bow Increases Physical Damage by 1…20%, Critical Hit chance by 1…15%, and Accuracy by 1…10% while wielding a Bow. Class - 1 - - -
Agility+ Increases Agility by 40%. Primary 10% 1 15 30 45
Dexterity+ Increases Dexterity by 40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 21%. Secondary 7% 11 33 55 -
Spirit+ Increases Spirit by 10%. Tertiary 5% 22 51 - -
Luck+ Increases Luck by 10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 10%. Tertiary 5% 22 51 - -
Poison Resist+ Increases Poison (effect) Resistance by 10%. Tertiary 5% 22 51 - -

Requirements

Navigation

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Clouded Horizons
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1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm
Canon Stories
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire
Terms
The Balance - Crystal Path - Diviner - Planeswalker
Archive
Character Themes - Jazz Café - Lore - Soundtracks - Tropes
Project Creators / Administrators
Darius DeValle - Benji Powell - Daniel Rydell

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