Clouded Horizons:Monk
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Jump to navigationJump to searchMonk is a Base Class in the Eighth Realm specializing in hand-to-hand combat and cleansing Holy techniques to battle enemies.
Overview
The Monk is a melee class that specializes in making devastating unarmed attacks. It is especially unique in the fact that it has a large pool of Stamina to draw from to make up for its limited armor selection and unremarkable defensive ability. In addition, the Monk is a first-rate counterattack specialist and has a small collection of Holy-based techniques, offensive and defensive in nature.
Grading
Stamina | Mana | Accuracy | Evasion | ||||
---|---|---|---|---|---|---|---|
A | D | B | D | ||||
Strength | Vitality | Mind | Spirit | Agility | Dexterity | Luck | |
A | C | D | B | B | D | D |
Abilities
Blitz | ||||||||
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Ability Name | Description | Level | Target | Cast Time | Cooldown | Duration | Cost | Upkeep |
Boost | Ability. Increases the damage of the next melee attack by 15%. | 5 | Self | Instant | 15 seconds | - | 5% Mana | - |
Repeating Punch | Hand-to-Hand Attack. Strikes 3 times. Each hit deals 0.4x physical damage. | 5 | One Target | Instant | 5 seconds | - | 5% Mana | - |
Far Fist | Hand-to-Hand Attack. Deals 1.5x physical damage. Inflicts Curse status. | 8 | Backline | Instant | 12 seconds | - | 12% Mana | - |
Split Punch | Hand-to-Hand Attack. Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage. | 12 | Random Enemy | Instant | 15 seconds | - | 8% Mana | - |
Counter Attack | Stance. Increases Parry Skill by 20%. Decreases Physical Defense by 25%. | 18 | Self | 1 second | 10 seconds | 10 seconds | 10% Mana | - |
Withering Strike | Hand-to-Hand Attack. Inflicts Confuse and Expose status. | 22 | Midline | Instant | 18 seconds | - | 16% Mana | - |
Lifebane | Hand-to-Hand Attack. Deals 1.6x physical damage. Inflicts Doom status. | 26 | One Target | Instant | 6 seconds | - | 12% Mana | - |
Blistering Strike | Hand-to-Hand Attack. Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target. | 30 | Frontline | Instant | 20 seconds | - | 18% Mana | - |
Revive | Holy-elemental Ability. Revives with 15% Stamina and 5% Mana. | 32 | One Target | 2 seconds | 25 seconds | - | 33% Mana | - |
Flurry of Blows | Hand-to-Hand Attack. Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status. | 40 | Random Enemy | Instant | 18 seconds | - | 20% Mana | - |
Chakra | Holy-elemental Ability. Removes Poison, Sap, and Blind status. Restores 15% Stamina. | 42 | Self | Instant | 12 seconds | - | 20% Mana | - |
Chi Blast | Holy-elemental Ability. Deals 1.6x Holy damage. | 54 | One Target | 2 seconds | 15 seconds | - | 20% Mana | - |
Formless Strikes | Stance. Physical weapon attacks deal magic damage instead. | 54 | Self | 1 second | 30 seconds | 30 seconds | 10% Mana | - |
Passives | ||||||||
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Ability Name | Description | Type | Stat Increase Per Rank | Rank I Level | Rank II Level | Rank III Level | Rank IV Level | |
Martial Arts | Reduces the delay of Hand-to-Hand attacks by 1...33%. | Class | - | 1 | - | - | - | |
Counter | After a successful Parry, make a basic melee attack against the attacker. | Class | - | 1 | - | - | - | |
Proficiency: Hand-to-Hand | Increases Physical Damage by 1...10% while fighting Hand-to-Hand. | Class | - | 1 | - | - | - | |
Stamina+ | Increases Stamina by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Strength+ | Increases Strength by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Spirit+ | Increases Spirit by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Agility+ | Increases Agility by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Accuracy+ | Increases Accuracy by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Vitality+ | Increases Vitality by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Parry+ | Increases Parry chance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Holy+ | Increases Holy Affinity by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Fear Resist+ | Increases Fear (effect) Resistance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Wound Resist+ | Increases Wound (effect) Resistance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - |
Extensions
- Requires:
- White Mage Lv. 50
- Monk Lv. 50
v · e Clouded Horizons
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1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm |
Canon Stories |
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
Terms |
The Balance - Crystal Path - Diviner - Planeswalker |
Archive |
Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
Project Creators / Administrators |
Darius DeValle - Benji Powell - Daniel Rydell |
v · e Eighth Realm Professions
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Base Classes |
Alchemist - Black Mage - Marksman - Monk - Ninja - Ranger - Red Mage - Thief - Warrior - White Mage |
Unique Classes |
Flame Knight - Flik Reaper - Mediator - Mesmer - Symbologist - Twin Blade |
Extended Classes |
Chemist - Elemental Alchemist - Blue Mage - Balancer - Gunner - Runic Marksman - Taekwon Master - Soul Linker - Daimyo - Samurai - Gypsy - Minstrel - Evoker - Illusionist - Ritualist - Assassin - Rogue - Paladin - Dark Knight - Divine Magus - Summoner |
Transcendence Classes |
Adept Rogue - Archmage - Blademaster - Champion - Freischütz - Guardian - Scholar - Sky Pirate |
Custom Classes |
Blade Knight - Runic Knight - Runemaster - Valkyrie |