Clouded Horizons:Valkyrie

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Valkyrie is a custom Extended Class in the Eighth Realm that specializes in close-range combat with heavy blades or polearms.

History

Valkyrie is a term coined to denote the fiercest fighters of the Ethereal Plane, similar to knights or samurai in ancient times. It is not so much a rank as a title; to be denoted a Valkyrie means that one has shown exceptional skill, even above and beyond others of their rank. Typically, Valkyries are those who have reached the upper ranks of the Ethereal Knights, below only the Grand Master in their skill and knowledge. There are only a handful of beings that have attained the title Valkyrie in the Ethereal Plane currently, and few more whom are deceased who have earned that level of prestige. Those who have witnessed a Valkyrie in battle speak of combat prowess both devastating and artful, each move as much poetry in motion as swift death.

Traditionally, Valkyries are skilled with most any martial weapon, though most Valkyries prefer powerful broadswords or knightswords as well as spears or other polearms, echewing blunt weapons and axes. Most also wear ceremonial armor into battle resembling plate, though much lighter and sturdier than mortal craft could create. They are excellent front to mid-range fighters, capable of felling dozens of enemies while healing their own wounds through prayers to the Creator.

Well-known Valkyries include Freya Vanadis and Mai Kuroki.

Overview

Valkyrie is a class well-suited to going toe-to-toe with enemies, capable of wearing heavy plate armor and carrying powerful spears or greatswords to do battle with. It lends itself well to a defensive approach, like the Paladin class, as its Stances give benefits not only to itself, but in lesser amounts to allies as well. Along with high amounts of physical prowess, it has good versatility as well, with attack effects changing on whether a Heavy Blade or Polearm-class weapon is being used. While it is a powerful class, it lacks great amounts of Mana to utilize its skills, constraining it offensively to some degree, as well as lacking speed to get in quick strikes.

Grading

Stamina Mana Accuracy Evasion
A D B D
Strength Vitality Mind Spirit Agility Dexterity Luck
A A B B C B C

Abilities

Devout Soul
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Pillar of Virtue Stance. Increases Strength and Vitality by 35%. 1 Self 1 second 20 seconds Toggle 10 Energy -
Pillar of Faith Stance. Increases Mind and Spirit by 35%. 1 Self 1 second 20 seconds Toggle 10 Energy -
Feathered Edge Melee Attack. Deals 1.25x physical damage. Chroma: If wielding a Heavy Blade, deals an additional 0.2x physical damage. Chroma: If wielding a Polearm, instead deals 0.8x physical damage and inflicts Stun status. 3 One Target Instant 8 seconds - 10% Mana -
Weighted Cleave Melee Attack. Deals 1.25x physical damage. Chroma: If wielding a Heavy Blade, instead deals 1.15x damage and has a 50% chance to inflict Cripple status. If wielding a Polearm, deals 1.45x damage. 10 One Target Instant 12 seconds - 15% Mana -
Graceful Poise Stance. Increases Agility and Dexterity by 35%. 19 Self 1 second 20 seconds Toggle 10 Energy -
Adaptable Posture Stance. Increases Luck and Accuracy by 35%. 22 Self 1 second 20 seconds Toggle 10 Energy -
Furrowing Slice Melee Attack. Deals 1.3x physical damage. Chroma: If wielding a Heavy Blade, inflicts Deep Wound status. If wielding a Polearm, deals an additional 0.35x physical damage to an enemy behind the target. 26 One Target Instant 12 seconds - 18% Mana -
Piercing Flurry Melee Attack. Strikes 3 times. Each hit deals 0.45x plysical damage. Chroma: If wielding a Heavy Blade, inflicts Shear status. If wielding a Polearm, inflicts Expose status. 34 One Target Instant 12 seconds - 18% Mana -
Sanctification Holy-elemental Spell. Restores 25% Stamina and Mana. 39 Self 2 seconds 25 seconds - 20 Energy -
Challenging Cut Melee Attack. Deals 1.45x physical damage. Inflicts Provoke status. 47 One Target Instant 12 seconds - 12% Mana -
Pillar of Courage Stance. Increases Stamina and Mana by 35%. 60 Self 1 second 20 seconds Toggle 15 Energy -
Commanding Charge Melee Attack. Deals 1.65x physical damage. If wielding a Heavy Blade, bestows Protect status. If wielding a Polearm, bestows Haste status. 60 One Target 1 second 20 seconds - 25% Mana -
Deific Vengeance Holy-elemental Melee Attack. Deals 1.85x Holy damage. If wielding a Heavy Blade, inflicts Disable status. If wielding a Polearm, inflicts Silence status. 75 One Target 2 seconds 25 seconds - 30% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Fellowship Whenever the only target of a positive status effects, grants a 10…50% chance that a random ally also gains that status effect. Class - 1 - - -
Loyalty Whenever Stamina is restored by an Ability, a random ally's Stamina is also restored by 5…25% of that amount. Class - 1 - - -
Commanding Presence While in a Stance, adjacent allies gain 20…50% of that Stance's applicable benefits. Class - 1 - - -
Strength+ Increases Strength by 40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 21%. Secondary 7% 11 33 55 -
Dexterity+ Increases Dexterity by 21%. Secondary 7% 11 33 55 -
Physical Defense+ Increases Physical Defense by 10%. Tertiary 5% 22 51 - -
Magic Defense+ Increases Magic Defense by 10%. Tertiary 5% 22 51 - -
Agility+ Increases Agility by 10%. Tertiary 5% 22 51 - -
Accuracy+ Increases Accuracy by 10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 10%. Tertiary 5% 22 51 - -

Extensions

  • None.

Requirements

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