Clouded Horizons:Chemist

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Chemist is an Extended Class in the Eighth Realm specializing in the creation of offense-oriented items through the use of Alchemy.

Overview

Grading

Stamina Mana Accuracy Evasion
B A A C
Strength Vitality Mind Spirit Agility Dexterity Luck
D C A A D B C

Abilities

Chemistry
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Create: Bomb Core Fire-elemental Alchemy. Creates and uses a Bomb Core. Deals 1.2x Fire damage. 7 One Target 2 seconds 5 seconds - 11% Mana -
Create: Arctic Wind Ice-elemental Alchemy. Creates and uses an Arctic Wind. Deals 1.2x Ice damage. 7 One Target 2 seconds 5 seconds - 11% Mana -
Create: Lightning Marble Lightning-elemental Alchemy. Creates and uses a Lightning Marble. Deals 1.2x Lightning damage. 7 One Target 2 seconds 5 seconds - 11% Mana -
Create: Dragon Scale Water-elemental Alchemy. Creates and uses a Dragon Scale. Deals 1.2x Water damage. 7 One Target 2 seconds 5 seconds - 11% Mana -
Create: Frag Grenade Alchemy. Creates and uses a Frag Grenade. Deals 1.2x physical damage to all targets. 25% chance to inflict Deep Wound status. 10 All Enemies or Allies 2 seconds 5 seconds - 23% Mana -
Create: Dream Powder Alchemy. Creates and uses a Dream Powder. Inflicts Sleep status. 15 All Enemies or Allies 2 seconds 5 seconds - 23% Mana -
Create: Silence Grenade Alchemy. Creates and uses a Silence Grenade. Deals 1.2x physical damage. Inflicts Silence status. 20 All Enemies or Allies 2 seconds 12 seconds - 23% Mana -
Create: Smoke Bomb Alchemy. Creates and uses a Smoke Bomb. Deals 1.2x physical damage. Inflicts Blind status. 25 All Enemies or Allies 2 seconds 12 seconds - 23% Mana -
Create: Fire Gem Fire-elemental Alchemy. Creates and uses a Fire Gem. Deals 1.5x Fire damage. 35 All Enemies or Allies 2 seconds 12 seconds - 23% Mana -
Create: Ice Gem Ice-elemental Alchemy. Creates and uses an Ice Gem Gem. Deals 1.5x Ice damage. 35 All Enemies or Allies 2 seconds 12 seconds - 23% Mana -
Create: Lightning Gem Lightning-elemental Alchemy. Creates and uses a Lightning Gem. Deals 1.5x Lightning damage. 35 All Enemies or Allies 2 seconds 12 seconds - 23% Mana -
Create: Water Gem Water-elemental Alchemy. Creates and uses a Water Gem. Deals 1.5x Water damage. 35 All Enemies or Allies 2 seconds 12 seconds - 23% Mana -
Create: Shadow Gem Alchemy. Creates and uses a Shadow Gem. Halves current Stamina. 40 All Enemies or Allies 3 seconds 15 seconds - 23% Mana -
Create: Aura Stone Alchemy. Creates and uses an Aura Stone. Bestows Aura status. 50 One Target 4 seconds 15 seconds - 11% Mana -
Create: Death Stone Alchemy. Creates and uses a Death Stone. Inflicts Death status. 60 One Target 3 seconds 15 seconds - 20% Mana -
Create: Flare Stone Alchemy. Creates and uses a Flare Stone. Deals 1.6x magic damage. 25% chance to inflict Heat status. 70 One Target 4 seconds 30 seconds - 25% Mana -
Create: Holy Stone Holy-elemental Alchemy. Creates and uses a Holy Stone. Deals 1.75x Holy damage. 80 One Target 4 seconds 30 seconds - 25% Mana -
Create: Meteor Stone Alchemy. Creates and uses a Meteor Stone. Deals 1.4x magic damage to all targets. Inflicts Weakness status. 90 All Enemies 4 seconds 30 seconds - 25% Mana -
Create: Ultima Stone Alchemy. Creates and uses an Ultima Stone. Deals 1.8x magic damage. 100 All Enemies 4 seconds 45 seconds - 30% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Mix Adds the Mix command, allowing the combination of items for various effects. Class - 1 - - -
Phoenix Down Lore Phoenix Downs are 10…100% more potent. Class - 1 - - -
Ether Lore Ethers are 10…100% more potent. Class - 1 - - -
Mind+ Increases Mind by 10...40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 10...40%. Primary 10% 1 15 30 45
Mana+ Increases Mana by 7...21%. Secondary 7% 11 33 55 -
Dexterity+ Increases Dexterity by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Stamina+ Increases Stamina by 5...10%. Tertiary 5% 22 51 - -
Luck+ Increases Luck by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -
Poison Resist+ Increases Poison (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -
Disease Resist+ Increases Disease (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

  • None.

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