Clouded Horizons:Guardian

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Guardian is a Transcendence Class in the Eighth Realm specializing in the use of powerful defensive techniques and counterattacks in combat.

Overview

Attributes

  • Tactics: Tactics grants no inherent effect to character stats, but instead increases the effectiveness of abilities. Ability numbers represent the change in the ability between 1 rank of Tactics and 16 (maximum) ranks of Tactics.
  • Vigor: For each rank of Vigor, Vitality increases by 5%.
  • Reduction: For each rank of Reduction, physical damage taken is reduced by 1% before Physical Defense is applied.

Grading

Stamina Mana Accuracy Evasion
A A D D
Strength Vitality Mind Spirit Agility Dexterity Luck
A B C A C D C

Abilities

Fealty
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Guardian's Ward Ward. Increases Block and Parry Efficiency by 5...50%. 1 All Enemies or Allies 3 seconds 45 seconds 30 seconds 20% Mana -
Stinging Blow Melee Attack. Deals 1.4x physical damage. Chroma: If this attack fails to hit, target's Stamina regen is reduced by 3 pips. 1 One Target Instant 12 seconds - 10% Mana -
Shield Blow Shield Attack. Deals 0.8...1.6x physical damage. Increases Threat by 5...33%. 6 One Target 1 second 15 seconds - 10% Mana -
Shield Bash Shield Attack. Deals 0.6x physical damage. Increases Threat by 10...21%. Chroma: If the user has 75% or higher Threat, inflicts Stun status. 10 One Target 1 second 15 seconds - 10% Mana -
Overwhelm Melee Attack. Must follow a successful Parry. Deals 1.7x physical damage. Inflicts Cripple status. 10 One Target Instant 30 seconds - 30% Mana -
Vexing Blow Melee Attack. Deals 1.6x physical damage. Increases Threat by 3...9%. 12 One Target 1 second 20 seconds - 20% Mana -
Whirling Retaliation Melee Attack. Must follow a successful Parry. Deals 1.45x physical damage to all enemies. 14 All Enemies or Allies 2 seconds 20 seconds - 15% Mana -
Catch a Breath Shout. Restores 10...17% Stamina. Bestows Regen status. 16 Self Instant 10 seconds - 5% Mana -
Guardian's Pledge Ability. Increases Block and Parry Efficiency by 10...21% and Vitality by 5...50%. 20 Self 2 seconds 15 seconds - 15% Mana -
Taunt Shout. Increases Threat by 15...53%. 22 Self Instant 10 seconds - 5% Mana -
Vigilance Shout. Increases Evasion and Accuracy by 5...27%. 24 All Enemies or Allies 1 second 15 seconds - 15% Mana -
Guardian's Challenge Shout. Increases Threat by 50...80%. 26 Self 1 second 15 seconds - 15% Mana -
Thrill of Danger Ability. Chroma: For each enemy, restores 17% Stamina and 6% Mana. 28 Self Instant 20 seconds - 5% Mana -
Warrior's Heart Ability. Increases Maximum Stamina by 50...151%. 30 Self 3 seconds 60 seconds - 30% Mana -
Stamp Ability. Chroma: If any enemy is activating a skill, it is interrupted. Chroma: For each skill interrupted by Stamp, +7 seconds to Stamp's reactivation time. 32 All Enemies or Allies Instant 5 seconds - 20% Mana -
Deep Breath Stance. Decreases skill activation and reactivation time by 5...20%. 34 Self 1 second 45 seconds 15 seconds 15% Mana -
Turn the Tables Melee Attack. Deals 1.5x physical damage. Chroma: For each negative status effect on the user, dispels that status and places it on target enemy. 36 One Target 1 second 15 seconds - 15% Mana -
Guardian's Defense Enchantment. Increases Block skill by 10…75%. 4 Self 2 seconds 15 seconds - 15% Mana 1 pip Mana


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Walking Fortress Whenever physical damage is taken, if that damage is less than 1…7% of the user's maximum Stamina, it is reduced to 0. Class - 1 - - -
Robust Constitution Hexes and negative status effects have a 33…66% chance to last half their duration Class - 1 - - -
Mastery: Shield Increases Block chance by 1…20% and grants a 20…40% chance to Block magic damage while a Shield is equipped. Class - 1 - - -
Stamina+ Increases Stamina by 40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 21%. Secondary 7% 11 33 55 -
Mana+ Increases Mana by 21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 21%. Secondary 7% 11 33 55 -
Luck+ Increases Luck by 10%. Tertiary 5% 22 51 - -
Agility+ Increases Agility by 10%. Tertiary 5% 22 51 - -
Block+ Increases Block chance by 10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 10%. Tertiary 5% 22 51 - -

Requirements

Navigation

v · e
Clouded Horizons
Realms
1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm
Canon Stories
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire
Terms
The Balance - Crystal Path - Diviner - Planeswalker
Archive
Character Themes - Jazz Café - Lore - Soundtracks - Tropes
Project Creators / Administrators
Darius DeValle - Benji Powell - Daniel Rydell

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