Clouded Horizons:Champion

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Champion is a Transcendence Class in the Eighth Realm specializing in the overwhelming use of physical force in battle, usually with two blades or one large weapon.

Overview

Attributes

  • Pressure: Pressure grants no inherent effect to character stats, but instead increases the effectiveness of abilities. Ability numbers represent the change in the ability between 1 rank of Pressure and 16 (maximum) ranks of Pressure.
  • Crushing Blows: For each rank of Crushing Blows, Strength increases by 5%.
  • Sundering: For each rank of Sundering, Attack Skills gain 1% Physical Defense penetration.

Grading

Stamina Mana Accuracy Evasion
C C A A
Strength Vitality Mind Spirit Agility Dexterity Luck
B B B D A A C

Abilities

Zeal
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Swift Strike Melee Attack. Deals 1…1.8x physical damage. Adds 1 Fervour. 1 One Target Instant 8 seconds - 5% Mana -
Brutal Strikes Melee Attack. Requires 4 Fervour. Strikes 3 times. Each hit deals 0.75x physical damage. 6 One Target 3 seconds 30 seconds - 20% Mana -
Exchange of Blows Stance. Requires 3 Fervour. Chroma: Whenever the user is dealt physical damage, counterattack. 8 Self 1 second 45 seconds 20 seconds 10% Mana -
Bladestorm Melee Attack. Requires 1...2 Fervour. Deals 0.4...2x physical damage. 10 All Enemies or Allies 2 seconds 60 seconds - 15% Mana -
Bracing Attack Melee Attack. Requires 3 Fervour. Deals 0.8...1.6x physical damage. Restores 10% Stamina. 14 One Target 1 second 30 seconds - 10% Mana -
Relentless Strike Melee Attack. Requires 2...6 Fervour. Deals 1...3.4x physical damage; Empties Fervour pool. 20 One Target Instant 30 seconds - 15% Mana -
Merciful Strike Melee Attack. Target must be in Critical status. Deals 4x physical damage. Adds 2...4 Fervour. 24 One Target 3 seconds 30 seconds - 20% Mana -
Dire Need Ability. Transfers all Mana to Stamina. 30 Self 1 second 20 seconds - 17% Stamina -
Clobber Melee Attack. Requires 1 Fervour. Interrupts an action. 32 One Target 1 second 12 seconds - 5% Mana -
Sound the Attack Melee Attack. Requires 5 Fervour, dealing 2.5x physical damage. Inflicts Stun status. 38 One Target 1 second 18 seconds - 15% Mana -
Hamstring Melee Attack. Requires 3 Fervour. Deals 1.75x physical damage. Inflicts Cripple status. 44 One Target 1 second 12 seconds - 10% Mana -
Hedge Melee Attack. Deals 0.6x physical damage. Reduces Threat by 33...55%. 50 One Target 1 second 8 seconds - 5% Mana -
Precipice Melee Attack. Target must be in Critical status. Reduces target's Stamina to 5%, adds 2 Fervour, and causes the next ability that targets this target to activate 50% faster. 60 One Target 3 seconds 30 seconds - 25% Mana -
Fervour Enchantment. Adds 1…2 Fervour every 5 seconds and increases Physical Damage by 15%. The user cannot block or evade. 4 Self 2 seconds 15 seconds - 15% Mana 1 pip Mana
Flurry Shout. Requires 4…2 Fervour. Reduces weapon Delay by 33%. 4 Self 2 seconds 60 seconds 10 seconds 15% Mana -
Battle Frenzy Shout. Adds 3…5 Fervour. 12 Self 2 seconds 30 seconds - 15% Mana -
Sudden Defense Enchantment. Requires 2 Fervour. Increases Block and Parry skill by 10…31%. Empties Fervour pool. 18 Self 2 seconds 45 seconds 20 seconds 5% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Fervour Adds the Fervour command. While active, increases Physical Damage by 1…20%, builds 1…2 Fervour every 5 seconds, and sets Block chance and Evasion to 0. Class - 1 - - -
Hero's Grip Grants the ability to wield a two-handed weapon in one hand. Class - 1 - - -
Mastery: Two-Weapon Fighting Increases Physical Damage by 1…20%, Critical Hit chance by 1…15%, and Parry chance by 1…10% while wielding two weapons. Class - 1 - - -
Vitality+ Increases Vitality by 40%. Primary 10% 1 15 30 45
Dexterity+ Increases Dexterity by 40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 21%. Secondary 7% 11 33 55 -
Luck+ Increases Luck by 21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 10%. Tertiary 5% 22 51 - -
Physical Damage+ Increases Physical Damage by 10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 10%. Tertiary 5% 22 51 - -
Poison Resist+ Increases Poison (effect) Resistance by 10%. Tertiary 5% 22 51 - -

Requirements

Navigation

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Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire
Terms
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Archive
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Project Creators / Administrators
Darius DeValle - Benji Powell - Daniel Rydell

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