Clouded Horizons:Black Mage

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Black Mage is a Base Class in the Eighth Realm specializing in the use of offensive Black Magic to destroy enemies.

Overview

Black Mages are one of the many magic-based classes within the Eighth Realm, focused almost solely on offensive magic such as Fire or Blizzard. Defensively, they are very weak physically, with low Stamina and Vitality, but fairly strong against magical attack, making them prime choices for backline fighters. Their low Agility is also a detriment, but decent Accuracy can make sure that they land their hits nearly every time they move.

Grading

Stamina Mana Accuracy Evasion
D A B B
Strength Vitality Mind Spirit Agility Dexterity Luck
D D A B D D D

Abilities

Black Magic
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Elemental Seal Glyph. Doubles the potency of the next Elemental spell. 15 Self 1 second 10 seconds 10 seconds 10% Mana -
Fire I Fire-elemental Spell. Deals 1.2x Fire damage. 1 One Target 2 seconds 5 seconds - 10% Mana -
Blizzard I Ice-elemental Spell. Deals 1.2x Ice damage. 3 One Target 2 seconds 5 seconds - 10% Mana -
Thunder I Lightning-elemental Spell. Deals 1.2x Lightning damage. 5 One Target 2 seconds 5 seconds - 10% Mana -
Water I Water-elemental Spell. Deals 1.2x Water damage. 7 One Target 2 seconds 5 seconds - 10% Mana -
Dark I Dark-elemental Spell. Deals 1.2x Dark damage. 15 One Target 2 seconds 5 seconds - 10% Mana -
Fira Fire-elemental Spell. Deals 1.35x Fire damage. 20 All Enemies or Allies 4 seconds 18 seconds - 22% Mana -
Blizzara Ice-elemental Spell. Deals 1.35x Ice damage. 20 All Enemies or Allies 4 seconds 18 seconds - 22% Mana -
Thundara Lightning-elemental Spell. Deals 1.35x Lightning damage. 25 All Enemies or Allies 4 seconds 18 seconds - 22% Mana -
Watera Water-elemental Spell. Deals 1.35x Water damage. 25 All Enemies or Allies 4 seconds 18 seconds - 22% Mana -
Darkra Dark-elemental Spell. Deals 1.35x Dark damage. 38 All Enemies or Allies 4 seconds 18 seconds - 22% Mana -
Drain Dark-elemental Spell. Drains 15% Stamina. 38 One Target 2 seconds 20 seconds - 7% Mana -
Fire II Fire-elemental Spell. Deals 1.45x Fire damage. 40 One Target 3 seconds 10 seconds - 18% Mana -
Blizzard II Ice-elemental Spell. Deals 1.45x Ice damage. 40 One Target 3 seconds 10 seconds - 18% Mana -
Thunder II Lightning-elemental Spell. Deals 1.45x Lightning damage. 45 One Target 3 seconds 10 seconds - 18% Mana -
Water II Water-elemental Spell. Deals 1.45x Water damage. 45 One Target 3 seconds 10 seconds - 18% Mana -
Dark II Dark-elemental Spell. Deals 1.45x Dark damage. 58 One Target 3 seconds 10 seconds - 18% Mana -
Syphon Dark-elemental Spell. Drains 15% Mana. 58 One Target 2 seconds 20 seconds - 7% Mana -
Fire III Fire-elemental Spell. Deals 1.7x Fire damage. 60 One Target 3 seconds 15 seconds - 24% Mana -
Blizzard III Ice-elemental Spell. Deals 1.7x Ice damage. 60 One Target 3 seconds 15 seconds - 24% Mana -
Firaga Fire-elemental Spell. Deals 1.6x Fire damage. 60 All Enemies or Allies 4 seconds 18 seconds - 34% Mana -
Blizzaga Ice-elemental Spell. Deals 1.6x Ice damage. 60 All Enemies or Allies 4 seconds 18 seconds - 34% Mana -
Thunder III Lightning-elemental Spell. Deals 1.7x Lightning damage. 65 One Target 3 seconds 15 seconds - 24% Mana -
Water III Water-elemental Spell. Deals 1.7x Water damage. 65 One Target 3 seconds 15 seconds - 24% Mana -
Thundaga Lightning-elemental Spell. Deals 1.6x Lightning damage. 65 All Enemies or Allies 4 seconds 18 seconds - 34% Mana -
Waterga Water-elemental Spell. Deals 1.6x Water damage. 65 All Enemies or Allies 4 seconds 18 seconds - 34% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Elemental Affinity Enhances the potency of offensive elemental spells by 1...33%. Class - 1 - - -
Explosive Entrance Elemental spells gain +15% Magic Defense penetration while Stamina is above 95%...80%. Class - 1 - - -
Protective Reserves Bestows Protect status when in Critical status. Class - 1 - - -
Mana+ Increases Mana by 10...40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 10...40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 7...21%. Secondary 7% 11 33 55 -
Fire+ Increases Fire Affinity by 5...10%. Tertiary 5% 22 51 - -
Ice+ Increases Ice Affinity by 5...10%. Tertiary 5% 22 51 - -
Lightning+ Increases Lightning Affinity by 5...10%. Tertiary 5% 22 51 - -
Water+ Increases Water Affinity by 5...10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Blue Mage

Balancer

Chemist

Dark Knight

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