Clouded Horizons:Elemental Alchemist

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Elemental Alchemist is an Extended Class in the Eighth Realm specializing in the drawing and molding of elemental energies in items for various effects.

Overview

Grading

Stamina Mana Accuracy Evasion
B A B A
Strength Vitality Mind Spirit Agility Dexterity Luck
B B A A D C B

Abilities

Elemental Alchemy
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Create: Fire Gem Fire-elemental Alchemy. Creates 2 Fire Gems. Each gem used in a transmutation gives Fire Alchemy a 5% chance to inflict Heat status. 10 Self 3 seconds 10 seconds - 10% Mana -
Burnout Fire-elemental Fire Alchemy. Consumes 1 Fire Gem. Deals 1.25x Fire damage. 10 All Enemies or Allies 2 seconds 8 seconds - 12% Mana -
Create: Ice Gem Ice-elemental Alchemy. Creates 2 Ice Gems. Each gem used in a transmutation gives Ice Alchemy a 5% chance to inflict Cripple status. 10 Self 3 seconds 10 seconds - 10% Mana -
Haze Ice-elemental Ice Alchemy. Consumes 1 Ice Gem. Inflicts Blind status. 10 All Enemies or Allies 2 seconds 5 seconds - 12% Mana -
Create: Lightning Gem Lightning-elemental Alchemy. Creates 2 Lightning Gems. Each gem used in a transmutation gives Lightning Alchemy 5% Magic Defense penetration. 10 Self 3 seconds 10 seconds - 10% Mana -
Shock Lightning-elemental Lightning Alchemy. Consumes 1 Lightning Gem. Deals 1.1x Lightning damage and inflicts Paralyze status. 10 One Target 2 seconds 5 seconds - 12% Mana -
Create: Water Gem Water-elemental Alchemy. Creates 2 Water Gems. Each gem used in a transmutation gem causes Water Alchemy to remove a negative status effect when used on an ally. 10 Self 3 seconds 10 seconds - 10% Mana -
Kindness Drop Water-elemental Water Alchemy. Consumes 1 Water Gem. Restores 20% Stamina. 10 One Target 2 seconds 10 seconds - 12% Mana -
Create: Wind Gem Wind-elemental Alchemy. Creates 2 Wind Gems. Each gem used in a transmutation gem causes Wind Alchemy to reduce status effect resistances by 5%. 15 Self 3 seconds 10 seconds - 10% Mana -
Exhausting Wind Wind-elemental Wind Alchemy. Consumes 1 Wind Gem. Inflicts Sleep status. 15 All Enemies or Allies 2 seconds 5 seconds - 12% Mana -
Create: Earth Gem Earth-elemental Alchemy. Creates 2 Earth Gems. Each gem used in a transmutation causes Earth Alchemy to increase Stamina regen by 1 pip when used on an ally. 15 Self 3 seconds 10 seconds - 10% Mana -
Clay Guardian Earth-elemental Earth Alchemy. Consumes 1 Earth Gem. Increases Physical and Magic Defense by 25%. 15 One Target 2 seconds 15 seconds - 12% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Bypass Grants a 1…33% chance to use abilities without consuming items. Class - 1 - - -
Efficiency Grants a 1…20% chance to double the effects of consumed gems. Class - 1 - - -
Combat Alchemist Decreases the activation time of Alchemy by 1…15%. Class - 1 - - -
Mana+ Increases Mana by 10...40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 10...40%. Primary 10% 1 15 30 45
Stamina+ Increases Stamina by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 7...21%. Secondary 7% 11 33 55 -
Luck+ Increases Luck by 5...10%. Tertiary 5% 22 51 - -
Wind+ Increases Wind Affinity by 5...10%. Tertiary 5% 22 51 - -
Earth+ Increases Earth Affinity by 5...10%. Tertiary 5% 22 51 - -
Disease Resist+ Increases Disease (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -
Poison Resist+ Increases Poison (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Archmage

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