Clouded Horizons:Dark Knight

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Dark Knight is an Extended Class in the Eighth Realm specializing in Dark-elemental skills and brutal attacks in combat.

Overview

The Dark Knight is a melee class that acts as the offense-oriented reflection of the Clouded Horizons:Paladin, trading high defense and Holy Affinity for a blistering offense and Dark Affinity. It specializes in the use of already damaging two-handed weaponry, and often trades away its Stamina for an even greater punch. Although it has access to heavy armor and respectable defense, its lack of any significant damage reduction and the extraordinary Threat it accrues guarantees that, without support, it won't stand long under pressure.

Grading

Stamina Mana Accuracy Evasion
B A B C
Strength Vitality Mind Spirit Agility Dexterity Luck
A B A C C B C

Abilities

Souleater
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Harrow Melee Attack. Requires a two-handed weapon. Deals 1.6x physical damage. Inflicts Cripple status and accrues twice as much Threat. 10 One Target Instant 12 seconds - 10% Mana -
Darkness Dark-elemental Melee Attack. Deals 1.4x Dark damage. 15 All Enemies or Allies Instant 8 seconds - 5% Stamina -
Skybreaker Fire/Dark-elemental Melee Attack. Requires a two-handed weapon. Deals 1.2x Fire damage. Chroma: If the target is in the air, deals an additional 1.2x Dark damage. 20 One Target 1 second 15 seconds - 18% Mana -
Weapon Bash Melee Attack. Requires a two-handed weapon. Deals 1.4x physical damage. Inflicts Stun status. 25 One Target 1 second 8 seconds - 14% Mana -
Diabolic Eye Stance. Increases Accuracy by 25%. 35 Self 1 second 10 seconds Toggle 10% Stamina -
Howl Shout. Decreases Fear (effect) resistance by 33%. 40 All Enemies or Allies Instant 8 seconds 8 seconds 10% Energy -
Smoldering Strike Fire-elemental Melee Attack. Requires a two-handed weapon. Inflicts Deep Wound status. Chroma: The next time target takes Dark damage, deals 1.8x Fire damage. 50 One Target Instant 18 seconds 18 seconds 15% Stamina -
Undertaker Dark-elemental Melee Attack. Deals 1.3x physical damage. Chroma: If this ability would reduce a target's Stamina to 0 or less, restores the user's Stamina by 25%. 65 One Target Instant 12 seconds - 22% Mana -
Desecrate Dark-elemental Melee Attack. Requires a two-handed weapon. Deals 1.5x Dark damage. Inflicts Undead status. Chroma: If target is Undead or has Undead status, instead deals 2.2x physical damage. 75 One Target Instant 15 seconds - 28% Stamina -
Demonize Dark-elemental Form. The user becomes a Demon. Increase Strength by 25%. Increases Dark Affinity by 10%. Reduces Evasion by 50%. 5 Self 2 seconds 120 seconds - 17% Stamina 2 pips Mana
Arcane Circle Ward. Increases Dark Affinity by 35%. 5 All Enemies or Allies 3 seconds 45 seconds 45 seconds 20% Mana -
Black Sky Dark-elemental Spell. Deals 1.8x Dark damage. 30 All Enemies or Allies 3 seconds 18 seconds - 18% Mana -
Crimson Order Hex. Deals 2.3x magic damage. Chroma: For each target hit, reduces Stamina regen by 5 pips. 40 All Enemies and Allies 3 seconds 45 seconds 45 seconds 33% Stamina -
Leyline of the Void Dark-elemental Hex. Inflicts Doom status. Targets are Marked. Chroma: Whenever damage is dealt to Mark, increases Doom count by 1. Chroma: Whenever damage is taken from Mark, decreases Doom count by 1. Chroma: When Doom count reaches 0, deals 3x Dark damage to all allies. 50 One Target and Self 6 seconds 90 seconds 90 seconds 50% Stamina -
Inferno Fire-elemental Ward. Inflicts Heat and Sap status. 75 All Enemies and Allies 5 seconds 60 seconds 60 seconds 35% Mana 2 pips Mana


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Overtaker Decreases Physical Defense by 30…15% and causes attacks against an enemy below 10…33% Stamina to deal an additional 0.5…2.0x physical damage. Class - 1 - - -
Powerbroker Abilities that cost Stamina gain +1…15% Physical Defense penetration. Class - 1 - - -
Specialization: Two-Handed Weapon Increases Physical Damage by 1…15% and reduces Delay by 1…10% while wielding a two-handed weapon. Class - 1 - - -
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 10...40%. Primary 10% 1 15 30 45
Stamina+ Increases Stamina by 7...21%. Secondary 7% 11 33 55 -
Dexterity+ Increases Dexterity by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Physical Damage+ Increases Physical Damage by 5...10%. Tertiary 5% 22 51 - -
Dark+ Increases Dark Affinity by 5...10%. Tertiary 5% 22 51 - -
Disease Resist+ Increases Disease (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Champion

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