Clouded Horizons:Marksman

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Marksman is a Base Class in the Eighth Realm specializing in the use of firearms to strike enemies from range.

Overview

Grading

Stamina Mana Accuracy Evasion
C D A C
Strength Vitality Mind Spirit Agility Dexterity Luck
D B B C A B C

Abilities

Marksmanship
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Sniper Shot Gun Attack. Results in a Critical Hit. 10% Physical Defense penetration. 5 One Target Instant 12 seconds - 15% Mana -
Equip: Scope Preparation. Gun Attacks from the backline deal +0.25x physical damage. 7 Self 3 seconds 60 seconds 60 seconds 12% Mana -
Slug Shot Gun Attack. Deals 1.2x physical damage. Hits up to three adjacent targets. 13 One Target Instant 8 seconds - 15% Mana -
Intent Focus Stance. Increases Mana regeneration by 1 pip every 3 seconds. Ends if the user uses an Ability. 18 Self 1 second 10 seconds 10 seconds 10% Mana -
Hot Shot Fire-elemental Gun Attack. Strikes 3 times. Each hit deals 0.45x Fire damage. Inflicts Disable status. 22 One Target Instant 8 seconds - 15% Mana -
Equip: Scattershot Preparation. Gun Attacks from the frontline hit up to two additional targets for half damage. 28 Self 3 seconds 60 seconds 60 seconds 12% Mana -
Snipe: Arm Gun Attack. Deals 1.35x physical damage. Inflicts Disable status. 30 One Target Instant 10 seconds - 15% Mana -
Snipe: Leg Gun Attack. Deals 1.35x physical damage. Inflicts Paralyze status. 36 One Target Instant 10 seconds - 15% Mana -
Equip: Silencer Preparation. Gun Attacks from the midline accrue 33% less Threat. 43 Self 3 seconds 60 seconds 60 seconds 12% Mana -
Dynamic Shot Gun Attack. Deals 1.75x physical damage. Inflicts Paralyze status. 60 One Target Instant 15 seconds - 20% Mana -
Spartan Shot Gun Attack. Deals 2.2x physical damage. Disables the user's other Attack Skills for 10 seconds. 75 One Target 3 seconds 30 seconds - 25% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Rapid Shot Decreases the Delay of Guns by 1...33%. Class - 1 - - -
Anti-Air Gun attacks deal +0.25x...1.3x physical damage against aerial targets. Class - 1 - - -
Proficiency: Gun Increases Physical Damage by 1...10% while wielding a Gun. Class - 1 - - -
Dexterity+ Increases Dexterity by 10...40%. Primary 10% 1 15 30 45
Accuracy+ Increases Accuracy by 10...40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Stamina+ Increases Stamina by 5...10%. Tertiary 5% 22 51 - -
Luck+ Increases Luck by 5...10%. Tertiary 5% 22 51 - -
Evasion+ Increases Evasion by 5...10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Gunner

Runic Marksman

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