Difference between revisions of "Clouded Horizons:Blademaster"

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'''Blademaster''' is a [[:Category:Transcendence Class|Transcendence Class]] in the [[:Category:Eighth Realm|Eighth Realm]] specializing in quick-striking melee combat that deals both physical and elemental damage.
 
'''Blademaster''' is a [[:Category:Transcendence Class|Transcendence Class]] in the [[:Category:Eighth Realm|Eighth Realm]] specializing in quick-striking melee combat that deals both physical and elemental damage.
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 +
==History==
 +
Blademasters are those mortals who have devoted themselves to mastering the way of the blade, becoming precision-based warriors capable of rending opponents asunder with an almost supernatural finesse. They have trained extensively in making their blade more an extension of their body than a mere weapon and wield it with grace befitting that aim, flowing from move to move seamlessly, without pause, and in the blink of an eye. In doing so, they have learned to harness their energy as strong magical power that they channel into their blades, creating gales of wind or waves of fire from their weapon that they utilize as much as the steel of their blade. The entire focus of a Blademaster's skill is the uncanny agility and dexterity that they possess, and they rely on that as their defense, shifting around and through enemy attacks to wind up inside their guard or at their back.
  
 
==Overview==
 
==Overview==
 
As a Transcendence Class, Blademaster lacks in offense behind other classes such as [[Clouded Horizons:Adept Rogue|Adept Rogue]] or [[Clouded Horizons:Champion|Champion]]. What it lacks in power, however, it more than makes up for in speed - Blademasters boast an exceptional Agility rating as well as an impressive Critical Hit chance. One interrupt or Accuracy-reducing effect, however, could put the unwary Blademaster out of commission - the need to successfully chain attack skills to deal maximum damage, as well as an average defensive capability, make counterattacks potentially fatal.
 
As a Transcendence Class, Blademaster lacks in offense behind other classes such as [[Clouded Horizons:Adept Rogue|Adept Rogue]] or [[Clouded Horizons:Champion|Champion]]. What it lacks in power, however, it more than makes up for in speed - Blademasters boast an exceptional Agility rating as well as an impressive Critical Hit chance. One interrupt or Accuracy-reducing effect, however, could put the unwary Blademaster out of commission - the need to successfully chain attack skills to deal maximum damage, as well as an average defensive capability, make counterattacks potentially fatal.
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 +
==Attributes==
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* '''Synergy:''' Synergy grants no inherent effect to character stats, but instead increases the effectiveness of abilities. Ability numbers represent the change in the ability between 1 rank of Synergy and 16 (maximum) ranks of Synergy.
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* '''Velocity:''' For each rank of Velocity, Agility increases by 5%.
 +
* '''Reflex:''' For each rank of Reflex, Weapon Delay decreases by 1%.
  
 
==Grading==
 
==Grading==
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{|{{CH-8rAttBlockMainHeading}}
 
{|{{CH-8rAttBlockMainHeading}}
 
|-{{CH-8rCombatModHeading}}
 
|-{{CH-8rCombatModHeading}}
!colspan=9 | Transmutation
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!colspan=9 | Shinkendo
 
|-{{CH-8rCombatModHeading}}
 
|-{{CH-8rCombatModHeading}}
 
!width=12.5% | Ability Name
 
!width=12.5% | Ability Name
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{{CH-8rActive|name=Valor Stance|desc=Stance. Increases Agility by 150%, Stamina by 100%, and Strength, Vitality, Dexterity, and Accuracy by 50%, but sets Mana, Mind, and Spirit to 0.|level=25|target=Self|cast=1 second|cooldown=20 seconds|duration=20 seconds|cost=15 Energy|upkeep=-}}
 
{{CH-8rActive|name=Valor Stance|desc=Stance. Increases Agility by 150%, Stamina by 100%, and Strength, Vitality, Dexterity, and Accuracy by 50%, but sets Mana, Mind, and Spirit to 0.|level=25|target=Self|cast=1 second|cooldown=20 seconds|duration=20 seconds|cost=15 Energy|upkeep=-}}
  
{{CH-8rActive|name=Koori Nami|desc=Ice-elemental Melee Attack. Deals 1.5x Ice damage. Enhances the following attack if used next: Bracing Cleave deals +0.2…0.8x Ice damage.|level=31|target=One Target|cast=1 second|cooldown=15 seconds|duration=-|cost=20% Mana|upkeep=-}}
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{{CH-8rActive|name=Koori Nami|desc=Ice-elemental Melee Attack. Deals 1.5x Ice damage. Enhances the following attack if used next: Bracing Cleave deals +0.2…0.8x Ice damage.|level=31|target=All Enemies or Allies|cast=1 second|cooldown=15 seconds|duration=-|cost=20% Mana|upkeep=-}}
  
 
{{CH-8rActive|name=Guardian|desc=Stance. Increases Physical Defense by 75%.|level=37|target=Self|cast=1 second|cooldown=30 seconds|duration=30 seconds|cost=25% Mana|upkeep=-}}
 
{{CH-8rActive|name=Guardian|desc=Stance. Increases Physical Defense by 75%.|level=37|target=Self|cast=1 second|cooldown=30 seconds|duration=30 seconds|cost=25% Mana|upkeep=-}}
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{{CH-8rActive|name=Wisdom Stance|desc=Stance. Increases Mana, Mind, and Spirit by 75%, but decreases all other attributes by 25%.|level=50|target=Self|cast=1 second|cooldown=20 seconds|duration=20 seconds|cost=15 Energy|upkeep=-}}
 
{{CH-8rActive|name=Wisdom Stance|desc=Stance. Increases Mana, Mind, and Spirit by 75%, but decreases all other attributes by 25%.|level=50|target=Self|cast=1 second|cooldown=20 seconds|duration=20 seconds|cost=15 Energy|upkeep=-}}
  
{{CH-8rActive|name=Raikou Nami|desc=Lightning-elemental Melee Attack. Deals 1.5x Lightning damage. Enhances the following attack if used next: Spirit Strike deals +0.2…0.8x Lightning damage.|level=56|target=One Target|cast=1 second|cooldown=15 seconds|duration=-|cost=20% Mana|upkeep=-}}
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{{CH-8rActive|name=Raikou Nami|desc=Lightning-elemental Melee Attack. Deals 1.5x Lightning damage. Enhances the following attack if used next: Spirit Strike deals +0.2…0.8x Lightning damage.|level=56|target=All Enemies or Allies|cast=1 second|cooldown=15 seconds|duration=-|cost=20% Mana|upkeep=-}}
  
 
{{CH-8rActive|name=Concentration|desc=Ward. Increases Physical Damage and Accuracy by 35%.|level=64|target=All Enemies or Allies|cast=4 seconds|cooldown=60 seconds|duration=60 seconds|cost=30% Mana|upkeep=-}}
 
{{CH-8rActive|name=Concentration|desc=Ward. Increases Physical Damage and Accuracy by 35%.|level=64|target=All Enemies or Allies|cast=4 seconds|cooldown=60 seconds|duration=60 seconds|cost=30% Mana|upkeep=-}}
  
{{CH-8rActive|name=Kaze Nami|desc=Wind-elemental Melee Attack. Deals 1.5x Wind damage. Enhances the following attack if used next: Energy Arc deals +0.2…0.8x Wind damage.|level=70|target=One Target|cast=1 second|cooldown=15 seconds|duration=-|cost=20% Mana|upkeep=-}}
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{{CH-8rActive|name=Kaze Nami|desc=Wind-elemental Melee Attack. Deals 1.5x Wind damage. Enhances the following attack if used next: Energy Arc deals +0.2…0.8x Wind damage.|level=70|target=All Enemies or Allies|cast=1 second|cooldown=15 seconds|duration=-|cost=20% Mana|upkeep=-}}
  
 
{{CH-8rActive|name=Onslaught|desc=Enchantment. Increases Physical Damage by 15…60%, but increases Mana cost of abilities by 50…30%.|level=75|target=Self|cast=2 seconds|cooldown=45 seconds|duration=45 seconds|cost=25% Mana|upkeep=-}}
 
{{CH-8rActive|name=Onslaught|desc=Enchantment. Increases Physical Damage by 15…60%, but increases Mana cost of abilities by 50…30%.|level=75|target=Self|cast=2 seconds|cooldown=45 seconds|duration=45 seconds|cost=25% Mana|upkeep=-}}
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{{CH-8rPassive|name=Wound Resist+|desc=Increases Wound (effect) Resistance by 5...10%.|type=Tertiary|increase=5%|r1level=22|r2level=51|r3level=-|r4level=-|}}
 
{{CH-8rPassive|name=Wound Resist+|desc=Increases Wound (effect) Resistance by 5...10%.|type=Tertiary|increase=5%|r1level=22|r2level=51|r3level=-|r4level=-|}}
 
|}
 
|}
 
==Attributes==
 
* '''Synergy:''' Synergy grants no inherent effect to character stats, but instead increases the effectiveness of abilities. The green numbers above represent the change in the ability between 1 rank of Synergy and 16 (maximum) ranks of Synergy.
 
* '''Velocity:''' For each rank of Velocity, Agility increases by 5%.
 
* '''Reflex:''' For each rank of Reflex, Weapon Delay decreases by 1%.
 
  
 
==Requirements==
 
==Requirements==
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==Navigation==
 
==Navigation==
 
{{CH-Nav}}
 
{{CH-Nav}}
{{CH-8rNav}}
 
 
{{CH-8rProfessions}}
 
{{CH-8rProfessions}}
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{{BlademasterSkillsNav}}
 
[[Category:Eighth Realm Classes]]
 
[[Category:Eighth Realm Classes]]
 
[[Category:Transcendence Class]]
 
[[Category:Transcendence Class]]
 
{{DEFAULTSORT:{{PAGENAME}}}}
 
{{DEFAULTSORT:{{PAGENAME}}}}

Latest revision as of 15:49, 4 October 2011

Blademaster is a Transcendence Class in the Eighth Realm specializing in quick-striking melee combat that deals both physical and elemental damage.

History

Blademasters are those mortals who have devoted themselves to mastering the way of the blade, becoming precision-based warriors capable of rending opponents asunder with an almost supernatural finesse. They have trained extensively in making their blade more an extension of their body than a mere weapon and wield it with grace befitting that aim, flowing from move to move seamlessly, without pause, and in the blink of an eye. In doing so, they have learned to harness their energy as strong magical power that they channel into their blades, creating gales of wind or waves of fire from their weapon that they utilize as much as the steel of their blade. The entire focus of a Blademaster's skill is the uncanny agility and dexterity that they possess, and they rely on that as their defense, shifting around and through enemy attacks to wind up inside their guard or at their back.

Overview

As a Transcendence Class, Blademaster lacks in offense behind other classes such as Adept Rogue or Champion. What it lacks in power, however, it more than makes up for in speed - Blademasters boast an exceptional Agility rating as well as an impressive Critical Hit chance. One interrupt or Accuracy-reducing effect, however, could put the unwary Blademaster out of commission - the need to successfully chain attack skills to deal maximum damage, as well as an average defensive capability, make counterattacks potentially fatal.

Attributes

  • Synergy: Synergy grants no inherent effect to character stats, but instead increases the effectiveness of abilities. Ability numbers represent the change in the ability between 1 rank of Synergy and 16 (maximum) ranks of Synergy.
  • Velocity: For each rank of Velocity, Agility increases by 5%.
  • Reflex: For each rank of Reflex, Weapon Delay decreases by 1%.

Grading

Stamina Mana Accuracy Evasion
B C A B
Strength Vitality Mind Spirit Agility Dexterity Luck
B D C C A B C

Abilities

Shinkendo
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Arcane Strike Melee Attack. Deals 1.2x physical damage. Enhances the following attacks if used next: Bracing Cleave deals +0.7…1.5x physical damage; Spirit Strike deals +0.2…1.8x Mana damage. 6 One Target Instant 8 seconds - 10% Mana -
Bracing Cleave Melee Attack. Deals 1.5x physical damage. 20% increased Critical Hit chance. Enhances the following attack if used next: Iaigiri interrupts an action. 12 One Target 1 second 12 seconds - 14% Mana -
Shield of Force Enchantment. Automatically Parry the next attack directed at the user. Inflicts Weakness status upon the attacker. 16 Self 2 seconds 20 seconds - 16% Mana -
Kasai Nami Fire-elemental Melee Attack. Deals 1.5x Fire damage. Enhances the following attack if used next: Arcane Strike deals +0.2…0.8x Fire damage. 20 All Enemies or Allies 1 second 15 seconds - 20% Mana -
Spirit Strike Melee Attack. Deals 0.6x physical damage and 1.2x Mana damage. Enhances the following attack if used next: Energy Arc drains +0.55…1.35x Mana. 24 One Target 1 second 15 seconds - 18% Mana -
Valor Stance Stance. Increases Agility by 150%, Stamina by 100%, and Strength, Vitality, Dexterity, and Accuracy by 50%, but sets Mana, Mind, and Spirit to 0. 25 Self 1 second 20 seconds 20 seconds 15 Energy -
Koori Nami Ice-elemental Melee Attack. Deals 1.5x Ice damage. Enhances the following attack if used next: Bracing Cleave deals +0.2…0.8x Ice damage. 31 All Enemies or Allies 1 second 15 seconds - 20% Mana -
Guardian Stance. Increases Physical Defense by 75%. 37 Self 1 second 30 seconds 30 seconds 25% Mana -
Energy Arc Melee Attack. Deals 0.5x physical damage and drains 0.8x Mana. Enhances the following attacks if used next: Koori Nami deals +0.4…1.6x Ice damage; Kaze Nami deals +0.4…1.6x Wind damage. 40 One Target 1 second 20 seconds - 12% Mana -
Attacker's Insight Enchantment. Decreases the Mana cost of skills by 10…40%. 44 Self 2 seconds 20 seconds 20 seconds 16% Mana -
Iaigiri Melee Attack. Deals 1.6x physical damage. Chroma: If in a Stance, unpreventable. Enhances the following attacks if used next: Kasai Nami deals +0.4…1.6x Fire damage; Raikou Nami deals +0.4…1.6x Lightning damage. 48 One Target 1 second 15 seconds - 18% Mana -
Wisdom Stance Stance. Increases Mana, Mind, and Spirit by 75%, but decreases all other attributes by 25%. 50 Self 1 second 20 seconds 20 seconds 15 Energy -
Raikou Nami Lightning-elemental Melee Attack. Deals 1.5x Lightning damage. Enhances the following attack if used next: Spirit Strike deals +0.2…0.8x Lightning damage. 56 All Enemies or Allies 1 second 15 seconds - 20% Mana -
Concentration Ward. Increases Physical Damage and Accuracy by 35%. 64 All Enemies or Allies 4 seconds 60 seconds 60 seconds 30% Mana -
Kaze Nami Wind-elemental Melee Attack. Deals 1.5x Wind damage. Enhances the following attack if used next: Energy Arc deals +0.2…0.8x Wind damage. 70 All Enemies or Allies 1 second 15 seconds - 20% Mana -
Onslaught Enchantment. Increases Physical Damage by 15…60%, but increases Mana cost of abilities by 50…30%. 75 Self 2 seconds 45 seconds 45 seconds 25% Mana -
Master Stance Stance. Increases all attributes by 25%. 85 Self 1 second 20 seconds 20 seconds 25 Energy -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Fluid Swordsmanship Whenever a Blademaster ability is successfully chained, reduce that skill's reactivation time by 2...8 seconds. Class - 1 - - -
Piercing Blade Successfully chained abilities gain +1...15% Physical Defense penetration. Class - 1 - - -
Mastery: Katana Increases Physical Damage by 1...20%, Critical Hit chance by 1...15%, and Parry Skill by 1...10% while wielding a Katana. Class - 1 - - -
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Dexterity+ Increases Dexterity by 10...40%. Primary 10% 1 15 30 45
Stamina+ Increases Stamina by 7...21%. Secondary 7% 11 33 55 -
Luck+ Increases Luck by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 5...10%. Tertiary 5% 22 51 - -
Accuracy+ Increases Accuracy by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Navigation

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