Clouded Horizons:Champion
From Crystal Path
Revision as of 08:17, 11 September 2011 by Kari Inihara (talk | contribs)
Champion is a Transcendence Class in the Eighth Realm specializing in the overwhelming use of physical force in battle, usually with two blades or one large weapon.
Overview
Attributes
- Pressure: Pressure grants no inherent effect to character stats, but instead increases the effectiveness of abilities. Ability numbers represent the change in the ability between 1 rank of Pressure and 16 (maximum) ranks of Pressure.
- Crushing Blows: For each rank of Crushing Blows, Strength increases by 5%.
- Sundering: For each rank of Sundering, Attack Skills gain 1% Physical Defense penetration.
Grading
| Stamina | Mana | Accuracy | Evasion | ||||
|---|---|---|---|---|---|---|---|
| C | C | A | A | ||||
| Strength | Vitality | Mind | Spirit | Agility | Dexterity | Luck | |
| B | B | B | D | A | A | C | |
Abilities
| Zeal | ||||||||
|---|---|---|---|---|---|---|---|---|
| Ability Name | Description | Level | Target | Cast Time | Cooldown | Duration | Cost | Upkeep |
| Swift Strike | Melee Attack. Deals 1…1.8x physical damage. Adds 1 Fervour. | 1 | One Target | Instant | 8 seconds | - | 5% Mana | - |
| Brutal Strikes | Melee Attack. Requires 4 Fervour. Strikes 3 times. Each hit deals 0.75x physical damage. | 6 | One Target | 3 seconds | 30 seconds | - | 20% Mana | - |
| Exchange of Blows | Stance. Requires 3 Fervour. Chroma: Whenever the user is dealt physical damage, counterattack. | 8 | Self | 1 second | 45 seconds | 20 seconds | 10% Mana | - |
| Bladestorm | Melee Attack. Requires 1...2 Fervour. Deals 0.4...2x physical damage. | 10 | All Enemies or Allies | 2 seconds | 60 seconds | - | 15% Mana | - |
| Bracing Attack | Melee Attack. Requires 3 Fervour. Deals 0.8...1.6x physical damage. Restores 10% Stamina. | 14 | One Target | 1 second | 30 seconds | - | 10% Mana | - |
| Relentless Strike | Melee Attack. Requires 2...6 Fervour. Deals 1...3.4x physical damage; Empties Fervour pool. | 20 | One Target | Instant | 30 seconds | - | 15% Mana | - |
| Merciful Strike | Melee Attack. Target must be in Critical status. Deals 4x physical damage. Adds 2...4 Fervour. | 24 | One Target | 3 seconds | 30 seconds | - | 20% Mana | - |
| Dire Need | Ability. Transfers all Mana to Stamina. | 30 | Self | 1 second | 20 seconds | - | 17% Stamina | - |
| Clobber | Melee Attack. Requires 1 Fervour. Interrupts an action. | 32 | One Target | 1 second | 12 seconds | - | 5% Mana | - |
| Sound the Attack | Melee Attack. Requires 5 Fervour, dealing 2.5x physical damage. Inflicts Stun status. | 38 | One Target | 1 second | 18 seconds | - | 15% Mana | - |
| Hamstring | Melee Attack. Requires 3 Fervour. Deals 1.75x physical damage. Inflicts Cripple status. | 44 | One Target | 1 second | 12 seconds | - | 10% Mana | - |
| Hedge | Melee Attack. Deals 0.6x physical damage. Reduces Threat by 33...55%. | 50 | One Target | 1 second | 8 seconds | - | 5% Mana | - |
| Precipice | Melee Attack. Target must be in Critical status. Reduces target's Stamina to 5%, adds 2 Fervour, and causes the next ability that targets this target to activate 50% faster. | 60 | One Target | 3 seconds | 30 seconds | - | 25% Mana | - |
| Fervour | Enchantment. Adds 1…2 Fervour every 5 seconds and increases Physical Damage by 15%. The user cannot block or evade. | 4 | Self | 2 seconds | 15 seconds | - | 15% Mana | 1 pip Mana |
| Flurry | Shout. Requires 4…2 Fervour. Reduces weapon Delay by 33%. | 4 | Self | 2 seconds | 60 seconds | 10 seconds | 15% Mana | - |
| Battle Frenzy | Shout. Adds 3…5 Fervour. | 12 | Self | 2 seconds | 30 seconds | - | 15% Mana | - |
| Sudden Defense | Enchantment. Requires 2 Fervour. Increases Block and Parry skill by 10…31%. Empties Fervour pool. | 18 | Self | 2 seconds | 45 seconds | 20 seconds | 5% Mana | - |
| Passives | ||||||||
|---|---|---|---|---|---|---|---|---|
| Ability Name | Description | Type | Stat Increase Per Rank | Rank I Level | Rank II Level | Rank III Level | Rank IV Level | |
| Fervour | Adds the Fervour command. While active, increases Physical Damage by 1…20%, builds 1…2 Fervour every 5 seconds, and sets Block chance and Evasion to 0. | Class | - | 1 | - | - | - | |
| Hero's Grip | Grants the ability to wield a two-handed weapon in one hand. | Class | - | 1 | - | - | - | |
| Mastery: Two-Weapon Fighting | Increases Physical Damage by 1…20%, Critical Hit chance by 1…15%, and Parry chance by 1…10% while wielding two weapons. | Class | - | 1 | - | - | - | |
| Vitality+ | Increases Vitality by 40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
| Dexterity+ | Increases Dexterity by 40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
| Mind+ | Increases Mind by 21%. | Secondary | 7% | 11 | 33 | 55 | - | |
| Luck+ | Increases Luck by 21%. | Secondary | 7% | 11 | 33 | 55 | - | |
| Agility+ | Increases Agility by 21%. | Secondary | 7% | 11 | 33 | 55 | - | |
| Vitality+ | Increases Vitality by 10%. | Tertiary | 5% | 22 | 51 | - | - | |
| Critical+ | Increases Critical Hit chance by 10%. | Tertiary | 5% | 22 | 51 | - | - | |
| Physical Damage+ | Increases Physical Damage by 10%. | Tertiary | 5% | 22 | 51 | - | - | |
| Wound Resist+ | Increases Wound (effect) Resistance by 10%. | Tertiary | 5% | 22 | 51 | - | - | |
| Poison Resist+ | Increases Poison (effect) Resistance by 10%. | Tertiary | 5% | 22 | 51 | - | - | |
Requirements
- Daimyo Lv. 100
- Dark Knight Lv. 100
| v · e Clouded Horizons
|
|---|
| Realms |
| 1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm |
| Canon Stories |
| Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
| Terms |
| The Balance - Crystal Path - Diviner - Planeswalker |
| Archive |
| Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
| Project Creators / Administrators |
| Darius DeValle - Benji Powell - Daniel Rydell |
| v · e Eighth Realm Professions
|
|---|
| Base Classes |
| Alchemist - Black Mage - Marksman - Monk - Ninja - Ranger - Red Mage - Thief - Warrior - White Mage |
| Unique Classes |
| Flame Knight - Flik Reaper - Mediator - Mesmer - Symbologist - Twin Blade |
| Extended Classes |
| Chemist - Elemental Alchemist - Blue Mage - Balancer - Gunner - Runic Marksman - Taekwon Master - Soul Linker - Daimyo - Samurai - Gypsy - Minstrel - Evoker - Illusionist - Ritualist - Assassin - Rogue - Paladin - Dark Knight - Divine Magus - Summoner |
| Transcendence Classes |
| Adept Rogue - Archmage - Blademaster - Champion - Freischütz - Guardian - Scholar - Sky Pirate |
| Custom Classes |
| Blade Knight - Runic Knight - Runemaster - Valkyrie |