Clouded Horizons:Sky Pirate

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Sky Pirate is a Transcendence Class in the Eighth Realm specializing in the use of luck-based techniques in combat.

Overview

Attributes

  • Loaded Dice: Loaded Dice grants no inherent effect to character stats, but instead increases the effectiveness of abilities. Ability numbers represent the change in the ability between 1 rank of Loaded Dice and 16 (maximum) ranks of Loaded Dice.
  • Ante Up: For each rank of Ante Up, Luck increases by 5%.
  • Trump: For each rank of Trump, Critical Hit chance increases by 1%.

Grading

Stamina Mana Accuracy Evasion
C D A A
Strength Vitality Mind Spirit Agility Dexterity Luck
C C C B A A B

Abilities

Phantom Roll
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Double-Up Dice Roll. Adds an additional roll to the most recent Dice Roll. Chroma: If the total of the combined roll is 12 or greater, the roll will bust. 3 All Enemies or Allies Instant 1 second - 5% Mana -
Corsair's Roll Dice Roll. Increases Luck by 1…3%, multiplied by the Roll. Bust effect: Inflicts Slow status. 3 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Dodge Roll Dice Roll. Increases Evasion by 1…3%, multiplied by the Roll. Bust effect: Reduces Accuracy by 33%. 8 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Hunter's Roll Dice Roll. Increases Accuracy by 1…3%, multiplied by the Roll. Bust effect: Reduces Evasion by 33%. 11 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Striker's Roll Dice Roll. Increases Physical Damage by 1…3%, multiplied by the Roll. Bust effect: Reduces Magic Defense by 50%. 14 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Magus Roll Dice Roll. Increases Magic Defense by 1…3%, multiplied by the Roll. Bust effect: Inflicts Expose status. 17 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Quick Draw Ranged Attack. Deals 1.4x physical damage. Unpreventable. 17 One Target Instant 12 seconds - 15% Mana -
Healer's Roll Dice Roll. Increases Stamina regen by 1...2 pip(s), multiplied by the Roll. Bust effect: Reduces Stamina regen by 6 pips. 20 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Choral Roll Dice Roll. Increases the duration of Enchantments by 1…3%, multiplied by the Roll. Bust effect: Spells have a 50% chance to fail. 26 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Haste Roll Dice Roll. Increases Agility by 1...3%, multiplied by the Roll. Bust effect: Inflicts Cripple status. 31 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Battle Roll Dice Roll. Increases Energy gain by 1…2, multiplied by the Roll. Bust effect: Reduces Maximum Stamina by 20%. 37 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Evoker's Roll Dice Roll. Increases Mana regen by 1…2 pip(s), multiplied by the Roll. Bust effect: Reduces Mana regen by 6 pips. 40 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Assassin's Roll Dice Roll. Increases Critical Hit chance by 1…3%, multiplied by the Roll. Bust effect: Inflicts Cracked Weapon status. 43 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Random Deal Dice Roll. Chroma: For each reactivating Ability the target has, has a 10…50% chance to reset that Ability. 50 One Target Instant 30 seconds - 15% Mana -
Gallant Roll Dice Roll. Increases Physical Defense by 1…3%, multiplied by the Roll. Bust effect: Inflicts Immobilized status. 55 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Warlock's Roll Dice Roll. Increases Magic Damage by 1…3%, multiplied by the Roll. Bust effect: Reduces Physical Defense by 50%. 60 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -
Snake Eye Dice Roll. The next Dice Roll results in a 1. 75 One Target Instant 10 seconds - 5% Mana -
Fold Dice Roll. Removes a Bust effect. Chroma: If there is no Bust effect, removes a Dice Roll effect instead. 80 All Enemies or Allies Instant 20 seconds 60 seconds 20% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Crooked Dice Reduces the chance that the dice rolled by Double-Up will result in a Bust by 1…50%. Class - 1 - - -
Hedged Bet Attack Skills that require a specific weapon type can be used as though that weapon were equipped. Class - 1 - - -
Mastery: Gun Increases Physical Damage by 1…20%, Critical Hit chance by 1…15%, and Accuracy by 1…10% while wielding a Gun. Class - 1 - - -
Agility+ Increases Agility by 40%. Primary 10% 1 15 30 45
Dexterity+ Increases Dexterity by 40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 21%. Secondary 7% 11 33 55 -
Strength+ Increases Strength by 10%. Tertiary 5% 22 51 - -
Vitality+ Increases Vitality by 10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 10%. Tertiary 5% 22 51 - -
Poison Resist+ Increases Poison (effect) Resistance by 10%. Tertiary 5% 22 51 - -
Disease Resist+ Increases Disease (effect) Resistance by 10%. Tertiary 5% 22 51 - -

Requirements

Navigation

v · e
Clouded Horizons
Realms
1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm
Canon Stories
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire
Terms
The Balance - Crystal Path - Diviner - Planeswalker
Archive
Character Themes - Jazz Café - Lore - Soundtracks - Tropes
Project Creators / Administrators
Darius DeValle - Benji Powell - Daniel Rydell

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