Clouded Horizons:Blue Mage

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Blue Mage is an Extended Class in the Eighth Realm specializing in the use of learned monster skills in battle.

Overview

The Blue Mage is a class that learns its abilities from monsters, a spell-casting scholar. After witnessing certain monsters' abilities in battle enough, the Blue Mage learns to mimic the ability for its own use, although a Blue Mage learns fastest when they have been affected directly by the ability. Versatile mid-range experts, they can contribute with melee or magical abilities that help allies, hinder foes, or gamble the lives of everyone present to defeat their enemies.

Grading

Stamina Mana Accuracy Evasion
B A B B
Strength Vitality Mind Spirit Agility Dexterity Luck
D A A A B D D

Abilities

Blue Magic
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Goblin Punch Monster Skill. Learned from Goblins. Deals random damage between 0.4…1.7x physical damage. 1 One Target Instant 8 seconds - 5% Mana -
Magic Hammer Monster Skill. Learned from Goblins. Deals 1.35x Mana damage 1 One Target 1 second 10 seconds - 5% Mana -
Sandspin Earth-elemental Monster Skill. Learned from Worms. Deals 1.2x Earth damage 1 One Target 1 second 12 seconds - 10% Mana -
Acid Monster Skill. Learned from Flan. Deals 1.1x physical damage. Inflicts a random status effect. 1 One Target 2 seconds 12 seconds - 10% Mana -
Power Attack Monster Skill. Learned from Beetles. Results in a Critical Hit. Inflicts Blind status. 1 One Target Instant 10 seconds - 10% Mana -
Metallic Body Earth-elemental Monster Skill. Learned from Crabs. Bestows Protect and Shell status. Chroma: Whenever the user takes damage, that damage is reduced by 5% of the user's maximum Stamina. 1 Self 2 seconds 45 seconds 45 seconds 15% Mana -
Detonate Fire-elemental Monster Skill. Learned from Bombs. Deals 3.0x Fire damage. Chroma: After this ability resolves, inflicts Weakness status upon the user. 1 All Enemies and Allies 3 seconds 90 seconds - 33% Mana -
Mighty Guard Ice-elemental Monster Skill. Learned from Dragons. Increases Physical and Magic Defense by 70%. 1 One Target 2 seconds 45 seconds 45 seconds 22% Mana -
Guard Break Fire-elemental Monster Skill. Learned from Dragons. Decreases Physical and Magic Defense by 70%. 1 One Target 2 seconds 45 seconds 45 seconds 22% Mana -
Dragon Force Lightning-elemental Monster Skill. Learned from Dragons. Increases all attributes by 33%. 1 One Target 2 seconds 45 seconds 45 seconds 22% Mana -
Sheep Song Wind-elemental Monster Skill. Learned from Sheep. Inflicts Sleep status. 1 All Enemies or Allies 3 seconds 30 seconds 30 seconds 26% Mana -
Blastbomb Fire-elemental Monster Skill. Learned from Orcs. Deals 1.4x Fire damage. Inflicts Blind status. 1 All Enemies and Allies 1 second 20 seconds - 20% Mana -
Drain Touch Dark-elemental Monster Skill. Learned from Zombies. Drains 20% Stamina. 1 One Target 1 second 15 seconds - 15% Mana -
Matra Magic Wind-elemental Monster Skill. Learned from Adamantoise. Swaps Stamina and Mana 1 One Target 1 second 10 seconds - 10% Mana -
Hastebreak Earth-elemental Monster Skill. Learned from Coeurl. Inflicts Slow status. Chroma: If the target was under Haste status, inflicts Stop status instead. 1 One Target 1 second 15 seconds - 12% Mana -
Blaster Earth-elemental Monster Skill. Learned from Coeurl. Inflicts Petrification status. 1 One Target 2 seconds 20 seconds - 15% Mana -
Bad Breath Earth-elemental Monster Skill. Learned from Malboro. Inflicts Blind, Berserk, Paralyze, Poison, Sap, Silence, Confuse, and Sleep status. 1 All Enemies or Allies 4 seconds 60 seconds - 45% Mana -
Maelstrom Water-elemental Monster Skill. Learned from Sea Monks. Deals 1.4x Water damage. Inflicts Weakness status. 1 All Enemies or Allies 2 seconds 45 seconds 45 seconds 20% Mana -
Infrasonic Wind-elemental Monster Skill. Learned from Bats. Reduces Evasion by 50%. 1 All Enemies or Allies 2 seconds 18 seconds 18 seconds 28% Mana -
Zephyr Mantle Monster Skill. Learned from Bats. Bestows Blink status. 1 Self 2 seconds 45 seconds - 30% Mana -
Stare Monster Skill. Learned from Ahriman. Inflicts Confuse status. 1 Frontline 1 second 20 seconds - 15% Mana -
Roulette Dark-elemental Monster Skill. Learned from Ahriman. Inflicts Doom status. 1 Random Target 2 seconds 18 seconds - 20% Mana -
White Wind Holy-elemental Monster Skill. Learned from Fairies. Restores Stamina equal to the user's current Stamina. 1 One Target 1 second 18 seconds - 22% Mana -
Angel Whisper Holy-elemental Monster Skill. Learned from Fairies. Restores 15% Stamina. Bestows Reraise status. 1 One Target 3 seconds 24 seconds - 22% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Charm Fiend Adds the Charm Fiend command, allowing a monster to be controlled as an ally for 30…90 seconds. Cannot target a monster that's 3…15 levels stronger. Class - 1 - - -
Monster Hunter Increases Physical Damage by 15…50% and grants a 5…33% chance to inflict Paralyze status against monsters. Class - 1 - - -
Learning Allows the learning of monster abilities by experiencing their effects firsthand, usually by being the target of the ability. Class - 1 - - -
Vitality+ Increases Vitality by 10...40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 10...40%. Primary 10% 1 15 30 45
Stamina+ Increases Stamina by 7...21%. Secondary 7% 11 33 55 -
Mind+ Increases Mind by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 5...10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -
Poison Resist+ Increases Poison (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -
Disease Resist+ Increases Disease (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

  • None.

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