Difference between revisions of "Clouded Horizons:Taekwon Master"

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Latest revision as of 14:12, 26 February 2010

Taekwon Master is an Extended Class in the Eighth Realm specializing in hand-to-hand combat of both physical and elemental affinity.

Overview

Grading

Stamina Mana Accuracy Evasion
A D A D
Strength Vitality Mind Spirit Agility Dexterity Luck
A A C C A C C

Abilities

Taekwondo
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Sphere of Might Fire-elemental Hand-to-Hand Attack. Deals 1.5x Fire damage to targets on the frontline. 6 Frontline Instant 10 seconds - 10% Mana -
Hammer of Might Fire-elemental Hand-to-Hand Attack. Deals 1.35x Fire damage. 12 All Enemies or Allies Instant 10 seconds - 12% Mana -
Electric Fists Lightning-elemental Hand-to-Hand Attack. Strikes 3 times. Each hit deals 0.5x Lightning damage and inflicts Paralyze status. 18 One Target Instant 12 seconds - 14% Mana -
Aerial Assault Hand-to-Hand Attack. Deals 1.4x physical damage and 0.6x Mana damage. Chroma: If the target is in the air, deals double damage. 24 One Target Instant 15 seconds - 18% Mana -
Crescent Locus Wind-elemental Hand-to-Hand Attack. Deals 1.6x Wind damage. 30 One Target Instant 15 seconds - 18% Mana -
Triple Kick Wind-elemental Hand-to-Hand Attack. Strikes 3 times. Each hit deals 0.55x Wind damage. Inflicts Paralyze status. 36 One Target Instant 12 seconds - 14% Mana -
Acrobat Locus Hand-to-Hand Attack. Strikes 2 times. Each hit deals 0.8x physical damage. Inflicts Disable status. 42 One Target Instant 12 seconds - 15% Mana -
Avenger Charge Fire-elemental Hand-to-Hand Attack. Strikes 2 times. Each hit deals 0.8x Fire damage. Inflicts Immobilize status. 48 One Target Instant 15 seconds - 18% Mana -
Infinity Kick Lightning-elemental Hand-to-Hand Attack. Deals 0.4x physical damage. Interrupts a skill. Renew: 8% Mana. 90 One Target 2 seconds 30 seconds - 25% Mana -
Blazing Cannon Hand-to-Hand Attack. Deals 0.6x magic damage. Interrupts a spell. Renew: 8% Mana. 96 One Target 2 seconds 30 seconds - 25% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Full Technique Abilities that strike multiple times deal an additional 10…33% physical damage per hit. Class - 1 - - -
Primal Constitution Increases Stamina by 1…20% while not wearing armor. Class - 1 - - -
Specialization: Hand-to-Hand Increases Physical Damage by 1…15% and reduces Delay by 1…10% while fighting Hand-to-Hand. Class - 1 - - -
Stamina+ Increases Stamina by 10...40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Spirit+ Increases Spirit by 5...10%. Tertiary 5% 22 51 - -
Physical Damage+ Increases Physical Damage by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

  • None.

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