Difference between revisions of "Clouded Horizons:Red Mage"

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==Overview==
 
==Overview==
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The Red Mage is a spell-casting class that has access to a small variety of melee and ranged weaponry, as well as a modest armor selection. It blends versatile offensive and defensive magical prowess with its ability to handle a blade or bow confidently, creating a unique fighter capable of filling any role in a party. Particularly adept with enhancing and enfeebling magic, it is especially noted for its ability to cast spells faster and more often than any other class.
  
 
==Grading==
 
==Grading==
 
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|stm = D
|man =  
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|man = D
|acc =  
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|acc = C
|eva =  
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|eva = C
|str =  
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|str = A
|vit =  
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|vit = B
|mnd =  
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|mnd = B
|spr =  
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|spr = A
|agi =  
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|agi = D
|dex =  
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|dex = D
|luk =  
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|luk = B
 
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Latest revision as of 17:17, 27 December 2010

Red Mage is a Base Class in the Eighth Realm that blends modest physical combat and versatile spellcasting, balancing the use of each and excelling in neither.

Overview

The Red Mage is a spell-casting class that has access to a small variety of melee and ranged weaponry, as well as a modest armor selection. It blends versatile offensive and defensive magical prowess with its ability to handle a blade or bow confidently, creating a unique fighter capable of filling any role in a party. Particularly adept with enhancing and enfeebling magic, it is especially noted for its ability to cast spells faster and more often than any other class.

Grading

Stamina Mana Accuracy Evasion
D D C C
Strength Vitality Mind Spirit Agility Dexterity Luck
A B B A D D B

Abilities

Red Magic
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Swordmage Glyph. Imbues your next 1…3 physical attacks with the effect(s) of your next spell. 20 Self 1 second 45 seconds 45 seconds 10% Mana -
Doublecast Glyph. Casts two spells simultaneously. 30 Self 1 second 15 seconds - 10% Mana -
Convert Glyph. Switches current Stamina and Mana. 40 Self 1 second 15 seconds - 10% Mana -
Cure I Holy-elemental Spell. Restores Stamina equal to 1.2x magic damage. 3 One Target 2 seconds 5 seconds - 10% Mana -
Quake I Earth-elemental Spell. Deals 1.2x Earth damage. 4 One Target 2 seconds 5 seconds - 10% Mana -
Poison Water-elemental Hex. Inflicts Poison status. 5 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Paralyze Ice-elemental Hex. Inflicts Paralyze status. 6 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Protect Holy-elemental Enchantment. Bestows Protect status. 7 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Blind Dark-elemental Hex. Inflicts Blind status. 8 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Water I Water-elemental Spell. Deals 1.2x Water damage. 9 One Target 2 seconds 5 seconds - 10% Mana -
Bio Spell. Deals 1.2x magic damage. Inflicts Sap status. 10 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Slow Earth-elemental Hex. Inflicts Slow status. 13 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Aero I Wind-elemental Spell. Deals 1.2x Wind damage. 14 One Target 2 seconds 5 seconds - 10% Mana -
Shell Holy-elemental Enchantment. Bestows Shell status. 17 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Silence Wind-elemental Hex. Inflicts Silence status. 18 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Oil Hex. Inflicts Oil status. 19 All Enemies or Allies 4 seconds 18 seconds 18 seconds 22% Mana -
Regen Holy-elemental Enchantment. Bestows Regen status. 21 One Target 2 seconds 5 seconds 5 seconds 10% Mana -
Sleep Dark-elemental Hex. Inflicts Sleep status. 25 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Cure II Holy-elemental Spell. Restores Stamina equal to 1.45x magic damage. 26 One Target 3 seconds 10 seconds - 18% Mana -
Dispel Holy-elemental Spell. Removes all positive status effects. 32 One Target 2 seconds 5 seconds - 10% Mana -
Quake II Earth-elemental Spell. Deals 1.45x Earth damage. 35 One Target 3 seconds 10 seconds - 18% Mana -
Raise Holy-elemental Spell. Revives with 25% Stamina. 38 One Target 4 seconds 15 seconds - 15% Mana -
Water II Water-elemental Spell. Deals 1.45x Water damage. 40 One Target 3 seconds 10 seconds - 18% Mana -
Refresh Holy-elemental Enchantment. Bestows Refresh status. 41 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Aero II Wind-elemental Spell. Deals 1.45x Wind damage. 45 One Target 3 seconds 10 seconds - 18% Mana -
Esuna Holy-elemental Spell. Removes all negative status effects. 45 One Target 3 seconds 10 seconds - 18% Mana -
Haste Wind-elemental Enchantment. Bestows Haste status. 47 One Target 2 seconds 12 seconds 12 seconds 10% Mana -
Scourge Spell. Deals 1.65x magic damage. Inflicts Sap status. 57 All Enemies or Allies 4 seconds 18 seconds - 22% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Fast Cast Decreases spell activation and reactivation time by 1...20%. Class - 1 - - -
Spellblade Combo the successful casting of a Spell targeting a single enemy with a basic attack. Class - 1 - - -
Replenish Gain 1…20% magic damage taken as Mana. Class - 1 - - -
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 10...40%. Primary 10% 1 15 30 45
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Mind+ Increases Mind by 7...21%. Secondary 7% 11 33 55 -
Luck+ Increases Luck by 7...21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 5...10%. Tertiary 5% 22 51 - -
Accuracy+ Increases Accuracy by 5...10%. Tertiary 5% 22 51 - -
Earth+ Increases Earth Affinity by 5...10%. Tertiary 5% 22 51 - -
Wind+ Increases Wind Affinity by 5...10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect)Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Evoker

Illusionist

Elemental Alchemist

Soul Linker

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