Difference between revisions of "Clouded Horizons:Rogue"

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(Created page with ''''Rogue''' is an Extended Class in the Eighth Realm specializing in physical combat and Threat management in battle. ==O…')
 
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Latest revision as of 17:39, 10 September 2011

Rogue is an Extended Class in the Eighth Realm specializing in physical combat and Threat management in battle.

Overview

Grading

Stamina Mana Accuracy Evasion
C D A A
Strength Vitality Mind Spirit Agility Dexterity Luck
A A C C A B B

Abilities

Intimidate
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Rough Up Melee Attack. Deals 1.2x physical damage. Increases Threat by 25%. 1 One Target Instant 6 seconds - 5% Mana -
Burn Powder Fire-elemental Ranged Attack. Deals 1.25x Fire damage. Chroma: If the target has Oil status, deals 1.5x Fire damage to adjacent targets. 5 One Target Instant 12 seconds - 10% Mana -
Box Job Fire-elemental Melee Attack. Deals 1.4x Fire damage. 25% chance to steal an item. 8 One Target Instant 15 seconds - 10% Mana -
Mouthpiece Skill. Marks an ally. Chroma: Whenever Threat is gained, transfers it to Marked ally. 10 One Target 1 second 20 seconds 15 seconds 10% Mana -
Drop A Dime Skill. Transfers all Threat to an ally. 16 Self 1 second 10 seconds - 15% Mana -
Patsy Stance. Chroma: The next time a melee attack would hit the user, instead hits a random adjacent ally. 20 Self 1 second 15 seconds 8 seconds 10% Mana -
Knock Off Melee Attack. 20…80% chance to inflict Death status. 30 One Target Instant 12 seconds - 5% Mana -
Fry Lightning-elemental Melee Attack. Deals 1.5x Lightning damage. Inflicts Stun status. 40 One Target 1 second 15 seconds - 12% Mana -
Sap Poison Melee Attack. Deals 1.4x physical damage. Inflicts Sap and Poison status. 56 One Target 1 second 15 seconds - 20% Mana -
Look-Out Ward. Chroma: Whenever an enemy makes a melee attack against an ally, that attack has a 33% chance to miss. 75 All Enemies or Allies 2 seconds 20 seconds 30 seconds 24% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Threaten Adds the Threaten command, allowing a 30…50% chance to cow an enemy into skipping its turn and setting Threat to 100%. Class - 1 - - -
Inspire Fear Physical attacks accrue an extra 1…10% Threat. Class - 1 - - -
Hot Drop While Threat is greater than 85…60%, increases Agility and Evasion by 10…25%. Class - 1 - - -
Strength+ Increases Strength by 40%. Primary 10% 1 15 30 45
Agility+ Increases Agility by 40%. Primary 10% 1 15 30 45
Vitality+ Increases Vitality by 21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 21%. Secondary 7% 11 33 55 -
Block+ Increases Block chance by 10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 10%. Tertiary 5% 22 51 - -
Poison Resist+ Increases Poison (effect) Resistance by 10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect)Resistance by 10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Adept Rogue

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