Difference between revisions of "Clouded Horizons:Dark Knight"
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==Overview== | ==Overview== | ||
− | The | + | The Dark Knight is a melee class that acts as the offense-oriented reflection of the [[Clouded Horizons:Paladin]], trading high defense and Holy Affinity for a blistering offense and Dark Affinity. It specializes in the use of already damaging two-handed weaponry, and often trades away its Stamina for an even greater punch. Although it has access to heavy armor and respectable defense, its lack of any significant damage reduction and the extraordinary Threat it accrues guarantees that, without support, it won't stand long under pressure. |
==Grading== | ==Grading== |
Latest revision as of 18:21, 24 April 2012
Dark Knight is an Extended Class in the Eighth Realm specializing in Dark-elemental skills and brutal attacks in combat.
Overview
The Dark Knight is a melee class that acts as the offense-oriented reflection of the Clouded Horizons:Paladin, trading high defense and Holy Affinity for a blistering offense and Dark Affinity. It specializes in the use of already damaging two-handed weaponry, and often trades away its Stamina for an even greater punch. Although it has access to heavy armor and respectable defense, its lack of any significant damage reduction and the extraordinary Threat it accrues guarantees that, without support, it won't stand long under pressure.
Grading
Stamina | Mana | Accuracy | Evasion | ||||
---|---|---|---|---|---|---|---|
B | A | B | C | ||||
Strength | Vitality | Mind | Spirit | Agility | Dexterity | Luck | |
A | B | A | C | C | B | C |
Abilities
Souleater | ||||||||
---|---|---|---|---|---|---|---|---|
Ability Name | Description | Level | Target | Cast Time | Cooldown | Duration | Cost | Upkeep |
Harrow | Melee Attack. Requires a two-handed weapon. Deals 1.6x physical damage. Inflicts Cripple status and accrues twice as much Threat. | 10 | One Target | Instant | 12 seconds | - | 10% Mana | - |
Darkness | Dark-elemental Melee Attack. Deals 1.4x Dark damage. | 15 | All Enemies or Allies | Instant | 8 seconds | - | 5% Stamina | - |
Skybreaker | Fire/Dark-elemental Melee Attack. Requires a two-handed weapon. Deals 1.2x Fire damage. Chroma: If the target is in the air, deals an additional 1.2x Dark damage. | 20 | One Target | 1 second | 15 seconds | - | 18% Mana | - |
Weapon Bash | Melee Attack. Requires a two-handed weapon. Deals 1.4x physical damage. Inflicts Stun status. | 25 | One Target | 1 second | 8 seconds | - | 14% Mana | - |
Diabolic Eye | Stance. Increases Accuracy by 25%. | 35 | Self | 1 second | 10 seconds | Toggle | 10% Stamina | - |
Howl | Shout. Decreases Fear (effect) resistance by 33%. | 40 | All Enemies or Allies | Instant | 8 seconds | 8 seconds | 10% Energy | - |
Smoldering Strike | Fire-elemental Melee Attack. Requires a two-handed weapon. Inflicts Deep Wound status. Chroma: The next time target takes Dark damage, deals 1.8x Fire damage. | 50 | One Target | Instant | 18 seconds | 18 seconds | 15% Stamina | - |
Undertaker | Dark-elemental Melee Attack. Deals 1.3x physical damage. Chroma: If this ability would reduce a target's Stamina to 0 or less, restores the user's Stamina by 25%. | 65 | One Target | Instant | 12 seconds | - | 22% Mana | - |
Desecrate | Dark-elemental Melee Attack. Requires a two-handed weapon. Deals 1.5x Dark damage. Inflicts Undead status. Chroma: If target is Undead or has Undead status, instead deals 2.2x physical damage. | 75 | One Target | Instant | 15 seconds | - | 28% Stamina | - |
Demonize | Dark-elemental Form. The user becomes a Demon. Increase Strength by 25%. Increases Dark Affinity by 10%. Reduces Evasion by 50%. | 5 | Self | 2 seconds | 120 seconds | - | 17% Stamina | 2 pips Mana |
Arcane Circle | Ward. Increases Dark Affinity by 35%. | 5 | All Enemies or Allies | 3 seconds | 45 seconds | 45 seconds | 20% Mana | - |
Black Sky | Dark-elemental Spell. Deals 1.8x Dark damage. | 30 | All Enemies or Allies | 3 seconds | 18 seconds | - | 18% Mana | - |
Crimson Order | Hex. Deals 2.3x magic damage. Chroma: For each target hit, reduces Stamina regen by 5 pips. | 40 | All Enemies and Allies | 3 seconds | 45 seconds | 45 seconds | 33% Stamina | - |
Leyline of the Void | Dark-elemental Hex. Inflicts Doom status. Targets are Marked. Chroma: Whenever damage is dealt to Mark, increases Doom count by 1. Chroma: Whenever damage is taken from Mark, decreases Doom count by 1. Chroma: When Doom count reaches 0, deals 3x Dark damage to all allies. | 50 | One Target and Self | 6 seconds | 90 seconds | 90 seconds | 50% Stamina | - |
Inferno | Fire-elemental Ward. Inflicts Heat and Sap status. | 75 | All Enemies and Allies | 5 seconds | 60 seconds | 60 seconds | 35% Mana | 2 pips Mana |
Passives | ||||||||
---|---|---|---|---|---|---|---|---|
Ability Name | Description | Type | Stat Increase Per Rank | Rank I Level | Rank II Level | Rank III Level | Rank IV Level | |
Overtaker | Decreases Physical Defense by 30…15% and causes attacks against an enemy below 10…33% Stamina to deal an additional 0.5…2.0x physical damage. | Class | - | 1 | - | - | - | |
Powerbroker | Abilities that cost Stamina gain +1…15% Physical Defense penetration. | Class | - | 1 | - | - | - | |
Specialization: Two-Handed Weapon | Increases Physical Damage by 1…15% and reduces Delay by 1…10% while wielding a two-handed weapon. | Class | - | 1 | - | - | - | |
Strength+ | Increases Strength by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Mind+ | Increases Mind by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Stamina+ | Increases Stamina by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Dexterity+ | Increases Dexterity by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Accuracy+ | Increases Accuracy by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Vitality+ | Increases Vitality by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Parry+ | Increases Parry chance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Physical Damage+ | Increases Physical Damage by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Dark+ | Increases Dark Affinity by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Disease Resist+ | Increases Disease (effect) Resistance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - |
Requirements
- Warrior Lv. 50
- Black Mage Lv. 50
Extensions
- Requires:
- Daimyo Lv. 100
- Dark Knight Lv. 100
v · e Clouded Horizons
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Canon Stories |
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
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v · e Eighth Realm Professions
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Base Classes |
Alchemist - Black Mage - Marksman - Monk - Ninja - Ranger - Red Mage - Thief - Warrior - White Mage |
Unique Classes |
Flame Knight - Flik Reaper - Mediator - Mesmer - Symbologist - Twin Blade |
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Chemist - Elemental Alchemist - Blue Mage - Balancer - Gunner - Runic Marksman - Taekwon Master - Soul Linker - Daimyo - Samurai - Gypsy - Minstrel - Evoker - Illusionist - Ritualist - Assassin - Rogue - Paladin - Dark Knight - Divine Magus - Summoner |
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Adept Rogue - Archmage - Blademaster - Champion - Freischütz - Guardian - Scholar - Sky Pirate |
Custom Classes |
Blade Knight - Runic Knight - Runemaster - Valkyrie |