Difference between revisions of "Clouded Horizons:Blademaster"

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{{CH-8rPassive|name=Wound Resist+|desc=Increases Wound (effect) Resistance by 10%.|type=Tertiary|increase=5%|r1level=22|r2level=51|r3level=-|r4level=-|}}
 
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==Attributes==
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* '''Synergy:''' Synergy grants no inherent effect to character stats, but instead increases the effectiveness of abilities. The green numbers below represent the change in the ability between 1 rank of Synergy and 16 (maximum) ranks of Synergy.
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* '''Velocity:''' For each rank of Velocity, Agility increases by 5%.
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* '''Reflex:''' For each rank of Reflex, Weapon Delay decreases by 1%.
  
 
==Requirements==
 
==Requirements==

Revision as of 21:07, 12 February 2010

Blademaster is a Transcendence Class in the Eighth Realm specializing in quick-striking melee combat that deals both physical and elemental damage.

Overview

As a Transcendence Class, Blademaster lacks in offense behind other classes such as Adept Rogue or Champion. What it lacks in power, however, it more than makes up for in speed - Blademasters boast an exceptional Agility rating as well as an impressive Critical Hit chance. One interrupt or Accuracy-reducing effect, however, could put the unwary Blademaster out of commission - the need to successfully chain attack skills to deal maximum damage, as well as an average defensive capability, make counterattacks potentially fatal.

Grading

Stamina Mana Accuracy Evasion
B C A B
Strength Vitality Mind Spirit Agility Dexterity Luck
B D C C A B C

Abilities

Transmutation
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Arcane Strike Melee Attack. Deals 1.2x physical damage. Enhances the following attacks if used next: Bracing Cleave deals +0.7…1.5x physical damage; Spirit Strike deals +0.2…1.8x Mana damage. 6 One Target Instant 8 seconds - 10% Mana -
Bracing Cleave Melee Attack. Deals 1.5x physical damage. 20% increased Critical Hit chance. Enhances the following attack if used next: Iaigiri interrupts an action. 12 One Target 1 second 12 seconds - 14% Mana -
Shield of Force Enchantment. Automatically Parry the next attack directed at the user. Inflicts Weakness status upon the attacker. 16 Self 2 seconds 20 seconds - 16% Mana -
Kasai Nami Fire-elemental Melee Attack. Deals 1.5x Fire damage. Enhances the following attack if used next: Arcane Strike deals +0.2…0.8x Fire damage. 20 All Enemies or Allies 1 second 15 seconds - 20% Mana -
Spirit Strike Melee Attack. Deals 0.6x physical damage and 1.2x Mana damage. Enhances the following attack if used next: Energy Arc drains +0.55…1.35x Mana. 24 One Target 1 second 15 seconds - 18% Mana -
Valor Stance Stance. Increases Agility by 150%, Stamina by 100%, and Strength, Vitality, Dexterity, and Accuracy by 50%, but sets Mana, Mind, and Spirit to 0. 25 Self 1 second 20 seconds 20 seconds 15 Energy -
Koori Nami Ice-elemental Melee Attack. Deals 1.5x Ice damage. Enhances the following attack if used next: Bracing Cleave deals +0.2…0.8x Ice damage. 31 One Target 1 second 15 seconds - 20% Mana -
Guardian Stance. Increases Physical Defense by 75%. 37 Self 1 second 30 seconds 30 seconds 25% Mana -
Energy Arc Melee Attack. Deals 0.5x physical damage and drains 0.8x Mana. Enhances the following attacks if used next: Koori Nami deals +0.4…1.6x Ice damage; Kaze Nami deals +0.4…1.6x Wind damage. 40 One Target 1 second 20 seconds - 12% Mana -
Attacker's Insight Enchantment. Decreases the Mana cost of skills by 10…40%. 44 Self 2 seconds 20 seconds 20 seconds 16% Mana -
Iaigiri Melee Attack. Deals 1.6x physical damage. Chroma: If in a Stance, unpreventable. Enhances the following attacks if used next: Kasai Nami deals +0.4…1.6x Fire damage; Raikou Nami deals +0.4…1.6x Lightning damage. 48 One Target 1 second 15 seconds - 18% Mana -
Wisdom Stance Stance. Increases Mana, Mind, and Spirit by 75%, but decreases all other attributes by 25%. 50 Self 1 second 20 seconds 20 seconds 15 Energy -
Raikou Nami Lightning-elemental Melee Attack. Deals 1.5x Lightning damage. Enhances the following attack if used next: Spirit Strike deals +0.2…0.8x Lightning damage. 56 One Target 1 second 15 seconds - 20% Mana -
Concentration Ward. Increases Physical Damage and Accuracy by 35%. 64 All Enemies or Allies 4 seconds 60 seconds 60 seconds 30% Mana -
Kaze Nami Wind-elemental Melee Attack. Deals 1.5x Wind damage. Enhances the following attack if used next: Energy Arc deals +0.2…0.8x Wind damage. 70 One Target 1 second 15 seconds - 20% Mana -
Onslaught Enchantment. Increases Physical Damage by 15…60%, but increases Mana cost of abilities by 50…30%. 75 Self 2 seconds 45 seconds 45 seconds 25% Mana -
Master Stance Stance. Increases all attributes by 25%. 85 Self 1 second 20 seconds 20 seconds 25 Energy -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Fluid Swordsmanship Whenever a Blademaster ability is successfully chained, reduce that skill's reactivation time by 0%. Class - 1 - - -
Piercing Blade Successfully chained abilities gain +1…15% Physical Defense penetration. Class - 1 - - -
Mastery: Katana Increases Physical Damage by 1…20%, Critical Hit chance by 1…15%, and Parry Skill by 0%. Class - 1 - - -
Strength+ Increases Strength by 40%. Primary 10% 1 15 30 45
Dexterity+ Increases Dexterity by 40%. Primary 10% 1 15 30 45
Stamina+ Increases Stamina by 21%. Secondary 7% 11 33 55 -
Luck+ Increases Luck by 21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 10%. Tertiary 5% 22 51 - -
Accuracy+ Increases Accuracy by 10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 10%. Tertiary 5% 22 51 - -

Attributes

  • Synergy: Synergy grants no inherent effect to character stats, but instead increases the effectiveness of abilities. The green numbers below represent the change in the ability between 1 rank of Synergy and 16 (maximum) ranks of Synergy.
  • Velocity: For each rank of Velocity, Agility increases by 5%.
  • Reflex: For each rank of Reflex, Weapon Delay decreases by 1%.

Requirements

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