Difference between revisions of "Clouded Horizons:Monk"

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==Overview==
 
==Overview==
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The Monk is a melee class that specializes in making devastating unarmed attacks. It is especially unique in the fact that it has a large pool of Stamina to draw from to make up for its limited armor selection and unremarkable defensive ability. In addition, the Monk is a first-rate counterattack specialist and has a small collection of Holy-based techniques, offensive and defensive in nature.
  
 
==Grading==
 
==Grading==
 
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|stm = A
|man =  
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|acc = B
|eva =  
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|eva = D
|str =  
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|str = A
|vit =  
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|vit = C
|mnd =  
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|mnd = D
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|luk = D
 
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Latest revision as of 17:15, 27 December 2010

Monk is a Base Class in the Eighth Realm specializing in hand-to-hand combat and cleansing Holy techniques to battle enemies.

Overview

The Monk is a melee class that specializes in making devastating unarmed attacks. It is especially unique in the fact that it has a large pool of Stamina to draw from to make up for its limited armor selection and unremarkable defensive ability. In addition, the Monk is a first-rate counterattack specialist and has a small collection of Holy-based techniques, offensive and defensive in nature.

Grading

Stamina Mana Accuracy Evasion
A D B D
Strength Vitality Mind Spirit Agility Dexterity Luck
A C D B B D D

Abilities

Blitz
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Boost Ability. Increases the damage of the next melee attack by 15%. 5 Self Instant 15 seconds - 5% Mana -
Repeating Punch Hand-to-Hand Attack. Strikes 3 times. Each hit deals 0.4x physical damage. 5 One Target Instant 5 seconds - 5% Mana -
Far Fist Hand-to-Hand Attack. Deals 1.5x physical damage. Inflicts Curse status. 8 Backline Instant 12 seconds - 12% Mana -
Split Punch Hand-to-Hand Attack. Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage. 12 Random Enemy Instant 15 seconds - 8% Mana -
Counter Attack Stance. Increases Parry Skill by 20%. Decreases Physical Defense by 25%. 18 Self 1 second 10 seconds 10 seconds 10% Mana -
Withering Strike Hand-to-Hand Attack. Inflicts Confuse and Expose status. 22 Midline Instant 18 seconds - 16% Mana -
Lifebane Hand-to-Hand Attack. Deals 1.6x physical damage. Inflicts Doom status. 26 One Target Instant 6 seconds - 12% Mana -
Blistering Strike Hand-to-Hand Attack. Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target. 30 Frontline Instant 20 seconds - 18% Mana -
Revive Holy-elemental Ability. Revives with 15% Stamina and 5% Mana. 32 One Target 2 seconds 25 seconds - 33% Mana -
Flurry of Blows Hand-to-Hand Attack. Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status. 40 Random Enemy Instant 18 seconds - 20% Mana -
Chakra Holy-elemental Ability. Removes Poison, Sap, and Blind status. Restores 15% Stamina. 42 Self Instant 12 seconds - 20% Mana -
Chi Blast Holy-elemental Ability. Deals 1.6x Holy damage. 54 One Target 2 seconds 15 seconds - 20% Mana -
Formless Strikes Stance. Physical weapon attacks deal magic damage instead. 54 Self 1 second 30 seconds 30 seconds 10% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Martial Arts Reduces the delay of Hand-to-Hand attacks by 1...33%. Class - 1 - - -
Counter After a successful Parry, make a basic melee attack against the attacker. Class - 1 - - -
Proficiency: Hand-to-Hand Increases Physical Damage by 1...10% while fighting Hand-to-Hand. Class - 1 - - -
Stamina+ Increases Stamina by 10...40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Holy+ Increases Holy Affinity by 5...10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Taekwon Master

Soul Linker

Samurai

Evoker

Summoner

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