Difference between revisions of "Clouded Horizons:Soul Linker"

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Latest revision as of 14:07, 26 February 2010

Soul Linker is an Extended Class in the Eighth Realm specializing in the use of enchantments and hand-to-hand combat.

Overview

Grading

Stamina Mana Accuracy Evasion
A A A C
Strength Vitality Mind Spirit Agility Dexterity Luck
A B C A B C C

Abilities

Mystic Link
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Stance of the Charging Boar Stance. Must be Enchanted. Hand-to-Hand attacks gain +15% Physical Defense penetration. Chroma: For each Enchantment, increases Strength by 10%. 10 Self 1 second 20 seconds Toggle 15 Energy -
Stance of the Wary Badger Stance. Must be Enchanted. Chroma: For each Enchantment, increases Evasion and Physical Defense by 10%. 30 Self 1 second 20 seconds Toggle 15 Energy -
Stance of the Graceful Crane Stance. Must be Enchanted. Chroma: For each Enchantment, increases Agility and Accuracy by 10%. 50 Self 1 second 20 seconds Toggle 15 Energy -
Mirage Coat Earth-elemental Enchantment. Increases Parry skill by 50%. Chroma: When this Enchantment ends, deals 1.2x Earth damage to all enemies. 1 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Veil of Thorns Ice-elemental Enchantment. Bestows Ice Spikes status. Chroma: When this Enchantment ends, bestows Blaze Spikes status. 1 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Arcane Fervor Holy-elemental Enchantment. Reduces the Mana cost of Enchantments by 50%. 5 Self 2 seconds 45 seconds 45 seconds 15% Mana -
Eremite's Zeal Holy-elemental Spell. Chroma: For each enemy, restores 9% Mana. 10 Self 2 seconds 15 seconds - 15% Mana -
Heart of Fury Fire-elemental Enchantment. Reduces Delay by 33%. Chroma: When this Enchantment ends, deals 1.4x Fire damage to all enemies. 20 Self 2 seconds 45 seconds 45 seconds 15% Mana -
Faithful Intervention Holy-elemental Enchantment. Chroma: When Stamina drops below 50%, restores 35% Stamina. 30 Self 2 seconds 15 seconds - 15% Mana -
Vow of Silence Holy-elemental Enchantment. Inflicts Silence status. Bestows Spell Immunity status. 40 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Mystic Sandstorm Earth-elemental Spell. Removes all Enchantments. Chroma: For each Enchantment removed, deals 0.35x Earth damage. 50 Self 2 seconds 60 seconds - 15% Mana -
Dust Cloak Earth-elemental Enchantment. Weapon damage becomes Earth elemental. Deals 1.4x Earth damage to all enemies. Chroma: When this Enchantment ends, inflicts Blind status upon a random enemy. 60 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Vital Boon Earth-elemental Enchantment. Increases maximum Stamina by 50%. Chroma: When this Enchantment ends, restores 30% Stamina. 70 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Guiding Hands Holy-elemental Enchantment. Physical attacks become unpreventable. 80 Self 2 seconds 60 seconds 60 seconds 15% Mana -
Torrential Sandsea Earth-elemental Enchantment. Chroma: Whenever an Enchantment ends, inflicts Blind status upon a random Enemy. 90 Self 2 seconds 45 seconds 45 seconds 15% Mana -
Heart of Holy Flame Fire-elemental Enchantment. Weapon damage becomes Holy elemental. Deals 1.5x Fire damage to all enemies. Chroma: When this Enchantment ends, inflicts Heat status upon all enemies. 100 Self 2 seconds 60 seconds 60 seconds 15% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Mysticism Whenever an Enchantment ends, restore 1…5% Mana. Class - 1 - - -
Auramancy Increases the duration of Enchantments by 1…20%. Class - 1 - - -
Flesh and Spirit Unarmed attacks deal +0.5…0.75x Mana damage. Class - 1 - - -
Mana+ Increases Mana by 10...40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 10...40%. Primary 10% 1 15 30 45
Stamina+ Increases Stamina by 7...21%. Secondary 7% 11 33 55 -
Strength+ Increases Strength by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 5...10%. Tertiary 5% 22 51 - -
Dexterity+ Increases Dexterity by 5...10%. Tertiary 5% 22 51 - -
Accuracy+ Increases Accuracy by 5...10%. Tertiary 5% 22 51 - -
Holy+ Increases Holy Affinity by 5...10%. Tertiary 5% 22 51 - -
Fire+ Increases Fire Affinity by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Guardian

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