Difference between revisions of "Clouded Horizons:Balancer"

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(Created page with 'Balancer is an Extended Class in the Eighth Realm specializing in the use of Dark-element and status magic in battle. ==O…')
 
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Balancer is an [[:Category:Extended Class|Extended Class]] in the [[:Category:Eighth Realm|Eighth Realm]] specializing in the use of Dark-element and status magic in battle.
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'''Balancer''' is an [[:Category:Extended Class|Extended Class]] in the [[:Category:Eighth Realm|Eighth Realm]] specializing in the use of Dark-element and status magic in battle.
  
 
==Overview==
 
==Overview==

Revision as of 19:32, 23 February 2010

Balancer is an Extended Class in the Eighth Realm specializing in the use of Dark-element and status magic in battle.

Overview

Grading

Stamina Mana Accuracy Evasion
Strength Vitality Mind Spirit Agility Dexterity Luck

Abilities

Oni Magic
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Wave of Weakness Dark-elemental Hex. Chroma: While Hexed target has more than 4 pips of Stamina regen, reduces Stamina regen by 8 pips. 10 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Crushing Despair Dark-elemental Hex. Chroma: While Hexed target has more than 4 pips of Mana regen, reduces Mana regen by 8 pips. 10 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Insidious Parasite Dark-elemental Hex. Chroma: Whenever Hexed target hits with a physical attack, drains 8% Stamina. 15 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Parasitic Bond Dark-elemental Hex. Reduces Stamina regen by 2 pips. Chroma: When this Hex ends, restores the amount of Stamina loss incurred by this Hex as Stamina to the user. 15 One Target 2 seconds 5 seconds 5 seconds 10% Mana -
Eclipse Dark-elemental Hex. Chroma: Whenever Hexed target makes a Melee Attack, deals 1.2x Dark damage and inflicts Blind status. 25 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Soulbane Hex. Chroma: Whenever Hexed target casts a Spell, deals 1.2x Mana damage and inflicts Sap status. 30 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Chillwind Ice-elemental Hex. Chroma: Whenever Hexed target makes a Ranged Attack, deals 1.2x Ice damage and inflicts Disable status. 35 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Desecrate Enchantments Hex. Chroma: When this Hex resolves and for each Enchantment on Hexed target, deals 0.35x magic damage. Chroma: Whenever Hexed target becomes Enchanted, deals 1.2x magic damage. 35 One Target 2 seconds 45 seconds 45 seconds 20% Mana -
Soul Barbs Hex. Chroma: Whenever Hexed target becomes Hexed or Enchanted, deals 1.2x magic damage. 40 One Target 2 seconds 45 seconds 45 seconds 20% Mana -
Defile Flesh Dark-elemental Hex. Reduces the amount of Stamina restoration Hexed target receives by 33%. 50 One Target 2 seconds 60 seconds 60 seconds 30% Mana -
Soul Bind Hex. Chroma: Whenever Hexed target restores Stamina, deals 1.8x magic damage to the Healer. 55 One Target 2 seconds 45 seconds 45 seconds 20% Mana -
Absorb Attributes Hex. Drains 25% of all attributes. 75 One Target 3 seconds 60 seconds 60 seconds 28% Mana -
Burning Barbs Fire-elemental Hex. Chroma: Whenever Hexed target receives physical damage, deals 1.2x Fire damage. 60 One Target 2 seconds 30 seconds 30 seconds 15% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Unending Suffering Whenever a Hex ends on an enemy, that Hex has a 10…50% chance to renew for half its previous duration. Class - 1 - - -
Doubling Season Hexes with one target affect an additional random adjacent target. Class - 1 - - -
Implement: Unarmed Increases Magic Damage by 1…20% while wielding a Hand-to-Hand weapon. Class - 1 - - -
Mana+ Increases Mana by 10...40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 10...40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Spirit+ Increases Spirit by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 5...10%. Tertiary 5% 22 51 - -
Fire+ Increases Fire Affinity by 5...10%. Tertiary 5% 22 51 - -
Dark+ Increases Dark Affinity by 5...10%. Tertiary 5% 22 51 - -
Magic Damage+ Increases Magic Damage by 5...10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Archmage

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