Difference between revisions of "Clouded Horizons:Warrior"

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==Overview==
 
==Overview==
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Warrior is the archetypical melee class, specializing in physical combat over magical attack. They make excellent front-line fighters, capable of standing toe-to-toe with enemies and absorbing punishment while dishing it back just as strongly. While they don't specialize in magic, they have several skills capable of dealing elemental damage, keeping them from being useless against attackers who absorb straight physical punishment effectively. However, their abysmal Spirit stat means that magical attacks will quickly render them out of a fight if not protected against.
  
 
==Grading==
 
==Grading==

Revision as of 08:40, 30 April 2010

Warrior is a Base Class in the Eighth Realm specializing in physical attacks and brute force to overwhelm opponents.

Overview

Warrior is the archetypical melee class, specializing in physical combat over magical attack. They make excellent front-line fighters, capable of standing toe-to-toe with enemies and absorbing punishment while dishing it back just as strongly. While they don't specialize in magic, they have several skills capable of dealing elemental damage, keeping them from being useless against attackers who absorb straight physical punishment effectively. However, their abysmal Spirit stat means that magical attacks will quickly render them out of a fight if not protected against.

Grading

Stamina Mana Accuracy Evasion
B D D D
Strength Vitality Mind Spirit Agility Dexterity Luck
A A C D B C B

Abilities

Art of War
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Provoke Shout. Inflicts Provoke status. 1 One Target Instant 5 seconds 5 seconds 5% Mana -
Rend Power Melee Attack. Deals 1.35x physical damage. Inflicts Fear status. 5 One Target Instant 8 seconds - 12% Mana -
Rend Armor Melee Attack. Deals 1.35x physical damage. Inflicts Expose status. 5 One Target Instant 8 seconds - 12% Mana -
Flametongue Fire-elemental Melee Attack. Deals 1.2x Fire damage. 7 One Target Instant 8 seconds - 12% Mana -
Ice Brand Ice-elemental Melee Attack. Deals 1.2x Ice damage. 7 One Target Instant 8 seconds - 12% Mana -
Defender Stance. Increases Physical Defense by 25%. Decreases Melee Damage by 25%. 15 Self 1 second 10 seconds Toggle 10% Mana -
Rend Speed Melee Attack. Deals 1.35x physical damage. Inflicts Cripple status. 20 One Target Instant 8 seconds - 12% Mana -
Rend Magic Melee Attack. Deals 1.35x physical damage. Inflicts Sap status. 20 One Target Instant 8 seconds - 12% Mana -
Thunder Blade Lightning-elemental Melee Attack. Deals 1.2x Lightning damage. 27 One Target Instant 8 seconds - 12% Mana -
Liquid Steel Water-elemental Melee Attack. Deals 1.2x Water damage. 27 One Target Instant 8 seconds - 12% Mana -
Warcry Shout. Increases Melee Damage by 25%. 35 All Enemies or Allies Instant 30 seconds 30 seconds 15% Mana -
Aggressor Stance. Increases Melee Damage by 25%. Decreases Physical Defense by 25%. 35 Self 1 second 10 seconds Toggle 10% Mana -
Delay Buster Melee Attack. Increases target's weapon delay by 15%. 50 One Target Instant 25 seconds 25 seconds 15% Mana -
Heavy Blow Melee Attack. Inflicts Deep Wound and Weakness status. 75 One Target Instant 15 seconds - 20% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Stoneskin Reduces received Physical Damage by 5…10%. Class - 1 - - -
Double Attack Basic physical attacks have a 5…25% chance to strike twice. Class - 1 - - -
Proficiency: Heavy Armor Increases Physical Defense by 1…10% while wearing Heavy armor. Class - 1 - - -
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Vitality+ Increases Vitality by 10...40%. Primary 10% 1 15 30 45
Stamina+ Increases Stamina by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Luck+ Increases Luck by 7...21%. Secondary 7% 11 33 55 -
Mind+ Increases Mind by 5...10%. Tertiary 5% 22 51 - -
Dexterity+ Increases Dexterity by 5...10%. Tertiary 5% 22 51 - -
Block+ Increases Block chance by 5...10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Paladin

Dark Knight

Taekwon Master

Rogue

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