Clouded Horizons:Elemental Alchemist
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Revision as of 18:05, 23 February 2010 by Kari Inihara (talk | contribs) (Created page with 'Elemental Alchemist is an Extended Class in the Eighth Realm specializing in the drawing and molding of elemental energies…')
Elemental Alchemist is an Extended Class in the Eighth Realm specializing in the drawing and molding of elemental energies in items for various effects.
Overview
Grading
Stamina | Mana | Accuracy | Evasion | ||||
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Strength | Vitality | Mind | Spirit | Agility | Dexterity | Luck | |
Abilities
Elemental Alchemy | ||||||||
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Ability Name | Description | Level | Target | Cast Time | Cooldown | Duration | Cost | Upkeep |
Create: Fire Gem | Fire-elemental Alchemy. Creates 2 Fire Gems. Each gem used in a transmutation gives Fire Alchemy a 5% chance to inflict Heat status. | 10 | Self | 3 seconds | 10 seconds | - | 10% Mana | - |
Burnout | Fire-elemental Fire Alchemy. Consumes 1 Fire Gem. Deals 1.25x Fire damage. | 10 | All Enemies or Allies | 2 seconds | 8 seconds | - | 12% Mana | - |
Create: Ice Gem | Ice-elemental Alchemy. Creates 2 Ice Gems. Each gem used in a transmutation gives Ice Alchemy a 5% chance to inflict Cripple status. | 10 | Self | 3 seconds | 10 seconds | - | 10% Mana | - |
Haze | Ice-elemental Ice Alchemy. Consumes 1 Ice Gem. Inflicts Blind status. | 10 | All Enemies or Allies | 2 seconds | 5 seconds | - | 12% Mana | - |
Create: Lightning Gem | Lightning-elemental Alchemy. Creates 2 Lightning Gems. Each gem used in a transmutation gives Lightning Alchemy 5% Magic Defense penetration. | 10 | Self | 3 seconds | 10 seconds | - | 10% Mana | - |
Shock | Lightning-elemental Lightning Alchemy. Consumes 1 Lightning Gem. Deals 1.1x Lightning damage and inflicts Paralyze status. | 10 | One Target | 2 seconds | 5 seconds | - | 12% Mana | - |
Create: Water Gem | Water-elemental Alchemy. Creates 2 Water Gems. Each gem used in a transmutation gem causes Water Alchemy to remove a negative status effect when used on an ally. | 10 | Self | 3 seconds | 10 seconds | - | 10% Mana | - |
Kindness Drop | Water-elemental Water Alchemy. Consumes 1 Water Gem. Restores 20% Stamina. | 10 | One Target | 2 seconds | 10 seconds | - | 12% Mana | - |
Create: Wind Gem | Wind-elemental Alchemy. Creates 2 Wind Gems. Each gem used in a transmutation gem causes Wind Alchemy to reduce status effect resistances by 5%. | 15 | Self | 3 seconds | 10 seconds | - | 10% Mana | - |
Exhausting Wind | Wind-elemental Wind Alchemy. Consumes 1 Wind Gem. Inflicts Sleep status. | 15 | All Enemies or Allies | 2 seconds | 5 seconds | - | 12% Mana | - |
Create: Earth Gem | Earth-elemental Alchemy. Creates 2 Earth Gems. Each gem used in a transmutation causes Earth Alchemy to increase Stamina regen by 1 pip when used on an ally. | 15 | Self | 3 seconds | 10 seconds | - | 10% Mana | - |
Clay Guardian | Earth-elemental Earth Alchemy. Consumes 1 Earth Gem. Increases Physical and Magic Defense by 25%. | 15 | One Target | 2 seconds | 15 seconds | - | 12% Mana | - |
Passives | ||||||||
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Ability Name | Description | Type | Stat Increase Per Rank | Rank I Level | Rank II Level | Rank III Level | Rank IV Level | |
Bypass | Grants a 1…33% chance to use abilities without consuming items. | Class | - | 1 | - | - | - | |
Efficiency | Grants a 1…20% chance to double the effects of consumed gems. | Class | - | 1 | - | - | - | |
Combat Alchemist | Decreases the activation time of Alchemy by 1…15%. | Class | - | 1 | - | - | - | |
Mana+ | Increases Mana by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Mind+ | Increases Mind by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Stamina+ | Increases Stamina by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Vitality+ | Increases Vitality by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Evasion+ | Increases Evasion by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Luck+ | Increases Luck by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Wind+ | Increases Wind Affinity by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Earth+ | Increases Earth Affinity by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Disease Resist+ | Increases Disease (effect) Resistance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Poison Resist+ | Increases Poison (effect) Resistance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - |
Requirements
Extensions
- Requires:
- Balancer Lv. 100
- Elemental Alchemist Lv. 100
v · e Clouded Horizons
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Realms |
1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm |
Canon Stories |
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
Terms |
The Balance - Crystal Path - Diviner - Planeswalker |
Archive |
Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
Project Creators / Administrators |
Darius DeValle - Benji Powell - Daniel Rydell |
v · e Eighth Realm Professions
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Base Classes |
Alchemist - Black Mage - Marksman - Monk - Ninja - Ranger - Red Mage - Thief - Warrior - White Mage |
Unique Classes |
Flame Knight - Flik Reaper - Mediator - Mesmer - Symbologist - Twin Blade |
Extended Classes |
Chemist - Elemental Alchemist - Blue Mage - Balancer - Gunner - Runic Marksman - Taekwon Master - Soul Linker - Daimyo - Samurai - Gypsy - Minstrel - Evoker - Illusionist - Ritualist - Assassin - Rogue - Paladin - Dark Knight - Divine Magus - Summoner |
Transcendence Classes |
Adept Rogue - Archmage - Blademaster - Champion - Freischütz - Guardian - Scholar - Sky Pirate |
Custom Classes |
Blade Knight - Runic Knight - Runemaster - Valkyrie |