Clouded Horizons:Runic Knight

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Runic Knight is a custom Unique Class in the Eighth Realm belonging to Celes Chére and Yuki Kurabasa that specializes in the absorption and misdirection of magical attacks.

Overview

Grading

Stamina Mana Accuracy Evasion
D C B D
Strength Vitality Mind Spirit Agility Dexterity Luck
B B B B D D D

Abilities

Runic
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Parry Stance. Chroma: The next time a physical attack would hit the user, it misses. 1 Self 1 second 5 seconds 5 seconds 6 Energy -
Chill Ice-elemental Stance. Melee attacks deal Ice elemental damage in addition to their other damage types. 9 Self 1 second 45 seconds 45 seconds 15 Energy -
Fracture Melee Attack. Deals 1.4x physical damage. Chroma: If target is Enchanted, removes a random Enchantment. 18 One Target Instant 18 seconds - 12% Mana -
Conditioning Stance. Increases all resistances by 15%. 27 Self 1 second 45 seconds 45 seconds 20 Energy -
Shroud Stance. Bestows Spell Immunity status. Chroma: While this Stance is active, removes Spell Absorption status. 36 Self 1 second 60 seconds Toggle 50 Energy -
Mark Hex. Chroma: Whenever Hexed target makes an attack against an ally, user attacks Hexed target. 45 One Target 1 second 90 seconds 90 seconds 60 Energy -
Gouge Melee Attack. Deals 1.75x physical damage. Chroma: The next time target acts, inflicts Blind and Silence status. 54 One Target 1 second 20 seconds - 20% Mana -
Defense Stance. Reduces received physical damage by 15%. 63 Self 1 second 45 seconds 45 seconds 40 Energy -
Runic Enchantment. Bestows Spell Absorption status. 10 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Feedback Enchantment. Bestows Reflect status. 30 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Shockwave Spell. Deals 1.75x magic damage. 50 All Enemies or Allies 2 seconds 30 seconds - 18% Mana -
Dark Runic Hex. Deals 1.5x magic damage. Inflicts Weakness, Poison, Deep Wound, Blind, Cripple, and Disease status. 75 All Enemies or Allies 6 seconds 90 seconds - 55% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Runic Gain 1…33% of the base cost of a spell negated while under Spell Absorption status. Class - 1 - - -
Detect Magic Displays detailed information on a selected Enchanted or Hexed target. Class - 1 - - -
Proficiency: Blade Increases Physical Damage by 1…10% while wielding a Blade. Class - 1 - - -
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 10...40%. Primary 10% 1 15 30 45
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Spirit+ Increases Spirit by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Mana+ Increases Mana by 5...10%. Tertiary 5% 22 51 - -
Block+ Increases Block chance by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Ice+ Increases Ice Affinity by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Runemaster

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