Clouded Horizons:Dark Knight

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Dark Knight is an Extended Class in the Eighth Realm specializing in Dark-elemental skills and brutal attacks in combat.

Overview

Grading

Stamina Mana Accuracy Evasion
B A B C
Strength Vitality Mind Spirit Agility Dexterity Luck
A B A C C B C

Abilities

Souleater
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Harrow Melee Attack. Requires a two-handed weapon. Deals 1.6x physical damage. Inflicts Cripple status and accrues twice as much Threat. 10 One Target Instant 12 seconds - 10% Mana -
Darkness Dark-elemental Melee Attack. Deals 1.4x Dark damage. 15 All Enemies or Allies Instant 8 seconds - 5% Stamina -
Skybreaker Fire/Dark-elemental Melee Attack. Requires a two-handed weapon. Deals 1.2x Fire damage. Chroma: If the target is in the air, deals an additional 1.2x Dark damage. 20 One Target 1 second 15 seconds - 18% Mana -
Weapon Bash Melee Attack. Requires a two-handed weapon. Deals 1.4x physical damage. Inflicts Stun status. 25 One Target 1 second 8 seconds - 14% Mana -
Diabolic Eye Stance. Increases Accuracy by 25%. 35 Self 1 second 10 seconds Toggle 10% Stamina -
Howl Shout. Decreases Fear (effect) resistance by 33%. 40 All Enemies or Allies Instant 8 seconds 8 seconds 10% Energy -
Smoldering Strike Fire-elemental Melee Attack. Requires a two-handed weapon. Inflicts Deep Wound status. Chroma: The next time target takes Dark damage, deals 1.8x Fire damage. 50 One Target Instant 18 seconds 18 seconds 15% Stamina -
Undertaker Dark-elemental Melee Attack. Deals 1.3x physical damage. Chroma: If this ability would reduce a target's Stamina to 0 or less, restores the user's Stamina by 25%. 65 One Target Instant 12 seconds - 22% Mana -
Desecrate Dark-elemental Melee Attack. Requires a two-handed weapon. Deals 1.5x Dark damage. Inflicts Undead status. Chroma: If target is Undead or has Undead status, instead deals 2.2x physical damage. 75 One Target Instant 15 seconds - 28% Stamina -
Demonize Dark-elemental Form. The user becomes a Demon. Increase Strength by 25%. Increases Dark Affinity by 10%. Reduces Evasion by 50%. 5 Self 2 seconds 120 seconds - 17% Stamina 2 pips Mana
Arcane Circle Ward. Increases Dark Affinity by 35%. 5 All Enemies or Allies 3 seconds 45 seconds 45 seconds 20% Mana -
Black Sky Dark-elemental Spell. Deals 1.8x Dark damage. 30 All Enemies or Allies 3 seconds 18 seconds - 18% Mana -
Crimson Order Hex. Deals 2.3x magic damage. Chroma: For each target hit, reduces Stamina regen by 5 pips. 40 All Enemies and Allies 3 seconds 45 seconds 45 seconds 33% Stamina -
Leyline of the Void Dark-elemental Hex. Inflicts Doom status. Targets are Marked. Chroma: Whenever damage is dealt to Mark, increases Doom count by 1. Chroma: Whenever damage is taken from Mark, decreases Doom count by 1. Chroma: When Doom count reaches 0, deals 3x Dark damage to all allies. 50 One Target and Self 6 seconds 90 seconds 90 seconds 50% Stamina -
Inferno Fire-elemental Ward. Inflicts Heat and Sap status. 75 All Enemies and Allies 5 seconds 60 seconds 60 seconds 35% Mana 2 pips Mana


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Overtaker Decreases Physical Defense by 30…15% and causes attacks against an enemy below 10…33% Stamina to deal an additional 0.5…2.0x physical damage. Class - 1 - - -
Powerbroker Abilities that cost Stamina gain +1…15% Physical Defense penetration. Class - 1 - - -
Specialization: Two-Handed Weapon Increases Physical Damage by 1…15% and reduces Delay by 1…10% while wielding a two-handed weapon. Class - 1 - - -
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 10...40%. Primary 10% 1 15 30 45
Stamina+ Increases Stamina by 7...21%. Secondary 7% 11 33 55 -
Dexterity+ Increases Dexterity by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Physical Damage+ Increases Physical Damage by 5...10%. Tertiary 5% 22 51 - -
Dark+ Increases Dark Affinity by 5...10%. Tertiary 5% 22 51 - -
Disease Resist+ Increases Disease (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Champion

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