Clouded Horizons:Monk
From Crystal Path
Monk is a Base Class in the Eighth Realm specializing in hand-to-hand combat and cleansing Holy techniques to battle enemies.
Overview
The monk is a melee class that specializes in making devastating unarmed attacks. It is especially unique in the fact that it has large pool of Stamina to draw from to make up for its limited armor selection and unremarkable defensive ability. In addition, the monk is a first-rate counter-attack specialist, and has a small collection of Holy-based techniques, offensive and defensive in nature.
Grading
Stamina | Mana | Accuracy | Evasion | ||||
---|---|---|---|---|---|---|---|
A | D | B | D | ||||
Strength | Vitality | Mind | Spirit | Agility | Dexterity | Luck | |
A | C | D | B | B | D | D |
Abilities
Blitz | ||||||||
---|---|---|---|---|---|---|---|---|
Ability Name | Description | Level | Target | Cast Time | Cooldown | Duration | Cost | Upkeep |
Boost | Ability. Increases the damage of the next melee attack by 15%. | 5 | Self | Instant | 15 seconds | - | 5% Mana | - |
Repeating Punch | Hand-to-Hand Attack. Strikes 3 times. Each hit deals 0.4x physical damage. | 5 | One Target | Instant | 5 seconds | - | 5% Mana | - |
Far Fist | Hand-to-Hand Attack. Deals 1.5x physical damage. Inflicts Curse status. | 8 | Backline | Instant | 12 seconds | - | 12% Mana | - |
Split Punch | Hand-to-Hand Attack. Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage. | 12 | Random Enemy | Instant | 15 seconds | - | 8% Mana | - |
Counter Attack | Stance. Increases Parry Skill by 20%. Decreases Physical Defense by 25%. | 18 | Self | 1 second | 10 seconds | 10 seconds | 10% Mana | - |
Withering Strike | Hand-to-Hand Attack. Inflicts Confuse and Expose status. | 22 | Midline | Instant | 18 seconds | - | 16% Mana | - |
Lifebane | Hand-to-Hand Attack. Deals 1.6x physical damage. Inflicts Doom status. | 26 | One Target | Instant | 6 seconds | - | 12% Mana | - |
Blistering Strike | Hand-to-Hand Attack. Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target. | 30 | Frontline | Instant | 20 seconds | - | 18% Mana | - |
Revive | Holy-elemental Ability. Revives with 15% Stamina and 5% Mana. | 32 | One Target | 2 seconds | 25 seconds | - | 33% Mana | - |
Flurry of Blows | Hand-to-Hand Attack. Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status. | 40 | Random Enemy | Instant | 18 seconds | - | 20% Mana | - |
Chakra | Holy-elemental Ability. Removes Poison, Sap, and Blind status. Restores 15% Stamina. | 42 | Self | Instant | 12 seconds | - | 20% Mana | - |
Chi Blast | Holy-elemental Ability. Deals 1.6x Holy damage. | 54 | One Target | 2 seconds | 15 seconds | - | 20% Mana | - |
Formless Strikes | Stance. Physical weapon attacks deal magic damage instead. | 54 | Self | 1 second | 30 seconds | 30 seconds | 10% Mana | - |
Passives | ||||||||
---|---|---|---|---|---|---|---|---|
Ability Name | Description | Type | Stat Increase Per Rank | Rank I Level | Rank II Level | Rank III Level | Rank IV Level | |
Martial Arts | Reduces the delay of Hand-to-Hand attacks by 1...33%. | Class | - | 1 | - | - | - | |
Counter | After a successful Parry, make a basic melee attack against the attacker. | Class | - | 1 | - | - | - | |
Proficiency: Hand-to-Hand | Increases Physical Damage by 1...10% while fighting Hand-to-Hand. | Class | - | 1 | - | - | - | |
Stamina+ | Increases Stamina by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Strength+ | Increases Strength by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Spirit+ | Increases Spirit by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Agility+ | Increases Agility by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Accuracy+ | Increases Accuracy by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Vitality+ | Increases Vitality by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Parry+ | Increases Parry chance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Holy+ | Increases Holy Affinity by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Fear Resist+ | Increases Fear (effect) Resistance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Wound Resist+ | Increases Wound (effect) Resistance by 5...10%. | Tertiary | 5% | 22 | 51 | - | - |
Extensions
- Requires:
- White Mage Lv. 50
- Monk Lv. 50
v · e Clouded Horizons
|
---|
Realms |
1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm |
Canon Stories |
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
Terms |
The Balance - Crystal Path - Diviner - Planeswalker |
Archive |
Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
Project Creators / Administrators |
Darius DeValle - Benji Powell - Daniel Rydell |
v · e Eighth Realm Professions
|
---|
Base Classes |
Alchemist - Black Mage - Marksman - Monk - Ninja - Ranger - Red Mage - Thief - Warrior - White Mage |
Unique Classes |
Flame Knight - Flik Reaper - Mediator - Mesmer - Symbologist - Twin Blade |
Extended Classes |
Chemist - Elemental Alchemist - Blue Mage - Balancer - Gunner - Runic Marksman - Taekwon Master - Soul Linker - Daimyo - Samurai - Gypsy - Minstrel - Evoker - Illusionist - Ritualist - Assassin - Rogue - Paladin - Dark Knight - Divine Magus - Summoner |
Transcendence Classes |
Adept Rogue - Archmage - Blademaster - Champion - Freischütz - Guardian - Scholar - Sky Pirate |
Custom Classes |
Blade Knight - Runic Knight - Runemaster - Valkyrie |